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- 2018-01-28 01:29:11.011> Log Started
- 2018-01-28 01:29:11.022> Timezone (local - UTC): 1h
- 2018-01-28 01:29:11.022> App Version: 0.6.2.41AB9C
- 2018-01-28 01:29:11.022> Steam build: Always true
- 2018-01-28 01:29:11.022> Is official: True [NO][IS][NAMP]
- 2018-01-28 01:29:11.022> Environment.ProcessorCount: 4
- 2018-01-28 01:29:11.022> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-01-28 01:29:11.022> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
- 2018-01-28 01:29:11.024> Environment.Version: 4.6.2 or later (394806)
- 2018-01-28 01:29:11.024> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-01-28 01:29:11.024> Default Culture: cs-CZ
- 2018-01-28 01:29:11.024> Default UI Culture: cs-CZ
- 2018-01-28 01:29:11.024> IsAdmin: False
- 2018-01-28 01:29:11.034|Main thread> MyConfig.Load() - START
- 2018-01-28 01:29:11.039|Main thread> Path: C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-28 01:29:11.086|Main thread> MusicVolume: 0
- 2018-01-28 01:29:11.086|Main thread> GameVolume: 1
- 2018-01-28 01:29:11.086|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-01-28 01:29:11.086|Main thread> Language: 1
- 2018-01-28 01:29:11.086|Main thread> ControlsGeneral: System.Xml.XmlNode[]
- 2018-01-28 01:29:11.086|Main thread> ControlsButtons: System.Xml.XmlNode[]
- 2018-01-28 01:29:11.086|Main thread> LastCheckedVersion: 2027008
- 2018-01-28 01:29:11.086|Main thread> NeedShowTutorialQuestion: False
- 2018-01-28 01:29:11.086|Main thread> VideoAdapter: 0
- 2018-01-28 01:29:11.086|Main thread> ScreenWidth: 1280
- 2018-01-28 01:29:11.086|Main thread> ScreenHeight: 720
- 2018-01-28 01:29:11.086|Main thread> RefreshRate: 60042
- 2018-01-28 01:29:11.086|Main thread> WindowMode: 1
- 2018-01-28 01:29:11.086|Main thread> VerticalSync: False
- 2018-01-28 01:29:11.086|Main thread> HardwareCursor: True
- 2018-01-28 01:29:11.086|Main thread> RenderQuality: 0
- 2018-01-28 01:29:11.086|Main thread> FieldOfView: 64
- 2018-01-28 01:29:11.086|Main thread> GraphicsRenderer:
- 2018-01-28 01:29:11.086|Main thread> RenderInterpolation: False
- 2018-01-28 01:29:11.086|Main thread> MultithreadedRendering: False
- 2018-01-28 01:29:11.086|Main thread> MinimalHud: False
- 2018-01-28 01:29:11.086|Main thread> NeedShowBattleTutorialQuestion: False
- 2018-01-28 01:29:11.086|Main thread> ScreenshotSizeMultiplier: 1
- 2018-01-28 01:29:11.086|Main thread> CubeBuilderBuildingMode: 0
- 2018-01-28 01:29:11.086|Main thread> ControlsHints: False
- 2018-01-28 01:29:11.086|Main thread> RotationHints: False
- 2018-01-28 01:29:11.086|Main thread> ShowCrosshair: True
- 2018-01-28 01:29:11.086|Main thread> DisableHeadbob: False
- 2018-01-28 01:29:11.086|Main thread> CompressSaveGames: False
- 2018-01-28 01:29:11.086|Main thread> ShowPlayerNamesOnHud: True
- 2018-01-28 01:29:11.086|Main thread> UiTransparency: 1
- 2018-01-28 01:29:11.086|Main thread> UiBkTransparency: 1
- 2018-01-28 01:29:11.086|Main thread> Skin: Default
- 2018-01-28 01:29:11.086|Main thread> GameVersion: 0.6.1.5493037
- 2018-01-28 01:29:11.086|Main thread> FirstTimeRun: False
- 2018-01-28 01:29:11.086|Main thread> VoiceChatVolume: 1
- 2018-01-28 01:29:11.086|Main thread> HudWarnings: True
- 2018-01-28 01:29:11.086|Main thread> VoiceChat: True
- 2018-01-28 01:29:11.086|Main thread> EnableMuteWhenNotInFocus: True
- 2018-01-28 01:29:11.086|Main thread> EnableDynamicMusic: True
- 2018-01-28 01:29:11.086|Main thread> VegetationViewDistance: 500
