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Nov 11th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by by by by")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn("Dummy Glitcher")
  175. warn("Bonnie Song Changed!")
  176. warn("Edit By Mediakiller7")
  177. warn("Heres The Link Skids =https://pastebin.com/raw/eJ791JcE=")
  178. warn("Expert Mode Added Name of Song == A Hat in The Time TrainWreck ==")
  179. warn("Adding New mode Next Day")
  180. warn("Stop It ADded")
  181. plr = game.Players.LocalPlayer
  182. char = plr.Character
  183. hum = char.Humanoid
  184. local cam = game.Workspace.CurrentCamera
  185. Camera = cam
  186. local CamInterrupt = false
  187. local TwoD = false
  188. local TargetInfo = {nil, nil}
  189. cam.CameraType = "Custom"
  190. t = char.Torso
  191. h = char.Head
  192. ra = char["Right Arm"]
  193. la = char["Left Arm"]
  194. rl = char["Right Leg"]
  195. ll = char["Left Leg"]
  196. tors = char.Torso
  197. lleg = char["Left Leg"]
  198. root = char.HumanoidRootPart
  199. hed = char.Head
  200. rleg = char["Right Leg"]
  201. rarm = char["Right Arm"]
  202. larm = char["Left Arm"]
  203. radian = math.rad
  204. random = math.random
  205. Vec3 = Vector3.new
  206. Inst = Instance.new
  207. cFrame = CFrame.new
  208. Euler = CFrame.fromEulerAnglesXYZ
  209. vt = Vector3.new
  210. bc = BrickColor.new
  211. br = BrickColor.random
  212. it = Instance.new
  213. cf = CFrame.new
  214. local Booleans = {CamFollow = true, GyroUse = true}
  215. function lerp(object, newCFrame, alpha)
  216. return object:lerp(newCFrame, alpha)
  217. end
  218.  
  219. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  220. ff.Visible = false
  221.  
  222.  
  223. local Directer = Inst("BodyGyro", root)
  224. Directer.MaxTorque = Vec3(0, 0, 0)
  225. Directer.P = 600000
  226. local CPart = Inst("Part")
  227. CPart.Anchored = true
  228. CPart.CanCollide = false
  229. CPart.Locked = true
  230. CPart.Transparency = 1
  231. local rainbowmode = false
  232. local chaosmode = false
  233. kan = Instance.new("Sound", char)
  234. kan.Volume = 1.98
  235. kan.TimePosition = 0
  236. kan.PlaybackSpeed = 1
  237. kan.Pitch = 1
  238. kan.SoundId = "rbxassetid://280614407"
  239. kan.Name = "wrecked"
  240. kan.Looped = true
  241. kan:Play()
  242. function newTheme(ID, timepos, pitch, vol)
  243. local kanz = kan
  244. kanz.PlaybackSpeed = pitch
  245. kanz.Pitch = pitch
  246. kanz.SoundId = ID
  247. kanz.Name = "wrecked"
  248. kanz.Looped = true
  249. end
  250. function CameraShake(Times, Power, PlayerTarget)
  251. coroutine.resume(coroutine.create(function()
  252. FV = Instance.new("BoolValue", PlayerTarget)
  253. FV.Name = "CameraShake"
  254. for ShakeNum = 1, Times do
  255. swait()
  256. local ef = Power
  257. if ef >= 1 then
  258. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  259. else
  260. ef = Power * 10
  261. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  262. end
  263. end
  264. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  265. FV:Destroy()
  266. end))
  267. end
  268. function CameraEnshaking(Length, Intensity)
  269. coroutine.resume(coroutine.create(function()
  270. local intensity = 1 * Intensity
  271. local rotM = 0.01 * Intensity
  272. for i = 0, Length, 0.1 do
  273. swait()
  274. intensity = intensity - 0.05 * Intensity / Length
  275. rotM = rotM - 5.0E-4 * Intensity / Length
  276. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  277. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  278. end
  279. Humanoid.CameraOffset = Vec3(0, 0, 0)
  280. end))
  281. end
  282. function CamShake(Part, Distan, Power, Times)
  283. local de = Part.Position
  284. for i, v in pairs(workspace:children()) do
  285. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  286. for _, c in pairs(v:children()) do
  287. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  288. do
  289. local Noob = v.Humanoid
  290. if Noob ~= nil then
  291. coroutine.resume(coroutine.create(function()
  292. FV = Instance.new("BoolValue", Noob)
  293. FV.Name = "CameraShake"
  294. for ShakeNum = 1, Times do
  295. swait()
  296. local ef = Power
  297. if ef >= 1 then
  298. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  299. else
  300. ef = Power * 10
  301. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  302. end
  303. end
  304. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  305. FV:Destroy()
  306. end))
  307. CameraShake(Times, Power, Noob)
  308. end
  309. end
  310. end
  311. end
  312. end
  313. end
  314. end
  315. function chatfunc(text, color)
  316. local chat = coroutine.wrap(function()
  317. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  318. Character:FindFirstChild("TalkingBillBoard"):destroy()
  319. end
  320. local naeeym2 = Instance.new("BillboardGui", Character)
  321. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  322. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  323. naeeym2.Adornee = Character.Head
  324. naeeym2.Name = "TalkingBillBoard"
  325. local tecks2 = Instance.new("TextLabel", naeeym2)
  326. tecks2.BackgroundTransparency = 1
  327. tecks2.BorderSizePixel = 0
  328. tecks2.Text = ""
  329. tecks2.Font = "SciFi"
  330. tecks2.TextSize = 30
  331. tecks2.TextStrokeTransparency = 0
  332. tecks2.TextColor3 = color
  333. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  334. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  335. local tecks3 = Instance.new("TextLabel", naeeym2)
  336. tecks3.BackgroundTransparency = 1
  337. tecks3.BorderSizePixel = 0
  338. tecks3.Text = ""
  339. tecks3.Font = "SciFi"
  340. tecks3.TextSize = 30
  341. tecks3.TextStrokeTransparency = 0
  342. tecks3.TextColor3 = Color3.new(0, 0, 0)
  343. tecks3.TextStrokeColor3 = color
  344. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  345. coroutine.resume(coroutine.create(function()
  346. while true do
  347. swait(1)
  348. if chaosmode == true then
  349. tecks2.TextColor3 = BrickColor.random().Color
  350. tecks3.TextStrokeColor3 = BrickColor.random().Color
  351. end
  352. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  353. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  354. tecks2.Rotation = math.random(-5, 5)
  355. tecks3.Rotation = math.random(-5, 5)
  356. end
  357. end))
  358. for i = 1, string.len(text) do
  359. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  360. tecks2.Text = string.sub(text, 1, i)
  361. tecks3.Text = string.sub(text, 1, i)
  362. swait(1)
  363. end
  364. wait(1)
  365. local randomrot = math.random(1, 2)
  366. if randomrot == 1 then
  367. for i = 1, 50 do
  368. swait()
  369. tecks2.Rotation = tecks2.Rotation - 0.75
  370. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  371. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  372. tecks3.Rotation = tecks2.Rotation + 0.75
  373. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  374. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  375. end
  376. elseif randomrot == 2 then
  377. for i = 1, 50 do
  378. swait()
  379. tecks2.Rotation = tecks2.Rotation + 0.75
  380. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  381. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  382. tecks3.Rotation = tecks2.Rotation - 0.75
  383. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  384. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  385. end
  386. end
  387. naeeym2:Destroy()
  388. end)
  389. chat()
  390. end
  391. local Create = LoadLibrary("RbxUtility").Create
  392. CFuncs = {
  393. Part = {
  394. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  395. local Part = Create("Part")({
  396. Parent = Parent,
  397. Reflectance = Reflectance,
  398. Transparency = Transparency,
  399. CanCollide = false,
  400. Locked = true,
  401. BrickColor = BrickColor.new(tostring(BColor)),
  402. Name = Name,
  403. Size = Size,
  404. Material = Material
  405. })
  406. RemoveOutlines(Part)
  407. return Part
  408. end
  409. },
  410. Mesh = {
  411. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  412. local Msh = Create(Mesh)({
  413. Parent = Part,
  414. Offset = OffSet,
  415. Scale = Scale
  416. })
  417. if Mesh == "SpecialMesh" then
  418. Msh.MeshType = MeshType
  419. Msh.MeshId = MeshId
  420. end
  421. return Msh
  422. end
  423. },
  424. Mesh = {
  425. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  426. local Msh = Create(Mesh)({
  427. Parent = Part,
  428. Offset = OffSet,
  429. Scale = Scale
  430. })
  431. if Mesh == "SpecialMesh" then
  432. Msh.MeshType = MeshType
  433. Msh.MeshId = MeshId
  434. end
  435. return Msh
  436. end
  437. },
  438. Weld = {
  439. Create = function(Parent, Part0, Part1, C0, C1)
  440. local Weld = Create("Weld")({
  441. Parent = Parent,
  442. Part0 = Part0,
  443. Part1 = Part1,
  444. C0 = C0,
  445. C1 = C1
  446. })
  447. return Weld
  448. end
  449. },
  450. Sound = {
  451. Create = function(id, par, vol, pit)
  452. coroutine.resume(coroutine.create(function()
  453. local S = Create("Sound")({
  454. Volume = vol,
  455. Pitch = pit or 1,
  456. SoundId = id,
  457. Parent = par or workspace
  458. })
  459. wait()
  460. S:play()
  461. game:GetService("Debris"):AddItem(S, 10)
  462. end))
  463. end
  464. },
  465. LongSound = {
  466. Create = function(id, par, vol, pit)
  467. coroutine.resume(coroutine.create(function()
  468. local S = Create("Sound")({
  469. Volume = vol,
  470. Pitch = pit or 1,
  471. SoundId = id,
  472. Parent = par or workspace
  473. })
  474. wait()
  475. S:play()
  476. game:GetService("Debris"):AddItem(S, 30)
  477. end))
  478. end
  479. },
  480. ParticleEmitter = {
  481. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  482. local fp = Create("ParticleEmitter")({
  483. Parent = Parent,
  484. Color = ColorSequence.new(Color1, Color2),
  485. LightEmission = LightEmission,
  486. Size = Size,
  487. Texture = Texture,
  488. Transparency = Transparency,
  489. ZOffset = ZOffset,
  490. Acceleration = Accel,
  491. Drag = Drag,
  492. LockedToPart = LockedToPart,
  493. VelocityInheritance = VelocityInheritance,
  494. EmissionDirection = EmissionDirection,
  495. Enabled = Enabled,
  496. Lifetime = LifeTime,
  497. Rate = Rate,
  498. Rotation = Rotation,
  499. RotSpeed = RotSpeed,
  500. Speed = Speed,
  501. VelocitySpread = VelocitySpread
  502. })
  503. return fp
  504. end
  505. },
  506. CreateTemplate = {}
  507. }
  508. function New(Object, Parent, Name, Data)
  509. local Object = Instance.new(Object)
  510. for Index, Value in pairs(Data or {}) do
  511. Object[Index] = Value
  512. end
  513. Object.Parent = Parent
  514. Object.Name = Name
  515. return Object
  516. end
  517. local halocolor = BrickColor.new("Pastel light blue")
  518. local halocolor2 = BrickColor.new("Really black")
  519. local starcolor = BrickColor.new("Really black")
  520. local lunacolor = BrickColor.new("Navy blue")
  521. local lunacolor2 = BrickColor.new("Bright blue")
  522. local wepcolor = BrickColor.new("Really black")
  523. local maincolor = BrickColor.new("Really black")
  524. local m = Instance.new("Model", char)
  525. local m2 = Instance.new("Model", char)
  526. local m3 = Instance.new("Model", char)
  527. local mw1 = Instance.new("Model", char)
  528. local mw2 = Instance.new("Model", char)
  529. local extrawingmod1 = Instance.new("Model", char)
  530. local extrawingmod2 = Instance.new("Model", char)
  531. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  532. local p = Instance.new("Part")
  533. p.TopSurface = 0
  534. p.BottomSurface = 0
  535. p.Parent = parent
  536. p.Size = Vector3.new(0.1, 0.1, 0.1)
  537. p.Transparency = transparency
  538. p.Reflectance = reflectance
  539. p.CanCollide = false
  540. p.Locked = true
  541. p.BrickColor = brickcolor
  542. p.Material = material
  543. return p
  544. end
  545. function CreateMesh(parent, meshtype, x1, y1, z1)
  546. local mesh = Instance.new("SpecialMesh", parent)
  547. mesh.MeshType = meshtype
  548. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  549. return mesh
  550. end
  551. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  552. local mesh = Instance.new("SpecialMesh", parent)
  553. mesh.MeshType = "FileMesh"
  554. mesh.MeshId = meshid
  555. mesh.Scale = Vector3.new(x1, y1, z1)
  556. return mesh
  557. end
  558. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  559. local mesh = Instance.new("SpecialMesh", parent)
  560. mesh.MeshType = "FileMesh"
  561. mesh.MeshId = meshid
  562. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  563. mesh.Scale = Vector3.new(x1, y1, z1)
  564. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  565. return mesh
  566. end
  567. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  568. local weld = Instance.new("Weld")
  569. weld.Parent = parent
  570. weld.Part0 = part0
  571. weld.Part1 = part1
  572. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  573. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  574. return weld
  575. end
  576. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  577. CreateMesh(handle, "Brick", 0, 0, 0)
  578. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  579. local valuaring = 10
  580. for i = 0, 49 do
  581. valuaring = valuaring + 10
  582. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  583. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  584. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  585. end
  586. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  587. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  588. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  589. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  590. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  591. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  592. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  593. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  594. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  595. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  596. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  597. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  598. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  599. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  600. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  601. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  602. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  603. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  604. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  605. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  606. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  607. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  608. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  609. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  610. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  611. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  612. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  613. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  614. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  615. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  616. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  617. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  618. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  619. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  620. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  621. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  622. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  623. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  624. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  625. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  626. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  627. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  628. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  629. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  630. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  631. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  632. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  633. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  634. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  635. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  636. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  637. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  638. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  639. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  640. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  641. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  642. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  643. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  644. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  645. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  646. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  647. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  648. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  649. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  650. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  651. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  652. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  653. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  654. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  655. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  656. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  657. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  658. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  659. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  660. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  661. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  662. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  663. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  664. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  665. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  666. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  667. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  668. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  669. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  670. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  671. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  672. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  673. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  674. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  675. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  676. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  677. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  678. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  679. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  680. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  681. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  682. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  683. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  684. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  685. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  686. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  687. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  688. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  689. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  690. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  691. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  692. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  693. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  694. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  695. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  696. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  697. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  698. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  699. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  700. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  701. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  702. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  703. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  704. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  705. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  706. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  707. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  708. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  709. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  710. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  711. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  712. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  713. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  714. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  715. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  716. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  717. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  718. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  719. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  720. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  721. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  722. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  723. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  724. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  725. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  726. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  727. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  728. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  729. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  730. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  731. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  732. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  733. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  734. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  735. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  736. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  737. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  738. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  739. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  740. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  741. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  742. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  743. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  744. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  745. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  746. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  747. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  748. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  749. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  750. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  751. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  752. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  753. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  754. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  755. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  756. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  757. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  758. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  759. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  760. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  761. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  762. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  763. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  764. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  765. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  766. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  767. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  768. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  769. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  770. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  771. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  772. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  773. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  774. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  775. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  776. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  777. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  778. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  779. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  780. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  781. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  782. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  783. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  784. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  785. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  786. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  787. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  788. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  789. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  790. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  791. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  792. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  793. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  794. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  795. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  796. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  797. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  798. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  799. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  800. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  801. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  802. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  803. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  804. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  805. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  806. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  807. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  808. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  809. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  810. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  811. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  812. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  813. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  814. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  815. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  816. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  817. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  818. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  819. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  820. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  821. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  822. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  823. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  824. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  825. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  826. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  827. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  828. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  829. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  830. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  831. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  832. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  833. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  834. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  835. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  836. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  837. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  838. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  839. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  840. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  841. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  842. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  843. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  844. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  845. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  846. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  847. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  848. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  849. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  850. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  851. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  852. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  853. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  854. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  855. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  856. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  857. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  858. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  859. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  860. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  861. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  862. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  863. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  864. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  865. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  866. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  867. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  868. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  869. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  870. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  871. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  872. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  873. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  874. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  875. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  876. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  877. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  878. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  879. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  880. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  881. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  882. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  883. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  884. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  885. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  886. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  887. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  888. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  889. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  890. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  891. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  892. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  893. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  894. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  895. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  896. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  897. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  898. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  899. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  900. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  901. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  902. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  903. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  904. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  905. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  906. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  907. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  908. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  909. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  910. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  911. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  912. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  913. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  914. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  915. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  916. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  917. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  918. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  919. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  920. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  921. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  922. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  923. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  924. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  925. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  926. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  927. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  928. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  929. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  930. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  931. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  932. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  933. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  934. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  935. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  936. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  937. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  938. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  939. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  940. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  941. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  942. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  943. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  944. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  945. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  946. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  947. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  948. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  949. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  950. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  951. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  952. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  953. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  954. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  955. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  956. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  957. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  958. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  959. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  960. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  961. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  962. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  963. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  964. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  965. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  966. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  967. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  968. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  969. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  970. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  971. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  972. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  973. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  974. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  975. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  976. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  977. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  978. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  979. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  980. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  981. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  982. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  983. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  984. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  985. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  986. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  987. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  988. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  989. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  990. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  991. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  992. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  993. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  994. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  995. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  996. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  997. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  998. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  999. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1000. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  1001. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  1002. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1003. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  1004. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  1005. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1006. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  1007. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  1008. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  1009. for i, v in pairs(m:GetChildren()) do
  1010. if v:IsA("Part") then
  1011. v.BrickColor = BrickColor.new("Really black")
  1012. v.Material = "Glass"
  1013. end
  1014. end
  1015. for i, v in pairs(m2:GetChildren()) do
  1016. if v:IsA("Part") then
  1017. v.BrickColor = BrickColor.new("Crimson")
  1018. v.Material = "Granite"
  1019. end
  1020. end
  1021. for i, v in pairs(m3:GetChildren()) do
  1022. if v:IsA("Part") then
  1023. v.BrickColor = BrickColor.new("Really red")
  1024. v.Material = "Neon"
  1025. end
  1026. end
  1027. for i, v in pairs(mw2:GetChildren()) do
  1028. if v:IsA("Part") then
  1029. v.BrickColor = BrickColor.new("Really red")
  1030. v.Material = "Neon"
  1031. end
  1032. end
  1033. for i, v in pairs(mw1:GetChildren()) do
  1034. if v:IsA("Part") then
  1035. v.Transparency = 1
  1036. v.BrickColor = BrickColor.new("Really red")
  1037. v.Material = "Neon"
  1038. end
  1039. end
  1040. for i, v in pairs(extrawingmod1:GetChildren()) do
  1041. if v:IsA("Part") then
  1042. v.Transparency = 1
  1043. v.BrickColor = BrickColor.new("White")
  1044. v.Material = "Neon"
  1045. end
  1046. end
  1047. for i, v in pairs(extrawingmod2:GetChildren()) do
  1048. if v:IsA("Part") then
  1049. v.Transparency = 1
  1050. v.BrickColor = BrickColor.new("White")
  1051. v.Material = "Neon"
  1052. end
  1053. end
  1054.  
