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Jul 20th, 2017
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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Joseph\Downloads\koth_snow.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 14 2017)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Joseph\Downloads\koth_snow.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/koth_snow/cp_sunshine/nature/blendrocktograss001_wvt_patch
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 62 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (0)
  25. writing C:\Users\Joseph\Downloads\koth_snow.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/sky_hydro_01*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/sky_hydro_01*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (0) (55692 bytes)
  38. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  39. Compacting texture/material tables...
  40. Reduced 227 texinfos to 123
  41. Reduced 19 texdatas to 16 (465 bytes to 384)
  42. Writing C:\Users\Joseph\Downloads\koth_snow.bsp
  43. Wrote ZIP buffer, estimated size 106435, actual size 106087
  44. 0 seconds elapsed
  45.  
  46. ** Executing...
  47. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  48. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\Joseph\Downloads\koth_snow"
  49.  
  50. Valve Software - vvis.exe (Jun 14 2017)
  51. fastvis = true
  52. 4 threads
  53. reading c:\users\joseph\downloads\koth_snow.bsp
  54. reading c:\users\joseph\downloads\koth_snow.prt
  55. 77 portalclusters
  56. 198 numportals
  57. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  58. Optimized: 35 visible clusters (0.64%)
  59. Total clusters visible: 5464
  60. Average clusters visible: 70
  61. Building PAS...
  62. Average clusters audible: 77
  63. visdatasize:2159 compressed from 2464
  64. writing c:\users\joseph\downloads\koth_snow.bsp
  65. 0 seconds elapsed
  66.  
  67. ** Executing...
  68. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  69. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Joseph\Downloads\koth_snow"
  70.  
  71. Valve Software - vrad.exe SSE (Jun 14 2017)
  72.  
  73. Valve Radiosity Simulator
  74. 4 threads
  75. [Reading texlights from 'lights.rad']
  76. unknown light specifier type - lights
  77.  
  78. [56 texlights parsed from 'lights.rad']
  79.  
  80. Loading c:\users\joseph\downloads\koth_snow.bsp
  81. Setting up ray-trace acceleration structure... Done (0.03 seconds)
  82. 605 faces
  83. 184687 square feet [26595058.00 square inches]
  84. 0 Displacements
  85. 0 Square Feet [0.00 Square Inches]
  86. 605 patches before subdivision
  87. 10849 patches after subdivision
  88. sun extent from map=0.008727
  89. 5 direct lights
  90. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  91. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. transfers 776028, max 306
  93. transfer lists: 5.9 megs
  94. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  95. Bounce #1 added RGB(nan, nan, nan)
  96. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  97. Bounce #2 added RGB(nan, nan, nan)
  98. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  99. Bounce #3 added RGB(nan, nan, nan)
  100. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  101. Bounce #4 added RGB(nan, nan, nan)
  102. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  103. Bounce #5 added RGB(nan, nan, nan)
  104. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  105. Bounce #6 added RGB(nan, nan, nan)
  106. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  107. Bounce #7 added RGB(nan, nan, nan)
  108. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  109. Bounce #8 added RGB(nan, nan, nan)
  110. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  111. Bounce #9 added RGB(nan, nan, nan)
  112. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  113. Bounce #10 added RGB(nan, nan, nan)
  114. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  115. Bounce #11 added RGB(nan, nan, nan)
  116. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  117. Bounce #12 added RGB(nan, nan, nan)
  118. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  119. Bounce #13 added RGB(nan, nan, nan)
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  121. Bounce #14 added RGB(nan, nan, nan)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #15 added RGB(nan, nan, nan)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #16 added RGB(nan, nan, nan)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #17 added RGB(nan, nan, nan)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #18 added RGB(nan, nan, nan)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #19 added RGB(nan, nan, nan)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #20 added RGB(nan, nan, nan)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #21 added RGB(nan, nan, nan)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  137. Bounce #22 added RGB(nan, nan, nan)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #23 added RGB(nan, nan, nan)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #24 added RGB(nan, nan, nan)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #25 added RGB(nan, nan, nan)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #26 added RGB(nan, nan, nan)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #27 added RGB(nan, nan, nan)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #28 added RGB(nan, nan, nan)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #29 added RGB(nan, nan, nan)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  153. Bounce #30 added RGB(nan, nan, nan)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #31 added RGB(nan, nan, nan)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #32 added RGB(nan, nan, nan)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Bounce #33 added RGB(nan, nan, nan)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #34 added RGB(nan, nan, nan)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #35 