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- 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\Full_DEBUG.exe'. Symbols loaded.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\apphelp.dll'. Cannot find or open the PDB file.
- SHIMVIEW: ShimInfo(Complete)
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\apppatch\apppatch64\AcGenral.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\mpr.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\Full_DEBUG.dll'. Symbols loaded.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wsock32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\D3DX9_43.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\Leapd.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\libcurl.dll'. Module was built without symbols.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\comctl32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100d.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100d.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcr110.dll'. Symbols loaded.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Cannot find or open the PDB file.
- Input Init:
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\XInput9_1_0.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
- keyboard0 input device created.
- mouse0 input device created.
- joystick0 input device created.
- DirectInput enabled.
- Done
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\XAudioD2_7.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\OpenAL32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\IPHLPAPI.DLL'
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\winnsi.dll'
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wrap_oal.dll'. Cannot find or open the PDB file.
- The thread 0xda8 has exited with code 0 (0x0).
- The thread 0x3ee0 has exited with code 0 (0x0).
- The thread 0x3f64 has exited with code 0 (0x0).
- The thread 0x2690 has exited with code 0 (0x0).
- The thread 0x3560 has exited with code 0 (0x0).
- The thread 0x114c has exited with code 0 (0x0).
- The thread 0x58cc has exited with code 0 (0x0).
- The thread 0x45b4 has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\wrap_oal.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\CmdRtr64.DLL'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\APOMgr64.DLL'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\P17APO64.dll'. Cannot find or open the PDB file.
- The thread 0x35f8 has exited with code 0 (0x0).
- The thread 0x2460 has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
- The thread 0x3d40 has exited with code 0 (0x0).
- The thread 0x30c0 has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
- The thread 0x261c has exited with code 0 (0x0).
- The thread 0x4b2c has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wrap_oal.dll'. Cannot find or open the PDB file.
- The thread 0x3a34 has exited with code 0 (0x0).
- The thread 0x3308 has exited with code 0 (0x0).
- The thread 0x4d24 has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\wrap_oal.dll'
- SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available.
- The thread 0x2394 has exited with code 0 (0x0).
- The thread 0xea8 has exited with code 0 (0x0).
- The thread 0x3ad4 has exited with code 0 (0x0).
- The thread 0x1f80 has exited with code 0 (0x0).
- The thread 0xd5c has exited with code 0 (0x0).
- The thread 0x21f0 has exited with code 0 (0x0).
- The thread 0x41f4 has exited with code 0 (0x0).
- The thread 0x33f0 has exited with code 0 (0x0).
- Oculus VR Device Init:
- OVR::DeviceManager - initialized.
- OVR::DeviceManagerThread - running (ThreadId=0x2AF8).
- Could not enumerate a HMD device. Simulating a HMD.
- HMD simulated: Oculus Rift DK1-SLA1 by Oculus VR [v0]
- Sensor simulated: Tracker DK by Oculus VR, Inc. [v0] 000000000000
- Leap Motion library loaded.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\FWPUCLNT.DLL'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\rasadhlp.dll'. Cannot find or open the PDB file.
- GFX Init:
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\aticfx64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiu9p64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd6a.dll'
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd6a.dll'
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd64.dll'
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\aticfx64.dll'
- Direct 3D (version 9.x) device found
- Direct 3D (version 9.x) device found
- Null device found
- DebugDrawer Enabled!
- Executing core/parseArgs.cs.
- --------- Loading DIRS ---------
- Executing levels/main.cs.
- Executing art/main.cs.
- Executing scripts/main.cs.
- Executing core/main.cs.
- CompileLanguage - file scripts/english.txt not found
- Missing file: scripts/languageMap.cs!
- Executing tools/main.cs.
- --------- Parsing Arguments ---------
- Executing scripts/client/defaults.cs.
- Executing core/scripts/client/defaults.cs.
- Executing scripts/server/defaults.cs.
- Executing core/scripts/server/defaults.cs.
- Executing scripts/server/logickingMechanics/physics.cs.
- Executing core/scripts/client/core.cs.
- Executing core/scripts/client/audio.cs.
- Executing core/scripts/client/canvas.cs.
- Executing core/scripts/client/cursor.cs.
- Executing core/scripts/client/persistenceManagerTest.cs.
- Executing core/art/gui/profiles.cs.
- Executing core/scripts/gui/cursors.cs.
- Executing core/scripts/client/audioEnvironments.cs.
- Executing core/scripts/client/audioDescriptions.cs.
- Executing core/scripts/client/audioStates.cs.
- Executing core/scripts/client/audioAmbiences.cs.
- Executing core/scripts/client/oculusVR.cs.
- Binding server port to default IP
- UDP initialized on port 0
- Attempting to create GFX device: ATI Radeon HD 4800 Series (D3D9) [\\.\DISPLAY1]
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\aticfx64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd6a.dll'
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
- Device created, setting adapter and enumerating modes
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. Cannot find or open the PDB file.
