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torque_debug_win64_build

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Jun 2nd, 2013
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  1. 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\Full_DEBUG.exe'. Symbols loaded.
  2. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. Cannot find or open the PDB file.
  3. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. Cannot find or open the PDB file.
  4. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Cannot find or open the PDB file.
  5. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\apphelp.dll'. Cannot find or open the PDB file.
  6. SHIMVIEW: ShimInfo(Complete)
  7. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\apppatch\apppatch64\AcGenral.dll'. Cannot find or open the PDB file.
  8. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcrt.dll'. Cannot find or open the PDB file.
  9. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\sspicli.dll'. Cannot find or open the PDB file.
  10. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\shlwapi.dll'. Cannot find or open the PDB file.
  11. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\user32.dll'. Cannot find or open the PDB file.
  12. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ole32.dll'. Cannot find or open the PDB file.
  13. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\shell32.dll'. Cannot find or open the PDB file.
  14. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\userenv.dll'. Cannot find or open the PDB file.
  15. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\advapi32.dll'. Cannot find or open the PDB file.
  16. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\mpr.dll'. Cannot find or open the PDB file.
  17. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\rpcrt4.dll'. Cannot find or open the PDB file.
  18. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\gdi32.dll'. Cannot find or open the PDB file.
  19. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\combase.dll'. Cannot find or open the PDB file.
  20. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\sechost.dll'. Cannot find or open the PDB file.
  21. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\profapi.dll'. Cannot find or open the PDB file.
  22. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\imm32.dll'. Cannot find or open the PDB file.
  23. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msctf.dll'. Cannot find or open the PDB file.
  24. 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\Full_DEBUG.dll'. Symbols loaded.
  25. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\X3DAudio1_7.dll'. Cannot find or open the PDB file.
  26. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\comdlg32.dll'. Cannot find or open the PDB file.
  27. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winmm.dll'. Cannot find or open the PDB file.
  28. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wsock32.dll'. Cannot find or open the PDB file.
  29. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d9.dll'. Cannot find or open the PDB file.
  30. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\D3DX9_43.dll'. Cannot find or open the PDB file.
  31. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\oleaut32.dll'. Cannot find or open the PDB file.
  32. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\setupapi.dll'. Cannot find or open the PDB file.
  33. 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\Leapd.dll'. Cannot find or open the PDB file.
  34. 'Full_DEBUG.exe' (Win32): Loaded 'D:\My Projects\gridengine\Templates\Full\game\libcurl.dll'. Module was built without symbols.
  35. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxgi.dll'. Cannot find or open the PDB file.
  36. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\comctl32.dll'. Cannot find or open the PDB file.
  37. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winmmbase.dll'. Cannot find or open the PDB file.
  38. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ws2_32.dll'. Cannot find or open the PDB file.
  39. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\version.dll'. Cannot find or open the PDB file.
  40. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dwmapi.dll'. Cannot find or open the PDB file.
  41. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cfgmgr32.dll'. Cannot find or open the PDB file.
  42. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\devobj.dll'. Cannot find or open the PDB file.
  43. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcp100d.dll'. Cannot find or open the PDB file.
  44. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcr100d.dll'. Cannot find or open the PDB file.
  45. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Wldap32.dll'. Cannot find or open the PDB file.
  46. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msvcr110.dll'. Symbols loaded.
  47. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\nsi.dll'. Cannot find or open the PDB file.
  48. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\SHCore.dll'. Cannot find or open the PDB file.
  49. Input Init:
  50. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\XInput9_1_0.dll'. Cannot find or open the PDB file.
  51. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dinput8.dll'. Cannot find or open the PDB file.
  52. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\hid.dll'. Cannot find or open the PDB file.
  53. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wintrust.dll'. Cannot find or open the PDB file.
  54. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\crypt32.dll'. Cannot find or open the PDB file.
  55. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msasn1.dll'. Cannot find or open the PDB file.
  56. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\uxtheme.dll'. Cannot find or open the PDB file.
  57. keyboard0 input device created.
  58. mouse0 input device created.
  59. joystick0 input device created.
  60. DirectInput enabled.
  61.  
  62. Done
  63. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cryptbase.dll'. Cannot find or open the PDB file.
  64. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\bcryptprimitives.dll'. Cannot find or open the PDB file.
  65. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\clbcatq.dll'. Cannot find or open the PDB file.
  66. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\XAudioD2_7.dll'. Cannot find or open the PDB file.
  67. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\MMDevAPI.dll'. Cannot find or open the PDB file.
  68. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\OpenAL32.dll'. Cannot find or open the PDB file.
  69. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wdmaud.drv'. Cannot find or open the PDB file.
  70. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ksuser.dll'. Cannot find or open the PDB file.
  71. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\avrt.dll'. Cannot find or open the PDB file.
  72. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\AudioSes.dll'. Cannot find or open the PDB file.
  73. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\powrprof.dll'. Cannot find or open the PDB file.
  74. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.drv'. Cannot find or open the PDB file.
  75. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\msacm32.dll'. Cannot find or open the PDB file.
  76. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\midimap.dll'. Cannot find or open the PDB file.
  77. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
  78. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Cannot find or open the PDB file.
  79. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. Cannot find or open the PDB file.
  80. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dsound.dll'. Cannot find or open the PDB file.
  81. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\IPHLPAPI.DLL'
  82. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\winnsi.dll'
  83. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
  84. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wrap_oal.dll'. Cannot find or open the PDB file.
  85. The thread 0xda8 has exited with code 0 (0x0).
  86. The thread 0x3ee0 has exited with code 0 (0x0).
  87. The thread 0x3f64 has exited with code 0 (0x0).
  88. The thread 0x2690 has exited with code 0 (0x0).
  89. The thread 0x3560 has exited with code 0 (0x0).
  90. The thread 0x114c has exited with code 0 (0x0).
  91. The thread 0x58cc has exited with code 0 (0x0).
  92. The thread 0x45b4 has exited with code 0 (0x0).
  93. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\wrap_oal.dll'
  94. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
  95. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\IPHLPAPI.DLL'. Cannot find or open the PDB file.
  96. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winnsi.dll'. Cannot find or open the PDB file.
  97. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\CmdRtr64.DLL'. Cannot find or open the PDB file.
  98. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\APOMgr64.DLL'. Cannot find or open the PDB file.
  99. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\cryptsp.dll'. Cannot find or open the PDB file.
  100. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\rsaenh.dll'. Cannot find or open the PDB file.
  101. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\P17APO64.dll'. Cannot find or open the PDB file.
  102. The thread 0x35f8 has exited with code 0 (0x0).
  103. The thread 0x2460 has exited with code 0 (0x0).
  104. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
  105. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
  106. The thread 0x3d40 has exited with code 0 (0x0).
  107. The thread 0x30c0 has exited with code 0 (0x0).
  108. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
  109. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\Sens_oal.dll'. Cannot find or open the PDB file.
  110. The thread 0x261c has exited with code 0 (0x0).
  111. The thread 0x4b2c has exited with code 0 (0x0).
  112. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\Sens_oal.dll'
  113. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wrap_oal.dll'. Cannot find or open the PDB file.
