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- Assertion failed: bPlayingBackwards ? (CurrentPosition <= PreviousPosition) : (CurrentPosition >= PreviousPosition) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\Animation\AnimSequenceBase.cpp] [Line: 618]
- in Animsequence skelMesh_anim1
- KERNELBASE.dll {0x000007fefc5bb3dd} + 0 bytes
- UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feec6277df} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feec4e0cd8} + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007feec4b1a92} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UAnimSequenceBase::GetAnimNotifies() {0x000007fedc3448f5} + 217 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UAnimSequenceBase::OnAssetPlayerTickedInternal() {0x000007fedc35a453} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UAnimSequence::OnAssetPlayerTickedInternal() {0x000007fedc35a397} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UAnimSequenceBase::TickAssetPlayerInstance() {0x000007fedc37405b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UAnimInstance::UpdateAnimation() {0x000007fedc30932a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!USkeletalMeshComponent::TickAnimation() {0x000007fedc4b9d91} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!USkeletalMeshComponent::TickPose() {0x000007fedc4babd3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!USkinnedMeshComponent::TickComponent() {0x000007fedc4baa06} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!USkeletalMeshComponent::TickComponent() {0x000007fedc4ba786} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UActorComponent::ConditionalTickComponent() {0x000007fedc3a4e9f} + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!FActorComponentTickFunction::ExecuteTick() {0x000007fedc3ae382} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!FTickTaskSequencer::FTickFunctionTask::DoTask() {0x000007fedc089415} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() {0x000007fedc09b0ef} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Core.dll!FTaskThread::ProcessTasks() {0x000007feec3663de} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() {0x000007feec36660d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Core.dll!FTaskGraphImplementation::WaitUntilTasksComplete() {0x000007feec38ba72} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!FTaskGraphInterface::WaitUntilTaskCompletes() {0x000007fedc0fbb60} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!FTickTaskSequencer::ReleaseTickGroup() {0x000007fedc0dd18c} + 180 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!FTickTaskManager::RunTickGroup() {0x000007fedc0ea089} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UWorld::RunTickGroup() {0x000007fedbd20e04} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-Engine.dll!UWorld::Tick() {0x000007fedbd27aa6} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-UnrealEd.dll!UEditorEngine::Tick() {0x000007fee596735c} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() {0x000007fee5e287d6} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!FEngineLoop::Tick() {0x000000013f6242d1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!GuardedMain() {0x000000013f6149cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!GuardedMainWrapper() {0x000000013f614a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!WinMain() {0x000000013f6265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
- UE4Editor.exe!__tmainCRTStartup() {0x000000013f6275d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- kernel32.dll {0x00000000777659cd} + 0 bytes
- ntdll.dll {0x000000007789b981} + 0 bytes
- ntdll.dll {0x000000007789b981} + 0 bytes
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