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- ############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 #############
- # #
- # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ #
- # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
- # GitHub Page: https://github.com/gvlfm78/BukkitOldCombatMechanics/ #
- # #
- #############################################################################
- # This is to toggle the update checker
- update-checker:
- enabled: true
- # Modes: auto, bukkit, spigot
- mode: auto
- # Enable the oldcombatmechanics.toggle permission
- # for players to individually /ocm toggle their cooldown
- enableIndividualToggle: false
- # List of interactive blocks that right clicking on will be ignored
- # This is for modules such as sword blocking and elytra
- interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box]
- # To use the per-world feature you specify a list of the worlds in the []
- # For example: (names are case sensitive)
- # worlds: [world,survival,creative,SkyWars]
- # Another example (for 1 world):
- # worlds: [bestWorld]
- disable-attack-cooldown:
- # This is to disable the attack cooldown
- enabled: true
- worlds: []
- # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
- generic-attack-speed: 24
- disable-player-collisions:
- # This is to disable player collision
- # This is now compatible with scoreboard and tablist-editing plugins
- enabled: false
- worlds: []
- disable-sword-sweep:
- # This is to disable the sword sweep attack
- # The particle effect will still be present but will not affect surrounding entities
- enabled: true
- worlds: []
- disable-crafting:
- # Disable the crafting of specified items
- enabled: true
- worlds: []
- # List of denied items
- denied: [shield]
- disable-offhand:
- # Disable the usage of the offhand
- # Won't affect sword-blocking module
- enabled: true
- worlds: []
- # Whether the following list blocks items or allows them
- whitelist: true
- # List of items that should be allowed/not
- # Example: [diamond_sword,BOW]
- items: []
- old-brewing-stand:
- # Automatically refuels brewing stands
- enabled: true
- worlds: []
- no-lapis-enchantments:
- # Automatically adds lapis to enchantment tables upon opening
- enabled: false
- worlds: []
- # Whether to only allow this for players with oldcombatmechanics.nolapis permission
- usePermission: false
- disable-elytra:
- # Do not allow players to wear elytra
- enabled: false
- worlds: []
- disable-enderpearl-cooldown:
- # Disables enderpearl cooldown
- enabled: true
- worlds: []
- old-tool-damage:
- # This is to set the tool damage as in pre-1.9
- # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
- enabled: true
- worlds: []
- # This will allow you to set the damage divider
- # The default values below are obtained by doing (1.8 value)/(1.9 value)
- # Only axes and shovel values changed between the versions, so all others here have a divider of 1
- # We put them here anyway in case you wished to change them.
- # The plugin subtracts the enchantment-added damage,
- # divides the damage done while holding the weapon by the following values,
- # and adds back on the enchantment-added damage.
- damages:
- # Axe damages
- GOLD_AXE: 2.333333
- WOOD_AXE: 2.333333
- STONE_AXE: 2.25
- IRON_AXE: 1.8
- DIAMOND_AXE: 1.5
- # Shovel damages
- GOLD_SPADE: 2.5
- WOOD_SPADE: 2.5
- STONE_SPADE: 1.75
- IRON_SPADE: 1.5
- DIAMOND_SPADE: 1.375
- # Sword damages
- GOLD_SWORD: 1
- WOOD_SWORD: 1
- STONE_SWORD: 1
- IRON_SWORD: 1
- DIAMOND_SWORD: 1
- # Pickaxe damages
- GOLD_PICKAXE: 1
- WOOD_PICKAXE: 1
- STONE_PICKAXE: 1
- IRON_PICKAXE: 1
- DIAMOND_PICKAXE: 1
- # Hoe damages
- GOLD_HOE: 1
- WOOD_HOE: 1
- STONE_HOE: 1
- IRON_HOE: 1
- DIAMOND_HOE: 1
- sword-blocking:
- # This is to allow players to block with swords again by getting a shield while they hold right click with a sword
- enabled: false
- worlds: []
- # How much damage should blocking reduce
- # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
- # 1.8 default: 50% 1.9 default: 33%
- blockingDamageReduction: 50%
- # Whether shields can block damage entirely
- # In 1.8 blocking could only reduce to 1/2 a heart
- shieldFullBlock: false
- # The minimum amount of damage, in half-hearts, if shieldFullBlock is enabled
- minimumDamage: 1.0
- # How often, it ticks, should OCM check if the player is still blocking with the shield and remove it if not
- # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
- # If this is too slow players will have a shield in their hand well after they've stopped blocking
- # 20 ticks = 1 second
