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- Dev Feat Trees.
- PATH 1: BALANCE
- Tier 1
- Sudden Buff: One random class becomes 5/10/15/20/25% more powerful
- Sudden Nerf: One random class becomes 5/10/15/20/25% less powerful.
- Tier 2
- Fix PvE: Monsters become 20/40/60/80/100% harder to kill with no explanation
- Pix PvP: Chances of PvP victory become 10/20/30/40/50% stacked towards higher-geared characters
- Tier 3
- Pearls before Swine: The market price of once-valuable items drops by 40/50/60/70/80%
- Riches to Rags: Once-cheap items on the market become necessary to progress and their price inflates by 100/200/300/400/500%
- Tier 4
- Money Chasm: Pay-to-Play characters progress 100/200/300/400/500% faster than F2P players.
- Cash Gate: Required currency to achieve endgame status increases by 60/120/180/240/300%
- Tier 5
- Pushback: When players gain more than 50/40/30/20/10 thousands diamonds per day with a single feature, that feature gets permanently stripped of AD rewards.
- Arbitrary Cap: Astral Diamonds players can gain from a single source per day are reduced by 15/30/45/60/75%
- Final:
- Shaggy PuG Story: Players' success rate at anything becomes zero if they're in a PuG group.
- PATH 2: SUPPORT
- Tier 1
- Deafness: Player feedback is 20/40/60/80/100% less effective
- Look into It: Patch Notes have a 10/20/30/40/50% chance to mollify players, making them less likely to quit.
- Tier 2
- Economy: Patch notes gain 10/20/30/40/50% more attention from the players. This effect stacks up to 10 times for every time you mention "economy" in your post.
- Blame Game: 10/30/50/70/90% of the aggro from economy imbalance is directed to botters instead of you.
- Tier 3
- Paper Plane: Every time you receive a support ticket from a player, you have a 20/40/60/80/100% to fold it into a paper plane and throw it out of a window instead of reading it.
- Big F: Tech Support automatically responds to tickets with a list of generic unhelpful tech advice, inflicting 50/100/150/200/250% your weapon damage on the player's computer.
- Tier 4
- Forum Moderation: Threads lamenting game changes and/or imbalance are deleted 10/9/8/7/6 seconds after they're posted.
- Double Whatever: You become 20/40/60/80/100% more resistant to criticism when a Double Event is ongoing.
- Tier 5
- Bouncers: When a player begins considering QQ'ing, 1/2/3/4/5 members of the community will take your side and encourage them to.
- Attention Lapse: Players in Protector's Enclave have a 10/20/30/40/50% chance of not noticing the number of advertising gold sellers doesn't diminish in spite of updates.
- Final
- Orwellianism: Players pointing out flaws in development choices are instantly banned. Their friends, contacts and guild have a chance of leaving the game.
- PATH 3: MONEYGRAB
- Tier 1
- Gambler's Fallacy: All players' chance to quit is reduced by 0.1/0.2/0.3/0.4/0.5% for each dollar they invested in the game.
- ZEN Sale: Players will spend 30/60/90/120/150% more during ZEN sales.
- Tier 2
- Sugarcoat: Makes your content look more promising, increasing player's chance to spend money by 20/40/60/80/100%
- Bulk Sale: When a player spends money on an item, there is a 10/20/30/40/50% chance they'll spend 9 times more to gain 10 of them
- Tier 3
- Comfy Laurels: Pulls 20/40/60/80/100% of your funds from development.
- Expand Market: You gain a Xbox playerbase, increasing your revenue by 20/40/60/80/100%.
- Tier 4
- Diamond Sink: Free to Play players now achieve endgame status at 90/70/50/30/10% their original speed
- Whale Hunter: F2P players who manage to make more than 600/450/300/150/50k diamonds per day are banned on sight -> http://blog.nwo-uncensored.com/play...fair-use-policy
- Tier 5
- Money-Sucking Drop: Players have a chance to "earn" items which require real money to be used. The chance they do so is 15/30/45/60/75%.
- Save the Whales: Refuse to take action against exploiters and auction manipulators, deflating currency by 10/30/50/70/90%
- Final
- VIP Program: When initiating combat, you drop a VIP Bait at your feet. Players who take the bait will become unable to quit for 1/3/6/9/12 months.
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