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  1. // The server port - the port to run Pokemon Showdown under
  2. exports.port = 8000;
  3.  
  4. // proxyip - proxy IPs with trusted X-Forwarded-For headers
  5. // This can be either false (meaning not to trust any proxies) or an array
  6. // of strings. Each string should be either an IP address or a subnet given
  7. // in CIDR notation. You should usually leave this as `false` unless you
  8. // know what you are doing.
  9. exports.proxyip = ['127.0.0.0/8'];
  10.  
  11. // Pokemon of the Day - put a pokemon's name here to make it Pokemon of the Day
  12. // The PotD will always be in the #2 slot (not #1 so it won't be a lead)
  13. // in every Random Battle team.
  14. exports.potd = '';
  15.  
  16. // crash guard - write errors to log file instead of crashing
  17. // This is normally not recommended - if Node wants to crash, the
  18. // server needs to be restarted
  19. // Unfortunately, socket.io bug 409 requires some sort of crash guard
  20. // https://github.com/LearnBoost/socket.io/issues/609
  21. exports.crashguard = true;
  22.  
  23. // login server data - don't forget the http:// and the trailing slash
  24. // This is the URL of the user database and ladder mentioned earlier.
  25. // Don't change this setting - there aren't any other login servers right now
  26. exports.loginserver = 'http://play.pokemonshowdown.com/';
  27. exports.loginserverkeyalgo = "RSA-SHA1";
  28. exports.loginserverpublickeyid = 2;
  29. exports.loginserverpublickey = "-----BEGIN RSA PUBLIC KEY-----\n" +
  30. "MIICCgKCAgEAtFldA2rTCsPgqsp1odoH9vwhf5+QGIlOJO7STyY73W2+io33cV7t\n" +
  31. "ReNuzs75YBkZ3pWoDn2be0eb2UqO8dM3xN419FdHNORQ897K9ogoeSbLNQwyA7XB\n" +
  32. "N/wpAg9NpNu00wce2zi3/+4M/2H+9vlv2/POOj1epi6cD5hjVnAuKsuoGaDcByg2\n" +
  33. "EOullPh/00TkEkcyYtaBknZpED0lt/4ekw16mjHKcbo9uFiw+tu5vv7DXOkfciW+\n" +
  34. "9ApyYbNksC/TbDIvJ2RjzR9G33CPE+8J+XbS7U1jPvdFragCenz+B3AiGcPZwT66\n" +
  35. "dvHAOYRus/w5ELswOVX/HvHUb/GRrh4blXWUDn4KpjqtlwqY4H2oa+h9tEENCk8T\n" +
  36. "BWmv3gzGBM5QcehNsyEi9+1RUAmknqJW0QOC+kifbjbo/qtlzzlSvtbr4MwghCFe\n" +
  37. "1EfezeNAtqwvICznq8ebsGETyPSqI7fSbpmVULkKbebSDw6kqDnQso3iLjSX9K9C\n" +
  38. "0rwxwalCs/YzgX9Eq4jdx6yAHd7FNGEx4iu8qM78c7GKCisygZxF8kd0B7V7a5UO\n" +
  39. "wdlWIlTxJ2dfCnnJBFEt/wDsL54q8KmGbzOTvRq5uz/tMvs6ycgLVgA9r1xmVU+1\n" +
  40. "6lMr2wdSzyG7l3X3q1XyQ/CT5IP4unFs5HKpG31skxlfXv5a7KW5AfsCAwEAAQ==\n" +
  41. "-----END RSA PUBLIC KEY-----\n";
  42.  
  43. // crashguardemail - if the server has been running for more than an hour
  44. // and crashes, send an email using these settings, rather than locking down
  45. // the server. Uncomment this definition if you want to use this feature;
  46. // otherwise, all crashes will lock down the server.
  47. /**exports.crashguardemail = {
  48. options: {
  49. host: 'mail.example.com',
  50. port: 465,
  51. secure: true,
  52. auth: {
  53. user: 'example@domain.com',
  54. pass: 'password'
  55. }
  56. },
  57. from: 'crashlogger@example.com',
  58. to: 'admin@example.com',
  59. subject: 'Pokemon Showdown has crashed!'
  60. };**/
  61.  
  62. // report joins and leaves - shows messages like "<USERNAME> joined"
  63. // Join and leave messages are small and consolidated, so there will never
  64. // be more than one line of messages.
  65. // If this setting is set to `true`, it will override the client-side
  66. // /hidejoins configuration for users.
  67. // This feature can lag larger servers - turn this off if your server is
  68. // getting more than 80 or so users.
  69. exports.reportjoins = true;
  70.  
  71. // report joins and leaves periodically - sends silent join and leave messages in batches
  72. // This setting will only be effective if `reportjoins` is set to false, and users will
  73. // only be able to see the messages if they have the /showjoins client-side setting enabled.
  74. // Set this to a positive amount of milliseconds if you want to enable this feature.
  75. exports.reportjoinsperiod = 0;
  76.  
  77. // report battles - shows messages like "OU battle started" in the lobby
  78. // This feature can lag larger servers - turn this off if your server is
  79. // getting more than 160 or so users.