- Cur. D3DDevice ref count=2
- Pix version detected: 3.000000
- Vert version detected: 3.000000
- Maximum number of simultaneous samplers: 16
- Number of simultaneous render targets: 4
- Hardware occlusion query detected: Yes
- Using Direct3D9Ex: Yes
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxgidebug.dll'. Cannot find or open the PDB file.
- WMIVideoInfo: DXGI initialized
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxdiagn.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbem\wbemprox.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbemcomn.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbem\wbemsvc.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbem\fastprox.dll'. Cannot find or open the PDB file.
- WMIVideoInfo: DxDiag initialized
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winbrand.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\psapi.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiuxp64.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- The thread 0x2290 has exited with code 0 (0x0).
- The thread 0x56c4 has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- The thread 0x2e68 has exited with code 0 (0x0).
- The thread 0x48e4 has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- The thread 0x5004 has exited with code 0 (0x0).
- The thread 0x4d8c has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
- DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
- The thread 0x2a60 has exited with code 0 (0x0).
- The thread 0x3bc8 has exited with code 0 (0x0).
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Cannot find or open the PDB file.
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\dciman32.dll'
- 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\ddraw.dll'
- Initializing GFXCardProfiler (D3D9)
- o Chipset : 'ATI Technologies Inc.'
- o Card : 'Radeon HD 4800'
- o Version : '8.17.0010.1129'
- - Scanning card capabilities...
- GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
- GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
- GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
- GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
- - Loading card profiles...
- - Loaded card profile core/profile/D3D9.cs
- - Loaded card profile core/profile/D3D9.ATITechnologiesInc.cs
- <input> (0): Unable to find function GFXCardProfiler::getVersion
- - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.cs exists
- - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.81700101129.cs exists
- Executing core/art/gui/console.gui.
- Executing core/art/gui/consoleVarDlg.gui.
- Executing core/art/gui/netGraphGui.gui.
- Executing core/scripts/gui/help.cs.
- Executing core/scripts/client/screenshot.cs.
- Executing core/scripts/client/scriptDoc.cs.
- Executing core/scripts/client/helperfuncs.cs.
- Executing core/scripts/client/commands.cs.
- Executing core/scripts/client/devHelpers.cs.
- Executing core/scripts/client/metrics.cs.
- Executing core/art/gui/FrameOverlayGui.gui.
- Executing core/scripts/client/recordings.cs.
- Executing core/scripts/client/centerPrint.cs.
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/shapes/materials.cs.
- Executing core/art/skies/blank/materials.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/scripts/client/commonMaterialData.cs.
- Executing core/scripts/client/shaders.cs.
- Executing core/scripts/client/materials.cs.
- Executing core/scripts/client/terrainBlock.cs.
- Executing core/scripts/client/water.cs.
- Executing core/scripts/client/imposter.cs.
- Executing core/scripts/client/scatterSky.cs.
- Executing core/scripts/client/clouds.cs.
- Executing core/scripts/client/postFx.cs.
- Executing core/scripts/client/postFx/chromaticLens.cs.
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- Executing core/scripts/client/postFx/dof.cs.
- Executing core/scripts/client/postFx/edgeAA.cs.
- Executing core/scripts/client/postFx/flash.cs.
- Executing core/scripts/client/postFx/fog.cs.
- Executing core/scripts/client/postFx/fxaa.cs.
- Executing core/scripts/client/postFx/GammaPostFX.cs.
- Executing core/scripts/client/postFx/glow.cs.
- Executing core/scripts/client/postFx/hdr.cs.
- Executing core/scripts/client/postFx/lightRay.cs.
- Executing core/scripts/client/postFx/MLAA.cs.
- Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- Executing core/scripts/client/postFx/ssao.cs.
- Executing core/scripts/client/postFx/postFXManager.gui.
- Executing core/scripts/client/postFx/postFxManager.gui.cs.
- Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
- Executing core/scripts/client/postFx/postFxManager.persistance.cs.
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Executing core/scripts/client/client.cs.
- Executing core/scripts/server/server.cs.
- Executing core/scripts/gui/guiTreeViewCtrl.cs.
- Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
- Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/messageBoxOKCancel.ed.gui.
- Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
- Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
- Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
- % - Initialized Core
- --------- Initializing Directory: scripts ---------
- Executing scripts/client/init.cs.
- Executing scripts/server/init.cs.
- sfxStartup...
- SFXSystem::createDevice - created DirectSound device 'Speakers (SB X-Fi Xtreme Audio)'
- SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
- Provider: DirectSound
- Device: Speakers (SB X-Fi Xtreme Audio)
- Hardware: No
- Buffers: 16
- --------- Initializing Full: Server Scripts ---------
- Executing core/scripts/server/audio.cs.
- Executing core/scripts/server/message.cs.
- Executing core/scripts/server/commands.cs.
- Executing core/scripts/server/levelInfo.cs.
- Executing core/scripts/server/missionLoad.cs.
- Executing core/scripts/server/missionDownload.cs.
- Executing core/scripts/server/clientConnection.cs.
- Executing core/scripts/server/kickban.cs.
- Executing core/scripts/server/game.cs.
- Executing core/scripts/server/spawn.cs.
