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  1. -----------------------
  2. --[[ Name : [REDACTED] ]]--
  3. -------------------------------------------------------
  4. --A script By Maker of What another one v2 Edited by [Unknown]
  5. -------------------------------------------------------
  6.  
  7. local FavIDs = {
  8. 340106355, --Nefl Crystals
  9. 927529620, --Dimension
  10. 876981900, --Fantasy
  11. 398987889, --Ordinary Days
  12. 1117396305, --Oh wait, it's you.
  13. 885996042, --Action Winter Journey
  14. 919231299, --Sprawling Idiot Effigy
  15. 743466274, --Good Day Sunshine
  16. 727411183, --Knife Fight
  17. 1402748531, --The Earth Is Counting On You!
  18. 595230126 --Robot Language
  19. }
  20. wait()
  21. local plr = game:service'Players'.LocalPlayer
  22. local char = plr.Character
  23. local hum = char.Humanoid
  24. local hed = char.Head
  25. local root = char.HumanoidRootPart
  26. local rootj = root.RootJoint
  27. local tors = char.Torso
  28. local ra = char["Right Arm"]
  29. local la = char["Left Arm"]
  30. local rl = char["Right Leg"]
  31. local ll = char["Left Leg"]
  32. local neck = tors["Neck"]
  33. local mouse = plr:GetMouse()
  34. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  35. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  36. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  37. local maincolor = BrickColor.new("Dark green")
  38. exploitable = true
  39. -------------------------------------------------------
  40. --Start Whitelist and Invincibility--
  41. -------------------------------------------------------
  42. ff = Instance.new("ForceField",char)
  43. ff.Visible = false
  44. hum.Name = "Base"
  45. hum.MaxHealth = 1.0E298
  46. hum.Health = 1.0E298
  47. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  48. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  49. hum.MaxHealth = 1.0E298
  50. hum.Health = 1.0E298
  51. end
  52. end)
  53. -------------------------------------------------------
  54. --End Whitelist and Invincibility--
  55. -------------------------------------------------------
  56.  
  57. warn("Tower battles!")
  58.  
  59. warn("I hope you enjoy.")
  60.  
  61. -------------------------------------------------------
  62. --Start Good Stuff--
  63. -------------------------------------------------------
  64. cam = game.Workspace.CurrentCamera
  65. CF = CFrame.new
  66. VT = Vector3.new
  67. angles = CFrame.Angles
  68. attack = false
  69. Euler = CFrame.fromEulerAnglesXYZ
  70. Rad = math.rad
  71. IT = Instance.new
  72. BrickC = BrickColor.new
  73. Cos = math.cos
  74. Acos = math.acos
  75. Sin = math.sin
  76. Asin = math.asin
  77. Abs = math.abs
  78. Mrandom = math.random
  79. Floor = math.floor
  80. -------------------------------------------------------
  81. --End Good Stuff--
  82. -------------------------------------------------------
  83. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  84. RSH, LSH = nil, nil
  85. RW = Instance.new("Weld")
  86. LW = Instance.new("Weld")
  87. RH = tors["Right Hip"]
  88. LH = tors["Left Hip"]
  89. RSH = tors["Right Shoulder"]
  90. LSH = tors["Left Shoulder"]
  91. RSH.Parent = nil
  92. LSH.Parent = nil
  93. RW.Name = "RW"
  94. RW.Part0 = tors
  95. RW.C0 = CF(1.5, 0.5, 0)
  96. RW.C1 = CF(0, 0.5, 0)
  97. RW.Part1 = ra
  98. RW.Parent = tors
  99. LW.Name = "LW"
  100. LW.Part0 = tors
  101. LW.C0 = CF(-1.5, 0.5, 0)
  102. LW.C1 = CF(0, 0.5, 0)
  103. LW.Part1 = la
  104. LW.Parent = tors
  105. Effects = {}
  106. -------------------------------------------------------
  107. --Start HeartBeat--
  108. -------------------------------------------------------
  109. ArtificialHB = Instance.new("BindableEvent", script)
  110. ArtificialHB.Name = "Heartbeat"
  111. script:WaitForChild("Heartbeat")
  112.  
  113. frame = 1 / 60
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117.  
  118.  
  119. lastframe = tick()
  120. script.Heartbeat:Fire()
  121.  
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. script.Heartbeat:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. script.Heartbeat:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142. -------------------------------------------------------
  143. --End HeartBeat--
  144. -------------------------------------------------------
  145.  
  146. TAUNT = Instance.new("Sound", tors)
  147. TAUNT.SoundId = "http://www.roblox.com/asset/?id=130774824"
  148. TAUNT.Volume = 10
  149. TAUNT.Pitch = 1
  150. TAUNT.Looped = false
  151. TAUNT.TimePosition = 0.12
  152.  
  153. BTAUNT = Instance.new("Sound", tors)
  154. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  155. BTAUNT.Volume = 10
  156. BTAUNT.Pitch = 1
  157. BTAUNT.Looped = false
  158. BTAUNT.TimePosition = 0.2
  159.  
  160. ITAUNT = Instance.new("Sound", tors)
  161. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994669"
  162. ITAUNT.Volume = 10
  163. ITAUNT.Pitch = 1
  164. ITAUNT.Looped = false
  165. ITAUNT.TimePosition = 0
  166.  
  167. BATAUNT = Instance.new("Sound", tors)
  168. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  169. BATAUNT.Volume = 10
  170. BATAUNT.Pitch = 1
  171. BATAUNT.Looped = false
  172. BATAUNT.TimePosition = 0
  173.  
  174. STAUNT = Instance.new("Sound", tors)
  175. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  176. STAUNT.Volume = 10
  177. STAUNT.Pitch = 1
  178. STAUNT.Looped = false
  179. STAUNT.TimePosition = 0.05
  180.  
  181. DTAUNT = Instance.new("Sound", tors)
  182. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=169112309"
  183. DTAUNT.Volume = 10
  184. DTAUNT.Pitch = 1
  185. DTAUNT.Looped = false
  186. DTAUNT.TimePosition = 0
  187.  
  188. LAZOR = Instance.new("Sound", ra)
  189. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  190. LAZOR.Volume = 10
  191. LAZOR.Pitch = 0.7
  192. LAZOR.Looped = false
  193. LAZOR.TimePosition = 0
  194.  
  195. -------------------------------------------------------
  196. --Start Important Functions--
  197. -------------------------------------------------------
  198. function swait(num)
  199. if num == 0 or num == nil then
  200. game:service("RunService").Stepped:wait(0)
  201. else
  202. for i = 0, num do
  203. game:service("RunService").Stepped:wait(0)
  204. end
  205. end
  206. end
  207. function thread(f)
  208. coroutine.resume(coroutine.create(f))
  209. end
  210. function clerp(a, b, t)
  211. local qa = {
  212. QuaternionFromCFrame(a)
  213. }
  214. local qb = {
  215. QuaternionFromCFrame(b)
  216. }
  217. local ax, ay, az = a.x, a.y, a.z
  218. local bx, by, bz = b.x, b.y, b.z
  219. local _t = 1 - t
  220. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  221. end
  222. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  223. coroutine.resume(coroutine.create(function()
  224. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  225. wave.Anchored = true
  226. wave.CFrame = Part.CFrame * cframe1
  227. local Msh = Create("SpecialMesh"){
  228. Parent = wave,
  229. MeshType = "Sphere"
  230. }
  231. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  232. for i = 0, 1, 0.2 do
  233. wait()
  234. local dir = wave.CFrame.lookVector * -1
  235. local pos = rayCast(wave.Position, dir, 5, Character)
  236. wave.CFrame = wave.CFrame * cframe2
  237. table.insert(Effects, {
  238. wave,
  239. "Sphere",
  240. 0.01,
  241. .03,
  242. .03,
  243. .03,
  244. })
  245. end
  246. end))
  247. end
  248.  
  249. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  250. local type = type
  251. local rng = Instance.new("Part", char)
  252. rng.Anchored = true
  253. rng.BrickColor = color
  254. rng.CanCollide = false
  255. rng.FormFactor = 3
  256. rng.Name = "Ring"
  257. rng.Material = "Neon"
  258. rng.Size = Vector3.new(1, 1, 1)
  259. rng.Transparency = 0
  260. rng.TopSurface = 0
  261. rng.BottomSurface = 0
  262. rng.CFrame = pos
  263. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  264. local rngm = Instance.new("SpecialMesh", rng)
  265. rngm.MeshType = "Brick"
  266. rngm.Scale = VT(x1,y1,z1)
  267. if rainbowmode == true then
  268. rng.Color = Color3.new(r/255,g/255,b/255)
  269. end
  270. local scaler2 = 1
  271. local speeder = FastSpeed/10
  272. if type == "Add" then
  273. scaler2 = 1*value
  274. elseif type == "Divide" then
  275. scaler2 = 1/value
  276. end
  277. coroutine.resume(coroutine.create(function()
  278. for i = 0,10/bonuspeed,0.1 do
  279. swait()
  280. if type == "Add" then
  281. scaler2 = scaler2 - 0.01*value/bonuspeed
  282. elseif type == "Divide" then
  283. scaler2 = scaler2 - 0.01/value*bonuspeed
  284. end
  285. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  286. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  287. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  288. end
  289. rng:Destroy()
  290. end))
  291. end
  292. New = function(Object, Parent, Name, Data)
  293. local Object = Instance.new(Object)
  294. for Index, Value in pairs(Data or {}) do
  295. Object[Index] = Value
  296. end
  297. Object.Parent = Parent
  298. Object.Name = Name
  299. return Object
  300. end
  301. function QuaternionFromCFrame(cf)
  302. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  303. local trace = m00 + m11 + m22
  304. if trace > 0 then
  305. local s = math.sqrt(1 + trace)
  306. local recip = 0.5 / s
  307. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  308. else
  309. local i = 0
  310. if m00 < m11 then
  311. i = 1
  312. end
  313. if m22 > (i == 0 and m00 or m11) then
  314. i = 2
  315. end
  316. if i == 0 then
  317. local s = math.sqrt(m00 - m11 - m22 + 1)
  318. local recip = 0.5 / s
  319. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  320. elseif i == 1 then
  321. local s = math.sqrt(m11 - m22 - m00 + 1)
  322. local recip = 0.5 / s
  323. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  324. elseif i == 2 then
  325. local s = math.sqrt(m22 - m00 - m11 + 1)
  326. local recip = 0.5 / s
  327. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  328. end
  329. end
  330. end
  331. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  332. local xs, ys, zs = x + x, y + y, z + z
  333. local wx, wy, wz = w * xs, w * ys, w * zs
  334. local xx = x * xs
  335. local xy = x * ys
  336. local xz = x * zs
  337. local yy = y * ys
  338. local yz = y * zs
  339. local zz = z * zs
  340. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  341. end
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp
  345. if cosTheta >= 1.0E-4 then
  346. if 1 - cosTheta > 1.0E-4 then
  347. local theta = math.acos(cosTheta)
  348. local invSinTheta = 1 / Sin(theta)
  349. startInterp = Sin((1 - t) * theta) * invSinTheta
  350. finishInterp = Sin(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. elseif 1 + cosTheta > 1.0E-4 then
  356. local theta = math.acos(-cosTheta)
  357. local invSinTheta = 1 / Sin(theta)
  358. startInterp = Sin((t - 1) * theta) * invSinTheta
  359. finishInterp = Sin(t * theta) * invSinTheta
  360. else
  361. startInterp = t - 1
  362. finishInterp = t
  363. end
  364. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  365. end
  366. function rayCast(Position, Direction, Range, Ignore)
  367. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  368. end
  369. local RbxUtility = LoadLibrary("RbxUtility")
  370. local Create = RbxUtility.Create
  371.  
  372. -------------------------------------------------------
  373. --Start Damage Function--
  374. -------------------------------------------------------
  375. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  376. if hit.Parent == nil then
  377. return
  378. end
  379. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  380. for _, v in pairs(hit.Parent:children()) do
  381. if v:IsA("Humanoid") then
  382. h = v
  383. end
  384. end
  385. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  386.  
  387. hit.Parent:FindFirstChild("Head"):BreakJoints()
  388. end
  389.  