  80. exports.reportbattles = true;
  81.  
  82. // report joins and leaves in battle - shows messages like "<USERNAME> joined" in battle
  83. // Set this to false on large tournament servers where battles get a lot of joins and leaves.
  84. // Note that the feature of turning this off is deprecated.
  85. exports.reportbattlejoins = true;
  86.  
  87. // whitelist - prevent users below a certain group from doing things
  88. // For the modchat settings, false will allow any user to participate, while a string
  89. // with a group symbol will restrict it to that group and above. The string
  90. // 'autoconfirmed' is also supported for chatmodchat and battlemodchat, to restrict
  91. // chat to autoconfirmed users.
  92. // This is usually intended to be used as a whitelist feature - set these to '+' and
  93. // voice every user you want whitelisted on the server.
  94.  
  95. // chat modchat - default minimum group for speaking in chatrooms; changeable with /modchat
  96. exports.chatmodchat = false;
  97. // battle modchat - default minimum group for speaking in battles; changeable with /modchat
  98. exports.battlemodchat = false;
  99. // pm modchat - minimum group for PMing other users, challenging other users, and laddering
  100. exports.pmmodchat = false;
  101.  
  102. // forced timer - force the timer on for all battles
  103. // Players will be unable to turn it off.
  104. // This setting can also be turned on with the command /forcetimer.
  105. exports.forcetimer = false;
  106.  
  107. // backdoor - allows Pokemon Showdown system operators to provide technical
  108. // support for your server
  109. // This backdoor gives system operators (such as Zarel) console admin
  110. // access to your server, which allow them to provide tech support. This
  111. // can be useful in a variety of situations: if an attacker attacks your
  112. // server and you are not online, if you need help setting up your server,
  113. // etc. If you do not trust Pokemon Showdown with admin access, you should
  114. // disable this feature.
  115. exports.backdoor = true;
  116.  
  117. // List of IPs and user IDs with dev console (>> and >>>) access.
  118. // The console is incredibly powerful because it allows the execution of
  119. // arbitrary commands on the local computer (as the user running the
  120. // server). If an account with the console permission were compromised,
  121. // it could possibly be used to take over the server computer. As such,
  122. // you should only specify a small range of trusted IPs and users here,
  123. // or none at all. By default, only localhost can use the dev console.
  124. // In addition to connecting from a valid IP, a user must *also* have
  125. // the `console` permission in order to use the dev console.
  126. // Setting this to an empty array ([]) will disable the dev console.
  127. exports.consoleips = ['127.0.0.1', 'chiefwally', 'lionyx', 'panur'];
  128.  
  129. // Whether to watch the config file for changes. If this is enabled,
  130. // then the config.js file will be reloaded when it is changed.
  131. // This can be used to change some settings using a text editor on
  132. // the server.
  133. exports.watchconfig = true;
  134.  
  135. // logchat - whether to log chat rooms.
  136. exports.logchat = false;
  137.  
  138. // logchallenges - whether to log challenge battles. Useful for tournament servers.
  139. exports.logchallenges = false;
  140.  
  141. // loguserstats - how often (in milliseconds) to write user stats to the
  142. // lobby log. This has no effect if `logchat` is disabled.
  143. exports.loguserstats = 1000 * 60 * 10; // 10 minutes
  144.  
  145. // validatorprocesses - the number of processes to use for validating teams
  146. // simulatorprocesses - the number of processes to use for handling battles
  147. // You should leave both of these at 1 unless your server has a very large
  148. // amount of traffic (i.e. hundreds of concurrent battles).
  149. exports.validatorprocesses = 1;
  150. exports.simulatorprocesses = 1;
  151.  
  152. // inactiveuserthreshold - how long a user must be inactive before being pruned
  153. // from the `users` array. The default is 1 hour.
  154. exports.inactiveuserthreshold = 1000 * 60 * 60;
  155.  
  156. // Custom avatars.
  157. // This allows you to specify custom avatar images for users on your server.
  158. // Place custom avatar files under the /config/avatars/ directory.
  159. // Users must be specified as userids -- that is, you must make the name all
  160. // lowercase and remove non-alphanumeric characters.
  161. //
  162. // Your server *must* be registered in order for your custom avatars to be
  163. // displayed in the client.
  164. exports.customavatars = {
  165. //'userid': 'customavatar.png'
  166. };
  167.  
  168. // Tournament announcements
  169. // When tournaments are created in rooms listed below, they will be announced in
  170. // the server's main tournament room (either the specified tourroom or by default
  171. // the room 'tournaments')
  172. exports.tourroom = '';
  173. exports.tourannouncements = [/* roomids */];
  174.  
  175. // appealurl - specify a URL containing information on how users can appeal
  176. // disciplinary actions on your section. You can also leave this blank, in
  177. // which case users won't be given any information on how to appeal.
  178. exports.appealurl = '';
  179.  
  180. // replsocketprefix - the prefix for the repl sockets to be listening on
  181. // replsocketmode - the file mode bits to use for the repl sockets
  182. exports.replsocketprefix = './logs/repl/';
  183. exports.replsocketmode = 0600;
  184.  