- Executing core/scripts/server/camera.cs.
- Executing core/scripts/server/centerPrint.cs.
- Executing scripts/server/commands.cs.
- Executing scripts/server/game.cs.
- --------- Initializing Full: Client Scripts ---------
- Executing art/gui/defaultGameProfiles.cs.
- Executing art/gui/customProfiles.cs.
- Executing core/scripts/client/message.cs.
- Executing core/scripts/client/mission.cs.
- Executing core/scripts/client/missionDownload.cs.
- Executing core/scripts/client/actionMap.cs.
- Executing core/scripts/client/renderManager.cs.
- Executing core/scripts/client/lighting.cs.
- --------- Initializing Lighting Systems ---------
- Executing core/scripts/client/lighting/advanced/init.cs.
- Executing core/scripts/client/lighting/advanced/shaders.cs.
- Executing core/scripts/client/lighting/advanced/lightViz.cs.
- Executing core/scripts/client/lighting/advanced/shadowViz.cs.
- Executing core/scripts/client/lighting/advanced/shadowViz.gui.
- Executing core/scripts/client/lighting/basic/init.cs.
- Executing core/scripts/client/lighting/basic/shadowFilter.cs.
- Executing core/scripts/client/lighting/shadowMaps/init.cs.
- Using Advanced Lighting
- RenderHeatMgr::_initShader - failed to locate shader ParticlesShaderData!
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 32
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- GFXPCD3D9Device::reset - depthstencil 381a8f8 has 2 ref's
- --- Resetting D3D Device ---
- GFXPCD3D9Device::reset - depthstencil 37fb938 has 2 ref's
- --- Resetting D3D Device ---
- Executing art/gui/defaultGameProfiles.cs.
- Executing art/gui/playGui.gui.
- Executing art/gui/chatHud.gui.
- Executing art/gui/playerList.gui.
- Executing art/gui/hudlessGui.gui.
- Executing art/gui/controlsHelpDlg.gui.
- Executing art/gui/mainMenuGui.gui.
- Executing art/gui/joinServerDlg.gui.
- Executing art/gui/endGameGui.gui.
- Executing art/gui/StartupGui.gui.
- Executing art/gui/chooseLevelDlg.gui.
- Executing art/gui/loadingGui.gui.
- Executing art/gui/optionsDlg.gui.
- Executing art/gui/remapDlg.gui.
- Executing scripts/client/playerList.cs.
- Executing scripts/client/chatHud.cs.
- Executing scripts/client/messageHud.cs.
- Executing scripts/gui/playGui.cs.
- Executing scripts/gui/startupGui.cs.
- Executing scripts/gui/chooseLevelDlg.cs.
- Executing scripts/gui/loadingGui.cs.
- Executing scripts/gui/optionsDlg.cs.
- Executing scripts/client/client.cs.
- Executing scripts/client/game.cs.
- Executing scripts/client/missionDownload.cs.
- Executing scripts/client/serverConnection.cs.
- Executing scripts/client/shaders.cs.
- Executing scripts/client/default.bind.cs.
- The thread 0x4040 has exited with code 0 (0x0).
- Could not create a description for binding: thumbrx
- Could not create a description for binding: thumbry
- Could not create a description for binding: thumblx
- Could not create a description for binding: thumbly
- Could not create a description for binding: btn_a
- Could not create a description for binding: btn_back
- Could not create a description for binding: dpadl
- Could not create a description for binding: dpadu
- Could not create a description for binding: dpadd
- Could not create a description for binding: dpadr
- Could not create a description for binding: btn_b
- Could not create a description for binding: triggerr
- Could not create a description for binding: triggerl
- Could not create a description for binding: btn_start
- Could not create a description for binding: btn_x
- Executing art/decals/materials.cs.
- Executing art/lights/materials.cs.
- Executing art/roads/materials.cs.
- Executing art/shapes/actors/common/materials.cs.
- Executing art/shapes/actors/Soldier/materials.cs.
- Executing art/shapes/actors/Soldier/FP/materials.cs.
- Executing art/shapes/barrel/materials.cs.
- Executing art/shapes/Broken_car/materials.cs.
- Executing art/shapes/Cheetah/materials.cs.
- Executing art/shapes/cube/materials.cs.
- Executing art/shapes/Doors/Big/materials.cs.
- Executing art/shapes/Doors/Small/materials.cs.
- Executing art/shapes/garage_locker/materials.cs.
- Executing art/shapes/health_pack/materials.cs.
- Executing art/shapes/items/kit/materials.cs.
- Executing art/shapes/lamp_overlay/materials.cs.
- Executing art/shapes/lasers/laser_green/materials.cs.
- Executing art/shapes/lasers/laser_red/materials.cs.
- Executing art/shapes/minilamp/materials.cs.
- Executing art/shapes/minilamp_white/materials.cs.
- Executing art/shapes/recycle_crate/materials.cs.
- Executing art/shapes/ShitOk/materials.cs.
- Executing art/shapes/sparks/materials.cs.
- Executing art/shapes/station/materials.cs.
- Executing art/shapes/steel_barrel/materials.cs.