  390. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  391. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  392. if hit.Parent.DebounceHit.Value == true then
  393. return
  394. end
  395. end
  396. if insta == true then
  397. hit.Parent:FindFirstChild("Head"):BreakJoints()
  398. end
  399. local c = Create("ObjectValue"){
  400. Name = "creator",
  401. Value = game:service("Players").LocalPlayer,
  402. Parent = h,
  403. }
  404. game:GetService("Debris"):AddItem(c, .5)
  405. if HitSound ~= nil and HitPitch ~= nil then
  406. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  407. end
  408. local Damage = math.random(minim, maxim)
  409. local blocked = false
  410. local block = hit.Parent:findFirstChild("Block")
  411. if block ~= nil then
  412. if block.className == "IntValue" then
  413. if block.Value > 0 then
  414. blocked = true
  415. block.Value = block.Value - 1
  416. print(block.Value)
  417. end
  418. end
  419. end
  420. if blocked == false then
  421. h.Health = h.Health - Damage
  422. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  423. else
  424. h.Health = h.Health - (Damage / 2)
  425. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  426. end
  427. if Type == "Knockdown" then
  428. local hum = hit.Parent.Humanoid
  429. hum.PlatformStand = true
  430. coroutine.resume(coroutine.create(function(HHumanoid)
  431. swait(1)
  432. HHumanoid.PlatformStand = false
  433. end), hum)
  434. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  435. local bodvol = Create("BodyVelocity"){
  436. velocity = angle * knockback,
  437. P = 5000,
  438. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  439. Parent = hit,
  440. }
  441. local rl = Create("BodyAngularVelocity"){
  442. P = 3000,
  443. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  444. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  445. Parent = hit,
  446. }
  447. game:GetService("Debris"):AddItem(bodvol, .5)
  448. game:GetService("Debris"):AddItem(rl, .5)
  449. elseif Type == "Normal" then
  450. local vp = Create("BodyVelocity"){
  451. P = 500,
  452. maxForce = Vector3.new(math.huge, 0, math.huge),
  453. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  454. }
  455. if knockback > 0 then
  456. vp.Parent = hit.Parent.Torso
  457. end
  458. game:GetService("Debris"):AddItem(vp, .5)
  459. elseif Type == "Up" then
  460. local bodyVelocity = Create("BodyVelocity"){
  461. velocity = Vector3.new(0, 20, 0),
  462. P = 5000,
  463. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  464. Parent = hit,
  465. }
  466. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  467. elseif Type == "DarkUp" then
  468. coroutine.resume(coroutine.create(function()
  469. for i = 0, 1, 0.1 do
  470. swait()
  471. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  472. end
  473. end))
  474. local bodyVelocity = Create("BodyVelocity"){
  475. velocity = Vector3.new(0, 20, 0),
  476. P = 5000,
  477. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  478. Parent = hit,
  479. }
  480. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  481. elseif Type == "Snare" then
  482. local bp = Create("BodyPosition"){
  483. P = 2000,
  484. D = 100,
  485. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  486. position = hit.Parent.Torso.Position,
  487. Parent = hit.Parent.Torso,
  488. }
  489. game:GetService("Debris"):AddItem(bp, 1)
  490. elseif Type == "Freeze" then
  491. local BodPos = Create("BodyPosition"){
  492. P = 50000,
  493. D = 1000,
  494. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  495. position = hit.Parent.Torso.Position,
  496. Parent = hit.Parent.Torso,
  497. }
  498. local BodGy = Create("BodyGyro") {
  499. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  500. P = 20e+003,
  501. Parent = hit.Parent.Torso,
  502. cframe = hit.Parent.Torso.CFrame,
  503. }
  504. hit.Parent.Torso.Anchored = true
  505. coroutine.resume(coroutine.create(function(Part)
  506. swait(1.5)
  507. Part.Anchored = false
  508. end), hit.Parent.Torso)
  509. game:GetService("Debris"):AddItem(BodPos, 3)
  510. game:GetService("Debris"):AddItem(BodGy, 3)
  511. end
  512. local debounce = Create("BoolValue"){
  513. Name = "DebounceHit",
  514. Parent = hit.Parent,
  515. Value = true,
  516. }
  517. game:GetService("Debris"):AddItem(debounce, Delay)
  518. c = Create("ObjectValue"){
  519. Name = "creator",
  520. Value = Player,
  521. Parent = h,
  522. }
  523. game:GetService("Debris"):AddItem(c, .5)
  524. end
  525. end
  526. -------------------------------------------------------
  527. --End Damage Function--
  528. -------------------------------------------------------
  529.  
  530. -------------------------------------------------------
  531. --Start Damage Function Customization--
  532. -------------------------------------------------------
  533. function ShowDamage(Pos, Text, Time, Color)
  534. local Rate = (1 / 30)
  535. local Pos = (Pos or Vector3.new(0, 0, 0))
  536. local Text = (Text or "")
  537. local Time = (Time or 2)
  538. local Color = (Color or Color3.new(1, 0, 1))
  539. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  540. EffectPart.Anchored = true
  541. local BillboardGui = Create("BillboardGui"){
  542. Size = UDim2.new(3, 0, 3, 0),
  543. Adornee = EffectPart,
  544. Parent = EffectPart,
  545. }
  546. local TextLabel = Create("TextLabel"){
  547. BackgroundTransparency = 1,
  548. Size = UDim2.new(1, 0, 1, 0),
  549. Text = Text,
  550. Font = "Bodoni",
  551. TextColor3 = Color,
  552. TextScaled = true,
  553. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  554. Parent = BillboardGui,
  555. }
  556. game.Debris:AddItem(EffectPart, (Time))
  557. EffectPart.Parent = game:GetService("Workspace")
  558. delay(0, function()
  559. local Frames = (Time / Rate)
  560. for Frame = 1, Frames do
  561. wait(Rate)
  562. local Percent = (Frame / Frames)
  563. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  564. TextLabel.TextTransparency = Percent
  565. end
  566. if EffectPart and EffectPart.Parent then
  567. EffectPart:Destroy()
  568. end
  569. end)
  570. end
  571. -------------------------------------------------------
  572. --End Damage Function Customization--
  573. -------------------------------------------------------
  574.  
  575. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  576. for _, c in pairs(workspace:children()) do
  577. local hum = c:findFirstChild("Humanoid")
  578. if hum ~= nil then
  579. local head = c:findFirstChild("Head")
  580. if head ~= nil then
  581. local targ = head.Position - Part.Position
  582. local mag = targ.magnitude
  583. if magni >= mag and c.Name ~= plr.Name then
  584. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  585. end
  586. end
  587. end
  588. end
  589. end
  590.  
  591.  
  592. CFuncs = {
  593. Part = {
  594. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  595. local Part = Create("Part")({
  596. Parent = Parent,
  597. Reflectance = Reflectance,
  598. Transparency = Transparency,
  599. CanCollide = false,
  600. Locked = true,
  601. BrickColor = BrickColor.new(tostring(BColor)),
  602. Name = Name,
  603. Size = Size,
  604. Material = Material
  605. })
  606. RemoveOutlines(Part)
  607. return Part
  608. end
  609. },
  610. Mesh = {
  611. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  612. local Msh = Create(Mesh)({
  613. Parent = Part,
  614. Offset = OffSet,
  615. Scale = Scale
  616. })
  617. if Mesh == "SpecialMesh" then
  618. Msh.MeshType = MeshType
  619. Msh.MeshId = MeshId
  620. end
  621. return Msh
  622. end
  623. },
  624. Mesh = {
  625. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  626. local Msh = Create(Mesh)({
  627. Parent = Part,
  628. Offset = OffSet,
  629. Scale = Scale
  630. })
  631. if Mesh == "SpecialMesh" then
  632. Msh.MeshType = MeshType
  633. Msh.MeshId = MeshId
  634. end
  635. return Msh
  636. end
  637. },
  638. Weld = {
  639. Create = function(Parent, Part0, Part1, C0, C1)
  640. local Weld = Create("Weld")({
  641. Parent = Parent,
  642. Part0 = Part0,
  643. Part1 = Part1,
  644. C0 = C0,
  645. C1 = C1
  646. })
  647. return Weld
  648. end
  649. },
  650. Sound = {
  651. Create = function(id, par, vol, pit)
  652. coroutine.resume(coroutine.create(function()
  653. local S = Create("Sound")({
  654. Volume = vol,
  655. Pitch = pit or 1,
  656. SoundId = id,
  657. Parent = par or workspace
  658. })
  659. wait()
  660. S:play()
  661. game:GetService("Debris"):AddItem(S, 6)
  662. end))
  663. end
  664. },
  665. ParticleEmitter = {
  666. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  667. local fp = Create("ParticleEmitter")({
  668. Parent = Parent,
  669. Color = ColorSequence.new(Color1, Color2),
  670. LightEmission = LightEmission,
  671. Size = Size,
  672. Texture = Texture,
  673. Transparency = Transparency,
  674. ZOffset = ZOffset,
  675. Acceleration = Accel,
  676. Drag = Drag,
  677. LockedToPart = LockedToPart,
  678. VelocityInheritance = VelocityInheritance,
  679. EmissionDirection = EmissionDirection,
  680. Enabled = Enabled,
  681. Lifetime = LifeTime,
  682. Rate = Rate,
  683. Rotation = Rotation,
  684. RotSpeed = RotSpeed,
  685. Speed = Speed,
  686. VelocitySpread = VelocitySpread
  687. })
  688. return fp
  689. end
  690. }
  691. }
  692. function RemoveOutlines(part)
  693. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  694. end
  695. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  696. local Part = Create("Part")({
  697. formFactor = FormFactor,
  698. Parent = Parent,
  699. Reflectance = Reflectance,
  700. Transparency = Transparency,
  701. CanCollide = false,
  702. Locked = true,
  703. BrickColor = BrickColor.new(tostring(BColor)),
  704. Name = Name,
  705. Size = Size,
  706. Material = Material
  707. })
  708. RemoveOutlines(Part)
  709. return Part
  710. end
  711. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  712. local Msh = Create(Mesh)({
  713. Parent = Part,
  714. Offset = OffSet,
  715. Scale = Scale
  716. })
  717. if Mesh == "SpecialMesh" then
  718. Msh.MeshType = MeshType
  719. Msh.MeshId = MeshId
  720. end
  721. return Msh
  722. end
  723. function CreateWeld(Parent, Part0, Part1, C0, C1)
  724. local Weld = Create("Weld")({
  725. Parent = Parent,
  726. Part0 = Part0,
  727. Part1 = Part1,
  728. C0 = C0,
  729. C1 = C1
  730. })
  731. return Weld
  732. end
  733.  
  734.  
  735. -------------------------------------------------------
  736. --Start Effect Function--
  737. -------------------------------------------------------
  738. EffectModel = Instance.new("Model", char)
  739. Effects = {
  740. Block = {
  741. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  742. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  743. prt.Anchored = true
  744. prt.CFrame = cframe
  745. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  746. game:GetService("Debris"):AddItem(prt, 10)
  747. if Type == 1 or Type == nil then
  748. table.insert(Effects, {
  749. prt,
  750. "Block1",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. elseif Type == 2 then
  758. table.insert(Effects, {
  759. prt,
  760. "Block2",
  761. delay,
  762. x3,
  763. y3,
  764. z3,
  765. msh
  766. })
  767. else
  768. table.insert(Effects, {
  769. prt,
  770. "Block3",
  771. delay,
  772. x3,
  773. y3,
  774. z3,
  775. msh
  776. })
  777. end
  778. end
  779. },
  780. Sphere = {
  781. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  782. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  783. prt.Anchored = true
  784. prt.CFrame = cframe
  785. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  786. game:GetService("Debris"):AddItem(prt, 10)
  787. table.insert(Effects, {
  788. prt,
  789. "Cylinder",
  790. delay,
  791. x3,
  792. y3,
  793. z3,
  794. msh
  795. })
  796. end
  797. },
  798. Cylinder = {
  799. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  800. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  801. prt.Anchored = true
  802. prt.CFrame = cframe
  803. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  804. game:GetService("Debris"):AddItem(prt, 10)
  805. table.insert(Effects, {
  806. prt,
  807. "Cylinder",
  808. delay,
  809. x3,
  810. y3,
  811. z3,
  812. msh
  813. })
  814. end
  815. },
  816. Wave = {
  817. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  818. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  819. prt.Anchored = true
  820. prt.CFrame = cframe
  821. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  822. game:GetService("Debris"):AddItem(prt, 10)
  823. table.insert(Effects, {
  824. prt,
  825. "Cylinder",
  826. delay,
  827. x3 / 60,
  828. y3 / 60,
  829. z3 / 60,
  830. msh
  831. })
  832. end
  833. },
  834. Ring = {
  835. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  836. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  837. prt.Anchored = true
  838. prt.CFrame = cframe
  839. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  840. game:GetService("Debris"):AddItem(prt, 10)
  841. table.insert(Effects, {
  842. prt,
  843. "Cylinder",
  844. delay,
  845. x3,
  846. y3,
  847. z3,
  848. msh
  849. })
  850. end
  851. },
  852. Break = {
  853. Create = function(brickcolor, cframe, x1, y1, z1)
  854. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  855. prt.Anchored = true
  856. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  857. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. local num = math.random(10, 50) / 1000
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {
  861. prt,
  862. "Shatter",
  863. num,
  864. prt.CFrame,
  865. math.random() - math.random(),
  866. 0,
  867. math.random(50, 100) / 100
  868. })
  869. end
  870. },
  871. Spiral = {
  872. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  873. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  874. prt.Anchored = true
  875. prt.CFrame = cframe
  876. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  877. game:GetService("Debris"):AddItem(prt, 10)
  878. table.insert(Effects, {
  879. prt,
  880. "Cylinder",
  881. delay,
  882. x3,
  883. y3,
  884. z3,
  885. msh
  886. })
  887. end
  888. },
  889. Push = {
  890. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  891. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  892. prt.Anchored = true
  893. prt.CFrame = cframe
  894. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  895. game:GetService("Debris"):AddItem(prt, 10)
  896. table.insert(Effects, {
  897. prt,
  898. "Cylinder",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. end
  906. }
  907. }
  908. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  909. local fp = IT("Part")
  910. fp.formFactor = formfactor
  911. fp.Parent = parent
  912. fp.Reflectance = reflectance
  913. fp.Transparency = transparency
  914. fp.CanCollide = false
  915. fp.Locked = true
  916. fp.BrickColor = brickcolor
  917. fp.Name = name
  918. fp.Size = size
  919. fp.Position = tors.Position
  920. RemoveOutlines(fp)
  921. fp.Material = "SmoothPlastic"
  922. fp:BreakJoints()
  923. return fp
  924. end
  925.  
