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- package org.rsbot.script.randoms;
- import org.rsbot.script.Script;
- import org.rsbot.script.ScriptManifest;
- import org.rsbot.script.methods.Game;
- import org.rsbot.script.methods.Skills;
- @ScriptManifest(authors={"Danielhatzor"}, name="Level up AntiBan", version=1.0)
- public class LevelUpAntiBan extends Script {
- int attack = skills.getRealLevel(Skills.ATTACK);
- int defence = skills.getRealLevel(Skills.DEFENSE); // Lol doesn't accept "DEFENCE"
- int strength = skills.getRealLevel(Skills.STRENGTH);
- int constitution = skills.getRealLevel(Skills.CONSTITUTION);
- int range = skills.getRealLevel(Skills.RANGE);
- int prayer = skills.getRealLevel(Skills.PRAYER);
- int magic = skills.getRealLevel(Skills.MAGIC);
- int cooking = skills.getRealLevel(Skills.COOKING);
- int woodcutting = skills.getRealLevel(Skills.WOODCUTTING);
- int fletching = skills.getRealLevel(Skills.FLETCHING);
- int fishing = skills.getRealLevel(Skills.FISHING);
- int firemaking = skills.getRealLevel(Skills.FIREMAKING);
- int crafting = skills.getRealLevel(Skills.CRAFTING);
- int smithing = skills.getRealLevel(Skills.SMITHING);
- int mining = skills.getRealLevel(Skills.MINING);
- int herblore = skills.getRealLevel(Skills.HERBLORE);
- int agility = skills.getRealLevel(Skills.AGILITY);
- int thieving = skills.getRealLevel(Skills.THIEVING);
- int slayer = skills.getRealLevel(Skills.SLAYER);
- int farming = skills.getRealLevel(Skills.FARMING);
- int runecrafting = skills.getRealLevel(Skills.RUNECRAFTING);
- int hunter = skills.getRealLevel(Skills.HUNTER);
- int construction = skills.getRealLevel(Skills.CONSTRUCTION);
- int summoing = skills.getRealLevel(Skills.SUMMONING);
- int dungeoneering = skills.getRealLevel(Skills.DUNGEONEERING);
- int total = dungeoneering + summoing + construction + hunter + runecrafting + farming + slayer + thieving + agility + herblore + mining + smithing + crafting + firemaking + fishing + fletching + woodcutting + cooking + magic + prayer + range + constitution + strength + defence + attack;
- int Xclickattack = random(550, 609);
- int Yclickattack = random(210, 236);
- int Xclickconstitution = random(612, 671);
- int Yclickconstitution = random(210, 336);
- int Xclickmining = random(674, 731);
- int Yclickmining = random(210, 336);
- int Xclickstrength = random(550, 609);
- int Yclickstrength = random(238, 264);
- int Xclickagility = random(612, 671);
- int Yclickagility = random(238, 264);
- int Xclicksmithing = random(674, 731);
- int Yclicksmithing = random(238, 264);
- int Xclickdefence = random(550, 609);
- int Yclickdefence = random(266, 292);
- int Xclickherblore = random(612, 671);
- int Yclickherblore = random(266, 292);
- int Xclickfishing = random(674, 731);
- int Yclickfishing = random(266, 292);
- int Xclickranged = random(550, 609);
- int Yclickranged = random(295, 320);
- int Xclickthieving = random(612, 671);
- int Yclickthieving = random(295, 320);
- int Xclickcooking = random(674, 731);
- int Yclickcooking = random(295, 320);
- int Xclickprayer = random(550, 609);
- int Yclickprayer = random(323, 348);
- int Xclickcrafting = random(612, 671);
- int Yclickcrafting = random(323, 348);
- int Xclickfiremaking = random(674, 731);
- int Yclickfiremaking = random(323, 348);
- int Xclickmagic = random(550, 609);
- int Yclickmagic = random(350, 376);
- int Xclickfletching = random(612, 671);
- int Yclickfletching = random(350, 376);
- int Xclickwoodcutting = random(674, 731);
- int Yclickwoodcutting = random(350, 376);
- int Xclickrunecrafting = random(550, 609);
- int Yclickrunecrafting = random(378, 404);
- int Xclickslayer = random(612, 671);
- int Yclickslayer = random(378, 404);
- int Xclickfarming = random(674, 731);
- int Yclickfarming = random(378, 404);
- int Xclickconstruction = random(550, 609);
- int Yclickconstruction = random(406, 432);
- int Xclickhunter = random(612, 671);
- int Yclickhunter = random(406, 432);
- int Xclicksummoning = random(674, 731);
- int Yclicksummoning = random(406, 432);
- int Xclickdungeoneering = random(550, 609);
- int Yclickdungeoneering = random(434, 460);
- public boolean activateCondition() {
- int total2 = skills.getRealLevel((Skills.ATTACK + Skills.DEFENSE + Skills.STRENGTH + Skills.CONSTITUTION + Skills.RANGE + Skills.PRAYER + Skills.MAGIC + Skills.COOKING + Skills.WOODCUTTING + Skills.FLETCHING + Skills.FISHING + Skills.FIREMAKING + Skills.CRAFTING + Skills.SMITHING + Skills.MINING + Skills.HERBLORE + Skills.AGILITY + Skills.THIEVING + Skills.SLAYER + Skills.FARMING + Skills.RUNECRAFTING + Skills.HUNTER + Skills.CONSTRUCTION + Skills.SUMMONING + Skills.DUNGEONEERING));
- return (total<total2);
- }
- @Override
- public int loop() {
- if(attack == skills.getRealLevel(Skills.ATTACK)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickattack, Yclickattack, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true); //clicks to exit the skill view window
- attack++;
- }
- if(defence == skills.getRealLevel(Skills.DEFENSE)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickdefence, Yclickdefence, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- defence++;
