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Oct 6th, 2018
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  1. model model_ss2_female
  2. {
  3. skin skins/player/default
  4.  
  5. offset ( 0 0 1 )
  6.  
  7. mesh models/md5/characters/npcs/playermoves/spplayer.md5mesh
  8.  
  9. channel torso ( *Waist )
  10. channel legs ( *origin -*Waist SPINNER CTRL_eyes)
  11.  
  12. anim af_pose models/md5/characters/npcs/playermoves/initial.md5anim
  13. anim ik_pose models/md5/characters/npcs/playermoves/initial.md5anim
  14. anim initial models/md5/characters/npcs/playermoves/initial.md5anim
  15.  
  16. anim teleport models/md5/characters/npcs/playermoves/teleportin.md5anim
  17. anim exit models/md5/characters/npcs/playermoves/exit_teleporter.md5anim
  18.  
  19. anim idle models/md5/characters/npcs/playermoves/fists_idle.md5anim
  20. anim crouch_down models/md5/characters/npcs/playermoves/crouch_down.md5anim
  21. anim crouch models/md5/characters/npcs/playermoves/crouch.md5anim
  22. anim crouch_up models/md5/characters/npcs/playermoves/crouch_up.md5anim
  23. anim crouch_walk models/md5/characters/npcs/playermoves/crouch_walk.md5anim
  24. anim crouch_walk_backwards models/md5/characters/npcs/playermoves/crouch_walk_back.md5anim
  25.  
  26. anim walk models/md5/characters/npcs/playermoves/jog.md5anim
  27. anim walk_backwards models/md5/characters/npcs/playermoves/jog_back.md5anim
  28. anim walk_strafe_left models/md5/characters/npcs/playermoves/walk_strafe_left.md5anim
  29. anim walk_strafe_right models/md5/characters/npcs/playermoves/walk_strafe_right.md5anim
  30. anim run_forward models/md5/characters/npcs/playermoves/run.md5anim
  31. anim run_backwards models/md5/characters/npcs/playermoves/run_backwards_270.md5anim
  32. anim run_strafe_left models/md5/characters/npcs/playermoves/run_strafe_left.md5anim
  33. anim run_strafe_right models/md5/characters/npcs/playermoves/run_strafe_right.md5anim
  34. anim jump models/md5/characters/npcs/playermoves/walkjump1.md5anim
  35. anim run_jump models/md5/characters/npcs/playermoves/walkjump1.md5anim
  36. anim soft_land models/md5/characters/npcs/playermoves/soft_land.md5anim
  37. anim hard_land models/md5/characters/npcs/playermoves/hard_land.md5anim
  38. anim fall models/md5/characters/npcs/playermoves/fall.md5anim
  39. anim turn_left models/md5/characters/npcs/playermoves/turn_left.md5anim
  40. anim turn_right models/md5/characters/npcs/playermoves/turn_right.md5anim
  41. anim pain models/md5/characters/npcs/playermoves/painchest.md5anim
  42. anim pain_head models/md5/characters/npcs/playermoves/painhead.md5anim
  43. anim pain_right_arm models/md5/characters/npcs/playermoves/painrightarm.md5anim
  44. anim pain_left_arm models/md5/characters/npcs/playermoves/painleftarm.md5anim
  45. anim pain_chest models/md5/characters/npcs/playermoves/painchest.md5anim
  46. anim pda_raise models/md5/characters/npcs/playermoves/raisepda.md5anim
  47. anim pda_idle models/md5/characters/npcs/playermoves/pda_idle.md5anim
  48. anim pda_lower models/md5/characters/npcs/playermoves/lowerpda.md5anim
  49.  
  50. anim fists_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  51. anim fists_idle models/md5/characters/npcs/playermoves/fists_idle_down.md5anim, models/md5/characters/npcs/playermoves/fists_idle.md5anim, models/md5/characters/npcs/playermoves/fists_idle_up.md5anim
  52. anim fists_aim models/md5/characters/npcs/playermoves/fists_aim_down.md5anim, models/md5/characters/npcs/playermoves/fists_aim.md5anim, models/md5/characters/npcs/playermoves/fists_aim_up.md5anim
  53. anim fists_punch_right models/md5/characters/npcs/playermoves/fists_punch_down1.md5anim, models/md5/characters/npcs/playermoves/fists_punch1.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up1.md5anim
  54. anim fists_punch_left models/md5/characters/npcs/playermoves/fists_punch_down2.md5anim, models/md5/characters/npcs/playermoves/fists_punch2.md5anim, models/md5/characters/npcs/playermoves/fists_punch_up2.md5anim
  55. anim fists_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  56.  