added RGB(nan, nan, nan)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #36 added RGB(nan, nan, nan)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  167. Bounce #37 added RGB(nan, nan, nan)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #38 added RGB(nan, nan, nan)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #39 added RGB(nan, nan, nan)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #40 added RGB(nan, nan, nan)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #41 added RGB(nan, nan, nan)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #42 added RGB(nan, nan, nan)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #43 added RGB(nan, nan, nan)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #44 added RGB(nan, nan, nan)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  183. Bounce #45 added RGB(nan, nan, nan)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #46 added RGB(nan, nan, nan)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #47 added RGB(nan, nan, nan)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  189. Bounce #48 added RGB(nan, nan, nan)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #49 added RGB(nan, nan, nan)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #50 added RGB(nan, nan, nan)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #51 added RGB(nan, nan, nan)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #52 added RGB(nan, nan, nan)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  199. Bounce #53 added RGB(nan, nan, nan)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #54 added RGB(nan, nan, nan)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #55 added RGB(nan, nan, nan)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #56 added RGB(nan, nan, nan)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #57 added RGB(nan, nan, nan)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #58 added RGB(nan, nan, nan)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #59 added RGB(nan, nan, nan)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #60 added RGB(nan, nan, nan)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  215. Bounce #61 added RGB(nan, nan, nan)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #62 added RGB(nan, nan, nan)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #63 added RGB(nan, nan, nan)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #64 added RGB(nan, nan, nan)
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #65 added RGB(nan, nan, nan)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #66 added RGB(nan, nan, nan)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Bounce #67 added RGB(nan, nan, nan)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  229. Bounce #68 added RGB(nan, nan, nan)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #69 added RGB(nan, nan, nan)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  233. Bounce #70 added RGB(nan, nan, nan)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  235. Bounce #71 added RGB(nan, nan, nan)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #72 added RGB(nan, nan, nan)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #73 added RGB(nan, nan, nan)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  241. Bounce #74 added RGB(nan, nan, nan)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  243. Bounce #75 added RGB(nan, nan, nan)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  245. Bounce #76 added RGB(nan, nan, nan)
  246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  247. Bounce #77 added RGB(nan, nan, nan)
  248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. Bounce #78 added RGB(nan, nan, nan)
  250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  251. Bounce #79 added RGB(nan, nan, nan)
  252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  253. Bounce #80 added RGB(nan, nan, nan)
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  255. Bounce #81 added RGB(nan, nan, nan)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #82 added RGB(nan, nan, nan)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #83 added RGB(nan, nan, nan)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  261. Bounce #84 added RGB(nan, nan, nan)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #85 added RGB(nan, nan, nan)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #86 added RGB(nan, nan, nan)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #87 added RGB(nan, nan, nan)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #88 added RGB(nan, nan, nan)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #89 added RGB(nan, nan, nan)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #90 added RGB(nan, nan, nan)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. Bounce #91 added RGB(nan, nan, nan)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  277. Bounce #92 added RGB(nan, nan, nan)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #93 added RGB(nan, nan, nan)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  281. Bounce #94 added RGB(nan, nan, nan)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  283. Bounce #95 added RGB(nan, nan, nan)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #96 added RGB(nan, nan, nan)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  287. Bounce #97 added RGB(nan, nan, nan)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  289. Bounce #98 added RGB(nan, nan, nan)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  291. Bounce #99 added RGB(nan, nan, nan)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  293. Bounce #100 added RGB(nan, nan, nan)
  294. Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
  295. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  296. FinalLightFace Done
  297. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  298. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  299. Writing leaf ambient...done
  300. Ready to Finish
  301.  
