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Jul 3rd, 2017
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  1. [Engine.GameInfo]
  2. DefaultGame=DCGame.DCGameInfo
  3. DefaultServerGame=DCGame.DCGameInfo
  4. bAdminCanPause=false
  5. MaxPlayers=50
  6. GameDifficulty=+1.0
  7. bChangeLevels=True
  8. MaxSpectators=2
  9. MaxIdleTime=+0.0
  10. MaxTimeMargin=+0.0
  11. TimeMarginSlack=+1.35
  12. MinTimeMargin=-1.0
  13. TotalNetBandwidth=32000
  14. MaxDynamicBandwidth=7000
  15. MinDynamicBandwidth=4000
  16. bIsPS3=false
  17.  
  18. [Engine.AccessControl]
  19. IPPolicies=ACCEPT;*
  20.  
  21. [Engine.GameReplicationInfo]
  22. ServerName=Another Server
  23. ShortName=Server
  24. MessageOfTheDay=
  25.  
  26. [DefaultPlayer]
  27. Name=Player
  28. team=255
  29.  
  30. [Engine.HUD]
  31. bMessageBeep=true
  32. HudCanvasScale=0.95
  33. ConsoleMessageCount=4
  34. ConsoleFontSize=5
  35. MessageFontOffset=0
  36. bShowHud=true
  37. DebugDisplay=AI
  38.  
  39. [Engine.PlayerController]
  40. bAimingHelp=false
  41. bDynamicNetSpeed=true
  42. InteractDistance=512
  43. DynamicPingThreshold=+400.0
  44. bCheckRelevancyThroughPortals=true
  45. MaxConcurrentHearSounds=32
  46. bLogHearSoundOverflow=FALSE
  47. InputClass=class'Engine.PlayerInput'
  48. ;GameInfoResourceObjectNames=ExampleGameInfoSummary
  49. ;ClassName=ExampleGame.ExampleGameInfo
  50. ;GameAcronym=EX
  51. ;MapPrefix=EX
  52. ;bIsTeamGame=False
  53. ;GameName=Example Game
  54. ;Description=Example Game Description
  55.  
  56. [Engine.Weapon]
  57. Priority=-1.0
  58.  
  59. [Engine.WorldInfo]
  60. DefaultGravityZ=-750.0
  61. RBPhysicsGravityScaling=1.0
  62. MaxPhysicsSubsteps=5
  63. SquintModeKernelSize=128.0
  64. EmitterPoolClassPath=Engine.EmitterPool
  65. DecalManagerClassPath=
  66. FractureManagerClassPath=
  67. FracturedMeshWeaponDamage=1.0
  68. ChanceOfPhysicsChunkOverride=1.0
  69. bEnableChanceOfPhysicsChunkOverride=FALSE
  70. FractureExplosionVelScale=1.0
  71.  
  72. [Engine.DecalManager]
  73. DecalLifeSpan=10.0
  74.  
  75. [Engine.UIDataStore_GameResource]
  76. ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")
  77.  
  78. [Engine.UISafeRegionPanel]
  79. RegionPercentages[0]=0.9
  80. RegionPercentages[1]=0.8
  81.  
  82. [Configuration]
  83.  
  84. [DCGame.DCGameInfo]
  85. ExtendedCharacters=0
  86. DefaultPlayerType=Default
  87. bTeams=true
  88. bPlayersBalanceTeams=false
  89.  
