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  1. // Last edit : 01/10/2010 19:20
  2.  
  3. //  _______________
  4. // |      CL_      |
  5. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  6.  
  7. cl_clearhinthistory "1"
  8. cl_debugrumble "0"
  9. cl_detaildist "0"
  10. cl_detailfade "400"
  11. cl_drawmonitors "0"
  12. cl_ejectbrass "0"
  13. cl_forcepreload "1"
  14. cl_phys_props_enable "0"
  15. cl_phys_props_max "0"
  16. cl_playerspraydisable "1"
  17. cl_ragdoll_collide "0"
  18. cl_ragdoll_physics_enable "0"
  19. cl_rumblescale "0"
  20. cl_show_splashes "0"
  21. cl_showhelp "0"
  22. cl_showpluginmessages "0"
  23. cl_downloadfilter "all"
  24. cl_nowinpanel "1"
  25. cl_disablehtmlmotd "1"
  26. cl_autohelp "0"
  27. cl_hudhint_sound "1"
  28. cl_disablefreezecam "1"
  29. setinfo zb_wantautocashcalling 1
  30.  
  31.  
  32. //  _______________
  33. // |     GIBS      |
  34. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  35.  
  36. violence_ablood "1"
  37. violence_agibs "1"
  38. violence_hblood "1"
  39. violence_hgibs "1"
  40.  
  41. //  _______________
  42. // |      MAT      |
  43. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  44.  
  45. mat_aaquality "0"
  46. mat_alphacoverage "0"
  47. mat_antialias "0"
  48. mat_autoexposure_max "0"
  49. mat_autoexposure_min "0"
  50. mat_bloom_scalefactor_scalar "0"
  51. mat_bloomscale "0"
  52. mat_bufferprimitives "0"
  53. mat_bumpmap "0"
  54. mat_clipz "1"
  55. mat_colorcorrection "0"
  56. mat_compressedtextures "1"
  57. mat_debugdepthval "0"
  58. mat_debugdepthvalmax "0"
  59. mat_diffuse "1"
  60. mat_disable_bloom "1"
  61. mat_disable_fancy_blending "1"
  62. mat_disable_lightwarp "1"
  63. mat_disable_ps_patch "1"
  64. mat_envmapsize "0"
  65. mat_envmaptgasize "0"
  66. mat_fastspecular "1"
  67. mat_filterlightmaps "0"
  68. mat_filtertextures "1"
  69. mat_forceaniso "0"
  70. mat_forcehardwaresync "0"
  71. mat_forcemanagedtextureintohardware "0"
  72. mat_framebuffercopyoverlaysize "0"
  73. mat_hdr_enabled "0"
  74. mat_hdr_level "0"
  75. mat_max_worldmesh_vertices "0"
  76. mat_maxframelatency "0"
  77. mat_mipmaptextures "1"
  78. mat_non_hdr_bloom_scalefactor "0"
  79. mat_parallaxmap "0"
  80. mat_picmip "2"
  81. mat_reducefillrate "1"
  82. mat_shadowstate "0"
  83. mat_software_aa_blur_one_pixel_lines "0"
  84. mat_software_aa_strength "0"
  85. mat_software_aa_strength_vgui "0"
  86. mat_software_aa_tap_offset "0"
  87. mat_softwarelighting "0"
  88. mat_specular "0"
  89. mat_trilinear "0"
  90. mat_use_compressed_hdr_textures "0"
  91. mat_wateroverlaysize "0"
  92.  
  93. //  _______________
  94. // |     MISC      |
  95. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  96.  
  97. adsp_debug "0"
  98. budget_show_history "0"
  99. commentary "0"
  100. flex_smooth "0"
  101. func_break_max_pieces "0"
  102. g_ragdoll_fadespeed "0"
  103. g_ragdoll_lvfadespeed "0"
  104. gl_clear "0"
  105. jpeg_quality "100"
  106. lod_transitiondist "0"
  107. mp_decals "200"
  108. muzzleflash_light "1"
  109. overview_mode "1"
  110. prop_active_gib_limit "0"
  111. props_break_max_pieces "0"
  112. showhitlocation "1"
  113. sv_forcepreload "1"
  114.  
