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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.     local h,t
  87.     --Give the server mouse data every second frame, but only if the values changed
  88.     --If player is not moving their mouse, client won't fire events
  89.     local HB = game:GetService("RunService").Heartbeat
  90.     while true do
  91.         if h~=Mouse.Hit or t~=Mouse.Target then
  92.             h,t=Mouse.Hit,Mouse.Target
  93.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  94.         end
  95.         --Wait 2 frames
  96.         for i=1,2 do
  97.             HB:Wait()
  98.         end
  99.     end]==],script)
  100.  
  101.     ----Sandboxed game object that allows the usage of client-side methods and services
  102.     --Real game object
  103.     local RealGame = game
  104.  
  105.     --Metatable for fake service
  106.     local FakeService_Metatable = {
  107.         __index = function(self,k)
  108.             local s = rawget(self,"_RealService")
  109.             if s then
  110.                 return typeof(s[k])=="function"
  111.                 and function(_,...)return s[k](s,...)end or s[k]
  112.             end
  113.         end,
  114.         __newindex = function(self,k,v)
  115.             local s = rawget(self,"_RealService")
  116.             if s then s[k]=v end
  117.         end
  118.     }
  119.     local function FakeService(t,RealService)
  120.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121.         return setmetatable(t,FakeService_Metatable)
  122.     end
  123.  
  124.     --Fake game object
  125.     local FakeGame = {
  126.         GetService = function(self,s)
  127.             return rawget(self,s) or RealGame:GetService(s)
  128.         end,
  129.         Players = FakeService({
  130.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131.         },"Players"),
  132.         UserInputService = FakeService(UIS,"UserInputService"),
  133.         ContextActionService = FakeService(CAS,"ContextActionService"),
  134.         RunService = FakeService({
  135.             _btrs = {},
  136.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137.             BindToRenderStep = function(self,name,_,fun)
  138.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  139.             end,
  140.             UnbindFromRenderStep = function(self,name)
  141.                 self._btrs[name]:Disconnect()
  142.             end,
  143.         },"RunService")
  144.     }
  145.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146.     FakeGame.service = FakeGame.GetService
  147.     FakeService(FakeGame,game)
  148.     --Changing owner to fake player object to support owner:GetMouse()
  149.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. local Player = game:GetService("Players").Hermoxs
  153. local Mouse,mouse,UserInputService,ContextActionService
  154. do
  155.     script.Parent = Player.Character
  156.     local CAS = {Actions={}}
  157.     local Event = Instance.new("RemoteEvent")
  158.     Event.Name = "UserInput_Event"
  159.     Event.Parent = Player.Character
  160.     local fakeEvent = function()
  161.         local t = {_fakeEvent=true}
  162.         t.Connect = function(self,f)self.Function=f end
  163.         t.connect = t.Connect
  164.         return t
  165.     end
  166.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  167.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  168.     function CAS:BindAction(name,fun,touch,...)
  169.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  170.     end
  171.     function CAS:UnbindAction(name)
  172.         CAS.Actions[name] = nil
  173.     end
  174.     local function te(self,ev,...)
  175.         local t = m[ev]
  176.         if t and t._fakeEvent and t.Function then
  177.             t.Function(...)
  178.         end
  179.     end
  180.     m.TrigEvent = te
  181.     UIS.TrigEvent = te
  182.     Event.OnServerEvent:Connect(function(plr,io)
  183.         if plr~=Player then return end
  184.         if io.isMouse then
  185.             m.Target = io.Target
  186.             m.Hit = io.Hit
  187.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  188.             if io.UserInputState == Enum.UserInputState.Begin then
  189.                 m:TrigEvent("Button1Down")
  190.             else
  191.                 m:TrigEvent("Button1Up")
  192.             end
  193.         else
  194.             for n,t in pairs(CAS.Actions) do
  195.                 for _,k in pairs(t.Keys) do
  196.                     if k==io.KeyCode then
  197.                         t.Function(t.Name,io.UserInputState,io)
  198.                     end
  199.                 end
  200.             end
  201.             if io.UserInputState == Enum.UserInputState.Begin then
  202.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  203.                 UIS:TrigEvent("InputBegan",io,false)
  204.             else
  205.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  206.                 UIS:TrigEvent("InputEnded",io,false)
  207.             end
  208.         end
  209.     end)
  210.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  211.     end
  212.  
  213. wait(1)
  214.  
  215. local player = game.Players.
  216. local character = player.Character
  217. local button = script.Parent.Button
  218. local Frame = script.Parent.Frame
  219. local playButton = Frame.PlayButton
  220. local stopButton = Frame.StopButton
  221. local pauseButton = Frame.PauseButton
  222. local idBox = Frame.IdBox
  223. local radio = script.Parent.Radio
  224. local open = false
  225.  
  226.  
  227.  
  228.  
  229.  
  230. button.MouseButton1Click:connect(function()
  231. if open == false then
  232. open = true
  233. Frame.Visible = true
  234. local newRadio = radio:Clone()
  235. newRadio.Parent = character
  236. newRadio.CFrame = character.UpperTorso.CFrame * CFrame.Angles(0,math.pi,0) -- or Torso if you use R6
  237. local weld = Instance.new("Weld")
  238. weld.Part0 = newRadio
  239. weld.Part1 = character.UpperTorso
  240. weld.C0 =newRadio.CFrame:inverse()
  241. weld.C1 = character.UpperTorso.CFrame:inverse()
  242. weld.Parent = newRadio
  243.  
  244.  
  245.  
  246. else
  247.  
  248. open = false
  249. character.Radio:Destroy()
  250. Frame.Visible = false
  251. end
  252.  
  253. end)
  254.  
  255.  
  256. idBox.Changed:connect(function()
  257.  
  258. character.Radio.Sound:Stop()
  259.  
  260. character.Radio.Sound.SoundId = ('rbxassetid://'..idBox.Text)
  261. end)
  262.  
  263.  
  264.  
  265.  
  266.  
  267. playButton.MouseButton1Click:connect(function()
  268. character.Radio.Sound:Play()
  269. end)
  270.  
  271.  
  272.  
  273.  
  274.  
  275. stopButton.MouseButton1Click:connect(function()
  276. character.Radio.Sound:Stop()
  277. end)
  278.  
  279.  
  280.  
  281. pauseButton.MouseButton1Click:connect(function()
  282. character.Radio.Sound:Pause()
  283. end)
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