- 2018-01-28 01:29:11.086|Main thread> GrassDensity: 0.3
- 2018-01-28 01:29:11.086|Main thread> VoxelQuality: 0
- 2018-01-28 01:29:11.086|Main thread> LowMemSwitchToLow: 0
- 2018-01-28 01:29:11.086|Main thread> AnimatedRotation: False
- 2018-01-28 01:29:11.086|Main thread> BuildingSizeHint: True
- 2018-01-28 01:29:11.086|Main thread> InteractionHints: True
- 2018-01-28 01:29:11.086|Main thread> ReleasingAltResetsCamera: True
- 2018-01-28 01:29:11.086|Main thread> ControlsJoystickName: Disabled
- 2018-01-28 01:29:11.086|Main thread> WorkerThreads: 2
- 2018-01-28 01:29:11.086|Main thread> DebugComponentsInfo: 2
- 2018-01-28 01:29:11.086|Main thread> FoliageDetails: 0
- 2018-01-28 01:29:11.086|Main thread> AnisotropicFiltering: 0
- 2018-01-28 01:29:11.086|Main thread> ControlsMouseInvertX: False
- 2018-01-28 01:29:11.086|Main thread> ControlsMouseInvertY: False
- 2018-01-28 01:29:11.086|Main thread> ControlsMouseSensitivity: 1.655
- 2018-01-28 01:29:11.086|Main thread> ControlsJoystickSensitivity: 0.2
- 2018-01-28 01:29:11.086|Main thread> GrassDistance: 45
- 2018-01-28 01:29:11.086|Main thread> TerrainLodQuality: 0
- 2018-01-28 01:29:11.086|Main thread> ShadingQuality: 0
- 2018-01-28 01:29:11.086|Main thread> ModelQuality: 0
- 2018-01-28 01:29:11.087|Main thread> MutedPlayers:
- 2018-01-28 01:29:11.087|Main thread> ShadowMapResolution: 0
- 2018-01-28 01:29:11.087|Main thread> AmbientOcclusion: 0
- 2018-01-28 01:29:11.087|Main thread> Tutorial: 2
- 2018-01-28 01:29:11.087|Main thread> TextureQuality: 0
- 2018-01-28 01:29:11.087|Main thread> AntialiasingMode: 0
- 2018-01-28 01:29:11.088|Main thread> MyConfig.Load() - END
- 2018-01-28 01:29:13.948|Main thread> AdapterInfo = {
- 2018-01-28 01:29:13.949|Main thread> Name = NVIDIA Quadro 1000M + DISPLAY1
- 2018-01-28 01:29:13.949|Main thread> Description = dev id: 3578, mem: 2097610752, shared mem: 4000503808, Luid: 48517, rev: 161, subsys id: 372314172, vendor id: 4318
- 2018-01-28 01:29:13.949|Main thread> Driver version = 21.21.13.7735
- 2018-01-28 01:29:13.949|Main thread> Driver date = 20170501000000.000000-000
- 2018-01-28 01:29:13.949|Main thread> DriverUpdateNecessary = False
- 2018-01-28 01:29:13.949|Main thread> Adapter id = 0
- 2018-01-28 01:29:13.949|Main thread> Supported = True
- 2018-01-28 01:29:13.949|Main thread> RAM = 2097610752
- 2018-01-28 01:29:13.949|Main thread> Priority = 2
- 2018-01-28 01:29:13.949|Main thread> Multithreaded rendering supported = True
- 2018-01-28 01:29:13.949|Main thread> Output is attached = True
- 2018-01-28 01:29:13.949|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
- 2018-01-28 01:29:13.949|Main thread> Display modes = {
- 2018-01-28 01:29:13.951|Main thread> DXGIOutput id = 0
- 2018-01-28 01:29:13.951|Main thread> 640x480@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 640x480@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 800x600@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 800x600@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1024x768@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1024x768@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1152x864@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1152x864@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x720@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x720@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x800@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x800@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x960@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