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  1. model model_ss2_female
  2. {
  3.     skin                                skins/player/default
  4.    
  5.     offset                              ( 0 0 1 )
  6.  
  7.     mesh                                models/md5/characters/npcs/playermoves/spplayer.md5mesh
  8.  
  9.     channel torso                       ( *Waist )
  10.     channel legs                        ( *origin -*Waist SPINNER CTRL_eyes)
  11.  
  12.     anim af_pose                        models/md5/characters/npcs/playermoves/initial.md5anim
  13.     anim ik_pose                        models/md5/characters/npcs/playermoves/initial.md5anim
  14.     anim initial                        models/md5/characters/npcs/playermoves/initial.md5anim
  15.  
  16.     anim teleport                       models/md5/characters/npcs/playermoves/teleportin.md5anim
  17.     anim exit                           models/md5/characters/npcs/playermoves/exit_teleporter.md5anim
  18.  
  19.     anim idle                           models/md5/characters/npcs/playermoves/fists_idle.md5anim
  20.     anim crouch_down                    models/md5/characters/npcs/playermoves/crouch_down.md5anim
  21.     anim crouch                         models/md5/characters/npcs/playermoves/crouch.md5anim
  22.     anim crouch_up                      models/md5/characters/npcs/playermoves/crouch_up.md5anim
  23.     anim crouch_walk                    models/md5/characters/npcs/playermoves/crouch_walk.md5anim
  24.     anim crouch_walk_backwards          models/md5/characters/npcs/playermoves/crouch_walk_back.md5anim
  25.  
  26.     anim walk                           models/md5/characters/npcs/playermoves/jog.md5anim
  27.     anim walk_backwards                 models/md5/characters/npcs/playermoves/jog_back.md5anim
  28.     anim walk_strafe_left               models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim
  29.     anim walk_strafe_right              models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim
  30.     anim run_forward                    models/md5/characters/npcs/playermoves/run.md5anim
  31.     anim run_backwards                  models/md5/characters/npcs/playermoves/run_backwards_270.md5anim
  32.     anim run_strafe_left                models/md5/characters/npcs/playermoves/run_strafe_left.md5anim
  33.     anim run_strafe_right               models/md5/characters/npcs/playermoves/run_strafe_right.md5anim
  34.     anim jump                           models/md5/characters/npcs/playermoves/walkjump1.md5anim
  35.     anim run_jump                       models/md5/characters/npcs/playermoves/walkjump1.md5anim
  36.     anim soft_land                      models/md5/characters/npcs/playermoves/soft_land.md5anim
  37.     anim hard_land                      models/md5/characters/npcs/playermoves/hard_land.md5anim
  38.     anim fall                           models/md5/characters/npcs/playermoves/fall.md5anim
  39.     anim turn_left                      models/md5/characters/npcs/playermoves/turn_left.md5anim
  40.     anim turn_right                     models/md5/characters/npcs/playermoves/turn_right.md5anim
  41.     anim pain                           models/md5/characters/npcs/playermoves/painchest.md5anim
  42.     anim pain_head                      models/md5/characters/npcs/playermoves/painhead.md5anim
  43.     anim pain_right_arm                 models/md5/characters/npcs/playermoves/painrightarm.md5anim
  44.     anim pain_left_arm                  models/md5/characters/npcs/playermoves/painleftarm.md5anim
  45.     anim pain_chest                     models/md5/characters/npcs/playermoves/painchest.md5anim
  46.     anim pda_raise                  models/md5/characters/npcs/playermoves/raisepda.md5anim
  47.     anim pda_idle                   models/md5/characters/npcs/playermoves/pda_idle.md5anim
  48.     anim pda_lower                  models/md5/characters/npcs/playermoves/lowerpda.md5anim
  49.    
  50.     anim fists_raise                    models/md5/characters/npcs/playermoves/raisewep.md5anim
  51.     anim fists_idle                     models/md5/characters/npcs/playermoves/fists_idle_down.md5anim, models/md5/characters/npcs/playermoves/fists_idle.md5anim, models/md5/characters/npcs/playermoves/fists_idle_up.md5anim
  52.     anim fists_aim                      models/md5/characters/npcs/playermoves/fists_aim_down.md5anim, models/md5/characters/npcs/playermoves/fists_aim.md5anim, models/md5/characters/npcs/playermoves/fists_aim_up.md5anim
  53.     anim fists_punch_right              models/md5/characters/npcs/playermoves/fists_punch_down1.md5anim, models/md5/characters/npcs/playermoves/fists_punch1.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up1.md5anim
  54.     anim fists_punch_left               models/md5/characters/npcs/playermoves/fists_punch_down2.md5anim, models/md5/characters/npcs/playermoves/fists_punch2.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up2.md5anim
  55.     anim fists_lower                    models/md5/characters/npcs/playermoves/lowerwep.md5anim
  56.  