  57. anim pistol_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  58. anim pistol_idle models/md5/characters/npcs/playermoves/pistol_idle_down.md5anim, models/md5/characters/npcs/playermoves/pistol_idle.md5anim, models/md5/characters/npcs/playermoves/pistol_idle_up.md5anim
  59. anim pistol_aim models/md5/characters/npcs/playermoves/pistol_aim_down.md5anim, models/md5/characters/npcs/playermoves/pistol_aim.md5anim, models/md5/characters/npcs/playermoves/pistol_aim_up.md5anim
  60. anim pistol_fire1 models/md5/characters/npcs/playermoves/pistol_fire_down.md5anim, models/md5/characters/npcs/playermoves/pistol_fire1.md5anim, models/md5/characters/npcs/playermoves/pistol_fire_up.md5anim
  61. anim pistol_reload models/md5/characters/npcs/playermoves/pistol_reload.md5anim
  62. anim pistol_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  63.  
  64. anim shotgun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  65.  
  66. anim shotgun_idle models/md5/characters/npcs/playermoves/shotgun_idle_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle.md5anim, models/md5/characters/npcs/playermoves/shotgun_idle_up.md5anim
  67. anim shotgun_aim models/md5/characters/npcs/playermoves/shotgun_aim_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim.md5anim, models/md5/characters/npcs/playermoves/shotgun_aim_up.md5anim
  68. anim shotgun_fire1 models/md5/characters/npcs/playermoves/shotgun_fire_down.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire1.md5anim, models/md5/characters/npcs/playermoves/shotgun_fire_up.md5anim
  69. anim shotgun_reload_start models/md5/characters/npcs/playermoves/shotgun_reload_start.md5anim
  70. anim shotgun_reload_loop models/md5/characters/npcs/playermoves/shotgun_reload_loop1.md5anim
  71. anim shotgun_reload_end models/md5/characters/npcs/playermoves/shotgun_reload_end.md5anim
  72. anim shotgun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  73.  
  74. anim machinegun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  75. anim machinegun_idle models/md5/characters/npcs/playermoves/machinegun_idle_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle.md5anim, models/md5/characters/npcs/playermoves/machinegun_idle_up.md5anim
  76. anim machinegun_aim models/md5/characters/npcs/playermoves/machinegun_aim_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim.md5anim, models/md5/characters/npcs/playermoves/machinegun_aim_up.md5anim
  77. anim machinegun_fire1 models/md5/characters/npcs/playermoves/machinegun_fire_down.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire1.md5anim, models/md5/characters/npcs/playermoves/machinegun_fire_up.md5anim
  78. anim machinegun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
  79. anim machinegun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  80.  
  81. anim chaingun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  82. anim chaingun_idle models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
  83. anim chaingun_aim models/md5/characters/npcs/playermoves/chaingun_idle_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle.md5anim, models/md5/characters/npcs/playermoves/chaingun_idle_up.md5anim
  84. anim chaingun_fire models/md5/characters/npcs/playermoves/chaingun_fire_down.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire.md5anim, models/md5/characters/npcs/playermoves/chaingun_fire_up.md5anim
  85. anim chaingun_reload models/md5/characters/npcs/playermoves/chaingun_reload.md5anim
  86. anim chaingun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  87.  
  88.  
  89. anim plasmagun_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  90. anim plasmagun_idle models/md5/characters/npcs/playermoves/plasmagun_idle_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle.md5anim, models/md5/characters/npcs/playermoves/plasmagun_idle_up.md5anim
  91. anim plasmagun_aim models/md5/characters/npcs/playermoves/plasmagun_aim_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim.md5anim, models/md5/characters/npcs/playermoves/plasmagun_aim_up.md5anim
  92. anim plasmagun_fire1 models/md5/characters/npcs/playermoves/plasmagun_fire_down.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire1.md5anim, models/md5/characters/npcs/playermoves/plasmagun_fire_up.md5anim
  93.  