x960@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x1024@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1280x1024@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1366x768@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1366x768@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1400x1050@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1400x1050@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1440x900@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1440x900@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1600x900@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1600x900@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1600x1024@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1600x1024@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1680x1050@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1680x1050@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> 1920x1080@60.042Hz
- 2018-01-28 01:29:13.951|Main thread> }
- 2018-01-28 01:29:13.951|Main thread> }
- 2018-01-28 01:29:14.034|Main thread> Steam.IsActive: True
- 2018-01-28 01:29:14.035|Main thread> Steam.IsOnline: True
- 2018-01-28 01:29:14.035|Main thread> Steam.OwnsGame: False
- 2018-01-28 01:29:14.036|Main thread> Steam.UserId: 76561198308856953
- 2018-01-28 01:29:14.036|Main thread> Steam.UserName: MordorDrson
- 2018-01-28 01:29:14.036|Main thread> Steam.Branch: default
- 2018-01-28 01:29:14.036|Main thread> Build date: 2018-01-23 10:32
- 2018-01-28 01:29:14.036|Main thread> Build version: 0.1.6597.40570
- 2018-01-28 01:29:14.337|Main thread> MySandboxGame.Constructor() - START
- 2018-01-28 01:29:17.847|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
- 2018-01-28 01:29:17.847|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
- 2018-01-28 01:29:17.860|Main thread> Found processor count: 4
- 2018-01-28 01:29:17.860|Main thread> Using processor count: 4
- 2018-01-28 01:29:26.963|Main thread> Info: Type metadata loaded in 8.822698s.
- 2018-01-28 01:29:26.964|Main thread> Preallocate - START
- 2018-01-28 01:29:26.967|Main thread> MyEntities - START
- 2018-01-28 01:29:26.975|Main thread> MyEntities - END
- 2018-01-28 01:29:26.975|Main thread> MyObjectBuilder_Base - START
- 2018-01-28 01:29:26.975|Main thread> MyObjectBuilder_Base - END
- 2018-01-28 01:29:26.975|Main thread> MyTransparentGeometry - START
- 2018-01-28 01:29:27.040|Main thread> MyTransparentGeometry - END
- 2018-01-28 01:29:27.040|Main thread> MyCubeGridDeformationTables - START
- 2018-01-28 01:29:27.051|Main thread> MyCubeGridDeformationTables - END
- 2018-01-28 01:29:27.051|Main thread> MyMath - START
- 2018-01-28 01:29:27.056|Main thread> MyMath - END
- 2018-01-28 01:29:27.056|Main thread> MySimpleObjectDraw - START
- 2018-01-28 01:29:27.057|Main thread> MySimpleObjectDraw - END
- 2018-01-28 01:29:27.057|Main thread> Preallocate - END
- 2018-01-28 01:29:27.208|Main thread> Info: Worker Configuration {
- Total: 3,
- Default: Logic
- Groups: [
- Group Background, BelowNormal, 1 Workers,
- Group Logic, Normal, 1 Workers,
- Group Render, AboveNormal, 1 Workers
- ]
- }
- 2018-01-28 01:29:27.245|Main thread> MySandboxGame.Constructor() - END
- 2018-01-28 01:29:27.792|Main thread> Performing start-up memory test...
- 2018-01-28 01:29:27.796|Main thread> Physical memory is 8,537,878,528 bytes.
- 2018-01-28 01:29:27.796|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-01-28 01:29:27.796|Main thread> System meets minimum memory requirements.