  57.     anim pistol_raise                   models/md5/characters/npcs/playermoves/raisewep.md5anim
  58.     anim pistol_idle                    models/md5/characters/npcs/playermoves/pistol_idle_down.md5anim, models/md5/characters/npcs/playermoves/pistol_idle.md5anim, models/md5/characters/npcs/playermoves/pistol_idle_up.md5anim
  59.     anim pistol_aim                     models/md5/characters/npcs/playermoves/pistol_aim_down.md5anim, models/md5/characters/npcs/playermoves/pistol_aim.md5anim, models/md5/characters/npcs/playermoves/pistol_aim_up.md5anim
  60.     anim pistol_fire1                   models/md5/characters/npcs/playermoves/pistol_fire_down.md5anim, models/md5/characters/npcs/playermoves/pistol_fire1.md5anim, models/md5/characters/npcs/playermoves/pistol_fire_up.md5anim
  61.     anim pistol_reload                  models/md5/characters/npcs/playermoves/pistol_reload.md5anim
  62.     anim pistol_lower                   models/md5/characters/npcs/playermoves/lowerwep.md5anim
  63.  
  64.     anim shotgun_raise                  models/md5/characters/npcs/playermoves/raisewep.md5anim
  65.  
  66.     anim shotgun_idle                   models/md5/characters/npcs/playermoves/shotgun_idle_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle_up.md5anim
  67.     anim shotgun_aim                    models/md5/characters/npcs/playermoves/shotgun_aim_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim_up.md5anim
  68.     anim shotgun_fire1                  models/md5/characters/npcs/playermoves/shotgun_fire_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire1.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire_up.md5anim 
  69.     anim shotgun_reload_start           models/md5/characters/npcs/playermoves/shotgun_reload_start.md5anim
  70.     anim shotgun_reload_loop            models/md5/characters/npcs/playermoves/shotgun_reload_loop1.md5anim
  71.     anim shotgun_reload_end             models/md5/characters/npcs/playermoves/shotgun_reload_end.md5anim
  72.     anim shotgun_lower                  models/md5/characters/npcs/playermoves/lowerwep.md5anim
  73.  
  74.     anim machinegun_raise               models/md5/characters/npcs/playermoves/raisewep.md5anim
  75.     anim machinegun_idle                models/md5/characters/npcs/playermoves/machinegun_idle_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle_up.md5anim
  76.     anim machinegun_aim                 models/md5/characters/npcs/playermoves/machinegun_aim_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim_up.md5anim
  77.     anim machinegun_fire1               models/md5/characters/npcs/playermoves/machinegun_fire_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire1.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire_up.md5anim
  78.     anim machinegun_reload              models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
  79.     anim machinegun_lower               models/md5/characters/npcs/playermoves/lowerwep.md5anim
  80.  
  81.     anim chaingun_raise                 models/md5/characters/npcs/playermoves/raisewep.md5anim
  82.     anim chaingun_idle                  models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
  83.     anim chaingun_aim                   models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
  84.     anim chaingun_fire                  models/md5/characters/npcs/playermoves/chaingun_fire_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire_up.md5anim
  85.     anim chaingun_reload                models/md5/characters/npcs/playermoves/chaingun_reload.md5anim
  86.     anim chaingun_lower                 models/md5/characters/npcs/playermoves/lowerwep.md5anim
  87.  
  88.  
  89.     anim plasmagun_raise                models/md5/characters/npcs/playermoves/raisewep.md5anim
  90.     anim plasmagun_idle                 models/md5/characters/npcs/playermoves/plasmagun_idle_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle_up.md5anim
  91.     anim plasmagun_aim                  models/md5/characters/npcs/playermoves/plasmagun_aim_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim_up.md5anim
  92.     anim plasmagun_fire1                models/md5/characters/npcs/playermoves/plasmagun_fire_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire1.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire_up.md5anim
  93.  
