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judgedeadd

Restoring Deimos MAP16

Jun 10th, 2015
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  1.  
  2. -=RESTORING DEIMOS TESTING FORM=-
  3.  
  4. [Basic Information]
  5.  
  6. Map (#): 16
  7. Skill Level: Ultra Violence
  8. Game Mode (SP / Coop): SP
  9. Number of Players (Coop only): 1
  10. Tester Name: JudgeDeadd
  11. Doom Port Used: ZDoom 2.7.1
  12. Pistol Start?: Y
  13. UV-Max or UV-Speed?: UV Max
  14.  
  15. [Level Stats]
  16.  
  17. Number of monsters killed (%): 97
  18. Secrets (%): 50
  19. Items (%): 100
  20. Time: 5:26
  21.  
  22. [Ammo Usage]
  23.  
  24. Pistol/Chaingun Ammo Left (at end of map): 67
  25. Shells Left (at end of map): 61
  26. Rockets Left (at end of map): 4
  27. Cells Left (at end of map): 80
  28.  
  29. Ran out of bullets at least once: N
  30. Ran out of shells at least once: N
  31. Ran out of rockets at least once: N
  32. Ran out of cells at least once: N
  33.  
  34. Frequently used pistol or chaingun: N
  35. Frequently used shotgun or super shotgun: Y
  36. Frequently used rocket launcher: N
  37. Frequently used plasma rifle or BFG: N
  38.  
  39. [Health Usage]
  40.  
  41. Health % Left (at end of map): 9
  42. Lowest Health % Reached (throughout entire map - rough estimation OK): 9
  43.  
  44. [Level Design]
  45.  
  46. Linear Level Design: Y
  47. Obstacles, Architecture, etc. Impeded Gameplay (got in the way, etc.): N
  48. Did you feel like there were any cheap tricks, traps, etc.?: N
  49.  
  50. [Overall Rating]
  51.  
  52. Was the level interesting (0-10)?: 5
  53. Was the level fun? (0-10)?: 3
  54. Were monsters balanced? (0-10)?: 3
  55. Was ammo and health balanced? (0-10?): 5
  56.  
  57. [Information]
  58.  
  59. *If you unexpectedly end the map, you can see how much ammo/health you
  60. had at the end of the map by just looking at what you have when the next map starts (:
  61.  
  62. *Fill out as much as you can, but it's OK to not fill everything out.
  63. Don't worry about being perfectly accurate. Use your best guess.
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