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  1.  
  2. DataSource:
  3. # What type of database do you want to use?
  4. # Valid values: SQLITE, MYSQL
  5. backend: 'SQLITE'
  6. # Enable the database caching system, should be disabled on bungeecord environments
  7. # or when a website integration is being used.
  8. caching: true
  9. # Database host address
  10. mySQLHost: '127.0.0.1'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Connect to MySQL database over SSL
  14. mySQLUseSSL: true
  15. # Username to connect to the MySQL database
  16. mySQLUsername: 'authme'
  17. # Password to connect to the MySQL database
  18. mySQLPassword: '12345'
  19. # Database Name, use with converters or as SQLITE database name
  20. mySQLDatabase: 'authme'
  21. # Table of the database
  22. mySQLTablename: 'authme'
  23. # Column of IDs to sort data
  24. mySQLColumnId: 'id'
  25. # Column for storing or checking players nickname
  26. mySQLColumnName: 'username'
  27. # Column for storing or checking players RealName
  28. mySQLRealName: 'realname'
  29. # Column for storing players passwords
  30. mySQLColumnPassword: 'password'
  31. # Column for storing players emails
  32. mySQLColumnEmail: 'email'
  33. # Column for storing if a player is logged in or not
  34. mySQLColumnLogged: 'isLogged'
  35. # Column for storing if a player has a valid session or not
  36. mySQLColumnHasSession: 'hasSession'
  37. # Column for storing the player's last IP
  38. mySQLColumnIp: 'ip'
  39. # Column for storing players lastlogins
  40. mySQLColumnLastLogin: 'lastlogin'
  41. # Column storing the registration date
  42. mySQLColumnRegisterDate: 'regdate'
  43. # Column for storing the IP address at the time of registration
  44. mySQLColumnRegisterIp: 'regip'
  45. # Column for storing player LastLocation - X
  46. mySQLlastlocX: 'x'
  47. # Column for storing player LastLocation - Y
  48. mySQLlastlocY: 'y'
  49. # Column for storing player LastLocation - Z
  50. mySQLlastlocZ: 'z'
  51. # Column for storing player LastLocation - World Name
  52. mySQLlastlocWorld: 'world'
  53. # Column for storing player LastLocation - Yaw
  54. mySQLlastlocYaw: 'yaw'
  55. # Column for storing player LastLocation - Pitch
  56. mySQLlastlocPitch: 'pitch'
  57. # Overrides the size of the DB Connection Pool, -1 = Auto
  58. poolSize: -1
  59. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  60. # You should set this at least 30 seconds less than mysql server wait_timeout
  61. maxLifetime: 1800
  62. ExternalBoardOptions:
  63. # Column for storing players passwords salts
  64. mySQLColumnSalt: ''
  65. # Column for storing players groups
  66. mySQLColumnGroup: ''
  67. # -1 means disabled. If you want that only activated players
  68. # can log into your server, you can set here the group number
  69. # of unactivated users, needed for some forum/CMS support
  70. nonActivedUserGroup: -1
  71. # Other MySQL columns where we need to put the username (case-sensitive)
  72. mySQLOtherUsernameColumns: []
  73. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  74. bCryptLog2Round: 10
  75. # phpBB table prefix defined during the phpBB installation process
  76. phpbbTablePrefix: 'phpbb_'
  77. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  78. phpbbActivatedGroupId: 2
  79. # IP Board table prefix defined during the IP Board installation process
  80. IPBTablePrefix: 'ipb_'
  81. # IP Board default group ID; 3 is the default registered group defined by IP Board
  82. IPBActivatedGroupId: 3
  83. # Xenforo table prefix defined during the Xenforo installation process
  84. XFTablePrefix: 'xf_'
  85. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  86. XFActivatedGroupId: 2
  87. # Wordpress prefix defined during WordPress installation
  88. wordpressTablePrefix: 'wp_'
  89. settings:
  90. sessions:
  91. # Do you want to enable the session feature?
  92. # If enabled, when a player authenticates successfully,
  93. # his IP and his nickname is saved.
  94. # The next time the player joins the server, if his IP
  95. # is the same as last time and the timeout hasn't
  96. # expired, he will not need to authenticate.
  97. enabled: false
  98. # After how many minutes should a session expire?
  99. # A player's session ends after the timeout or if his IP has changed
  100. timeout: 10
  101. # Message language, available languages:
  102. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  103. messagesLanguage: 'en'
  104. # Forces authme to hook into Vault instead of a specific permission handler system.
