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Dec 16th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="ELEMENTAL_RESONANCE_MM_CW_107369" />
  4.     <CARDNAME text="ELEMENTAL_RESONANCE" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Elemental Resonance]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Résonance élémentaire]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Resonancia elemental]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Grundlegende Resonanz]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Risonanza Elementale]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[精霊の共鳴]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Elemental Resonance]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Резонанс со стихиями]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ressonância Elemental]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[元素共振]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Elemental Resonance]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="107369" />
  19.     <ARTID value="ELEMENTAL_RESONANCE" />
  20.     <ARTIST name="Mark Tedin" />
  21.     <CASTING_COST cost="{2}{G}{G}" />
  22.     <TYPE metaname="Enchantment" />
  23.     <SUB_TYPE metaname="Aura" />
  24.     <EXPANSION value="DIS" />
  25.     <RARITY metaname="R" />
  26.     <SPELL_ABILITY attach_definition="0">
  27.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Enchant permanent]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Enchanter : permanent]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Encantar permanente.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Bleibende-Karten-Verzauberung]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Incanta permanente]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[エンチャント]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Enchant permanent]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Зачаровать перманент]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Encantar Permanente]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[永久物结界]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Enchant permanent]]></LOCALISED_TEXT>
  38.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_PERMANENT_TO_ENCHANT" definition="0" compartment="0" count="1" />
  39.         <TARGET_DEFINITION id="0">
  40.             local filter = ClearFilter()
  41.             CW_Filter_AddPermanents(filter)
  42.         </TARGET_DEFINITION>
  43.         <RESOLUTION_TIME_ACTION>
  44.             local target = EffectDC():Get_Targets(0):Get_CardPtr(0)
  45.             if (target ~= nil and EffectSource() ~= nil) then
  46.                 EffectSource():Attach( target )
  47.             end
  48.         </RESOLUTION_TIME_ACTION>
  49.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_NEUTRAL" />
  50.     </SPELL_ABILITY>
  51.     <TRIGGERED_ABILITY>
  52.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost to your mana pool.]]></LOCALISED_TEXT>
  53.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au début de votre première phase principale, ajoutez une quantité de mana égale au coût de mana du permanent enchanté à votre réserve.]]></LOCALISED_TEXT>
  54.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al comienzo de tu fase principal precombate, agrega maná igual al coste de maná del permanente encantado a tu reserva de maná.]]></LOCALISED_TEXT>
  55.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Erhöhe zu Beginn deiner vor-dem-Kampf-Hauptphase deinen Manavorrat um Mana in Höhe der Manakosten der verzauberten bleibenden Karte.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[All’inizio della tua fase principale precedente al combattimento, aggiungi alla tua riserva un ammontare di mana pari al costo di mana del permanente incantato.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost to your mana pool.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost to your mana pool.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В начале вашей главной фазы до боя добавьте в свой запас маны количество маны, равное мановой стоимости зачарованного перманента.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[No início da sua fase principal pré-combate, adicione uma quantidade de mana igual ao custo de mana da permanente encantada à sua reserva de mana.]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在你战斗前的行动阶段开始时,加若干法术力到你的法术力池中,其数量与颜色为受此结界之永久物的法术力费用。]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost to your mana pool.]]></LOCALISED_TEXT>
  63.         <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller">
  64.             return MTG():GetStep() == STEP_MAIN_1
  65.         </TRIGGER>
  66.         <PLAY_TIME_ACTION>
  67.             RSN_MarkManaAbilityStart()
  68.         </PLAY_TIME_ACTION>
  69.         <RESOLUTION_TIME_ACTION>
  70.             local mana_string = ""
  71.             mana_string = S_GetManaCostString(EffectSource():GetParent(), EffectController(), 0)
  72.             RSN_Produce( mana_string, 1 )
  73.         </RESOLUTION_TIME_ACTION>
  74.         <RESOLUTION_TIME_ACTION>
  75.             RSN_EliminateExtraManaTokens()
  76.             S_DisplayManaPool(EffectController())
  77.             RSN_MarkManaAbilityEnd()
  78.         </RESOLUTION_TIME_ACTION>
  79.     </TRIGGERED_ABILITY>
  80.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  81.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  82.     <DATE><![CDATA[16-12-16]]></DATE>
  83. </CARD_V2>
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