  115.  
  116. //  _______________
  117. // |      NET      |
  118. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  119.  
  120.  
  121. rate "1048576"
  122. cl_cmdrate "66"
  123. cl_updaterate "66"
  124. cl_interp_ratio "1"
  125. cl_interp "0"
  126. cl_lagcompensation "1"
  127. cl_pred_optimize "2"
  128. cl_predict "1"
  129. cl_predictweapons "1"
  130. cl_smooth "0"
  131. cl_smoothtime "0"
  132. cl_wpn_sway_interp "0"
  133.  
  134.  
  135. //  _______________
  136. // |       R_      |
  137. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  138.  
  139. r_3dsky "0"
  140. r_PhysPropStaticLighting "0"
  141. r_ambientboost "0"
  142. r_ambientfactor "0"
  143. r_ambientmin "0"
  144. r_bloomtintb "0"
  145. r_bloomtintexponent "0"
  146. r_bloomtintg "0"
  147. r_bloomtintr "0"
  148. r_cheapwaterend "1"
  149. r_cheapwaterstart "1"
  150. r_decal_cullsize "15"
  151. r_decals "200"
  152. r_decalstaticprops "0"
  153. r_dopixelvisibility "0"
  154. r_drawbatchdecals "0"
  155. r_drawdetailprops "0"
  156. r_drawflecks "0"
  157. r_drawmodeldecals "0"
  158. r_dynamic "0"
  159. r_eyes "0"
  160. r_fastzreject "1"
  161. r_flex "0"
  162. r_forcewaterleaf "1"
  163. r_hunkalloclightmaps "0"
  164. r_lightaverage "0"
  165. r_lightcache_zbuffercache "0"
  166. r_lod "2"
  167. r_maxdlights "0"
  168. r_maxmodeldecal "0"
  169. r_maxnewsamples "0"
  170. r_maxsampledist "0"
  171. r_minnewsamples "0"
  172. r_occlusion "1"
  173. r_propsmaxdist "0"
  174. r_renderoverlayfragment "0"
  175. r_rootlod "2"
  176. r_ropetranslucent "0"
  177. r_shadowmaxrendered "32"
  178. r_shadowrendertotexture "1"
  179. r_shadows "1"
  180. r_spray_lifetime "0"
  181. r_staticprop_lod "3"
  182. r_teeth "0"
  183. r_waterdrawreflection "0"
  184. r_waterdrawrefraction "0"
  185. r_waterforceexpensive "0"
  186. r_waterforcereflectentities "0"
  187. r_worldlights "0"
  188.  
  189. //  _______________
  190. // |     ROPES     |
  191. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  192.  
  193. rope_averagelight "0"
  194. rope_collide "0"
  195. rope_smooth "0"
  196. rope_smooth_enlarge "0"
  197. rope_subdiv "0"
  198. rope_wind_dist "0"
  199.  
  200. //  _______________
  201. // |     SENS      |
  202. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  203.  
  204. m_customaccel "0"
  205. m_customaccel_exponent "1"
  206. m_customaccel_max "0"
  207. m_customaccel_scale "0.04"
  208. m_filter "0"
  209. m_mouseaccel1 "0"
  210. m_mouseaccel2 "0"
  211. m_pitch "0.022"
  212. m_yaw "0.022"
  213.  
  214. //  _______________
  215. // |     SOUND     |
  216. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  217.  
  218. dsp_enhance_stereo "0"
  219. dsp_slow_cpu "1"
  220. dsp_spatial "40"
  221. dsp_speaker "50"
  222. dsp_volume "1"
  223. dsp_water "14"
  224. soundscape_flush "1"
  225.  
  226. //  ______________
  227. // |    CUSTOM    |
  228. //  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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