- Executing art/shapes/steel_barrel_green/materials.cs.
- Executing art/shapes/table/materials.cs.
- Executing art/shapes/teleporter/materials.cs.
- Executing art/shapes/trees/defaulttree/materials.cs.
- Executing art/shapes/weapons/Grenade/materials.cs.
- Warning, overwriting material for: debris
- Executing art/shapes/weapons/Lurker/materials.cs.
- Executing art/shapes/weapons/ProxMine/materials.cs.
- Executing art/shapes/weapons/Ryder/materials.cs.
- Executing art/shapes/weapons/shared/materials.cs.
- Warning, overwriting material for: RifleShell
- Executing art/shapes/weapons/spaceRifle/materials.cs.
- Executing art/shapes/weapons/SwarmGun/materials.cs.
- Executing art/shapes/weapons/Turret/materials.cs.
- Executing art/shapes/Wheel/materials.cs.
- Executing art/skies/Desert_Sky/materials.cs.
- Executing art/skies/night/materials.cs.
- Executing art/terrains/materials.cs.
- Executing core/art/materials.cs.
- Executing core/art/grids/materials.cs.
- Executing core/art/shapes/materials.cs.
- Executing core/art/skies/blank/materials.cs.
- Executing core/scripts/client/materials.cs.
- Binding server port to default IP
- UDP initialized on port 0
- Executing scripts/client/audioData.cs.
- WARNING: (art/gui/Torque-3D-logo) texture size = 443x139
- WARNING: (art/gui/background) texture size = 800x600
- % - Initializing Tools
- Executing tools/gui/cursors.ed.cs.
- Executing tools/gui/profiles.ed.cs.
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/gui/guiDialogs.ed.cs.
- Executing tools/gui/fileDialogBase.ed.cs.
- Executing tools/gui/openFileDialog.ed.cs.
- Executing tools/gui/saveFileDialog.ed.cs.
- Executing tools/gui/saveChangesMBDlg.ed.gui.
- Executing tools/gui/simViewDlg.ed.gui.
- Executing tools/gui/colorPicker.ed.gui.
- Executing tools/gui/materialSelector.ed.gui.
- Executing tools/gui/scriptEditorDlg.ed.gui.
- Executing tools/gui/colladaImport.ed.gui.
- Executing tools/gui/EditorLoadingGui.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.gui.
- Executing tools/gui/GuiEaseEditDlg.ed.cs.
- Executing tools/gui/guiObjectInspector.ed.cs.
- Executing tools/gui/uvEditor.ed.gui.
- Executing tools/gui/objectSelection.ed.cs.
- Executing tools/editorClasses/main.cs.
- % - Initializing Tools Base
- Executing tools/editorClasses/scripts/fileLoader.ed.cs.
- Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
- Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
- Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
- Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
- Executing tools/editorClasses/scripts/expandos.ed.cs.
- Executing tools/editorClasses/scripts/utility.ed.cs.
- Executing tools/editorClasses/scripts/contextPopup.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
- Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
- Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
- Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
- Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
- Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
- Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
- Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
- Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
- Executing tools/base/main.cs.
- % - Initializing Base Editor
- Compiling tools/base/canvas/baseCanvas.ed.cs...
- Executing tools/base/canvas/baseCanvas.ed.cs.
- Compiling tools/base/menuBar/baseMenu.ed.cs...
- Compiling tools/base/menuBar/fileMenu.ed.cs...
- Compiling tools/base/menuBar/menuBuilder.ed.cs...
- Executing tools/base/menuBar/baseMenu.ed.cs.
- Executing tools/base/menuBar/fileMenu.ed.cs.
- Executing tools/base/menuBar/menuBuilder.ed.cs.
- Compiling tools/base/utils/inspector.ed.cs...
- Compiling tools/base/utils/objectNameValidation.ed.cs...
- Compiling tools/base/utils/swatchButtons.ed.cs...
- Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
- Compiling tools/base/utils/undoActions.ed.cs...
- Executing tools/base/utils/inspector.ed.cs.
- Executing tools/base/utils/objectNameValidation.ed.cs.
- Executing tools/base/utils/swatchButtons.ed.cs.
- Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
- Executing tools/base/utils/undoActions.ed.cs.
- Executing tools/worldEditor/main.cs.
- % - Initializing World Editor
- Executing tools/worldEditor/gui/profiles.ed.cs.
- Executing tools/worldEditor/scripts/cursors.ed.cs.
- Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
- Executing tools/worldEditor/gui/genericPromptDialog.ed.gui.
- Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
- Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
- Executing tools/worldEditor/gui/EditorGui.ed.gui.
- WARNING: (tools/worldEditor/images/LockedHandle) texture size = 10x12
- Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
- Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
- Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
- Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
- Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
- Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
- Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
- Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
- Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
- Executing tools/worldEditor/scripts/menus.ed.cs.
- Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
- Executing tools/worldEditor/scripts/editor.ed.cs.
- Executing tools/worldEditor/scripts/editor.bind.ed.cs.
- Executing tools/worldEditor/scripts/undoManager.ed.cs.
- Executing tools/worldEditor/scripts/lighting.ed.cs.