  94.     anim plasmagun_reload               models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
  95.     anim plasmagun_lower                models/md5/characters/npcs/playermoves/lowerwep.md5anim
  96.  
  97.     anim handgrenade_raise              models/md5/characters/npcs/playermoves/raisewep.md5anim
  98.     anim handgrenade_idle               models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
  99.     anim handgrenade_aim                models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
  100.     anim handgrenade_throw_quick        models/md5/characters/npcs/playermoves/nade_quickthrow_down.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow_up.md5anim
  101.     anim handgrenade_throw_start        models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
  102.     anim handgrenade_throw      models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
  103.  
  104.     anim handgrenade_startfire          models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
  105.     anim handgrenade_fire               models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
  106.     anim handgrenade_lower              models/md5/characters/npcs/playermoves/lowerwep.md5anim
  107.  
  108.     anim chainsaw_raise                 models/md5/characters/npcs/playermoves/chainsaw_raise.md5anim
  109.     anim chainsaw_idle                  models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
  110.     anim chainsaw_aim                   models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
  111.     anim chainsaw_fire                  models/md5/characters/npcs/playermoves/chainsaw_fire_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire_up.md5anim
  112.     anim chainsaw_lower                 models/md5/characters/npcs/playermoves/lowerwep.md5anim
  113.  
  114.     anim rocketlauncher_raise           models/md5/characters/npcs/playermoves/raisewep_left.md5anim
  115.     anim rocketlauncher_idle            models/md5/characters/npcs/playermoves/rocketlauncher_idle_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle_up.md5anim
  116.     anim rocketlauncher_aim             models/md5/characters/npcs/playermoves/rocketlauncher_aim_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim_up.md5anim
  117.     anim rocketlauncher_fire            models/md5/characters/npcs/playermoves/rocketlauncher_fire_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire_up.md5anim
  118.     anim rocketlauncher_reload          models/md5/characters/npcs/playermoves/rocketlauncher_reload.md5anim
  119.     anim rocketlauncher_lower           models/md5/characters/npcs/playermoves/lowerwep_left.md5anim
  120.  
  121.     anim flashlight_raise               models/md5/characters/npcs/playermoves/raisewep.md5anim
  122.     anim flashlight_idle                models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
  123.     anim flashlight_lower               models/md5/characters/npcs/playermoves/lowerwep.md5anim
  124.     anim flashlight_aim                 models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
  125.     anim flashlight_fire1               models/md5/characters/npcs/playermoves/flashlight_swing1_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1_up.md5anim
  126.     anim flashlight_fire2               models/md5/characters/npcs/playermoves/flashlight_swing2_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2_up.md5anim
  127.  
  128.  
  129.     anim bfg_raise                      models/md5/characters/npcs/playermoves/raisewep.md5anim
  130.     anim bfg_idle                       models/md5/characters/npcs/playermoves/bfg_idle_down.md5anim, models/md5/characters/npcs/playermoves/bfg_idle.md5anim, models/md5/characters/npcs/playermoves/bfg_idle_up.md5anim
  131.     anim bfg_aim                        models/md5/characters/npcs/playermoves/bfg_aim_down.md5anim, models/md5/characters/npcs/playermoves/bfg_aim.md5anim, models/md5/characters/npcs/playermoves/bfg_aim_up.md5anim 
  132.     anim bfg_startfire                  models/md5/characters/npcs/playermoves/bfg_startfire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire_up.md5anim
  133.     anim bfg_fire                       models/md5/characters/npcs/playermoves/bfg_fire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_fire.md5anim, models/md5/characters/npcs/playermoves/bfg_fire_up.md5anim
  134.     anim bfg_reload                     models/md5/characters/npcs/playermoves/bfg_reload.md5anim
  135.     anim bfg_lower                      models/md5/characters/npcs/playermoves/lowerwep.md5anim
  136.  
  137.     anim soulcube_raise                 models/md5/characters/npcs/playermoves/raisewep.md5anim
  138.     anim soulcube_idle                  models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
  139.     anim soulcube_aim                   models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
  140.     anim soulcube_fire                  models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim
  141.     anim soulcube_lower                 models/md5/characters/npcs/playermoves/lowerwep.md5anim
  142. }
  143.  
  144. entityDef player_base {
  145.     "spawnclass"                        "idPlayer"
  146.     "scriptobject"                      "player"
  147.  
