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MordorDrson

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Jan 28th, 2018
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  1. 2018-01-28 01:29:11.011> Log Started
  2. 2018-01-28 01:29:11.022> Timezone (local - UTC): 1h
  3. 2018-01-28 01:29:11.022> App Version: 0.6.2.41AB9C
  4. 2018-01-28 01:29:11.022> Steam build: Always true
  5. 2018-01-28 01:29:11.022> Is official: True [NO][IS][NAMP]
  6. 2018-01-28 01:29:11.022> Environment.ProcessorCount: 4
  7. 2018-01-28 01:29:11.022> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2018-01-28 01:29:11.022> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2018-01-28 01:29:11.024> Environment.Version: 4.6.2 or later (394806)
  10. 2018-01-28 01:29:11.024> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2018-01-28 01:29:11.024> Default Culture: cs-CZ
  12. 2018-01-28 01:29:11.024> Default UI Culture: cs-CZ
  13. 2018-01-28 01:29:11.024> IsAdmin: False
  14. 2018-01-28 01:29:11.034|Main thread> MyConfig.Load() - START
  15. 2018-01-28 01:29:11.039|Main thread> Path: C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2018-01-28 01:29:11.086|Main thread> MusicVolume: 0
  17. 2018-01-28 01:29:11.086|Main thread> GameVolume: 1
  18. 2018-01-28 01:29:11.086|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2018-01-28 01:29:11.086|Main thread> Language: 1
  20. 2018-01-28 01:29:11.086|Main thread> ControlsGeneral: System.Xml.XmlNode[]
  21. 2018-01-28 01:29:11.086|Main thread> ControlsButtons: System.Xml.XmlNode[]
  22. 2018-01-28 01:29:11.086|Main thread> LastCheckedVersion: 2027008
  23. 2018-01-28 01:29:11.086|Main thread> NeedShowTutorialQuestion: False
  24. 2018-01-28 01:29:11.086|Main thread> VideoAdapter: 0
  25. 2018-01-28 01:29:11.086|Main thread> ScreenWidth: 1280
  26. 2018-01-28 01:29:11.086|Main thread> ScreenHeight: 720
  27. 2018-01-28 01:29:11.086|Main thread> RefreshRate: 60042
  28. 2018-01-28 01:29:11.086|Main thread> WindowMode: 1
  29. 2018-01-28 01:29:11.086|Main thread> VerticalSync: False
  30. 2018-01-28 01:29:11.086|Main thread> HardwareCursor: True
  31. 2018-01-28 01:29:11.086|Main thread> RenderQuality: 0
  32. 2018-01-28 01:29:11.086|Main thread> FieldOfView: 64
  33. 2018-01-28 01:29:11.086|Main thread> GraphicsRenderer:
  34. 2018-01-28 01:29:11.086|Main thread> RenderInterpolation: False
  35. 2018-01-28 01:29:11.086|Main thread> MultithreadedRendering: False
  36. 2018-01-28 01:29:11.086|Main thread> MinimalHud: False
  37. 2018-01-28 01:29:11.086|Main thread> NeedShowBattleTutorialQuestion: False
  38. 2018-01-28 01:29:11.086|Main thread> ScreenshotSizeMultiplier: 1
  39. 2018-01-28 01:29:11.086|Main thread> CubeBuilderBuildingMode: 0
  40. 2018-01-28 01:29:11.086|Main thread> ControlsHints: False
  41. 2018-01-28 01:29:11.086|Main thread> RotationHints: False
  42. 2018-01-28 01:29:11.086|Main thread> ShowCrosshair: True
  43. 2018-01-28 01:29:11.086|Main thread> DisableHeadbob: False
  44. 2018-01-28 01:29:11.086|Main thread> CompressSaveGames: False
  45. 2018-01-28 01:29:11.086|Main thread> ShowPlayerNamesOnHud: True
  46. 2018-01-28 01:29:11.086|Main thread> UiTransparency: 1
  47. 2018-01-28 01:29:11.086|Main thread> UiBkTransparency: 1
  48. 2018-01-28 01:29:11.086|Main thread> Skin: Default
  49. 2018-01-28 01:29:11.086|Main thread> GameVersion: 0.6.1.5493037
  50. 2018-01-28 01:29:11.086|Main thread> FirstTimeRun: False
  51. 2018-01-28 01:29:11.086|Main thread> VoiceChatVolume: 1
  52. 2018-01-28 01:29:11.086|Main thread> HudWarnings: True
  53. 2018-01-28 01:29:11.086|Main thread> VoiceChat: True
  54. 2018-01-28 01:29:11.086|Main thread> EnableMuteWhenNotInFocus: True
