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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.vmf"
- Valve Software - vbsp.exe (Sep 5 2012)
- 8 threads
- materialPath: c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.vmf
- Patching WVT material: maps/tut2/brick/blendcobbletocobblesnow001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.prt...Building visibility clusters...
- done (0)
- material "skybox/sky_day01_01_hrdrt" not found.
- Can't load skybox file skybox/sky_day01_01_hrd to build the default cubemap!
- Can't load skybox file skybox/sky_day01_01_hrd to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6628 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 43 texinfos to 20
- Reduced 7 texdatas to 6 (191 bytes to 158)
- Writing C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2"
- Valve Software - vvis.exe (Sep 5 2012)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
- reading c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.prt
- 9 portalclusters
- 10 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 65
- Average clusters visible: 7
- Building PAS...
- Average clusters audible: 7
- visdatasize:114 compressed from 144
- writing c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2"
- Valve Software - vrad.exe SSE (Sep 5 2012)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 66 faces
- 29845 square feet [4297789.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 66 patches before subdivision
- 4362 patches after subdivision
- sun extent from map=0.000000
- 4 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 277612, max 192
- transfer lists: 2.1 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(27223, 19266, 11101)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(4040, 1722, 763)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(778, 226, 77)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #4 added RGB(132, 24, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(24, 3, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(4, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 18/8192 216/98304 ( 0.2%)
- brushsides 128/65536 1024/524288 ( 0.2%)
- planes 128/65536 2560/1310720 ( 0.2%)
- vertexes 113/65536 1356/786432 ( 0.2%)
- nodes 71/65536 2272/2097152 ( 0.1%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 66/65536 3696/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 30/65536 1680/3670016 ( 0.0%)
- leaves 74/65536 2368/2097152 ( 0.1%)
- leaffaces 76/65536 152/131072 ( 0.1%)
- leafbrushes 41/65536 82/131072 ( 0.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 408/512000 1632/2048000 ( 0.1%)
- edges 231/256000 924/1024000 ( 0.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 7/32768 70/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 96/65536 192/131072 ( 0.1%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 256704/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 114/16777216 ( 0.0%)
- entdata [variable] 2359/393216 ( 0.6%)
- LDR ambient table 74/65536 296/262144 ( 0.1%)
- HDR ambient table 74/65536 296/262144 ( 0.1%)
- LDR leaf ambient 165/65536 4620/1835008 ( 0.3%)
- HDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 463/0 ( 0.0%)
- physics [variable] 6628/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 156
- Writing c:\program files (x86)\steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp
- 5 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files (x86)\Steam\steamapps\computer_freak_683\sourcesdk_content\tf\mapsrc\tut2.bsp" "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf\maps\tut2.bsp"
- ** Executing...
- ** Command: c:\program files (x86)\steam\steam.exe
- ** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\computer_freak_683\team fortress 2\tf" -novid +map "tut2"
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