  185. // permissions and groups:
  186. // Each entry in `grouplist' is a seperate group. Some of the members are "special"
  187. // while the rest is just a normal permission.
  188. // The order of the groups determines their ranking.
  189. // The special members are as follows:
  190. // - symbol: Specifies the symbol of the group (as shown in front of the username)
  191. // - id: Specifies an id for the group.
  192. // - name: Specifies the human-readable name for the group.
  193. // - root: If this is true, the group can do anything.
  194. // - inherit: The group uses the group specified's permissions if it cannot
  195. // find the permission in the current group. Never make the graph
  196. // produced using this member have any cycles, or the server won't run.
  197. // - jurisdiction: The default jurisdiction for targeted permissions where one isn't
  198. // explictly specified. "Targeted permissions" are permissions
  199. // that might affect another user, such as `ban' or `promote'.
  200. // 's' is a special group where it means the user itself only
  201. // and 'u' is another special group where it means all groups
  202. // lower in rank than the current group.
  203. // - roomonly: forces the group to be a per-room moderation rank only.
  204. // - globalonly: forces the group to be a global rank only.
  205. // All the possible permissions are as follows:
  206. // - console: Developer console (>>).
  207. // - lockdown: /lockdown and /endlockdown commands.
  208. // - hotpatch: /hotpatch, /crashfixed and /savelearnsets commands.
  209. // - ignorelimits: Ignore limits such as chat message length.
  210. // - promote: Promoting and demoting. Will only work if the target user's current
  211. // group and target group are both in jurisdiction.
  212. // - room<rank>: /roompromote to <rank> (eg. roomvoice)
  213. // - ban: Banning and unbanning.
  214. // - mute: Muting and unmuting.
  215. // - lock: locking (ipmute) and unlocking.
  216. // - receivemutedpms: Receive PMs from muted users.
  217. // - forcerename: /fr command.
  218. // - redirect: /redir command.
  219. // - ip: IP checking.
  220. // - alts: Alt checking.
  221. // - modlog: view the moderator logs.
  222. // - broadcast: Broadcast informational commands.
  223. // - declare: /declare command.
  224. // - announce: /announce command.
  225. // - modchat: Set modchat.
  226. // - potd: Set PotD.
  227. // - forcewin: /forcewin command.
  228. // - battlemessage: /a command.
  229. // - tournaments: creating tournaments (/tour new, settype etc.)
  230. // - tournamentsmoderation: /tour dq, autodq, end etc.
  231. // - tournamentsmanagement: enable/disable tournaments.
  232. exports.grouplist = [
  233. {
  234. symbol: '~',
  235. id: "admin",
  236. name: "Administrator",
  237. root: true,
  238. globalonly: true
  239. },
  240. {
  241. symbol: '&',
  242. id: "leader",
  243. name: "Leader",
  244. inherit: '@',
  245. jurisdiction: '@u',
  246. promote: 'u',
  247. forcewin: true,
  248. declare: true,
  249. modchatall: true,
  250. rangeban: true,
  251. potd: true,
  252. disableladder: true,
  253. globalonly: true,
  254. tournamentsmanagement: true
  255. },
  256. {
  257. symbol: '#',
  258. id: "owner",
  259. name: "Room Owner",
  260. inherit: '@',
  261. jurisdiction: 'u',
  262. roommod: true,
  263. roomdriver: true,
  264. declare: true,
  265. modchatall: true,
  266. roomonly: true,
  267. tournamentsmanagement: true
  268. },
  269. {
  270. symbol: '\u2605',
  271. id: "player",
  272. name: "Player",
  273. inherit: '+',
  274. roomvoice: true,
  275. modchat: true,
  276. roomonly: true,
  277. privateroom: true,
  278. joinbattle: true
  279. },
  280. {
  281. symbol: '@',
  282. id: "mod",
  283. name: "Moderator",
  284. inherit: '%',
  285. jurisdiction: 'u',
  286. ban: true,
  287. modchat: true,
  288. roomvoice: true,
  289. forcerename: true,
  290. ip: true,
  291. alts: '@u',
  292. tournaments: true
  293. },
  294. {
  295. symbol: '%',
  296. id: "driver",
  297. name: "Driver",
  298. inherit: '+',
  299. jurisdiction: 'u',
  300. announce: true,
  301. warn: true,
  302. kick: true,
  303. mute: true,
  304. lock: true,
  305. forcerename: true,
  306. timer: true,
  307. modlog: true,
  308. alts: '%u',
  309. bypassblocks: 'u%@&~',
  310. receiveauthmessages: true,
  311. tournamentsmoderation: true,
  312. jeopardy: true,
  313. joinbattle: true
  314. },
  315. {
  316. symbol: '+',
  317. id: "voice",
  318. name: "Voice",
  319. inherit: ' ',
  320. broadcast: true
  321. },
  322. {
  323. symbol: ' ',
  324. ip: 's',
  325. alts: 's'
  326. }
  327. ];
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