  926. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  927. local mesh = IT(Mesh)
  928. mesh.Parent = part
  929. if Mesh == "SpecialMesh" then
  930. mesh.MeshType = meshtype
  931. if meshid ~= "nil" then
  932. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  933. end
  934. end
  935. mesh.Offset = offset
  936. mesh.Scale = scale
  937. return mesh
  938. end
  939.  
  940. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  941. local type = type
  942. local rng = Instance.new("Part", char)
  943. rng.Anchored = true
  944. rng.BrickColor = color
  945. rng.CanCollide = false
  946. rng.FormFactor = 3
  947. rng.Name = "Ring"
  948. rng.Material = "Neon"
  949. rng.Size = Vector3.new(1, 1, 1)
  950. rng.Transparency = 1
  951. rng.TopSurface = 0
  952. rng.BottomSurface = 0
  953. rng.CFrame = pos
  954. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  955. local rngm = Instance.new("SpecialMesh", rng)
  956. rngm.MeshType = MType
  957. rngm.Scale = Vector3.new(x1, y1, z1)
  958. local scaler2 = 1
  959. local speeder = FastSpeed
  960. if type == "Add" then
  961. scaler2 = 1 * value
  962. elseif type == "Divide" then
  963. scaler2 = 1 / value
  964. end
  965. coroutine.resume(coroutine.create(function()
  966. for i = 0, 10 / bonuspeed, 0.1 do
  967. swait()
  968. if type == "Add" then
  969. scaler2 = scaler2 - 0.01 * value / bonuspeed
  970. elseif type == "Divide" then
  971. scaler2 = scaler2 - 0.01 / value * bonuspeed
  972. end
  973. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  974. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  975. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  976. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  977. end
  978. rng:Destroy()
  979. end))
  980. end
  981.  
  982. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  983. local type = type
  984. local rng = Instance.new("Part", char)
  985. rng.Anchored = true
  986. rng.BrickColor = color
  987. rng.CanCollide = false
  988. rng.FormFactor = 3
  989. rng.Name = "Ring"
  990. rng.Material = "Neon"
  991. rng.Size = Vector3.new(1, 1, 1)
  992. rng.Transparency = 0
  993. rng.TopSurface = 0
  994. rng.BottomSurface = 0
  995. rng.CFrame = pos
  996. local rngm = Instance.new("SpecialMesh", rng)
  997. rngm.MeshType = MType
  998. rngm.Scale = scale
  999. local scaler2 = 1
  1000. if type == "Add" then
  1001. scaler2 = 1 * value
  1002. elseif type == "Divide" then
  1003. scaler2 = 1 / value
  1004. end
  1005. coroutine.resume(coroutine.create(function()
  1006. for i = 0, 10 / bonuspeed, 0.1 do
  1007. swait()
  1008. if type == "Add" then
  1009. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1010. elseif type == "Divide" then
  1011. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1012. end
  1013. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1014. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1015. end
  1016. rng:Destroy()
  1017. end))
  1018. end
  1019.  
  1020. function Eviscerate(dude)
  1021. if dude.Name ~= char then
  1022. local bgf = IT("BodyGyro", dude.Head)
  1023. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1024. local val = IT("BoolValue", dude)
  1025. val.Name = "IsHit"
  1026. local ds = coroutine.wrap(function()
  1027. dude:WaitForChild("Head"):BreakJoints()
  1028. wait(0.5)
  1029. target = nil
  1030. coroutine.resume(coroutine.create(function()
  1031. for i, v in pairs(dude:GetChildren()) do
  1032. if v:IsA("Accessory") then
  1033. v:Destroy()
  1034. end
  1035. if v:IsA("Humanoid") then
  1036. v:Destroy()
  1037. end
  1038. if v:IsA("CharacterMesh") then
  1039. v:Destroy()
  1040. end
  1041. if v:IsA("Model") then
  1042. v:Destroy()
  1043. end
  1044. if v:IsA("Part") or v:IsA("MeshPart") then
  1045. for x, o in pairs(v:GetChildren()) do
  1046. if o:IsA("Decal") then
  1047. o:Destroy()
  1048. end
  1049. end
  1050. coroutine.resume(coroutine.create(function()
  1051. v.Material = "Neon"
  1052. v.CanCollide = false
  1053. local PartEmmit1 = IT("ParticleEmitter", v)
  1054. PartEmmit1.LightEmission = 1
  1055. PartEmmit1.Texture = "rbxassetid://284205403"
  1056. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1057. PartEmmit1.Rate = 150
  1058. PartEmmit1.Lifetime = NumberRange.new(1)
  1059. PartEmmit1.Size = NumberSequence.new({
  1060. NumberSequenceKeypoint.new(0, 0.75, 0),
  1061. NumberSequenceKeypoint.new(1, 0, 0)
  1062. })
  1063. PartEmmit1.Transparency = NumberSequence.new({
  1064. NumberSequenceKeypoint.new(0, 0, 0),
  1065. NumberSequenceKeypoint.new(1, 1, 0)
  1066. })
  1067. PartEmmit1.Speed = NumberRange.new(0, 0)
  1068. PartEmmit1.VelocitySpread = 30000
  1069. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1070. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1071. local BodPoss = IT("BodyPosition", v)
  1072. BodPoss.P = 3000
  1073. BodPoss.D = 1000
  1074. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1075. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1076. v.Color = maincolor.Color
  1077. coroutine.resume(coroutine.create(function()
  1078. for i = 0, 49 do
  1079. swait(1)
  1080. v.Transparency = v.Transparency + 0.08
  1081. end
  1082. wait(0.5)
  1083. PartEmmit1.Enabled = false
  1084. wait(3)
  1085. v:Destroy()
  1086. dude:Destroy()
  1087. end))
  1088. end))
  1089. end
  1090. end
  1091. end))
  1092. end)
  1093. ds()
  1094. end
  1095. end
  1096.  
  1097. function FindNearestHead(Position, Distance, SinglePlayer)
  1098. if SinglePlayer then
  1099. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1100. end
  1101. local List = {}
  1102. for i, v in pairs(workspace:GetChildren()) do
  1103. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1104. table.insert(List, v)
  1105. end
  1106. end
  1107. return List
  1108. end
  1109.  
  1110. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1111. local type = type
  1112. local rng = Instance.new("Part", char)
  1113. rng.Anchored = true
  1114. rng.BrickColor = color
  1115. rng.CanCollide = false
  1116. rng.FormFactor = 3
  1117. rng.Name = "Ring"
  1118. rng.Material = "Neon"
  1119. rng.Size = Vector3.new(1, 1, 1)
  1120. rng.Transparency = 0
  1121. rng.TopSurface = 0
  1122. rng.BottomSurface = 0
  1123. rng.CFrame = pos
  1124. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1125. local rngm = Instance.new("SpecialMesh", rng)
  1126. rngm.MeshType = MType
  1127. rngm.Scale = Vector3.new(x1, y1, z1)
  1128. local scaler2 = 1
  1129. local speeder = FastSpeed
  1130. if type == "Add" then
  1131. scaler2 = 1 * value
  1132. elseif type == "Divide" then
  1133. scaler2 = 1 / value
  1134. end
  1135. coroutine.resume(coroutine.create(function()
  1136. for i = 0, 10 / bonuspeed, 0.1 do
  1137. swait()
  1138. if type == "Add" then
  1139. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1140. elseif type == "Divide" then
  1141. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1142. end
  1143. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1144. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1145. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1146. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1147. end
  1148. rng:Destroy()
  1149. end))
  1150. end
  1151.  
  1152. function SoulSteal(dude)
  1153. if dude.Name ~= char then
  1154. local bgf = IT("BodyGyro", dude.Head)
  1155. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1156. local val = IT("BoolValue", dude)
  1157. val.Name = "IsHit"
  1158. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1159. local soulst = coroutine.wrap(function()
  1160. local soul = Instance.new("Part",dude)
  1161. soul.Size = Vector3.new(1,1,1)
  1162. soul.CanCollide = false
  1163. soul.Anchored = false
  1164. soul.Position = torso.Position
  1165. soul.Transparency = 1
  1166. local PartEmmit1 = IT("ParticleEmitter", soul)
  1167. PartEmmit1.LightEmission = 1
  1168. PartEmmit1.Texture = "rbxassetid://569507414"
  1169. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1170. PartEmmit1.Rate = 250
  1171. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1172. PartEmmit1.Size = NumberSequence.new({
  1173. NumberSequenceKeypoint.new(0, 1, 0),
  1174. NumberSequenceKeypoint.new(1, 0, 0)
  1175. })
  1176. PartEmmit1.Transparency = NumberSequence.new({
  1177. NumberSequenceKeypoint.new(0, 0, 0),
  1178. NumberSequenceKeypoint.new(1, 1, 0)
  1179. })
  1180. PartEmmit1.Speed = NumberRange.new(0, 0)
  1181. PartEmmit1.VelocitySpread = 30000
  1182. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1183. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1184. local BodPoss = IT("BodyPosition", soul)
  1185. BodPoss.P = 3000
  1186. BodPoss.D = 1000
  1187. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1188. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1189. wait(1.6)
  1190. soul.Touched:connect(function(hit)
  1191. if hit.Parent == char then
  1192. soul:Destroy()
  1193. end
  1194. end)
  1195. wait(1.2)
  1196. while soul do
  1197. swait()
  1198. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1199. BodPoss.Position = tors.Position
  1200. end
  1201. end)
  1202. soulst()
  1203. end
  1204. end
  1205. function FaceMouse()
  1206. local Cam = workspace.CurrentCamera
  1207. return {
  1208. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1209. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1210. }
  1211. end
  1212. -------------------------------------------------------
  1213. --End Effect Function--
  1214. -------------------------------------------------------
  1215. function Cso(ID, PARENT, VOLUME, PITCH)
  1216. local NSound = nil
  1217. coroutine.resume(coroutine.create(function()
  1218. NSound = IT("Sound", PARENT)
  1219. NSound.Volume = VOLUME
  1220. NSound.Pitch = PITCH
  1221. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1222. swait()
  1223. NSound:play()
  1224. game:GetService("Debris"):AddItem(NSound, 10)
  1225. end))
  1226. return NSound
  1227. end
  1228. function CameraEnshaking(Length, Intensity)
  1229. coroutine.resume(coroutine.create(function()
  1230. local intensity = 1 * Intensity
  1231. local rotM = 0.01 * Intensity
  1232. for i = 0, Length, 0.1 do
  1233. swait()
  1234. intensity = intensity - 0.05 * Intensity / Length
  1235. rotM = rotM - 5.0E-4 * Intensity / Length
  1236. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1237. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1238. end
  1239. hum.CameraOffset = Vector3.new(0, 0, 0)
  1240. end))
  1241. end
  1242. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1243. local Hitboxpart = Instance.new("Part", EffectModel)
  1244. RemoveOutlines(Hitboxpart)
  1245. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1246. Hitboxpart.CanCollide = false
  1247. Hitboxpart.Transparency = 1
  1248. Hitboxpart.Anchored = true
  1249. Hitboxpart.CFrame = Pose
  1250. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1251. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1252. end
  1253. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1254. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1255. prt.Anchored = true
  1256. prt.CFrame = cframe
  1257. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1258. game:GetService("Debris"):AddItem(prt, 10)
  1259. if Type == 1 or Type == nil then
  1260. table.insert(Effects, {
  1261. prt,
  1262. "Block1",
  1263. delay,
  1264. x3,
  1265. y3,
  1266. z3,
  1267. msh
  1268. })
  1269. elseif Type == 2 then
  1270. table.insert(Effects, {
  1271. prt,
  1272. "Block2",
  1273. delay,
  1274. x3,
  1275. y3,
  1276. z3,
  1277. msh
  1278. })
  1279. elseif Type == 3 then
  1280. table.insert(Effects, {
  1281. prt,
  1282. "Block3",
  1283. delay,
  1284. x3,
  1285. y3,
  1286. z3,
  1287. msh
  1288. })
  1289. end
  1290. end
  1291.  