- 2018-01-28 01:29:27.802|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-01-28 01:29:27.804|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6597.40570, Culture=neutral, PublicKeyToken=null
- 2018-01-28 01:29:27.804|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6597.40570, Culture=neutral, PublicKeyToken=null
- 2018-01-28 01:29:27.804|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-01-28 01:29:27.804|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-01-28 01:29:27.804|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-01-28 01:29:27.807|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-01-28 01:29:27.822|Main thread> Win32_ComputerSystem.Manufacturer: Hewlett-Packard
- 2018-01-28 01:29:27.822|Main thread> Win32_ComputerSystem.Model: HP EliteBook 8560w
- 2018-01-28 01:29:27.822|Main thread> Virtualized: False
- 2018-01-28 01:29:27.828|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
- 2018-01-28 01:29:27.828|Main thread> ComputerInfo.TotalPhysicalMemory: 8,537,878,528 bytes
- 2018-01-28 01:29:27.828|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-01-28 01:29:27.828|Main thread> ComputerInfo.AvailablePhysicalMemory: 5,205,991,424 bytes
- 2018-01-28 01:29:27.828|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,160,690,688 bytes
- 2018-01-28 01:29:27.833|Main thread> Drive C: | Capacity: 160,029,470,720 bytes | Free space: 37,848,530,944 bytes
- 2018-01-28 01:29:27.833|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-01-28 01:29:27.835|Main thread> MySandboxGame.Initialize() - START
- 2018-01-28 01:29:28.490|Main thread> Havok: Physics.Init
- 2018-01-28 01:29:28.490|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-01-28 01:29:28.528|Main thread> HkGameName: MedievalEngineers Release
- 2018-01-28 01:29:28.702|Main thread> MySandboxGame.LoadData() - START
- 2018-01-28 01:29:28.712|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-01-28 01:29:28.715|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-01-28 01:29:32.695|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-28 01:29:45.996|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-01-28 01:29:46.103|Main thread> Loading scenarios
- 2018-01-28 01:29:46.109|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-28 01:29:46.109|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-01-28 01:29:46.118|Main thread> MyAudio.LoadData - START
- 2018-01-28 01:29:46.255|Main thread> MyAudio.CreateX3DAudio - Device: Reproduktory (Zvukové zařízení High Definition Audio) - Channel #: 2
- 2018-01-28 01:29:46.320|Main thread> MyAudio.LoadData - END
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'None'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-01-28 01:29:46.334|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-01-28 01:29:46.335|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-01-28 01:29:46.335|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-01-28 01:29:46.335|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-01-28 01:29:46.338|Main thread> MyGuiManager()
- 2018-01-28 01:29:46.438|Main thread> MyScreenManager()
- 2018-01-28 01:29:46.667|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-28 01:29:46.689|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-28 01:29:46.691|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-28 01:29:46.691|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-28 01:29:46.802|Main thread> MySandboxGame.LoadData() - END
- 2018-01-28 01:29:47.905|Main thread> Analytics helper process start reported
- 2018-01-28 01:29:47.910|Main thread> MySandboxGame.Initialize() - END
- 2018-01-28 01:29:47.913|Main thread> Timer Frequency: 2143642
- 2018-01-28 01:29:47.913|Main thread> Ticks per frame: 35877
- 2018-01-28 01:29:47.988|Worker Logic 0> Loading available saves - START