  55. 2018-01-28 01:29:11.086|Main thread> EnableDynamicMusic: True
  56. 2018-01-28 01:29:11.086|Main thread> VegetationViewDistance: 500
  57. 2018-01-28 01:29:11.086|Main thread> GrassDensity: 0.3
  58. 2018-01-28 01:29:11.086|Main thread> VoxelQuality: 0
  59. 2018-01-28 01:29:11.086|Main thread> LowMemSwitchToLow: 0
  60. 2018-01-28 01:29:11.086|Main thread> AnimatedRotation: False
  61. 2018-01-28 01:29:11.086|Main thread> BuildingSizeHint: True
  62. 2018-01-28 01:29:11.086|Main thread> InteractionHints: True
  63. 2018-01-28 01:29:11.086|Main thread> ReleasingAltResetsCamera: True
  64. 2018-01-28 01:29:11.086|Main thread> ControlsJoystickName: Disabled
  65. 2018-01-28 01:29:11.086|Main thread> WorkerThreads: 2
  66. 2018-01-28 01:29:11.086|Main thread> DebugComponentsInfo: 2
  67. 2018-01-28 01:29:11.086|Main thread> FoliageDetails: 0
  68. 2018-01-28 01:29:11.086|Main thread> AnisotropicFiltering: 0
  69. 2018-01-28 01:29:11.086|Main thread> ControlsMouseInvertX: False
  70. 2018-01-28 01:29:11.086|Main thread> ControlsMouseInvertY: False
  71. 2018-01-28 01:29:11.086|Main thread> ControlsMouseSensitivity: 1.655
  72. 2018-01-28 01:29:11.086|Main thread> ControlsJoystickSensitivity: 0.2
  73. 2018-01-28 01:29:11.086|Main thread> GrassDistance: 45
  74. 2018-01-28 01:29:11.086|Main thread> TerrainLodQuality: 0
  75. 2018-01-28 01:29:11.086|Main thread> ShadingQuality: 0
  76. 2018-01-28 01:29:11.086|Main thread> ModelQuality: 0
  77. 2018-01-28 01:29:11.087|Main thread> MutedPlayers:
  78. 2018-01-28 01:29:11.087|Main thread> ShadowMapResolution: 0
  79. 2018-01-28 01:29:11.087|Main thread> AmbientOcclusion: 0
  80. 2018-01-28 01:29:11.087|Main thread> Tutorial: 2
  81. 2018-01-28 01:29:11.087|Main thread> TextureQuality: 0
  82. 2018-01-28 01:29:11.087|Main thread> AntialiasingMode: 0
  83. 2018-01-28 01:29:11.088|Main thread> MyConfig.Load() - END
  84. 2018-01-28 01:29:13.948|Main thread> AdapterInfo = {
  85. 2018-01-28 01:29:13.949|Main thread> Name = NVIDIA Quadro 1000M + DISPLAY1
  86. 2018-01-28 01:29:13.949|Main thread> Description = dev id: 3578, mem: 2097610752, shared mem: 4000503808, Luid: 48517, rev: 161, subsys id: 372314172, vendor id: 4318
  87. 2018-01-28 01:29:13.949|Main thread> Driver version = 21.21.13.7735
  88. 2018-01-28 01:29:13.949|Main thread> Driver date = 20170501000000.000000-000
  89. 2018-01-28 01:29:13.949|Main thread> DriverUpdateNecessary = False
  90. 2018-01-28 01:29:13.949|Main thread> Adapter id = 0
  91. 2018-01-28 01:29:13.949|Main thread> Supported = True
  92. 2018-01-28 01:29:13.949|Main thread> RAM = 2097610752
  93. 2018-01-28 01:29:13.949|Main thread> Priority = 2
  94. 2018-01-28 01:29:13.949|Main thread> Multithreaded rendering supported = True
  95. 2018-01-28 01:29:13.949|Main thread> Output is attached = True
  96. 2018-01-28 01:29:13.949|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  97. 2018-01-28 01:29:13.949|Main thread> Display modes = {
  98. 2018-01-28 01:29:13.951|Main thread> DXGIOutput id = 0
  99. 2018-01-28 01:29:13.951|Main thread> 640x480@60.042Hz
  100. 2018-01-28 01:29:13.951|Main thread> 640x480@60.042Hz
  101. 2018-01-28 01:29:13.951|Main thread> 800x600@60.042Hz
  102. 2018-01-28 01:29:13.951|Main thread> 800x600@60.042Hz
  103. 2018-01-28 01:29:13.951|Main thread> 1024x768@60.042Hz
  104. 2018-01-28 01:29:13.951|Main thread> 1024x768@60.042Hz
  105. 2018-01-28 01:29:13.951|Main thread> 1152x864@60.042Hz
  106. 2018-01-28 01:29:13.951|Main thread> 1152x864@60.042Hz
  107. 2018-01-28 01:29:13.951|Main thread> 1280x720@60.042Hz
  108. 2018-01-28 01:29:13.951|Main thread> 1280x720@60.042Hz