  105. forceVaultHook: false
  106. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  107. # FINE for some additional detailed ones (like password failed),
  108. # and DEBUG for debugging
  109. logLevel: 'FINE'
  110. # By default we schedule async tasks when talking to the database. If you want
  111. # typical communication with the database to happen synchronously, set this to false
  112. useAsyncTasks: true
  113. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  114. # but it is incompatible with any permission plugin not included in our compatibility list.
  115. # If you have issues with permission checks on player join please disable this option.
  116. useAsyncPreLoginEvent: true
  117. restrictions:
  118. # Can not authenticated players chat?
  119. # Keep in mind that this feature also blocks all commands not
  120. # listed in the list below.
  121. allowChat: false
  122. # Hide the chat log from players who are not authenticated?
  123. hideChat: false
  124. # Allowed commands for unauthenticated players
  125. allowCommands:
  126. - '/login'
  127. - '/register'
  128. - '/l'
  129. - '/reg'
  130. - '/email'
  131. - '/captcha'
  132. # Max number of allowed registrations per IP
  133. # The value 0 means an unlimited number of registrations!
  134. maxRegPerIp: 1
  135. # Minimum allowed username length
  136. minNicknameLength: 3
  137. # Maximum allowed username length
  138. maxNicknameLength: 16
  139. # When this setting is enabled, online players can't be kicked out
  140. # due to "Logged in from another Location"
  141. # This setting will prevent potential security exploits.
  142. ForceSingleSession: true
  143. ForceSpawnLocOnJoin:
  144. # If enabled, every player that spawn in one of the world listed in
  145. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  146. # authentication. The quit location of the player will be overwritten.
  147. # This is different from "teleportUnAuthedToSpawn" that teleport player
  148. # to the spawnpoint on join.
  149. enabled: false
  150. # WorldNames where we need to force the spawn location
  151. # Case-sensitive!
  152. worlds:
  153. - 'world'
  154. - 'world_nether'
  155. - 'world_the_end'
  156. - 'SpawnWorld'
  157. # This option will save the quit location of the players.
  158. SaveQuitLocation: false
  159. # To activate the restricted user feature you need
  160. # to enable this option and configure the AllowedRestrictedUser field.
  161. AllowRestrictedUser: false
  162. # The restricted user feature will kick players listed below
  163. # if they don't match the defined IP address. Names are case-insensitive.
  164. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  165. # Example:
  166. # AllowedRestrictedUser:
  167. # - playername;127.0.0.1
  168. # - playername;regex:127\.0\.0\..*
  169. AllowedRestrictedUser: []
  170. # Ban unknown IPs trying to log in with a restricted username?
  171. banUnsafedIP: false
  172. # Should unregistered players be kicked immediately?
  173. kickNonRegistered: false
  174. # Should players be kicked on wrong password?
  175. kickOnWrongPassword: false
  176. # Should not logged in players be teleported to the spawn?
  177. # After the authentication they will be teleported back to
  178. # their normal position.
  179. teleportUnAuthedToSpawn: false
  180. # Can unregistered players walk around?
  181. allowMovement: false
  182. # After how many seconds should players who fail to login or register
  183. # be kicked? Set to 0 to disable.
  184. timeout: 60
  185. # Regex pattern of allowed characters in the player name.
  186. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  187. # How far can unregistered players walk?
  188. # Set to 0 for unlimited radius
  189. allowedMovementRadius: 100
  190. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  191. ProtectInventoryBeforeLogIn: true
  192. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  193. DenyTabCompleteBeforeLogin: false
  194. # Should we display all other accounts from a player when he joins?
  195. # permission: /authme.admin.accounts
  196. displayOtherAccounts: true
  197. # Spawn priority; values: authme, essentials, multiverse, default
  198. spawnPriority: 'authme,essentials,multiverse,default'
  199. # Maximum Login authorized by IP
  200. maxLoginPerIp: 0
  201. # Maximum Join authorized by IP
  202. maxJoinPerIp: 0
  203. # AuthMe will NEVER teleport players if set to true!
  204. noTeleport: false
  205. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  206. # characters, which is what we recommend. See also http://asciitable.com
  207. # You can test your regex with https://regex101.com
  208. allowedPasswordCharacters: '[!-~]*'
  209. # Threshold of the other accounts command, a value less than 2 means disabled.
  210. otherAccountsCmdThreshold: 0
  211. # Command to run when a user has more accounts than the configured threshold.