  1292. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1293. local Part = Create("Part"){
  1294. Parent = Parent,
  1295. Reflectance = Reflectance,
  1296. Transparency = Transparency,
  1297. CanCollide = false,
  1298. Locked = true,
  1299. BrickColor = BrickColor.new(tostring(BColor)),
  1300. Name = Name,
  1301. Size = Size,
  1302. Material = Material,
  1303. }
  1304. RemoveOutlines(Part)
  1305. return Part
  1306. end
  1307.  
  1308. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1309. local Msh = Create(Mesh){
  1310. Parent = Part,
  1311. Offset = OffSet,
  1312. Scale = Scale,
  1313. }
  1314. if Mesh == "SpecialMesh" then
  1315. Msh.MeshType = MeshType
  1316. Msh.MeshId = MeshId
  1317. end
  1318. return Msh
  1319. end
  1320.  
  1321. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1322. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1323. prt.Anchored = true
  1324. prt.CFrame = cframe
  1325. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  1326. game:GetService("Debris"):AddItem(prt,2)
  1327. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  1328. for i=0,1,delay do
  1329. swait()
  1330. Part.Transparency=i
  1331. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  1332. end
  1333. Part.Parent=nil
  1334. end),prt,msh,(math.random(0,1)+math.random())/5)
  1335. end
  1336. -------------------------------------------------------
  1337. --End Important Functions--
  1338. -------------------------------------------------------
  1339.  
  1340.  
  1341.  
  1342. --[[
  1343. Thanks for using Build-To-Lua by jarredbcv.
  1344. ]]--
  1345.  
  1346. New = function(Object, Parent, Name, Data)
  1347. local Object = Instance.new(Object)
  1348. for Index, Value in pairs(Data or {}) do
  1349. Object[Index] = Value
  1350. end
  1351. Object.Parent = Parent
  1352. Object.Name = Name
  1353. return Object
  1354. end
  1355.  
  1356. Gunty = New("Model",char,"Gunty",{})
  1357. Handle = New("Part",Gunty,"Handle",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.7700001, 1),CFrame = CFrame.new(31.0716114, 2.79670954, -174.846329, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1358. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1359. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1360. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1361. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1362. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000103, 0.229999959),CFrame = CFrame.new(31.058609, 2.34723592, -175.197876, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1363. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1364. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00469970703, -0.445775509, -0.356430054, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1365. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.04999995, 0.0500001162, 0.0599999726),CFrame = CFrame.new(31.0147629, 1.60638475, -174.821182, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1366. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1367. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0439567566, -1.19107628, 0.0119018555, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1368. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6584473, 2.04683352, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1369. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1370. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.409790039, -0.759893417, 0.507080078, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1371. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.9084473, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1372. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1373. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(-0.159816742, -0.757163048, 0.509490967, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1374. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.228447, 2.04683328, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1375. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1376. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.160148621, -0.753666878, 0.512573242, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1377. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8784504, 1.99683285, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1378. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1379. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.179458618, -0.796388626, -0.521224976, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1380. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684505, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1381. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1382. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.4025383, -0.070025444, -0.507858276, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1383. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(30.7338467, 2.35736775, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1384. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1385. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.443016529, -0.00453186035, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1386. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.3738499, 2.35736799, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1387. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1388. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.30701828, -0.436024666, 0.00163269043, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1389. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084579, 1.99683356, -175.357178, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1390. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1391. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.150512695, -0.79278326, -0.518005371, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1392. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.01999998, 0.330000132, 0.229999959),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1393. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1394. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1395. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -175.132095, -1.00000238, -2.20054062e-07, 3.09199095e-07, 2.12065061e-07, -1.00000215, 3.20374966e-07, 2.75671482e-07, 3.09199095e-07, 1.00000226),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1396. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1.00000179, 2.11242877e-07, 2.80328095e-07, -2.20876245e-07, -1.00000155, 3.13855708e-07, 3.05473804e-07, 3.1478703e-07, 1.00000167),C1 = CFrame.new(0.00605010986, 0.343216896, -0.282043457, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1397. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6284485, 2.71683502, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1398. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1399. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.437374115, -0.079202652, -0.515945435, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1400. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884487, 2.71683598, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1401. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1402. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.187202454, -0.0874576569, 0.516448975, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1403. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.08999991),CFrame = CFrame.new(30.7338486, 2.3574791, -174.84285, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1404. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1405. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.33291626, -0.442905903, -0.00445556641, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1406. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.759999931, 0.0500000007),CFrame = CFrame.new(31.6297836, 3.38593745, -174.84967, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1407. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1408. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.551647186, 0.595292091, 0.00831604004, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1409. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 1.90999997, 0.0500000007),CFrame = CFrame.new(31.5712833, 2.60158253, -174.845505, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1410. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1411. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.18965435, 0.00355529785, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1412. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.239999995, 0.330000132, 1.07000005),CFrame = CFrame.new(31.0538464, 2.35736966, -174.842926, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1413. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1414. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129508972, -0.439518929, -0.00144958496, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1415. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0600000024, 0.290000111, 0.409999996),CFrame = CFrame.new(31.568552, 2.3516109, -174.842773, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1416. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1417. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.50176239, -0.439655781, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1418. Wedge = New("WedgePart",Gunty,"Wedge",{Material = Enum.Material.Metal,Size = Vector3.new(1.04999983, 0.280000031, 0.600000083),CFrame = CFrame.new(30.8336945, 1.78095484, -174.838608, 1.77882612e-07, 8.97198333e-08, 1.00000238, 1.86264515e-08, -1.00000238, 8.64238245e-08, 1.00000238, -1.86264515e-08, -1.48080289e-07),BottomSurface = Enum.SurfaceType.Smooth,})
  1419. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.74157321e-07, 1.39698386e-08, 1.00000179, 8.98216967e-08, -1.00000179, -1.39698386e-08, 1.00000179, 8.63292371e-08, -1.5180558e-07),C1 = CFrame.new(-0.226764679, -1.01831722, -0.00540161133, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1420. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.0538521, 2.35747933, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1421. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1422. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.0129470825, -0.439409733, -0.0013885498, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1423. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0700000003, 0.330000103, 0.229999959),CFrame = CFrame.new(30.5736599, 2.35258269, -174.833267, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1424. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1425. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.493125916, -0.449655056, 0.00352478027, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1426. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2184467, 2.71683574, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1427. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1428. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.14276123, -0.0838527679, 0.519622803, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1429. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.8884506, 2.71683574, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1430. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1431. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(-0.177398682, -0.0763616562, -0.513442993, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1432. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 0.330000103, 0.449999958),CFrame = CFrame.new(31.5435581, 2.35188746, -174.842529, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1433. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1434. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.476764679, -0.439654827, 0.00360107422, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1435. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.00999999, 0.570000112, 1.05999994),CFrame = CFrame.new(31.0635662, 2.35679555, -174.843231, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1436. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1437. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00322341919, -0.439983368, -0.0016784668, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1438. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0900000036, 1.41000009, 0.0799999684),CFrame = CFrame.new(31.5487957, 2.34199333, -174.842697, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1439. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1440. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.482112885, -0.44948864, 0.00337219238, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1441. Part = New("Part",Gunty,"Part",{Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.429999948, 0.300000042, 1),CFrame = CFrame.new(31.3557091, 1.79857111, -174.838364, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  1442. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1443. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.294998169, -0.995002747, 4.57763672e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1444. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384506, 1.99683368, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1445. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1446. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.419433594, -0.7990098, -0.523529053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1447. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.71683359, -174.307205, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1448. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1449. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0463790894, -1.08613729, 0.527038574, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1450. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(30.6384487, 2.7168355, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1451. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1452. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(-0.437175751, -0.0901889801, 0.514038086, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1453. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.2084503, 2.7168355, -175.357208, -0.00951508619, -0.0107730282, 0.999899626, 0.248140991, 0.968642175, 0.0127975615, -0.968680024, 0.248237148, -0.00654343236),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1454. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1455. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, 0.248140842, -0.968679428, -0.0107730199, 0.968641579, 0.248236999, 0.99989897, 0.0127975577, -0.00654343236),C1 = CFrame.new(0.142566681, -0.072865963, -0.510360718, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1456. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.100000001, 0.790000141, 0.0799999684),CFrame = CFrame.new(31.6096954, 3.40187716, -174.848618, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1457. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1458. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.531375885, 0.610999107, 0.0093536377, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1459. Wedge = New("WedgePart",Gunty,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.13999975, 0.230000034, 0.560000122),CFrame = CFrame.new(31.0786934, 3.13681054, -174.572098, 1.00000238, 2.2349559e-07, -2.21654773e-07, 2.05182005e-07, -1.00000215, 2.75671482e-07, -1.9185245e-07, -3.4738332e-07, -1.00000238),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1460. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000179, 2.06011464e-07, -1.95577741e-07, 2.23604729e-07, -1.00000155, -3.41795385e-07, -2.17929482e-07, 2.81259418e-07, -1.00000179),C1 = CFrame.new(0.000720977783, 0.337183952, 0.277893066, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1461. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084496, 2.04683304, -174.327209, -0.00951508433, -0.0107730264, 0.999899626, 0.248140842, 0.968642294, 0.0127975615, -0.968680143, 0.248236969, -0.00654343609),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1462. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1463. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, 0.248140693, -0.968679547, -0.010773018, 0.968641758, 0.24823682, 0.99989897, 0.0127975577, -0.00654343609),C1 = CFrame.new(0.440120697, -0.750608444, 0.515274048, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1464. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.560000122, 1.07999992),CFrame = CFrame.new(31.0814381, 3.53226137, -174.855682, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1465. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1466. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.00180435181, 0.735672951, -0.00140380859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1467. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.03999996, 0.290000111, 0.189999968),CFrame = CFrame.new(31.0686169, 2.35712481, -174.467972, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1468. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1469. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.00174713135, -0.443641663, 0.373596191, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1470. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.0799999386, 0.290000111, 0.189999968),CFrame = CFrame.new(30.5586605, 2.35274792, -174.833176, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1471. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1472. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(-0.508125305, -0.449654579, 0.00347900391, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1473. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.4684525, 1.99683356, -175.357208, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1474. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1475. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.410480499, -0.789942741, -0.515533447, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1476. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.26000011, 0.0599999726),CFrame = CFrame.new(31.0184479, 1.70683408, -175.347198, -0.00951508526, -0.010773032, 0.999899387, -0.0110270474, 0.999884665, 0.0106679332, -0.999896705, -0.0109243607, -0.00963272899),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1477. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1478. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507501, -0.0110270362, -0.999896109, -0.0107730227, 0.999884129, -0.0109243607, 0.999898791, 0.0106679285, -0.00963272713),C1 = CFrame.new(-0.0363731384, -1.08493185, -0.512954712, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1479. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.059999954, 0.180000111, 0.0599999726),CFrame = CFrame.new(31.5084476, 2.71683526, -174.327209, -0.00951508339, -0.010773031, 0.999899387, -0.269443661, 0.962987244, 0.00781129859, -0.962972045, -0.269341499, -0.0120655689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.203922, 0.203922, 0.203922),})
  1480. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1481. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.00951507408, -0.269443542, -0.962971449, -0.0107730236, 0.962986648, -0.269341379, 0.999898791, 0.00781129394, -0.0120655652),C1 = CFrame.new(0.432731628, -0.0806851387, 0.522415161, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1482. Part = New("Part",Gunty,"Part",{BrickColor = BrickColor.new("Dark green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.290000111, 1.09000003),CFrame = CFrame.new(31.3738632, 2.35747814, -174.842865, 0.999896646, 0.0109243831, 0.00963271596, -0.0110270279, 0.999884963, 0.0106679602, -0.00951500423, -0.0107730059, 0.999899387),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.156863, 0.498039, 0.278431),})
  1483. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  1484. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999896049, -0.0110270213, -0.0095150033, 0.0109243765, 0.999884367, -0.0107730031, 0.00963270571, 0.010667949, 0.999898791),C1 = CFrame.new(0.307029724, -0.435914993, 0.00169372559, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  1485.  
