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Guide to a Mindustry Overview

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Sep 19th, 2019
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  1. Practical Approach to Mindustry-
  2. The game mindustry is a game similar to that of factorio, with very few tutorials. Although the game isn't really complex, the game still requires some knowledge for the players joining the game or they will play the game less effectively, causing problems for other players. This guide here is primarily about what I call build order. The player will learn the build order that they'll prioritize around in order to play the game effectively.
  3.  
  4. Index-
  5. -Introduction
  6. -The Three Plateaus
  7. -Conclusion
  8.  
  9. -Introduction
  10. To begin with, mindustry is a game which playing any map doesn't require any resources, however the game still allows you to start with resources you have in a resource cache when you deploy to any given map. This allows you to give yourself a head start and because of that, most maps are designed with very little resources which give players very little advantage over enemies in the game. Another factor is that you have to unlock technology fairly slow, which can be a huge problem. Each map, no matter how many resources you start with, actually starts you with all you need to get started, even if that means mining copper and lead yourself, however, copper and lead are really the bread and butter to a quick start. You don't need all the other materials unless you play to get power up and running immediately. This is a guide for new players to the game of mindustry and although it might seem too fast pace, this guide should give you an idea of what you should do and when you should do it.
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  12. -The Three Plateaus
  13. To reach end game content, it requires going through the three plateaus. The three plateaus are simply defined by the resources you've unlocked and you can think of them as gears. Although you can break the game down into a more detailed manner, this way is simplified for players who don't want to bother with useless information that's only useful for people of specific taste. To begin with, here is a list of the plateaus and what they consist of.
  14.  
  15. Plateau One/
  16. /MVP Material: Copper
  17. /Materials: Copper and lead
  18. /Liquids: Water
  19. /Refined Materials: None
  20. /Weapons: Copper and lead
  21. /Power: None
  22.  
  23. Plateau Two/
  24. /MVP Material: Graphite
  25. /Materials: Sand, coal, titanium, and scrap
  26. /Liquids: Water, oil and slag
  27. /Refined Materials: Graphite, silicon, and metaglass
  28. /Weapons: Graphite and water
  29. /Power: Combustion and steam
  30.  
  31. Plateau Three/
  32. /MVP material: Surge Alloy
  33. /Materials: Thorium
  34. /Liquids: Cryo
  35. /Refined Materials: Plastitanium, surge alloy, phase fabric, pyro, and blast
  36. /Weapons: Energy based and water
  37. /Power: Thorium reactors and impact reactors
  38.  
  39. So you don't have to remember the way i stated the plateaus, but, essentially materials states which materials you can actually gather off the ground, which is important to understanding what you're able to even do to begin with in the game. Liquids have their own behavior and you don't really have to worry too much about them until you actually need them due to how easy it is to set up and handle liquids. Refined materials are the materials you can create out of the materials you already have unlocked, however, I placed surge alloy in plateau three because you won't actually need surge alloy until plateau three. The same applies to plastitanium. Weapons aren't what the weapons are made of, however, what the weapons use to fire on the enemies. Power is what kind of electricity you need to be generating at that point in time in order to keep the game going.
  40. So plateau one is mostly about gathering copper and lead while creating a front line of weapons, likely without a water system because you haven't unlocked metaglass yet, and this is all you need in order to essentailly have defeated the game for the beginning stages which only have lead and copper. You set it up and you sit and wait through the waves. You'll want to get use to using this games logistics system during this phase of the game or you'll be making a mess of the map. It's not bad for it to look like a mess unless you could have made it more efficient using a better conveyor belt. Get use to using sorters, routers, and junctions or you'll have a great number of problems early on. You want to make sure your front line is litered with turrets and that you maintain the walls.
  41. Plateau two requires you to gather sand, coal, and titanium, but, you'll likely not have titanium for a few maps and need twenty five titanium to create a separator in order to begin getting titanium. To add some more issues to the plate, sand and coal on their own are only useless unless you're using coal to power the combustion and steam engines. Steam engines are always better so setting those up as soon as you unlock them is desirable. In order to make sand and coal useful, you have to take them and make graphite, silicon, and metaglass out of them. Graphite doesn't require and power to set up and so that's the first thing you should be setting up. Metaglass is useful for when you want to pipe water, which you likely won't be doing so save that for last. Silicon requires power to begin making and so does metaglass. To begin using the graphite and water weapons, you'll likely want to make water extractors without pipes as to avoid setting up metaglass too early which can cause a defense set back, and you want to run some extra graphite to the front line when you get titanium as to begin building the plateau two weapons. Plateau two weapons require graphite, copper, and titanium to build and when given water, become more efficient. You have to use graphite drills to mine titanium. Graphite is the largest deal here.
  42. Plateau three requires thorium. You need a laser drill to get thorium which is the first of two drill types that require power in order to run, as well as water in order to be more efficient. For the weapons you really want, you're likely going to need a nice deal of power and so farming for technology is going to be a big deal during this stage. Rushing the impact reactor and the meltdown will ensure that your time end game becomes ten times easier. Before you make the air blast drill during this plateau, you'll want to make sure you set up thorium reactors with cryo. Failure to set up cryo causes thorium reactors to explode. One of the first materials you'll want to get your hands on during this phase of the game is surge alloy, as it allows you to get your hands on the impact reactor and meltdown. You can set up impact reactors fairly easily, very similar to that of the surge alloy production line, however, it also requires electricity before it even produces electricity. The amount is a descent fifteen hundred. Once the impact reactor is down, you can eyeball how many meltdowns you can build for each impact reactor and decide how many more impact reactors you need. Finally after this, you can begin making plastitanium and phase fabric which are mostly quality of life materials.
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  44. -Conclusion
  45. This concludes the tutorial on how you should see the game overall when playing. Although I didn't go into much detail, the detail is very easy to find as the game points you in a very linier direction up the technology tree.
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