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- //Global Textdraws:
- new Text:Textdraw0;
- new Text:Textdraw1;
- new Text:Textdraw2;
- new Text:Textdraw3;
- Textdraw0 = TextDrawCreate(563.294128, 4.666666, "LD_POOL:BALL");
- TextDrawLetterSize(Textdraw0, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw0, 30.117683, 39.666656);
- TextDrawAlignment(Textdraw0, 1);
- TextDrawColor(Textdraw0, 255);
- TextDrawSetShadow(Textdraw0, 0);
- TextDrawSetOutline(Textdraw0, 0);
- TextDrawFont(Textdraw0, 4);
- Textdraw1 = TextDrawCreate(564.235351, 5.833333, "LD_POOL:BALL");
- TextDrawLetterSize(Textdraw1, 0.000000, 0.000000);
- TextDrawTextSize(Textdraw1, 28.235282, 37.333332);
- TextDrawAlignment(Textdraw1, 1);
- TextDrawColor(Textdraw1, 8454143);
- TextDrawSetShadow(Textdraw1, 0);
- TextDrawSetOutline(Textdraw1, 0);
- TextDrawFont(Textdraw1, 4);
- Textdraw2 = TextDrawCreate(571.764465, 16.916681, "GS");
- TextDrawLetterSize(Textdraw2, 0.242940, 1.494998);
- TextDrawAlignment(Textdraw2, 1);
- TextDrawColor(Textdraw2, -1);
- TextDrawSetShadow(Textdraw2, 0);
- TextDrawSetOutline(Textdraw2, 0);
- TextDrawBackgroundColor(Textdraw2, 51);
- TextDrawFont(Textdraw2, 2);
- TextDrawSetProportional(Textdraw2, 1);
- Textdraw3 = TextDrawCreate(594.470642, 20.750003, "usebox");
- TextDrawLetterSize(Textdraw3, 0.000000, 0.832243);
- TextDrawTextSize(Textdraw3, 562.705871, 0.000000);
- TextDrawAlignment(Textdraw3, 1);
- TextDrawColor(Textdraw3, 0);
- TextDrawUseBox(Textdraw3, true);
- TextDrawBoxColor(Textdraw3, 102);
- TextDrawSetShadow(Textdraw3, 0);
- TextDrawSetOutline(Textdraw3, 0);
- TextDrawFont(Textdraw3, 0);
- //Player Textdraws:
- new PlayerText:Textdraw0[MAX_PLAYERS];
- Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 561.882446, 2.916666, "LD_POOL:BALL");
- PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 0.000000);
- PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 32.941139, 43.166656);
- PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
- PlayerTextDrawColor(playerid, Textdraw0[playerid], 8454143);
- PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
- PlayerTextDrawFont(playerid, Textdraw0[playerid], 4);
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