- Executing tools/worldEditor/scripts/EditorGui.ed.cs.
- Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
- Executing tools/worldEditor/scripts/editorRender.ed.cs.
- Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
- Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
- Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
- Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
- Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
- Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
- Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
- Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
- Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
- Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
- Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
- Executing tools/worldEditor/scripts/editors/creator.ed.cs.
- Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
- Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
- Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
- Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
- Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
- Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
- Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
- Executing tools/convexEditor/main.cs.
- % - Initializing Sketch Tool
- Executing tools/convexEditor/convexEditor.cs.
- Executing tools/convexEditor/convexEditorGui.gui.
- Executing tools/convexEditor/convexEditorToolbar.ed.gui.
- Executing tools/convexEditor/convexEditorGui.cs.
- Executing tools/datablockEditor/main.cs.
- - Initializing Datablock Editor
- Executing tools/datablockEditor/datablockEditor.cs.
- Executing tools/datablockEditor/datablockEditorUndo.cs.
- Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
- Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
- Executing tools/debugger/main.cs.
- % - Initializing Debugger
- Executing tools/debugger/Scripts/debugger.ed.cs.
- Executing tools/debugger/Gui/breakConditionDlg.ed.gui.
- Executing tools/debugger/Gui/connectDlg.ed.gui.
- Executing tools/debugger/Gui/editWatchDlg.ed.gui.
- Executing tools/debugger/Gui/findDlg.ed.gui.
- Executing tools/debugger/Gui/debugger.ed.gui.
- Executing tools/debugger/Gui/watchDlg.ed.gui.
- Executing tools/decalEditor/main.cs.
- % - Initializing Decal Editor
- Executing tools/decalEditor/decalEditor.cs.
- Executing tools/decalEditor/decalEditorGui.gui.
- WARNING: (tools/editorclasses/gui/images/rollout) texture size = 39x50
- Executing tools/decalEditor/decalEditorGui.cs.
- Executing tools/decalEditor/decalEditorActions.cs.
- Executing tools/forestEditor/main.cs.
- % - Initializing Forest Editor
- Executing tools/forestEditor/forestEditor.cs.
- Executing tools/forestEditor/forestEditorGui.gui.
- Executing tools/forestEditor/forestEditToolbar.ed.gui.
- Executing tools/forestEditor/forestEditorGui.cs.
- Executing tools/forestEditor/tools.cs.
- Executing tools/guiEditor/main.cs.
- % - Initializing Gui Editor
- Executing tools/guiEditor/gui/guiEditor.ed.gui.
- Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
- Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
- Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
- Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
- Executing tools/guiEditor/scripts/guiEditor.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
- Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
- Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
- Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
- Executing tools/logickingEditor/main.cs.
- Executing tools/logickingEditor/scripts/init.cs.
- Executing tools/logickingEditor/scripts/logickingEditor.bind.cs.
- Executing tools/logickingEditor/scripts/templateUtilities.cs.
- Executing tools/logickingEditor/scripts/controls.cs.
- Executing tools/logickingEditor/gui/profiles.cs.
- Executing tools/logickingEditor/gui/logickingEditor.ed.gui.
- Executing tools/logickingEditor/gui/logickingEditorFieldEditor.ed.gui.
- Executing tools/logickingEditor/gui/logickingEditorFieldInspector.ed.gui.
- Executing tools/logickingEditor/gui/logickingEditorObjectsList.ed.gui.
- Executing tools/logickingEditor/gui/logickingEditorTemplatesList.ed.gui.
- Executing tools/logickingEditor/scripts/logickingEditor.ed.cs.
- Executing tools/logickingEditor/scripts/objectsList.ed.cs.
- Executing tools/logickingEditor/scripts/fieldsEditor.cs.
- Executing tools/logickingEditor/scripts/templatesList.cs.
- Executing tools/logickingEditor/gui/about.ed.gui.
- Executing tools/logickingEditor/gui/settings.ed.gui.
- Executing tools/materialEditor/main.cs.
- % - Initializing Material Editor
- Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
- Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
- Executing tools/materialEditor/scripts/materialEditor.ed.cs.
- Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
- Executing tools/meshRoadEditor/main.cs.
- % - Initializing Mesh Road Editor
- Executing tools/meshRoadEditor/meshRoadEditor.cs.
- Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
- Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
- Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
- Executing tools/missionAreaEditor/main.cs.
- % - Initializing Mission Area Editor
- Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
- Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
- Executing tools/particleEditor/main.cs.
- % - Initializing Particle Editor
- Executing tools/particleEditor/ParticleEditor.ed.gui.
- Executing tools/particleEditor/particleEditor.ed.cs.
- Executing tools/particleEditor/particleEditorUndo.ed.cs.
- Executing tools/particleEditor/particleEmitterEditor.ed.cs.
- Executing tools/particleEditor/particleParticleEditor.ed.cs.
- Executing tools/physicsTools/main.cs.
- % - Initializing Physics Tools
- Executing tools/physicsTools/BulletSettings.gui.
- Executing tools/physicsTools/BulletSettings.gui.cs.
- Executing tools/riverEditor/main.cs.
