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Dec 4th, 2014
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- int stride = 12;
- GLES20.glVertexAttribPointer(m_shaderAttrib.get("vPosition"), 3, GLES20.GL_FLOAT, false, stride, 0);
- GLES20.glVertexAttribPointer(m_shaderAttrib.get("vNormal"), 3, GLES20.GL_FLOAT, false, stride, currentDatas.vertexPositionLength*4);
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