  148.     "hud"                           "guis/hud.gui"
  149.     "mphud"                         "guis/mphud.gui"
  150.     "cursor"                        "guis/cursor.gui"
  151.                                        
  152.     "blink_min"                     "2.5"
  153.     "blink_max"                     "8.0"
  154.    
  155.     // weapon Listings
  156.  
  157.     //weapontoggle0:
  158.     //0 = fists
  159.     //1 = 4 blade knuckles
  160.     //2 = tech gauntlets
  161.     //3 = katana
  162.  
  163.     //weapontoggle1:
  164.     //4 = plasma pistol
  165.     //5 = plasma revolver
  166.  
  167.     //weapontoggle2
  168.     //6 = dbl shotty
  169.     //7 = auto shotty
  170.    
  171.     //weapontoggle3
  172.     //8 = AR
  173.     //9 = plasma rifle (ala Doom)
  174.  
  175.     //weapontoggle4
  176.     //10 = crossbow
  177.     //11 = railgun
  178.  
  179.     //weapontoggle5
  180.     //12 = RL
  181.     //13 = grenade launcher
  182.  
  183.     //weapontoggle6
  184.     //14 = orbit cannon
  185.  
  186.  
  187.     "def_weapon0"                       "weapon_fists"
  188.     "weapon0_best"                      "1" // out of ammo
  189.     "weapon0_cycle"                     "1"
  190.     "weapon0_toggle"                    "1"
  191.     "weapon0_allowempty"                "1"
  192.     "weapon0_visible"                   "1"
  193.  
  194.     "def_weapon28"                      "gadget_compass"
  195.     "weapon28_best"                     "0" // out of ammo
  196.     "weapon28_cycle"                    "0"
  197.     "weapon28_toggle"                   "1"
  198.     "weapon28_allowempty"               "1"
  199.     "weapon28_visible"                  "1"
  200.  
  201.     "def_weapon1"                       "weapon_blade"
  202.     "weapon1_best"                      "0" // out of ammo
  203.     "weapon1_cycle"                     "1"
  204.     "weapon1_toggle"                    "1"
  205.     "weapon1_allowempty"                "1"
  206.     "weapon1_visible"                   "1"
  207.  
  208. /*
  209.     "def_weapon2"                       "weapon_gauntlet"
  210.     "weapon2_best"                      "0" // out of ammo
  211.     "weapon2_cycle"                     "1"
  212.     "weapon2_toggle"                    "1"
  213.     "weapon2_allowempty"                "1"
  214.     "weapon2_visible"                   "1"
  215.  
  216.     "def_weapon3"                       "weapon_sword"
  217.     "weapon3_best"                      "0" // out of ammo
  218.     "weapon3_cycle"                     "1"
  219.     "weapon3_toggle"                    "1"
  220.     "weapon3_allowempty"                "1"
  221.     "weapon3_visible"                   "1"
  222.  
  223. */
  224.  
  225.     "def_weapon4"                       "weapon_flintlock"
  226.     "weapon4_best"                      "0"
  227.     "weapon4_cycle"                     "1"
  228.     "weapon4_toggle"                    "1"
  229.     "weapon4_allowempty"                "0"
  230.     "weapon4_visible"                   "1"
  231.  
  232.     "def_weapon15"                      "weapon_pda"
  233.     "weapon15_best"                     "0"
  234.     "weapon15_cycle"                    "0"
  235.     "weapon15_toggle"                   "0"
  236.     "weapon15_allowempty"               "1"
  237.     "weapon15_visible"                  "0"
  238.  
  239.  
  240. /*
  241.  
  242.     "def_weapon5"                       "weapon_revolver"
  243.     "weapon5_best"                      "0"
  244.     "weapon5_cycle"                     "1"
  245.     "weapon5_toggle"                    "1"
  246.     "weapon5_allowempty"                "0"
  247.     "weapon5_visible"                   "1"
  248.  
  249.     "def_weapon6"                       "weapon_dbl_shotty"
  250.     "weapon6_best"                      "0"
  251.     "weapon6_cycle"                     "1"
  252.     "weapon6_toggle"                    "1"
  253.     "weapon6_allowempty"                "0"
  254.     "weapon6_visible"                   "1"
  255.  
  256.     "def_weapon7"                       "weapon_shotty"
  257.     "weapon7_best"                      "0"
  258.     "weapon7_cycle"                     "1"
  259.     "weapon7_toggle"                    "1"
  260.     "weapon7_allowempty"                "0"
  261.     "weapon7_visible"                   "1" */
  262.  
