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- Playstation 5 is gonna be a beast!
- Specs:
- CPU: 64-bit NEC VR4300 (MIPS R4300i) with 24 KB L1 cache, running at 93.75 MHz.
- Performance: 125 MIPS (million instructions per second), 93.75 MFLOPS (million floating-point operations per second).
- GPU: 64-bit Reality Coprocessor, running at 62.5 MHz and over 100 MFLOPS. It is a microcode-reprogrammable T&L GPU, composed of two integrated processors: the Reality Signal Processor (RSP) and the Reality Display Processor (RDP).
- Video Interface (VI) reads data from the frame buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (video DAC) to produce the video output.
- Audio Interface (AI) reads data from the audio buffer using a fixed time interval, and sends it to the DA (digital-to-analog) converter (audio DAC) to produce the sound output.
- Parallel Interface (PI).
- Serial Interface (SI).
- Hardware features: texture mapping with perspective correction, anti-aliasing, Z-buffering, bilinear filtering, trilinear filtering, Gouraud shading, 8-bit alpha blending, level of detail management.
- Peak fillrate:
- 31.25 megapixels/second (texturing, perspective correction, bilinear filtering, translucency, Z-buffering, mipmapping, fog).
- 62.5 MP/s (texturing, perspective correction, bilinear filtering, translucency, Z-buffering).
- 125–250 MP/s (fill mode, copy mode).
- Audio: 16-bit, stereo, CD quality.
- Number of ADPCM voices: 16–24 channels with pitch-shifting PCM, up to 100 PCM channels theoretically possible.
- Sampling frequency: 44.1 kHz or 48 kHz, selectable.
- 4 (4.5) MB 250 MHz (500 MHz effective) RDRAM (Rambus DRAM)[7] on a shared 9-bit bus with 562.5 MB/s peak bandwidth, upgradable to 8 (9) MB with Expansion Pak. Differing memory countings are due to the 9th bit being used only for tasks such as anti-aliasing or Z-buffering.
- ROM cartridge (Nintendo 64 Game Pak) bus running at 264 MB/s.
- Resolution: 240p (320×240), 288p (384×288), 480i (640×480), 576i (720×576), widescreen via letterboxing or anamorphic compression.
- Color palette: 16,777,216 (24-bit color depth), 2,097,152 possible colors (21-bit color) on screen.
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