  212. # Available variables: %playername%, %playerip%
  213. otherAccountsCmd: 'bc &cHráč %playername% s IP %playerip% má více účtů!'
  214. GameMode:
  215. # Force survival gamemode when player joins?
  216. ForceSurvivalMode: false
  217. unrestrictions:
  218. # Below you can list all account names that AuthMe will ignore
  219. # for registration or login. Configure it at your own risk!!
  220. # This option adds compatibility with BuildCraft and some other mods.
  221. # It is case-insensitive! Example:
  222. # UnrestrictedName:
  223. # - 'npcPlayer'
  224. # - 'npcPlayer2'
  225. UnrestrictedName: []
  226. security:
  227. # Minimum length of password
  228. minPasswordLength: 5
  229. # Maximum length of password
  230. passwordMaxLength: 30
  231. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  232. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  233. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  234. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  235. # If you use ARGON2, check that you have the argon2 c library on your system
  236. passwordHash: 'SHA256'
  237. # If a password check fails, AuthMe will also try to check with the following hash methods.
  238. # Use this setting when you change from one hash method to another.
  239. # AuthMe will update the password to the new hash. Example:
  240. # legacyHashes:
  241. # - 'SHA1'
  242. legacyHashes: []
  243. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  244. doubleMD5SaltLength: 8
  245. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  246. pbkdf2Rounds: 10000
  247. # Prevent unsafe passwords from being used; put them in lowercase!
  248. # You should always set 'help' as unsafePassword due to possible conflicts.
  249. # unsafePasswords:
  250. # - '12345'
  251. # - 'password'
  252. # - 'help'
  253. unsafePasswords:
  254. - '123456'
  255. - 'password'
  256. - 'qwerty'
  257. - '12345'
  258. - '54321'
  259. - '123456789'
  260. - 'help'
  261. - 'heslo'
  262. - 'typek'
  263. - 'typek88'
  264. - 'typek69'
  265. - 'hovno'
  266. - 'nevim'
  267. registration:
  268. # Enable registration on the server?
  269. enabled: true
  270. # Send every X seconds a message to a player to
  271. # remind him that he has to login/register
  272. messageInterval: 5
  273. # Only registered and logged in players can play.
  274. # See restrictions for exceptions
  275. force: true
  276. # Type of registration: PASSWORD or EMAIL
  277. # PASSWORD = account is registered with a password supplied by the user;
  278. # EMAIL = password is generated and sent to the email provided by the user.
  279. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  280. type: 'PASSWORD'
  281. # Second argument the /register command should take: NONE = no 2nd argument
  282. # CONFIRMATION = must repeat first argument (pass or email)
  283. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  284. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  285. secondArg: 'CONFIRMATION'
  286. # Do we force kick a player after a successful registration?
  287. # Do not use with login feature below
  288. forceKickAfterRegister: false
  289. # Does AuthMe need to enforce a /login after a successful registration?
  290. forceLoginAfterRegister: false
  291. # Enable to display the welcome message (welcome.txt) after a login
  292. # You can use colors in this welcome.txt + some replaced strings:
  293. # {PLAYER}: player name, {ONLINE}: display number of online players,
  294. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  295. # {WORLD}: player current world, {SERVER}: server name
  296. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  297. useWelcomeMessage: false
  298. # Broadcast the welcome message to the server or only to the player?
  299. # set true for server or false for player
  300. broadcastWelcomeMessage: false
  301. # Should we delay the join message and display it once the player has logged in?
  302. delayJoinMessage: false
  303. # The custom join message that will be sent after a successful login,
  304. # keep empty to use the original one.
  305. # Available variables:
  306. # {PLAYERNAME}: the player name (no colors)
  307. # {DISPLAYNAME}: the player display name (with colors)
  308. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  309. customJoinMessage: ''
  310. # Should we remove the leave messages of unlogged users?
  311. removeUnloggedLeaveMessage: false
  312. # Should we remove join messages altogether?
  313. removeJoinMessage: false
  314. # Should we remove leave messages altogether?
  315. removeLeaveMessage: false
  316. # Do we need to add potion effect Blinding before login/reigster?
  317. applyBlindEffect: false
  318. # Do we need to prevent people to login with another case?
  319. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  320. preventOtherCase: true
  321. GroupOptions:
  322. # Enables switching a player to defined permission groups before they log in.
  323. # See below for a detailed explanation.