  263.     "def_weapon8"                       "weapon_assaultRifle"
  264.     "weapon8_best"                      "0"
  265.     "weapon8_cycle"                     "1"
  266.     "weapon8_toggle"                    "1"
  267.     "weapon8_allowempty"                "0"
  268.     "weapon8_visible"                   "1"
  269.  
  270. /*  "def_weapon9"                       "weapon_plasma"
  271.     "weapon9_best"                      "0"
  272.     "weapon9_cycle"                     "1"
  273.     "weapon9_toggle"                    "1"
  274.     "weapon9_allowempty"                "0"
  275.     "weapon9_visible"                   "1"
  276.  
  277.     "def_weapon10"                      "weapon_crossbow"
  278.     "weapon10_best"                     "0"
  279.     "weapon10_cycle"                    "1"
  280.     "weapon10_toggle"                   "1"
  281.     "weapon10_allowempty"               "0"
  282.     "weapon10_visible"                  "1"
  283.     */
  284.    
  285.     "def_weapon11"                      "weapon_railgun"
  286.     "weapon11_best"                     "0"
  287.     "weapon11_cycle"                    "1"
  288.     "weapon11_toggle"                   "1"
  289.     "weapon11_allowempty"               "0"
  290.     "weapon11_visible"                  "1"
  291.    
  292.     /*
  293.     "def_weapon12"                      "weapon_rl"
  294.     "weapon12_best"                     "0"
  295.     "weapon12_cycle"                    "1"
  296.     "weapon12_toggle"                   "1"
  297.     "weapon12_allowempty"               "0"
  298.     "weapon12_visible"                  "1"
  299.  
  300.     "def_weapon13"                      "weapon_gl"
  301.     "weapon13_best"                     "0"
  302.     "weapon13_cycle"                    "1"
  303.     "weapon13_toggle"                   "1"
  304.     "weapon13_allowempty"               "0"
  305.     "weapon13_visible"                  "1"
  306.  
  307.     "def_weapon14"                      "weapon_orbit"
  308.     "weapon14_best"                     "0"
  309.     "weapon14_cycle"                    "1"
  310.     "weapon14_toggle"                   "1"
  311.     "weapon14_allowempty"               "1"
  312.     "weapon14_visible"                  "1"
  313.  
  314. */
  315.  
  316.     // start weapons
  317.     "weapon"                            "weapon_fists,weapon_flintlock"
  318.     "weapon_nightmare"                  "weapon_fists"
  319.     "current_weapon"                    "4" // was 4 for Flintlock for testing, but starting with weapons that consume ammo would eat up clipSize from the inventory
  320.                                             // FIXME: eventually we might have to fix this behavior in the gamecode
  321.  
  322.     //"weapontoggle0"                       "3,2,1,0"
  323.     "weapontoggle0"                     "0,1,2,3"
  324.     "weapontoggle1"                     "5,4"
  325.     "weapontoggle2"                     "7,6"
  326.     "weapontoggle3"                     "9,8"
  327.     "weapontoggle4"                     "11,10"
  328.     "weapontoggle5"                     "13,12"
  329.     "weapontoggle6"                     "14"
  330.  
  331.     // ammunition
  332.     "ammo_none"                     "0"
  333.  
  334.     "max_ammo_plasma"                   "500"
  335.     "ammo_plasma"                       "25" // player spawns with that many rounds in the inventory;
  336.                                             // the value must be larger number (at least double of) than clipSize in weapon def, because on spawn ammo from inventory
  337.                                             // is transferred into the clip (so if clipSize is 10, but spawn ammo value is 9, there isn't enough ammo to transfer)
  338.     "max_ammo_buckshot"                 "50"
  339.     "ammo_buckshot"                     "12"
  340.     "max_ammo_bullets"                  "200"
  341.     "ammo_bullets"                      "4"
  342.     "max_ammo_slugs"                    "40"
  343.     "ammo_slugs"                        "10"
  344.     "max_ammo_arrows"                   "15"
  345.     "ammo_arrows"                       "0"
  346.     "max_ammo_rockets"                  "60"
  347.     "ammo_rockets"                      "5"
  348.     "max_ammo_grenades"                 "80"
  349.     "ammo_grenades"                     "0"
  350.     "max_ammo_rails"                    "10"
  351.     "ammo_rails"                        "0"
  352.     "max_ammo_exp_bullets"                  "100"
  353.     "ammo_exp_bullets"                  "0"
  354.     "max_ammo_emp_grenades"                 "40"
  355.     "ammo_emp_grenades"                 "0"
  356.  