- % - Initializing River Editor
- Executing tools/riverEditor/riverEditor.cs.
- Executing tools/riverEditor/riverEditorGui.gui.
- Executing tools/riverEditor/riverEditorToolbar.gui.
- Executing tools/riverEditor/riverEditorGui.cs.
- Executing tools/roadEditor/main.cs.
- - Initializing Road and Path Editor
- Executing tools/roadEditor/roadEditor.cs.
- Executing tools/roadEditor/roadEditorGui.gui.
- Executing tools/roadEditor/roadEditorToolbar.gui.
- Executing tools/roadEditor/roadEditorGui.cs.
- Executing tools/shapeEditor/main.cs.
- % - Initializing Shape Editor
- Executing tools/shapeEditor/gui/Profiles.ed.cs.
- Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEditorToolbar.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
- Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
- Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
- Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
- Engine initialized...
- Started up in 16.54 seconds...
- Window focus status changed: focus: 1
- AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
- WARNING: (core/art/gui/images/selector-button) texture size = 39x192
- WARNING: (art/gui/no-preview) texture size = 400x300
- WARNING: (core/art/gui/images/checkbox) texture size = 13x84
- WARNING: (art/gui/previous-button_n) texture size = 11x81
- WARNING: (art/gui/previous-button_h) texture size = 11x81
- WARNING: (art/gui/previous-button_d) texture size = 11x81
- WARNING: (art/gui/next-button_n) texture size = 11x81
- WARNING: (art/gui/next-button_h) texture size = 11x81
- WARNING: (art/gui/next-button_d) texture size = 11x81
- WARNING: (core/art/gui/images/window) texture size = 64x118
- WARNING: (levels/Empty Room_preview) texture size = 400x300
- WARNING: (levels/Empty Terrain_preview) texture size = 400x300
- WARNING: (levels/navtest_preview) texture size = 400x300
- WARNING: (levels/terrainnav_preview) texture size = 400x300
- WARNING: (core/art/gui/images/loadingbar) texture size = 70x25
- Exporting server prefs...
- Executing core/art/datablocks/datablockExec.cs.
- Executing core/art/datablocks/camera.cs.
- Executing core/art/datablocks/markers.cs.
- Executing core/art/datablocks/defaultparticle.cs.
- Executing core/art/datablocks/graphExampleTemplates.cs.
- Executing core/art/datablocks/meshExampleTemplates.cs.
- Bullet Physics parallel threads: [2]
- Executing art/particles/managedParticleData.cs.
- Executing art/particles/managedParticleEmitterData.cs.
- Executing art/decals/managedDecalData.cs.
- Executing art/datablocks/managedDatablocks.cs.
- Executing art/forest/managedItemData.cs.
- Executing art/datablocks/datablockExec.cs.
- Executing art/datablocks/audioProfiles.cs.
- Executing art/datablocks/lights.cs.
- Executing art/datablocks/particles.cs.
- Executing art/datablocks/environment.cs.
- Executing art/datablocks/triggers.cs.
- Executing art/datablocks/rigidShape.cs.
- Executing art/datablocks/health.cs.
- Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
- Executing art/datablocks/weapon.cs.
- Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
- Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
- Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
- Executing art/datablocks/weapons/grenadefx.cs.
- Loading SFX: art/sound/CT_fx/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
- Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- Executing art/datablocks/weapons/rocketfx.cs.
- Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
- Executing art/datablocks/weapons/Lurker.cs.
- Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
- Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
- Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts
- Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
- Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts
- Executing art/datablocks/weapons/Ryder.cs.
- Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
- Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
- Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
- Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts
- Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts
- Executing art/datablocks/weapons/ProxMine.cs.
- Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
- Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
- Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
- Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
- Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
- Executing art/datablocks/weapons/Turret.cs.
- Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
- Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
- Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
- Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
- Executing art/shapes/weapons/Turret/Turret_Legs.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Executing art/shapes/weapons/Turret/Turret_Head.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Executing art/shapes/weapons/Turret/TP_Turret.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts
- Executing art/shapes/weapons/Turret/FP_Turret.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts
- Executing art/datablocks/teleporter.cs.
- Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Executing art/datablocks/player.cs.
- Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
- Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
- Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
- Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
- Executing art/shapes/actors/Soldier/soldier_rigged.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
- Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
- Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
- Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
- Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
- Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
- Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
- Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
- Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
- Executing art/datablocks/aiPlayer.cs.
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- Executing art/datablocks/vehicles/cheetahCar.cs.
- Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
- Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
- Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
- Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
- Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
- Executing art/shapes/Cheetah/Cheetah_Turret.cs.
- Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Turret.cached.dts
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing art/shapes/Cheetah/wheel.cs.
- Loaded cached Collada shape from art/shapes/Cheetah/wheel.cached.dts
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing art/shapes/Cheetah/wheelBack.cs.
- Loaded cached Collada shape from art/shapes/Cheetah/wheelBack.cached.dts
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- Executing art/shapes/Cheetah/Cheetah_Body.cs.
- Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Body.cached.dts
- Executing scripts/server/scriptExec.cs.
- Executing scripts/server/camera.cs.
- Executing scripts/server/triggers.cs.