  109. 2018-01-28 01:29:13.951|Main thread> 1280x800@60.042Hz
  110. 2018-01-28 01:29:13.951|Main thread> 1280x800@60.042Hz
  111. 2018-01-28 01:29:13.951|Main thread> 1280x960@60.042Hz
  112. 2018-01-28 01:29:13.951|Main thread> 1280x960@60.042Hz
  113. 2018-01-28 01:29:13.951|Main thread> 1280x1024@60.042Hz
  114. 2018-01-28 01:29:13.951|Main thread> 1280x1024@60.042Hz
  115. 2018-01-28 01:29:13.951|Main thread> 1366x768@60.042Hz
  116. 2018-01-28 01:29:13.951|Main thread> 1366x768@60.042Hz
  117. 2018-01-28 01:29:13.951|Main thread> 1400x1050@60.042Hz
  118. 2018-01-28 01:29:13.951|Main thread> 1400x1050@60.042Hz
  119. 2018-01-28 01:29:13.951|Main thread> 1440x900@60.042Hz
  120. 2018-01-28 01:29:13.951|Main thread> 1440x900@60.042Hz
  121. 2018-01-28 01:29:13.951|Main thread> 1600x900@60.042Hz
  122. 2018-01-28 01:29:13.951|Main thread> 1600x900@60.042Hz
  123. 2018-01-28 01:29:13.951|Main thread> 1600x1024@60.042Hz
  124. 2018-01-28 01:29:13.951|Main thread> 1600x1024@60.042Hz
  125. 2018-01-28 01:29:13.951|Main thread> 1680x1050@60.042Hz
  126. 2018-01-28 01:29:13.951|Main thread> 1680x1050@60.042Hz
  127. 2018-01-28 01:29:13.951|Main thread> 1920x1080@60.042Hz
  128. 2018-01-28 01:29:13.951|Main thread> }
  129. 2018-01-28 01:29:13.951|Main thread> }
  130. 2018-01-28 01:29:14.034|Main thread> Steam.IsActive: True
  131. 2018-01-28 01:29:14.035|Main thread> Steam.IsOnline: True
  132. 2018-01-28 01:29:14.035|Main thread> Steam.OwnsGame: False
  133. 2018-01-28 01:29:14.036|Main thread> Steam.UserId: 76561198308856953
  134. 2018-01-28 01:29:14.036|Main thread> Steam.UserName: MordorDrson
  135. 2018-01-28 01:29:14.036|Main thread> Steam.Branch: default
  136. 2018-01-28 01:29:14.036|Main thread> Build date: 2018-01-23 10:32
  137. 2018-01-28 01:29:14.036|Main thread> Build version: 0.1.6597.40570
  138. 2018-01-28 01:29:14.337|Main thread> MySandboxGame.Constructor() - START
  139. 2018-01-28 01:29:17.847|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  140. 2018-01-28 01:29:17.847|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
  141. 2018-01-28 01:29:17.860|Main thread> Found processor count: 4
  142. 2018-01-28 01:29:17.860|Main thread> Using processor count: 4
  143. 2018-01-28 01:29:26.963|Main thread> Info: Type metadata loaded in 8.822698s.
  144. 2018-01-28 01:29:26.964|Main thread> Preallocate - START
  145. 2018-01-28 01:29:26.967|Main thread> MyEntities - START
  146. 2018-01-28 01:29:26.975|Main thread> MyEntities - END
  147. 2018-01-28 01:29:26.975|Main thread> MyObjectBuilder_Base - START
  148. 2018-01-28 01:29:26.975|Main thread> MyObjectBuilder_Base - END
  149. 2018-01-28 01:29:26.975|Main thread> MyTransparentGeometry - START
  150. 2018-01-28 01:29:27.040|Main thread> MyTransparentGeometry - END
  151. 2018-01-28 01:29:27.040|Main thread> MyCubeGridDeformationTables - START
  152. 2018-01-28 01:29:27.051|Main thread> MyCubeGridDeformationTables - END
  153. 2018-01-28 01:29:27.051|Main thread> MyMath - START
  154. 2018-01-28 01:29:27.056|Main thread> MyMath - END
  155. 2018-01-28 01:29:27.056|Main thread> MySimpleObjectDraw - START
  156. 2018-01-28 01:29:27.057|Main thread> MySimpleObjectDraw - END
  157. 2018-01-28 01:29:27.057|Main thread> Preallocate - END
  158. 2018-01-28 01:29:27.208|Main thread> Info: Worker Configuration {
  159. Total: 3,
  160. Default: Logic
  161. Groups: [
  162. Group Background, BelowNormal, 1 Workers,
  163. Group Logic, Normal, 1 Workers,
  164. Group Render, AboveNormal, 1 Workers
  165. ]
  166. }
  167. 2018-01-28 01:29:27.245|Main thread> MySandboxGame.Constructor() - END
  168. 2018-01-28 01:29:27.792|Main thread> Performing start-up memory test...
