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The Convo

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Jul 20th, 2017
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  1. Roy - Today at 5:42 PM
  2. Roy - Today at 9:24 AM
  3. i am going to get help painting the grass from my daughter.
  4. just trying to figure out the process
  5. i tried to use a flat 2d grass image before. and it stretched it all kinds of funny. and the larger blocks wouldnt load the image or whatever.
  6. I replaced the 3D grass textures with a solid color texture and manually made color/bump/paint maps with paint.(edited)
  7. now with the new unity the 3d grass is all out of focus.
  8. so I am asking. how do you make the maps? do you load the object in gimp/photoshop? do you load a .jpg or .png of the object in gimp/photoshop?(edited)
  9. Anonomoosle - Today at 5:43 PM
  10. @Rhea Sorry for pinging, but you might be able to help
  11. Rhea does a lot of texturing, modding, and modelling so she might be able to help
  12. Roy - Today at 5:44 PM
  13. lol that was to Rhea
  14. Rhea went offline
  15. Anonomoosle - Today at 5:45 PM
  16. Ah
  17. Roy - Today at 5:47 PM
  18. been trying to figure this out since i started making the grass
  19. no one knows? lol.
  20. Roy - Today at 6:12 PM
  21. guess its a trade secret.
  22. Anonomoosle - Today at 6:13 PM
  23. People might not have seen it?
  24. Roy - Today at 6:14 PM
  25. i wish there was a program i could use to load the object and hit a button to create the maps automaticly.
  26. 3d builder kinda does that but its not a texture map i guess that it creates alongside the .obj file. 3D Builder is what i used to make the mesh for the blocks in the first place.(edited)
  27. blender tutorial is all sorts of complicated with setting up the scene and crap. which i did. but got overwhelmed by the sheer volume of painting I would have to do.(edited)
  28. which is why it has a base solid texture that is out of focus now.
  29. thats question 1 of 2 about texturing blocks in this game.
  30. question 2 might be resolved by solving question 1.
  31. but question 2 is: how do I get the texture to span all the blocks in one unbroken seemless pattern? sorry if i dont express myself so clearly.
  32. my textures do this: https://steamuserimages-a.akamaihd.net/ugc/852720084076052700/5CA9AE1B065F25C33562CE7FD5574676A83C428D/
  33.  
  34. another trade secret it would seem.(edited)
  35. Rhea - Today at 6:42 PM
  36. You do that by making the block map take up a very small part of the image
  37. then in FtD, there's a material setting you choose
  38. Roy - Today at 6:46 PM
  39. lol ty ill try to decipher that :smiley:
  40. Rhea - Today at 6:48 PM
  41. it's a lot easier to show you
  42. Roy - Today at 6:48 PM
  43. I wish I had gone to schoole for this
  44. Rhea - Today at 6:48 PM
  45. but harder since we're using different programs
  46. Roy - Today at 6:48 PM
  47. ya i dont want to use blender
  48. to hard
  49. i will install gimp
  50. Rhea - Today at 6:49 PM
  51. I never went to school for it either. I just teach myself bits from onine tutorials and websites
  52. Roy - Today at 6:49 PM
  53. same here
  54. Rhea - Today at 6:49 PM
  55. gimp and blender do different things
  56. they can be used together
  57. Roy - Today at 6:49 PM
  58. oh duh brain fart
  59. Rhea - Today at 6:49 PM
  60. but they don't replace each other
  61. I prefer Maya
  62. which you can download a student version for free
  63. Roy - Today at 6:49 PM
  64. ok i use 3D builder for the .obj's
  65. works well free with win 10
  66. already installed
  67. i dont have photoshop. so ill get gimp now
  68. so in maya
  69. you make the .obj. and then export what to gimp?
  70. you have to do something to go from maya to gimp right?
  71. Rhea - Today at 6:52 PM
  72. you export as an obj
  73. that obj is then its own thing
  74. which FtD can load
  75. gimp is for making textures for it
  76. Roy - Today at 6:52 PM
  77. k im that far... not gimp far
  78. Rhea - Today at 6:52 PM
  79. Do you have maya downloaded?
  80. Roy - Today at 6:53 PM
  81. no do i need it?
  82. ok got gimp installed
  83. i have the obj files. i need to load in maya?
  84. which version of maya?
  85. Maya
  86. Maya Extension
  87. Maya LT
  88. Maya LT Extension?
  89. Roy - Today at 7:07 PM
  90. still working on getting maya. you sure i need this? what do you do in maya?
  91. DJFlaisch - Today at 7:08 PM
  92. mad hax!
  93. Roy - Today at 7:08 PM
  94. wont let me get it
  95. DJFlaisch - Today at 7:09 PM
  96. u need to use a student account
  97. u can also use blender
  98. Roy - Today at 7:09 PM
  99. im not a student. it doesnt acccept edx.org as an institute
  100. i use 3d builder.