  94. anim plasmagun_reload models/md5/characters/npcs/playermoves/machinegun_reload.md5anim
  95. anim plasmagun_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  96.  
  97. anim handgrenade_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  98. anim handgrenade_idle models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
  99. anim handgrenade_aim models/md5/characters/npcs/playermoves/nade_idle_down.md5anim, models/md5/characters/npcs/playermoves/nade_idle.md5anim, models/md5/characters/npcs/playermoves/nade_idle_up.md5anim
  100. anim handgrenade_throw_quick models/md5/characters/npcs/playermoves/nade_quickthrow_down.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow.md5anim, models/md5/characters/npcs/playermoves/nade_quickthrow_up.md5anim
  101. anim handgrenade_throw_start models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
  102. anim handgrenade_throw models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
  103.  
  104. anim handgrenade_startfire models/md5/characters/npcs/playermoves/nade_throwstart_down.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart.md5anim, models/md5/characters/npcs/playermoves/nade_throwstart_up.md5anim
  105. anim handgrenade_fire models/md5/characters/npcs/playermoves/nade_throw_down.md5anim, models/md5/characters/npcs/playermoves/nade_throw.md5anim, models/md5/characters/npcs/playermoves/nade_throw_up.md5anim
  106. anim handgrenade_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  107.  
  108. anim chainsaw_raise models/md5/characters/npcs/playermoves/chainsaw_raise.md5anim
  109. anim chainsaw_idle models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
  110. anim chainsaw_aim models/md5/characters/npcs/playermoves/chainsaw_idle_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle.md5anim, models/md5/characters/npcs/playermoves/chainsaw_idle_up.md5anim
  111. anim chainsaw_fire models/md5/characters/npcs/playermoves/chainsaw_fire_down.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire.md5anim, models/md5/characters/npcs/playermoves/chainsaw_fire_up.md5anim
  112. anim chainsaw_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  113.  
  114. anim rocketlauncher_raise models/md5/characters/npcs/playermoves/raisewep_left.md5anim
  115. anim rocketlauncher_idle models/md5/characters/npcs/playermoves/rocketlauncher_idle_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_idle_up.md5anim
  116. anim rocketlauncher_aim models/md5/characters/npcs/playermoves/rocketlauncher_aim_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_aim_up.md5anim
  117. anim rocketlauncher_fire models/md5/characters/npcs/playermoves/rocketlauncher_fire_down.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire.md5anim, models/md5/characters/npcs/playermoves/rocketlauncher_fire_up.md5anim
  118. anim rocketlauncher_reload models/md5/characters/npcs/playermoves/rocketlauncher_reload.md5anim
  119. anim rocketlauncher_lower models/md5/characters/npcs/playermoves/lowerwep_left.md5anim
  120.  
  121. anim flashlight_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  122. anim flashlight_idle models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
  123. anim flashlight_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  124. anim flashlight_aim models/md5/characters/npcs/playermoves/flashlight_aim_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_idle.md5anim, models/md5/characters/npcs/playermoves/flashlight_aim_up.md5anim
  125. anim flashlight_fire1 models/md5/characters/npcs/playermoves/flashlight_swing1_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing1_up.md5anim
  126. anim flashlight_fire2 models/md5/characters/npcs/playermoves/flashlight_swing2_down.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2.md5anim, models/md5/characters/npcs/playermoves/flashlight_swing2_up.md5anim
  127.  
  128.  
  129. anim bfg_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  130. anim bfg_idle models/md5/characters/npcs/playermoves/bfg_idle_down.md5anim, models/md5/characters/npcs/playermoves/bfg_idle.md5anim, models/md5/characters/npcs/playermoves/bfg_idle_up.md5anim
  131. anim bfg_aim models/md5/characters/npcs/playermoves/bfg_aim_down.md5anim, models/md5/characters/npcs/playermoves/bfg_aim.md5anim, models/md5/characters/npcs/playermoves/bfg_aim_up.md5anim
  132. anim bfg_startfire models/md5/characters/npcs/playermoves/bfg_startfire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire.md5anim, models/md5/characters/npcs/playermoves/bfg_startfire_up.md5anim
  133. anim bfg_fire models/md5/characters/npcs/playermoves/bfg_fire_down.md5anim, models/md5/characters/npcs/playermoves/bfg_fire.md5anim, models/md5/characters/npcs/playermoves/bfg_fire_up.md5anim
  134. anim bfg_reload models/md5/characters/npcs/playermoves/bfg_reload.md5anim
  135. anim bfg_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  136.  