- 2018-01-28 01:29:47.991|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953'
- 2018-01-28 01:29:48.152|Worker Logic 0> Loading available saves - END
- 2018-01-28 01:29:48.153|Worker Logic 0> Loading available saves - START
- 2018-01-28 01:29:48.155|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953'
- 2018-01-28 01:29:48.161|Worker Logic 0> Loading available saves - END
- 2018-01-28 01:30:17.157|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2018-01-28 01:30:17.215|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2018-01-28 01:30:24.435|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START
- 2018-01-28 01:30:24.446|Main thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END
- 2018-01-28 01:30:54.916|Main thread> StartNewSandbox - Start
- 2018-01-28 01:30:54.959|Main thread> StartNewSandbox - End
- 2018-01-28 01:30:55.241|Main thread> Starting world DHC FCKN WRLD
- 2018-01-28 01:30:55.414|Main thread> Process information Session Start:
- 2018-01-28 01:30:55.416|Main thread> Managed Memory: 304,429,312 B
- 2018-01-28 01:30:55.419|Main thread> Private Memory: 1,057,296,384 B
- 2018-01-28 01:30:55.419|Main thread> Nr of Threads: 35
- 2018-01-28 01:30:55.419|Main thread> Simulation Speed: 0.01
- 2018-01-28 01:30:55.419|Main thread> Current:
- 2018-01-28 01:30:55.421|Main thread> Paged Memory: 1,057,296,384 B
- 2018-01-28 01:30:55.421|Main thread> Working Set: 715,223,040 B
- 2018-01-28 01:30:55.421|Main thread> Virtual Memory: 1,881,075,712 B
- 2018-01-28 01:30:55.421|Main thread> Peak:
- 2018-01-28 01:30:55.422|Main thread> Paged Memory: 1,089,245,184 B
- 2018-01-28 01:30:55.422|Main thread> Working Set: 750,206,976 B
- 2018-01-28 01:30:55.422|Main thread> Virtual Memory: 1,966,895,104 B
- 2018-01-28 01:30:55.440|Main thread> Finished loading stage Initializing session, elapsed time: 0.0030002 seconds
- 2018-01-28 01:30:55.445|Main thread> MyModManager.LoadData() - START
- 2018-01-28 01:30:55.464|Main thread> Finished loading mods.
- 2018-01-28 01:30:55.464|Main thread> MyModManager.LoadData() - END
- 2018-01-28 01:30:55.469|Main thread> MyDefinitionManager.LoadData() - START
- 2018-01-28 01:30:55.482|Main thread> List of used mods (0) - START
- 2018-01-28 01:30:55.484|Main thread> List of used mods - END
- 2018-01-28 01:30:57.110|Main thread> Warning: Cannot find sound cue named
- 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
- 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
- 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
- 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
- 2018-01-28 01:30:57.111|Main thread> Warning: Cannot find sound cue named
- 2018-01-28 01:30:57.113|Main thread> Warning: Cannot find sound cue named
- 2018-01-28 01:30:57.478|Main thread> MyAudio.UnloadData - START
- 2018-01-28 01:30:57.492|Main thread> MyAudio.UnloadData - END
- 2018-01-28 01:30:57.492|Main thread> MyAudio.LoadData - START
- 2018-01-28 01:30:57.547|Main thread> MyAudio.CreateX3DAudio - Device: Reproduktory (Zvukové zařízení High Definition Audio) - Channel #: 2
- 2018-01-28 01:30:57.761|Main thread> MyAudio.LoadData - END
- 2018-01-28 01:30:57.761|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-28 01:30:57.801|Main thread> Loading scenarios
- 2018-01-28 01:30:57.801|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-28 01:30:57.801|Main thread> MyDefinitionManager.LoadData() - END
- 2018-01-28 01:30:57.805|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-28 01:30:57.809|Main thread> Finished loading stage Loading definitions, elapsed time: 2.3451341 seconds
- 2018-01-28 01:30:57.812|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-28 01:30:58.013|Main thread> MyTransparentGeometry.LoadData - START
- 2018-01-28 01:30:58.036|External Debugging Listener> External debugger: listening...