  90. [DCGame.DCTranslatorObject]
  91. bUseNewAttachmentLogic=false
  92. bEncasePausesAnims=false
  93. fDeathDesaturatePostEffectsPercent=25.0f
  94. fDeathRedOverlayPostEffectsPercent=25.0f
  95. DefaultBeamRange=3000.0f
  96. PrintConStateToLog=true
  97. PrintConStateToLoadingScreen=true
  98. PrintConStateToConsole=false
  99. fShadowUpdateScaleNPC=1.0
  100. fShadowUpdateScalePlayer=1.0
  101. fShadowUpdateScalePedestrian=1.0
  102. fShadowUpdateScaleRigidBody=1.0
  103. fLocationFXDisplayDist=1024.0
  104. bObeyFXSockets=true
  105. MuzzleFlashFallbackFX=DCFXPOWLIT_LIGHTFIST.LIGHT_LIGHTFIST
  106. AESplashFallbackFX=DCFXPOWLIT_AOE.LIGHT_AOE
  107. BeamFallbackFX=DCFXPOWICE_FREEZERAY.ICE_FREEZERAY
  108. ImpactFallbackFX=DCFXPOWLIT_IMPACT_SMALL.LIGHT_IMPACT_SMALL
  109. WeaponTrailFallbackFX=DCFXPLYGEN_WEAP_TRAIL_GEN.WEAPON_TRAIL_GENERIC
  110. SpawnFallbackFX=DCFXENVGEN_DESPAWN.DESPAWN_EFFECT
  111. DespawnFallbackFX=DCFXENVGEN_DESPAWN.DESPAWN_EFFECT
  112.  
  113. [DCGame.DCCharacter]
  114. MinPIDistance=500.0f
  115. bUseRangedComboTree=true
  116. bAllowSpeedBoost=true
  117. SuperSpeedFallOffTime=1.0
  118. SuperSpeedFallOffSpeed=1.0
  119. SuperSpeedFallOffCosine=0.707
  120. SuperSpeedMaxRigidBodyVolume=1.0
  121. SuperSpeedMinRigidBodyVolume=0.1
  122. SuperSpeedMaxRigidBodyVelocity=1.0
  123. SuperSpeedFilterSmallWorldGeometry=true
  124. kFullHealthColor=(R=.4,G=0.1,B=0.1,A=0.6)
  125. kMidHealthColor=(R=3.0,G=1.0,B=0.25,A=0.33)
  126. kLowHealthColor=(R=.5,G=0.0,B=0.0,A=0.8)
  127. kFlashDecayRate=5
  128. kFlashFrequency=8
  129. bUseBuffSystemOne=true
  130. WaterSplashFXGroup=DCFXMOV_GENERIC_01.SWIM_SPLASH_01
  131. WaterRunFXGroup=DCFXMOV_GENERIC_01.SWIM_TRAILS_01
  132. WaterRingsFXGroup=DCFXMOV_GENERIC_01.SWIM_RINGS_01
  133. ItemAudioCommon=DAUDUI101.AUDUI101_loot_common_Cue
  134. ItemAudioRare=DAUDUI101.AUDUI101_loot_rare_Cue
  135. ItemAudioEpic=DAUDUI101.AUDUI101_loot_epic_Cue
  136. ;=============================================================
  137.  
  138. [DCGame.DCCharacterLODManager.HighCharacterDetail]
  139. MaxImportantActors_LOD0=10
  140. MaxImportantActors_LOD1=10
  141. MaxImportantActors_LOD2=10
  142. MaxImportantActors_LOD3=10
  143. MaxWorstActors=20
  144.  
  145. [DCGame.DCCharacterLODManager.MedCharacterDetail]
  146. MaxImportantActors_LOD0=8
  147. MaxImportantActors_LOD1=8
  148. MaxImportantActors_LOD2=8
  149. MaxImportantActors_LOD3=8
  150. MaxWorstActors=10
  151.  
  152. [DCGame.DCCharacterLODManager.LowCharacterDetail]
  153. MaxImportantActors_LOD0=4
  154. MaxImportantActors_LOD1=4
  155. MaxImportantActors_LOD2=12
  156. MaxImportantActors_LOD3=8
  157. MaxWorstActors=10
  158. ;=============================================================
  159.  