  114. The thread 0x3a34 has exited with code 0 (0x0).
  115. The thread 0x3308 has exited with code 0 (0x0).
  116. The thread 0x4d24 has exited with code 0 (0x0).
  117. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\wrap_oal.dll'
  118. SFXFMODProvider - Could not locate 'fmodex.dll' or 'fmodexp.dll' - FMOD not available.
  119. The thread 0x2394 has exited with code 0 (0x0).
  120. The thread 0xea8 has exited with code 0 (0x0).
  121. The thread 0x3ad4 has exited with code 0 (0x0).
  122. The thread 0x1f80 has exited with code 0 (0x0).
  123. The thread 0xd5c has exited with code 0 (0x0).
  124. The thread 0x21f0 has exited with code 0 (0x0).
  125. The thread 0x41f4 has exited with code 0 (0x0).
  126. The thread 0x33f0 has exited with code 0 (0x0).
  127. Oculus VR Device Init:
  128. OVR::DeviceManager - initialized.
  129. OVR::DeviceManagerThread - running (ThreadId=0x2AF8).
  130. Could not enumerate a HMD device. Simulating a HMD.
  131. HMD simulated: Oculus Rift DK1-SLA1 by Oculus VR [v0]
  132. Sensor simulated: Tracker DK by Oculus VR, Inc. [v0] 000000000000
  133.  
  134. Leap Motion library loaded.
  135.  
  136. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\mswsock.dll'. Cannot find or open the PDB file.
  137. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dnsapi.dll'. Cannot find or open the PDB file.
  138. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\FWPUCLNT.DLL'. Cannot find or open the PDB file.
  139. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\rasadhlp.dll'. Cannot find or open the PDB file.
  140. GFX Init:
  141. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\aticfx64.dll'. Cannot find or open the PDB file.
  142. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiu9p64.dll'. Cannot find or open the PDB file.
  143. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
  144. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
  145. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd6a.dll'
  146. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd64.dll'
  147. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
  148. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
  149. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd6a.dll'
  150. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd64.dll'
  151. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\aticfx64.dll'
  152. Direct 3D (version 9.x) device found
  153. Direct 3D (version 9.x) device found
  154. Null device found
  155.  
  156. DebugDrawer Enabled!
  157. Executing core/parseArgs.cs.
  158. --------- Loading DIRS ---------
  159. Executing levels/main.cs.
  160. Executing art/main.cs.
  161. Executing scripts/main.cs.
  162. Executing core/main.cs.
  163. CompileLanguage - file scripts/english.txt not found
  164. Missing file: scripts/languageMap.cs!
  165. Executing tools/main.cs.
  166.  
  167. --------- Parsing Arguments ---------
  168. Executing scripts/client/defaults.cs.
  169. Executing core/scripts/client/defaults.cs.
  170. Executing scripts/server/defaults.cs.
  171. Executing core/scripts/server/defaults.cs.
  172. Executing scripts/server/logickingMechanics/physics.cs.
  173. Executing core/scripts/client/core.cs.
  174. Executing core/scripts/client/audio.cs.
  175. Executing core/scripts/client/canvas.cs.
  176. Executing core/scripts/client/cursor.cs.
  177. Executing core/scripts/client/persistenceManagerTest.cs.
  178. Executing core/art/gui/profiles.cs.
  179. Executing core/scripts/gui/cursors.cs.
  180. Executing core/scripts/client/audioEnvironments.cs.
  181. Executing core/scripts/client/audioDescriptions.cs.
  182. Executing core/scripts/client/audioStates.cs.
  183. Executing core/scripts/client/audioAmbiences.cs.
  184. Executing core/scripts/client/oculusVR.cs.
  185. Binding server port to default IP
  186. UDP initialized on port 0
  187. Attempting to create GFX device: ATI Radeon HD 4800 Series (D3D9) [\\.\DISPLAY1]
  188. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\aticfx64.dll'. Cannot find or open the PDB file.
  189. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
  190. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
  191. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd6a.dll'
  192. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atiumd64.dll'
  193. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd64.dll'. Cannot find or open the PDB file.
  194. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiumd6a.dll'. Cannot find or open the PDB file.
  195. Device created, setting adapter and enumerating modes
  196. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\D3DCompiler_43.dll'. Cannot find or open the PDB file.
  197. Cur. D3DDevice ref count=2
  198. Pix version detected: 3.000000
  199. Vert version detected: 3.000000
  200. Maximum number of simultaneous samplers: 16
  201. Number of simultaneous render targets: 4
  202. Hardware occlusion query detected: Yes
  203. Using Direct3D9Ex: Yes
  204. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxgidebug.dll'. Cannot find or open the PDB file.
  205. WMIVideoInfo: DXGI initialized
  206. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dxdiagn.dll'. Cannot find or open the PDB file.
  207. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d11.dll'. Cannot find or open the PDB file.
  208. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbem\wbemprox.dll'. Cannot find or open the PDB file.
  209. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbemcomn.dll'. Cannot find or open the PDB file.
  210. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbem\wbemsvc.dll'. Cannot find or open the PDB file.
  211. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\wbem\fastprox.dll'. Cannot find or open the PDB file.
  212. WMIVideoInfo: DxDiag initialized
  213. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\winbrand.dll'. Cannot find or open the PDB file.
  214. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\psapi.dll'. Cannot find or open the PDB file.
  215. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\psapi.dll'
  216. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atiuxp64.dll'. Cannot find or open the PDB file.
  217. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  218. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  219. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  220. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  221. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  222. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  223. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  224. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  225. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  226. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  227. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  228. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  229. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  230. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  231. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  232. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  233. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  234. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  235. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  236. The thread 0x2290 has exited with code 0 (0x0).
  237. The thread 0x56c4 has exited with code 0 (0x0).
  238. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  239. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  240. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  241. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  242. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  243. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  244. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  245. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  246. The thread 0x2e68 has exited with code 0 (0x0).
  247. The thread 0x48e4 has exited with code 0 (0x0).
  248. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  249. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
  250. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  251. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  252. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  253. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  254. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
  255. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
  256. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  257. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  258. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  259. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  260. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
  261. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
  262. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  263. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  264. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  265. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  266. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
  267. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  268. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  269. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  270. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  271. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  272. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  273. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  274. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  275. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  276. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  277. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  278. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  279. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  280. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  281. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  282. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  283. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  284. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  285. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  286. The thread 0x5004 has exited with code 0 (0x0).
  287. The thread 0x4d8c has exited with code 0 (0x0).
  288. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  289. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  290. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  291. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  292. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\atidxx64.dll'. Cannot find or open the PDB file.
  293. DXX64: Warn: Registry value too long: MainVideo_SET in SYSTEM\ControlSet001\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD
  294. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  295. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012DDE0.
  296. The thread 0x2a60 has exited with code 0 (0x0).
  297. The thread 0x3bc8 has exited with code 0 (0x0).
  298. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\atidxx64.dll'
  299. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
  300. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  301. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  302. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  303. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  304. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
  305. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
  306. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  307. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  308. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  309. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  310. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
  311. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\d3d10level9.dll'. Cannot find or open the PDB file.
  312. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  313. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  314. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  315. First-chance exception at 0x000007FE2587811C in Full_DEBUG.exe: Microsoft C++ exception: _com_error at memory location 0x000000000012CE90.
  316. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\d3d10level9.dll'
  317. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\ddraw.dll'. Cannot find or open the PDB file.
  318. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\dciman32.dll'. Cannot find or open the PDB file.
  319. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\dciman32.dll'
  320. 'Full_DEBUG.exe' (Win32): Unloaded 'C:\Windows\System32\ddraw.dll'
  321. Initializing GFXCardProfiler (D3D9)
  322. o Chipset : 'ATI Technologies Inc.'
