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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 5 2012)
  7. 8 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.vmf
  10. Patching WVT material: maps/tut2/brick/blendcobbletocobblesnow001_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...done (0)
  18. Merging details...done (0)
  19. FixTjuncs...
  20. PruneNodes...
  21. WriteBSP...
  22. done (0)
  23. writing C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.prt...Building visibility clusters...
  24. done (0)
  25. material "skybox/sky_day01_01_hrdrt" not found.
  26. Can't load skybox file skybox/sky_day01_01_hrd to build the default cubemap!
  27. Can't load skybox file skybox/sky_day01_01_hrd to build the default cubemap!
  28. Finding displacement neighbors...
  29. Finding lightmap sample positions...
  30. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  31. Building Physics collision data...
  32. done (0) (6628 bytes)
  33. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  34. Compacting texture/material tables...
  35. Reduced 43 texinfos to 20
  36. Reduced 7 texdatas to 6 (191 bytes to 158)
  37. Writing C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
  38. 0 seconds elapsed
  39.  
  40. ** Executing...
  41. ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\orangebox\bin\vvis.exe"
  42. ** Parameters: -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2"
  43.  
  44. Valve Software - vvis.exe (Sep 5 2012)
  45. 8 threads
  46. reading c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
  47. reading c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.prt
  48. 9 portalclusters
  49. 10 numportals
  50. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  51. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  52. Optimized: 0 visible clusters (0.00%)
  53. Total clusters visible: 65
  54. Average clusters visible: 7
  55. Building PAS...
  56. Average clusters audible: 7
  57. visdatasize:114 compressed from 144
  58. writing c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
  59. 0 seconds elapsed
  60.  
  61. ** Executing...
  62. ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\orangebox\bin\vrad.exe"
  63. ** Parameters: -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2"
  64.  
  65. Valve Software - vrad.exe SSE (Sep 5 2012)
  66.  
  67. Valve Radiosity Simulator
  68. 8 threads
  69. [Reading texlights from 'lights.rad']
  70. [34 texlights parsed from 'lights.rad']
  71.  
  72. Loading c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
  73. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  74. 66 faces
  75. 29845 square feet [4297789.00 square inches]
  76. 0 Displacements
  77. 0 Square Feet [0.00 Square Inches]
  78. 66 patches before subdivision
  79. 4362 patches after subdivision
  80. sun extent from map=0.000000
  81. 4 direct lights
  82. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  83. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  84. transfers 277612, max 192
  85. transfer lists: 2.1 megs
  86. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  87. Bounce #1 added RGB(27223, 19266, 11101)
  88. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  89. Bounce #2 added RGB(4040, 1722, 763)
  90. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  91. Bounce #3 added RGB(778, 226, 77)
  92. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  93. Bounce #4 added RGB(132, 24, 6)
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #5 added RGB(24, 3, 1)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  97. Bounce #6 added RGB(4, 0, 0)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #7 added RGB(1, 0, 0)
  100. Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
  101. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  102. FinalLightFace Done
  103. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  104. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Writing leaf ambient...done
  106. Ready to Finish
  107.  
  108. Object names Objects/Maxobjs Memory / Maxmem Fullness
  109. ------------ --------------- --------------- --------
  110. models 2/1024 96/49152 ( 0.2%)
  111. brushes 18/8192 216/98304 ( 0.2%)
  112. brushsides 128/65536 1024/524288 ( 0.2%)
  113. planes 128/65536 2560/1310720 ( 0.2%)
  114. vertexes 113/65536 1356/786432 ( 0.2%)
  115. nodes 71/65536 2272/2097152 ( 0.1%)
  116. texinfos 20/12288 1440/884736 ( 0.2%)
  117. texdata 6/2048 192/65536 ( 0.3%)
  118. dispinfos 0/0 0/0 ( 0.0%)
  119. disp_verts 0/0 0/0 ( 0.0%)
  120. disp_tris 0/0 0/0 ( 0.0%)
  121. disp_lmsamples 0/0 0/0 ( 0.0%)
  122. faces 66/65536 3696/3670016 ( 0.1%)
  123. hdr faces 0/65536 0/3670016 ( 0.0%)
  124. origfaces 30/65536 1680/3670016 ( 0.0%)
  125. leaves 74/65536 2368/2097152 ( 0.1%)
  126. leaffaces 76/65536 152/131072 ( 0.1%)
  127. leafbrushes 41/65536 82/131072 ( 0.1%)
  128. areas 3/256 24/2048 ( 1.2%)
  129. surfedges 408/512000 1632/2048000 ( 0.1%)
  130. edges 231/256000 924/1024000 ( 0.1%)
  131. LDR worldlights 4/8192 352/720896 ( 0.0%)
  132. HDR worldlights 0/8192 0/720896 ( 0.0%)
  133. leafwaterdata 0/32768 0/393216 ( 0.0%)
  134. waterstrips 7/32768 70/327680 ( 0.0%)
  135. waterverts 0/65536 0/786432 ( 0.0%)
  136. waterindices 96/65536 192/131072 ( 0.1%)
  137. cubemapsamples 0/1024 0/16384 ( 0.0%)
  138. overlays 0/512 0/180224 ( 0.0%)
  139. LDR lightdata [variable] 256704/0 ( 0.0%)
  140. HDR lightdata [variable] 0/0 ( 0.0%)
  141. visdata [variable] 114/16777216 ( 0.0%)
  142. entdata [variable] 2359/393216 ( 0.6%)
  143. LDR ambient table 74/65536 296/262144 ( 0.1%)
  144. HDR ambient table 74/65536 296/262144 ( 0.1%)
  145. LDR leaf ambient 165/65536 4620/1835008 ( 0.3%)
  146. HDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
  147. occluders 0/0 0/0 ( 0.0%)
  148. occluder polygons 0/0 0/0 ( 0.0%)
  149. occluder vert ind 0/0 0/0 ( 0.0%)
  150. detail props [variable] 1/12 ( 8.3%)
  151. static props [variable] 1/12 ( 8.3%)
  152. pakfile [variable] 463/0 ( 0.0%)
  153. physics [variable] 6628/4194304 ( 0.2%)
  154. physics terrain [variable] 2/1048576 ( 0.0%)
  155.  
  156. Level flags = 0
  157.  
  158. Total triangle count: 156
  159. Writing c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
  160. 5 seconds elapsed
  161.  
  162. ** Executing...
  163. ** Command: Copy File
  164. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp" "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf\maps\tut2.bsp"
  165.  
  166.  
  167. ** Executing...
  168. ** Command: c:\program files (x86)\steam\steam.exe
  169. ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" -novid +map "tut2"
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