  1055. FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1056. Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
  1057. Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  1058. FHead.CanCollide = false
  1059.  
  1060.  
  1061.  
  1062. local MAINRUINCOLOR = BrickColor.new("Really red")
  1063. function RemoveOutlines(part)
  1064. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1065. end
  1066. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1067. local Part = Create("Part")({
  1068. Parent = Parent,
  1069. Reflectance = Reflectance,
  1070. Transparency = Transparency,
  1071. CanCollide = false,
  1072. Locked = true,
  1073. BrickColor = BrickColor.new(tostring(BColor)),
  1074. Name = Name,
  1075. Size = Size,
  1076. Material = Material
  1077. })
  1078. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1079. RemoveOutlines(Part)
  1080. return Part
  1081. end
  1082. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1083. local Msh = Create(Mesh)({
  1084. Parent = Part,
  1085. Offset = OffSet,
  1086. Scale = Scale
  1087. })
  1088. if Mesh == "SpecialMesh" then
  1089. Msh.MeshType = MeshType
  1090. Msh.MeshId = MeshId
  1091. end
  1092. return Msh
  1093. end
  1094. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1095. local Weld = Create("Weld")({
  1096. Parent = Parent,
  1097. Part0 = Part0,
  1098. Part1 = Part1,
  1099. C0 = C0,
  1100. C1 = C1
  1101. })
  1102. return Weld
  1103. end
  1104. Player = game:GetService("Players").LocalPlayer
  1105. Character = Player.Character
  1106. PlayerGui = Player.PlayerGui
  1107. Backpack = Player.Backpack
  1108. Torso = Character.Torso
  1109. Head = Character.Head
  1110. Humanoid = Character.Humanoid
  1111. m = Instance.new("Model", Character)
  1112. LeftArm = Character["Left Arm"]
  1113. LeftLeg = Character["Left Leg"]
  1114. RightArm = Character["Right Arm"]
  1115. RightLeg = Character["Right Leg"]
  1116. LS = Torso["Left Shoulder"]
  1117. LH = Torso["Left Hip"]
  1118. RS = Torso["Right Shoulder"]
  1119. RH = Torso["Right Hip"]
  1120. Face = Head.face
  1121. Neck = Torso.Neck
  1122. it = Instance.new
  1123. attacktype = 1
  1124. vt = Vector3.new
  1125. cf = CFrame.new
  1126. euler = CFrame.fromEulerAnglesXYZ
  1127. angles = CFrame.Angles
  1128. cloaked = false
  1129. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1130. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1131. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1132. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1133. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1134. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1135. RootPart = Character.HumanoidRootPart
  1136. RootJoint = RootPart.RootJoint
  1137. RootCF = euler(-1.57, 0, 3.14)
  1138. attack = false
  1139. attackdebounce = false
  1140. deb = false
  1141. equipped = true
  1142. hand = false
  1143. MMouse = nil
  1144. combo = 0
  1145. mana = 0
  1146. trispeed = 0.2
  1147. attackmode = "none"
  1148. local idle = 0
  1149. local Anim = "Idle"
  1150. local Effects = {}
  1151. local gun = false
  1152. local shoot = false
  1153. local sine = 0
  1154. local change = 1
  1155. player = nil
  1156. local toggleTag = true
  1157. local txt = Instance.new("BillboardGui", Head)
  1158. txt.Adornee = nil
  1159. txt.Name = "NameDetect"
  1160. txt.Size = UDim2.new(4, 0, 1.2, 0)
  1161. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  1162. local text = Instance.new("TextLabel", txt)
  1163. text.Size = UDim2.new(5, 0, 3.5, 0)
  1164. text.FontSize = "Size8"
  1165. text.TextScaled = true
  1166. text.TextTransparency = 0
  1167. text.BackgroundTransparency = 1
  1168. text.TextTransparency = 0
  1169. text.TextStrokeTransparency = 0
  1170. text.Font = "Cartoon"
  1171. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  1172. text.TextColor3 = Color3.new(196, 40, 28)
  1173. text.Text = "ur mom is gay bacon lol"
  1174. function RecolorTextAndRename(name, col1, col2)
  1175. text.TextStrokeColor3 = col2
  1176. text.TextColor3 = col1
  1177. text.Text = name
  1178. end
  1179. mouse = Player:GetMouse()
  1180. RSH, LSH = nil, nil
  1181. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  1182. RW.Name = "Right Shoulder"
  1183. LW.Name = "Left Shoulder"
  1184. LH = Torso["Left Hip"]
  1185. RH = Torso["Right Hip"]
  1186. TorsoColor = Torso.BrickColor
  1187. function NoOutline(Part)
  1188. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1189. end
  1190. player = Player
  1191. ch = Character
  1192. RSH = ch.Torso["Right Shoulder"]
  1193. LSH = ch.Torso["Left Shoulder"]
  1194. RSH.Parent = nil
  1195. LSH.Parent = nil
  1196. RW.Name = "Right Shoulder"
  1197. RW.Part0 = ch.Torso
  1198. RW.C0 = cf(1.5, 0.5, 0)
  1199. RW.C1 = cf(0, 0.5, 0)
  1200. RW.Part1 = ch["Right Arm"]
  1201. RW.Parent = ch.Torso
  1202. LW.Name = "Left Shoulder"
  1203. LW.Part0 = ch.Torso
  1204. LW.C0 = cf(-1.5, 0.5, 0)
  1205. LW.C1 = cf(0, 0.5, 0)
  1206. LW.Part1 = ch["Left Arm"]
  1207. LW.Parent = ch.Torso
  1208. local Stats = Instance.new("BoolValue")
  1209. Stats.Name = "Stats"
  1210. Stats.Parent = Character
  1211. local Atk = Instance.new("NumberValue")
  1212. Atk.Name = "Damage"
  1213. Atk.Parent = Stats
  1214. Atk.Value = 1
  1215. local Def = Instance.new("NumberValue")
  1216. Def.Name = "Defense"
  1217. Def.Parent = Stats
  1218. Def.Value = 1
  1219. local Speed = Instance.new("NumberValue")
  1220. Speed.Name = "Speed"
  1221. Speed.Parent = Stats
  1222. Speed.Value = 1
  1223. local Mvmt = Instance.new("NumberValue")
  1224. Mvmt.Name = "Movement"
  1225. Mvmt.Parent = Stats
  1226. Mvmt.Value = 1
  1227. local donum = 0
  1228. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1229. local fp = it("Part")
  1230. fp.formFactor = formfactor
  1231. fp.Parent = parent
  1232. fp.Reflectance = reflectance
  1233. fp.Transparency = transparency
  1234. fp.CanCollide = false
  1235. fp.Locked = true
  1236. fp.BrickColor = brickcolor
  1237. fp.Name = name
  1238. fp.Size = size
  1239. fp.Position = Torso.Position
  1240. NoOutline(fp)
  1241. fp.Material = "SmoothPlastic"
  1242. fp:BreakJoints()
  1243. return fp
  1244. end
  1245. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1246. local mesh = it(Mesh)
  1247. mesh.Parent = part
  1248. if Mesh == "SpecialMesh" then
  1249. mesh.MeshType = meshtype
  1250. if meshid ~= "nil" then
  1251. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1252. end
  1253. end
  1254. mesh.Offset = offset
  1255. mesh.Scale = scale
  1256. return mesh
  1257. end
  1258. function weld(parent, part0, part1, c0)
  1259. local weld = it("Weld")
  1260. weld.Parent = parent
  1261. weld.Part0 = part0
  1262. weld.Part1 = part1
  1263. weld.C0 = c0
  1264. return weld
  1265. end
  1266. local Color1 = Torso.BrickColor
  1267. local bodvel = Instance.new("BodyVelocity")
  1268. local bg = Instance.new("BodyGyro")
  1269. function swait(num)
  1270. if num == 0 or num == nil then
  1271. game:service("RunService").Stepped:wait(0)
  1272. else
  1273. for i = 0, num do
  1274. game:service("RunService").Stepped:wait(0)
  1275. end
  1276. end
  1277. end
  1278. local r = 255
  1279. local g = 0
  1280. local b = 0
  1281. coroutine.resume(coroutine.create(function()
  1282. while wait() do
  1283. for i = 0, 50.8 do
  1284. swait()
  1285. g = g + 5
  1286. end
  1287. for i = 0, 50.8 do
  1288. swait()
  1289. r = r - 5
  1290. end
  1291. for i = 0, 50.8 do
  1292. swait()
  1293. b = b + 5
  1294. end
  1295. for i = 0, 50.8 do
  1296. swait()
  1297. g = g - 5
  1298. end
  1299. for i = 0, 50.8 do
  1300. swait()
  1301. r = r + 5
  1302. end
  1303. for i = 0, 50.8 do
  1304. swait()
  1305. b = b - 5
  1306. end
  1307. end
  1308. end))
  1309. function so(id, par, vol, pit)
  1310. coroutine.resume(coroutine.create(function()
  1311. local sou = Instance.new("Sound", par or workspace)
  1312. sou.Volume = vol
  1313. sou.Pitch = pit or 1
  1314. sou.SoundId = id
  1315. swait()
  1316. sou:play()
  1317. game:GetService("Debris"):AddItem(sou, 6)
  1318. end))
  1319. end
  1320. function clerp(a, b, t)
  1321. local qa = {
  1322. QuaternionFromCFrame(a)
  1323. }
  1324. local qb = {
  1325. QuaternionFromCFrame(b)
  1326. }
  1327. local ax, ay, az = a.x, a.y, a.z
  1328. local bx, by, bz = b.x, b.y, b.z
  1329. local _t = 1 - t
  1330. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1331. end
  1332. function QuaternionFromCFrame(cf)
  1333. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1334. local trace = m00 + m11 + m22
  1335. if trace > 0 then
  1336. local s = math.sqrt(1 + trace)
  1337. local recip = 0.5 / s
  1338. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1339. else
  1340. local i = 0
  1341. if m00 < m11 then
  1342. i = 1
  1343. end
  1344. if m22 > (i == 0 and m00 or m11) then
  1345. i = 2
  1346. end
  1347. if i == 0 then
  1348. local s = math.sqrt(m00 - m11 - m22 + 1)
  1349. local recip = 0.5 / s
  1350. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1351. elseif i == 1 then
  1352. local s = math.sqrt(m11 - m22 - m00 + 1)
  1353. local recip = 0.5 / s
  1354. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1355. elseif i == 2 then
  1356. local s = math.sqrt(m22 - m00 - m11 + 1)
  1357. local recip = 0.5 / s
  1358. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1359. end
  1360. end
  1361. end
  1362. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1363. local xs, ys, zs = x + x, y + y, z + z
  1364. local wx, wy, wz = w * xs, w * ys, w * zs
  1365. local xx = x * xs
  1366. local xy = x * ys
  1367. local xz = x * zs
  1368. local yy = y * ys
  1369. local yz = y * zs
  1370. local zz = z * zs
  1371. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1372. end
  1373. function QuaternionSlerp(a, b, t)
  1374. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1375. local startInterp, finishInterp
  1376. if cosTheta >= 1.0E-4 then
  1377. if 1 - cosTheta > 1.0E-4 then
  1378. local theta = math.acos(cosTheta)
  1379. local invSinTheta = 1 / math.sin(theta)
  1380. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1381. finishInterp = math.sin(t * theta) * invSinTheta
  1382. else
  1383. startInterp = 1 - t
  1384. finishInterp = t
  1385. end
  1386. elseif 1 + cosTheta > 1.0E-4 then
  1387. local theta = math.acos(-cosTheta)
  1388. local invSinTheta = 1 / math.sin(theta)
  1389. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1390. finishInterp = math.sin(t * theta) * invSinTheta
  1391. else
  1392. startInterp = t - 1
  1393. finishInterp = t
  1394. end
  1395. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1396. end
  1397. local CFrameFromTopBack = function(at, top, back)
  1398. local right = top:Cross(back)
  1399. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1400. end
  1401. function Triangle(a, b, c)
  1402. local edg1 = (c - a):Dot((b - a).unit)
  1403. local edg2 = (a - b):Dot((c - b).unit)
  1404. local edg3 = (b - c):Dot((a - c).unit)
  1405. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1406. a, b = a, b
  1407. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1408. a, b, c = b, c, a
  1409. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1410. a, b, c = c, a, b
  1411. else
  1412. assert(false, "unreachable")
  1413. end
  1414. local len1 = (c - a):Dot((b - a).unit)
  1415. local len2 = (b - a).magnitude - len1
  1416. local width = (a + (b - a).unit * len1 - c).magnitude
  1417. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1418. local list = {}
  1419. if len1 > 0.01 then
  1420. local w1 = Instance.new("WedgePart", m)
  1421. game:GetService("Debris"):AddItem(w1, 5)
  1422. w1.Material = "SmoothPlastic"
  1423. w1.FormFactor = "Custom"
  1424. w1.BrickColor = BrickColor.new("Really red")
  1425. w1.Transparency = 0
  1426. w1.Reflectance = 0
  1427. w1.Material = "SmoothPlastic"
  1428. w1.CanCollide = false
  1429. local l1 = Instance.new("PointLight", w1)
  1430. l1.Color = Color3.new(170, 0, 0)
  1431. NoOutline(w1)
  1432. local sz = Vector3.new(0.2, width, len1)
  1433. w1.Size = sz
  1434. local sp = Instance.new("SpecialMesh", w1)
  1435. sp.MeshType = "Wedge"
  1436. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1437. w1:BreakJoints()
  1438. w1.Anchored = true
  1439. w1.Parent = workspace
  1440. w1.Transparency = 0.7
  1441. table.insert(Effects, {
  1442. w1,
  1443. "Disappear",
  1444. 0.01
  1445. })
  1446. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1447. table.insert(list, w1)
  1448. end
  1449. if len2 > 0.01 then
  1450. local w2 = Instance.new("WedgePart", m)
  1451. game:GetService("Debris"):AddItem(w2, 5)
  1452. w2.Material = "SmoothPlastic"
  1453. w2.FormFactor = "Custom"
  1454. w2.BrickColor = BrickColor.new("Really red")
  1455. w2.Transparency = 0
  1456. w2.Reflectance = 0
  1457. w2.Material = "SmoothPlastic"
  1458. w2.CanCollide = false
  1459. local l2 = Instance.new("PointLight", w2)
  1460. l2.Color = Color3.new(170, 0, 0)
  1461. NoOutline(w2)
  1462. local sz = Vector3.new(0.2, width, len2)
  1463. w2.Size = sz
  1464. local sp = Instance.new("SpecialMesh", w2)
  1465. sp.MeshType = "Wedge"
  1466. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1467. w2:BreakJoints()
  1468. w2.Anchored = true
  1469. w2.Parent = workspace
  1470. w2.Transparency = 0.7
  1471. table.insert(Effects, {
  1472. w2,
  1473. "Disappear",
  1474. 0.01
  1475. })
  1476. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1477. table.insert(list, w2)
  1478. end
  1479. return unpack(list)
  1480. end
  1481. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1482. if hit.Parent == nil then
  1483. return
  1484. end
  1485. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1486. for _, v in pairs(hit.Parent:children()) do
  1487. if v:IsA("Humanoid") then
  1488. h = v
  1489. end
  1490. end
  1491. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1492. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1493. return
  1494. end
  1495. local c = Create("ObjectValue")({
  1496. Name = "creator",
  1497. Value = RealGame:service("Players")[owner.Name],
  1498. Parent = h
  1499. })
  1500. game:GetService("Debris"):AddItem(c, 0.5)
  1501. if HitSound ~= nil and HitPitch ~= nil then
  1502. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1503. end
  1504. local Damage = math.random(minim, maxim)
  1505. local blocked = false
  1506. local block = hit.Parent:findFirstChild("Block")
  1507. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1508. blocked = true
  1509. block.Value = block.Value - 1
  1510. print(block.Value)
  1511. end
  1512. if blocked == false then
  1513. HitHealth = h.Health
  1514. h.Health = h.Health - Damage
  1515. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1516. print("gained kill")
  1517. end
  1518. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1519. else
  1520. h.Health = h.Health - Damage / 2
  1521. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1522. end
  1523. if Type == "Knockdown" then
  1524. local hum = hit.Parent.Humanoid
  1525. hum.PlatformStand = true
  1526. coroutine.resume(coroutine.create(function(HHumanoid)
  1527. swait(1)
  1528. HHumanoid.PlatformStand = false
  1529. end), hum)
  1530. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1531. local bodvol = Create("BodyVelocity")({
  1532. velocity = angle * knockback,
  1533. P = 5000,
  1534. maxForce = Vector3.new(8000, 8000, 8000),
  1535. Parent = hit
  1536. })
  1537. local rl = Create("BodyAngularVelocity")({
  1538. P = 3000,
  1539. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1540. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1541. Parent = hit
  1542. })
  1543. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1544. game:GetService("Debris"):AddItem(rl, 0.5)
  1545. elseif Type == "Normal" then
  1546. local vp = Create("BodyVelocity")({
  1547. P = 500,
  1548. maxForce = Vector3.new(math.huge, 0, math.huge),
  1549. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1550. })
  1551. if knockback > 0 then
  1552. vp.Parent = hit.Parent.Head
  1553. end
  1554. game:GetService("Debris"):AddItem(vp, 0.5)
  1555. elseif Type == "Up" then
  1556. local bodyVelocity = Create("BodyVelocity")({
  1557. velocity = Vector3.new(0, 20, 0),
  1558. P = 5000,
  1559. maxForce = Vector3.new(8000, 8000, 8000),
  1560. Parent = hit
  1561. })
  1562. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1563. local bodyVelocity = Create("BodyVelocity")({
  1564. velocity = Vector3.new(0, 20, 0),
  1565. P = 5000,
  1566. maxForce = Vector3.new(8000, 8000, 8000),
  1567. Parent = hit
  1568. })
  1569. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1570. elseif Type == "Leech" then
  1571. local hum = hit.Parent.Humanoid
  1572. if hum ~= nil then
  1573. for i = 0, 2 do
  1574. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1575. end
  1576. Humanoid.Health = Humanoid.Health + 10
  1577. end
  1578. elseif Type == "UpKnock" then
  1579. local hum = hit.Parent.Humanoid
  1580. hum.PlatformStand = true
  1581. if hum ~= nil then
  1582. hitr = true
  1583. end
  1584. coroutine.resume(coroutine.create(function(HHumanoid)
  1585. swait(5)
  1586. HHumanoid.PlatformStand = false
  1587. hitr = false
  1588. end), hum)
  1589. local bodyVelocity = Create("BodyVelocity")({
  1590. velocity = Vector3.new(0, 20, 0),
  1591. P = 5000,
  1592. maxForce = Vector3.new(8000, 8000, 8000),
  1593. Parent = hit
  1594. })
  1595. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1596. local bodyVelocity = Create("BodyVelocity")({
  1597. velocity = Vector3.new(0, 20, 0),
  1598. P = 5000,
  1599. maxForce = Vector3.new(8000, 8000, 8000),
  1600. Parent = hit
  1601. })
  1602. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1603. elseif Type == "Snare" then
  1604. local bp = Create("BodyPosition")({
  1605. P = 2000,