  137. anim soulcube_raise models/md5/characters/npcs/playermoves/raisewep.md5anim
  138. anim soulcube_idle models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
  139. anim soulcube_aim models/md5/characters/npcs/playermoves/soulcube_idle_down.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle.md5anim, models/md5/characters/npcs/playermoves/soulcube_idle_up.md5anim
  140. anim soulcube_fire models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim, models/md5/characters/npcs/playermoves/soulcube_fire.md5anim
  141. anim soulcube_lower models/md5/characters/npcs/playermoves/lowerwep.md5anim
  142. }
  143.  
  144. entityDef player_base {
  145. "spawnclass" "idPlayer"
  146. "scriptobject" "player"
  147.  
  148. "hud" "guis/hud.gui"
  149. "mphud" "guis/mphud.gui"
  150. "cursor" "guis/cursor.gui"
  151.  
  152. "blink_min" "2.5"
  153. "blink_max" "8.0"
  154.  
  155. // weapon Listings
  156.  
  157. //weapontoggle0:
  158. //0 = fists
  159. //1 = 4 blade knuckles
  160. //2 = tech gauntlets
  161. //3 = katana
  162.  
  163. //weapontoggle1:
  164. //4 = plasma pistol
  165. //5 = plasma revolver
  166.  
  167. //weapontoggle2
  168. //6 = dbl shotty
  169. //7 = auto shotty
  170.  
  171. //weapontoggle3
  172. //8 = AR
  173. //9 = plasma rifle (ala Doom)
  174.  
  175. //weapontoggle4
  176. //10 = crossbow
  177. //11 = railgun
  178.  
  179. //weapontoggle5
  180. //12 = RL
  181. //13 = grenade launcher
  182.  
  183. //weapontoggle6
  184. //14 = orbit cannon
  185.  
  186.  
  187. "def_weapon0" "weapon_fists"
  188. "weapon0_best" "1" // out of ammo
  189. "weapon0_cycle" "1"
  190. "weapon0_toggle" "1"
  191. "weapon0_allowempty" "1"
  192. "weapon0_visible" "1"
  193.  
  194. "def_weapon28" "gadget_compass"
  195. "weapon28_best" "0" // out of ammo
  196. "weapon28_cycle" "0"
  197. "weapon28_toggle" "1"
  198. "weapon28_allowempty" "1"
  199. "weapon28_visible" "1"
  200.  
  201. "def_weapon1" "weapon_blade"
  202. "weapon1_best" "0" // out of ammo
  203. "weapon1_cycle" "1"
  204. "weapon1_toggle" "1"
  205. "weapon1_allowempty" "1"
  206. "weapon1_visible" "1"
  207.  
  208. /*
  209. "def_weapon2" "weapon_gauntlet"
  210. "weapon2_best" "0" // out of ammo
  211. "weapon2_cycle" "1"
  212. "weapon2_toggle" "1"
  213. "weapon2_allowempty" "1"
  214. "weapon2_visible" "1"
  215.  
  216. "def_weapon3" "weapon_sword"
  217. "weapon3_best" "0" // out of ammo
  218. "weapon3_cycle" "1"
  219. "weapon3_toggle" "1"
  220. "weapon3_allowempty" "1"
  221. "weapon3_visible" "1"
  222.  
  223. */
  224.  
  225. "def_weapon4" "weapon_flintlock"
  226. "weapon4_best" "0"
  227. "weapon4_cycle" "1"
  228. "weapon4_toggle" "1"
  229. "weapon4_allowempty" "0"
  230. "weapon4_visible" "1"
  231.  