  169. 2018-01-28 01:29:27.796|Main thread> Physical memory is 8,537,878,528 bytes.
  170. 2018-01-28 01:29:27.796|Main thread> Minimum requirement is 8,000,000,000 bytes.
  171. 2018-01-28 01:29:27.796|Main thread> System meets minimum memory requirements.
  172. 2018-01-28 01:29:27.802|Main thread> MyVideoModeManager.LogApplicationInformation - START
  173. 2018-01-28 01:29:27.804|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6597.40570, Culture=neutral, PublicKeyToken=null
  174. 2018-01-28 01:29:27.804|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6597.40570, Culture=neutral, PublicKeyToken=null
  175. 2018-01-28 01:29:27.804|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  176. 2018-01-28 01:29:27.804|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  177. 2018-01-28 01:29:27.804|Main thread> MyVideoModeManager.LogApplicationInformation - END
  178. 2018-01-28 01:29:27.807|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  179. 2018-01-28 01:29:27.822|Main thread> Win32_ComputerSystem.Manufacturer: Hewlett-Packard
  180. 2018-01-28 01:29:27.822|Main thread> Win32_ComputerSystem.Model: HP EliteBook 8560w
  181. 2018-01-28 01:29:27.822|Main thread> Virtualized: False
  182. 2018-01-28 01:29:27.828|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
  183. 2018-01-28 01:29:27.828|Main thread> ComputerInfo.TotalPhysicalMemory: 8,537,878,528 bytes
  184. 2018-01-28 01:29:27.828|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  185. 2018-01-28 01:29:27.828|Main thread> ComputerInfo.AvailablePhysicalMemory: 5,205,991,424 bytes
  186. 2018-01-28 01:29:27.828|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,160,690,688 bytes
  187. 2018-01-28 01:29:27.833|Main thread> Drive C: | Capacity: 160,029,470,720 bytes | Free space: 37,848,530,944 bytes
  188. 2018-01-28 01:29:27.833|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  189. 2018-01-28 01:29:27.835|Main thread> MySandboxGame.Initialize() - START
  190. 2018-01-28 01:29:28.490|Main thread> Havok: Physics.Init
  191. 2018-01-28 01:29:28.490|Main thread> Havok: Version: Release(0), 1800, [S]
  192. 2018-01-28 01:29:28.528|Main thread> HkGameName: MedievalEngineers Release
  193. 2018-01-28 01:29:28.702|Main thread> MySandboxGame.LoadData() - START
  194. 2018-01-28 01:29:28.712|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  195. 2018-01-28 01:29:28.715|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
  196. 2018-01-28 01:29:32.695|Main thread> MyDefinitionManager.LoadScenarios() - START
  197. 2018-01-28 01:29:45.996|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
  198. 2018-01-28 01:29:46.103|Main thread> Loading scenarios
  199. 2018-01-28 01:29:46.109|Main thread> MyDefinitionManager.LoadScenarios() - END
  200. 2018-01-28 01:29:46.109|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  201. 2018-01-28 01:29:46.118|Main thread> MyAudio.LoadData - START
  202. 2018-01-28 01:29:46.255|Main thread> MyAudio.CreateX3DAudio - Device: Reproduktory (Zvukové zařízení High Definition Audio) - Channel #: 2
  203. 2018-01-28 01:29:46.320|Main thread> MyAudio.LoadData - END
  204. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudUse'
  205. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  206. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  207. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  208. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  209. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  210. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  211. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  212. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  213. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  214. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'None'
  215. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  216. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  217. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  218. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  219. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  220. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  221. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  222. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  223. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  224. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  225. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  226. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  227. 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  228. 2018-01-28 01:29:46.335|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  229. 2018-01-28 01:29:46.335|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  230. 2018-01-28 01:29:46.335|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  231. 2018-01-28 01:29:46.338|Main thread> MyGuiManager()
