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- Sub BRD_Main
- /if (${MelodyStatus} && !${Me.Song[${SongName2}].ID} && !${Me.Song[${SongName3}].ID} && !${Me.Song[${SongName4}].ID}) /varset MelodyBroke TRUE
- /if (${Assisting}) /call Assist_Functions
- /if (${ActionTaken}) /return
- /if (${MelodyStatus} && ${MelodyBroke} && !${Me.Casting.ID} ) {
- /twist ${If[${Song1}>0,${Song1},]} ${If[${Song2}>0,${Song2},]} ${If[${Song3}>0,${Song3},]} ${If[${Song4}>0,${Song4},]} ${If[${Song5}>0,${Song5},]}
- /varset MelodyBroke FALSE
- /delay 9s ${Me.Song[${SongName2}].ID}
- }
- /if (${LF_FFS}) /call DebugSub_RS
- /return
- Sub BER_Main
- /if (${Assisting}) /call Assist_Functions
- /return
- Sub BST_Main
- /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
- /if (${ActionTaken}) /return
- /if (${Assisting}) /call Assist_Functions
- /if (${ActionTaken}) /return
- /if (${DoT_Targets.Size}>0) /call DoTs_OnCommand
- /if (${ActionTaken}) /return
- /if (${Heals}) /call CheckHeals
- /return
- Sub CLR_Main
- /if (${Heals}) /call CheckHeals
- /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
- /if (${ActionTaken}) /return
- /if (${Use_HealStick} && ${FindItem[${HealStick_Name}].ID} && ${Item_Timer_${FindItem[${HealStick_Name}].ID}} == 0) /call UseHealStick
- /if (${Arm}) {
- /if (${Cast_DI} && ${Me.SpellReady[Divine Intervention]}) /call CheckBuffTargets DITargets "Divine Intervention" ${DIGem} 0 MovingCheck
- /if (${ActionTaken}) /return
- /if (${Cast_Bulwark} && ${Me.SpellReady[Bulwark of Vie]}) /call CheckBuffTargets BulwarkTargets "Bulwark of Vie" ${BulwarkGem} 0 MovingCheck
- /if (${ActionTaken}) /return
- }
- /if (${Assisting}) /call Assist_Functions
- /if (${ActionTaken}) /return
- /if (${AutoYaulp} && ${Me.PctMana} < ${Yaulp_Pct} && !${Me.Buff[${Yaulp_Spell}].ID}) /call MQ2Cast ${Spell[${Yaulp_Spell}].ID} ${Yaulp_Gem} 0s MovingCheck
- /return
- Sub DRU_Main
- /if (${Heals}) /call CheckHeals
- /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
- /if (${ActionTaken}) /return
- /if (${do_Rain} && ${Rain_Spells.Size}>0) /call Rain
- /if (${ActionTaken}) /return
- /if (${DoT_Targets.Size}>0) /call DoTs_OnCommand
- /if (${ActionTaken}) /return
- /if (${Assisting}) /call Assist_Functions
- /if (${ActionTaken}) /return
- /if (${LF_FFS}) /call DebugSub_RS
- /return
- /if (${Heals}) /call CheckHeals
- /if (${Debuff_Targets.Size}>0) /call Debuffs_OnCommand
- /if (${ActionTaken}) /goto :MainLoop
- /if (${do_Rain} && ${Rain_Spells.Size}>0) /call Rain
- /if (${DoT_Targets.Size}>0) /call DoTs_OnCommand
- /if (${ActionTaken}) /goto :MainLoop
- /if (${Assisting}) /call Assist_Functions
- /if (${ActionTaken}) /goto :MainLoop
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