  160. [DCGame.DCCharacterLODManager.HighShadowDetail]
  161. MinShadowResolution=32
  162. ShadowFadeResolution=64
  163. MaxShadowResolution=512
  164. ShadowUpdateCloseDist=3000.0
  165. ShadowUpdateFadeStartDist=6000.0
  166. ShadowUpdateFadeEndDist=8000.0
  167. ShadowUpdateCloseUpdateTime=0.7
  168. ShadowUpdateFarUpdateTime=5.0
  169. ShadowFilterQualityBias=999999
  170. DynamicLights=true
  171. DynamicShadows=true
  172. LightEnvironmentShadows=true
  173.  
  174. [DCGame.DCCharacterLODManager.MedShadowDetail]
  175. MinShadowResolution=32
  176. ShadowFadeResolution=64
  177. MaxShadowResolution=256
  178. ShadowUpdateCloseDist=3000.0
  179. ShadowUpdateFadeStartDist=6000.0
  180. ShadowUpdateFadeEndDist=8000.0
  181. ShadowUpdateCloseUpdateTime=0.7
  182. ShadowUpdateFarUpdateTime=5.0
  183. ShadowFilterQualityBias=0
  184. DynamicLights=true
  185. DynamicShadows=true
  186. LightEnvironmentShadows=true
  187.  
  188. [DCGame.DCCharacterLODManager.LowShadowDetail]
  189. MinShadowResolution=32
  190. ShadowFadeResolution=64
  191. MaxShadowResolution=128
  192. ShadowUpdateCloseDist=3000.0
  193. ShadowUpdateFadeStartDist=4000.0
  194. ShadowUpdateFadeEndDist=6000.0
  195. ShadowUpdateCloseUpdateTime=0.7
  196. ShadowUpdateFarUpdateTime=5.0
  197. ShadowFilterQualityBias=-1
  198. DynamicLights=false
  199. DynamicShadows=false
  200. LightEnvironmentShadows=false
  201. ;=============================================================
  202.  
  203. [DCGame.DCCharacterLODManager.HighTextureDetail]
  204. OnlyStreamInTextures=false
  205. TextureLODBias=0
  206.  
  207. [DCGame.DCCharacterLODManager.MedTextureDetail]
  208. OnlyStreamInTextures=false
  209. TextureLODBias=0
  210.  
  211. [DCGame.DCCharacterLODManager.LowTextureDetail]
  212. OnlyStreamInTextures=false
  213. TextureLODBias=2
  214. ;=============================================================
  215.  
  216. [DCGame.DCCharacterLODManager.HighWorldDetail]
  217. StaticDecals=true
  218. DynamicDecals=true
  219. DecalCullDistanceScale=1.0
  220. CompositeDynamicLights=false
  221. ;DirectionalLightMaps=true          // Can't be toggled at run-time
  222. MotionBlur=true
  223. DepthOfField=true
  224. AmbientOcclusion=true
  225. Bloom=true
  226. UseHighQualityBloom=true
  227. Distortion=true
  228. FilteredDistortion=true
  229. ParticleDistortionDropping=false
  230. LensFlares=true
  231. FogVolumes=true
  232. FloatingPointRenderTargets=true
  233. ;UseVSync=true
  234. UpscaleScreenPercentage=true
  235. SkeletalMeshLODBias=0
  236. ParticleLODBias=0
  237. DetailMode=2
  238. MaxAnisotropy=16
  239. ScreenPercentage=100
  240. MaxMultiSamples=9
  241. AllowRadialBlur=true
  242. ScaleDrawDistance=2.0
  243.  
