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Oct 28th, 2025
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  1. Hello everyone,
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  3. I believe we should work toward making Godot even more accessible and production-ready by introducing a modular, curated asset system. This concept aims to provide developers with a clear, structured path to high-quality tools and assets—without sacrificing the flexibility and openness that define Godot.
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  5. :bullseye: The Core Idea At the foundation of this system would be a Core Module—a toolkit containing essential components that most game projects require:
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  7. Input handling (keyboard, gamepad, touch)
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  9. Scene and state management
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  11. UI templates (menus, HUDs, dialogs)
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  13. Save/load systems
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  15. Basic camera and audio setup
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  17. Common utility scripts
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  19. This core would serve as the starting point for any game, offering a reliable base that developers can build upon.
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  21. :herb: Branching Structure: Scalable and Flexible From the Core Module, developers would follow a logical branching hierarchy based on their project’s needs. This structure is designed to be general and extensible, not limited to any fixed set of modules. The examples below illustrate how it could work:
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  23. Dimension Branch Choose the primary format of your game:
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  25. 2D Toolkit: Includes platformer controllers, tilemap tools, parallax backgrounds, sprite animation helpers, and 2D camera systems.
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  27. 3D Toolkit: Includes character controllers, navmesh setup, lighting presets, camera rigs, and spatial audio tools.
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  29. Genre or Feature Branch Select modules tailored to your game’s mechanics or style:
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  31. Platformer Pack: Jump physics, moving platforms, collectibles, level transitions.
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  33. Puzzle Pack: Grid systems, drag-and-drop logic, timers, hint systems.
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  35. RPG Pack: Dialogue system, inventory, quest tracker, stat manager.
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  37. FPS Pack: Weapon system, crosshair UI, recoil, enemy AI.
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  39. Multiplayer Pack: Lobby system, sync scripts, matchmaking, chat UI.
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  41. These are only examples. The branching system is intended to be open-ended, allowing the community to define new modules as needs evolve—whether for niche genres, accessibility tools, educational games, or experimental mechanics.
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  43. :glowing_star: Benefits
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  45. Provides a clear starting point for new developers
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  47. Speeds up prototyping and iteration
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  49. Encourages consistent quality across projects
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  51. Strengthens Godot’s identity as a professional-grade engine
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  53. Empowers the community to collaborate and evolve the ecosystem
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  55. What do you think about my idea?
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