  323. o Card : 'Radeon HD 4800'
  324. o Version : '8.17.0010.1129'
  325. - Scanning card capabilities...
  326. GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
  327. GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
  328. GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
  329. GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
  330. GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
  331. GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
  332. - Loading card profiles...
  333. - Loaded card profile core/profile/D3D9.cs
  334. - Loaded card profile core/profile/D3D9.ATITechnologiesInc.cs
  335. <input> (0): Unable to find function GFXCardProfiler::getVersion
  336. - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.cs exists
  337. - No card profile core/profile/D3D9.ATITechnologiesInc.RadeonHD4800.81700101129.cs exists
  338. Executing core/art/gui/console.gui.
  339. Executing core/art/gui/consoleVarDlg.gui.
  340. Executing core/art/gui/netGraphGui.gui.
  341. Executing core/scripts/gui/help.cs.
  342. Executing core/scripts/client/screenshot.cs.
  343. Executing core/scripts/client/scriptDoc.cs.
  344. Executing core/scripts/client/helperfuncs.cs.
  345. Executing core/scripts/client/commands.cs.
  346. Executing core/scripts/client/devHelpers.cs.
  347. Executing core/scripts/client/metrics.cs.
  348. Executing core/art/gui/FrameOverlayGui.gui.
  349. Executing core/scripts/client/recordings.cs.
  350. Executing core/scripts/client/centerPrint.cs.
  351. Executing core/art/materials.cs.
  352. Executing core/art/grids/materials.cs.
  353. Executing core/art/shapes/materials.cs.
  354. Executing core/art/skies/blank/materials.cs.
  355. Executing core/scripts/client/materials.cs.
  356. Executing core/scripts/client/commonMaterialData.cs.
  357. Executing core/scripts/client/shaders.cs.
  358. Executing core/scripts/client/materials.cs.
  359. Executing core/scripts/client/terrainBlock.cs.
  360. Executing core/scripts/client/water.cs.
  361. Executing core/scripts/client/imposter.cs.
  362. Executing core/scripts/client/scatterSky.cs.
  363. Executing core/scripts/client/clouds.cs.
  364. Executing core/scripts/client/postFx.cs.
  365. Executing core/scripts/client/postFx/chromaticLens.cs.
  366. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  367. Executing core/scripts/client/postFx/dof.cs.
  368. Executing core/scripts/client/postFx/edgeAA.cs.
  369. Executing core/scripts/client/postFx/flash.cs.
  370. Executing core/scripts/client/postFx/fog.cs.
  371. Executing core/scripts/client/postFx/fxaa.cs.
  372. Executing core/scripts/client/postFx/GammaPostFX.cs.
  373. Executing core/scripts/client/postFx/glow.cs.
  374. Executing core/scripts/client/postFx/hdr.cs.
  375. Executing core/scripts/client/postFx/lightRay.cs.
  376. Executing core/scripts/client/postFx/MLAA.cs.
  377. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
  378. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  379. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  380. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  381. Executing core/scripts/client/postFx/ssao.cs.
  382. Executing core/scripts/client/postFx/postFXManager.gui.
  383. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  384. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  385. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  386. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  387. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  388. % - PostFX Manager - Applying from preset
  389. % - PostFX Manager - PostFX enabled
  390. Executing core/scripts/client/client.cs.
  391. Executing core/scripts/server/server.cs.
  392. Executing core/scripts/gui/guiTreeViewCtrl.cs.
  393. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
  394. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
  395. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
  396. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
  397. Executing core/scripts/gui/messageBoxes/messageBoxOKCancel.ed.gui.
  398. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
  399. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
  400. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
  401. % - Initialized Core
  402.  
  403. --------- Initializing Directory: scripts ---------
  404. Executing scripts/client/init.cs.
  405. Executing scripts/server/init.cs.
  406. sfxStartup...
  407. SFXSystem::createDevice - created DirectSound device 'Speakers (SB X-Fi Xtreme Audio)'
  408. SFXDSDevice::setDistanceModel - 'linear' distance attenuation not supported by DirectSound
  409. Provider: DirectSound
  410. Device: Speakers (SB X-Fi Xtreme Audio)
  411. Hardware: No
  412. Buffers: 16
  413.  
  414. --------- Initializing Full: Server Scripts ---------
  415. Executing core/scripts/server/audio.cs.
  416. Executing core/scripts/server/message.cs.
  417. Executing core/scripts/server/commands.cs.
  418. Executing core/scripts/server/levelInfo.cs.
  419. Executing core/scripts/server/missionLoad.cs.
  420. Executing core/scripts/server/missionDownload.cs.
  421. Executing core/scripts/server/clientConnection.cs.
  422. Executing core/scripts/server/kickban.cs.
  423. Executing core/scripts/server/game.cs.
  424. Executing core/scripts/server/spawn.cs.
  425. Executing core/scripts/server/camera.cs.
  426. Executing core/scripts/server/centerPrint.cs.
  427. Executing scripts/server/commands.cs.
  428. Executing scripts/server/game.cs.
  429.  
  430. --------- Initializing Full: Client Scripts ---------
  431. Executing art/gui/defaultGameProfiles.cs.
  432. Executing art/gui/customProfiles.cs.
  433. Executing core/scripts/client/message.cs.
  434. Executing core/scripts/client/mission.cs.
  435. Executing core/scripts/client/missionDownload.cs.
  436. Executing core/scripts/client/actionMap.cs.
  437. Executing core/scripts/client/renderManager.cs.
  438. Executing core/scripts/client/lighting.cs.
  439.  
  440. --------- Initializing Lighting Systems ---------
  441. Executing core/scripts/client/lighting/advanced/init.cs.
  442. Executing core/scripts/client/lighting/advanced/shaders.cs.
  443. Executing core/scripts/client/lighting/advanced/lightViz.cs.
  444. Executing core/scripts/client/lighting/advanced/shadowViz.cs.
  445. Executing core/scripts/client/lighting/advanced/shadowViz.gui.
  446. Executing core/scripts/client/lighting/basic/init.cs.
  447. Executing core/scripts/client/lighting/basic/shadowFilter.cs.
  448. Executing core/scripts/client/lighting/shadowMaps/init.cs.
  449. Using Advanced Lighting
  450. RenderHeatMgr::_initShader - failed to locate shader ParticlesShaderData!
  451.  
  452.  