  232. "def_weapon15" "weapon_pda"
  233. "weapon15_best" "0"
  234. "weapon15_cycle" "0"
  235. "weapon15_toggle" "0"
  236. "weapon15_allowempty" "1"
  237. "weapon15_visible" "0"
  238.  
  239.  
  240. /*
  241.  
  242. "def_weapon5" "weapon_revolver"
  243. "weapon5_best" "0"
  244. "weapon5_cycle" "1"
  245. "weapon5_toggle" "1"
  246. "weapon5_allowempty" "0"
  247. "weapon5_visible" "1"
  248.  
  249. "def_weapon6" "weapon_dbl_shotty"
  250. "weapon6_best" "0"
  251. "weapon6_cycle" "1"
  252. "weapon6_toggle" "1"
  253. "weapon6_allowempty" "0"
  254. "weapon6_visible" "1"
  255.  
  256. "def_weapon7" "weapon_shotty"
  257. "weapon7_best" "0"
  258. "weapon7_cycle" "1"
  259. "weapon7_toggle" "1"
  260. "weapon7_allowempty" "0"
  261. "weapon7_visible" "1" */
  262.  
  263. "def_weapon8" "weapon_assaultRifle"
  264. "weapon8_best" "0"
  265. "weapon8_cycle" "1"
  266. "weapon8_toggle" "1"
  267. "weapon8_allowempty" "0"
  268. "weapon8_visible" "1"
  269.  
  270. /* "def_weapon9" "weapon_plasma"
  271. "weapon9_best" "0"
  272. "weapon9_cycle" "1"
  273. "weapon9_toggle" "1"
  274. "weapon9_allowempty" "0"
  275. "weapon9_visible" "1"
  276.  
  277. "def_weapon10" "weapon_crossbow"
  278. "weapon10_best" "0"
  279. "weapon10_cycle" "1"
  280. "weapon10_toggle" "1"
  281. "weapon10_allowempty" "0"
  282. "weapon10_visible" "1"
  283. */
  284.  
  285. "def_weapon11" "weapon_railgun"
  286. "weapon11_best" "0"
  287. "weapon11_cycle" "1"
  288. "weapon11_toggle" "1"
  289. "weapon11_allowempty" "0"
  290. "weapon11_visible" "1"
  291.  
  292. /*
  293. "def_weapon12" "weapon_rl"
  294. "weapon12_best" "0"
  295. "weapon12_cycle" "1"
  296. "weapon12_toggle" "1"
  297. "weapon12_allowempty" "0"
  298. "weapon12_visible" "1"
  299.  
  300. "def_weapon13" "weapon_gl"
  301. "weapon13_best" "0"
  302. "weapon13_cycle" "1"
  303. "weapon13_toggle" "1"
  304. "weapon13_allowempty" "0"
  305. "weapon13_visible" "1"
  306.  
  307. "def_weapon14" "weapon_orbit"
  308. "weapon14_best" "0"
  309. "weapon14_cycle" "1"
  310. "weapon14_toggle" "1"
  311. "weapon14_allowempty" "1"
  312. "weapon14_visible" "1"
  313.  
  314. */
  315.  
  316. // start weapons
  317. "weapon" "weapon_fists,weapon_flintlock"
  318. "weapon_nightmare" "weapon_fists"
  319. "current_weapon" "4" // was 4 for Flintlock for testing, but starting with weapons that consume ammo would eat up clipSize from the inventory
  320. // FIXME: eventually we might have to fix this behavior in the gamecode
  321.  
  322. //"weapontoggle0" "3,2,1,0"
  323. "weapontoggle0" "0,1,2,3"
  324. "weapontoggle1" "5,4"
  325. "weapontoggle2" "7,6"
  326. "weapontoggle3" "9,8"
  327. "weapontoggle4" "11,10"
  328. "weapontoggle5" "13,12"
  329. "weapontoggle6" "14"
  330.  
  331. // ammunition
  332. "ammo_none" "0"
  333.  