  101. its another program like them
  102. the same process should work in theory with it as with maya or blender? its just no one will tell me what they do in maya
  103. ive looked up tutorials on blender. and its complicated scene setting up.
  104. i need to use 3d builder
  105. its already installed on every pc in this house
  106. DJFlaisch - Today at 7:11 PM
  107. 3d builder?
  108. Roy - Today at 7:12 PM
  109. except mine now that i reverted to win 7
  110. preinstalled application in win 10
  111. so ya 6 pc's 5 of which have 3D Builder preinstalled.
  112. so anyone with win 10 can make 3d blocks for this game
  113. DJFlaisch - Today at 7:16 PM
  114. oh that thing...
  115. Roy - Today at 7:17 PM
  116. yup. works just fine. wish i still had it on my pc. for now i have to switch back and forth between my laptop and pc to edit my .obj files(edited)
  117. I started with a 1x1x1 test block. imported it. then saved and resized it untill it came out the same size(edited)
  118. DJFlaisch - Today at 7:18 PM
  119. blender, is free!
  120. Roy - Today at 7:18 PM
  121. blender is a pain to use(edited)
  122. 3d builder was simple and easy to use
  123. DJFlaisch - Today at 7:19 PM
  124. its great when u get used to it
  125. Roy - Today at 7:19 PM
  126. haha ya i used it way back when i was messing with mesh for sl.
  127. DJFlaisch - Today at 7:19 PM
  128. sketchup is probally the worst
  129. Roy - Today at 7:20 PM
  130. thats the google one?
  131. think i might have tried to use it... but blender was better to me at that time
  132. though always a pain in the arse to get working with SL till some version of blender made it easier.
  133. hmmm ok i have gimp open...
  134. what do i import to gimp?
  135. keep in mind i have to explain to a 10 year old girl how to do this.(edited)
  136. standard size for 1x1x1 in 3DBuilder is 25.4³. size in FTD itself when imported was 0.0395.
  137. for anyone interested in making blocks
  138. is setting up the scene a standard across the board with blender and maya?
  139. Rhea - Today at 8:14 PM
  140. Back
  141. sorry
  142. You can use blender if you want
  143. Maya or Blender
  144. Roy - Today at 8:27 PM
  145. np. im here and there trying to get stuff sorted in real life. Three kids can be hard to direct sometimes.(edited)
  146. I need the explanaition for maya so i can try to adapt it for 3DBuilder, or if i can not, keep pursuing maya and use the free trial instead.(edited)
  147. ^.^(edited)
  148. once you have the model/mesh textured/painted in maya/blender you do what?(edited)
  149. Roy - Today at 9:01 PM
  150. what's the next step?
  151. trade secret lol
  152. no matter what game or what program im using no one will explain this step. or lead me to such a confusing guide that i just give up in frustration.
  153. instead of just saying... i export it via this button or i take a screenshot and edit that. or whatever it is they do. like setting up a scene in blender using lighting and blah blah blah. but no one says how they get the whatever it is they get to import into photoshop or gimp.
  154. so again i ask what are you importing into gimp or photoshop?
  155. the *.obj file or a *.jpg or a *.png file?
  156. Rhea - Today at 9:24 PM
  157. Nothing. You make your material in gimp or photoshop
  158. then you open it in maya or blender
  159. this will be in something like assign new material, then by file, then select the file
  160. then you need to map it, by opening the UV editor in blender or maya
  161. Roy - Today at 9:25 PM
  162. then how do i get the mat?
  163. Rhea - Today at 9:25 PM
  164. Make it
  165. Roy - Today at 9:25 PM
  166. for ftd?
  167. Rhea - Today at 9:25 PM
  168. Draw circles or paint lines
  169. w/e
  170. For FtD, find the textures in the game files
  171. Roy - Today at 9:25 PM
  172. im trying to create the textures myself
  173. Rhea - Today at 9:26 PM
  174. Then I don't know what you're asking
  175. Roy - Today at 9:26 PM
  176. there is no default texture for 3d grass
  177. ok you dont know i see
  178. ty
  179. Rhea - Today at 9:26 PM
  180. Is English your native language?
  181. Wogsethan - Today at 9:26 PM
  182. @Roy
  183. Roy - Today at 9:26 PM
  184. yes.
  185. Wogsethan - Today at 9:27 PM
  186. i dont think you understand what a texture is
  187. it is an image that is mapped to the model
  188. you have to make this image
  189. Roy - Today at 9:27 PM
  190. yes
  191. how?
  192. Wogsethan - Today at 9:27 PM
  193. and the mapping coordinates of the model
  194. you have to do that yourself
  195. Roy - Today at 9:27 PM
  196. how?
  197. Wogsethan - Today at 9:27 PM
  198. it is an image
  199. how do people greate images?