  244. [DCGame.DCCharacterLODManager.MedWorldDetail]
  245. StaticDecals=true
  246. DynamicDecals=true
  247. DecalCullDistanceScale=1.0
  248. CompositeDynamicLights=false
  249. ;DirectionalLightMaps=true          // Can't be toggled at run-time
  250. MotionBlur=true
  251. DepthOfField=true
  252. AmbientOcclusion=true
  253. Bloom=true
  254. UseHighQualityBloom=true
  255. Distortion=true
  256. FilteredDistortion=true
  257. ParticleDistortionDropping=false
  258. LensFlares=true
  259. FogVolumes=true
  260. FloatingPointRenderTargets=true
  261. ;UseVSync=true
  262. UpscaleScreenPercentage=true
  263. SkeletalMeshLODBias=0
  264. ParticleLODBias=0
  265. DetailMode=2
  266. MaxAnisotropy=16
  267. ScreenPercentage=100
  268. MaxMultiSamples=9
  269. AllowRadialBlur=true
  270. ScaleDrawDistance=1.0
  271.  
  272. [DCGame.DCCharacterLODManager.LowWorldDetail]
  273. StaticDecals=false
  274. DynamicDecals=false
  275. DecalCullDistanceScale=1.0
  276. CompositeDynamicLights=true
  277. ;DirectionalLightMaps=true          // Can't be toggled at run-time
  278. MotionBlur=false
  279. DepthOfField=false
  280. AmbientOcclusion=false
  281. Bloom=false
  282. UseHighQualityBloom=false
  283. Distortion=false
  284. FilteredDistortion=false
  285. ParticleDistortionDropping=true
  286. LensFlares=false
  287. FogVolumes=false
  288. FloatingPointRenderTargets=true
  289. ;UseVSync=false
  290. UpscaleScreenPercentage=false
  291. SkeletalMeshLODBias=0
  292. ParticleLODBias=1
  293. DetailMode=0
  294. MaxAnisotropy=16
  295. ScreenPercentage=100
  296. MaxMultiSamples=1
  297. AllowRadialBlur=false
  298. ScaleDrawDistance=0.7
  299.  
  300. [DCGame.DCTrafficManager]
  301. TrafficBlockSize=12800.0
  302. DistanceInAir=6000.0f
  303. MinBlocks=1.15
  304. MaxBlocks=5.0
  305. MaxBlocksInAir=7.0
  306. DistanceEffectInAirOnly=false
  307.  
  308. [DCGame.DCMovementModeBase]
  309. JumpRisingGravityScalar=.981
  310. JumpFallingGravityScalar=1.962
  311.  
  312. [DCGame.DCPlayerController]
  313. GuidanceArrowFXGroup=INTERFACE_TRANSPORT_ARROW
  314. GuidanceMultiArrowFXGroup=INTERFACE_TRANSPORT_MULTIARROW
  315. GuidanceDestinationFXGroup=INTERFACE_TRANSPORT_TARGET
  316. GenericMarkerFXGroup=
  317. CaseMarkerFXGroup=DCFXPLYINT_DOOR_PILLAR_02.INTERFACE_INTEREST_DOOR_PILLAR_02
  318. ExitMarkerFXGroup=DCFXPLY_GENERIC_01.INTERFACE_INTEREST_DOOR_NOPILLAR_02
  319. SafehouseMarkerFXGroup=DCFXPLYINT_DOOR_PILLAR_03.INTERFACE_INTEREST_DOOR_PILLAR_03
  320. PlayroomEntranceMarkerFXGroup=DCFXPLY_GENERIC_01.INTERFACE_INTEREST_DOOR_NOPILLAR_02
  321. MovementChallengeFXGroup=DCFXMOVCHA_RACE01.MOVEMENT_CHALLEGE_START01_SINGLE
  322. GroupMovementChallengeFXGroup=DCFXMOVCHA_RACE01.MOVEMENT_CHALLEGE_START01_GROUP
  323. FinishMovementChallengeFXGroup=DCFXMOV_GENERIC_01.MOVEMENT_CHALLEGE_BEATENT01_SINGLE