  453. --------------
  454. Attempting to set resolution to "1024 768 false 32 60 4"
  455. Accepted Mode:
  456. --Resolution : 1024 768
  457. --Full Screen : No
  458. --Bits Per Pixel : 32
  459. --Refresh Rate : 60
  460. --FSAA Level : 4
  461. --------------
  462. GFXPCD3D9Device::reset - depthstencil 381a8f8 has 2 ref's
  463. --- Resetting D3D Device ---
  464. GFXPCD3D9Device::reset - depthstencil 37fb938 has 2 ref's
  465. --- Resetting D3D Device ---
  466. Executing art/gui/defaultGameProfiles.cs.
  467. Executing art/gui/playGui.gui.
  468. Executing art/gui/chatHud.gui.
  469. Executing art/gui/playerList.gui.
  470. Executing art/gui/hudlessGui.gui.
  471. Executing art/gui/controlsHelpDlg.gui.
  472. Executing art/gui/mainMenuGui.gui.
  473. Executing art/gui/joinServerDlg.gui.
  474. Executing art/gui/endGameGui.gui.
  475. Executing art/gui/StartupGui.gui.
  476. Executing art/gui/chooseLevelDlg.gui.
  477. Executing art/gui/loadingGui.gui.
  478. Executing art/gui/optionsDlg.gui.
  479. Executing art/gui/remapDlg.gui.
  480. Executing scripts/client/playerList.cs.
  481. Executing scripts/client/chatHud.cs.
  482. Executing scripts/client/messageHud.cs.
  483. Executing scripts/gui/playGui.cs.
  484. Executing scripts/gui/startupGui.cs.
  485. Executing scripts/gui/chooseLevelDlg.cs.
  486. Executing scripts/gui/loadingGui.cs.
  487. Executing scripts/gui/optionsDlg.cs.
  488. Executing scripts/client/client.cs.
  489. Executing scripts/client/game.cs.
  490. Executing scripts/client/missionDownload.cs.
  491. Executing scripts/client/serverConnection.cs.
  492. Executing scripts/client/shaders.cs.
  493. Executing scripts/client/default.bind.cs.
  494. The thread 0x4040 has exited with code 0 (0x0).
  495. Could not create a description for binding: thumbrx
  496. Could not create a description for binding: thumbry
  497. Could not create a description for binding: thumblx
  498. Could not create a description for binding: thumbly
  499. Could not create a description for binding: btn_a
  500. Could not create a description for binding: btn_back
  501. Could not create a description for binding: dpadl
  502. Could not create a description for binding: dpadu
  503. Could not create a description for binding: dpadd
  504. Could not create a description for binding: dpadr
  505. Could not create a description for binding: btn_b
  506. Could not create a description for binding: triggerr
  507. Could not create a description for binding: triggerl
  508. Could not create a description for binding: btn_start
  509. Could not create a description for binding: btn_x
  510. Executing art/decals/materials.cs.
  511. Executing art/lights/materials.cs.
  512. Executing art/roads/materials.cs.
  513. Executing art/shapes/actors/common/materials.cs.
  514. Executing art/shapes/actors/Soldier/materials.cs.
  515. Executing art/shapes/actors/Soldier/FP/materials.cs.
  516. Executing art/shapes/barrel/materials.cs.
  517. Executing art/shapes/Broken_car/materials.cs.
  518. Executing art/shapes/Cheetah/materials.cs.
  519. Executing art/shapes/cube/materials.cs.
  520. Executing art/shapes/Doors/Big/materials.cs.
  521. Executing art/shapes/Doors/Small/materials.cs.
  522. Executing art/shapes/garage_locker/materials.cs.
  523. Executing art/shapes/health_pack/materials.cs.
  524. Executing art/shapes/items/kit/materials.cs.
  525. Executing art/shapes/lamp_overlay/materials.cs.
  526. Executing art/shapes/lasers/laser_green/materials.cs.
  527. Executing art/shapes/lasers/laser_red/materials.cs.
  528. Executing art/shapes/minilamp/materials.cs.
  529. Executing art/shapes/minilamp_white/materials.cs.
  530. Executing art/shapes/recycle_crate/materials.cs.
  531. Executing art/shapes/ShitOk/materials.cs.
  532. Executing art/shapes/sparks/materials.cs.
  533. Executing art/shapes/station/materials.cs.
  534. Executing art/shapes/steel_barrel/materials.cs.
  535. Executing art/shapes/steel_barrel_green/materials.cs.
  536. Executing art/shapes/table/materials.cs.
  537. Executing art/shapes/teleporter/materials.cs.
  538. Executing art/shapes/trees/defaulttree/materials.cs.
  539. Executing art/shapes/weapons/Grenade/materials.cs.
  540. Warning, overwriting material for: debris
  541. Executing art/shapes/weapons/Lurker/materials.cs.
  542. Executing art/shapes/weapons/ProxMine/materials.cs.
  543. Executing art/shapes/weapons/Ryder/materials.cs.
  544. Executing art/shapes/weapons/shared/materials.cs.
  545. Warning, overwriting material for: RifleShell
  546. Executing art/shapes/weapons/spaceRifle/materials.cs.
  547. Executing art/shapes/weapons/SwarmGun/materials.cs.
  548. Executing art/shapes/weapons/Turret/materials.cs.
  549. Executing art/shapes/Wheel/materials.cs.
  550. Executing art/skies/Desert_Sky/materials.cs.
  551. Executing art/skies/night/materials.cs.
  552. Executing art/terrains/materials.cs.
  553. Executing core/art/materials.cs.
  554. Executing core/art/grids/materials.cs.
  555. Executing core/art/shapes/materials.cs.
  556. Executing core/art/skies/blank/materials.cs.
  557. Executing core/scripts/client/materials.cs.
  558. Binding server port to default IP
  559. UDP initialized on port 0
  560. Executing scripts/client/audioData.cs.
  561. WARNING: (art/gui/Torque-3D-logo) texture size = 443x139
  562. WARNING: (art/gui/background) texture size = 800x600
  563. % - Initializing Tools
  564. Executing tools/gui/cursors.ed.cs.
  565. Executing tools/gui/profiles.ed.cs.
  566. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  567. Executing tools/gui/guiDialogs.ed.cs.
  568. Executing tools/gui/fileDialogBase.ed.cs.
  569. Executing tools/gui/openFileDialog.ed.cs.
  570. Executing tools/gui/saveFileDialog.ed.cs.
  571. Executing tools/gui/saveChangesMBDlg.ed.gui.
  572. Executing tools/gui/simViewDlg.ed.gui.
  573. Executing tools/gui/colorPicker.ed.gui.
  574. Executing tools/gui/materialSelector.ed.gui.
  575. Executing tools/gui/scriptEditorDlg.ed.gui.
  576. Executing tools/gui/colladaImport.ed.gui.
  577. Executing tools/gui/EditorLoadingGui.gui.
  578. Executing tools/gui/GuiEaseEditDlg.ed.gui.
  579. Executing tools/gui/GuiEaseEditDlg.ed.cs.
  580. Executing tools/gui/guiObjectInspector.ed.cs.
  581. Executing tools/gui/uvEditor.ed.gui.
  582. Executing tools/gui/objectSelection.ed.cs.
  583. Executing tools/editorClasses/main.cs.
  584. % - Initializing Tools Base
  585. Executing tools/editorClasses/scripts/fileLoader.ed.cs.
  586. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
  587. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  588. Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
