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- local m = 1
- while m == 1 do
- local GUI = require("GUI")
- local GUS = dofile("/lib/GUI.lua")
- local buffer = require("doubleBuffering")
- local base = GUI.application()
- local n = 9
- local s = -1
- local FillValue = 2
- local Fill = math.random(10, 60)
- --base.eventHandler = function(application, object, ...)
- print(Fill)
- -- end
- local sfnd = base:addChild(GUI.panel(1, 1, 160, 50, 0xffb700))
- local widg1 = base:addChild(GUI.container(3, 2, 50, 47))
- local sfndwidg1 = widg1:addChild(GUI.panel(widg1.x, widg1.y, widg1.width, widg1.height, 0xd11919))
- local inboxwidg1 = widg1:addChild(GUI.panel(widg1.x+2, widg1.y+1, widg1.width-6, widg1.height-3, 0xffffff))
- --application:addChild(GUI.label(3, 2, 30, 1, 0xFFFFFF, "Text for size comparison"))
- local Canvas = base:addChild(GUS.brailleCanvas(inboxwidg1.x+2, inboxwidg1.y+2, 5, 15))
- local canvaspxWidth = Canvas.width * 2
- local canvaspxHeight = Canvas.height * 4
- --for i=1, Canvas.width * 2 do
- --Canvas:set(i, 1, true, 0x000000)
- --Canvas:set(i, canvaspxHeight, true, 0x000000)
- --end
- Canvas:fill(3, FillValue, canvaspxWidth-3, 20, true, 0xFFDB40)
- for i = 1, Canvas.height * 4 do
- Canvas:set(2, i, true, 0x10e329)
- Canvas:set(canvaspxWidth-1, i, true, 0x10e329)
- end
- local Canvas2 = base:addChild(GUS.brailleCanvas(inboxwidg1.x+6, inboxwidg1.y+2, 5, 15))
- local canvas2pxWidth = Canvas2.width * 2
- local canvas2pxHeight = Canvas2.height * 4
- for i=3, (Canvas2.width * 2)-1 do
- Canvas2:set(i, 1, true, 0x000000)
- Canvas2:set(i, canvaspxHeight, true, 0x000000)
- end
- Canvas2:fill(3, FillValue, canvas2pxWidth-3, 20, true, 0xFFDB40)
- for i = 1, Canvas2.height * 4 do
- Canvas2:set(2, i, true, 0x10e329)
- Canvas2:set(canvaspxWidth-1, i, true, 0x10e329)
- end
- local menu = widg1:addChild(GUI.menu(inboxwidg1.x, inboxwidg1.y, inboxwidg1.width, 0xEEEEEE, 0x666666, 0x3366CC, 0xFFFFFF))
- local swapmenu = menu:addContextMenu("MineCode IDE", 0x0)
- menu:addItem("i9xhila").onTouch = function() m = 1 end
- menu:addItem("F8sdh").onTouch = function() m = 0 end
- menu:addItem("azz1").onTouch = function() Canvas:clear() end
- menu:addItem("Esci").onTouch = function()
- os.exit()
- end
- for i=n, 1, -1 do
- swapmenu:addItem("Reattore", i)
- end
- base:draw(true)
- base:start()
- end
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