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Apr 24th, 2018
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  1. Sub BRD_Main
  2. /if (${MelodyStatus} && !${Me.Song[${SongName2}].ID} && !${Me.Song[${SongName3}].ID} && !${Me.Song[${SongName4}].ID}) /varset MelodyBroke TRUE
  3. /if (${Assisting}) /call Assist_Functions
  4.     /if (${ActionTaken}) /return
  5. /if (${MelodyStatus} && ${MelodyBroke} && !${Me.Casting.ID} ) {
  6.     /twist ${If[${Song1}>0,${Song1},]}  ${If[${Song2}>0,${Song2},]} ${If[${Song3}>0,${Song3},]} ${If[${Song4}>0,${Song4},]} ${If[${Song5}>0,${Song5},]}
  7.     /varset MelodyBroke FALSE
  8.     /delay 9s ${Me.Song[${SongName2}].ID}
  9. }
  10. /if (${LF_FFS}) /call DebugSub_RS
  11. /return
  12. Sub BER_Main
  13. /if (${Assisting}) /call Assist_Functions
  14. /return
  15. Sub BST_Main
  16. /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
  17.     /if (${ActionTaken}) /return
  18. /if (${Assisting}) /call Assist_Functions
  19.     /if (${ActionTaken}) /return
  20. /if (${DoT_Targets.Size}>0) /call DoTs_OnCommand
  21.     /if (${ActionTaken}) /return
  22. /if (${Heals}) /call CheckHeals
  23. /return
  24. Sub CLR_Main
  25. /if (${Heals}) /call CheckHeals
  26. /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
  27.     /if (${ActionTaken}) /return
  28. /if (${Use_HealStick} && ${FindItem[${HealStick_Name}].ID} && ${Item_Timer_${FindItem[${HealStick_Name}].ID}} == 0) /call UseHealStick
  29. /if (${Arm}) {
  30.     /if (${Cast_DI} && ${Me.SpellReady[Divine Intervention]}) /call CheckBuffTargets DITargets "Divine Intervention" ${DIGem} 0 MovingCheck
  31.     /if (${ActionTaken}) /return
  32.     /if (${Cast_Bulwark} && ${Me.SpellReady[Bulwark of Vie]}) /call CheckBuffTargets BulwarkTargets "Bulwark of Vie" ${BulwarkGem} 0 MovingCheck
  33.     /if (${ActionTaken}) /return
  34. }
  35. /if (${Assisting}) /call Assist_Functions
  36.     /if (${ActionTaken}) /return
  37. /if (${AutoYaulp} && ${Me.PctMana} < ${Yaulp_Pct} && !${Me.Buff[${Yaulp_Spell}].ID}) /call MQ2Cast ${Spell[${Yaulp_Spell}].ID} ${Yaulp_Gem} 0s MovingCheck
  38. /return
  39. Sub DRU_Main
  40. /if (${Heals}) /call CheckHeals
  41. /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
  42.     /if (${ActionTaken}) /return
  43. /if (${do_Rain} && ${Rain_Spells.Size}>0) /call Rain
  44.     /if (${ActionTaken}) /return
  45. /if (${DoT_Targets.Size}>0) /call DoTs_OnCommand
  46.     /if (${ActionTaken}) /return
  47. /if (${Assisting}) /call Assist_Functions
  48.     /if (${ActionTaken}) /return
  49. /if (${LF_FFS}) /call DebugSub_RS
  50. /return
  51.  
  52.  
  53. /if (${Heals}) /call CheckHeals
  54. /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
  55.     /if (${ActionTaken}) /goto :MainLoop
  56. /if (${do_Rain} && ${Rain_Spells.Size}>0) /call Rain   
  57. /if (${DoT_Targets.Size}>0) /call DoTs_OnCommand
  58.     /if (${ActionTaken}) /goto :MainLoop
  59. /if (${Assisting}) /call Assist_Functions
  60.     /if (${ActionTaken}) /goto :MainLoop
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