  232. 2018-01-28 01:29:46.438|Main thread> MyScreenManager()
  233. 2018-01-28 01:29:46.667|Main thread> MyGuiManager.LoadContent() - START
  234. 2018-01-28 01:29:46.689|Main thread> MyGuiManager.LoadContent() - START
  235. 2018-01-28 01:29:46.691|Main thread> MyGuiManager.LoadContent() - END
  236. 2018-01-28 01:29:46.691|Main thread> MyGuiManager.LoadContent() - END
  237. 2018-01-28 01:29:46.802|Main thread> MySandboxGame.LoadData() - END
  238. 2018-01-28 01:29:47.905|Main thread> Analytics helper process start reported
  239. 2018-01-28 01:29:47.910|Main thread> MySandboxGame.Initialize() - END
  240. 2018-01-28 01:29:47.913|Main thread> Timer Frequency: 2143642
  241. 2018-01-28 01:29:47.913|Main thread> Ticks per frame: 35877
  242. 2018-01-28 01:29:47.988|Worker Logic 0> Loading available saves - START
  243. 2018-01-28 01:29:47.991|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953'
  244. 2018-01-28 01:29:48.152|Worker Logic 0> Loading available saves - END
  245. 2018-01-28 01:29:48.153|Worker Logic 0> Loading available saves - START
  246. 2018-01-28 01:29:48.155|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953'
  247. 2018-01-28 01:29:48.161|Worker Logic 0> Loading available saves - END
  248. 2018-01-28 01:30:17.157|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  249. 2018-01-28 01:30:17.215|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  250. 2018-01-28 01:30:24.435|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
  251. 2018-01-28 01:30:24.446|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
  252. 2018-01-28 01:30:54.916|Main thread> StartNewSandbox - Start
  253. 2018-01-28 01:30:54.959|Main thread> StartNewSandbox - End
  254. 2018-01-28 01:30:55.241|Main thread> Starting world DHC FCKN WRLD
  255. 2018-01-28 01:30:55.414|Main thread> Process information Session Start:
  256. 2018-01-28 01:30:55.416|Main thread> Managed Memory: 304,429,312 B
  257. 2018-01-28 01:30:55.419|Main thread> Private Memory: 1,057,296,384 B
  258. 2018-01-28 01:30:55.419|Main thread> Nr of Threads: 35
  259. 2018-01-28 01:30:55.419|Main thread> Simulation Speed: 0.01
  260. 2018-01-28 01:30:55.419|Main thread> Current:
  261. 2018-01-28 01:30:55.421|Main thread> Paged Memory: 1,057,296,384 B
  262. 2018-01-28 01:30:55.421|Main thread> Working Set: 715,223,040 B
  263. 2018-01-28 01:30:55.421|Main thread> Virtual Memory: 1,881,075,712 B
  264. 2018-01-28 01:30:55.421|Main thread> Peak:
  265. 2018-01-28 01:30:55.422|Main thread> Paged Memory: 1,089,245,184 B
  266. 2018-01-28 01:30:55.422|Main thread> Working Set: 750,206,976 B
  267. 2018-01-28 01:30:55.422|Main thread> Virtual Memory: 1,966,895,104 B
  268. 2018-01-28 01:30:55.440|Main thread> Finished loading stage Initializing session, elapsed time: 0.0030002 seconds
  269. 2018-01-28 01:30:55.445|Main thread> MyModManager.LoadData() - START
  270. 2018-01-28 01:30:55.464|Main thread> Finished loading mods.
  271. 2018-01-28 01:30:55.464|Main thread> MyModManager.LoadData() - END
  272. 2018-01-28 01:30:55.469|Main thread> MyDefinitionManager.LoadData() - START
  273. 2018-01-28 01:30:55.482|Main thread> List of used mods (0) - START
  274. 2018-01-28 01:30:55.484|Main thread> List of used mods - END
  275. 2018-01-28 01:30:57.110|Main thread> Warning: Cannot find sound cue named
  276. 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
  277. 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
  278. 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
  279. 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
  280. 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
  281. 2018-01-28 01:30:57.113|Main thread> Warning: Cannot find sound cue named
  282. 2018-01-28 01:30:57.478|Main thread> MyAudio.UnloadData - START
  283. 2018-01-28 01:30:57.492|Main thread> MyAudio.UnloadData - END
  284. 2018-01-28 01:30:57.492|Main thread> MyAudio.LoadData - START
  285. 2018-01-28 01:30:57.547|Main thread> MyAudio.CreateX3DAudio - Device: Reproduktory (Zvukové zařízení High Definition Audio) - Channel #: 2
  286. 2018-01-28 01:30:57.761|Main thread> MyAudio.LoadData - END
  287. 2018-01-28 01:30:57.761|Main thread> MyDefinitionManager.LoadScenarios() - START
  288. 2018-01-28 01:30:57.801|Main thread> Loading scenarios
  289. 2018-01-28 01:30:57.801|Main thread> MyDefinitionManager.LoadScenarios() - END
  290. 2018-01-28 01:30:57.801|Main thread> MyDefinitionManager.LoadData() - END
  291. 2018-01-28 01:30:57.805|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  292. 2018-01-28 01:30:57.809|Main thread> Finished loading stage Loading definitions, elapsed time: 2.3451341 seconds
  293. 2018-01-28 01:30:57.812|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  294. 2018-01-28 01:30:58.013|Main thread> MyTransparentGeometry.LoadData - START
  295. 2018-01-28 01:30:58.036|External Debugging Listener> External debugger: listening...
