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a guest Dec 4th, 2014 151 Never
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  1.  
  2. int stride = 12;
  3. GLES20.glVertexAttribPointer(m_shaderAttrib.get("vPosition"), 3, GLES20.GL_FLOAT, false, stride, 0);
  4. GLES20.glVertexAttribPointer(m_shaderAttrib.get("vNormal"), 3, GLES20.GL_FLOAT, false, stride, currentDatas.vertexPositionLength*4);
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