  1486.  
  1487. local NewInstance = function(instance,parent,properties)
  1488. local inst = Instance.new(instance,parent)
  1489. if(properties)then
  1490. for i,v in next, properties do
  1491. pcall(function() inst[i] = v end)
  1492. end
  1493. end
  1494. return inst;
  1495. end
  1496.  
  1497. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CF(0, 0, 0) * angles(0,0,0)})
  1498.  
  1499. ArmorColorParts = {}
  1500. ArmorColorParts2 = {}
  1501. NeonColorParts = {}
  1502. local all, last = {}, nil
  1503. function scan(p)
  1504. for _, v in pairs(p:GetChildren()) do
  1505. if v:IsA("BasePart") then
  1506. if v.BrickColor == BrickColor.new("Black") then
  1507. table.insert(ArmorColorParts, v)
  1508. end
  1509. if v.BrickColor == BrickColor.new("Medium stone grey") then
  1510. table.insert(ArmorColorParts2, v)
  1511. end
  1512. if v.BrickColor == BrickColor.new("Dark green") then
  1513. table.insert(NeonColorParts, v)
  1514. end
  1515. if last then
  1516. local w = Instance.new("Weld")
  1517. w.Part0, w.Part1 = last, v
  1518. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1519. w.Parent = last
  1520. end
  1521. table.insert(all, v)
  1522. last = v
  1523. end
  1524. scan(v)
  1525. end
  1526. end
  1527. scan(Gunty)
  1528. for _, v in pairs(all) do
  1529. v.Anchored = false
  1530. v.CanCollide = false
  1531. end
  1532. -------------------------------------------------------
  1533. --Start Customization--
  1534. -------------------------------------------------------
  1535. local Player_Size = 1
  1536. if Player_Size ~= 1 then
  1537. root.Size = root.Size * Player_Size
  1538. tors.Size = tors.Size * Player_Size
  1539. hed.Size = hed.Size * Player_Size
  1540. ra.Size = ra.Size * Player_Size
  1541. la.Size = la.Size * Player_Size
  1542. rl.Size = rl.Size * Player_Size
  1543. ll.Size = ll.Size * Player_Size
  1544. ----------------------------------------------------------------------------------
  1545. rootj.Parent = root
  1546. neck.Parent = tors
  1547. RW.Parent = tors
  1548. LW.Parent = tors
  1549. RH.Parent = tors
  1550. LH.Parent = tors
  1551. ----------------------------------------------------------------------------------
  1552. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1553. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1554. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1555. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1556. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1557. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1558. ----------------------------------------------------------------------------------
  1559. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1560. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1561. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1562. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1563. --hat.Parent = Character
  1564. end
  1565. ----------------------------------------------------------------------------------
  1566. local SONG = 1547042045
  1567. local SONG2 = 0
  1568. local Music = Instance.new("Sound",tors)
  1569. Music.Volume = 2.5
  1570. Music.Looped = true
  1571. Music.Pitch = 1 --Pitcher
  1572. ----------------------------------------------------------------------------------
  1573. local equipped = false
  1574. local idle = 0
  1575. local change = 1
  1576. local val = 0
  1577. local toim = 0
  1578. local idleanim = 0.4
  1579. local sine = 0
  1580. local Mode = 1
  1581. ----------------------------------------------------------------------------------
  1582. hum.WalkSpeed = 8
  1583. hum.JumpPower = 57
  1584. hum.Animator.Parent = nil
  1585. local naeeym2 = IT("BillboardGui",char)
  1586. naeeym2.AlwaysOnTop = true
  1587. naeeym2.Size = UDim2.new(5,35,2,15)
  1588. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1589. naeeym2.MaxDistance = 75
  1590. naeeym2.Adornee = hed
  1591. naeeym2.Name = "Name"
  1592. --naeeym2.PlayerToHideFrom = Player
  1593. local tecks2 = IT("TextLabel",naeeym2)
  1594. tecks2.BackgroundTransparency = 1
  1595. tecks2.TextScaled = true
  1596. tecks2.BorderSizePixel = 0
  1597. tecks2.Text = "The scout"
  1598. tecks2.Font = "Fantasy"
  1599. tecks2.TextSize = 30
  1600. tecks2.TextStrokeTransparency = 0
  1601. tecks2.TextColor3 = Color3.fromRGB(13, 105, 172)
  1602. tecks2.TextStrokeColor3 = Color3.fromRGB(0 , 0, 0)
  1603. tecks2.Size = UDim2.new(1,0,0.5,0)
  1604. tecks2.Parent = naeeym2
  1605. -------------------------------------------------------
  1606. --End Customization--
  1607. -------------------------------------------------------
  1608.  
  1609.  
  1610. -------------------------------------------------------
  1611. --Start Attacks N Stuff--
  1612. -------------------------------------------------------
  1613. function resetmode()
  1614. tecks2.Text = "The scout"
  1615. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  1616. tecks2.TextStrokeColor3 = Color3.fromRGB(40, 127, 71)
  1617. for i, v in pairs(ArmorColorParts) do
  1618. v.BrickColor = BrickColor.new("Light orange")
  1619. v.Material = "SmoothPlastic"
  1620. v.Transparency = 0
  1621. end
  1622. for i, v in pairs(ArmorColorParts2) do
  1623. v.BrickColor = BrickColor.new("")
  1624. v.Material = "Metal"
  1625. v.Transparency = 0
  1626. end
  1627. for i, v in pairs(NeonColorParts) do
  1628. maincolor = BrickColor.new("Light orange")
  1629. v.BrickColor = maincolor
  1630. v.Material = "Neon"
  1631. v.Transparency = 0
  1632. end
  1633. Mode = 1
  1634. SONG = 1547042045
  1635. end
  1636. function Taunt()
  1637. attack = true
  1638. hum.WalkSpeed = 0
  1639. TAUNT:Play()
  1640. repeat
  1641. swait()
  1642. TAUNT.Parent = tors
  1643. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  1644. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  1645. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1646. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1647. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  1648. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  1649. until TAUNT.Playing == false
  1650. attack = false
  1651. hum.WalkSpeed = 8
  1652. end
  1653. function attackone()
  1654. attack = true
  1655. hum.WalkSpeed = 3.01
  1656. for i = 0, 1.7, 0.1 do
  1657. swait()
  1658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  1659. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  1660. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  1661. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1662. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  1663. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1664. end
  1665. Cso("203426541", ra, 10, 1)
  1666. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1667. CameraEnshaking(2, 5)
  1668. for i = 0, 1.4, 0.1 do
  1669. swait()
  1670. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  1671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  1672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  1674. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  1675. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  1676. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  1677. end
  1678. hum.WalkSpeed = 8
  1679. attack = false
  1680. end
  1681. function attacktwo()
  1682. attack = true
  1683. hum.WalkSpeed = 3.01
  1684. for i = 0, 1.7, 0.1 do
  1685. swait()
  1686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1688. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1689. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1690. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1691. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1692. end
  1693. Cso("203426541", rl, 10, 1)
  1694. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1695. CameraEnshaking(2, 3)
  1696. for i = 0, 1.4, 0.1 do
  1697. swait()
  1698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1700. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1701. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1702. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1703. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1704. end
  1705. hum.WalkSpeed = 8
  1706. attack = false
  1707. end
  1708. function attackthree()
  1709. attack = true
  1710. hum.WalkSpeed = 3.01
  1711. for i = 0, 1.4, 0.1 do
  1712. swait()
  1713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1715. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1716. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1717. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1718. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1719. end
  1720. Cso("203426541", hed, 10, 1)
  1721. for i = 0, 1.7, 0.1 do
  1722. swait()
  1723. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1724. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1725. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1726. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1727. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1728. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1729. end
  1730. CameraEnshaking(2, 8)
  1731. Cso("260435136", hed, 10, .9)
  1732. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  1733. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  1734. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  1735. for i = 0, 1.8, 0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  1739. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  1740. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  1741. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  1742. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  1743. end
  1744. hum.WalkSpeed = 8
  1745. attack = false
  1746. end
  1747. function Power_Burst()
  1748. hum.WalkSpeed = 4
  1749. attack = true
  1750. Cso("163619849", Handle, 10, 1.35)
  1751. for i = 0,4.3,0.1 do
  1752. swait()
  1753. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1760. end
  1761. CameraEnshaking(2.5, 20)
  1762. Cso("539294959", Handle, 10, .9)
  1763. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  1764. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  1765. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Normal")
  1766. for i = 0,3,0.1 do
  1767. swait()
  1768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1769. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  1770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1772. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1774. end
  1775. hum.WalkSpeed = 8
  1776. attack = false
  1777. end
  1778. function Magic_Bombs()
  1779. attack = true
  1780. hum.WalkSpeed = 0
  1781. local GYRO = IT("BodyGyro",root)
  1782. GYRO.D = 100
  1783. GYRO.P = 2000
  1784. GYRO.MaxTorque = VT(0,4000000,0)
  1785. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1786. for i = 0,3.6,0.1 do
  1787. swait()
  1788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1789. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1791. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1792. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1794. end
  1795. CameraEnshaking(1, 6)
  1796. GYRO:Destroy()
  1797. Cso("588734356", Handle, 10, 1.05)
  1798. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1799. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1800. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1801. for i = 0,2,0.1 do
  1802. swait()
  1803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1804. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1805. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1806. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1809. end
  1810. local GYRO = IT("BodyGyro",root)
  1811. GYRO.D = 100
  1812. GYRO.P = 2000
  1813. GYRO.MaxTorque = VT(0,4000000,0)
  1814. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1815. for i = 0,2.4,0.1 do
  1816. swait()
  1817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1820. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1823. end
  1824. GYRO:Destroy()
  1825. CameraEnshaking(1, 6)
  1826. Cso("588734356", Handle, 10, 1.05)
  1827. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1828. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1829. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Normal")
  1830. for i = 0,2,0.1 do
  1831. swait()
  1832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1834. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1835. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1836. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1837. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1838. end
  1839. local GYRO = IT("BodyGyro",root)
  1840. GYRO.D = 100
  1841. GYRO.P = 2000
  1842. GYRO.MaxTorque = VT(0,4000000,0)
  1843. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1844. for i = 0,2.4,0.1 do
  1845. swait()
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1852. end
  1853. GYRO:Destroy()
  1854. CameraEnshaking(1, 6)
  1855. Cso("588734356", Handle, 10, 1.05)
  1856. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  1857. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  1858. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Normal")
  1859. for i = 0,2,0.1 do
  1860. swait()
  1861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  1862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1863. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  1864. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1865. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  1866. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  1867. end
  1868. attack = false
  1869. hum.WalkSpeed = 8
  1870. end
  1871. function Dangerous_Field()
  1872. attack = true
  1873. hum.WalkSpeed = 0
  1874. for i = 0,10,0.1 do
  1875. swait()
  1876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  1877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  1878. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  1879. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  1880. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  1881. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  1882. CameraEnshaking(1, 7)
  1883. Cso("588734356", Handle, 10, 1.2)
  1884. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  1885. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  1886. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Normal")
  1887. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Normal")
  1888. end
  1889. attack = false
  1890. hum.WalkSpeed = 8
  1891. end
  1892. function Shockwave()
  1893. attack = true
  1894. hum.WalkSpeed = 0
  1895. for i = 0,4,0.1 do
  1896. swait()
  1897. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1898. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1901. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1903. end
  1904. coroutine.resume(coroutine.create(function()
  1905. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1906. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1907. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1908. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1909. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1910. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  1911. CameraEnshaking(1, 7)
  1912. wait(0.05)
  1913. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1914. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1915. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1916. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  1917. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1918. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1919. CameraEnshaking(1, 7)
  1920. wait(0.05)