- 2018-01-28 01:30:59.588|Main thread> MyLights.LoadData() - START
- 2018-01-28 01:30:59.600|Main thread> MyLights.LoadData() - END
- 2018-01-28 01:30:59.714|Main thread> Finished loading stage Loading session components, elapsed time: 1.905109 seconds
- 2018-01-28 01:31:02.860|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-01-28 01:31:08.784|Main thread> Finished loading stage Loading models, elapsed time: 9.0665186 seconds
- 2018-01-28 01:31:08.784|Main thread> Finished loading stage Loading data, elapsed time: 13.3437632 seconds
- 2018-01-28 01:31:08.787|Main thread> MyWorldGenerator.GenerateWorld - START
- 2018-01-28 01:31:10.220|Main thread> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Scenarios\SafeAreaStart\EarthSecond-1251102759r5000.vx2'
- 2018-01-28 01:31:15.407|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-01-28 01:31:17.304|Main thread> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-01-28 01:31:19.350|Main thread> Models\Cubes\Small\TorchWall.mwm does not have destruction data
- 2018-01-28 01:31:20.708|Main thread> Models\Cubes\large\Doors\WoodenCeilingDoor.mwm does not have destruction data
- 2018-01-28 01:31:21.323|Main thread> Finished loading stage Loading 93 objects, elapsed time: 11.1086354 seconds
- 2018-01-28 01:31:21.330|Main thread> MyWorldGenerator.GenerateWorld - END
- 2018-01-28 01:31:21.330|Main thread> Finished loading stage Loading planet, elapsed time: 12.5457176 seconds
- 2018-01-28 01:31:21.895|Main thread> MySession.Static.LogSettings - START
- 2018-01-28 01:31:21.897|Main thread> Name = DHC FCKN WRLD
- 2018-01-28 01:31:21.897|Main thread> Description =
- 2018-01-28 01:31:21.897|Main thread> InGameTime = 01/01/0001 00:00:00
- 2018-01-28 01:31:21.897|Main thread> Scenario = Safe Area Start
- 2018-01-28 01:31:21.897|Main thread> Password =
- 2018-01-28 01:31:21.897|Main thread> CurrentPath = C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953\DHC FCKN WRLD
- 2018-01-28 01:31:21.897|Main thread> WorkshopId =
- 2018-01-28 01:31:21.897|Main thread> CameraController =
- 2018-01-28 01:31:21.897|Main thread> ThumbPath = C:\Users\MordorDrson\AppData\Roaming\MedievalEngineers\Saves\76561198308856953\DHC FCKN WRLD\thumb.jpg
- 2018-01-28 01:31:21.899|Main thread> Settings:
- 2018-01-28 01:31:21.901|Main thread> Auto-Save Time (Minutes) = 5
- 2018-01-28 01:31:21.901|Main thread> Cut, Copy and Paste = True
- 2018-01-28 01:31:21.901|Main thread> Days per season = 4
- 2018-01-28 01:31:21.901|Main thread> Game Mode = Creative
- 2018-01-28 01:31:21.901|Main thread> Inventory size multiplier = 10
- 2018-01-28 01:31:21.901|Main thread> Maximum Backup Saves = 680
- 2018-01-28 01:31:21.901|Main thread> Maximum Floating Objects = 64
- 2018-01-28 01:31:21.901|Main thread> Maximum Fracture Pieces = 50
- 2018-01-28 01:31:21.901|Main thread> Maximum Players = 4
- 2018-01-28 01:31:21.901|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-01-28 01:31:21.901|Main thread> Online Mode = OFFLINE
- 2018-01-28 01:31:21.901|Main thread> Show player names on HUD = True
- 2018-01-28 01:31:21.901|Main thread> Spectator = False
- 2018-01-28 01:31:21.901|Main thread> Structural Integrity = True
- 2018-01-28 01:31:21.901|Main thread> Sun rotation interval = 120
- 2018-01-28 01:31:21.901|Main thread> View distance = 2600
- 2018-01-28 01:31:21.901|Main thread> MySession.Static.LogSettings - END
- 2018-01-28 01:31:21.901|Main thread> Finished loading stage Loading character data, elapsed time: 0.5710326 seconds
- 2018-01-28 01:31:21.915|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-01-28 01:31:21.916|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-01-28 01:31:21.922|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-01-28 01:31:21.922|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-01-28 01:31:21.922|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-01-28 01:31:21.922|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-01-28 01:31:21.942|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-01-28 01:31:21.942|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-01-28 01:31:21.942|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-01-28 01:31:21.942|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-01-28 01:31:21.942|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-01-28 01:31:21.942|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-01-28 01:31:21.942|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-01-28 01:31:21.944|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-01-28 01:31:21.947|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-01-28 01:31:21.948|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-01-28 01:31:21.948|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-01-28 01:31:21.948|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-01-28 01:31:21.948|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-01-28 01:31:21.949|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyLights to NoUpdate
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyPhysics to Simulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-01-28 01:31:21.950|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-01-28 01:31:21.953|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-01-28 01:31:21.953|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-01-28 01:31:21.954|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-01-28 01:31:21.954|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-01-28 01:31:21.954|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-01-28 01:31:21.954|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-01-28 01:31:22.024|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-01-28 01:31:22.025|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-01-28 01:31:22.025|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-01-28 01:31:22.029|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-01-28 01:31:22.036|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-01-28 01:31:22.036|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-01-28 01:31:22.036|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-01-28 01:31:22.036|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-01-28 01:31:22.036|Main thread> Finished loading stage Starting Components, elapsed time: 0.122007 seconds
- 2018-01-28 01:31:31.553|Main thread> Saving world - START
- 2018-01-28 01:31:31.555|Main thread> Making world state snapshot.