  200. Roy - Today at 9:27 PM
  201. how do i get the image?
  202. Rhea - Today at 9:27 PM
  203. DRAW IT
  204. Wogsethan - Today at 9:28 PM
  205. painting, drawing, photoshop, gimp, paint.net
  206. Roy - Today at 9:28 PM
  207. ok ty thats what i wanted
  208. Wogsethan - Today at 9:28 PM
  209. you dont just get ome magical end all be all
  210. you have to actually make it
  211. Roy - Today at 9:28 PM
  212. you say make it
  213. Wogsethan - Today at 9:28 PM
  214. ...
  215. what
  216. Roy - Today at 9:28 PM
  217. not how to make it
  218. Rhea - Today at 9:28 PM
  219. How do you not know what making an image is?
  220. Wogsethan - Today at 9:28 PM
  221. ^
  222. Rhea - Today at 9:28 PM
  223. wait
  224. Roy - Today at 9:28 PM
  225. because obviously the way im doing it is wrong
  226. Rhea - Today at 9:28 PM
  227. how old are you?
  228. Roy - Today at 9:28 PM
  229. 37
  230. Wogsethan - Today at 9:29 PM
  231. wait
  232. you have UV mapped your object, right?(edited)
  233. Rhea - Today at 9:29 PM
  234. No.
  235. Roy - Today at 9:29 PM
  236. i dont know what that is
  237. Rhea - Today at 9:29 PM
  238. This is what I explained earlier.
  239. Roy - Today at 9:30 PM
  240. you explained that i should texture the stuff in blender
  241. Rhea - Today at 9:30 PM
  242. "then you need to map it, by opening the UV editor in blender or maya"(edited)
  243. Roy - Today at 9:30 PM
  244. or maya
  245. but you didnt say what to do with it from there
  246. k fuck
  247. Rhea - Today at 9:30 PM
  248. Because as I said
  249. Roy - Today at 9:31 PM
  250. ty
  251. Rhea - Today at 9:31 PM
  252. I don't have Blender
  253. And you don't have Maya
  254. Wogsethan - Today at 9:31 PM
  255. its been too long ince ive worked with blender
  256. im no help with it
  257. but you know what is
  258. Youtube
  259. Google
  260. etc etc
  261. Roy - Today at 9:32 PM
  262. i can get maya if i need it. but i have to get a 10 year old to do this too. so if i can avoid using maya and stick to 3dbuilder id rather do it that way. uv mapping i dnk if 3dbuilder has that. i do know that it creates an additional file that suposedly is not what i need.
  263. Wogsethan - Today at 9:32 PM
  264. they are your best friends
  265. Rhea - Today at 9:32 PM
  266. You need to get a 10 year old to do this
  267. xD
  268. I love how insulting you're being without intending that
  269. Wogsethan - Today at 9:32 PM
  270. you can get maya for free lol
  271. Roy - Today at 9:32 PM
  272. well i need to get a 10 year old to help paint the grass ya
  273. Rhea - Today at 9:32 PM
  274. If this was easy enough that 10 year olds could do it
  275. Everyone would make a mod
  276. Roy - Today at 9:32 PM
  277. thers 100s of blades of grass
  278. Rhea - Today at 9:33 PM
  279. ...
  280. Do you
  281. think we mean paint
  282. as in
  283. physically paint
  284. Roy - Today at 9:33 PM
  285. uh ya?
  286. Rhea - Today at 9:33 PM
  287. I didn't realise you where trolling
  288. My bad
  289. Roy - Today at 9:33 PM
  290. im sitting here with gimp open and im trolling? no im tring to figure out what to do
  291. Rhea - Today at 9:34 PM
  292. How are you planning on getting your physical painting onto the computer, can I ask?
  293. Roy - Today at 9:34 PM
  294. to complicated.
  295. omg
  296. nvm
  297. is english your first language?
  298. Wogsethan - Today at 9:34 PM
  299. yes.
  300. Roy
  301. have you heard of digital painting?
  302. or google?
  303. Roy - Today at 9:35 PM
  304. i have edited stuff with the paint programs
  305. Rhea - Today at 9:35 PM
  306. Ok
  307. Roy - Today at 9:35 PM
  308. which i consider painting
  309. Rhea - Today at 9:35 PM
  310. So why do you need me to explain this to you further?
  311. Roy - Today at 9:35 PM
  312. or texturing
  313. because it wasnt working and i wanted to know how to do it right
  314. Rhea - Today at 9:36 PM
  315. Have you opened your texture as a material in Blender or Maya yet, like I said?
  316. Roy - Today at 9:36 PM
  317. i have done that in blender in the past yes
  318. ive gone all the way to setting up my scene in blender and it got so complicated that i couldnt follow it anymore
  319. so again nvm its to complicated. ty for your time and i aplogise
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