  324. InteractionTaskGranterHighlightFXName=DCFXPLYINT_PILLAR_SM_01.INTERFACE_DESTINATION_PILLAR_SM_01
  325. InteractionTaskReturnHighlightFXName=DCFXPLYINT_PILLAR_SM_01.INTERFACE_DESTINATION_PILLAR_SM_01
  326. bUseWASDmode=false
  327. doorDestroyIconName=DTESTUIGAMENCKO101/TESTUIGAMENCKO101
  328. doorInteractIconName=DTESTUIGAMENCSEC101/TESTUIGAMENCSEC101
  329. doorOtherActivityIconName=
  330. InteractionGeneralVendorIconName=DTESTUIICONS625/TESTUIICONS625
  331. InteractionPvPVendorIconName=DTESTUIICONS627/TESTUIICONS627
  332. InteractionFactionVendorIconName=DTESTUIICONS626/TESTUIICONS626
  333. InteractionCostumeCreationIconName=DTESTUIICONS566/TESTUIICONS566
  334. InteractionMailboxIconName=DTESTUIICONS630/TESTUIICONS630
  335. InteractionConverseIconName=DTESTUIICONS463/TESTUIICONS463
  336. InteractionTaskGranterIconName=DTESTUIICONS621/TESTUIICONS621
  337. InteractionTaskReturnIconName=DTESTUIICONS622/TESTUIICONS622
  338. InteractionSideTaskGranterIconName=DTESTUIICONS621/TESTUIICONS621
  339. InteractionSideTaskReturnIconName=DTESTUIICONS622/TESTUIICONS622
  340. ;InteractionFutureTaskGranterIconName=DTESTUIICONS620/TESTUIICONS620
  341. InteractionMovementChallengeIconName=DTESTUIICONS567/TESTUIICONS567
  342. ;InteractionBrokerIconName=DTESTUIICONS618/TESTUIICONS618
  343. ;InteractionBankerIconName=DTESTUIICONS619/TESTUIICONS619
  344. InteractionResetTraitIconName=DTESTUIGAMENCRES101/TESTUIGAMENCRES101
  345. ;InteractionSafeHouseIconName=DTESTUIICONS623/TESTUIICONS623
  346. ;InteractionSafeHouseOpponentIconName=DTESTUIICONS624/TESTUIICONS624
  347. ;InteractionExitIconName=DTESTUIICONS628/TESTUIICONS628
  348. ;InteractionTeleportIconName=DTESTUIICONS629/TESTUIICONS629
  349. StealthImmuneIconName=DTESTUIICONS566/TESTUIICONS566
  350. InteractionExplorationIconName=DTESTUIGAMENCSEC101/TESTUIGAMENCSEC101
  351. InvalidIconName=DTESTUIICONS566/TESTUIICONS566
  352. CountDownVOGO=DAUDVONON159.AUDVONON159_COMPVOICEF_GEN_RACE_GO_CUE
  353. CountDownVO1=DAUDVONON159.AUDVONON159_COMPVOICEF_GEN_COUNTDOWN_1_CUE
  354. CountDownVO2=DAUDVONON159.AUDVONON159_COMPVOICEF_GEN_COUNTDOWN_2_CUE
  355. CountDownVO3=DAUDVONON159.AUDVONON159_COMPVOICEF_GEN_COUNTDOWN_3_CUE
  356. CountDownVO4=DAUDVONON159.AUDVONON159_COMPVOICEF_GEN_COUNTDOWN_4_CUE
  357. CountDownVO5=DAUDVONON159.AUDVONON159_COMPVOICEF_GEN_COUNTDOWN_5_CUE
  358. bShowDamageTextPC=true
  359. bShowDamageTextPS3=true
  360. kLevelUpTime=3
  361. AfkTime=300.0
  362. bEnableCombatRegen=True
  363. bEnableSuperchargeMode=False
  364. bAlternateTargeting=false
  365.  
  366. [DCGame.DCMovementModeAcrobatics]
  367. AcrobaticsJumpRisingWeakGravityScalar=0.981
  368. AcrobaticsJumpRisingStrongGravityScalar=0.981
  369. AcrobaticsJumpFallingGravityScalar=1.962
  370. AcrobaticsMovementSpeedMultiplier=2.25
  371. AcrobaticsWallRunningSpeedMultiplier=1.584
  372.  