  296. 2018-01-28 01:30:59.588|Main thread> MyLights.LoadData() - START
  297. 2018-01-28 01:30:59.600|Main thread> MyLights.LoadData() - END
  298. 2018-01-28 01:30:59.714|Main thread> Finished loading stage Loading session components, elapsed time: 1.905109 seconds
  299. 2018-01-28 01:31:02.860|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
  300. 2018-01-28 01:31:08.784|Main thread> Finished loading stage Loading models, elapsed time: 9.0665186 seconds
  301. 2018-01-28 01:31:08.784|Main thread> Finished loading stage Loading data, elapsed time: 13.3437632 seconds
  302. 2018-01-28 01:31:08.787|Main thread> MyWorldGenerator.GenerateWorld - START
  303. 2018-01-28 01:31:10.220|Main thread> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
  304. 2018-01-28 01:31:15.407|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
  305. 2018-01-28 01:31:17.304|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  306. 2018-01-28 01:31:19.350|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
  307. 2018-01-28 01:31:20.708|Main thread> Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
  308. 2018-01-28 01:31:21.323|Main thread> Finished loading stage Loading 93 objects, elapsed time: 11.1086354 seconds
  309. 2018-01-28 01:31:21.330|Main thread> MyWorldGenerator.GenerateWorld - END
  310. 2018-01-28 01:31:21.330|Main thread> Finished loading stage Loading planet, elapsed time: 12.5457176 seconds
  311. 2018-01-28 01:31:21.895|Main thread> MySession.Static.LogSettings - START
  312. 2018-01-28 01:31:21.897|Main thread> Name = DHC FCKN WRLD
  313. 2018-01-28 01:31:21.897|Main thread> Description =
  314. 2018-01-28 01:31:21.897|Main thread> InGameTime = 01/01/0001 00:00:00
  315. 2018-01-28 01:31:21.897|Main thread> Scenario = Safe Area Start
  316. 2018-01-28 01:31:21.897|Main thread> Password =
  317. 2018-01-28 01:31:21.897|Main thread> CurrentPath = C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953\DHC FCKN WRLD
  318. 2018-01-28 01:31:21.897|Main thread> WorkshopId =
  319. 2018-01-28 01:31:21.897|Main thread> CameraController =
  320. 2018-01-28 01:31:21.897|Main thread> ThumbPath = C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953\DHC FCKN WRLD\thumb.jpg
  321. 2018-01-28 01:31:21.899|Main thread> Settings:
  322. 2018-01-28 01:31:21.901|Main thread> Auto-Save Time (Minutes) = 5
  323. 2018-01-28 01:31:21.901|Main thread> Cut, Copy and Paste = True
  324. 2018-01-28 01:31:21.901|Main thread> Days per season = 4
  325. 2018-01-28 01:31:21.901|Main thread> Game Mode = Creative
  326. 2018-01-28 01:31:21.901|Main thread> Inventory size multiplier = 10
  327. 2018-01-28 01:31:21.901|Main thread> Maximum Backup Saves = 680
  328. 2018-01-28 01:31:21.901|Main thread> Maximum Floating Objects = 64
  329. 2018-01-28 01:31:21.901|Main thread> Maximum Fracture Pieces = 50
  330. 2018-01-28 01:31:21.901|Main thread> Maximum Players = 4
  331. 2018-01-28 01:31:21.901|Main thread> Maximum Solar Altitude = 0.4101524
  332. 2018-01-28 01:31:21.901|Main thread> Online Mode = OFFLINE
  333. 2018-01-28 01:31:21.901|Main thread> Show player names on HUD = True
  334. 2018-01-28 01:31:21.901|Main thread> Spectator = False
  335. 2018-01-28 01:31:21.901|Main thread> Structural Integrity = True
  336. 2018-01-28 01:31:21.901|Main thread> Sun rotation interval = 120
  337. 2018-01-28 01:31:21.901|Main thread> View distance = 2600
  338. 2018-01-28 01:31:21.901|Main thread> MySession.Static.LogSettings - END
  339. 2018-01-28 01:31:21.901|Main thread> Finished loading stage Loading character data, elapsed time: 0.5710326 seconds
  340. 2018-01-28 01:31:21.915|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  341. 2018-01-28 01:31:21.916|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  342. 2018-01-28 01:31:21.916|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  343. 2018-01-28 01:31:21.916|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  344. 2018-01-28 01:31:21.916|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  345. 2018-01-28 01:31:21.916|Main thread> Setting update order on MyDestructionData to AfterSimulation
  346. 2018-01-28 01:31:21.916|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  347. 2018-01-28 01:31:21.916|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  348. 2018-01-28 01:31:21.916|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  349. 2018-01-28 01:31:21.922|Main thread> Setting update order on MyCubeGrids to NoUpdate
  350. 2018-01-28 01:31:21.922|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  351. 2018-01-28 01:31:21.922|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  352. 2018-01-28 01:31:21.922|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  353. 2018-01-28 01:31:21.942|Main thread> Setting update order on MyPlanets to NoUpdate
  354. 2018-01-28 01:31:21.942|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  355. 2018-01-28 01:31:21.942|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  356. 2018-01-28 01:31:21.942|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  357. 2018-01-28 01:31:21.942|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  358. 2018-01-28 01:31:21.942|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  359. 2018-01-28 01:31:21.942|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  360. 2018-01-28 01:31:21.944|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  361. 2018-01-28 01:31:21.947|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  362. 2018-01-28 01:31:21.948|Main thread> Setting update order on MySoundSystem to Simulation