  357.  
  358.  
  359.     // ##### SS2 stuff
  360.  
  361.     "use_distance"                      "45.0"  // 'use' distance
  362.  
  363.     "fall_fatal"                        "140.0" // Doom = 65
  364.     "fall_hard"                     "80.0"  // Doom = 45
  365.     "fall_soft"                     "50.0"  // Doom = 30 (max dist to fall with no damage)
  366.  
  367.     "ladder_jump"                       "300.0" // forward velocity jumping from ladder
  368.     "ladder_jumpheight"                 "64.0"  // relative height of jump from ladder
  369.     "ladder_noweapon_angle"                 "60.0"  // hide weapon unless player is looking this many degrees left/right
  370.  
  371.     "grapple_model"                     "models/weapons/projectiles/grappling_hook.ase"
  372.     "grapple_segment_model"                 "models/weapons/projectiles/grappling_hook_cord_segment.ase"
  373.     "grapple_speed"                     "2000.0"    // speed of grapple when fired
  374.     "grapple_distance"                  "2000.0"    // max distance grapple can reach
  375.     "grapple_flyspeed"                  "1200.0"    // max speed of player on grapple
  376.     "grapple_accel_time"                    "0.75"      // how long to reach max speed (secs)
  377.     "grapple_disconnect_distance"               "60.0"      // distance from socket that player auto-disconnects
  378.  
  379.     "snd_grapple_fire"                  "grapple_fire"  // launch grapple
  380.     //"snd_grapple_fly"                 "grapple_ride"  // grapple fly (loop)
  381.     "snd_grapple_playerfly"                 "grapple_ride"  // player ascending grapple (loop)
  382.     "snd_grapple_bad"                   "guisounds_keypad_decline"  // grapple out of range/fuel
  383.  
  384.  
  385.  
  386.     "max_buggy_viewangle"                   "130"
  387.     // in-buggy third person view control
  388.     "maxViewDist"                       "400"   // zoomed-out distance
  389.     "minViewDist"                       "230"   // zoomed-in distance
  390.     "maxViewHeight"                     "85"    // zoomed-out height
  391.     "minViewHeight"                     "50"    // zoomed-in height
  392.     "zoomStep"                      "15"    // number of frames zoom takes
  393.  
  394.     // ########
  395.  
  396.  
  397.     // PDA
  398.     "text_infoTitle"                    "PDA TITLE"
  399.     "text_noPDA"                        "NO PDA"
  400.  
  401.  
  402.     "health"                        "100"
  403.     "maxhealth"                     "100"
  404.     "stamina"                       "120"
  405.     "armor"                         "125"
  406.     "maxarmor"                      "150"
  407.  
  408.     "bleed"                         "0"
  409.     "gib"                           "1"
  410.  
  411.    
  412.     "pm_jumpheight"                     "56"    //"48"
  413.     "pm_stepsize"                       "16"
  414.     "pm_crouchspeed"                    "80"
  415.     "pm_walkspeed"                      "200"
  416.     "pm_runspeed"                       "320"
  417.     "pm_noclipspeed"                    "300"
  418.     "pm_minviewpitch"                   "-89"   // up
  419.     "pm_maxviewpitch"                   "89"    // down
  420.     "pm_stamina"                        "24"
  421.     "pm_staminathreshold"               "4"
  422.     "pm_staminarate"                    "0.75"
  423.     "pm_crouchheight"                   "38"
  424.     "pm_crouchviewheight"               "32"
  425.  
  426.     "pm_normalheight"                   "66" // approx. current Aurora's height
  427.     "pm_normalviewheight"               "60" // current Aurora's eye level
  428.     //"pm_normalheight"                 "74" //default Doom 3 value
  429.     //"pm_normalviewheight"             "68" //default Doom 3 value
  430.     "pm_deadheight"                     "20"
  431.     "pm_deadviewheight"                 "10"
  432.     "pm_crouchrate"                     "0.87"
  433.     "pm_bboxwidth"                      "32"
  434.     "pm_crouchbob"                      "0.5"  
  435.     "pm_walkbob"                        "0.3"  
  436.     "pm_runbob"                     "0.4"  
  437.     "pm_modelview"                      "0"
  438.     "pain_delay"                        "0.5"   //  sound
  439.     "respawn_delay"                     "1.7"
  440.  