  373. [DCGame.DCMovementModeAcrobatics_Test]
  374. AcrobaticsTestGravityScalar=1.962
  375. AcrobaticsTestStrongGravityScalar=4.0
  376.  
  377. [DCGame.DCMovementModeGrappleLine]
  378. GrappleLineMovementSpeedMultiplier=1.5
  379.  
  380. [DCGame.DCMovementModeFlight]
  381. FlightFX=MovementFlightTrail
  382.  
  383. [DCGame.DCComboTree]
  384. bWeaponizePutDownEnabled=false
  385.  
  386. [DCGame.Streaming]
  387. StreamingDistance=1.1
  388.  
  389. [DCGame.DCMovementModeSuperSpeed]
  390. SuperSpeedJumpRisingGravityScalar=.981
  391. SuperSpeedJumpFallingGravityScalar=1.962
  392. SuperSpeedMovementSpeedMultiplier=2.5
  393. SuperSpeedFX=MovementSuperSpeedTrail
  394. bUseWallRunning=true
  395.  
  396. [DCGame.DCCameramanCharCreate]
  397. kCharCreateFOV=35.f
  398.  
  399. [DCGame.DCPlayerCamera]
  400. startingFOV=50.f            // Starting FOV (vertical).
  401. bUseAutoZoom=false
  402. bAllowUfo=true
  403. bAutoMode=false
  404.  
  405. [DCGame.DCCameramanDefault]
  406.  
  407. [DCGame.DCCameramanCharSelect]
  408. kCharSelectFOV=41.f
  409.  
  410. [DCGame.DCCameramanBroadFocus]
  411. vCameraOffset=(x = -600.f, y = 0.f, z = 57.7f)          // Camera's offset from character.
  412. kMaxZoomFactor=2.5
  413. kMinZoomFactor=0.75
  414. kZoomDelta=0.25
  415. bDoCollisionChecks=true
  416. wantZoomFactor=1
  417.  
  418. [DCGame.DCCameramanSuperSpeed]
  419. vCameraOffset=(x = -600.f, y = 0.f, z = 57.7f)          // Camera's offset from character.
  420.  
  421. [DCGame.DCCameramanAcrobatics ]
  422. vCameraOffset=(x = -600.f, y = 0.f, z = 57.7f)          // Camera's offset from character.
  423.  
  424. [DCGame.DCCameramanTargeted]
  425. vCameraOffset=(x = -400.f, y = 0.f, z = 30.f)           // Camera's offset from character.
  426.  
  427. [DCGame.DCCameramanWatchReticule]
  428. vCameraOffset=(x = -400.f, y = 0.f, z = 30.f)           // Camera's offset from character.
  429. kMaxZoomFactor=4
  430. kMinZoomFactor=0.5
  431. kZoomDelta=0.25
  432. bDoCollisionChecks=true
  433.  
  434. [DCGame.DCCameramanSingleFocus]
  435. vCameraOffset=(x = -650.f, y = 0.f, z = 30.f)       // Camera's offset from character (ranged targeting mode).
  436. kMaxZoomFactor=4
  437. kMinZoomFactor=0.5
  438. kZoomDelta=0.25
  439. bDoCollisionChecks=true
  440.  
  441. [DCGame.DCCameramanDeathWatch]
  442. vCameraDeathOffset=(x = -300.f, y = 0.f, z = 10.f)      // Camera's offset from character.
  443.  
  444. [DCGame.DCCameramanUI]
  445. vOffset=(x=500.f, y=0.f, z=20.f)
  446. secondaryAngle=30.f
  447.  
  448. [DCGame.DCPlayerInput]
  449. defaultMode=1
  450. bShowHelpReticule=false
  451. ;defaultMode=0
  452.  