- Executing scripts/server/rigidShape.cs.
- Executing scripts/server/inventory.cs.
- Executing scripts/server/shapeBase.cs.
- Executing scripts/server/item.cs.
- Executing scripts/server/health.cs.
- Executing scripts/server/projectile.cs.
- Executing scripts/server/radiusDamage.cs.
- Executing scripts/server/teleporter.cs.
- Executing scripts/server/particles.cs.
- Executing scripts/server/particles/callbackExample.cs.
- Executing scripts/server/weapon.cs.
- Executing scripts/server/proximityMine.cs.
- Executing scripts/server/player.cs.
- Executing scripts/server/aiPlayer.cs.
- Executing scripts/server/vehicle.cs.
- Executing scripts/server/vehicleWheeled.cs.
- Executing scripts/server/cheetah.cs.
- Executing scripts/server/turret.cs.
- Executing scripts/server/gameCore.cs.
- Executing scripts/server/gameDM.cs.
- Executing scripts/server/logickingMechanics/logickingMechanics.cs.
- Executing scripts/server/logickingMechanics/gameObjectCategories.cs.
- Executing scripts/server/logickingMechanics/player.cs.
- Executing scripts/server/logickingMechanics/packages.cs.
- Executing scripts/server/logickingMechanics/camera.cs.
- Executing scripts/server/logickingMechanics/helpers.cs.
- Executing scripts/server/logickingMechanics/breakable.cs.
- Executing scripts/server/logickingMechanics/usable.cs.
- Executing scripts/server/logickingMechanics/openable.cs.
- Executing scripts/server/logickingMechanics/door.cs.
- Executing scripts/server/logickingMechanics/locker.cs.
- Executing scripts/server/logickingMechanics/switcher.cs.
- Executing scripts/server/logickingMechanics/aiTeamsList.cs.
- Executing scripts/server/logickingMechanics/aiBot.cs.
- Executing scripts/server/logickingMechanics/aiTeams.cs.
- ArrayObject Listing:
- Index Key Value
- 0 [] => 1051934
- 1 [bots] => 1051935
- 2 [players] => 1051936
- Executing scripts/server/logickingMechanics/eventTrigger.cs.
- Executing scripts/server/logickingMechanics/damageTrigger.cs.
- Executing scripts/server/logickingMechanics/counter.cs.
- Executing scripts/server/logickingMechanics/soundPlayer.cs.
- Executing scripts/server/logickingMechanics/invisibleWall.cs.
- Executing scripts/server/logickingMechanics/inventoryItem.cs.
- Executing scripts/server/logickingMechanics/switcher.cs.
- Executing scripts/server/logickingMechanics/cutScene.cs.
- Executing scripts/server/logickingMechanics/path.cs.
- Executing scripts/server/logickingMechanics/physicsBody.cs.
- Executing scripts/server/logickingMechanics/ragDoll.cs.
- Executing scripts/server/logickingMechanics/sampleObjects/barrels.cs.
- Loading SFX: art/sound/steel_barrel_burn (1 channels, 44 kHz, 4.10 sec, 353 kb)
- Loading SFX: art/sound/explosion_mono_01 (1 channels, 44 kHz, 1.38 sec, 118 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/doors.cs.
- Loading SFX: art/sound/GarageDoorOpens (1 channels, 44 kHz, 3.66 sec, 315 kb)
- Loading SFX: art/sound/doorSmallOpen (1 channels, 44 kHz, 1.50 sec, 129 kb)
- Loading SFX: art/sound/doorSmallClose (1 channels, 44 kHz, 1.50 sec, 129 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/lockers.cs.
- Loading SFX: art/sound/garageLockerOpen (1 channels, 44 kHz, 0.95 sec, 82 kb)
- Loading SFX: art/sound/garageLockerClose (1 channels, 44 kHz, 0.96 sec, 82 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/siren.cs.
- Loading SFX: art/sound/alarmSiren (1 channels, 44 kHz, 10.85 sec, 934 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/health.cs.
- Loading SFX: art/sound/itemTake (1 channels, 44 kHz, 0.43 sec, 36 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/keys.cs.
- Loading SFX: art/sound/itemTake (1 channels, 44 kHz, 0.43 sec, 36 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/sparks.cs.
- Executing scripts/server/logickingMechanics/sampleObjects/switchers.cs.
- Loading SFX: art/sound/switcher (1 channels, 44 kHz, 1.13 sec, 97 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/rigidBodies.cs.