  589. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
  590. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
  591. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
  592. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
  593. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
  594. Executing tools/editorClasses/scripts/expandos.ed.cs.
  595. Executing tools/editorClasses/scripts/utility.ed.cs.
  596. Executing tools/editorClasses/scripts/contextPopup.ed.cs.
  597. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
  598. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
  599. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
  600. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
  601. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
  602. Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
  603. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
  604. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
  605. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
  606. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
  607. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
  608. Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
  609. Executing tools/base/main.cs.
  610. % - Initializing Base Editor
  611. Compiling tools/base/canvas/baseCanvas.ed.cs...
  612. Executing tools/base/canvas/baseCanvas.ed.cs.
  613. Compiling tools/base/menuBar/baseMenu.ed.cs...
  614. Compiling tools/base/menuBar/fileMenu.ed.cs...
  615. Compiling tools/base/menuBar/menuBuilder.ed.cs...
  616. Executing tools/base/menuBar/baseMenu.ed.cs.
  617. Executing tools/base/menuBar/fileMenu.ed.cs.
  618. Executing tools/base/menuBar/menuBuilder.ed.cs.
  619. Compiling tools/base/utils/inspector.ed.cs...
  620. Compiling tools/base/utils/objectNameValidation.ed.cs...
  621. Compiling tools/base/utils/swatchButtons.ed.cs...
  622. Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
  623. Compiling tools/base/utils/undoActions.ed.cs...
  624. Executing tools/base/utils/inspector.ed.cs.
  625. Executing tools/base/utils/objectNameValidation.ed.cs.
  626. Executing tools/base/utils/swatchButtons.ed.cs.
  627. Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
  628. Executing tools/base/utils/undoActions.ed.cs.
  629. Executing tools/worldEditor/main.cs.
  630. % - Initializing World Editor
  631. Executing tools/worldEditor/gui/profiles.ed.cs.
  632. Executing tools/worldEditor/scripts/cursors.ed.cs.
  633. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
  634. Executing tools/worldEditor/gui/genericPromptDialog.ed.gui.
  635. Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
  636. Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
  637. Executing tools/worldEditor/gui/EditorGui.ed.gui.
  638. WARNING: (tools/worldEditor/images/LockedHandle) texture size = 10x12
  639. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
  640. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
  641. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
  642. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
  643. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
  644. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
  645. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
  646. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
  647. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
  648. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
  649. Executing tools/worldEditor/scripts/menus.ed.cs.
  650. Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
  651. Executing tools/worldEditor/scripts/editor.ed.cs.
  652. Executing tools/worldEditor/scripts/editor.bind.ed.cs.
  653. Executing tools/worldEditor/scripts/undoManager.ed.cs.
  654. Executing tools/worldEditor/scripts/lighting.ed.cs.
  655. Executing tools/worldEditor/scripts/EditorGui.ed.cs.
  656. Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
  657. Executing tools/worldEditor/scripts/editorRender.ed.cs.
  658. Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
  659. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
  660. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
  661. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
  662. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
  663. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
  664. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
  665. Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
  666. Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
  667. Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
  668. Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
  669. Executing tools/worldEditor/scripts/editors/creator.ed.cs.
  670. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
  671. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
  672. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
  673. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
  674. Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
  675. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
  676. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
  677. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
  678. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
  679. Executing tools/convexEditor/main.cs.
  680. % - Initializing Sketch Tool
  681. Executing tools/convexEditor/convexEditor.cs.
  682. Executing tools/convexEditor/convexEditorGui.gui.
  683. Executing tools/convexEditor/convexEditorToolbar.ed.gui.
  684. Executing tools/convexEditor/convexEditorGui.cs.
  685. Executing tools/datablockEditor/main.cs.
  686. - Initializing Datablock Editor
  687. Executing tools/datablockEditor/datablockEditor.cs.
  688. Executing tools/datablockEditor/datablockEditorUndo.cs.
  689. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
  690. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
  691. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
  692. Executing tools/debugger/main.cs.
  693. % - Initializing Debugger
  694. Executing tools/debugger/Scripts/debugger.ed.cs.
  695. Executing tools/debugger/Gui/breakConditionDlg.ed.gui.
  696. Executing tools/debugger/Gui/connectDlg.ed.gui.
  697. Executing tools/debugger/Gui/editWatchDlg.ed.gui.
  698. Executing tools/debugger/Gui/findDlg.ed.gui.
  699. Executing tools/debugger/Gui/debugger.ed.gui.
  700. Executing tools/debugger/Gui/watchDlg.ed.gui.
  701. Executing tools/decalEditor/main.cs.
  702. % - Initializing Decal Editor
  703. Executing tools/decalEditor/decalEditor.cs.
  704. Executing tools/decalEditor/decalEditorGui.gui.
  705. WARNING: (tools/editorclasses/gui/images/rollout) texture size = 39x50
  706. Executing tools/decalEditor/decalEditorGui.cs.
  707. Executing tools/decalEditor/decalEditorActions.cs.
  708. Executing tools/forestEditor/main.cs.
  709. % - Initializing Forest Editor
  710. Executing tools/forestEditor/forestEditor.cs.
  711. Executing tools/forestEditor/forestEditorGui.gui.
  712. Executing tools/forestEditor/forestEditToolbar.ed.gui.
  713. Executing tools/forestEditor/forestEditorGui.cs.
  714. Executing tools/forestEditor/tools.cs.
  715. Executing tools/guiEditor/main.cs.
  716. % - Initializing Gui Editor
  717. Executing tools/guiEditor/gui/guiEditor.ed.gui.
  718. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
  719. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
  720. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
  721. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
  722. Executing tools/guiEditor/scripts/guiEditor.ed.cs.
  723. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
  724. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
  725. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
  726. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
  727. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
  728. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
  729. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
  730. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
  731. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
  732. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
  733. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
  734. Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
  735. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
  736. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
  737. Executing tools/logickingEditor/main.cs.
  738. Executing tools/logickingEditor/scripts/init.cs.
  739. Executing tools/logickingEditor/scripts/logickingEditor.bind.cs.
  740. Executing tools/logickingEditor/scripts/templateUtilities.cs.
  741. Executing tools/logickingEditor/scripts/controls.cs.
  742. Executing tools/logickingEditor/gui/profiles.cs.
  743. Executing tools/logickingEditor/gui/logickingEditor.ed.gui.
  744. Executing tools/logickingEditor/gui/logickingEditorFieldEditor.ed.gui.
  745. Executing tools/logickingEditor/gui/logickingEditorFieldInspector.ed.gui.
  746. Executing tools/logickingEditor/gui/logickingEditorObjectsList.ed.gui.
  747. Executing tools/logickingEditor/gui/logickingEditorTemplatesList.ed.gui.
  748. Executing tools/logickingEditor/scripts/logickingEditor.ed.cs.
  749. Executing tools/logickingEditor/scripts/objectsList.ed.cs.
  750. Executing tools/logickingEditor/scripts/fieldsEditor.cs.
  751. Executing tools/logickingEditor/scripts/templatesList.cs.
  752. Executing tools/logickingEditor/gui/about.ed.gui.
  753. Executing tools/logickingEditor/gui/settings.ed.gui.
  754. Executing tools/materialEditor/main.cs.
  755. % - Initializing Material Editor
  756. Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
  757. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
  758. Executing tools/materialEditor/scripts/materialEditor.ed.cs.
  759. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
  760. Executing tools/meshRoadEditor/main.cs.
  761. % - Initializing Mesh Road Editor
  762. Executing tools/meshRoadEditor/meshRoadEditor.cs.
  763. Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
  764. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
  765. Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
  766. Executing tools/missionAreaEditor/main.cs.
  767. % - Initializing Mission Area Editor
  768. Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
  769. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
  770. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
  771. Executing tools/particleEditor/main.cs.
  772. % - Initializing Particle Editor
  773. Executing tools/particleEditor/ParticleEditor.ed.gui.
  774. Executing tools/particleEditor/particleEditor.ed.cs.
  775. Executing tools/particleEditor/particleEditorUndo.ed.cs.
  776. Executing tools/particleEditor/particleEmitterEditor.ed.cs.
  777. Executing tools/particleEditor/particleParticleEditor.ed.cs.
  778. Executing tools/physicsTools/main.cs.
  779. % - Initializing Physics Tools
  780. Executing tools/physicsTools/BulletSettings.gui.
  781. Executing tools/physicsTools/BulletSettings.gui.cs.
  782. Executing tools/riverEditor/main.cs.
  783. % - Initializing River Editor
  784. Executing tools/riverEditor/riverEditor.cs.
  785. Executing tools/riverEditor/riverEditorGui.gui.
  786. Executing tools/riverEditor/riverEditorToolbar.gui.
  787. Executing tools/riverEditor/riverEditorGui.cs.
  788. Executing tools/roadEditor/main.cs.
  789. - Initializing Road and Path Editor
  790. Executing tools/roadEditor/roadEditor.cs.
  791. Executing tools/roadEditor/roadEditorGui.gui.
  792. Executing tools/roadEditor/roadEditorToolbar.gui.
  793. Executing tools/roadEditor/roadEditorGui.cs.
  794. Executing tools/shapeEditor/main.cs.
  795. % - Initializing Shape Editor
  796. Executing tools/shapeEditor/gui/Profiles.ed.cs.
  797. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
  798. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
  799. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
  800. Executing tools/shapeEditor/gui/shapeEditorToolbar.ed.gui.
  801. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
  802. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
  803. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
  804. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
  805. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
  806. Engine initialized...
  807. Started up in 16.54 seconds...
  808. Window focus status changed: focus: 1
  809. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  810. WARNING: (core/art/gui/images/selector-button) texture size = 39x192
  811. WARNING: (art/gui/no-preview) texture size = 400x300
  812. WARNING: (core/art/gui/images/checkbox) texture size = 13x84
  813. WARNING: (art/gui/previous-button_n) texture size = 11x81
  814. WARNING: (art/gui/previous-button_h) texture size = 11x81
  815. WARNING: (art/gui/previous-button_d) texture size = 11x81
  816. WARNING: (art/gui/next-button_n) texture size = 11x81
  817. WARNING: (art/gui/next-button_h) texture size = 11x81
  818. WARNING: (art/gui/next-button_d) texture size = 11x81
  819. WARNING: (core/art/gui/images/window) texture size = 64x118
  820. WARNING: (levels/Empty Room_preview) texture size = 400x300
  821. WARNING: (levels/Empty Terrain_preview) texture size = 400x300
  822. WARNING: (levels/navtest_preview) texture size = 400x300
  823. WARNING: (levels/terrainnav_preview) texture size = 400x300
  824. WARNING: (core/art/gui/images/loadingbar) texture size = 70x25
  825. Exporting server prefs...
  826. Executing core/art/datablocks/datablockExec.cs.
  827. Executing core/art/datablocks/camera.cs.
  828. Executing core/art/datablocks/markers.cs.
  829. Executing core/art/datablocks/defaultparticle.cs.
  830. Executing core/art/datablocks/graphExampleTemplates.cs.
  831. Executing core/art/datablocks/meshExampleTemplates.cs.
  832. Bullet Physics parallel threads: [2]
  833. Executing art/particles/managedParticleData.cs.
  834. Executing art/particles/managedParticleEmitterData.cs.
  835. Executing art/decals/managedDecalData.cs.
  836. Executing art/datablocks/managedDatablocks.cs.
  837. Executing art/forest/managedItemData.cs.
  838. Executing art/datablocks/datablockExec.cs.
  839. Executing art/datablocks/audioProfiles.cs.
  840. Executing art/datablocks/lights.cs.
  841. Executing art/datablocks/particles.cs.
  842. Executing art/datablocks/environment.cs.
  843. Executing art/datablocks/triggers.cs.
  844. Executing art/datablocks/rigidShape.cs.
  845. Executing art/datablocks/health.cs.
  846. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  847. Executing art/datablocks/weapon.cs.
  848. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  849. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  850. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  851. Executing art/datablocks/weapons/grenadefx.cs.
  852. Loading SFX: art/sound/CT_fx/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  853. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  854. Executing art/datablocks/weapons/rocketfx.cs.
  855. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  856. Executing art/datablocks/weapons/Lurker.cs.
  857. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  858. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  859. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  860. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  861. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  862. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  863. Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  864. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  865. Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  866. Executing art/datablocks/weapons/Ryder.cs.