  1606. D = 100,
  1607. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1608. position = hit.Parent.Torso.Position,
  1609. Parent = hit.Parent.Torso
  1610. })
  1611. game:GetService("Debris"):AddItem(bp, 1)
  1612. elseif Type == "Slashnare" then
  1613. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1614. for i = 1, math.random(4, 5) do
  1615. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1616. end
  1617. local bp = Create("BodyPosition")({
  1618. P = 2000,
  1619. D = 100,
  1620. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1621. position = hit.Parent.Torso.Position,
  1622. Parent = hit.Parent.Torso
  1623. })
  1624. game:GetService("Debris"):AddItem(bp, 1)
  1625. elseif Type == "Spike" then
  1626. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1627. local bp = Create("BodyPosition")({
  1628. P = 2000,
  1629. D = 100,
  1630. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1631. position = hit.Parent.Torso.Position,
  1632. Parent = hit.Parent.Torso
  1633. })
  1634. game:GetService("Debris"):AddItem(bp, 1)
  1635. elseif Type == "Freeze" then
  1636. local BodPos = Create("BodyPosition")({
  1637. P = 50000,
  1638. D = 1000,
  1639. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1640. position = hit.Parent.Torso.Position,
  1641. Parent = hit.Parent.Torso
  1642. })
  1643. local BodGy = Create("BodyGyro")({
  1644. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1645. P = 20000,
  1646. Parent = hit.Parent.Torso,
  1647. cframe = hit.Parent.Torso.CFrame
  1648. })
  1649. hit.Parent.Torso.Anchored = true
  1650. coroutine.resume(coroutine.create(function(Part)
  1651. swait(1.5)
  1652. Part.Anchored = false
  1653. end), hit.Parent.Torso)
  1654. game:GetService("Debris"):AddItem(BodPos, 3)
  1655. game:GetService("Debris"):AddItem(BodGy, 3)
  1656. end
  1657. local debounce = Create("BoolValue")({
  1658. Name = "DebounceHit",
  1659. Parent = hit.Parent,
  1660. Value = true
  1661. })
  1662. game:GetService("Debris"):AddItem(debounce, Delay)
  1663. c = Instance.new("ObjectValue")
  1664. c.Name = "creator"
  1665. c.Value = RealGame:service("Players")[owner.Name];
  1666. c.Parent = h
  1667. game:GetService("Debris"):AddItem(c, 0.5)
  1668. end
  1669. end
  1670. function ShowDamage(Pos, Text, Time, Color)
  1671. local Rate = 0.03333333333333333
  1672. local Pos = Pos or Vector3.new(0, 0, 0)
  1673. local Text = Text or ""
  1674. local Time = Time or 2
  1675. local Color = Color or Color3.new(1, 0, 1)
  1676. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1677. EffectPart.Anchored = true
  1678. local BillboardGui = Create("BillboardGui")({
  1679. Size = UDim2.new(3, 0, 3, 0),
  1680. Adornee = EffectPart,
  1681. Parent = EffectPart
  1682. })
  1683. local TextLabel = Create("TextLabel")({
  1684. BackgroundTransparency = 1,
  1685. Size = UDim2.new(1, 0, 1, 0),
  1686. Text = Text,
  1687. TextColor3 = Color,
  1688. TextScaled = true,
  1689. Font = Enum.Font.ArialBold,
  1690. Parent = BillboardGui
  1691. })
  1692. game.Debris:AddItem(EffectPart, Time + 0.1)
  1693. EffectPart.Parent = game:GetService("Workspace")
  1694. delay(0, function()
  1695. local Frames = Time / Rate
  1696. for Frame = 1, Frames do
  1697. wait(Rate)
  1698. local Percent = Frame / Frames
  1699. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1700. TextLabel.TextTransparency = Percent
  1701. end
  1702. if EffectPart and EffectPart.Parent then
  1703. EffectPart:Destroy()
  1704. end
  1705. end)
  1706. end
  1707. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1708. for _, c in pairs(workspace:children()) do
  1709. local hum = c:findFirstChildOfClass("Humanoid")
  1710. if hum ~= nil then
  1711. local head = c:findFirstChild("Head")
  1712. if head ~= nil then
  1713. local targ = head.Position - Part.Position
  1714. local mag = targ.magnitude
  1715. if magni >= mag and c.Name ~= Player.Name then
  1716. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1717. end
  1718. end
  1719. end
  1720. end
  1721. end
  1722. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1723. for _, c in pairs(workspace:children()) do
  1724. local hum = c:findFirstChild("Humanoid")
  1725. if hum ~= nil then
  1726. local head = c:findFirstChild("Torso")
  1727. if head ~= nil then
  1728. local targ = head.Position - Part.Position
  1729. local mag = targ.magnitude
  1730. if magni >= mag and c.Name ~= Player.Name then
  1731. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1732. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1733. end
  1734. end
  1735. end
  1736. end
  1737. end
  1738. function rayCast(Pos, Dir, Max, Ignore)
  1739. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1740. end
  1741. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1742. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1743. prt.Anchored = true
  1744. prt.CFrame = cframe
  1745. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1746. game:GetService("Debris"):AddItem(prt, 2)
  1747. CF = prt.CFrame
  1748. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1749. for i = 0, 1, 0.2 do
  1750. wait()
  1751. Part.CFrame = CF * cf(0, 0, -0.4)
  1752. end
  1753. for i = 0, 1, delay do
  1754. wait()
  1755. Mesh.Scale = Mesh.Scale
  1756. end
  1757. for i = 0, 1, 0.1 do
  1758. wait()
  1759. Part.Transparency = i
  1760. end
  1761. Part.Parent = nil
  1762. end), prt, msh, CF)
  1763. end
  1764. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1765. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1766. prt.Anchored = true
  1767. prt.Material = "Neon"
  1768. prt.CFrame = cframe
  1769. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1770. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1771. game:GetService("Debris"):AddItem(prt, 5)
  1772. coroutine.resume(coroutine.create(function(Part, Mesh)
  1773. for i = 0, 1, delay do
  1774. swait()
  1775. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1776. Part.Transparency = i
  1777. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1778. end
  1779. Part.Parent = nil
  1780. end), prt, msh)
  1781. end
  1782. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1783. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1784. prt.Anchored = true
  1785. prt.Material = "Neon"
  1786. prt.CFrame = cframe
  1787. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1788. game:GetService("Debris"):AddItem(prt, 5)
  1789. coroutine.resume(coroutine.create(function(Part, Mesh)
  1790. local rtype = rottype
  1791. for i = 0, 1, delay do
  1792. swait()
  1793. if rtype == 1 then
  1794. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1795. elseif rtype == 2 then
  1796. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1797. end
  1798. Part.Transparency = i
  1799. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1800. end
  1801. Part.Parent = nil
  1802. end), prt, msh)
  1803. end
  1804. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1805. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1806. prt.Anchored = true
  1807. prt.CFrame = cframe
  1808. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1809. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1810. game:GetService("Debris"):AddItem(prt, 5)
  1811. coroutine.resume(coroutine.create(function(Part, Mesh)
  1812. for i = 0, 1, delay do
  1813. wait()
  1814. Part.Transparency = i
  1815. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1816. end
  1817. Part.Parent = nil
  1818. end), prt, msh)
  1819. end
  1820. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1821. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1822. prt.Anchored = true
  1823. prt.Material = "Neon"
  1824. prt.CFrame = cframe
  1825. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1826. game:GetService("Debris"):AddItem(prt, 5)
  1827. coroutine.resume(coroutine.create(function(Part, Mesh)
  1828. local rtype = rottype
  1829. for i = 0, 1, delay do
  1830. swait()
  1831. if rtype == 1 then
  1832. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1833. elseif rtype == 2 then
  1834. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1835. end
  1836. Part.Transparency = i
  1837. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1838. end
  1839. Part.Parent = nil
  1840. end), prt, msh)
  1841. end
  1842. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1843. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1844. prt.Anchored = true
  1845. prt.Material = "Neon"
  1846. prt.CFrame = cframe
  1847. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1848. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1849. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1850. game:GetService("Debris"):AddItem(prt, 5)
  1851. coroutine.resume(coroutine.create(function(Part, Mesh)
  1852. local rtype = rottype
  1853. for i = 0, 1, delay do
  1854. swait()
  1855. if rtype == 1 then
  1856. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1857. elseif rtype == 2 then
  1858. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1859. end
  1860. dec.Transparency = i
  1861. dec2.Transparency = i
  1862. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1863. end
  1864. Part.Parent = nil
  1865. end), prt, msh)
  1866. end
  1867. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1868. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1869. prt.Anchored = true
  1870. prt.Material = "Neon"
  1871. prt.CFrame = cframe
  1872. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1873. game:GetService("Debris"):AddItem(prt, 5)
  1874. coroutine.resume(coroutine.create(function(Part, Mesh)
  1875. local rtype = rottype
  1876. for i = 0, 1, delay do
  1877. swait()
  1878. if rtype == 1 then
  1879. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1880. elseif rtype == 2 then
  1881. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1882. end
  1883. prt.Transparency = i
  1884. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1885. end
  1886. Part.Parent = nil
  1887. end), prt, msh)
  1888. end
  1889. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1890. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1891. prt.Anchored = true
  1892. prt.Material = "Neon"
  1893. prt.CFrame = cframe
  1894. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1895. game:GetService("Debris"):AddItem(prt, 5)
  1896. coroutine.resume(coroutine.create(function(Part, Mesh)
  1897. local rtype = rottype
  1898. for i = 0, 1, delay do
  1899. swait()
  1900. if rtype == 1 then
  1901. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1902. elseif rtype == 2 then
  1903. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1904. end
  1905. prt.Transparency = i
  1906. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1907. end
  1908. Part.Parent = nil
  1909. end), prt, msh)
  1910. end
  1911. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1912. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1913. prt.Anchored = true
  1914. prt.Material = "Neon"
  1915. prt.CFrame = cframe
  1916. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1917. game:GetService("Debris"):AddItem(prt, 5)
  1918. coroutine.resume(coroutine.create(function(Part, Mesh)
  1919. local rtype = rottype
  1920. for i = 0, 1, delay do
  1921. swait()
  1922. if rtype == 1 then
  1923. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1924. elseif rtype == 2 then
  1925. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1926. end
  1927. prt.Transparency = i
  1928. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1929. end
  1930. Part.Parent = nil
  1931. end), prt, msh)
  1932. end
  1933. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1934. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1935. prt.Anchored = true
  1936. prt.Material = "Neon"
  1937. prt.CFrame = cframe
  1938. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1939. game:GetService("Debris"):AddItem(prt, 5)
  1940. coroutine.resume(coroutine.create(function(Part, Mesh)
  1941. local rtype = rottype
  1942. for i = 0, 1, delay do
  1943. swait()
  1944. if rtype == 1 then
  1945. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1946. elseif rtype == 2 then
  1947. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1948. end
  1949. prt.Transparency = i
  1950. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1951. end
  1952. Part.Parent = nil
  1953. end), prt, msh)
  1954. end
  1955. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1956. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1957. prt.Anchored = false
  1958. prt.CFrame = cframe
  1959. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1960. local wld = weld(prt, prt, Parent, cframe)
  1961. game:GetService("Debris"):AddItem(prt, 5)
  1962. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1963. for i = 0, 1, delay do
  1964. wait()
  1965. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1966. Part.Transparency = i
  1967. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1968. end
  1969. Part.Parent = nil
  1970. end), prt, msh, wld)
  1971. end
  1972. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1973. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1974. prt.Anchored = false
  1975. prt.CFrame = cframe
  1976. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1977. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1978. game:GetService("Debris"):AddItem(prt, 5)
  1979. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1980. for i = 0, 1, delay do
  1981. wait()
  1982. Weld.C0 = euler(i * 20, 0, 0)
  1983. Part.Transparency = i
  1984. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1985. end
  1986. Part.Parent = nil
  1987. end), prt, msh, wld)
  1988. end
  1989. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1990. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1991. prt.Anchored = true
  1992. prt.CFrame = cframe
  1993. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1994. game:GetService("Debris"):AddItem(prt, 2)
  1995. coroutine.resume(coroutine.create(function(Part, Mesh)
  1996. for i = 0, 1, delay do
  1997. wait()
  1998. Part.CFrame = Part.CFrame
  1999. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2000. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2001. prt2.Anchored = true
  2002. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2003. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  2004. game:GetService("Debris"):AddItem(prt2, 2)
  2005. coroutine.resume(coroutine.create(function(Part, Mesh)
  2006. for i = 0, 1, 0.1 do
  2007. wait()
  2008. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  2009. end
  2010. Part.Parent = nil
  2011. end), prt2, msh2)
  2012. end
  2013. for i = 0, 1, delay * 2 do
  2014. wait()
  2015. Part.CFrame = Part.CFrame
  2016. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  2017. end
  2018. Part.Parent = nil
  2019. end), prt, msh)
  2020. end
  2021. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2022. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2023. prt.Anchored = true
  2024. prt.CFrame = cframe
  2025. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2026. game:GetService("Debris"):AddItem(prt, 2)
  2027. coroutine.resume(coroutine.create(function(Part, Mesh)
  2028. for i = 0, 1, delay do
  2029. wait()
  2030. Part.CFrame = Part.CFrame
  2031. Part.Transparency = i
  2032. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2033. end
  2034. Part.Parent = nil
  2035. end), prt, msh)
  2036. end
  2037. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2038. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2039. prt.Anchored = true
  2040. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2041. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  2042. game:GetService("Debris"):AddItem(prt, 2)
  2043. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  2044. CF = Part.CFrame
  2045. Numbb = 0
  2046. randnumb = math.random() / 10
  2047. rand1 = math.random() / 10
  2048. for i = 0, 1, rand1 do
  2049. wait()
  2050. CF = CF * cf(0, math.random() / 2, 0)
  2051. Part.CFrame = CF * euler(Numbb, 0, 0)
  2052. Part.Transparency = i
  2053. Numbb = Numbb + randnumb
  2054. end
  2055. Part.Parent = nil
  2056. end), prt, CF, Numbb, randnumb)
  2057. end
  2058. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2059. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2060. prt.Anchored = true
  2061. prt.CFrame = cframe
  2062. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  2063. game:GetService("Debris"):AddItem(prt, 5)
  2064. coroutine.resume(coroutine.create(function(Part, Mesh)
  2065. for i = 0, 1, delay do
  2066. wait()
  2067. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  2068. Part.Transparency = i
  2069. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2070. end
  2071. Part.Parent = nil
  2072. end), prt, msh)
  2073. end
  2074. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2075. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2076. prt.Anchored = true
  2077. prt.CFrame = cframe
  2078. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2079. game:GetService("Debris"):AddItem(prt, 2)
  2080. coroutine.resume(coroutine.create(function(Part, Mesh)
  2081. for i = 0, 1, delay do
  2082. wait()
  2083. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  2084. Part.Transparency = i
  2085. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  2086. end
  2087. Part.Parent = nil
  2088. end), prt, msh)
  2089. end
  2090. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  2091. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2092. prt.Anchored = true
  2093. prt.CFrame = cframe * cf(x, y, z)
  2094. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  2095. game:GetService("Debris"):AddItem(prt, 5)
  2096. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  2097. local num = math.random()