  334. "max_ammo_plasma" "500"
  335. "ammo_plasma" "25" // player spawns with that many rounds in the inventory;
  336. // the value must be larger number (at least double of) than clipSize in weapon def, because on spawn ammo from inventory
  337. // is transferred into the clip (so if clipSize is 10, but spawn ammo value is 9, there isn't enough ammo to transfer)
  338. "max_ammo_buckshot" "50"
  339. "ammo_buckshot" "12"
  340. "max_ammo_bullets" "200"
  341. "ammo_bullets" "4"
  342. "max_ammo_slugs" "40"
  343. "ammo_slugs" "10"
  344. "max_ammo_arrows" "15"
  345. "ammo_arrows" "0"
  346. "max_ammo_rockets" "60"
  347. "ammo_rockets" "5"
  348. "max_ammo_grenades" "80"
  349. "ammo_grenades" "0"
  350. "max_ammo_rails" "10"
  351. "ammo_rails" "0"
  352. "max_ammo_exp_bullets" "100"
  353. "ammo_exp_bullets" "0"
  354. "max_ammo_emp_grenades" "40"
  355. "ammo_emp_grenades" "0"
  356.  
  357.  
  358.  
  359. // ##### SS2 stuff
  360.  
  361. "use_distance" "45.0" // 'use' distance
  362.  
  363. "fall_fatal" "140.0" // Doom = 65
  364. "fall_hard" "80.0" // Doom = 45
  365. "fall_soft" "50.0" // Doom = 30 (max dist to fall with no damage)
  366.  
  367. "ladder_jump" "300.0" // forward velocity jumping from ladder
  368. "ladder_jumpheight" "64.0" // relative height of jump from ladder
  369. "ladder_noweapon_angle" "60.0" // hide weapon unless player is looking this many degrees left/right
  370.  
  371. "grapple_model" "models/weapons/projectiles/grappling_hook.ase"
  372. "grapple_segment_model" "models/weapons/projectiles/grappling_hook_cord_segment.ase"
  373. "grapple_speed" "2000.0" // speed of grapple when fired
  374. "grapple_distance" "2000.0" // max distance grapple can reach
  375. "grapple_flyspeed" "1200.0" // max speed of player on grapple
  376. "grapple_accel_time" "0.75" // how long to reach max speed (secs)
  377. "grapple_disconnect_distance" "60.0" // distance from socket that player auto-disconnects
  378.  
  379. "snd_grapple_fire" "grapple_fire" // launch grapple
  380. //"snd_grapple_fly" "grapple_ride" // grapple fly (loop)
  381. "snd_grapple_playerfly" "grapple_ride" // player ascending grapple (loop)
  382. "snd_grapple_bad" "guisounds_keypad_decline" // grapple out of range/fuel
  383.  
  384.  
  385.  
  386. "max_buggy_viewangle" "130"
  387. // in-buggy third person view control
  388. "maxViewDist" "400" // zoomed-out distance
  389. "minViewDist" "230" // zoomed-in distance
  390. "maxViewHeight" "85" // zoomed-out height
  391. "minViewHeight" "50" // zoomed-in height
  392. "zoomStep" "15" // number of frames zoom takes
  393.  
  394. // ########
  395.  
  396.  
  397. // PDA
  398. "text_infoTitle" "PDA TITLE"
  399. "text_noPDA" "NO PDA"
  400.  
  401.  
  402. "health" "100"
  403. "maxhealth" "100"
  404. "stamina" "120"
  405. "armor" "125"
  406. "maxarmor" "150"
  407.  
  408. "bleed" "0"
  409. "gib" "1"
  410.  
  411.  
  412. "pm_jumpheight" "56" //"48"
  413. "pm_stepsize" "16"
  414. "pm_crouchspeed" "80"
  415. "pm_walkspeed" "200"
  416. "pm_runspeed" "320"
  417. "pm_noclipspeed" "300"
  418. "pm_minviewpitch" "-89" // up
  419. "pm_maxviewpitch" "89" // down
  420. "pm_stamina" "24"
  421. "pm_staminathreshold" "4"
  422. "pm_staminarate" "0.75"
  423. "pm_crouchheight" "38"
  424. "pm_crouchviewheight" "32"
  425.  
