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- 2018-04-25 13:55:50.970663-0400 ProductName[338:14623] [DYMTLInitPlatform] platform initialization successful
- 2018-04-25 13:55:50.988859-0400 ProductName[338:14589] -> registered mono modules 0x100b22ba0
- -> applicationDidFinishLaunching()
- 2018-04-25 13:55:51.088245-0400 ProductName[338:14589] Metal GPU Frame Capture Enabled
- 2018-04-25 13:55:51.088660-0400 ProductName[338:14589] Metal API Validation Disabled
- -> applicationDidBecomeActive()
- GfxDevice: creating device client; threaded=1
- Initializing Metal device caps: Apple A9X GPU
- Initialize engine version: 2017.3.0p2 (b91e4c5f54ad)
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 171077000 -> priority: 1
- UnloadTime: 1.147750 ms
- CheckForBluetooth()
- BluetoothDetector:Start()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2018-04-25 13:55:53.589627-0400 ProductName[338:14589] Central State: Powered On
- 2018-04-25 13:55:53.590012-0400 ProductName[338:14589] Part: 0 - Initialized
- BluetoothLEHardwareInterface.StopScan()
- BluetoothDetector:CheckForBluetooth()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2018-04-25 13:56:05.465306-0400 ProductName[338:14628] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert
- 2018-04-25 13:56:05.465564-0400 ProductName[338:14628] [BoringSSL] Function boringssl_session_errorlog: line 2881 [boringssl_session_read] SSL_ERROR_ZERO_RETURN(6): operation failed because the connection was cleanly shut down with a close_notify alert
- BluetoothLEHardwareInterface.StopScan()
- BluetoothDetector:CheckForBluetooth()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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