  324. enablePermissionCheck: false
  325. # This is a very important option: if a registered player joins the server
  326. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  327. # You can set up your permission plugin with this special group to have no permissions,
  328. # or only permission to chat (or permission to send private messages etc.).
  329. # The better way is to set up this group with few permissions, so if a player
  330. # tries to exploit an account they can do only what you've defined for the group.
  331. # After login, the player will be moved to his correct permissions group!
  332. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  333. # Otherwise your group will be wiped and the player will join in the default group []!
  334. # Example: registeredPlayerGroup: 'NotLogged'
  335. registeredPlayerGroup: ''
  336. # Similar to above, unregistered players can be set to the following
  337. # permissions group
  338. unregisteredPlayerGroup: ''
  339. Email:
  340. # Email SMTP server host
  341. mailSMTP: 'smtp.gmail.com'
  342. # Email SMTP server port
  343. mailPort: 465
  344. # Only affects port 25: enable TLS/STARTTLS?
  345. useTls: true
  346. # Email account which sends the mails
  347. mailAccount: ''
  348. # Email account password
  349. mailPassword: ''
  350. # Email address, fill when mailAccount is not the email address of the account
  351. mailAddress: ''
  352. # Custom sender name, replacing the mailAccount name in the email
  353. mailSenderName: ''
  354. # Recovery password length
  355. RecoveryPasswordLength: 8
  356. # Mail Subject
  357. mailSubject: 'Změna hesla'
  358. # Like maxRegPerIP but with email
  359. maxRegPerEmail: 1
  360. # Recall players to add an email?
  361. recallPlayers: false
  362. # Delay in minute for the recall scheduler
  363. delayRecall: 5
  364. # Blacklist these domains for emails
  365. emailBlacklisted:
  366. - '10minutemail.com'
  367. # Whitelist ONLY these domains for emails
  368. emailWhitelisted: []
  369. # Send the new password drawn in an image?
  370. generateImage: false
  371. # The OAuth2 token
  372. emailOauth2Token: ''
  373. Hooks:
  374. # Do we need to hook with multiverse for spawn checking?
  375. multiverse: true
  376. # Do we need to hook with BungeeCord?
  377. bungeecord: false
  378. # Send player to this BungeeCord server after register/login
  379. sendPlayerTo: ''
  380. # Do we need to disable Essentials SocialSpy on join?
  381. disableSocialSpy: false
  382. # Do we need to force /motd Essentials command on join?
  383. useEssentialsMotd: false
  384. Protection:
  385. # Enable some servers protection (country based login, antibot)
  386. enableProtection: false
  387. # Apply the protection also to registered usernames
  388. enableProtectionRegistered: false
  389. # Countries allowed to join the server and register. For country codes, see
  390. # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  391. # PLEASE USE QUOTES!
  392. countries:
  393. - 'CZ'
  394. - 'SK'
  395. # Countries not allowed to join the server and register
  396. # PLEASE USE QUOTES!
  397. countriesBlacklist:
  398. - 'A1'
  399. # Do we need to enable automatic antibot system?
  400. enableAntiBot: true
  401. # The interval in seconds
  402. antiBotInterval: 5
  403. # Max number of players allowed to login in the interval
  404. # before the AntiBot system is enabled automatically
  405. antiBotSensibility: 10
  406. # Duration in minutes of the antibot automatic system
  407. antiBotDuration: 10
  408. # Delay in seconds before the antibot activation
  409. antiBotDelay: 60
  410. Purge:
  411. # If enabled, AuthMe automatically purges old, unused accounts
  412. useAutoPurge: false
  413. # Number of days after which an account should be purged
  414. daysBeforeRemovePlayer: 60
  415. # Do we need to remove the player.dat file during purge process?
  416. removePlayerDat: false
  417. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  418. removeEssentialsFile: false
  419. # World in which the players.dat are stored
  420. defaultWorld: 'world'
  421. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  422. removeLimitedCreativesInventories: false
  423. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  424. removeAntiXRayFile: false
  425. # Do we need to remove permissions?
  426. removePermissions: false
  427. Security:
  428. SQLProblem:
  429. # Stop the server if we can't contact the sql database
  430. # Take care with this, if you set this to false,
  431. # AuthMe will automatically disable and the server won't be protected!
  432. stopServer: true
  433. console:
  434. # Remove passwords from console?
  435. removePassword: true
  436. # Copy AuthMe log output in a separate file as well?