- 2018-01-28 01:31:31.555|Main thread> Process information Before snapshot.:
- 2018-01-28 01:31:31.556|Main thread> Managed Memory: 2,356,055,984 B
- 2018-01-28 01:31:31.557|Main thread> Private Memory: 3,174,133,760 B
- 2018-01-28 01:31:31.557|Main thread> Nr of Threads: 41
- 2018-01-28 01:31:31.557|Main thread> Simulation Speed: 0.01
- 2018-01-28 01:31:31.557|Main thread> Current:
- 2018-01-28 01:31:31.559|Main thread> Paged Memory: 3,174,133,760 B
- 2018-01-28 01:31:31.559|Main thread> Working Set: 2,775,486,464 B
- 2018-01-28 01:31:31.559|Main thread> Virtual Memory: 4,137,443,328 B
- 2018-01-28 01:31:31.559|Main thread> Peak:
- 2018-01-28 01:31:31.560|Main thread> Paged Memory: 3,174,715,392 B
- 2018-01-28 01:31:31.560|Main thread> Working Set: 2,782,441,472 B
- 2018-01-28 01:31:31.560|Main thread> Virtual Memory: 4,139,511,808 B
- 2018-01-28 01:31:32.615|Main thread> Process information After snapshot.:
- 2018-01-28 01:31:32.617|Main thread> Managed Memory: 2,367,899,576 B
- 2018-01-28 01:31:32.618|Main thread> Private Memory: 3,186,900,992 B
- 2018-01-28 01:31:32.618|Main thread> Nr of Threads: 41
- 2018-01-28 01:31:32.618|Main thread> Simulation Speed: 0.01
- 2018-01-28 01:31:32.618|Main thread> Current:
- 2018-01-28 01:31:32.619|Main thread> Paged Memory: 3,186,900,992 B
- 2018-01-28 01:31:32.619|Main thread> Working Set: 2,786,488,320 B
- 2018-01-28 01:31:32.619|Main thread> Virtual Memory: 4,137,705,472 B
- 2018-01-28 01:31:32.619|Main thread> Peak:
- 2018-01-28 01:31:32.621|Main thread> Paged Memory: 3,186,905,088 B
- 2018-01-28 01:31:32.621|Main thread> Working Set: 2,786,521,088 B
- 2018-01-28 01:31:32.621|Main thread> Virtual Memory: 4,140,130,304 B
- 2018-01-28 01:31:32.621|Main thread> Process information Directory cleanup:
- 2018-01-28 01:31:32.623|Main thread> Managed Memory: 2,368,178,104 B
- 2018-01-28 01:31:32.624|Main thread> Private Memory: 3,187,228,672 B
- 2018-01-28 01:31:32.624|Main thread> Nr of Threads: 41
- 2018-01-28 01:31:32.624|Main thread> Simulation Speed: 0.01
- 2018-01-28 01:31:32.624|Main thread> Current:
- 2018-01-28 01:31:32.625|Main thread> Paged Memory: 3,187,228,672 B
- 2018-01-28 01:31:32.625|Main thread> Working Set: 2,786,779,136 B
- 2018-01-28 01:31:32.625|Main thread> Virtual Memory: 4,137,705,472 B
- 2018-01-28 01:31:32.625|Main thread> Peak:
- 2018-01-28 01:31:32.627|Main thread> Paged Memory: 3,187,228,672 B
- 2018-01-28 01:31:32.627|Main thread> Working Set: 2,786,807,808 B
- 2018-01-28 01:31:32.627|Main thread> Virtual Memory: 4,140,130,304 B
- 2018-01-28 01:31:32.627|Main thread> Saving world - END
- 2018-01-28 01:31:32.633|Main thread> Session snapshot save - START
- 2018-01-28 01:31:32.635|Main thread> Checking file access for files in target dir.