  426. "pm_normalheight" "66" // approx. current Aurora's height
  427. "pm_normalviewheight" "60" // current Aurora's eye level
  428. //"pm_normalheight" "74" //default Doom 3 value
  429. //"pm_normalviewheight" "68" //default Doom 3 value
  430. "pm_deadheight" "20"
  431. "pm_deadviewheight" "10"
  432. "pm_crouchrate" "0.87"
  433. "pm_bboxwidth" "32"
  434. "pm_crouchbob" "0.5"
  435. "pm_walkbob" "0.3"
  436. "pm_runbob" "0.4"
  437. "pm_modelview" "0"
  438. "pain_delay" "0.5" // sound
  439. "respawn_delay" "1.7"
  440.  
  441.  
  442. "bone_focus" "head"
  443. "bone_leftEye" "eye_aim_L"
  444. "bone_rightEye" "eye_aim_R"
  445. "bone_hips" "Hips"
  446. "bone_chest" "Shoulders"
  447. "bone_head" "headcontrol"
  448.  
  449. "damage_zone head" "*loneckcontrol"
  450. "damage_zone chest" "*Waist -*loneckcontrol"
  451. "damage_zone left_arm" "*Luparm"
  452. "damage_zone right_arm" "*Ruparm"
  453. "damage_zone legs" "origin Body2"
  454. "damage_scale head" "1"
  455.  
  456. "ragdoll" "player_npcs"
  457.  
  458. "def_dropGibItem" "moveable_item_head_pork"
  459. "dropGibItemJoint" "head"
  460. "skin_dropGib" "skins/characters/player/marine_mp_death.skin"
  461.  
  462. "def_dropGibItem2" "moveable_item_torso_pork"
  463. "dropGibItem2Joint" "Chest"
  464.  
  465. "def_dropGibItem3" "moveable_item_rup_arm_pork"
  466. "dropGibItem3Joint" "Ruparm"
  467.  
  468. "def_dropGibItem4" "moveable_item_left_waist_pork"
  469. "dropGibItem4Joint" "Waist"
  470.  
  471. "def_dropGibItem5" "moveable_item_lup_leg_pork"
  472. "dropGibItem5Joint" "Lupleg"
  473.  
  474. "def_dropItem6" "moveable_item_rup_leg_pork"
  475. "dropGibItem6Joint" "Rupleg"
  476.  
  477. "def_dropGibItem7" "moveable_item_rup2_leg_pork"
  478. "dropGibItem7Joint" "Rloleg"
  479.  
  480. "def_dropGibItem8" "moveable_item_pelvis_pork"
  481. "dropGibItem8Joint" "Hips"
  482.  
  483. "ik_numLegs" "2"
  484. "ik_footSize" "4"
  485. "ik_minWaistAnkleDist" "16"
  486. "ik_waist" "Body2"
  487. "ik_hip1" "Lupleg"
  488. "ik_hip2" "Rupleg"
  489. "ik_knee1" "Lloleg"
  490. "ik_knee2" "Rloleg"
  491. "ik_ankle1" "Lankle_r"
  492. "ik_ankle2" "Rankle_r"
  493. "ik_dir1" "Lknee"
  494. "ik_dir2" "Rknee"
  495. "ik_foot1" "Lball_r"
  496. "ik_foot2" "Rball_r"
  497.  
  498. "ik_numArms" "0"
  499. "ik_shoulder1" "Ruparm"
  500. "ik_shoulder2" "Luparm"
  501. "ik_elbow1" "Rloarm"
  502. "ik_elbow2" "Lloarm"
  503. "ik_hand1" "Rfings2"
  504. "ik_hand2" "Lfings2"
  505.  
  506. "snd_heartbeat" "player_sounds_heartbeat"
  507. "snd_typing" "guisounds_type"
  508. "snd_au" "guisounds_achievement_unlocked"
  509. }
  510.  
  511.  
  512.  
  513. /*======================================================================
  514.  
  515. player_female is single player model of the protagonist female
  516.  
  517. ======================================================================*/
  518.  
  519. entityDef player_female
  520. {
  521. "inherit" "player_base"
  522. "model" "model_ss2_female"
  523. "def_head" "head_abigail"
  524. "head_joint" "Shoulders"
  525. "copy_joint neckcontrol" "neckcontrol"
  526. "copy_joint headcontrol" "headcontrol"
  527. "copy_joint_world CTRL_eyes" "CTRL_eyes"
  528. }
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