  867. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  868. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  869. Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  870. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  871. Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  872. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  873. Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  874. Executing art/datablocks/weapons/ProxMine.cs.
  875. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  876. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  877. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  878. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  879. Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  880. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  881. Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  882. Executing art/datablocks/weapons/Turret.cs.
  883. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  884. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  885. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  886. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  887. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  888. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts
  889. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  890. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  891. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts
  892. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  893. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  894. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  895. Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts
  896. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  897. Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts
  898. Executing art/datablocks/teleporter.cs.
  899. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  900. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  901. Executing art/datablocks/player.cs.
  902. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  903. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  904. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  905. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  906. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  907. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  908. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  909. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  910. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  911. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  912. Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts
  913. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  914. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  915. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  916. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  917. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  918. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  919. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  920. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  921. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  922. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  923. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  924. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  925. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  926. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  927. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  928. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  929. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  930. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  931. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  932. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  933. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  934. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  935. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  936. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  937. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  938. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  939. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  940. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  941. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  942. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  943. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  944. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  945. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  946. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  947. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  948. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  949. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  950. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  951. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  952. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  953. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  954. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  955. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  956. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  957. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  958. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  959. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  960. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  961. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  962. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  963. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  964. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  965. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  966. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  967. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  968. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  969. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  970. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  971. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  972. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  973. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  974. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  975. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  976. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  977. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  978. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  979. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  980. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  981. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  982. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  983. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  984. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  985. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  986. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  987. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  988. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  989. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  990. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  991. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  992. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  993. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  994. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  995. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  996. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  997. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  998. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  999. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  1000. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  1001. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  1002. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  1003. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  1004. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  1005. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  1006. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  1007. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  1008. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  1009. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  1010. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  1011. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  1012. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  1013. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  1014. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  1015. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  1016. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  1017. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  1018. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  1019. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  1020. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  1021. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  1022. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  1023. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  1024. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  1025. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  1026. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  1027. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  1028. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  1029. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  1030. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  1031. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  1032. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  1033. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  1034. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  1035. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  1036. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  1037. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  1038. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  1039. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  1040. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  1041. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  1042. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  1043. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  1044. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  1045. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  1046. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  1047. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  1048. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  1049. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  1050. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  1051. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  1052. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  1053. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  1054. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  1055. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  1056. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  1057. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  1058. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  1059. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  1060. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  1061. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  1062. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  1063. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  1064. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  1065. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  1066. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  1067. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  1068. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  1069. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  1070. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  1071. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  1072. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  1073. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  1074. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  1075. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  1076. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  1077. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  1078. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  1079. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  1080. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  1081. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  1082. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  1083. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  1084. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  1085. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  1086. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  1087. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  1088. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  1089. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  1090. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  1091. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  1092. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  1093. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  1094. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  1095. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  1096. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  1097. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  1098. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
  1099. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  1100. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  1101. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  1102. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  1103. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  1104. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
  1105. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  1106. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  1107. Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  1108. Executing art/datablocks/aiPlayer.cs.
  1109. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  1110. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
  1111. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  1112. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  1113. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  1114. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  1115. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  1116. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
  1117. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  1118. Executing art/datablocks/vehicles/cheetahCar.cs.
  1119. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  1120. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  1121. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  1122. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  1123. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  1124. Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  1125. Executing art/shapes/Cheetah/Cheetah_Turret.cs.
  1126. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Turret.cached.dts
  1127. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1128. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1129. Executing art/shapes/Cheetah/wheel.cs.
  1130. Loaded cached Collada shape from art/shapes/Cheetah/wheel.cached.dts
  1131. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1132. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1133. Executing art/shapes/Cheetah/wheelBack.cs.
