zerox2501

Dev Feat Trees

Sep 13th, 2015
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  1. Dev Feat Trees.
  2.  
  3. PATH 1: BALANCE
  4.  
  5. Tier 1
  6. Sudden Buff: One random class becomes 5/10/15/20/25% more powerful
  7. Sudden Nerf: One random class becomes 5/10/15/20/25% less powerful.
  8.  
  9. Tier 2
  10. Fix PvE: Monsters become 20/40/60/80/100% harder to kill with no explanation
  11. Pix PvP: Chances of PvP victory become 10/20/30/40/50% stacked towards higher-geared characters
  12.  
  13. Tier 3
  14. Pearls before Swine: The market price of once-valuable items drops by 40/50/60/70/80%
  15. Riches to Rags: Once-cheap items on the market become necessary to progress and their price inflates by 100/200/300/400/500%
  16.  
  17. Tier 4
  18. Money Chasm: Pay-to-Play characters progress 100/200/300/400/500% faster than F2P players.
  19. Cash Gate: Required currency to achieve endgame status increases by 60/120/180/240/300%
  20.  
  21. Tier 5
  22. Pushback: When players gain more than 50/40/30/20/10 thousands diamonds per day with a single feature, that feature gets permanently stripped of AD rewards.
  23. Arbitrary Cap: Astral Diamonds players can gain from a single source per day are reduced by 15/30/45/60/75%
  24.  
  25. Final:
  26. Shaggy PuG Story: Players' success rate at anything becomes zero if they're in a PuG group.
  27.  
  28. PATH 2: SUPPORT
  29.  
  30. Tier 1
  31. Deafness: Player feedback is 20/40/60/80/100% less effective
  32. Look into It: Patch Notes have a 10/20/30/40/50% chance to mollify players, making them less likely to quit.
  33.  
  34. Tier 2
  35. Economy: Patch notes gain 10/20/30/40/50% more attention from the players. This effect stacks up to 10 times for every time you mention "economy" in your post.
  36. Blame Game: 10/30/50/70/90% of the aggro from economy imbalance is directed to botters instead of you.
  37.  
  38. Tier 3
  39. Paper Plane: Every time you receive a support ticket from a player, you have a 20/40/60/80/100% to fold it into a paper plane and throw it out of a window instead of reading it.
  40. Big F: Tech Support automatically responds to tickets with a list of generic unhelpful tech advice, inflicting 50/100/150/200/250% your weapon damage on the player's computer.
  41.  
  42. Tier 4
  43. Forum Moderation: Threads lamenting game changes and/or imbalance are deleted 10/9/8/7/6 seconds after they're posted.
  44. Double Whatever: You become 20/40/60/80/100% more resistant to criticism when a Double Event is ongoing.
  45.  
  46. Tier 5
  47. Bouncers: When a player begins considering QQ'ing, 1/2/3/4/5 members of the community will take your side and encourage them to.
  48. Attention Lapse: Players in Protector's Enclave have a 10/20/30/40/50% chance of not noticing the number of advertising gold sellers doesn't diminish in spite of updates.
  49.  
  50. Final
  51. Orwellianism: Players pointing out flaws in development choices are instantly banned. Their friends, contacts and guild have a chance of leaving the game.
  52.  
  53. PATH 3: MONEYGRAB
  54.  
  55. Tier 1
  56. Gambler's Fallacy: All players' chance to quit is reduced by 0.1/0.2/0.3/0.4/0.5% for each dollar they invested in the game.
  57. ZEN Sale: Players will spend 30/60/90/120/150% more during ZEN sales.
  58.  
  59. Tier 2
  60. Sugarcoat: Makes your content look more promising, increasing player's chance to spend money by 20/40/60/80/100%
  61. Bulk Sale: When a player spends money on an item, there is a 10/20/30/40/50% chance they'll spend 9 times more to gain 10 of them
  62.  
  63. Tier 3
  64. Comfy Laurels: Pulls 20/40/60/80/100% of your funds from development.
  65. Expand Market: You gain a Xbox playerbase, increasing your revenue by 20/40/60/80/100%.
  66.  
  67. Tier 4
  68. Diamond Sink: Free to Play players now achieve endgame status at 90/70/50/30/10% their original speed
  69. Whale Hunter: F2P players who manage to make more than 600/450/300/150/50k diamonds per day are banned on sight -> http://blog.nwo-uncensored.com/play...fair-use-policy
  70.  
  71. Tier 5
  72. Money-Sucking Drop: Players have a chance to "earn" items which require real money to be used. The chance they do so is 15/30/45/60/75%.
  73. Save the Whales: Refuse to take action against exploiters and auction manipulators, deflating currency by 10/30/50/70/90%
  74.  
  75. Final
  76. VIP Program: When initiating combat, you drop a VIP Bait at your feet. Players who take the bait will become unable to quit for 1/3/6/9/12 months.
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