  2098. local num2 = math.random(-3, 2) + math.random()
  2099. local numm = 0
  2100. for i = 0, 1, delay * 2 do
  2101. swait()
  2102. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  2103. Part.Transparency = i
  2104. numm = numm + 0.01
  2105. end
  2106. Part.Parent = nil
  2107. Mesh.Parent = nil
  2108. end), prt, msh, x, y, z)
  2109. end
  2110. function dmgstart(dmg, what)
  2111. hitcon = what.Touched:connect(function(hit)
  2112. local hum = hit.Parent:FindFirstChild("Humanoid")
  2113. if hum and not hum:IsDescendantOf(Character) then
  2114. hum:TakeDamage(dmg)
  2115. end
  2116. end)
  2117. end
  2118. function dmgstop()
  2119. hitcon:disconnect()
  2120. end
  2121. function Cloak()
  2122. Face.Parent = nil
  2123. cloaked = true
  2124. for _, v in pairs(Torso.Parent:children()) do
  2125. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2126. coroutine.resume(coroutine.create(function()
  2127. for i = 0, 1, 0.2 do
  2128. wait()
  2129. v.Transparency = i
  2130. end
  2131. v.Transparency = 1
  2132. end))
  2133. end
  2134. if v.className == "Hat" then
  2135. hatp = v.Handle
  2136. coroutine.resume(coroutine.create(function(derp)
  2137. for i = 0, 1, 0.2 do
  2138. wait()
  2139. derp.Transparency = i
  2140. end
  2141. derp.Transparency = 1
  2142. end), hatp)
  2143. end
  2144. end
  2145. for _, v in pairs(m:children()) do
  2146. if v.className == "Part" then
  2147. coroutine.resume(coroutine.create(function()
  2148. for i = 0, 1, 0.2 do
  2149. wait()
  2150. v.Transparency = i
  2151. end
  2152. v.Transparency = 1
  2153. end))
  2154. end
  2155. end
  2156. end
  2157. function UnCloak()
  2158. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  2159. Face.Parent = Head
  2160. cloaked = false
  2161. for _, v in pairs(Torso.Parent:children()) do
  2162. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2163. coroutine.resume(coroutine.create(function()
  2164. for i = 0, 1, 0.1 do
  2165. wait()
  2166. v.Transparency = v.Transparency - 0.1
  2167. end
  2168. v.Transparency = 0
  2169. end))
  2170. end
  2171. if v.className == "Hat" then
  2172. hatp = v.Handle
  2173. coroutine.resume(coroutine.create(function(derp)
  2174. for i = 0, 1, 0.1 do
  2175. wait()
  2176. derp.Transparency = derp.Transparency - 0.1
  2177. end
  2178. derp.Transparency = 0
  2179. end), hatp)
  2180. end
  2181. end
  2182. for _, v in pairs(m:children()) do
  2183. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  2184. coroutine.resume(coroutine.create(function()
  2185. for i = 0, 1, 0.1 do
  2186. wait()
  2187. v.Transparency = v.Transparency - 0.1
  2188. end
  2189. v.Transparency = 0
  2190. end))
  2191. v.Transparency = 0
  2192. end
  2193. end
  2194. end
  2195. local origcolor = BrickColor.new("Pastel light blue")
  2196. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2197. local expart = Instance.new("Part", char)
  2198. local expart2 = Instance.new("Part", char)
  2199. local rin = Instance.new("Part", char)
  2200. local rin2 = Instance.new("Part", char)
  2201. local partMesh = Instance.new("SpecialMesh", expart)
  2202. partMesh.MeshType = "Sphere"
  2203. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2204. partMesh2.MeshType = "Sphere"
  2205. local partMesh3 = Instance.new("SpecialMesh", rin)
  2206. partMesh3.MeshType = "Brick"
  2207. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2208. partMesh4.MeshType = "Brick"
  2209. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2210. partMesh.Scale = vt(rad, rad, rad)
  2211. expart.Size = vt(1, 1, 1)
  2212. expart.Transparency = 0
  2213. expart.Anchored = true
  2214. expart.Material = "Neon"
  2215. expart.BrickColor = bc("White")
  2216. expart.CFrame = par.CFrame
  2217. partMesh2.Scale = vt(rad, rad, rad)
  2218. expart2.Size = vt(1.15, 1.15, 1.15)
  2219. expart2.Transparency = 0.5
  2220. expart2.Anchored = true
  2221. expart2.Material = "Neon"
  2222. expart2.BrickColor = par.BrickColor
  2223. expart2.CFrame = par.CFrame
  2224. rin.Size = vt(1.15, 1.15, 1.15)
  2225. rin.Transparency = 1
  2226. rin.Anchored = true
  2227. rin.Material = "Neon"
  2228. rin.BrickColor = par.BrickColor
  2229. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2230. rin2.Size = vt(1.15, 1.15, 1.15)
  2231. rin2.Transparency = 1
  2232. rin2.Anchored = true
  2233. rin2.Material = "Neon"
  2234. rin2.BrickColor = par.BrickColor
  2235. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2236. partMesh3.Scale = vt(0, 1, 0)
  2237. partMesh4.Scale = vt(0, 1, 0)
  2238. local dec2 = Instance.new("Decal", rin)
  2239. dec2.Face = "Top"
  2240. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2241. dec2.Parent = rin
  2242. local dec2b = dec2:Clone()
  2243. dec2b.Face = "Bottom"
  2244. dec2b.Parent = rin
  2245. local dec2a = Instance.new("Decal", rin2)
  2246. dec2a.Face = "Top"
  2247. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2248. dec2a.Parent = rin2
  2249. local dec2ab = dec2a:Clone()
  2250. dec2ab.Face = "Bottom"
  2251. dec2ab.Parent = rin2
  2252. expart.CanCollide = false
  2253. expart2.CanCollide = false
  2254. rin.CanCollide = false
  2255. rin2.CanCollide = false
  2256. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2257. local value = 1 * rad / 6.5
  2258. for i = 0, 199 do
  2259. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2260. expart.CFrame = expart.CFrame
  2261. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2262. expart2.CFrame = expart.CFrame
  2263. value = value - 0.035 * rad / 30
  2264. if value < 7.5 then
  2265. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2266. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2267. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2268. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2269. end
  2270. if value < 0 then
  2271. dec2.Transparency = dec2.Transparency + 0.025
  2272. dec2a.Transparency = dec2a.Transparency + 0.025
  2273. dec2b.Transparency = dec2b.Transparency + 0.025
  2274. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2275. expart.Transparency = expart.Transparency + 0.025
  2276. expart2.Transparency = expart2.Transparency + 0.025
  2277. rin.Transparency = rin.Transparency + 0.025
  2278. rin2.Transparency = rin2.Transparency + 0.025
  2279. end
  2280. swait()
  2281. end
  2282. game:GetService("Debris"):AddItem(expart, 1)
  2283. game:GetService("Debris"):AddItem(expart2, 1)
  2284. game:GetService("Debris"):AddItem(rin, 1)
  2285. game:GetService("Debris"):AddItem(rin2, 1)
  2286. end
  2287. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2288. local expart = Instance.new("Part", char)
  2289. local expart2 = Instance.new("Part", char)
  2290. local partMesh = Instance.new("SpecialMesh", expart)
  2291. partMesh.MeshType = "Sphere"
  2292. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2293. partMesh2.MeshType = "Sphere"
  2294. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2295. partMesh.Scale = vt(rad, rad, rad)
  2296. expart.Size = vt(1, 1, 1)
  2297. expart.Transparency = 0
  2298. expart.Anchored = true
  2299. expart.Material = "Neon"
  2300. expart.BrickColor = bc("White")
  2301. expart.CFrame = par.CFrame
  2302. partMesh2.Scale = vt(rad, rad, rad)
  2303. expart2.Size = vt(1.15, 1.15, 1.15)
  2304. expart2.Transparency = 0.5
  2305. expart2.Anchored = true
  2306. expart2.Material = "Neon"
  2307. expart2.BrickColor = par.BrickColor
  2308. expart2.CFrame = par.CFrame
  2309. expart.CanCollide = false
  2310. expart2.CanCollide = false
  2311. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2312. local value = 1 * rad / 6.5
  2313. for i = 0, 75 do
  2314. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2315. expart.CFrame = expart.CFrame
  2316. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2317. expart2.CFrame = expart.CFrame
  2318. value = value - 0.035 * rad / 5
  2319. if value < 0 then
  2320. value = 0
  2321. expart.Transparency = expart.Transparency + 0.05
  2322. expart2.Transparency = expart2.Transparency + 0.05
  2323. end
  2324. swait()
  2325. end
  2326. game:GetService("Debris"):AddItem(expart, 1)
  2327. game:GetService("Debris"):AddItem(expart2, 1)
  2328. end
  2329. function AreaDanger(rad, par, mindam, maxdam)
  2330. local expart = Instance.new("Part", char)
  2331. local partMesh = Instance.new("SpecialMesh", expart)
  2332. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2333. partMesh.MeshType = "Sphere"
  2334. partMesh.Scale = vt(rad, rad, rad)
  2335. expart.Size = vt(1, 1, 1)
  2336. expart.Transparency = 0.5
  2337. expart.Anchored = true
  2338. expart.Material = "Neon"
  2339. expart.CanCollide = false
  2340. expart.BrickColor = par.BrickColor
  2341. expart.CFrame = par.CFrame
  2342. local value = 1 * rad / 5
  2343. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2344. for i = 0, 14 do
  2345. wait()
  2346. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2347. expart.CFrame = expart.CFrame
  2348. value = value - 0.035 * rad
  2349. if value < 0 then
  2350. value = 0
  2351. end
  2352. end
  2353. wait(0.25)
  2354. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2355. wait(0.5)
  2356. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2357. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2358. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2359. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2360. for i = 0, 14 do
  2361. wait()
  2362. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2363. expart.CFrame = expart.CFrame
  2364. value = value - 0.035 * rad / 2
  2365. end
  2366. expart.Transparency = 1
  2367. game:GetService("Debris"):AddItem(expart, 5)
  2368. end
  2369. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2370. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2371. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2372. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2373. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2374. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2375. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2376. for i = 0, 24 do
  2377. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2378. end
  2379. for i = 0, 24 do
  2380. local expart = Instance.new("Part", char)
  2381. expart.Transparency = 1
  2382. expart.Anchored = true
  2383. expart.CanCollide = false
  2384. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2385. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2386. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2387. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2388. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2389. for i = 0, 9 do
  2390. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2391. end
  2392. game:GetService("Debris"):AddItem(expart, 2)
  2393. wait(0.1)
  2394. end
  2395. end
  2396. function EXterPlosion(par)
  2397. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2398. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2399. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2400. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2401. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2402. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2403. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2404. for i = 0, 24 do
  2405. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2406. end
  2407. for i = 0, 24 do
  2408. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2409. end
  2410. end
  2411. function ring(type, pos, scale, value)
  2412. local type = type
  2413. local rng = Instance.new("Part", char)
  2414. rng.Anchored = true
  2415. rng.BrickColor = origcolor
  2416. rng.CanCollide = false
  2417. rng.FormFactor = 3
  2418. rng.Name = "Ring"
  2419. rng.Size = Vector3.new(1, 1, 1)
  2420. rng.Transparency = 0
  2421. rng.TopSurface = 0
  2422. rng.BottomSurface = 0
  2423. rng.CFrame = pos
  2424. local rngm = Instance.new("SpecialMesh", rng)
  2425. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2426. rngm.Scale = scale
  2427. local scaler2 = 1
  2428. if type == "Add" then
  2429. scaler2 = 1 * value
  2430. elseif type == "Divide" then
  2431. scaler2 = 1 / value
  2432. end
  2433. coroutine.resume(coroutine.create(function()
  2434. for i = 0, 10, 0.1 do
  2435. swait()
  2436. if type == "Add" then
  2437. scaler2 = scaler2 - 0.01 * value
  2438. elseif type == "Divide" then
  2439. scaler2 = scaler2 - 0.01 / value
  2440. end
  2441. rng.Transparency = rng.Transparency + 0.01
  2442. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2443. end
  2444. rng:Destroy()
  2445. end))
  2446. end
  2447. function wave(type, pos, scale, value)
  2448. local type = type
  2449. local rng = Instance.new("Part", char)
  2450. rng.Anchored = true
  2451. rng.BrickColor = origcolor
  2452. rng.CanCollide = false
  2453. rng.FormFactor = 3
  2454. rng.Name = "Ring"
  2455. rng.Size = Vector3.new(1, 1, 1)
  2456. rng.Transparency = 0
  2457. rng.TopSurface = 0
  2458. rng.BottomSurface = 0
  2459. rng.CFrame = pos
  2460. local rngm = Instance.new("SpecialMesh", rng)
  2461. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2462. rngm.Scale = scale
  2463. local scaler2 = 1
  2464. if type == "Add" then
  2465. scaler2 = 1 * value
  2466. elseif type == "Divide" then
  2467. scaler2 = 1 / value
  2468. end
  2469. coroutine.resume(coroutine.create(function()
  2470. for i = 0, 10, 0.1 do
  2471. swait()
  2472. if type == "Add" then
  2473. scaler2 = scaler2 - 0.01 * value
  2474. elseif type == "Divide" then
  2475. scaler2 = scaler2 - 0.01 / value
  2476. end
  2477. rng.Transparency = rng.Transparency + 0.01
  2478. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2479. end
  2480. rng:Destroy()
  2481. end))
  2482. end
  2483. function wind(type, pos, scale, value, speed)
  2484. local type = type
  2485. local rng = Instance.new("Part", char)
  2486. rng.Anchored = true
  2487. rng.BrickColor = origcolor
  2488. rng.CanCollide = false
  2489. rng.FormFactor = 3
  2490. rng.Name = "Ring"
  2491. rng.Size = Vector3.new(1, 1, 1)
  2492. rng.Transparency = 0
  2493. rng.TopSurface = 0
  2494. rng.BottomSurface = 0
  2495. rng.CFrame = pos
  2496. local rngm = Instance.new("SpecialMesh", rng)
  2497. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2498. rngm.Scale = scale
  2499. local scaler2 = 1
  2500. if type == "Add" then
  2501. scaler2 = 1 * value
  2502. elseif type == "Divide" then
  2503. scaler2 = 1 / value
  2504. end
  2505. coroutine.resume(coroutine.create(function()
  2506. for i = 0, 10, 0.1 do
  2507. swait()
  2508. if type == "Add" then
  2509. scaler2 = scaler2 - 0.01 * value
  2510. elseif type == "Divide" then
  2511. scaler2 = scaler2 - 0.01 / value
  2512. end
  2513. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2514. rng.Transparency = rng.Transparency + 0.01
  2515. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2516. end
  2517. rng:Destroy()
  2518. end))
  2519. end
  2520. function groundwind(type, pos, scale, value, speed)
  2521. local type = type
  2522. local rng = Instance.new("Part", char)
  2523. rng.Anchored = true
  2524. rng.BrickColor = origcolor
  2525. rng.CanCollide = false
  2526. rng.FormFactor = 3
  2527. rng.Name = "Ring"
  2528. rng.Size = Vector3.new(1, 1, 1)
  2529. rng.Transparency = 0
  2530. rng.TopSurface = 0
  2531. rng.BottomSurface = 0
  2532. rng.CFrame = pos
  2533. local rngm = Instance.new("SpecialMesh", rng)
  2534. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2535. rngm.Scale = scale
  2536. local scaler2 = 1
  2537. if type == "Add" then
  2538. scaler2 = 1 * value
  2539. elseif type == "Divide" then
  2540. scaler2 = 1 / value
  2541. end
  2542. coroutine.resume(coroutine.create(function()
  2543. for i = 0, 10, 0.1 do
  2544. swait()
  2545. if type == "Add" then
  2546. scaler2 = scaler2 - 0.01 * value
  2547. elseif type == "Divide" then
  2548. scaler2 = scaler2 - 0.01 / value
  2549. end
  2550. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2551. rng.Transparency = rng.Transparency + 0.01
  2552. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2553. end
  2554. rng:Destroy()
  2555. end))
  2556. end
  2557. function CameraManager()
  2558. if TwoD and not CamInterrupt then
  2559. if Humanoid.Health > 0 then
  2560. Camera.CameraSubject = Humanoid
  2561. Camera.CameraType = "Scriptable"
  2562. Humanoid.AutoRotate = false
  2563. if Booleans.GyroUse then
  2564. Directer.MaxTorque = Vec3(0, huge, 0)
  2565. else
  2566. Directer.MaxTorque = Vec3(0, 0, 0)
  2567. end
  2568. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2569. if Booleans.CamFollow then
  2570. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2571. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2572. else
  2573. CPart.Position = RootPart.Position
  2574. end
  2575. else
  2576. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2577. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2578. end
  2579. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2580. else
  2581. Camera.CameraSubject = Humanoid
  2582. Camera.CameraType = "Custom"
  2583. end
  2584. end
  2585. end
  2586. function sphere(bonuspeed, type, pos, scale, value, color)
  2587. local type = type
  2588. local rng = Instance.new("Part", char)
  2589. rng.Anchored = true
  2590. rng.BrickColor = color
  2591. rng.CanCollide = false
  2592. rng.FormFactor = 3
  2593. rng.Name = "Ring"
  2594. rng.Material = "Neon"
  2595. rng.Size = Vector3.new(1, 1, 1)
  2596. rng.Transparency = 0
  2597. rng.TopSurface = 0
  2598. rng.BottomSurface = 0
  2599. rng.CFrame = pos
  2600. local rngm = Instance.new("SpecialMesh", rng)
  2601. rngm.MeshType = "Sphere"
  2602. rngm.Scale = scale
  2603. if rainbowmode == true then
  2604. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2605. end
  2606. local scaler2 = 1
  2607. if type == "Add" then
  2608. scaler2 = 1 * value
  2609. elseif type == "Divide" then