  1921. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1922. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1923. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1924. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1925. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1926. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1927. CameraEnshaking(1, 7)
  1928. wait(0.05)
  1929. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1930. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1931. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1932. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1933. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1934. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1935. CameraEnshaking(1, 7)
  1936. wait(0.05)
  1937. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1938. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1939. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1940. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1941. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1942. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1943. CameraEnshaking(1, 7)
  1944. wait(0.05)
  1945. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1946. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1947. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1948. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1949. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1950. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  1951. CameraEnshaking(1, 7)
  1952. end))
  1953. Cso("440145223", Handle, 10, 1.05)
  1954. for i = 1,7,0.1 do
  1955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  1956. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  1957. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  1958. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  1959. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  1960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  1961. end
  1962. wait(.6)
  1963. hum.WalkSpeed = 8
  1964. attack = false
  1965. end
  1966. function Pulse()
  1967. attack = true
  1968. hum.WalkSpeed = 0
  1969. local GYRO = IT("BodyGyro",root)
  1970. GYRO.D = 100
  1971. GYRO.P = 2000
  1972. GYRO.MaxTorque = VT(0,4000000,0)
  1973. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  1974. for i = 0,4,0.1 do
  1975. swait()
  1976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  1977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  1978. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  1979. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  1980. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  1981. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1982. end
  1983. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1984. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  1985. CameraEnshaking(1, 25)
  1986. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1987. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1988. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1989. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1990. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1991. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1992. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1993. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1994. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1995. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1996. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1997. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  1998. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  1999. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2000. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2001. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2002. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2003. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2004. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2005. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2006. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  2007. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  2008. Cso("440145223", Handle, 10, 1.05)
  2009. GYRO:Destroy()
  2010. for i = 1,2,0.1 do
  2011. swait()
  2012. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  2013. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2014. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2015. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2016. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2017. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2018. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2019. end
  2020. hum.WalkSpeed = 8
  2021. attack = false
  2022. end
  2023. function LAZER()
  2024. attack = true
  2025. hum.WalkSpeed = 0.03
  2026. for i = 0,4,0.1 do
  2027. swait()
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2034. end
  2035. LAZOR:Play()
  2036. local GYRO = IT("BodyGyro",root)
  2037. GYRO.D = 100
  2038. GYRO.P = 2000
  2039. GYRO.MaxTorque = VT(0,4000000,0)
  2040. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2041. repeat
  2042. swait(2)
  2043. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  2044. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  2045. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2046. LAZOR.Parent = ra
  2047. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2048. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  2049. CameraEnshaking(1, 7)
  2050. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2051. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2052. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2053. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2054. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2055. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2056. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2057. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2058. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2059. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2060. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2061. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2062. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2063. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2064. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2065. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2066. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2067. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2068. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2069. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2070. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2071. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2072. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2073. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2074. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2075. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2076. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  2077. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  2078. until LAZOR.Playing == false
  2079. GYRO:Destroy()
  2080. hum.WalkSpeed = 8
  2081. attack = false
  2082. end
  2083. function Spirit_Beam()
  2084. attack = true
  2085. hum.WalkSpeed = 0
  2086. local GYRO = IT("BodyGyro",root)
  2087. GYRO.D = 100
  2088. GYRO.P = 2000
  2089. GYRO.MaxTorque = VT(0,4000000,0)
  2090. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2091. for i = 0,5,0.1 do
  2092. swait()
  2093. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2100. end
  2101. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2102. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Normal")
  2103. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2104. local beam = Instance.new("Part", workspace)
  2105. beam.BrickColor = BrickColor.new("Fog")
  2106. beam.FormFactor = "Custom"
  2107. beam.Material = "Glass"
  2108. beam.Transparency = 0.5
  2109. beam.Anchored = true
  2110. beam.Locked = true
  2111. beam.CanCollide = false
  2112. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  2113. beam.Size = Vector3.new(1.05, 1.05, distance)
  2114. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  2115. game:GetService("Debris"):AddItem(beam, 0.14)
  2116. local sound = Instance.new('Sound',Handle)
  2117. sound.SoundId = 'rbxassetid://588697948'
  2118. sound.Volume = 7
  2119. sound.EmitterSize = 40
  2120. sound.MaxDistance = 450
  2121. sound:Play()
  2122. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  2123. GYRO:Destroy()
  2124. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2125. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2126. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2127. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2128. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2129. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2130. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2131. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2132. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2133. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  2134. wait(0.3)
  2135. attack = false
  2136. hum.WalkSpeed = 8
  2137. ref:Destroy()
  2138. end
  2139. function Distort()
  2140. attack = true
  2141. hum.WalkSpeed = 0
  2142. local pos = root.Position
  2143. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  2144. Cso("261227592", tors, 10, 0.85)
  2145. for i = 1,2.5,0.1 do
  2146. swait()
  2147. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2148. end
  2149. attack = false
  2150. hum.WalkSpeed = 8
  2151. end
  2152. function Ancient_Rage()
  2153. attack = true
  2154. hum.WalkSpeed = 4
  2155. Cso("907329532", tors, 10, 1.05)
  2156. for i = 1,14,0.1 do
  2157. swait()
  2158. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2164. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  2165. if v:FindFirstChild("Head") then
  2166. Eviscerate(v)
  2167. end
  2168. end
  2169. end
  2170. attack = false
  2171. hum.WalkSpeed = 8
  2172. end
  2173. function TTTTTTTTTTTaunt()
  2174. attack = true
  2175. hum.WalkSpeed = 0
  2176. DTAUNT:Play()
  2177. repeat
  2178. swait()
  2179. DTAUNT.Parent = tors
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2186. until DTAUNT.Playing == false
  2187. attack = false
  2188. hum.WalkSpeed = 8
  2189. end
  2190. function HAAH()
  2191. attack = true
  2192. hum.WalkSpeed = 0
  2193. Cso("300208779", hed, 10, 1)
  2194. for i = 0,9,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  2198. if Mrandom(1,15) == 1 then
  2199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  2200. end
  2201. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  2205. end
  2206. attack = false
  2207. hum.WalkSpeed = 10
  2208. end
  2209. function again()
  2210. attack = true
  2211. hum.WalkSpeed = 0
  2212. ITAUNT:Play()
  2213. repeat
  2214. swait()
  2215. ITAUNT.Parent = tors
  2216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  2217. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  2218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  2219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  2220. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  2221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  2222. until ITAUNT.Playing == false
  2223. attack = false
  2224. hum.WalkSpeed = 8
  2225. end
  2226. function LunarSpin()
  2227. attack = true
  2228. hum.WalkSpeed = 0
  2229. for i = 0,17,0.05 do
  2230. CameraEnshaking(1, 5)
  2231. MagniDamage(tors, 47, 2, 5, 0, "Normal")
  2232. Effects.Spiral.Create(BrickC(""), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  2233. Effects.Block.Create(BrickC(""), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2234. swait()
  2235. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  2236. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2237. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2238. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2240. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2241. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2242. end
  2243. hum.WalkSpeed = 8
  2244. attack = false
  2245. end
  2246. function Decapitate()
  2247. local target = nil
  2248. local targettorso = nil
  2249. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2250. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2251. target = mouse.Target.Parent.Humanoid
  2252. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2253. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2254. end
  2255. end
  2256. if target ~= nil then
  2257. targettorso.Anchored = true
  2258. attack = true
  2259. hum.WalkSpeed = 0
  2260. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  2261. for i = 0,4.2,0.1 do
  2262. swait()
  2263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  2266. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  2267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  2268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2269. end
  2270. local ModelHead01 = New("Model", char, "", {})
  2271. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  2272. local Head01 = targethead:Clone()
  2273. targethead.Transparency = 1
  2274. Head01.Parent = ModelHead01
  2275. local weldHead01 = Instance.new("Weld")
  2276. weldHead01.Parent = Head01
  2277. weldHead01.Part0 = targethead
  2278. weldHead01.Part1 = Head01
  2279. weldHead01.C1 = CFrame.new(0, 0, 0)
  2280. targethead.face:Remove()
  2281. weldHead01.Part0 = ra
  2282. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2283. targettorso:BreakJoints()
  2284. CreateSound("314390675", targettorso, 5, .7)
  2285. for i = 0,3.2,0.1 do
  2286. swait()
  2287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  2288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  2289. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2290. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  2291. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  2292. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  2293. end
  2294. for i = 0,4.2,0.1 do
  2295. swait()
  2296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  2297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  2298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2300. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  2301. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2302. end
  2303. CreateSound("541909763", targettorso, 5, .8)
  2304. weldHead01:Destroy()
  2305. Head01.CanCollide = true
  2306. local bodyVelocity2 = Create("BodyVelocity")({
  2307. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2308. P = 5000,
  2309. maxForce = Vector3.new(8000, 8000, 8000),
  2310. Parent = Head01
  2311. })
  2312. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2313. for i = 0,6.2,0.1 do
  2314. swait()
  2315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  2316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  2317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2319. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  2320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  2321. end
  2322. targettorso.Anchored = false
  2323. attack = false
  2324. hum.WalkSpeed = 8
  2325. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2326. end
  2327. end
  2328. function BalanceSpin()
  2329. attack = true
  2330. hum.WalkSpeed = 2
  2331. for i = 0,17,0.07 do
  2332. CameraEnshaking(1, 5)
  2333. MagniDamage(tors, 30, 7, 11, 0, "Normal")
  2334. swait()
  2335. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2336. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  2337. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  2338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  2343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  2344. end
  2345. hum.WalkSpeed = 8
  2346. attack = false
  2347. end
  2348.  