  302. Object names Objects/Maxobjs Memory / Maxmem Fullness
  303. ------------ --------------- --------------- --------
  304. models 18/1024 864/49152 ( 1.8%)
  305. brushes 151/8192 1812/98304 ( 1.8%)
  306. brushsides 966/65536 7728/524288 ( 1.5%)
  307. planes 482/65536 9640/1310720 ( 0.7%)
  308. vertexes 999/65536 11988/786432 ( 1.5%)
  309. nodes 290/65536 9280/2097152 ( 0.4%)
  310. texinfos 123/12288 8856/884736 ( 1.0%)
  311. texdata 16/2048 512/65536 ( 0.8%)
  312. dispinfos 0/0 0/0 ( 0.0%)
  313. disp_verts 0/0 0/0 ( 0.0%)
  314. disp_tris 0/0 0/0 ( 0.0%)
  315. disp_lmsamples 0/0 0/0 ( 0.0%)
  316. faces 605/65536 33880/3670016 ( 0.9%)
  317. hdr faces 0/65536 0/3670016 ( 0.0%)
  318. origfaces 400/65536 22400/3670016 ( 0.6%)
  319. leaves 309/65536 9888/2097152 ( 0.5%)
  320. leaffaces 759/65536 1518/131072 ( 1.2%)
  321. leafbrushes 305/65536 610/131072 ( 0.5%)
  322. areas 2/256 16/2048 ( 0.8%)
  323. surfedges 4810/512000 19240/2048000 ( 0.9%)
  324. edges 2925/256000 11700/1024000 ( 1.1%)
  325. LDR worldlights 5/8192 440/720896 ( 0.1%)
  326. HDR worldlights 0/8192 0/720896 ( 0.0%)
  327. leafwaterdata 0/32768 0/393216 ( 0.0%)
  328. waterstrips 131/32768 1310/327680 ( 0.4%)
  329. waterverts 0/65536 0/786432 ( 0.0%)
  330. waterindices 2361/65536 4722/131072 ( 3.6%)
  331. cubemapsamples 0/1024 0/16384 ( 0.0%)
  332. overlays 0/512 0/180224 ( 0.0%)
  333. LDR lightdata [variable] 515504/0 ( 0.0%)
  334. HDR lightdata [variable] 0/0 ( 0.0%)
  335. visdata [variable] 2159/16777216 ( 0.0%)
  336. entdata [variable] 18872/393216 ( 4.8%)
  337. LDR ambient table 309/65536 1236/262144 ( 0.5%)
  338. HDR ambient table 309/65536 1236/262144 ( 0.5%)
  339. LDR leaf ambient 1120/65536 31360/1835008 ( 1.7%)
  340. HDR leaf ambient 309/65536 8652/1835008 ( 0.5%)
  341. occluders 0/0 0/0 ( 0.0%)
  342. occluder polygons 0/0 0/0 ( 0.0%)
  343. occluder vert ind 0/0 0/0 ( 0.0%)
  344. detail props [variable] 1/12 ( 8.3%)
  345. static props [variable] 1/3046 ( 0.0%)
  346. pakfile [variable] 106087/0 ( 0.0%)
  347. physics [variable] 55692/4194304 ( 1.3%)
  348. physics terrain [variable] 2/1048576 ( 0.0%)
  349.  
  350. Level flags = 0
  351.  
  352. Total triangle count: 2006
  353. Writing c:\users\joseph\downloads\koth_snow.bsp
  354. 3 seconds elapsed
  355.  
  356. ** Executing...
  357. ** Command: Copy File
  358. ** Parameters: "C:\Users\Joseph\Downloads\koth_snow.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\koth_snow.bsp"
  359.  
  360.  
  361. ** Executing...
  362. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  363. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -high -w 1920 -h 1080 -exec mapmaking +map "koth_snow" -steam
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