  2610. scaler2 = 1 / value
  2611. end
  2612. coroutine.resume(coroutine.create(function()
  2613. for i = 0, 10 / bonuspeed, 0.1 do
  2614. swait()
  2615. if rainbowmode == true then
  2616. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2617. end
  2618. if type == "Add" then
  2619. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2620. elseif type == "Divide" then
  2621. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2622. end
  2623. if chaosmode == true then
  2624. rng.BrickColor = BrickColor.random()
  2625. end
  2626. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2627. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2628. end
  2629. rng:Destroy()
  2630. end))
  2631. end
  2632. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2633. local type = type
  2634. local rng = Instance.new("Part", char)
  2635. rng.Anchored = true
  2636. rng.BrickColor = color
  2637. rng.CanCollide = false
  2638. rng.FormFactor = 3
  2639. rng.Name = "Ring"
  2640. rng.Material = "Neon"
  2641. rng.Size = Vector3.new(1, 1, 1)
  2642. rng.Transparency = 0
  2643. rng.TopSurface = 0
  2644. rng.BottomSurface = 0
  2645. rng.CFrame = pos
  2646. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2647. local rngm = Instance.new("SpecialMesh", rng)
  2648. rngm.MeshType = "Sphere"
  2649. rngm.Scale = vt(x1, y1, z1)
  2650. if rainbowmode == true then
  2651. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2652. end
  2653. local scaler2 = 1
  2654. local speeder = FastSpeed
  2655. if type == "Add" then
  2656. scaler2 = 1 * value
  2657. elseif type == "Divide" then
  2658. scaler2 = 1 / value
  2659. end
  2660. coroutine.resume(coroutine.create(function()
  2661. for i = 0, 10 / bonuspeed, 0.1 do
  2662. swait()
  2663. if rainbowmode == true then
  2664. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2665. end
  2666. if type == "Add" then
  2667. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2668. elseif type == "Divide" then
  2669. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2670. end
  2671. if chaosmode == true then
  2672. rng.BrickColor = BrickColor.random()
  2673. end
  2674. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2675. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2676. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2677. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2678. end
  2679. rng:Destroy()
  2680. end))
  2681. end
  2682. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2683. local type = type
  2684. local rng = Instance.new("Part", char)
  2685. rng.Anchored = true
  2686. rng.BrickColor = color
  2687. rng.CanCollide = false
  2688. rng.FormFactor = 3
  2689. rng.Name = "Ring"
  2690. rng.Material = "Neon"
  2691. rng.Size = Vector3.new(1, 1, 1)
  2692. rng.Transparency = 1
  2693. rng.TopSurface = 0
  2694. rng.BottomSurface = 0
  2695. rng.CFrame = pos
  2696. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2697. local rngm = Instance.new("SpecialMesh", rng)
  2698. rngm.MeshType = "Sphere"
  2699. rngm.Scale = vt(x1, y1, z1)
  2700. if rainbowmode == true then
  2701. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2702. end
  2703. local scaler2 = 1
  2704. local speeder = FastSpeed
  2705. if type == "Add" then
  2706. scaler2 = 1 * value
  2707. elseif type == "Divide" then
  2708. scaler2 = 1 / value
  2709. end
  2710. coroutine.resume(coroutine.create(function()
  2711. for i = 0, 10 / bonuspeed, 0.1 do
  2712. swait()
  2713. if rainbowmode == true then
  2714. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2715. end
  2716. if type == "Add" then
  2717. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2718. elseif type == "Divide" then
  2719. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2720. end
  2721. if chaosmode == true then
  2722. rng.BrickColor = BrickColor.random()
  2723. end
  2724. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2725. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2726. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2727. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2728. end
  2729. rng:Destroy()
  2730. end))
  2731. end
  2732. function dmg(dude)
  2733. if dude.Name ~= Character then
  2734. local bgf = Instance.new("BodyGyro", dude.Head)
  2735. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2736. local val = Instance.new("BoolValue", dude)
  2737. val.Name = "IsHit"
  2738. local ds = coroutine.wrap(function()
  2739. dude:WaitForChild("Head"):BreakJoints()
  2740. wait(0.5)
  2741. targetted = nil
  2742. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2743. coroutine.resume(coroutine.create(function()
  2744. for i, v in pairs(dude:GetChildren()) do
  2745. if v:IsA("Accessory") then
  2746. v:Destroy()
  2747. end
  2748. if v:IsA("Humanoid") then
  2749. v:Destroy()
  2750. end
  2751. if v:IsA("CharacterMesh") then
  2752. v:Destroy()
  2753. end
  2754. if v:IsA("Model") then
  2755. v:Destroy()
  2756. end
  2757. if v:IsA("Part") or v:IsA("MeshPart") then
  2758. for x, o in pairs(v:GetChildren()) do
  2759. if o:IsA("Decal") then
  2760. o:Destroy()
  2761. end
  2762. end
  2763. coroutine.resume(coroutine.create(function()
  2764. v.Material = "Neon"
  2765. v.CanCollide = false
  2766. local bld = Instance.new("ParticleEmitter", v)
  2767. bld.LightEmission = 1
  2768. bld.Texture = "rbxassetid://284205403"
  2769. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2770. bld.Rate = 50
  2771. bld.Lifetime = NumberRange.new(1)
  2772. bld.Size = NumberSequence.new({
  2773. NumberSequenceKeypoint.new(0, 0.75, 0),
  2774. NumberSequenceKeypoint.new(1, 0, 0)
  2775. })
  2776. bld.Transparency = NumberSequence.new({
  2777. NumberSequenceKeypoint.new(0, 0, 0),
  2778. NumberSequenceKeypoint.new(1, 1, 0)
  2779. })
  2780. bld.Speed = NumberRange.new(0, 0)
  2781. bld.VelocitySpread = 50000
  2782. bld.Rotation = NumberRange.new(-500, 500)
  2783. bld.RotSpeed = NumberRange.new(-500, 500)
  2784. local sbs = Instance.new("BodyPosition", v)
  2785. sbs.P = 3000
  2786. sbs.D = 1000
  2787. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2788. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2789. v.Color = Color3.new(1, 1, 1)
  2790. coroutine.resume(coroutine.create(function()
  2791. for i = 0, 49 do
  2792. swait(1)
  2793. v.Transparency = v.Transparency + 0.02
  2794. end
  2795. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2796. bld.Speed = NumberRange.new(1, 5)
  2797. bld.Acceleration = vt(0, 10, 0)
  2798. wait(0.5)
  2799. bld.Enabled = false
  2800. wait(3)
  2801. v:Destroy()
  2802. dude:Destroy()
  2803. end))
  2804. end))
  2805. end
  2806. end
  2807. end))
  2808. end)
  2809. ds()
  2810. end
  2811. end
  2812. function FindNearestHead(Position, Distance, SinglePlayer)
  2813. if SinglePlayer then
  2814. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2815. end
  2816. local List = {}
  2817. for i, v in pairs(workspace:GetChildren()) do
  2818. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2819. table.insert(List, v)
  2820. end
  2821. end
  2822. return List
  2823. end
  2824. function FaceMouse()
  2825. Cam = workspace.CurrentCamera
  2826. return {
  2827. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2828. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2829. }
  2830. end
  2831. function FaceMouse2()
  2832. Cam = workspace.CurrentCamera
  2833. return {
  2834. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2835. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2836. }
  2837. end
  2838. local ModeOfGlitch = 1
  2839. local storehumanoidWS = 16
  2840. function ExtinctiveHeartbreak()
  2841. local targetted
  2842. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2843. targetted = mouse.Target.Parent
  2844. end
  2845. if targetted ~= nil then
  2846. attack = true
  2847. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2848. for i = 0, 9 do
  2849. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2850. end
  2851. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2852. local originalpos = root.CFrame
  2853. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2854. for i = 0, 9 do
  2855. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2856. end
  2857. hum.WalkSpeed = 0
  2858. targetted.Head.Anchored = true
  2859. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2860. for i = 0, 2, 0.1 do
  2861. swait()
  2862. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2863. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2864. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2865. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2866. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2867. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2868. end
  2869. coroutine.resume(coroutine.create(function()
  2870. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2871. bld.LightEmission = 0.1
  2872. bld.Texture = "rbxassetid://284205403"
  2873. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2874. bld.Rate = 500
  2875. bld.Lifetime = NumberRange.new(1)
  2876. bld.Size = NumberSequence.new({
  2877. NumberSequenceKeypoint.new(0, 2, 0),
  2878. NumberSequenceKeypoint.new(1, 0, 0)
  2879. })
  2880. bld.Acceleration = vt(0, -25, 0)
  2881. bld.Transparency = NumberSequence.new({
  2882. NumberSequenceKeypoint.new(0, 0, 0),
  2883. NumberSequenceKeypoint.new(1, 0, 0)
  2884. })
  2885. bld.Speed = NumberRange.new(10, 50)
  2886. bld.EmissionDirection = "Front"
  2887. bld.VelocitySpread = 25
  2888. bld.Rotation = NumberRange.new(-500, 500)
  2889. bld.RotSpeed = NumberRange.new(-500, 500)
  2890. end))
  2891. coroutine.resume(coroutine.create(function()
  2892. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2893. bld.LightEmission = 0.1
  2894. bld.Texture = "rbxassetid://284205403"
  2895. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2896. bld.Rate = 500
  2897. bld.Lifetime = NumberRange.new(1)
  2898. bld.Size = NumberSequence.new({
  2899. NumberSequenceKeypoint.new(0, 2, 0),
  2900. NumberSequenceKeypoint.new(1, 0, 0)
  2901. })
  2902. bld.Acceleration = vt(0, -25, 0)
  2903. bld.Transparency = NumberSequence.new({
  2904. NumberSequenceKeypoint.new(0, 0, 0),
  2905. NumberSequenceKeypoint.new(1, 0, 0)
  2906. })
  2907. bld.Speed = NumberRange.new(10, 50)
  2908. bld.EmissionDirection = "Front"
  2909. bld.VelocitySpread = 25
  2910. bld.Rotation = NumberRange.new(-500, 500)
  2911. bld.RotSpeed = NumberRange.new(-500, 500)
  2912. end))
  2913. CameraEnshaking(5, 5)
  2914. game:GetService("Debris"):AddItem(bld, 3)
  2915. dmg(targetted)
  2916. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2917. for i = 0, 1, 0.1 do
  2918. swait()
  2919. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2920. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2922. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2923. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2924. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2925. end
  2926. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2927. for i = 0, 9 do
  2928. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2929. end
  2930. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2931. root.CFrame = originalpos
  2932. for i = 0, 9 do
  2933. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really black"), 0)
  2934. end
  2935. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black"))
  2936. bld.Enabled = false
  2937. attack = false
  2938. hum.WalkSpeed = storehumanoidWS
  2939. end
  2940. end
  2941. function PureBomb()
  2942. attack = true
  2943. local orb = Instance.new("Part", char)
  2944. orb.Anchored = true
  2945. orb.BrickColor = BrickColor.new("Toothpaste")
  2946. orb.CanCollide = false
  2947. orb.FormFactor = 3
  2948. orb.Name = "Ring"
  2949. orb.Material = "Neon"
  2950. orb.Size = Vector3.new(1, 1, 1)
  2951. orb.Transparency = 0
  2952. orb.TopSurface = 0
  2953. orb.BottomSurface = 0
  2954. local orbm = Instance.new("SpecialMesh", orb)
  2955. orbm.MeshType = "Sphere"
  2956. orbm.Name = "SizeMesh"
  2957. orbm.Scale = vt(0, 0, 0)
  2958. local scaled = 0.1
  2959. local posid = 0
  2960. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2961. for i = 0, 5, 0.1 do
  2962. swait()
  2963. scaled = scaled - 0.001
  2964. posid = posid - scaled
  2965. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2966. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2967. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2968. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2969. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2970. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2971. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2972. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2973. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2974. end
  2975. for i = 0, 2, 0.1 do
  2976. swait()
  2977. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2978. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2979. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2980. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2981. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2982. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2983. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2984. end
  2985. coroutine.resume(coroutine.create(function()
  2986. orb.Anchored = false
  2987. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2988. local a = Instance.new("Part", workspace)
  2989. a.Name = "Direction"
  2990. a.Anchored = true
  2991. a.BrickColor = bc("Bright red")
  2992. a.Material = "Neon"
  2993. a.Transparency = 1
  2994. a.CanCollide = false
  2995. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2996. local ignore = orb
  2997. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2998. a.BottomSurface = 10
  2999. a.TopSurface = 10
  3000. local distance = (orb.CFrame.p - position).magnitude
  3001. a.Size = Vector3.new(0.1, 0.1, 0.1)
  3002. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  3003. orb.CFrame = a.CFrame
  3004. a:Destroy()
  3005. local bv = Instance.new("BodyVelocity")
  3006. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3007. bv.velocity = orb.CFrame.lookVector * 125
  3008. bv.Parent = orb
  3009. local hitted = false
  3010. game:GetService("Debris"):AddItem(orb, 15)
  3011. wait()
  3012. local hit = orb.Touched:connect(function(hit)
  3013. if hitted == false then
  3014. hitted = true
  3015. CameraEnshaking(10, 2.5)
  3016. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  3017. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  3018. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  3019. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  3020. for i = 0, 9 do
  3021. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3022. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  3023. end
  3024. orb.Anchored = true
  3025. orb.Transparency = 1
  3026. wait(8)
  3027. orb:Destroy()
  3028. end
  3029. end)
  3030. end))
  3031. for i = 0, 1, 0.1 do
  3032. swait()
  3033. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  3034. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  3035. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  3036. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  3037. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  3038. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  3039. end
  3040. attack = false
  3041. end
  3042. function ChaosGroundStrike()
  3043. attack = true
  3044. for i = 0, 2, 0.1 do
  3045. swait()
  3046. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3047. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3048. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3049. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3050. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3051. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3052. end
  3053. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  3054. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  3055. CameraEnshaking(4, 12)
  3056. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  3057. if v:FindFirstChild("Head") then
  3058. dmg(v)
  3059. end
  3060. end
  3061. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  3062. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  3063. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  3064. for i = 0, 2, 0.1 do
  3065. swait()
  3066. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3067. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3068. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3069. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3070. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3071. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3072. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3073. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3074. end
  3075. attack = false
  3076. end
  3077. function ChaosBegone()
  3078. attack = true
  3079. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  3080. for i = 0, 10, 0.1 do
  3081. swait()
  3082. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3083. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3085. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3086. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  3087. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  3088. end
  3089. chatfunc("DIE!!", BrickColor.random().Color)
  3090. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  3091. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  3092. CameraEnshaking(5, 25)
  3093. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  3094. if v:FindFirstChild("Head") then
  3095. dmg(v)
  3096. end
  3097. end
  3098. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  3099. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  3100. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  3101. for i = 0, 3, 0.1 do