  1134. Loaded cached Collada shape from art/shapes/Cheetah/wheelBack.cached.dts
  1135. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1136. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1137. Executing art/shapes/Cheetah/Cheetah_Body.cs.
  1138. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Body.cached.dts
  1139. Executing scripts/server/scriptExec.cs.
  1140. Executing scripts/server/camera.cs.
  1141. Executing scripts/server/triggers.cs.
  1142. Executing scripts/server/rigidShape.cs.
  1143. Executing scripts/server/inventory.cs.
  1144. Executing scripts/server/shapeBase.cs.
  1145. Executing scripts/server/item.cs.
  1146. Executing scripts/server/health.cs.
  1147. Executing scripts/server/projectile.cs.
  1148. Executing scripts/server/radiusDamage.cs.
  1149. Executing scripts/server/teleporter.cs.
  1150. Executing scripts/server/particles.cs.
  1151. Executing scripts/server/particles/callbackExample.cs.
  1152. Executing scripts/server/weapon.cs.
  1153. Executing scripts/server/proximityMine.cs.
  1154. Executing scripts/server/player.cs.
  1155. Executing scripts/server/aiPlayer.cs.
  1156. Executing scripts/server/vehicle.cs.
  1157. Executing scripts/server/vehicleWheeled.cs.
  1158. Executing scripts/server/cheetah.cs.
  1159. Executing scripts/server/turret.cs.
  1160. Executing scripts/server/gameCore.cs.
  1161. Executing scripts/server/gameDM.cs.
  1162. Executing scripts/server/logickingMechanics/logickingMechanics.cs.
  1163. Executing scripts/server/logickingMechanics/gameObjectCategories.cs.
  1164. Executing scripts/server/logickingMechanics/player.cs.
  1165. Executing scripts/server/logickingMechanics/packages.cs.
  1166. Executing scripts/server/logickingMechanics/camera.cs.
  1167. Executing scripts/server/logickingMechanics/helpers.cs.
  1168. Executing scripts/server/logickingMechanics/breakable.cs.
  1169. Executing scripts/server/logickingMechanics/usable.cs.
  1170. Executing scripts/server/logickingMechanics/openable.cs.
  1171. Executing scripts/server/logickingMechanics/door.cs.
  1172. Executing scripts/server/logickingMechanics/locker.cs.
  1173. Executing scripts/server/logickingMechanics/switcher.cs.
  1174. Executing scripts/server/logickingMechanics/aiTeamsList.cs.
  1175. Executing scripts/server/logickingMechanics/aiBot.cs.
  1176. Executing scripts/server/logickingMechanics/aiTeams.cs.
  1177. ArrayObject Listing:
  1178. Index Key Value
  1179. 0 [] => 1051934
  1180. 1 [bots] => 1051935
  1181. 2 [players] => 1051936
  1182. Executing scripts/server/logickingMechanics/eventTrigger.cs.
  1183. Executing scripts/server/logickingMechanics/damageTrigger.cs.
  1184. Executing scripts/server/logickingMechanics/counter.cs.
  1185. Executing scripts/server/logickingMechanics/soundPlayer.cs.
  1186. Executing scripts/server/logickingMechanics/invisibleWall.cs.
  1187. Executing scripts/server/logickingMechanics/inventoryItem.cs.
  1188. Executing scripts/server/logickingMechanics/switcher.cs.
  1189. Executing scripts/server/logickingMechanics/cutScene.cs.
  1190. Executing scripts/server/logickingMechanics/path.cs.
  1191. Executing scripts/server/logickingMechanics/physicsBody.cs.
  1192. Executing scripts/server/logickingMechanics/ragDoll.cs.
  1193. Executing scripts/server/logickingMechanics/sampleObjects/barrels.cs.
  1194. Loading SFX: art/sound/steel_barrel_burn (1 channels, 44 kHz, 4.10 sec, 353 kb)
  1195. Loading SFX: art/sound/explosion_mono_01 (1 channels, 44 kHz, 1.38 sec, 118 kb)
  1196. Executing scripts/server/logickingMechanics/sampleObjects/doors.cs.
  1197. Loading SFX: art/sound/GarageDoorOpens (1 channels, 44 kHz, 3.66 sec, 315 kb)
  1198. Loading SFX: art/sound/doorSmallOpen (1 channels, 44 kHz, 1.50 sec, 129 kb)
  1199. Loading SFX: art/sound/doorSmallClose (1 channels, 44 kHz, 1.50 sec, 129 kb)
  1200. Executing scripts/server/logickingMechanics/sampleObjects/lockers.cs.
  1201. Loading SFX: art/sound/garageLockerOpen (1 channels, 44 kHz, 0.95 sec, 82 kb)
  1202. Loading SFX: art/sound/garageLockerClose (1 channels, 44 kHz, 0.96 sec, 82 kb)
  1203. Executing scripts/server/logickingMechanics/sampleObjects/siren.cs.
  1204. Loading SFX: art/sound/alarmSiren (1 channels, 44 kHz, 10.85 sec, 934 kb)
  1205. Executing scripts/server/logickingMechanics/sampleObjects/health.cs.
  1206. Loading SFX: art/sound/itemTake (1 channels, 44 kHz, 0.43 sec, 36 kb)
  1207. Executing scripts/server/logickingMechanics/sampleObjects/keys.cs.
  1208. Loading SFX: art/sound/itemTake (1 channels, 44 kHz, 0.43 sec, 36 kb)
  1209. Executing scripts/server/logickingMechanics/sampleObjects/sparks.cs.
  1210. Executing scripts/server/logickingMechanics/sampleObjects/switchers.cs.
  1211. Loading SFX: art/sound/switcher (1 channels, 44 kHz, 1.13 sec, 97 kb)
  1212. Executing scripts/server/logickingMechanics/sampleObjects/rigidBodies.cs.
  1213. Loading SFX: art/sound/physics/boxFall0 (1 channels, 22 kHz, 0.77 sec, 33 kb)
  1214. Loading SFX: art/sound/physics/boxFall1 (1 channels, 22 kHz, 0.47 sec, 20 kb)
  1215. Loading SFX: art/sound/physics/boxFall2 (1 channels, 22 kHz, 0.49 sec, 21 kb)
  1216. Loading SFX: art/sound/physics/stoneRoll (1 channels, 44 kHz, 0.64 sec, 55 kb)
  1217. Loading SFX: art/sound/physics/barrelFall0 (1 channels, 22 kHz, 1.07 sec, 45 kb)
  1218. Loading SFX: art/sound/physics/barrelFall1 (1 channels, 22 kHz, 0.73 sec, 31 kb)
  1219. Loading SFX: art/sound/physics/barrelFall1 (1 channels, 22 kHz, 0.73 sec, 31 kb)
  1220. Loading SFX: art/sound/physics/wheelFall0 (1 channels, 22 kHz, 0.32 sec, 13 kb)
  1221. Loading SFX: art/sound/physics/wheelFall1 (1 channels, 22 kHz, 0.32 sec, 13 kb)
  1222. Loading SFX: art/sound/physics/wheelFall2 (1 channels, 22 kHz, 0.34 sec, 14 kb)
  1223. Executing scripts/server/logickingMechanics/sampleObjects/rigidBodiesTest.cs.
  1224. Executing scripts/server/logickingMechanics/sampleObjects/ragDolls.cs.
  1225. Loading SFX: art/sound/physics/bodyFall (1 channels, 44 kHz, 0.56 sec, 48 kb)
  1226. Executing scripts/server/logickingMechanics/sampleObjects/ragDollsBullet.cs.
  1227. Executing scripts/server/logickingMechanics/sampleObjects/softBodies.cs.
  1228. Executing scripts/server/logickingMechanics/sampleObjects/blasterGun.cs.
  1229. Loading SFX: art/sound/crossbow_reload (1 channels, 22 kHz, 0.80 sec, 34 kb)
  1230. Loading SFX: art/sound/laser02 (1 channels, 44 kHz, 0.52 sec, 44 kb)
  1231. Loading SFX: art/sound/laser01 (1 channels, 44 kHz, 0.42 sec, 35 kb)
  1232. Loading SFX: art/sound/crossbow_firing_empty (1 channels, 22 kHz, 0.38 sec, 16 kb)
  1233. Loading SFX: art/sound/laserHit01 (1 channels, 44 kHz, 0.27 sec, 23 kb)
  1234. Error: cannot change namespace parent linkage of WeaponImage from ShapeBaseImageData to BlasterGunImage.
  1235. Executing scripts/server/prefabsExt.cs.
  1236. *** LOADING MISSION: levels/Empty Terrain.mis
  1237. *** Stage 1 load
  1238. *** Stage 2 load