- Loading SFX: art/sound/physics/boxFall0 (1 channels, 22 kHz, 0.77 sec, 33 kb)
- Loading SFX: art/sound/physics/boxFall1 (1 channels, 22 kHz, 0.47 sec, 20 kb)
- Loading SFX: art/sound/physics/boxFall2 (1 channels, 22 kHz, 0.49 sec, 21 kb)
- Loading SFX: art/sound/physics/stoneRoll (1 channels, 44 kHz, 0.64 sec, 55 kb)
- Loading SFX: art/sound/physics/barrelFall0 (1 channels, 22 kHz, 1.07 sec, 45 kb)
- Loading SFX: art/sound/physics/barrelFall1 (1 channels, 22 kHz, 0.73 sec, 31 kb)
- Loading SFX: art/sound/physics/barrelFall1 (1 channels, 22 kHz, 0.73 sec, 31 kb)
- Loading SFX: art/sound/physics/wheelFall0 (1 channels, 22 kHz, 0.32 sec, 13 kb)
- Loading SFX: art/sound/physics/wheelFall1 (1 channels, 22 kHz, 0.32 sec, 13 kb)
- Loading SFX: art/sound/physics/wheelFall2 (1 channels, 22 kHz, 0.34 sec, 14 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/rigidBodiesTest.cs.
- Executing scripts/server/logickingMechanics/sampleObjects/ragDolls.cs.
- Loading SFX: art/sound/physics/bodyFall (1 channels, 44 kHz, 0.56 sec, 48 kb)
- Executing scripts/server/logickingMechanics/sampleObjects/ragDollsBullet.cs.
- Executing scripts/server/logickingMechanics/sampleObjects/softBodies.cs.
- Executing scripts/server/logickingMechanics/sampleObjects/blasterGun.cs.
- Loading SFX: art/sound/crossbow_reload (1 channels, 22 kHz, 0.80 sec, 34 kb)
- Loading SFX: art/sound/laser02 (1 channels, 44 kHz, 0.52 sec, 44 kb)
- Loading SFX: art/sound/laser01 (1 channels, 44 kHz, 0.42 sec, 35 kb)
- Loading SFX: art/sound/crossbow_firing_empty (1 channels, 22 kHz, 0.38 sec, 16 kb)
- Loading SFX: art/sound/laserHit01 (1 channels, 44 kHz, 0.27 sec, 23 kb)
- Error: cannot change namespace parent linkage of WeaponImage from ShapeBaseImageData to BlasterGunImage.
- Executing scripts/server/prefabsExt.cs.
- *** LOADING MISSION: levels/Empty Terrain.mis
- *** Stage 1 load
- *** Stage 2 load
- Executing levels/Empty Terrain.mis.
- precompile size mismatch, precompile: 862 compile: 864
- ===== Creating Static Terrain =====
- Game -> activatePackages
- *** Mission loaded
- Connect request from:
- Connection established 1051948
- Bullet Physics parallel threads: [2]
- CADD: 1051949 local
- *** Sending mission load to client: levels/Empty Terrain.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadDescripition to index: 3
- Mapping string: MsgLoadInfoDone to index: 4
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: levels/Empty Terrain.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- Executing core/scripts/client/postFx/default.postfxpreset.cs.
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- WARNING: (art/lights/lensFlareSheet0) texture size = 1280x1024
- Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts
- d:/My Projects/gridengine/Templates/Full/game/shaders/procedural/87b5194bea8332b_P.hlsl(74,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
- Loaded cached Collada shape from art/shapes/weapons/shared/RifleShell.cached.dts
- d:/My Projects/gridengine/Templates/Full/game/shaders/procedural/a70d2393bdd03807_P.hlsl(82,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
- d:/My Projects/gridengine/Templates/Full/game/shaders/procedural/4b510a1158aea3c6_P.hlsl(82,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
- ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
- [MaterialList::mapMaterials] Unable to find material for texture: gun_ID5_cameyething
- [MaterialList::mapMaterials] Unable to find material for texture: gun_ID3_clip
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- ===== Creating Static Terrain =====
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 7
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- Failed to create resource: [levels/Empty Terrain.mis.decals]
- *** Phase 3: Mission Lighting
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: MissionStart to index: 8
- Mapping string: SyncClock to index: 9
- Mapping string: RefreshWeaponHud to index: 10
- Mapping string: SetAmmoAmountHud to index: 11
- Mapping string: ryder.png to index: 12
- Mapping string: MsgClientJoin to index: 13
- Mapping string: Welcome to the Torque demo app %1. to index: 14
- Mapping string: Visitor to index: 15
- *** Initial Control Object
- WARNING: (art/gui/weaponHud/ryder) texture size = 160x60
- WARNING: (core/art/gui/images/chatHudBorderArray) texture size = 42x42
- Activating DirectInput...
- WARNING: (core/art/gui/images/scrollBar) texture size = 42x162
- *** Control Object Changed
- Mapping string: base DarkBlue DarkGreen LightGreen Orange Red Teal Violet Yellow to index: 16
- GFXD3D9Shader::_compileShader - Unsupported shader file type 'shaders/common/postFx/gl/postFxV.glsl'.
- 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\XInput1_4.dll'. Cannot find or open the PDB file.
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- The thread 0x4884 has exited with code 0 (0x0).
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- WARNING: (core/art/gui/images/textEdit) texture size = 15x15
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
- The thread 0x39d0 has exited with code 0 (0x0).
- The thread 0x36c0 has exited with code 0 (0x0).
- Activating DirectInput...
- Window focus status changed: focus: 1
- Window focus status changed: focus: 0
- Using background sleep time: 200
- DirectInput deactivated.
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