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- local outfit = {lookType = 1009} -- Roupa que ira transformar no caso seu corpo ficara em choque
- local tempo = 12000 * 1000 -- Tempo, nesse caso esta 60 segundos Lembrando que 1000 = 1 segundo
- local ml = 70 -- quantos ira aumentar o skill de ML
- local skillfist = 60 -- quantos ira aumentar o skill de Fist
- local skillsword = 60 -- quantos ira aumentar o skill de Sword
- local skillaxe = 60 -- quantos ira aumentar o skill de Axe
- local skillclub = 60 -- quantos ira aumentar o skill de Club
- local skilldistance = 60 -- quantos ira aumentar o skill de Distance
- local skillshield = 60 -- quantos ira aumentar o skill de Shield
- local health = 1300 -- A cada 1 segundo quantos aumentar de vida
- local mana = 55
- local combat = createCombatObject()
- setCombatParam(combat, COMBAT_PARAM_EFFECT, 228)
- setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
- local condition = createConditionObject(CONDITION_ATTRIBUTES)
- setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
- setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
- setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
- setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
- setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
- setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
- setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
- setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
- setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
- setCombatCondition(combat, condition)
- local condition = createConditionObject(CONDITION_HASTE)
- setConditionParam(condition, CONDITION_PARAM_SPEED, 100)
- setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
- setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
- setCombatCondition(combat, condition)
- local condition = createConditionObject(CONDITION_REGENERATION)
- setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
- setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
- setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
- setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
- setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
- setConditionParam(condition, CONDITION_PARAM_MANAGAIN, mana)
- setConditionParam(condition, CONDITION_PARAM_MANATICKS, 1000)
- setCombatCondition(combat, condition)
- local sys = createConditionObject(CONDITION_OUTFIT)
- setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
- addOutfitCondition(sys, outfit)
- setCombatCondition(combat, sys)
- function onCastSpell(cid, var)
- return doCombat(cid, combat, var)
- end
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