  437. logConsole: true
  438. captcha:
  439. # Enable captcha when a player uses wrong password too many times
  440. useCaptcha: true
  441. # Max allowed tries before a captcha is required
  442. maxLoginTry: 5
  443. # Captcha length
  444. captchaLength: 5
  445. # Minutes after which login attempts count is reset for a player
  446. captchaCountReset: 60
  447. tempban:
  448. # Tempban a user's IP address if they enter the wrong password too many times
  449. enableTempban: false
  450. # How many times a user can attempt to login before their IP being tempbanned
  451. maxLoginTries: 10
  452. # The length of time a IP address will be tempbanned in minutes
  453. # Default: 480 minutes, or 8 hours
  454. tempbanLength: 5
  455. # How many minutes before resetting the count for failed logins by IP and username
  456. # Default: 480 minutes (8 hours)
  457. minutesBeforeCounterReset: 480
  458. # The command to execute instead of using the internal ban system, empty if disabled.
  459. # Available placeholders: %player%, %ip%
  460. customCommand: ''
  461. recoveryCode:
  462. # Number of characters a recovery code should have (0 to disable)
  463. length: 8
  464. # How many hours is a recovery code valid for?
  465. validForHours: 4
  466. # Max number of tries to enter recovery code
  467. maxTries: 3
  468. # How long a player has after password recovery to change their password
  469. # without logging in. This is in minutes.
  470. # Default: 2 minutes
  471. passwordChangeTimeout: 2
  472. emailRecovery:
  473. # Seconds a user has to wait for before a password recovery mail may be sent again
  474. # This prevents an attacker from abusing AuthMe's email feature.
  475. cooldown: 60
  476. privacy:
  477. # The mail shown using /email show will be partially hidden
  478. # E.g. (if enabled)
  479. # original email: my.email@example.com
  480. # hidden email: my.***@***mple.com
  481. enableEmailMasking: false
  482. # Minutes after which a verification code will expire
  483. verificationCodeExpiration: 10
  484. # Before a user logs in, various properties are temporarily removed from the player,
  485. # such as OP status, ability to fly, and walk/fly speed.
  486. # Once the user is logged in, we add back the properties we previously saved.
  487. # In this section, you may define how these properties should be handled.
  488. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  489. limbo:
  490. persistence:
  491. # Besides storing the data in memory, you can define if/how the data should be persisted
  492. # on disk. This is useful in case of a server crash, so next time the server starts we can
  493. # properly restore things like OP status, ability to fly, and walk/fly speed.
  494. # DISABLED: no disk storage,
  495. # INDIVIDUAL_FILES: each player data in its own file,
  496. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  497. type: 'INDIVIDUAL_FILES'
  498. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  499. # persistence attempts to reduce the number of files by distributing players into various
  500. # buckets based on their UUID. This setting defines into how many files the players should
  501. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  502. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  503. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  504. # 6.25 players per file (100 / 16).
  505. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  506. # change this setting only on server restart, not with /authme reload.
  507. distributionSize: 'SIXTEEN'
  508. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  509. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  510. # from modifying the 'allow flight' property on the player.
  511. restoreAllowFlight: 'RESTORE'
  512. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  513. # RESTORE: restore the speed the player had;
  514. # DEFAULT: always set to default speed;
  515. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  516. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  517. restoreFlySpeed: 'RESTORE_NO_ZERO'
  518. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  519. # See above for a description of the values.
  520. restoreWalkSpeed: 'RESTORE_NO_ZERO'
  521. BackupSystem:
  522. # General configuration for backups: if false, no backups are possible
  523. ActivateBackup: false
  524. # Create backup at every start of server
  525. OnServerStart: false
  526. # Create backup at every stop of server
  527. OnServerStop: true
  528. # Windows only: MySQL installation path
  529. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  530. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  531. Converter:
  532. Rakamak:
  533. # Rakamak file name
  534. fileName: 'users.rak'
  535. # Rakamak use IP?
  536. useIP: false
  537. # Rakamak IP file name
  538. ipFileName: 'UsersIp.rak'
  539. CrazyLogin:
  540. # CrazyLogin database file name
  541. fileName: 'accounts.db'
  542. loginSecurity:
  543. # LoginSecurity: convert from SQLite; if false we use MySQL
  544. useSqlite: true
  545. mySql:
  546. # LoginSecurity MySQL: database host
  547. host: ''
  548. # LoginSecurity MySQL: database name
  549. database: ''
  550. # LoginSecurity MySQL: database user
  551. user: ''
  552. # LoginSecurity MySQL: password for database user
  553. password: ''
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