  2349. function BARK()
  2350. attack = true
  2351. hum.WalkSpeed = 0
  2352. BATAUNT:Play()
  2353. repeat
  2354. BATAUNT.Parent = tors
  2355. swait()
  2356. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  2357. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  2358. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  2359. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  2362. until BATAUNT.Playing == false
  2363. attack = false
  2364. hum.WalkSpeed = 8
  2365. end
  2366. function CreateSound(ID, PARENT, VOLUME, PITCH)
  2367. local NSound = nil
  2368. coroutine.resume(coroutine.create(function()
  2369. NSound = Instance.new("Sound", PARENT)
  2370. NSound.Volume = VOLUME
  2371. NSound.Pitch = PITCH
  2372. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2373. swait()
  2374. NSound:play()
  2375. game:GetService("Debris"):AddItem(NSound, 10)
  2376. end))
  2377. return NSound
  2378. end
  2379. function Bark_Splosion()
  2380. attack = true
  2381. for i = 0,2,0.05 do
  2382. swait()
  2383. Effects.Block.Create(BrickC("Bright red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2384. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2391. end
  2392. CreateSound("331666100", tors, 10, 1)
  2393. Effects.Ring.Create(BrickC("Dark stone grey"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2394. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  2395. CameraEnshaking(1.5, 10)
  2396. for i = 1,2,0.1 do
  2397. swait()
  2398. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2399. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2400. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2403. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2405. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2406. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2407. end
  2408. wait(.6)
  2409. attack = false
  2410. end
  2411. corrupted = false
  2412. function Pixel_Corrupt()
  2413. attack = true
  2414. corrupted = true
  2415. for i = 0,3,0.05 do
  2416. swait()
  2417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  2418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  2419. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  2420. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  2421. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  2422. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2424. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2426. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2427. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2428. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2429. end
  2430. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  2431. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Normal")
  2432. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  2433. CreateSound("331666100", refa, 10, 1)
  2434. CameraEnshaking(1.5, 10)
  2435. coroutine.resume(coroutine.create(function()
  2436. for i = 1,20,0.1 do
  2437. swait(5)
  2438. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2439. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2440. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2441. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  2442. CreateSound("331666100", refa, 10, 1)
  2443. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  2444. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Normal")
  2445. end
  2446. refa:Destroy()
  2447. corrupted = false
  2448. end))
  2449. for i = 1,2.5,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  2457. end
  2458. wait(.3)
  2459. attack = false
  2460. end
  2461. function un_fun()
  2462. attack = true
  2463. hum.WalkSpeed = 0
  2464. BTAUNT:Play()
  2465. repeat
  2466. swait()
  2467. BTAUNT.Parent = tors
  2468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  2469. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  2470. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  2471. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  2472. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  2473. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  2474. until BTAUNT.Playing == false
  2475. attack = false
  2476. hum.WalkSpeed = 8
  2477. end
  2478. function thisisit()
  2479. attack = true
  2480. hum.WalkSpeed = 0
  2481. STAUNT:Play()
  2482. repeat
  2483. swait()
  2484. STAUNT.Parent = tors
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  2486. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  2487. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  2488. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  2489. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  2491. until STAUNT.Playing == false
  2492. attack = false
  2493. hum.WalkSpeed = 8
  2494. end
  2495. function Exploit()
  2496. exploitable = false
  2497. Cso("155194054", tors, 10, 1.05)
  2498. coroutine.resume(coroutine.create(function()
  2499. for i = 1,20,0.1 do
  2500. swait()
  2501. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2502. end
  2503. Cso("12222030", tors, 10, 1.05)
  2504. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  2505. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  2506. if v:FindFirstChild("Head") then
  2507. Eviscerate(v)
  2508. SoulSteal(v)
  2509. end
  2510. end
  2511. wait(15)
  2512. exploitable = true
  2513. end))
  2514. end
  2515. function ASCENTION()
  2516. attack = true
  2517. hum.WalkSpeed = 0
  2518. Cso("", tors, 10, 1.05)
  2519. local vel2 = Instance.new("BodyVelocity",tors)
  2520. vel2.Velocity = Vector3.new(0,30,0)
  2521. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  2522. for i = 0,20,0.1 do
  2523. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Normal")
  2524. swait()
  2525. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2526. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  2527. CameraEnshaking(1, 4)
  2528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  2529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2530. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2531. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2532. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2533. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2534. end
  2535. hum.WalkSpeed = 8
  2536. vel2:Destroy()
  2537. attack = false
  2538. end
  2539. -------------------------------------------------------
  2540. --End Attacks N Stuff--
  2541. -------------------------------------------------------
  2542. Sprinting = false
  2543. mouse.KeyDown:connect(function(key)
  2544. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  2545. Swing = 2
  2546. hum.WalkSpeed = 38.82
  2547. Sprinting = true
  2548. end
  2549. end)
  2550. mouse.KeyUp:connect(function(key)
  2551. if string.byte(key) == 48 and attack == false then
  2552. Swing = 1
  2553. Sprinting = false
  2554. hum.WalkSpeed = 8
  2555. end
  2556. end)
  2557. mouse.KeyDown:connect(function(key)
  2558. if attack == false then
  2559. if key == 'q' and Mode == 1 then
  2560. Power_Burst()
  2561. elseif key == '1' and Mode ~= 2 then
  2562. Mode = 2
  2563. SONG = 409475133
  2564. tecks2.Text = "Shot-Gunner"
  2565. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2566. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2567. for i, v in pairs(ArmorColorParts) do
  2568. v.BrickColor = BrickColor.new("Really black")
  2569. v.Material = "Metal"
  2570. v.Transparency = 0
  2571. end
  2572. for i, v in pairs(ArmorColorParts2) do
  2573. v.BrickColor = BrickColor.new("Light orange")
  2574. v.Material = "Glass"
  2575. v.Transparency = 0
  2576. end
  2577. for i, v in pairs(NeonColorParts) do
  2578. maincolor = BrickColor.new("Light orange")
  2579. v.BrickColor = maincolor
  2580. v.Material = "Neon"
  2581. v.Transparency = 100
  2582. end
  2583. elseif key == '1' and Mode == 2 then
  2584. resetmode()
  2585. elseif key == 't' and Mode == 1 then
  2586. Taunt()
  2587. elseif key == 'q' and Mode == 2 then
  2588. Magic_Bombs()
  2589. elseif key == 'e' and Mode == 2 then
  2590. Dangerous_Field()
  2591. elseif key == 't' and Mode == 2 then
  2592. HAAH()
  2593. end
  2594. ---------------------------------------------------------------------
  2595. if key == 'm' and Mode == 1 then
  2596. Mode = pIXELATED
  2597. SONG = 1244332148
  2598. tecks2.Text = "Soldier"
  2599. tecks2.TextColor3 = Color3.fromRGB(40, 127, 71)
  2600. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2601. for i, v in pairs(ArmorColorParts) do
  2602. v.BrickColor = BrickColor.new("Dark green")
  2603. v.Material = "Glass"
  2604. v.Transparency = 0
  2605. end
  2606. for i, v in pairs(ArmorColorParts2) do
  2607. v.BrickColor = BrickColor.new("Light orange")
  2608. v.Material = "Glass"
  2609. v.Transparency = 0
  2610. end
  2611. for i, v in pairs(NeonColorParts) do
  2612. maincolor = BrickColor.new("Dark green")
  2613. v.BrickColor = maincolor
  2614. v.Material = "Neon"
  2615. v.Transparency = 100
  2616. end
  2617. elseif key == 'm' and Mode == pIXELATED then
  2618. resetmode()
  2619. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  2620. Pixel_Corrupt()
  2621. end
  2622. ---------------------------------------------------------------------
  2623. if key == '2' and Mode ~= 3 then
  2624. Mode = 3
  2625. SONG = 1634231515
  2626. tecks2.Text = "Ice-Gunner"
  2627. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  2628. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2629. for i, v in pairs(ArmorColorParts) do
  2630. v.BrickColor = BrickColor.new("Bright blue")
  2631. v.Material = "Marble"
  2632. v.Transparency = 0
  2633. end
  2634. for i, v in pairs(ArmorColorParts2) do
  2635. v.BrickColor = BrickColor.new("Light orange")
  2636. v.Material = "Glass"
  2637. v.Transparency = 0
  2638. end
  2639. for i, v in pairs(NeonColorParts) do
  2640. maincolor = BrickColor.new("Toothpaste")
  2641. v.BrickColor = maincolor
  2642. v.Material = "Neon"
  2643. v.Transparency = 0
  2644. end
  2645. elseif key == '2' and Mode == 3 then
  2646. resetmode()
  2647. elseif key == 't' and Mode == 3 then
  2648. un_fun()
  2649. elseif key == 'q' and Mode == 3 then
  2650. Shockwave()
  2651. end
  2652. ---------------------------------------------------------------------
  2653. if key == '3' and Mode ~= 4 then
  2654. Mode = 4
  2655. SONG = 539526132
  2656. tecks2.Text = "Rail-Gunner"
  2657. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2658. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  2659. for i, v in pairs(ArmorColorParts) do
  2660. v.BrickColor = BrickColor.new("Black")
  2661. v.Material = "SmoothPlastic"
  2662. v.Transparency = 0
  2663. end
  2664. for i, v in pairs(ArmorColorParts2) do
  2665. v.BrickColor = BrickColor.new("Light orange")
  2666. v.Material = "Glass"
  2667. v.Transparency = 0
  2668. end
  2669. for i, v in pairs(NeonColorParts) do
  2670. maincolor = BrickColor.new("Toothpaste")
  2671. v.BrickColor = maincolor
  2672. v.Material = "Neon"
  2673. v.Transparency = 0
  2674. end
  2675. elseif key == '3' and Mode == 4 then
  2676. resetmode()
  2677. elseif key == 't' and Mode == 4 then
  2678. again()
  2679. elseif key == 'q' and Mode == 4 then
  2680. Pulse()
  2681. end
  2682. ---------------------------------------------------------------------
  2683. if key == 'm' and Mode == 4 then
  2684. attack = true
  2685. SONG = 1764195391
  2686. hum.WalkSpeed = 0
  2687. for i = 1,20,0.1 do
  2688. swait()
  2689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  2690. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  2691. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  2692. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  2693. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  2694. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  2695. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  2696. end
  2697. hum.WalkSpeed = 8
  2698. attack = false
  2699. Mode = 100
  2700. tecks2.Text = "Beam'er"
  2701. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2702. tecks2.TextStrokeColor3 = Color3.fromRGB(170, 0, 170)
  2703. Cso("743499393", tors, 10, 1.05)
  2704. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  2705. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  2706. for i, v in pairs(ArmorColorParts) do
  2707. v.BrickColor = BrickColor.new("Really black")
  2708. v.Material = "DiamondPlate"
  2709. v.Transparency = 0.2
  2710. end
  2711. for i, v in pairs(ArmorColorParts2) do
  2712. v.BrickColor = BrickColor.new("Light orange")
  2713. v.Material = "Glass"
  2714. v.Transparency = 0
  2715. end
  2716. for i, v in pairs(NeonColorParts) do
  2717. maincolor = BrickColor.new("Magenta")
  2718. v.BrickColor = maincolor
  2719. v.Material = "Glass"
  2720. v.Transparency = 0.5
  2721. end
  2722. elseif key == 'm' and Mode == 100 then
  2723. resetmode()
  2724. elseif key == 'q' and Mode == 100 then
  2725. LAZER()
  2726. end
  2727. ---------------------------------------------------------------------
  2728. if key == '4' and Mode ~= 5 then
  2729. Mode = 5
  2730. SONG = 170282324
  2731. tecks2.Text = "Exploiter"
  2732. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2733. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2734. for i, v in pairs(ArmorColorParts) do
  2735. v.BrickColor = BrickColor.new("Black")
  2736. v.Material = "SmoothPlastic"
  2737. v.Transparency = 0
  2738. end
  2739. for i, v in pairs(ArmorColorParts2) do
  2740. v.BrickColor = BrickColor.new("Really black")
  2741. v.Material = "Metal"
  2742. v.Transparency = 0
  2743. end
  2744. for i, v in pairs(NeonColorParts) do
  2745. maincolor = BrickColor.new("Lime green")
  2746. v.BrickColor = maincolor
  2747. v.Material = "Neon"
  2748. v.Transparency = 0
  2749. end
  2750. elseif key == '4' and Mode == 5 then
  2751. resetmode()
  2752. elseif key == 'q' and Mode == 5 and exploitable == true then
  2753. Exploit()
  2754. end
  2755. ---------------------------------------------------------------------
  2756. if key == '5' and Mode ~= 6 then
  2757. Mode = 6
  2758. SONG = 442615595
  2759. tecks2.Text = "eRrOr"
  2760. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2761. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  2762. for i, v in pairs(ArmorColorParts) do
  2763. v.BrickColor = BrickColor.new("")
  2764. v.Material = "SmoothPlastic"
  2765. v.Transparency = 0
  2766. end
  2767. for i, v in pairs(ArmorColorParts2) do
  2768. v.BrickColor = BrickColor.new("Really black")
  2769. v.Material = "Metal"
  2770. v.Transparency = 0
  2771. end
  2772. for i, v in pairs(NeonColorParts) do
  2773. maincolor = BrickColor.new("Really red")
  2774. v.BrickColor = maincolor
  2775. v.Material = "Neon"
  2776. v.Transparency = 0
  2777. end
  2778. elseif key == '5' and Mode == 6 then
  2779. resetmode()
  2780. elseif key == 'q' and Mode == 6 then
  2781. Distort()
  2782. elseif key == 'e' and Mode == 6 then
  2783. Ancient_Rage()
  2784. elseif key == 't' and Mode == 6 then
  2785. TTTTTTTTTTTaunt()
  2786. end
  2787. ---------------------------------------------------------------------
  2788. if key == '6' and Mode ~= 7 then
  2789. Mode = 7
  2790. SONG = 214315472
  2791. tecks2.Text = "The Commando"
  2792. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  2793. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2794. for i, v in pairs(ArmorColorParts) do
  2795. v.BrickColor = BrickColor.new("Bright red")
  2796. v.Material = "SmoothPlastic"
  2797. v.Transparency = 0
  2798. end
  2799. for i, v in pairs(ArmorColorParts2) do
  2800. v.BrickColor = BrickColor.new("Light orange")
  2801. v.Material = "Glass"
  2802. v.Transparency = 0
  2803. end
  2804. for i, v in pairs(NeonColorParts) do
  2805. maincolor = BrickColor.new("Bright red")
  2806. v.BrickColor = maincolor
  2807. v.Material = "Neon"
  2808. v.Transparency = 0
  2809. end
  2810. elseif key == '6' and Mode == 7 then
  2811. resetmode()
  2812. elseif key == 't' and Mode == 7 then
  2813. BARK()
  2814. elseif key == 'q' and Mode == 7 then
  2815. Bark_Splosion()
  2816. end
  2817. if key == 'm' and Mode == 7 then
  2818. SONG = 1598098751
  2819. attack = true
  2820. hum.WalkSpeed = 0
  2821. for i = 0,10,0.08 do
  2822. swait()
  2823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  2824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2825. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2826. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2827. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  2828. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  2829. end
  2830. attack = false
  2831. hum.WalkSpeed = 8
  2832. Mode = 50
  2833. BlockEffect(BrickC("Navy blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2834. tecks2.Text = "The Aviator"
  2835. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  2836. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  2837. for i, v in pairs(ArmorColorParts) do
  2838. v.BrickColor = BrickColor.new("Crimson")
  2839. v.Material = "Glass"
  2840. v.Transparency = 0
  2841. end
  2842. for i, v in pairs(ArmorColorParts2) do
  2843. v.BrickColor = BrickColor.new("Light orange")
  2844. v.Material = "Glass"
  2845. v.Transparency = 0
  2846. end
  2847. for i, v in pairs(NeonColorParts) do
  2848. maincolor = BrickColor.new("")
  2849. v.BrickColor = maincolor
  2850. v.Material = "Neon"
  2851. v.Transparency = 0
  2852. end
  2853. elseif key == 'm' and Mode == 50 then
  2854. resetmode()
  2855. elseif key == 'q' and Mode == 50 then
  2856. ASCENTION()
  2857. end
  2858. ---------------------------------------------------------------------
  2859. if key == 'm' and Mode == 8 then
  2860. Mode = 25
  2861. SONG = 1770978966
  2862. tecks2.Text = "Hidden"
  2863. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  2864. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2865. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2866. for i, v in pairs(ArmorColorParts) do
  2867. v.BrickColor = BrickColor.new("Really black")
  2868. v.Material = "SmoothPlastic"
  2869. v.Transparency = 0
  2870. end
  2871. for i, v in pairs(ArmorColorParts2) do
  2872. v.BrickColor = BrickColor.new("Really black")
  2873. v.Material = "Glass"
  2874. v.Transparency = 0
  2875. end
  2876. for i, v in pairs(NeonColorParts) do
  2877. maincolor = BrickColor.new("Really black")
  2878. v.BrickColor = maincolor
  2879. v.Material = "Neon"
  2880. v.Transparency = 0
  2881. end