  3102. swait()
  3103. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3104. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3105. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3106. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  3107. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3108. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  3109. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3110. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3111. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  3112. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  3113. end
  3114. attack = false
  3115. end
  3116. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  3117. local orb = Instance.new("Part", char)
  3118. orb.Anchored = true
  3119. orb.BrickColor = color
  3120. orb.CanCollide = false
  3121. orb.FormFactor = 3
  3122. orb.Name = "Ring"
  3123. orb.Material = "Neon"
  3124. orb.Size = Vector3.new(1, 1, 1)
  3125. orb.Transparency = 0
  3126. orb.TopSurface = 0
  3127. orb.BottomSurface = 0
  3128. local orbm = Instance.new("SpecialMesh", orb)
  3129. orbm.MeshType = "Sphere"
  3130. orb.CFrame = positted
  3131. orbm.Name = "SizeMesh"
  3132. orbm.Scale = vt(1, 1, 1)
  3133. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  3134. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  3135. coroutine.resume(coroutine.create(function()
  3136. wait(timer)
  3137. CameraEnshaking(3, ShakePower)
  3138. orb.Transparency = 1
  3139. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  3140. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  3141. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  3142. wait(3)
  3143. orb:Destroy()
  3144. end))
  3145. end
  3146. function orb_spawn(positted, timer)
  3147. local randomcol = math.random(1, 2)
  3148. local orb = Instance.new("Part", char)
  3149. orb.Anchored = true
  3150. if randomcol == 1 then
  3151. orb.BrickColor = BrickColor.new("White")
  3152. elseif randomcol == 2 then
  3153. orb.BrickColor = BrickColor.new("Really black")
  3154. end
  3155. orb.CanCollide = false
  3156. orb.FormFactor = 3
  3157. orb.Name = "Ring"
  3158. orb.Material = "Neon"
  3159. orb.Size = Vector3.new(1, 1, 1)
  3160. orb.Transparency = 0
  3161. orb.TopSurface = 0
  3162. orb.BottomSurface = 0
  3163. local orbm = Instance.new("SpecialMesh", orb)
  3164. orbm.MeshType = "Sphere"
  3165. orb.CFrame = positted
  3166. orbm.Name = "SizeMesh"
  3167. orbm.Scale = vt(1, 1, 1)
  3168. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  3169. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  3170. for i = 0, 2 do
  3171. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  3172. end
  3173. coroutine.resume(coroutine.create(function()
  3174. wait(timer)
  3175. CameraEnshaking(3, 2)
  3176. orb.Transparency = 1
  3177. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  3178. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  3179. for i = 0, 4 do
  3180. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  3181. end
  3182. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  3183. wait(3)
  3184. orb:Destroy()
  3185. end))
  3186. end
  3187. function scattercorrupt()
  3188. attack = true
  3189. local rot = 0
  3190. local randomrotations = math.random(1, 2)
  3191. local lookv = 2.5
  3192. local power = 5
  3193. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3194. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3195. for i = 0, 9 do
  3196. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3197. end
  3198. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3199. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3200. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3201. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3202. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3203. local hite = Instance.new("Part", char)
  3204. hite.Anchored = true
  3205. hite.CanCollide = false
  3206. hite.FormFactor = 3
  3207. hite.Name = "Ring"
  3208. hite.Material = "Neon"
  3209. hite.Size = Vector3.new(1, 1, 1)
  3210. hite.Transparency = 1
  3211. hite.TopSurface = 0
  3212. hite.BottomSurface = 0
  3213. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3214. local rem = Instance.new("Part", char)
  3215. rem.Anchored = true
  3216. rem.CanCollide = false
  3217. rem.FormFactor = 3
  3218. rem.Name = "Ring"
  3219. rem.Material = "Neon"
  3220. rem.Size = Vector3.new(1, 1, 1)
  3221. rem.Transparency = 1
  3222. rem.TopSurface = 0
  3223. rem.BottomSurface = 0
  3224. rem.CFrame = hite.CFrame
  3225. local rem2 = rem:Clone()
  3226. rem2.Parent = char
  3227. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3228. local rem3 = rem:Clone()
  3229. rem3.Parent = char
  3230. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3231. local rem4 = rem:Clone()
  3232. rem4.Parent = char
  3233. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3234. hite:Destroy()
  3235. coroutine.resume(coroutine.create(function()
  3236. for i = 0, 24 do
  3237. swait(1)
  3238. if randomrotations == 1 then
  3239. rot = rot + 1
  3240. elseif randomrotations == 2 then
  3241. rot = rot - 1
  3242. end
  3243. power = power + 0.5
  3244. lookv = lookv + 7.5
  3245. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3246. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3247. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3248. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3249. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3250. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3251. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3252. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3253. end
  3254. end))
  3255. attack = false
  3256. end
  3257. function yinyangi()
  3258. attack = true
  3259. for i = 0, 2, 0.1 do
  3260. swait()
  3261. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3262. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3263. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3264. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3265. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3266. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3267. end
  3268. local bv = Instance.new("BodyVelocity")
  3269. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3270. bv.velocity = root.CFrame.lookVector * 175
  3271. bv.Parent = root
  3272. for Rotations = 0, 9 do
  3273. for i = 0, 1, 0.5 do
  3274. swait()
  3275. bv.velocity = root.CFrame.lookVector * 175
  3276. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3277. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3279. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3280. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3281. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3282. end
  3283. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3284. for i = 0, 1, 0.5 do
  3285. swait()
  3286. bv.velocity = root.CFrame.lookVector * 175
  3287. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3288. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3290. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3291. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3292. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3293. end
  3294. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3295. for i = 0, 1, 0.5 do
  3296. swait()
  3297. bv.velocity = root.CFrame.lookVector * 175
  3298. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3299. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3301. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3302. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3303. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3304. end
  3305. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3306. for i = 0, 1, 0.5 do
  3307. swait()
  3308. bv.velocity = root.CFrame.lookVector * 175
  3309. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3310. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3312. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3313. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3314. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3315. end
  3316. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3317. end
  3318. bv:Destroy()
  3319. attack = false
  3320. end
  3321. function Wip()
  3322. attack = true
  3323. local rngb = Instance.new("Part", char)
  3324. rngb.Anchored = true
  3325. rngb.BrickColor = origcolor
  3326. rngb.CanCollide = false
  3327. rngb.FormFactor = 3
  3328. rngb.Name = "Ring"
  3329. rngb.Material = "Neon"
  3330. rngb.Size = Vector3.new(1, 0.05, 1)
  3331. rngb.Transparency = 1
  3332. rngb.TopSurface = 0
  3333. rngb.BottomSurface = 0
  3334. local rngmb = Instance.new("SpecialMesh", rngb)
  3335. rngmb.MeshType = "Brick"
  3336. rngmb.Name = "SizeMesh"
  3337. rngmb.Scale = vt(0, 1, 0)
  3338. local orb = rngb:Clone()
  3339. orb.Parent = char
  3340. orb.Transparency = 0
  3341. orb.BrickColor = BrickColor.new("White")
  3342. orb.Size = vt(1, 1, 1)
  3343. local orbmish = orb.SizeMesh
  3344. orbmish.Scale = vt(0, 0, 0)
  3345. orbmish.MeshType = "Sphere"
  3346. local orbe = rngb:Clone()
  3347. orbe.Parent = char
  3348. orbe.Transparency = 0.5
  3349. orbe.BrickColor = BrickColor.new("New Yeller")
  3350. orbe.Size = vt(1, 1, 1)
  3351. local orbmish2 = orbe.SizeMesh
  3352. orbmish2.Scale = vt(0, 0, 0)
  3353. orbmish2.MeshType = "Sphere"
  3354. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3355. rngb:Destroy()
  3356. for i = 0, 5, 0.1 do
  3357. swait()
  3358. if rainbowmode == true then
  3359. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3360. end
  3361. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3362. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3363. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3364. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3365. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3366. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3367. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3368. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3369. RootPart.CFrame = FaceMouse()[1]
  3370. end
  3371. orbe.Transparency = 1
  3372. orb.Transparency = 1
  3373. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3374. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3375. local a = Instance.new("Part", Character)
  3376. a.Name = "Direction"
  3377. a.Anchored = true
  3378. a.BrickColor = bc("White")
  3379. a.Material = "Neon"
  3380. a.Transparency = 0
  3381. a.Shape = "Cylinder"
  3382. a.CanCollide = false
  3383. local a2 = Instance.new("Part", Character)
  3384. a2.Name = "Direction"
  3385. a2.Anchored = true
  3386. a2.BrickColor = bc("New Yeller")
  3387. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3388. a2.Material = "Neon"
  3389. a2.Transparency = 0.5
  3390. a2.Shape = "Cylinder"
  3391. a2.CanCollide = false
  3392. local ba = Instance.new("Part", Character)
  3393. ba.Name = "HitDirect"
  3394. ba.Anchored = true
  3395. ba.BrickColor = bc("Really black")
  3396. ba.Material = "Neon"
  3397. ba.Transparency = 1
  3398. ba.CanCollide = false
  3399. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3400. local ignore = Character
  3401. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3402. a.BottomSurface = 10
  3403. a.TopSurface = 10
  3404. a2.BottomSurface = 10
  3405. a2.TopSurface = 10
  3406. local distance = (orb.CFrame.p - position).magnitude
  3407. a.Size = Vector3.new(distance, 1, 1)
  3408. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3409. a2.Size = Vector3.new(distance, 1, 1)
  3410. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3411. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3412. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3413. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3414. game:GetService("Debris"):AddItem(a, 20)
  3415. game:GetService("Debris"):AddItem(a2, 20)
  3416. game:GetService("Debris"):AddItem(ba, 20)
  3417. local msh = Instance.new("SpecialMesh", a)
  3418. msh.MeshType = "Cylinder"
  3419. msh.Scale = vt(1, 25, 25)
  3420. local msh2 = Instance.new("SpecialMesh", a2)
  3421. msh2.MeshType = "Cylinder"
  3422. msh2.Scale = vt(1, 30, 30)
  3423. for i = 0, 10, 0.1 do
  3424. swait()
  3425. CameraEnshaking(1, 5)
  3426. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3427. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3428. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3429. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3430. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3431. distance = (orb.CFrame.p - position).magnitude
  3432. if typrot == 1 then
  3433. rotation = rotation + 2.5
  3434. elseif typrot == 2 then
  3435. rotation = rotation - 2.5
  3436. end
  3437. RootPart.CFrame = FaceMouse()[1]
  3438. a.Size = Vector3.new(distance, 1, 1)
  3439. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3440. a2.Size = Vector3.new(distance, 1, 1)
  3441. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3442. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3443. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3444. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3445. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3446. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3447. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3448. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3449. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3450. end
  3451. a:Destroy()
  3452. a2:Destroy()
  3453. ba:Destroy()
  3454. orb:Destroy()
  3455. orbe:Destroy()
  3456. attack = false
  3457. end
  3458. function UniversalSpark()
  3459. attack = true
  3460. local rngb = Instance.new("Part", char)
  3461. rngb.Anchored = true
  3462. rngb.BrickColor = origcolor
  3463. rngb.CanCollide = false
  3464. rngb.FormFactor = 3
  3465. rngb.Name = "Ring"
  3466. rngb.Material = "Neon"
  3467. rngb.Size = Vector3.new(1, 0.05, 1)
  3468. rngb.Transparency = 1
  3469. rngb.TopSurface = 0
  3470. rngb.BottomSurface = 0
  3471. local rngmb = Instance.new("SpecialMesh", rngb)
  3472. rngmb.MeshType = "Brick"
  3473. rngmb.Name = "SizeMesh"
  3474. rngmb.Scale = vt(0, 1, 0)
  3475. local orb = rngb:Clone()
  3476. orb.Parent = char
  3477. orb.Transparency = 0
  3478. orb.BrickColor = BrickColor.new("White")
  3479. orb.Size = vt(1, 1, 1)
  3480. local orbmish = orb.SizeMesh
  3481. orbmish.Scale = vt(0, 0, 0)
  3482. orbmish.MeshType = "Sphere"
  3483. local orbe = rngb:Clone()
  3484. orbe.Parent = char
  3485. orbe.Transparency = 0.5
  3486. orbe.BrickColor = BrickColor.new("New Yeller")
  3487. orbe.Size = vt(1, 1, 1)
  3488. local orbmish2 = orbe.SizeMesh
  3489. orbmish2.Scale = vt(0, 0, 0)
  3490. orbmish2.MeshType = "Sphere"
  3491. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3492. rngb:Destroy()
  3493. for i = 0, 5, 0.1 do
  3494. swait()
  3495. if rainbowmode == true then
  3496. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3497. end
  3498. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3499. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3500. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3501. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3502. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3503. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3504. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3505. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3506. RootPart.CFrame = FaceMouse()[1]
  3507. end
  3508. orbe.Transparency = 1
  3509. orb.Transparency = 1
  3510. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3511. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3512. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3513. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3514. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3515. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3516. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3517. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3518. local xd = Instance.new("Sound", char)
  3519. xd.SoundId = "rbxassetid://445796828"
  3520. xd.Pitch = 0.75
  3521. xd.Looped = true
  3522. xd.Volume = 1.25
  3523. xd:Play()
  3524. local a = Instance.new("Part", Character)
  3525. a.Name = "Direction"
  3526. a.Anchored = true
  3527. a.BrickColor = bc("Alder")
  3528. a.Color = MAINRUINCOLOR.Color
  3529. a.Material = "Neon"
  3530. a.Transparency = 0.5
  3531. a.Shape = "Cylinder"
  3532. a.CanCollide = false
  3533. local a2 = Instance.new("Part", Character)
  3534. a2.Name = "Direction"
  3535. a2.Anchored = true
  3536. a2.BrickColor = bc("New Yeller")
  3537. a2.Color = MAINRUINCOLOR.Color
  3538. a2.Material = "Neon"
  3539. a2.Transparency = 0.5
  3540. a2.Shape = "Cylinder"
  3541. a2.CanCollide = false
  3542. local ba = Instance.new("Part", Character)
  3543. ba.Name = "HitDirect"
  3544. ba.Anchored = true
  3545. ba.BrickColor = bc("Really black")
  3546. ba.Material = "Neon"
  3547. ba.Transparency = 1
  3548. ba.CanCollide = false
  3549. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3550. local ignore = Character
  3551. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3552. a.BottomSurface = 10
  3553. a.TopSurface = 10
  3554. a2.BottomSurface = 10
  3555. a2.TopSurface = 10
  3556. local distance = (orb.CFrame.p - position).magnitude
  3557. a.Size = Vector3.new(distance, 1, 1)
  3558. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3559. a2.Size = Vector3.new(distance, 1, 1)
  3560. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3561. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3562. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3563. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3564. game:GetService("Debris"):AddItem(a, 60)
