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- In order to better inform the public, the Institute for Advanced Video Game Studies recently compiled a list of alarmist claims made by individuals about Castlevania: Lord of Shadows in the video game press, on message boards and in public regarding its level of quality, its perceived problematic qualities, and/or perceived undesirable traits. That list is as follows:
- Ancient technologies out of place
- Areas too small
- Areas too large
- Areas too much like generic fantasy
- Battles too long
- Battles not long enough
- Bosses confusing to fight
- Bosses make no sense
- Bosses too much like Shadow of the Colossus
- Controls sometimes unresponsive
- Copies other games excessively
- Camera detrimental to gameplay
- Camera doesn't follow you closely enough
- Camera faulty for platforming segments
- Camera leaves enemies off screen
- Camera makes it difficult to see jumps
- Camera makes you run towards it too often
- Camera moves too much
- Camera moves too little
- Camera zooms out too far
- Camera, fixed
- Carmilla too naked
- Carmilla not naked enough
- Checkpoint saving
- Combat cross not enough like a whip
- Combat cross not realistic enough
- Combat cross not vampire killer
- Combat cross upgrades seem unrealistic
- Death missing
- Dracula added at last minute
- Doesn't feel like Castlevania
- Enemies block too much
- Enemies block too little
- Enemies not traditional-looking enough
- Enemies too hard
- Enemies too easy
- Enemies too fast
- Enemies too much like Lord of the Rings monsters
- Enemies take too many hits
- Enemies take too few hits
- Fairies naked for no reason
- Fairies out of place
- Game freezes when enemies die
- Gabriel, too aloof
- Gabriel, too friendly
- Gabriel, too grimdark
- Gabriel, too much facial hair
- Gabriel, too little facial hair
- Hideo Kojima plot twist
- HUD too obstructive
- Informational pop-ups come too late
- Informational pop-ups disruptive to immersion
- Informational pop-ups patronizing to player
- Interarea Zobek narration too stalkery
- Interarea Zobek narration overly dramatic
- Interarea Zobek narration deceptive
- Interarea Zobek narration blatantly lies
- Jumps delayed
- Jumps to nowhere required
- Jumps too hard
- Lack of character interaction
- Monster boobs, too few
- Monster boobs, too many
- Monster boobs, too gross
- Music, too generic
- Music, too soulless
- Music, too movie-like
- Music volume too inconsistent
- M. Night Shyamalan plot twist
- Navigation too difficult
- Not enough Castlevania-style music
- Not enough candles
- Not true enough to source material
- No plot focus
- Out of historical context
- Patrick Stewart overused
- Patrick Stewart underused
- Pressing L3/R3 disruptive
- Puzzles skippable
- Puzzles too generic
- Puzzles too out of place
- QTEs
- Save corruption
- Too long
- Too much like Darksiders
- Too much like Dante's Inferno
- Too much like God of War
- Too much like typical 3D action game
- Too much ledge crawling
- Too much of a reimagining
- Too much roll dodging required
- Unhandled errors
- World in crisis
- World in flames
- Yellow fever
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