  1239. Executing levels/Empty Terrain.mis.
  1240. precompile size mismatch, precompile: 862 compile: 864
  1241. ===== Creating Static Terrain =====
  1242. Game -> activatePackages
  1243. *** Mission loaded
  1244. Connect request from:
  1245. Connection established 1051948
  1246. Bullet Physics parallel threads: [2]
  1247. CADD: 1051949 local
  1248. *** Sending mission load to client: levels/Empty Terrain.mis
  1249. Mapping string: ServerMessage to index: 0
  1250. Mapping string: MsgConnectionError to index: 1
  1251. Mapping string: MsgLoadInfo to index: 2
  1252. Mapping string: MsgLoadDescripition to index: 3
  1253. Mapping string: MsgLoadInfoDone to index: 4
  1254. Mapping string: MissionStartPhase1 to index: 5
  1255. *** New Mission: levels/Empty Terrain.mis
  1256. *** Phase 1: Download Datablocks & Targets
  1257. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  1258. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  1259. % - PostFX Manager - Applying from preset
  1260. % - PostFX Manager - PostFX enabled
  1261. Mapping string: MissionStartPhase1Ack to index: 0
  1262. WARNING: (art/lights/lensFlareSheet0) texture size = 1280x1024
  1263. Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  1264. d:/My Projects/gridengine/Templates/Full/game/shaders/procedural/87b5194bea8332b_P.hlsl(74,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  1265. Loaded cached Collada shape from art/shapes/weapons/shared/RifleShell.cached.dts
  1266. d:/My Projects/gridengine/Templates/Full/game/shaders/procedural/a70d2393bdd03807_P.hlsl(82,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  1267. d:/My Projects/gridengine/Templates/Full/game/shaders/procedural/4b510a1158aea3c6_P.hlsl(82,21): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  1268. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  1269. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  1270. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  1271. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  1272. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  1273. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
  1274. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  1275. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  1276. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  1277. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  1278. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  1279. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
  1280. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  1281. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'side_right'!
  1282. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'turn'!
  1283. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'sprint_right'!
  1284. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'crouch_right'!
  1285. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_root'!
  1286. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_forward'!
  1287. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'prone_backward'!
  1288. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'climb'!
  1289. ..\..\..\..\..\Engine\source\T3D\player.cpp(567,0): {Warning} - PlayerData::preload - Unable to find named animation sequence 'standjump'!
  1290. [MaterialList::mapMaterials] Unable to find material for texture: gun_ID5_cameyething
  1291. [MaterialList::mapMaterials] Unable to find material for texture: gun_ID3_clip
  1292. Mapping string: MissionStartPhase2 to index: 6
  1293. *** Phase 2: Download Ghost Objects
  1294. Mapping string: MissionStartPhase2Ack to index: 1
  1295. ===== Creating Static Terrain =====
  1296. Ghost Always objects received.
  1297. Mapping string: MissionStartPhase3 to index: 7
  1298. Client Replication Startup has Happened!
  1299. fxFoliageReplicator - replicated client foliage for 0 objects
  1300. Failed to create resource: [levels/Empty Terrain.mis.decals]
  1301. *** Phase 3: Mission Lighting
  1302. Mission lighting done
  1303. Mapping string: MissionStartPhase3Ack to index: 2
  1304. Mapping string: MissionStart to index: 8
  1305. Mapping string: SyncClock to index: 9
  1306. Mapping string: RefreshWeaponHud to index: 10
  1307. Mapping string: SetAmmoAmountHud to index: 11
  1308. Mapping string: ryder.png to index: 12
  1309. Mapping string: MsgClientJoin to index: 13
  1310. Mapping string: Welcome to the Torque demo app %1. to index: 14
  1311. Mapping string:  Visitor to index: 15
  1312. *** Initial Control Object
  1313. WARNING: (art/gui/weaponHud/ryder) texture size = 160x60
  1314. WARNING: (core/art/gui/images/chatHudBorderArray) texture size = 42x42
  1315. Activating DirectInput...
  1316. WARNING: (core/art/gui/images/scrollBar) texture size = 42x162
  1317. *** Control Object Changed
  1318. Mapping string: base DarkBlue DarkGreen LightGreen Orange Red Teal Violet Yellow to index: 16
  1319. GFXD3D9Shader::_compileShader - Unsupported shader file type 'shaders/common/postFx/gl/postFxV.glsl'.
  1320. 'Full_DEBUG.exe' (Win32): Loaded 'C:\Windows\System32\XInput1_4.dll'. Cannot find or open the PDB file.
  1321. Window focus status changed: focus: 0
  1322. Using background sleep time: 200
  1323. DirectInput deactivated.
  1324. Activating DirectInput...
  1325. Window focus status changed: focus: 1
  1326. The thread 0x4884 has exited with code 0 (0x0).
  1327. Window focus status changed: focus: 0
  1328. Using background sleep time: 200
  1329. DirectInput deactivated.
  1330. Activating DirectInput...
  1331. Window focus status changed: focus: 1
  1332. Window focus status changed: focus: 0
  1333. Using background sleep time: 200
  1334. DirectInput deactivated.
  1335. Activating DirectInput...
  1336. Window focus status changed: focus: 1
  1337. WARNING: (core/art/gui/images/textEdit) texture size = 15x15
  1338. Window focus status changed: focus: 0
  1339. Using background sleep time: 200
  1340. DirectInput deactivated.
  1341. Activating DirectInput...
  1342. Window focus status changed: focus: 1
  1343. Window focus status changed: focus: 0
  1344. Using background sleep time: 200
  1345. DirectInput deactivated.
  1346. Activating DirectInput...
  1347. Window focus status changed: focus: 1
  1348. Window focus status changed: focus: 0
  1349. Using background sleep time: 200
  1350. DirectInput deactivated.
  1351. Activating DirectInput...
  1352. Window focus status changed: focus: 1
  1353. Window focus status changed: focus: 0
  1354. Using background sleep time: 200
  1355. DirectInput deactivated.
  1356. The thread 0x39d0 has exited with code 0 (0x0).
  1357. The thread 0x36c0 has exited with code 0 (0x0).
  1358. Activating DirectInput...
  1359. Window focus status changed: focus: 1
  1360. Window focus status changed: focus: 0
  1361. Using background sleep time: 200
  1362. DirectInput deactivated.
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