  3565. game:GetService("Debris"):AddItem(a2, 60)
  3566. game:GetService("Debris"):AddItem(ba, 60)
  3567. local outerscale = 0
  3568. local msh = Instance.new("SpecialMesh", a)
  3569. msh.MeshType = "Cylinder"
  3570. msh.Scale = vt(1, 0, 0)
  3571. local msh2 = Instance.new("SpecialMesh", a2)
  3572. msh2.MeshType = "Cylinder"
  3573. msh2.Scale = vt(1, 0, 0)
  3574. for i = 0, 2, 0.1 do
  3575. swait()
  3576. CameraEnshaking(1, 1)
  3577. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3578. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3579. outerscale = outerscale - 0.015
  3580. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3581. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3582. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3583. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3584. distance = (orb.CFrame.p - position).magnitude
  3585. if typrot == 1 then
  3586. rotation = rotation + 2.5
  3587. elseif typrot == 2 then
  3588. rotation = rotation - 2.5
  3589. end
  3590. RootPart.CFrame = FaceMouse()[1]
  3591. a.Size = Vector3.new(distance, 1, 1)
  3592. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3593. a2.Size = Vector3.new(distance, 1, 1)
  3594. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3595. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3596. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3597. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3598. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3599. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3600. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3601. end
  3602. for z = 0, 2 do
  3603. for i = 0, 4, 0.1 do
  3604. swait()
  3605. CameraEnshaking(1, 1)
  3606. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3607. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3608. outerscale = outerscale + 0.015
  3609. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3610. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3611. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3612. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3613. distance = (orb.CFrame.p - position).magnitude
  3614. if typrot == 1 then
  3615. rotation = rotation + 2.5
  3616. elseif typrot == 2 then
  3617. rotation = rotation - 2.5
  3618. end
  3619. RootPart.CFrame = FaceMouse()[1]
  3620. a.Size = Vector3.new(distance, 1, 1)
  3621. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3622. a2.Size = Vector3.new(distance, 1, 1)
  3623. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3624. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3625. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3626. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3627. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3628. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3629. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3630. end
  3631. for i = 0, 4, 0.1 do
  3632. swait()
  3633. CameraEnshaking(1, 1)
  3634. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3635. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3636. outerscale = outerscale - 0.015
  3637. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3638. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3639. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3640. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3641. distance = (orb.CFrame.p - position).magnitude
  3642. if typrot == 1 then
  3643. rotation = rotation + 2.5
  3644. elseif typrot == 2 then
  3645. rotation = rotation - 2.5
  3646. end
  3647. RootPart.CFrame = FaceMouse()[1]
  3648. a.Size = Vector3.new(distance, 1, 1)
  3649. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3650. a2.Size = Vector3.new(distance, 1, 1)
  3651. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3652. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3653. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3654. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3655. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3656. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3657. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3658. end
  3659. end
  3660. for i = 0, 4, 0.1 do
  3661. swait()
  3662. CameraEnshaking(1, 1)
  3663. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3664. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3665. xd.Volume = xd.Volume - 0.025
  3666. a.Transparency = a.Transparency + 0.025
  3667. a2.Transparency = a2.Transparency + 0.025
  3668. outerscale = outerscale - 0.015
  3669. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3670. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3671. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3672. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3673. distance = (orb.CFrame.p - position).magnitude
  3674. if typrot == 1 then
  3675. rotation = rotation + 2.5
  3676. elseif typrot == 2 then
  3677. rotation = rotation - 2.5
  3678. end
  3679. RootPart.CFrame = FaceMouse()[1]
  3680. a.Size = Vector3.new(distance, 1, 1)
  3681. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3682. a2.Size = Vector3.new(distance, 1, 1)
  3683. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3684. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3685. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3686. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3687. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3688. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3689. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3690. end
  3691. xd:Destroy()
  3692. a:Destroy()
  3693. a2:Destroy()
  3694. ba:Destroy()
  3695. orb:Destroy()
  3696. orbe:Destroy()
  3697. attack = false
  3698. end
  3699. function resetmode()
  3700. rainbowmode = false
  3701. chaosmode = false
  3702. RecolorTextAndRename("Evil", Color3.new(0, 0, 0), Color3.new(1, 0, 0))
  3703. ModeOfGlitch = 1
  3704. storehumanoidWS = 16
  3705. for i, v in pairs(mw2:GetChildren()) do
  3706. if v:IsA("Part") then
  3707. v.BrickColor = BrickColor.new("Really red")
  3708. v.Material = "Neon"
  3709. end
  3710. end
  3711. for i, v in pairs(mw1:GetChildren()) do
  3712. if v:IsA("Part") then
  3713. v.Transparency = 1
  3714. v.BrickColor = BrickColor.new("Really red")
  3715. v.Material = "Neon"
  3716. end
  3717. end
  3718. MAINRUINCOLOR = BrickColor.new("Really red")
  3719. hum.WalkSpeed = 16
  3720. newTheme("rbxassetid://415898123", 0, 1, 10)
  3721. for i, v in pairs(m:GetChildren()) do
  3722. if v:IsA("Part") then
  3723. v.BrickColor = BrickColor.new("Really black")
  3724. v.Material = "Glass"
  3725. end
  3726. end
  3727. for i, v in pairs(m2:GetChildren()) do
  3728. if v:IsA("Part") then
  3729. v.BrickColor = BrickColor.new("Crimson")
  3730. v.Material = "Granite"
  3731. end
  3732. end
  3733. for i, v in pairs(m3:GetChildren()) do
  3734. if v:IsA("Part") then
  3735. v.BrickColor = BrickColor.new("Really red")
  3736. v.Material = "Neon"
  3737. end
  3738. end
  3739. for i, v in pairs(extrawingmod1:GetChildren()) do
  3740. if v:IsA("Part") then
  3741. v.Transparency = 1
  3742. v.BrickColor = BrickColor.new("White")
  3743. v.Material = "Neon"
  3744. end
  3745. end
  3746. for i, v in pairs(extrawingmod2:GetChildren()) do
  3747. if v:IsA("Part") then
  3748. v.Transparency = 1
  3749. v.BrickColor = BrickColor.new("White")
  3750. v.Material = "Neon"
  3751. end
  3752. end
  3753. end
  3754. function attackone()
  3755. attack = true
  3756. for i = 0, 1, 0.1 do
  3757. swait()
  3758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3759. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3760. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3761. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3762. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3763. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3764. end
  3765. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3766. local hitb = Instance.new("Part", char)
  3767. hitb.Anchored = true
  3768. hitb.CanCollide = false
  3769. hitb.FormFactor = 3
  3770. hitb.Name = "Ring"
  3771. hitb.Material = "Neon"
  3772. hitb.Size = Vector3.new(1, 1, 1)
  3773. hitb.Transparency = 1
  3774. hitb.TopSurface = 0
  3775. hitb.BottomSurface = 0
  3776. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3777. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3778. hitb:Destroy()
  3779. for i = 0, 1, 0.1 do
  3780. swait()
  3781. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3782. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3783. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3784. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3785. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3786. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3787. end
  3788. attack = false
  3789. end
  3790. function attacktwo()
  3791. attack = true
  3792. for i = 0, 1, 0.1 do
  3793. swait()
  3794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3795. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3796. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3797. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3798. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3799. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3800. end
  3801. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3802. local hitb = Instance.new("Part", char)
  3803. hitb.Anchored = true
  3804. hitb.CanCollide = false
  3805. hitb.FormFactor = 3
  3806. hitb.Name = "Ring"
  3807. hitb.Material = "Neon"
  3808. hitb.Size = Vector3.new(1, 1, 1)
  3809. hitb.Transparency = 1
  3810. hitb.TopSurface = 0
  3811. hitb.BottomSurface = 0
  3812. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3813. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3814. hitb:Destroy()
  3815. for i = 0, 1, 0.1 do
  3816. swait()
  3817. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3818. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3819. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3820. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3821. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3822. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3823. end
  3824. attack = false
  3825. end
  3826. function attackthree()
  3827. attack = true
  3828. for i = 0, 1, 0.1 do
  3829. swait()
  3830. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3831. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3832. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3833. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3834. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3835. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3836. end
  3837. local distlook = 5
  3838. for i = 0, 4 do
  3839. swait(2)
  3840. CameraEnshaking(2, 3)
  3841. local hite = Instance.new("Part", char)
  3842. hite.Anchored = true
  3843. hite.CanCollide = false
  3844. hite.FormFactor = 3
  3845. hite.Name = "Ring"
  3846. hite.Material = "Neon"
  3847. hite.Size = Vector3.new(1, 1, 1)
  3848. hite.Transparency = 1
  3849. hite.TopSurface = 0
  3850. hite.BottomSurface = 0
  3851. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3852. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3853. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3854. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3855. for i = 0, 2 do
  3856. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3857. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3858. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3859. end
  3860. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3861. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3862. game:GetService("Debris"):AddItem(hite, 5)
  3863. distlook = distlook + 10
  3864. end
  3865. attack = false
  3866. end
  3867. local attacktype = 1
  3868. mouse.Button1Down:connect(function()
  3869. if attack == false and attacktype == 1 then
  3870. attacktype = 2
  3871. attackone()
  3872. elseif attack == false and attacktype == 2 then
  3873. attacktype = 3
  3874. attacktwo()
  3875. elseif attack == false and attacktype == 3 then
  3876. attacktype = 1
  3877. attackthree()
  3878. elseif attack == false and attacktype == 4 then
  3879. attacktype = 1
  3880. end
  3881. end)
  3882. mouse.KeyDown:connect(function(k)
  3883. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3884. ModeOfGlitch = 2
  3885. storehumanoidWS = 16
  3886. hum.WalkSpeed = 16
  3887. rainbowmode = false
  3888. chaosmode = false
  3889. RecolorTextAndRename("Bonnie's Revenge", Color3.new(0, 0, 21), Color3.new(196, 40, 28))
  3890. newTheme("rbxassetid://1411553759", 20.25, 1, 1)
  3891. MAINRUINCOLOR = BrickColor.new("Bright blue")
  3892. for i, v in pairs(mw2:GetChildren()) do
  3893. if v:IsA("Part") then
  3894. v.BrickColor = MAINRUINCOLOR
  3895. v.Material = "Neon"
  3896. end
  3897. end
  3898. for i, v in pairs(mw1:GetChildren()) do
  3899. if v:IsA("Part") then
  3900. v.Transparency = 1
  3901. v.BrickColor = MAINRUINCOLOR
  3902. v.Material = "Neon"
  3903. end
  3904. end
  3905. for i, v in pairs(m:GetChildren()) do
  3906. if v:IsA("Part") then
  3907. v.BrickColor = BrickColor.new("Bright blue")
  3908. v.Material = "Ice"
  3909. end
  3910. end
  3911. for i, v in pairs(m2:GetChildren()) do
  3912. if v:IsA("Part") then
  3913. v.BrickColor = BrickColor.new("Bright blue")
  3914. v.Material = "Glass"
  3915. end
  3916. end
  3917. for i, v in pairs(m3:GetChildren()) do
  3918. if v:IsA("Part") then
  3919. v.BrickColor = BrickColor.new("Bright blue")
  3920. v.Material = "Neon"
  3921. end
  3922. end
  3923. for i, v in pairs(extrawingmod1:GetChildren()) do
  3924. if v:IsA("Part") then
  3925. v.Transparency = 1
  3926. v.BrickColor = BrickColor.new("Bright blue")
  3927. v.Material = "Neon"
  3928. end
  3929. end
  3930. for i, v in pairs(extrawingmod2:GetChildren()) do
  3931. if v:IsA("Part") then
  3932. v.Transparency = 1
  3933. v.BrickColor = BrickColor.new("Bright blue")
  3934. v.Material = "Neon"
  3935. end
  3936. end
  3937. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3938. resetmode()
  3939. end
  3940. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3941. ModeOfGlitch = 3
  3942. storehumanoidWS = 16
  3943. hum.WalkSpeed = 16
  3944. rainbowmode = false
  3945. chaosmode = false
  3946. RecolorTextAndRename("meMer", Color3.new(228, 173, 200), Color3.new(0.35, 0, 1))
  3947. newTheme("rbxassetid://539275200", 58.15, 1,2)
  3948. MAINRUINCOLOR = BrickColor.new("Light orange brown")
  3949. for i, v in pairs(mw2:GetChildren()) do
  3950. if v:IsA("Part") then
  3951. v.BrickColor = MAINRUINCOLOR
  3952. v.Material = "Neon"
  3953. end
  3954. end
  3955. for i, v in pairs(mw1:GetChildren()) do
  3956. if v:IsA("Part") then
  3957. v.Transparency = 1
  3958. v.BrickColor = MAINRUINCOLOR
  3959. v.Material = "Neon"
  3960. end
  3961. end
  3962. for i, v in pairs(m:GetChildren()) do
  3963. if v:IsA("Part") then
  3964. v.BrickColor = BrickColor.new("Pastel Blue")
  3965. v.Material = "Ice"
  3966. end
  3967. end
  3968. for i, v in pairs(m2:GetChildren()) do
  3969. if v:IsA("Part") then
  3970. v.BrickColor = BrickColor.new("Earth orange")
  3971. v.Material = "Glass"
  3972. end
  3973. end
  3974. for i, v in pairs(m3:GetChildren()) do
  3975. if v:IsA("Part") then
  3976. v.BrickColor = BrickColor.new("Earth orange")
  3977. v.Material = "Neon"
  3978. end
  3979. end
  3980. for i, v in pairs(extrawingmod1:GetChildren()) do
  3981. if v:IsA("Part") then
  3982. v.Transparency = 1
  3983. v.BrickColor = BrickColor.new("White")
  3984. v.Material = "Neon"
  3985. end
  3986. end
  3987. for i, v in pairs(extrawingmod2:GetChildren()) do
  3988. if v:IsA("Part") then
  3989. v.Transparency = 1
  3990. v.BrickColor = BrickColor.new("White")
  3991. v.Material = "Neon"
  3992. end
  3993. end
  3994. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3995. resetmode()
  3996. end
  3997. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3998. ModeOfGlitch = 4
  3999. storehumanoidWS = 16
  4000. hum.WalkSpeed = 16
  4001. rainbowmode = false
  4002. chaosmode = true
  4003. RecolorTextAndRename("Expert", Color3.new(107, 50, 124), BrickColor.random().Color)
  4004. newTheme("rbxassetid://991980152", 0, 1, 10)
  4005. MAINRUINCOLOR = BrickColor.new("Black")
  4006. for i, v in pairs(mw2:GetChildren()) do
  4007. if v:IsA("Part") then
  4008. v.BrickColor = MAINRUINCOLOR
  4009. v.Material = "Neon"
  4010. end
  4011. end
  4012. for i, v in pairs(mw1:GetChildren()) do
  4013. if v:IsA("Part") then
  4014. v.Transparency = 0.75
  4015. v.BrickColor = BrickColor.random()
  4016. v.Material = "Neon"
  4017. end
  4018. end
  4019. for i, v in pairs(m:GetChildren()) do
  4020. if v:IsA("Part") then
  4021. v.BrickColor = BrickColor.new("Black")
  4022. v.Material = "Neon"
  4023. end
  4024. end
  4025. for i, v in pairs(m2:GetChildren()) do
  4026. if v:IsA("Part") then
  4027. v.BrickColor = BrickColor.random()
  4028. v.Material = "Neon"
  4029. end
  4030. end
  4031. for i, v in pairs(m3:GetChildren()) do
  4032. if v:IsA("Part") then
  4033. v.BrickColor = BrickColor.new("Black")
  4034. v.Material = "Neon"
  4035. end
  4036. end
  4037. for i, v in pairs(extrawingmod1:GetChildren()) do
  4038. if v:IsA("Part") then
  4039. v.Transparency = 1
  4040. v.BrickColor = BrickColor.new("White")
  4041. v.Material = "Neon"
  4042. end
  4043. end
  4044. for i, v in pairs(extrawingmod2:GetChildren()) do
  4045. if v:IsA("Part") then
  4046. v.Transparency = 1
  4047. v.BrickColor = BrickColor.new("White")
  4048. v.Material = "Neon"
  4049. end
  4050. end
  4051. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  4052. resetmode()
  4053. end
  4054. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  4055. ModeOfGlitch = 5
  4056.  
