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Jun 24th, 2017
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  1. In order to better inform the public, the Institute for Advanced Video Game Studies recently compiled a list of alarmist claims made by individuals about Castlevania: Lord of Shadows in the video game press, on message boards and in public regarding its level of quality, its perceived problematic qualities, and/or perceived undesirable traits. That list is as follows:
  2.  
  3. Ancient technologies out of place
  4. Areas too small
  5. Areas too large
  6. Areas too much like generic fantasy
  7. Battles too long
  8. Battles not long enough
  9. Bosses confusing to fight
  10. Bosses make no sense
  11. Bosses too much like Shadow of the Colossus
  12. Controls sometimes unresponsive
  13. Copies other games excessively
  14. Camera detrimental to gameplay
  15. Camera doesn't follow you closely enough
  16. Camera faulty for platforming segments
  17. Camera leaves enemies off screen
  18. Camera makes it difficult to see jumps
  19. Camera makes you run towards it too often
  20. Camera moves too much
  21. Camera moves too little
  22. Camera zooms out too far
  23. Camera, fixed
  24. Carmilla too naked
  25. Carmilla not naked enough
  26. Checkpoint saving
  27. Combat cross not enough like a whip
  28. Combat cross not realistic enough
  29. Combat cross not vampire killer
  30. Combat cross upgrades seem unrealistic
  31. Death missing
  32. Dracula added at last minute
  33. Doesn't feel like Castlevania
  34. Enemies block too much
  35. Enemies block too little
  36. Enemies not traditional-looking enough
  37. Enemies too hard
  38. Enemies too easy
  39. Enemies too fast
  40. Enemies too much like Lord of the Rings monsters
  41. Enemies take too many hits
  42. Enemies take too few hits
  43. Fairies naked for no reason
  44. Fairies out of place
  45. Game freezes when enemies die
  46. Gabriel, too aloof
  47. Gabriel, too friendly
  48. Gabriel, too grimdark
  49. Gabriel, too much facial hair
  50. Gabriel, too little facial hair
  51. Hideo Kojima plot twist
  52. HUD too obstructive
  53. Informational pop-ups come too late
  54. Informational pop-ups disruptive to immersion
  55. Informational pop-ups patronizing to player
  56. Interarea Zobek narration too stalkery
  57. Interarea Zobek narration overly dramatic
  58. Interarea Zobek narration deceptive
  59. Interarea Zobek narration blatantly lies
  60. Jumps delayed
  61. Jumps to nowhere required
  62. Jumps too hard
  63. Lack of character interaction
  64. Monster boobs, too few
  65. Monster boobs, too many
  66. Monster boobs, too gross
  67. Music, too generic
  68. Music, too soulless
  69. Music, too movie-like
  70. Music volume too inconsistent
  71. M. Night Shyamalan plot twist
  72. Navigation too difficult
  73. Not enough Castlevania-style music
  74. Not enough candles
  75. Not true enough to source material
  76. No plot focus
  77. Out of historical context
  78. Patrick Stewart overused
  79. Patrick Stewart underused
  80. Pressing L3/R3 disruptive
  81. Puzzles skippable
  82. Puzzles too generic
  83. Puzzles too out of place
  84. QTEs
  85. Save corruption
  86. Too long
  87. Too much like Darksiders
  88. Too much like Dante's Inferno
  89. Too much like God of War
  90. Too much like typical 3D action game
  91. Too much ledge crawling
  92. Too much of a reimagining
  93. Too much roll dodging required
  94. Unhandled errors
  95. World in crisis
  96. World in flames
  97. Yellow fever
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