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Jan 25th, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce MX150 (ID=0x1d10)
  8. Vendor:
  9. VRAM: 1994 MB
  10. Driver: 23.21.13.8875
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.326 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.855200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 2:55:24 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 2e74 -> priority: 1
  32. Thread -> id: 504 -> priority: 1
  33. Thread -> id: 32c8 -> priority: 1
  34. Thread -> id: 2dd8 -> priority: 1
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  38. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174123.
  41. Total: 730.796700 ms (FindLiveObjects: 25.082600 ms CreateObjectMapping: 30.810200 ms MarkObjects: 674.103100 ms DeleteObjects: 0.800200 ms)
  42.  
  43. Tamer ID: 355897
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174925.
  50. Total: 625.472500 ms (FindLiveObjects: 24.068700 ms CreateObjectMapping: 25.704400 ms MarkObjects: 575.118300 ms DeleteObjects: 0.580600 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  53.  
  54. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 177507.
  55. Total: 609.368900 ms (FindLiveObjects: 13.936200 ms CreateObjectMapping: 26.056100 ms MarkObjects: 568.950900 ms DeleteObjects: 0.425200 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  58.  
  59. Unloading 1878 unused Assets to reduce memory usage. Loaded Objects now: 189837.
  60. Total: 639.164500 ms (FindLiveObjects: 20.629700 ms CreateObjectMapping: 27.543300 ms MarkObjects: 587.657500 ms DeleteObjects: 3.333300 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 189837.
  65. Total: 632.097900 ms (FindLiveObjects: 13.546100 ms CreateObjectMapping: 24.152700 ms MarkObjects: 593.306900 ms DeleteObjects: 1.090300 ms)
  66.  
  67. Close Time: 1/25/2020 2:59:22 PM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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