  4057. storehumanoidWS = 16
  4058. hum.WalkSpeed = 16
  4059. rainbowmode = false
  4060. chaosmode = false
  4061. RecolorTextAndRename("Darkside", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  4062. newTheme("rbxassetid://2318568158", 10, 1, 3.2)
  4063. ModeOfGlitch = 1
  4064. MAINRUINCOLOR = BrickColor.new("White")
  4065. for i, v in pairs(mw2:GetChildren()) do
  4066. if v:IsA("Part") then
  4067. v.BrickColor = MAINRUINCOLOR
  4068. v.Material = "Neon"
  4069. end
  4070. end
  4071. for i, v in pairs(mw1:GetChildren()) do
  4072. if v:IsA("Part") then
  4073. v.Transparency = 0
  4074. v.BrickColor = MAINRUINCOLOR
  4075. v.Material = "Neon"
  4076. end
  4077. end
  4078. for i, v in pairs(m:GetChildren()) do
  4079. if v:IsA("Part") then
  4080. v.BrickColor = BrickColor.new("Really black")
  4081. v.Material = "Ice"
  4082. end
  4083. end
  4084. for i, v in pairs(m2:GetChildren()) do
  4085. if v:IsA("Part") then
  4086. v.BrickColor = BrickColor.new("Really Black")
  4087. v.Material = "Ice"
  4088. end
  4089. end
  4090. for i, v in pairs(m3:GetChildren()) do
  4091. if v:IsA("Part") then
  4092. v.BrickColor = BrickColor.new("Really Black")
  4093. v.Material = "Neon"
  4094. end
  4095. end
  4096. for i, v in pairs(extrawingmod1:GetChildren()) do
  4097. if v:IsA("Part") then
  4098. v.Transparency = 1
  4099. v.BrickColor = BrickColor.new("Really Black")
  4100. v.Material = "Neon"
  4101. end
  4102. end
  4103. for i, v in pairs(extrawingmod2:GetChildren()) do
  4104. if v:IsA("Part") then
  4105. v.Transparency = 1
  4106. v.BrickColor = BrickColor.new("Really Black")
  4107. v.Material = "Neon"
  4108. end
  4109. end
  4110. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  4111. resetmode()
  4112. end
  4113. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  4114. ModeOfGlitch = 6
  4115. storehumanoidWS = 75
  4116. hum.WalkSpeed = 75
  4117. rainbowmode = false
  4118. chaosmode = false
  4119. RecolorTextAndRename("Muffin", Color3.new(247, 241, 141), Color3.new(247, 241, 141))
  4120. newTheme("rbxassetid://1753701701", 0, 1, 1)
  4121. MAINRUINCOLOR = BrickColor.new("Cool yellow")
  4122. for i, v in pairs(mw2:GetChildren()) do
  4123. if v:IsA("Part") then
  4124. v.BrickColor = BrickColor.new("Cool yellow")
  4125. v.Material = "Neon"
  4126. end
  4127. end
  4128. for i, v in pairs(mw1:GetChildren()) do
  4129. if v:IsA("Part") then
  4130. v.Transparency = 0
  4131. v.BrickColor = BrickColor.new("Cool yellow")
  4132. v.Material = "Neon"
  4133. end
  4134. end
  4135. for i, v in pairs(m:GetChildren()) do
  4136. if v:IsA("Part") then
  4137. v.BrickColor = BrickColor.new("Cool yellow")
  4138. v.Material = "Ice"
  4139. end
  4140. end
  4141. for i, v in pairs(m2:GetChildren()) do
  4142. if v:IsA("Part") then
  4143. v.BrickColor = BrickColor.new("Cool yellow")
  4144. v.Material = "Ice"
  4145. end
  4146. end
  4147. for i, v in pairs(m3:GetChildren()) do
  4148. if v:IsA("Part") then
  4149. v.BrickColor = BrickColor.new("Cool Yellow")
  4150. v.Material = "Neon"
  4151. end
  4152. end
  4153. for i, v in pairs(extrawingmod1:GetChildren()) do
  4154. if v:IsA("Part") then
  4155. v.Transparency = 1
  4156. v.BrickColor = BrickColor.new("Cool yellow")
  4157. v.Material = "Neon"
  4158. end
  4159. end
  4160. for i, v in pairs(extrawingmod2:GetChildren()) do
  4161. if v:IsA("Part") then
  4162. v.Transparency = 1
  4163. v.BrickColor = BrickColor.new("Cool yellow")
  4164. v.Material = "Neon"
  4165. end
  4166. end
  4167.  
  4168.  
  4169. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  4170. resetmode()
  4171. end
  4172. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  4173. ModeOfGlitch = 6127843
  4174. storehumanoidWS = 50
  4175. hum.WalkSpeed = 50
  4176. rainbowmode = true
  4177. chaosmode = false
  4178. RecolorTextAndRename("HAHAHAHA I HACKED YOUR ROBLOX", Color3.new(109, 110, 108), Color3.new(1, 1, 1))
  4179. newTheme("rbxassetid://2633517495", 0, 1, 1)
  4180. MAINRUINCOLOR = BrickColor.new("White")
  4181. for i, v in pairs(mw2:GetChildren()) do
  4182. if v:IsA("Part") then
  4183. v.BrickColor = MAINRUINCOLOR
  4184. v.Material = "Neon"
  4185. end
  4186. end
  4187. for i, v in pairs(mw1:GetChildren()) do
  4188. if v:IsA("Part") then
  4189. v.Transparency = 0
  4190. v.BrickColor = MAINRUINCOLOR
  4191. v.Material = "Neon"
  4192. end
  4193. end
  4194. for i, v in pairs(m:GetChildren()) do
  4195. if v:IsA("Part") then
  4196. v.BrickColor = BrickColor.new("White")
  4197. v.Material = "Neon"
  4198. end
  4199. end
  4200. for i, v in pairs(m2:GetChildren()) do
  4201. if v:IsA("Part") then
  4202. v.BrickColor = BrickColor.new("White")
  4203. v.Material = "Neon"
  4204. end
  4205. end
  4206. for i, v in pairs(m3:GetChildren()) do
  4207. if v:IsA("Part") then
  4208. v.BrickColor = BrickColor.new("White")
  4209. v.Material = "Neon"
  4210. end
  4211. end
  4212. for i, v in pairs(extrawingmod1:GetChildren()) do
  4213. if v:IsA("Part") then
  4214. v.Transparency = 1
  4215. v.BrickColor = BrickColor.new("White")
  4216. v.Material = "Neon"
  4217. end
  4218. end
  4219. for i, v in pairs(extrawingmod2:GetChildren()) do
  4220. if v:IsA("Part") then
  4221. v.Transparency = 1
  4222. v.BrickColor = BrickColor.new("White")
  4223. v.Material = "Neon"
  4224. end
  4225. end
  4226. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4227. resetmode()
  4228. end
  4229. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4230. ModeOfGlitch = 1000000
  4231. storehumanoidWS = 100
  4232. hum.WalkSpeed = 100
  4233. rainbowmode = false
  4234. chaosmode = false
  4235. RecolorTextAndRename("Jester", Color3.new(13, 105, 172), Color3.new(0.5, 0, 1))
  4236. newTheme("rbxassetid://2532463895", 0, 1, 1)
  4237. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4238. for i, v in pairs(mw2:GetChildren()) do
  4239. if v:IsA("Part") then
  4240. v.BrickColor = MAINRUINCOLOR
  4241. v.Material = "Neon"
  4242. end
  4243. end
  4244. for i, v in pairs(mw1:GetChildren()) do
  4245. if v:IsA("Part") then
  4246. v.Transparency = 0
  4247. v.BrickColor = MAINRUINCOLOR
  4248. v.Material = "Neon"
  4249. end
  4250. end
  4251. for i, v in pairs(m:GetChildren()) do
  4252. if v:IsA("Part") then
  4253. v.Color = Color3.new(0.5, 0, 1)
  4254. v.Material = "Neon"
  4255. end
  4256. end
  4257. for i, v in pairs(m2:GetChildren()) do
  4258. if v:IsA("Part") then
  4259. v.Color = Color3.new(0.25, 0, 1)
  4260. v.Material = "Neon"
  4261. end
  4262. end
  4263. for i, v in pairs(m3:GetChildren()) do
  4264. if v:IsA("Part") then
  4265. v.Color = Color3.new(0.45, 0, 1)
  4266. v.Material = "Neon"
  4267. end
  4268. end
  4269. for i, v in pairs(extrawingmod1:GetChildren()) do
  4270. if v:IsA("Part") then
  4271. v.Transparency = 0
  4272. v.Color = Color3.new(0.25, 0, 1)
  4273. v.Material = "Neon"
  4274. end
  4275. end
  4276. for i, v in pairs(extrawingmod2:GetChildren()) do
  4277. if v:IsA("Part") then
  4278. v.Transparency = 0
  4279. v.Color = Color3.new(0.5, 0, 1)
  4280. v.Material = "Neon"
  4281. end
  4282. end
  4283. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4284. resetmode()
  4285. end
  4286. if k == "l" and toggleTag == false then
  4287. toggleTag = true
  4288. text.TextTransparency = 0
  4289. text.TextStrokeTransparency = 0
  4290. elseif k == "l" and toggleTag == true then
  4291. toggleTag = false
  4292. text.TextTransparency = 1
  4293. text.TextStrokeTransparency = 1
  4294. end
  4295. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4296. ExtinctiveHeartbreak()
  4297. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4298. PureBomb()
  4299. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4300. scattercorrupt()
  4301. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4302. ChaosGroundStrike()
  4303. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4304. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4305. UniversalSpark()
  4306. elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then
  4307. scattercorrupt()
  4308. wait(1)
  4309. yinyangi()
  4310. elseif k == "l" and attack == false and ModeOfGlitch == 5 then
  4311. scattercorrupt()
  4312. scattercorrupt()
  4313. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4314. yinyangi()
  4315. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4316. Wip()
  4317. end
  4318. if k == "l" and attack == false and ModeOfGlitch == 4 then
  4319. ChaosBegone()
  4320. end
  4321. end)
  4322. coroutine.resume(coroutine.create(function()
  4323. while true do
  4324. swait(2)
  4325. if rainbowmode == true or ModeOfGlitch == 6 then
  4326. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4327. end
  4328. end
  4329. end))
  4330. coroutine.resume(coroutine.create(function()
  4331. while true do
  4332. swait(0.5)
  4333. if ModeOfGlitch == 1000000 then
  4334. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4335. end
  4336. end
  4337. end))
  4338. coroutine.resume(coroutine.create(function()
  4339. while true do
  4340. swait(2)
  4341. if chaosmode == true then
  4342. RecolorTextAndRename("Expert", Color3.new(0, 0, 0), BrickColor.random().Color)
  4343. for i, v in pairs(mw1:GetChildren()) do
  4344. if v:IsA("Part") then
  4345. v.Transparency = 0.75
  4346. v.BrickColor = BrickColor.random()
  4347. v.Material = "Neon"
  4348. end
  4349. end
  4350. for i, v in pairs(m2:GetChildren()) do
  4351. if v:IsA("Part") then
  4352. v.BrickColor = BrickColor.random()
  4353. v.Material = "Neon"
  4354. end
  4355. end
  4356. end
  4357. end
  4358. end))
  4359. Humanoid.Name = "STARGLITCHER"
  4360. Humanoid.MaxHealth = math.huge
  4361. Humanoid.Health = math.huge
  4362. Instance.new("ForceField", char).Visible = false
  4363. Humanoid.Animator.Parent = nil
  4364. idleanim = 0.4
  4365. while true do
  4366. if rainbowmode == true then
  4367. RecolorTextAndRename("HAHAHAHA I HACKED YOUR ROBLOX", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500))
  4368. MAINRUINCOLOR = BrickColor.new("White")
  4369. for i, v in pairs(m:GetChildren()) do
  4370. if v:IsA("Part") then
  4371. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4372. end
  4373. end
  4374. for i, v in pairs(m2:GetChildren()) do
  4375. if v:IsA("Part") then
  4376. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4377. end
  4378. end
  4379. for i, v in pairs(m3:GetChildren()) do
  4380. if v:IsA("Part") then
  4381. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4382. end
  4383. end
  4384. for i, v in pairs(mw1:GetChildren()) do
  4385. if v:IsA("Part") then
  4386. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4387. v.Material = "Neon"
  4388. end
  4389. end
  4390. for i, v in pairs(mw2:GetChildren()) do
  4391. if v:IsA("Part") then
  4392. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4393. v.Material = "Neon"
  4394. end
  4395. end
  4396. end
  4397. CameraManager()
  4398. swait()
  4399. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4400. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4401. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4402. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4403. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4404. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4405. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4406. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4407. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4408. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4409. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4410. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4411. sine = sine + change
  4412. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4413. local velderp = RootPart.Velocity.y
  4414. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4415. if equipped == true or equipped == false then
  4416. if attack == false then
  4417. idle = idle + 1
  4418. else
  4419. idle = 0
  4420. end
  4421. if not (idle >= 500) or attack == false then
  4422. end
  4423. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4424. Anim = "Jump"
  4425. if attack == false then
  4426. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4427. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4428. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4429. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4430. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4431. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4432. end
  4433. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4434. Anim = "Fall"
  4435. if attack == false then
  4436. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4437. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4438. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4439. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4440. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4441. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4442. end
  4443. elseif torvel < 1 and hitfloor ~= nil then
  4444. Anim = "Idle"
  4445. if attack == false then
  4446. if ModeOfGlitch == 1 then
  4447. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4448. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4449. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4450. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4451. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4452. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4453. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4454. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4455. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4456. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4457. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4458. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4459. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4460. elseif ModeOfGlitch == 3 then
  4461. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4462. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4463. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4464. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4465. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4466. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4467. elseif ModeOfGlitch == 4 then
  4468. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4469. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4471. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4472. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4473. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4474. elseif ModeOfGlitch == 5 then
  4475. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4476. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4477. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4478. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4479. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4480. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4481. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4482. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4483. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4484. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4485. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4486. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4487. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4488. end
  4489. end
  4490. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4491. Anim = "Walk"
  4492. if attack == false then
  4493. if ModeOfGlitch == 1 then
  4494. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4495. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4496. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4497. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4498. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4499. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4500. elseif ModeOfGlitch == 4 then
  4501. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4502. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4503. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4504. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4505. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4506. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4507. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4508. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4509. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4511. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4512. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4513. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4514. end
  4515. end
  4516. elseif torvel >= 22 and hitfloor ~= nil then
  4517. Anim = "Run"
  4518. if attack == false then
  4519. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4520. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4521. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4522. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4523. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4524. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4525. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4526. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4527. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4528. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4529. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4530. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4531. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4532. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4533. end
  4534. end
  4535. end
  4536. end
  4537. end
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