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- local sW, sH = guiGetScreenSize()
- local imageTexture = dxCreateTexture("image.png")
- local iW, iH = dxGetMaterialSize(imageTexture)
- function renderImage()
- dxDrawImage(sW/2 - iW/2, sH/2 - iH/2, iW, iH, imageTexture)
- end
- addEventHandler("onClientRender", root, renderImage)
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