  363. 2018-01-28 01:31:21.948|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  364. 2018-01-28 01:31:21.948|Main thread> Setting update order on MyDamageSystem to NoUpdate
  365. 2018-01-28 01:31:21.948|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  366. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyChatSystem to AfterSimulation
  367. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  368. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  369. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  370. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  371. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  372. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  373. 2018-01-28 01:31:21.949|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  374. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  375. 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  376. 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  377. 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  378. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  379. 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  380. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  381. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  382. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyHud to BeforeSimulation
  383. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  384. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  385. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyGamePruningStructure to Simulation
  386. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyLights to NoUpdate
  387. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyPhysics to Simulation
  388. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  389. 2018-01-28 01:31:21.950|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  390. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  391. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  392. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  393. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  394. 2018-01-28 01:31:21.950|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  395. 2018-01-28 01:31:21.953|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  396. 2018-01-28 01:31:21.953|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  397. 2018-01-28 01:31:21.954|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  398. 2018-01-28 01:31:21.954|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  399. 2018-01-28 01:31:21.954|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  400. 2018-01-28 01:31:21.954|Main thread> Setting update order on MyFactionManager to NoUpdate
  401. 2018-01-28 01:31:22.024|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  402. 2018-01-28 01:31:22.025|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  403. 2018-01-28 01:31:22.025|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  404. 2018-01-28 01:31:22.029|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  405. 2018-01-28 01:31:22.029|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  406. 2018-01-28 01:31:22.029|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  407. 2018-01-28 01:31:22.029|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  408. 2018-01-28 01:31:22.029|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  409. 2018-01-28 01:31:22.029|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  410. 2018-01-28 01:31:22.029|Main thread> Setting update order on MySearchSystem to NoUpdate
  411. 2018-01-28 01:31:22.029|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  412. 2018-01-28 01:31:22.036|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  413. 2018-01-28 01:31:22.036|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  414. 2018-01-28 01:31:22.036|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  415. 2018-01-28 01:31:22.036|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  416. 2018-01-28 01:31:22.036|Main thread> Finished loading stage Starting Components, elapsed time: 0.122007 seconds
  417. 2018-01-28 01:31:31.553|Main thread> Saving world - START
  418. 2018-01-28 01:31:31.555|Main thread> Making world state snapshot.
  419. 2018-01-28 01:31:31.555|Main thread> Process information Before snapshot.:
  420. 2018-01-28 01:31:31.556|Main thread> Managed Memory: 2,356,055,984 B
  421. 2018-01-28 01:31:31.557|Main thread> Private Memory: 3,174,133,760 B
  422. 2018-01-28 01:31:31.557|Main thread> Nr of Threads: 41
  423. 2018-01-28 01:31:31.557|Main thread> Simulation Speed: 0.01
  424. 2018-01-28 01:31:31.557|Main thread> Current:
  425. 2018-01-28 01:31:31.559|Main thread> Paged Memory: 3,174,133,760 B
  426. 2018-01-28 01:31:31.559|Main thread> Working Set: 2,775,486,464 B
  427. 2018-01-28 01:31:31.559|Main thread> Virtual Memory: 4,137,443,328 B