- restoreDelay: 40
- # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
- noBlockingItems: []
- # Whether the above list should act as a blacklist (i.e. only items in it stop the blocking mechanic)
- blacklist: true
- old-golden-apples:
- # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
- # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
- enabled: true
- worlds: []
- # If you want to allow enchanted golden apple crafting
- enchanted-golden-apple-crafting: true
- # Enabling this makes the potion effects gained by eating golden apples
- # and enchanted golden apples the same as it was in pre-1.9
- old-potion-effects: true
- # Potion effects golden apples should apply
- # Duration is in ticks (20 ticks = 1 second)
- # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
- gapple-effects:
- regeneration:
- duration: 100
- amplifier: 1
- absorption:
- duration: 2400
- amplifier: 0
- # Potion effects enchanted golden apples should apply
- napple-effects:
- regeneration:
- duration: 600
- amplifier: 4
- damage_resistance:
- duration: 6000
- amplifier: 0
- fire_resistance:
- duration: 6000
- amplifier: 0
- absorption:
- duration: 2400
- amplifier: 0
- # Enable this if you have another plugin which adds a crafting recipe for
- # enchanted golden apples (requires server restart)
- no-conflict-mode: false
- old-fishing-knockback:
- # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
- # Credit to HyKurtis for the original code, optimised by Rayzr522
- enabled: true
- worlds: []
- # This makes OCM check if other plugins are stopping the rod damage and follow their choice
- # Set to false to always have rod damage
- checkCancelled: false
- # This is the damage done by the fishing rod attack
- damage: 0.2
- # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
- # Set to true when using plugins like NCP that check range
- useEntityDamageEvent: false
- # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
- cancelDraggingIn: true
- projectile-knockback:
- # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
- # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
- enabled: true
- worlds: []
- # This is the damage done by each projectile
- damage:
- snowball: 0.1
- egg: 0.1
- ender_pearl: 0.1
- old-player-regen:
- # This is to make players' regeneration act mostly like it did in pre-1.9
- # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9
- enabled: true
- worlds: []
- # How often, in seconds, a player should regenerate health
- frequency: 3
- # How many half-hearts the player should heal by, every seconds specified above
- amount: 1
- # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 in 1.11: 6
- # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
- # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
- exhaustion: 3
- old-armour-strength:
- # This is to set armour strength values as in pre-1.9
- enabled: true
- worlds: []
- # The higher the armour toughness value the closer the damage done while wearing armour is to pre-1.9 values
- toughness: 9999
- # This is to change the armour strength values if you so wish
- strength:
- # Leather armour
- LEATHER_HELMET: 1
- LEATHER_CHESTPLATE: 3
- LEATHER_LEGGINGS: 2
- LEATHER_BOOTS: 1
- # Chainmail armour
- CHAINMAIL_HELMET: 2
- CHAINMAIL_CHESTPLATE: 5
- CHAINMAIL_LEGGINGS: 4
- CHAINMAIL_BOOTS: 1
- # Golden armour
- GOLD_HELMET: 2
- GOLD_CHESTPLATE: 5
- GOLD_LEGGINGS: 3
- GOLD_BOOTS: 1
- # Iron armour
- IRON_HELMET: 2
- IRON_CHESTPLATE: 6
- IRON_LEGGINGS: 5
- IRON_BOOTS: 2
- # Diamond armour
- DIAMOND_HELMET: 3
- DIAMOND_CHESTPLATE: 8
- DIAMOND_LEGGINGS: 6
- DIAMOND_BOOTS: 3
- old-potion-effects:
- # This is to restore the 1.8 potion effects before they were nerfed
- enabled: true
- # Strength potion
- 8228:
- poison:
- duration: 440
- amplifier: 1????
- disable-projectile-randomness:
- # This is to remove projectile randomness while firing arrows with a bow
- # This is actually a very old feature and has been in the game for quite some time
- enabled: false
- worlds: []
- disable-bow-boost:
- # This is to stop players from boosting themselves forward by hitting themselves
- # while running with a punch II arrow from their bow
- # This module just stops them from hitting themselves with arrows entirely
- enabled: false
- worlds: []
- ################################
- #### SPECIAL SETTINGS BELOW ####
- ################################
- # This enables debug messages, only enable when troubleshooting
- debug:
- enabled: false
- # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
- config-version: 25
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