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- extends Node2D
- var spawning = false
- var total = 0
- var last_label
- func _ready():
- pass
- func _process(delta):
- total += delta
- if spawning and total > 0.2:
- total -= 0.2
- var new_label
- if last_label == null:
- new_label = $Sprite.duplicate(31)
- else:
- new_label = last_label.duplicate(31)
- new_label.scale *= 0.98
- new_label.position += Vector2(0, 1)
- add_child(new_label)
- last_label = new_label
- if new_label.position.y > 400:
- get_tree().quit()
- func _on_Timer_timeout():
- spawning = true
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