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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class EnemyFollow : MonoBehaviour
- {
- public float speed;
- static public bool visable = false;
- private Transform target;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if (visable)
- {
- target = enemyShooterTrigger.target;
- if (Vector2.Distance(transform.position, target.position) > 2)
- {
- transform.position = Vector2.MoveTowards(transform.position, target.position, speed * Time.deltaTime);
- Vector2 direction = (target.position - transform.position).normalized;
- transform.up = direction;
- }
- }
- }
- }
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