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dgl_2

giant pistol shrimp

Jul 27th, 2019
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  1. The fifth floor seems to hold crabs and pistol shrimp. The shrimp are small for dungeon monsters, no larger than a large house cat, but their one comically oversized pincer is actually quite deadly. Robyn has Rayne send his skeleton close to one of them, and a horribly loud pop later the bones are rattling across the floor.
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  3. Some sort of short-range shockwave attack. Skeletons aren’t known for their durability, and the bones are practically designed to fall apart to disperse the impact, so you’re not entirely sure how strong the attack is, but it seems like the sort of thing to avoid. There’s also a definite sonic component, your ears are still ringing. You might need to rig some sort of hearing protection before you try to run the whole floor. Brian might have a spell for it, or you could stuff your ears with something.
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  5. 13: a dance of sin
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