  2882. elseif key == 'm' and Mode == 25 then
  2883. resetmode()
  2884. elseif key == 't' and Mode == 25 then
  2885. thisisit()
  2886. elseif key == 'q' and Mode == 25 then
  2887. Spirit_Beam()
  2888. end
  2889. ---------------------------------------------------------------------
  2890. if key == '7' and Mode ~= 8 then
  2891. Mode = 8
  2892. SONG = 151514610
  2893. tecks2.Text = "The void"
  2894. tecks2.TextColor3 = Color3.fromRGB(0, 32, 96)
  2895. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2896. for i, v in pairs(ArmorColorParts) do
  2897. v.BrickColor = BrickColor.random()
  2898. v.Material = "SmoothPlastic"
  2899. v.Transparency = 0
  2900. end
  2901. for i, v in pairs(ArmorColorParts2) do
  2902. v.BrickColor = BrickColor.new("Light orange")
  2903. v.Material = "Glass"
  2904. v.Transparency = 0
  2905. end
  2906. for i, v in pairs(NeonColorParts) do
  2907. maincolor = BrickColor.random()
  2908. v.BrickColor = maincolor
  2909. v.Material = "Neon"
  2910. v.Transparency = 0
  2911. end
  2912. elseif key == '7' and Mode == 8 then
  2913. resetmode()
  2914. elseif key == 'q' and Mode == 8 then
  2915. LunarSpin()
  2916. end
  2917. ---------------------------------------------------------------------
  2918. if key == '8' and Mode ~= 9 then
  2919. Mode = 9
  2920. SONG = 164688214
  2921. tecks2.Text = "The Commander"
  2922. tecks2.TextColor3 = Color3.new(255, 255, 255)
  2923. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2924. for i, v in pairs(ArmorColorParts) do
  2925. v.BrickColor = BrickColor.new("Navy blue")
  2926. v.Material = "Glass"
  2927. v.Transparency = 0
  2928. end
  2929. for i, v in pairs(ArmorColorParts2) do
  2930. v.BrickColor = BrickColor.new("Light orange")
  2931. v.Material = "Glass"
  2932. v.Transparency = 0
  2933. end
  2934. for i, v in pairs(NeonColorParts) do
  2935. maincolor = BrickColor.new("")
  2936. v.BrickColor = maincolor
  2937. v.Material = "Neon"
  2938. v.Transparency = 100
  2939. end
  2940. elseif key == '8' and Mode == 9 then
  2941. resetmode()
  2942. elseif key == 't' and Mode == 9 then
  2943. heregoes()
  2944. elseif key == 'q' and Mode == 9 then
  2945. BalanceSpin()
  2946. end
  2947. ---------------------------------------------------------------------------
  2948. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  2949. Mode = 10
  2950. SONG = 919231299
  2951. local A = math.random(1,4)
  2952. if A == 1 then
  2953. SONG = 919231299
  2954. elseif A == 2 then
  2955. SONG = 460874877
  2956. elseif A == 3 then
  2957. SONG = 943961217
  2958. elseif A == 4 then
  2959. SONG = 623662713
  2960. end
  2961. tecks2.Text = "InSaNe"
  2962. tecks2.TextColor3 = Color3.new(0, 0, 0)
  2963. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2964. for i, v in pairs(ArmorColorParts) do
  2965. v.BrickColor = BrickColor.random()
  2966. v.Material = "Glass"
  2967. v.Transparency = 0
  2968. end
  2969. for i, v in pairs(ArmorColorParts2) do
  2970. v.BrickColor = BrickColor.random()
  2971. v.Material = "Glass"
  2972. v.Transparency = 0
  2973. end
  2974. for i, v in pairs(NeonColorParts) do
  2975. maincolor = BrickColor.random()
  2976. v.BrickColor = maincolor
  2977. v.Material = "Neon"
  2978. v.Transparency = 0
  2979. end
  2980. elseif key == 'm' and Mode == 10 then
  2981. resetmode()
  2982. elseif key == 'q' and Mode == 10 then
  2983. Decapitate()
  2984. end
  2985. end
  2986. end)
  2987. local Combo = 1
  2988. mouse.Button1Down:connect(function(key)
  2989. if attack == false then
  2990. if Combo == 1 then
  2991. Combo = 2
  2992. attackone()
  2993. elseif Combo == 2 then
  2994. Combo = 3
  2995. attacktwo()
  2996. elseif Combo == 3 then
  2997. Combo = 1
  2998. attackthree()
  2999. end
  3000. end
  3001. end)
  3002.  
  3003.  
  3004.  
  3005.  
  3006.  
  3007.  
  3008.  
  3009. -------------------------------------------------------
  3010. --Start Animations--
  3011. -------------------------------------------------------
  3012. while true do
  3013. swait()
  3014. sine = sine + change
  3015. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3016. local velderp = root.Velocity.y
  3017. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3018. if equipped == true or equipped == false then
  3019. if attack == false then
  3020. idle = idle + 1
  3021. else
  3022. idle = 0
  3023. end
  3024. if Mode == 5 then
  3025. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3026. end
  3027. if Mode == 25 then
  3028. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  3029. end
  3030. if Mode == 100 then
  3031. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  3032. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  3033. end
  3034. if Mode == 7 then
  3035. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3036. end
  3037. if Mode == 10 then
  3038. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  3039. tecks2.TextColor3 = maincolor.Color
  3040. tecks2.TextStrokeColor3 = maincolor.Color
  3041. for i, v in pairs(ArmorColorParts) do
  3042. v.BrickColor = BrickColor.random()
  3043. v.Material = "Glass"
  3044. v.Transparency = 0
  3045. end
  3046. for i, v in pairs(ArmorColorParts2) do
  3047. v.BrickColor = BrickColor.random()
  3048. v.Material = "Glass"
  3049. v.Transparency = 0
  3050. end
  3051. for i, v in pairs(NeonColorParts) do
  3052. maincolor = BrickColor.random()
  3053. v.BrickColor = maincolor
  3054. v.Material = "Neon"
  3055. v.Transparency = 0
  3056. end
  3057. end
  3058. if Mode == 6 then
  3059. local A = math.random(1,15)
  3060. if A == 1 then
  3061. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  3062. if A == 2 then
  3063. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3064. end
  3065. end
  3066. end
  3067. if 1 < root.Velocity.y and hitfloor == nil then
  3068. Anim = "Jump"
  3069. if attack == false then
  3070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  3071. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3072. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3073. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  3074. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3075. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3076. end
  3077. elseif -1 > root.Velocity.y and hitfloor == nil then
  3078. Anim = "Fall"
  3079. if attack == false then
  3080. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  3081. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3082. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3083. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  3084. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  3085. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  3086. end
  3087. elseif torvel < 1 and hitfloor ~= nil then
  3088. Anim = "Idle"
  3089. change = 1
  3090. if attack == false then
  3091. if Mode == 1 then --Normal
  3092. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3093. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3094. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3095. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3096. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3097. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3098. elseif Mode == pIXELATED then --PIXELATED
  3099. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  3100. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  3101. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  3102. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  3103. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  3104. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  3105. elseif Mode == 50 then --ASCENDED
  3106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3107. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3108. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3109. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3110. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3111. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3112. elseif Mode == 2 then --Machinery
  3113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  3114. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  3115. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3116. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  3117. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  3118. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  3119. elseif Mode == 3 then --ICE
  3120. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  3121. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  3122. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  3123. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  3124. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  3125. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  3126. elseif Mode == 4 then --Infused
  3127. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  3128. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3129. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  3130. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3131. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.35* Player_Size) * angles(Rad(90 - 2.5 * Cos(sine / 20)), Rad(0), Rad(-50)), 0.08)
  3132. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.15* Player_Size) * angles(Rad(70 - 2.5 * Cos(sine / 20)), Rad(0), Rad(70)), 0.08)
  3133. elseif Mode == 5 then --Cybernetic
  3134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3135. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3136. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3137. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3138. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3139. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3140. elseif Mode == 25 then --Spiritual
  3141. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3142. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  3143. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  3144. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  3145. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  3146. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  3147. elseif Mode == 6 then --Controlled Beyond Recognition
  3148. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3149. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-4.5 * Sin(sine / .5))), 0.08)
  3150. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  3151. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-20)), 0.08)
  3152. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(5)), 0.08)
  3153. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(0), Rad(-5)), 0.08)
  3154. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia
  3155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3156. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3157. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3158. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3159. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3160. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3161. elseif Mode == 100 then --Overclocked
  3162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3164. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3168. elseif Mode == 8 then --Lunarist
  3169. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  3170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3171. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3172. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3173. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3174. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  3175. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3176. elseif Mode == 10 then --INSANITY
  3177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  3178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  3179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  3180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  3181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  3183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  3184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  3185. end
  3186. end
  3187. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3188. Anim = "Walk"
  3189. change = 1.1
  3190. if attack == false then
  3191. if Mode == 6 then
  3192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3193. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3194. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  3195. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  3196. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3197. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3198. elseif Mode == 5 then
  3199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3200. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3203. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3204. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3205. elseif Mode == 25 then
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  3207. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  3212. elseif Mode == 100 then
  3213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3214. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3215. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3216. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3217. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  3218. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3219. elseif Mode == 10 then
  3220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  3221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  3222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  3223. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  3224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  3225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  3226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  3227. elseif Mode == 8 then
  3228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  3229. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  3230. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  3231. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  3232. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3233. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3234. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  3235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3236. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3238. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3239. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  3240. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  3241. end
  3242. end
  3243. elseif torvel >= 25 and hitfloor ~= nil then
  3244. Anim = "Sprint"
  3245. change = 1.35
  3246. if attack == false then
  3247. if Mode == 5 then
  3248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3249. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3250. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3251. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3252. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3253. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3254. elseif Mode == 25 or Mode == 10 then
  3255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3256. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  3258. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  3259. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  3260. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  3261. elseif Mode ~= 5 then
  3262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3263. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3264. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3265. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3266. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  3267. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  3268. end
  3269. end
  3270. end
  3271. end
  3272. Music.SoundId = "rbxassetid://"..SONG
  3273. Music.Looped = true
  3274. Music.Pitch = 1
  3275. Music.Volume = 2.5
  3276. Music.Parent = tors
  3277. Music:Resume()
  3278. if 0 < #Effects then
  3279. for e = 1, #Effects do
  3280. if Effects[e] ~= nil then
  3281. local Thing = Effects[e]
  3282. if Thing ~= nil then
  3283. local Part = Thing[1]
  3284. local Mode = Thing[2]
  3285. local Delay = Thing[3]
  3286. local IncX = Thing[4]
  3287. local IncY = Thing[5]
  3288. local IncZ = Thing[6]
  3289. if 1 >= Thing[1].Transparency then
  3290. if Thing[2] == "Block1" then
  3291. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3292. local Mesh = Thing[1].Mesh
  3293. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3294. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3295. elseif Thing[2] == "Block2" then
  3296. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3297. local Mesh = Thing[7]
  3298. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3299. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3300. elseif Thing[2] == "Block3" then
  3301. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3302. local Mesh = Thing[7]
  3303. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3304. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3305. elseif Thing[2] == "Cylinder" then
  3306. local Mesh = Thing[1].Mesh
  3307. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3308. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3309. elseif Thing[2] == "Blood" then
  3310. local Mesh = Thing[7]
  3311. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3312. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3313. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3314. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  3315. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3316. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3317. elseif Thing[2] == "Disappear" then
  3318. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3319. elseif Thing[2] == "Shatter" then
  3320. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3321. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3322. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3323. Thing[6] = Thing[6] + Thing[5]
  3324. end
  3325. else
  3326. Part.Parent = nil
  3327. table.remove(Effects, e)
  3328. end
  3329. end
  3330. end
  3331. end
  3332. end
  3333. end
  3334. -------------------------------------------------------
  3335. --End Animations And Script--
  3336. -------------------------------------------------------
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