  453. [DCGame.DCHUDUI]
  454. modeText=
  455. ;modeText=RANGED
  456. hideOverlayArrowDist=15
  457.  
  458. [DCGame.PIE]
  459. maxGroundSpeed=7.5f
  460. maxFlySpeed=16.0f
  461. maxJumpHeight=3.0f
  462.  
  463. [DCGame.Net]
  464. Host=64.37.172.129:7775,64.37.172.129:7776,64.37.172.130:7775,64.37.172.130:7776
  465. simulatedLagMS=0
  466.  
  467. [DCGame.DCGameServerOptions]
  468. Beta=64.37.172.129:7775,64.37.172.129:7776,64.37.172.130:7775,64.37.172.130:7776
  469.  
  470. [DCGame.UserSettings]
  471. username=
  472. savePassword=false
  473. password=
  474.  
  475. [DCGame.DCCharacterPlayer]
  476. DefaultDemoName=TechStart
  477.  
  478. [DCGame.DemoSettings]
  479. ;MetaStartHeroQuestID=104429
  480. TechStartHeroRegion=MGOT101 new 1215 2318 1.0
  481. ;TechStartHeroLocation=-2005 -4866 -1481 0 -32556 0
  482. ;MetaStartVillainQuestID=104494
  483. ;MetaStartVillainLocation=-277899.65 100974.75 2295.57
  484. QuestDelayInSeconds=8.0
  485.  
  486. [DCGame.DCDecalManager]
  487. CollisionMassMin=10.00
  488. CollisionMassMax=3500.0
  489. CollisionMassModifierMin=0.25
  490. CollisionMassModifierMax=2.0
  491. CollisionSpeedMin=0.0
  492. CollisionSpeedMax=80.0
  493. CollisionSpeedModifierMin=0.5
  494. CollisionSpeedModifierMax=1.5
  495. CollisionDecalDensityMod=0.45
  496. DecalSpawnCoolDownTimer=0.25
  497. DecalSpawnsPerCoolDown=2
  498.  
  499. [DCGame.DCAbilityManager]
  500. TimeToDismissPet=3.0
  501.  
  502. [DCGame.DCServerPhysicsObject]
  503. maxDimensionToDisplayIconOnTop=10.0
  504.  
  505. [DCGame.DCStaticPropActor]
  506. bAllowShadows=true
  507.  
  508. [DCGame.CharacterCreate]
  509. DefaultLocation=(R=245507.437500,G=317960.812500,B=5.033254)
  510. FaceZoomOffset=(R=200.0,G=0.0,B=-50.0)
  511. HairZoomOffset=(R=200.0,G=0.0,B=-50.0)
  512. UpperBodyZoomOffset=(R=100.0,G=0.0,B=0.0)
  513. LowerBodyZoomOffset=(R=100.0,G=0.0,B=0.0)
  514. HelmetZoomOffset=(R=200.0,G=0.0,B=-50.0)
  515. ShouldersZoomOffset=(R=0.0,G=0.0,B=0.0)
  516. EmblemZoomOffset=(R=100.0,G=0.0,B=0.0)
  517. HandsZoomOffset=(R=100.0,G=0.0,B=0.0)
  518. WaistZoomOffset=(R=100.0,G=0.0,B=0.0)
  519. FeetZoomOffset=(R=200.0,G=0.0,B=50.0)
  520. WeaponZoomOffset=(R=0.0,G=0.0,B=0.0)
  521. ShirtZoomOffset=(R=100.0,G=0.0,B=0.0)
  522. PantsZoomOffset=(R=0.0,G=0.0,B=0.0)
  523. BackZoomOffset=(R=0.0,G=0.0,B=0.0)
  524. Weapon2ZoomOffset=(R=0.0,G=0.0,B=0.0)
  525. SkinZoomOffset=(R=0.0,G=0.0,B=0.0)
  526.  
  527. [IniVersion]
  528. 0=1257372466.000000
  529. 1=1289530911.000000
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