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Dec 13th, 2018
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  1. /********************
  2. * theLongWayOut.js *
  3. ********************
  4. *
  5. * Well, it looks like they're on to us. The path isn't as
  6. * clear as I thought it'd be. But no matter - four clever
  7. * characters should be enough to erase all their tricks.
  8. */
  9.  
  10. function startLevel(map) {
  11. map.placePlayer(7, 5);
  12.  
  13. var maze = new ROT.Map.DividedMaze(map.getWidth(), map.getHeight());
  14. maze = {
  15. create: function(){}
  16. };
  17. maze.create( function (x, y, mapValue) {
  18.  
  19. // don't write maze over player
  20. if (map.getPlayer().atLocation(x,y)) {
  21. return 0;
  22. }
  23.  
  24. else if (mapValue === 1) { //0 is empty space 1 is wall
  25. map.placeObject(x,y, 'block');
  26. }
  27. else {
  28. map.placeObject(x,y,'empty');
  29. }
  30. });
  31.  
  32. map.placeObject(map.getWidth()-4, map.getHeight()-4, 'block');
  33. map.placeObject(map.getWidth()-6, map.getHeight()-4, 'block');
  34. map.placeObject(map.getWidth()-5, map.getHeight()-5, 'block');
  35. map.placeObject(map.getWidth()-5, map.getHeight()-3, 'block');
  36. map.placeObject(map.getWidth()-1, map.getHeight()-1, 'exit');
  37. map.placeObject(map.getWidth()-5, map.getHeight()-4, 'exit');
  38. }
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