- 2018-01-28 01:31:32.636|Main thread> Cleaning up old save.
- 2018-01-28 01:31:32.636|Main thread> Saving snapshot files to drive.
- 2018-01-28 01:31:33.224|Main thread> Core Data success: True
- 2018-01-28 01:31:33.301|Main thread> Voxel success: True
- 2018-01-28 01:31:33.301|Main thread> SaveLastSessionInfo success: True
- 2018-01-28 01:31:33.301|Main thread> Saving success: True
- 2018-01-28 01:31:33.301|Main thread> Saving succeeded, moving files from .new into save folder.
- 2018-01-28 01:31:33.307|Main thread> Making backup.
- 2018-01-28 01:31:33.329|Main thread> Session snapshot save - END
- 2018-01-28 01:31:33.341|Main thread> Finished loading stage Loading final details, elapsed time: 11.4406544 seconds
- 2018-01-28 01:31:33.341|Main thread> Finished loading stage Finished loading, elapsed time: 37.9171687 seconds
- 2018-01-28 01:31:33.389|Main thread> Process information Periodic Check:
- 2018-01-28 01:31:33.391|Main thread> Managed Memory: 2,372,728,848 B
- 2018-01-28 01:31:33.391|Main thread> Private Memory: 3,193,102,336 B
- 2018-01-28 01:31:33.392|Main thread> Nr of Threads: 41
- 2018-01-28 01:31:33.392|Main thread> Simulation Speed: 0.01
- 2018-01-28 01:31:33.392|Main thread> Current:
- 2018-01-28 01:31:33.393|Main thread> Paged Memory: 3,193,102,336 B
- 2018-01-28 01:31:33.393|Main thread> Working Set: 2,792,837,120 B
- 2018-01-28 01:31:33.393|Main thread> Virtual Memory: 4,137,836,544 B
- 2018-01-28 01:31:33.393|Main thread> Peak:
- 2018-01-28 01:31:33.395|Main thread> Paged Memory: 3,194,114,048 B
- 2018-01-28 01:31:33.395|Main thread> Working Set: 2,793,705,472 B
- 2018-01-28 01:31:33.395|Main thread> Virtual Memory: 4,142,161,920 B
- 2018-01-28 01:31:33.397|Main thread> Number of Worlds: 1
- 2018-01-28 01:31:33.398|Main thread> 0) RigidBodies: 99, ActiveRigidBodies: 17, CharacterRigidBodies: 1
- 2018-01-28 01:31:33.400|Main thread> 0) Constraints: 0
- 2018-01-28 01:31:34.385|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-28 01:31:34.386|Main thread> MySessionLoading status:
- 2018-01-28 01:31:34.388|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-28 01:31:35.440|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-28 01:31:35.440|Main thread> MySessionLoading status:
- 2018-01-28 01:31:35.442|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-28 01:31:36.922|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False
- 2018-01-28 01:31:36.922|Main thread> MySessionLoading status:
- 2018-01-28 01:31:36.924|Main thread> 0: Sandbox.Game.EntityComponents.Renders.MyRenderComponentVoxelMap+TerrainWaitStep
- 2018-01-28 01:31:37.516|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: True
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