  428. 2018-01-28 01:31:31.559|Main thread> Peak:
  429. 2018-01-28 01:31:31.560|Main thread> Paged Memory: 3,174,715,392 B
  430. 2018-01-28 01:31:31.560|Main thread> Working Set: 2,782,441,472 B
  431. 2018-01-28 01:31:31.560|Main thread> Virtual Memory: 4,139,511,808 B
  432. 2018-01-28 01:31:32.615|Main thread> Process information After snapshot.:
  433. 2018-01-28 01:31:32.617|Main thread> Managed Memory: 2,367,899,576 B
  434. 2018-01-28 01:31:32.618|Main thread> Private Memory: 3,186,900,992 B
  435. 2018-01-28 01:31:32.618|Main thread> Nr of Threads: 41
  436. 2018-01-28 01:31:32.618|Main thread> Simulation Speed: 0.01
  437. 2018-01-28 01:31:32.618|Main thread> Current:
  438. 2018-01-28 01:31:32.619|Main thread> Paged Memory: 3,186,900,992 B
  439. 2018-01-28 01:31:32.619|Main thread> Working Set: 2,786,488,320 B
  440. 2018-01-28 01:31:32.619|Main thread> Virtual Memory: 4,137,705,472 B
  441. 2018-01-28 01:31:32.619|Main thread> Peak:
  442. 2018-01-28 01:31:32.621|Main thread> Paged Memory: 3,186,905,088 B
  443. 2018-01-28 01:31:32.621|Main thread> Working Set: 2,786,521,088 B
  444. 2018-01-28 01:31:32.621|Main thread> Virtual Memory: 4,140,130,304 B
  445. 2018-01-28 01:31:32.621|Main thread> Process information Directory cleanup:
  446. 2018-01-28 01:31:32.623|Main thread> Managed Memory: 2,368,178,104 B
  447. 2018-01-28 01:31:32.624|Main thread> Private Memory: 3,187,228,672 B
  448. 2018-01-28 01:31:32.624|Main thread> Nr of Threads: 41
  449. 2018-01-28 01:31:32.624|Main thread> Simulation Speed: 0.01
  450. 2018-01-28 01:31:32.624|Main thread> Current:
  451. 2018-01-28 01:31:32.625|Main thread> Paged Memory: 3,187,228,672 B
  452. 2018-01-28 01:31:32.625|Main thread> Working Set: 2,786,779,136 B
  453. 2018-01-28 01:31:32.625|Main thread> Virtual Memory: 4,137,705,472 B
  454. 2018-01-28 01:31:32.625|Main thread> Peak:
  455. 2018-01-28 01:31:32.627|Main thread> Paged Memory: 3,187,228,672 B
  456. 2018-01-28 01:31:32.627|Main thread> Working Set: 2,786,807,808 B
  457. 2018-01-28 01:31:32.627|Main thread> Virtual Memory: 4,140,130,304 B
  458. 2018-01-28 01:31:32.627|Main thread> Saving world - END
  459. 2018-01-28 01:31:32.633|Main thread> Session snapshot save - START
  460. 2018-01-28 01:31:32.635|Main thread> Checking file access for files in target dir.
  461. 2018-01-28 01:31:32.636|Main thread> Cleaning up old save.
  462. 2018-01-28 01:31:32.636|Main thread> Saving snapshot files to drive.
  463. 2018-01-28 01:31:33.224|Main thread> Core Data success: True
  464. 2018-01-28 01:31:33.301|Main thread> Voxel success: True
  465. 2018-01-28 01:31:33.301|Main thread> SaveLastSessionInfo success: True
  466. 2018-01-28 01:31:33.301|Main thread> Saving success: True
  467. 2018-01-28 01:31:33.301|Main thread> Saving succeeded, moving files from .new into save folder.
  468. 2018-01-28 01:31:33.307|Main thread> Making backup.
  469. 2018-01-28 01:31:33.329|Main thread> Session snapshot save - END
  470. 2018-01-28 01:31:33.341|Main thread> Finished loading stage Loading final details, elapsed time: 11.4406544 seconds
  471. 2018-01-28 01:31:33.341|Main thread> Finished loading stage Finished loading, elapsed time: 37.9171687 seconds
  472. 2018-01-28 01:31:33.389|Main thread> Process information Periodic Check:
  473. 2018-01-28 01:31:33.391|Main thread> Managed Memory: 2,372,728,848 B
  474. 2018-01-28 01:31:33.391|Main thread> Private Memory: 3,193,102,336 B
  475. 2018-01-28 01:31:33.392|Main thread> Nr of Threads: 41
  476. 2018-01-28 01:31:33.392|Main thread> Simulation Speed: 0.01
  477. 2018-01-28 01:31:33.392|Main thread> Current:
  478. 2018-01-28 01:31:33.393|Main thread> Paged Memory: 3,193,102,336 B
  479. 2018-01-28 01:31:33.393|Main thread> Working Set: 2,792,837,120 B
  480. 2018-01-28 01:31:33.393|Main thread> Virtual Memory: 4,137,836,544 B
  481. 2018-01-28 01:31:33.393|Main thread> Peak:
  482. 2018-01-28 01:31:33.395|Main thread> Paged Memory: 3,194,114,048 B
  483. 2018-01-28 01:31:33.395|Main thread> Working Set: 2,793,705,472 B
  484. 2018-01-28 01:31:33.395|Main thread> Virtual Memory: 4,142,161,920 B
  485. 2018-01-28 01:31:33.397|Main thread> Number of Worlds: 1
  486. 2018-01-28 01:31:33.398|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
  487. 2018-01-28 01:31:33.400|Main thread> 0) Constraints: 0
  488. 2018-01-28 01:31:34.385|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  489. 2018-01-28 01:31:34.386|Main thread> MySessionLoading status:
  490. 2018-01-28 01:31:34.388|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  491. 2018-01-28 01:31:35.440|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  492. 2018-01-28 01:31:35.440|Main thread> MySessionLoading status:
  493. 2018-01-28 01:31:35.442|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  494. 2018-01-28 01:31:36.922|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
  495. 2018-01-28 01:31:36.922|Main thread> MySessionLoading status:
  496. 2018-01-28 01:31:36.924|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
  497. 2018-01-28 01:31:37.516|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: True
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