- }
- if(strength == skills.getRealLevel(Skills.STRENGTH)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickstrength, Yclickstrength, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- strength++;
- }
- if(constitution == skills.getRealLevel(Skills.CONSTITUTION)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickconstitution, Yclickconstitution, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- constitution++;
- }
- if(range == skills.getRealLevel(Skills.RANGE)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickranged, Yclickranged, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- range++;
- }
- if(prayer == skills.getRealLevel(Skills.PRAYER)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickprayer, Yclickprayer, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- prayer++;
- }
- if(magic == skills.getRealLevel(Skills.MAGIC)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickmagic, Yclickmagic, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- magic++;
- }
- if(cooking == skills.getRealLevel(Skills.COOKING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickcooking, Yclickcooking, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- cooking++;
- }
- if(woodcutting == skills.getRealLevel(Skills.WOODCUTTING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickwoodcutting, Yclickwoodcutting, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- woodcutting++;
- }
- if(fletching == skills.getRealLevel(Skills.FLETCHING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickfletching, Yclickfletching, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- fletching++;
- }
- if(fishing == skills.getRealLevel(Skills.FISHING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickfishing, Yclickfishing, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- fishing++;
- }
- if(firemaking == skills.getRealLevel(Skills.FIREMAKING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickfiremaking, Yclickfiremaking, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- firemaking++;
- }
- if(crafting == skills.getRealLevel(Skills.CRAFTING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickcrafting, Yclickcrafting, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- crafting++;
- }
- if(smithing == skills.getRealLevel(Skills.SMITHING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclicksmithing, Yclicksmithing, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- smithing++;
- }
- if(mining == skills.getRealLevel(Skills.MINING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickmining, Yclickmining, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- mining++;
- }
- if(herblore == skills.getRealLevel(Skills.HERBLORE)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickherblore, Yclickherblore, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- herblore++;
- }
- if(agility == skills.getRealLevel(Skills.AGILITY)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickagility, Yclickagility, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- agility++;
- }
- if(thieving == skills.getRealLevel(Skills.THIEVING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickthieving, Yclickthieving, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- thieving++;
- }
- if(slayer == skills.getRealLevel(Skills.SLAYER)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickslayer, Yclickslayer, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- slayer++;
- }
- if(farming == skills.getRealLevel(Skills.FARMING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickfarming, Yclickfarming, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- farming++;
- }
- if(runecrafting == skills.getRealLevel(Skills.RUNECRAFTING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickrunecrafting, Yclickrunecrafting, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- runecrafting++;
- }
- if(hunter == skills.getRealLevel(Skills.HUNTER)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickhunter, Yclickhunter, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- hunter++;
- }
- if(construction == skills.getRealLevel(Skills.CONSTRUCTION)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickconstruction, Yclickconstruction, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- construction++;
- }
- if(summoing == skills.getRealLevel(Skills.SUMMONING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclicksummoning, Yclicksummoning, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- summoing++;
- }
- if(dungeoneering == skills.getRealLevel(Skills.DUNGEONEERING)-1) {
- if (interfaces.canContinue()) {
- interfaces.clickContinue();
- return random(500, 600);
- }
- if(game.getCurrentTab() != Game.TAB_STATS){
- game.openTab(game.TAB_STATS);
- return random(500, 600);
- }
- mouse.click(Xclickdungeoneering, Yclickdungeoneering, true);
- sleep(7000, 10000);
- mouse.click(random(486, 511), random(10, 32), true);
- dungeoneering++;
- }
- return -1;
- }
- }
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