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- if player then
- local drops = minetest.get_node_drops(node.name, "default:pick_mese")
- if player:get_inventory() then
- local _, dropped_item
- for _, dropped_item in ipairs(drops) do
- player:get_inventory():add_item("main", dropped_item)
- end
- end
- minetest.env:remove_node(pos)
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