  441.  
  442.     "bone_focus"                        "head"
  443.     "bone_leftEye"                      "eye_aim_L"
  444.     "bone_rightEye"                     "eye_aim_R"
  445.     "bone_hips"                     "Hips"
  446.     "bone_chest"                        "Shoulders"
  447.     "bone_head"                     "headcontrol"
  448.  
  449.     "damage_zone head"                  "*loneckcontrol"
  450.     "damage_zone chest"                 "*Waist -*loneckcontrol"
  451.     "damage_zone left_arm"                  "*Luparm"
  452.     "damage_zone right_arm"                 "*Ruparm"
  453.     "damage_zone legs"                  "origin Body2"
  454.     "damage_scale head"                 "1"
  455.  
  456.     "ragdoll"                       "player_npcs"
  457.  
  458.     "def_dropGibItem"                   "moveable_item_head_pork"
  459.     "dropGibItemJoint"                  "head"
  460.     "skin_dropGib"                      "skins/characters/player/marine_mp_death.skin"
  461.  
  462.     "def_dropGibItem2"                  "moveable_item_torso_pork"
  463.     "dropGibItem2Joint"                 "Chest"
  464.  
  465.     "def_dropGibItem3"                  "moveable_item_rup_arm_pork"
  466.     "dropGibItem3Joint"                 "Ruparm"
  467.  
  468.     "def_dropGibItem4"                  "moveable_item_left_waist_pork"
  469.     "dropGibItem4Joint"                 "Waist"
  470.  
  471.     "def_dropGibItem5"                  "moveable_item_lup_leg_pork"
  472.     "dropGibItem5Joint"                 "Lupleg"
  473.  
  474.     "def_dropItem6"                     "moveable_item_rup_leg_pork"
  475.     "dropGibItem6Joint"                 "Rupleg"
  476.  
  477.     "def_dropGibItem7"                  "moveable_item_rup2_leg_pork"
  478.     "dropGibItem7Joint"                 "Rloleg"
  479.  
  480.     "def_dropGibItem8"                  "moveable_item_pelvis_pork"
  481.     "dropGibItem8Joint"                 "Hips"
  482.  
  483.     "ik_numLegs"                        "2"
  484.     "ik_footSize"                       "4"
  485.     "ik_minWaistAnkleDist"              "16"
  486.     "ik_waist"                          "Body2"
  487.     "ik_hip1"                           "Lupleg"
  488.     "ik_hip2"                           "Rupleg"
  489.     "ik_knee1"                          "Lloleg"
  490.     "ik_knee2"                          "Rloleg"
  491.     "ik_ankle1"                         "Lankle_r"
  492.     "ik_ankle2"                         "Rankle_r"
  493.     "ik_dir1"                           "Lknee"
  494.     "ik_dir2"                           "Rknee"
  495.     "ik_foot1"                          "Lball_r"
  496.     "ik_foot2"                          "Rball_r"
  497.  
  498.     "ik_numArms"                        "0"
  499.     "ik_shoulder1"                      "Ruparm"
  500.     "ik_shoulder2"                      "Luparm"
  501.     "ik_elbow1"                         "Rloarm"
  502.     "ik_elbow2"                         "Lloarm"
  503.     "ik_hand1"                          "Rfings2"
  504.     "ik_hand2"                          "Lfings2"
  505.  
  506.     "snd_heartbeat"                     "player_sounds_heartbeat"
  507.     "snd_typing"                        "guisounds_type"
  508.     "snd_au"                        "guisounds_achievement_unlocked"
  509. }
  510.  
  511.  
  512.  
  513. /*======================================================================
  514.  
  515.       player_female is single player model of the protagonist female
  516.  
  517. ======================================================================*/
  518.  
  519. entityDef player_female
  520. {
  521.     "inherit"                   "player_base"
  522.     "model"                     "model_ss2_female"
  523.     "def_head"                  "head_abigail"
  524.     "head_joint"                    "Shoulders"
  525.     "copy_joint neckcontrol"            "neckcontrol"
  526.     "copy_joint headcontrol"            "headcontrol"
  527.     "copy_joint_world CTRL_eyes"            "CTRL_eyes"
  528. }
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