wafflecomposite

Hytale Update 2 – Patch Notes (Pre-Release)

Jan 22nd, 2026
4,125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.27 KB | None | 0 0
  1. Hytale Update 2 – Patch Notes (Pre-Release)
  2. Enable via Launcher → Settings → Pre-Release
  3.  
  4. Cosmetics & Customization
  5. • New mask face accessories (available for all editions)
  6. • Armor slot visibility toggle (host-enforced for PvP/immersion)
  7. • New mouth variants: Vampire, Cute, Orc (all editions)
  8. • Berserker haircut tiling fixed
  9. • Updated haircuts, cape animations, petals & cloth visuals
  10.  
  11. Gameplay & Balance
  12. • New magic! Necromancy grimoire! Drops from Skeleton Praetorian, lets you raise up to 5 skeletal minions from bone piles (5-min duration or until summoner dies)
  13. • Adamantite now requires a Thorium or Cobalt pickaxe
  14. • Pickaxe progression reworked: mining speed now scales with pickaxe quality
  15. • Faster rail karts (still not great, but faster!)
  16. • Tower exploit fixed (NPCs can now throw rocks at players)
  17. • Buffed polar bears and multiple skeleton types
  18. • All crops can now place produce in the world
  19. • Missing decorative light blocks added to furniture bench
  20. • Adjusted hide drops (Light → Medium for some NPCs like cows)
  21. • Added permission for world map teleporting
  22. • Magma Rhino Toad attack updates (…maybe accidental buff)
  23.  
  24. World Generation
  25. • WorldGen V2 prepared for public documentation (modder support)
  26. • New Default_Flat & Default_Void templates using WorldGen V2
  27. • Hub Portal now spawns with V2 flat worldgen (clear weather, limited fog, new worlds only)
  28. • Major ore placement refactor in all zones
  29. – More ores, especially in Devastated Lands underground
  30. – Requires new chunks in existing worlds
  31. • Zone 1 dungeon environment fixes + new environment fixes (you might hear new soundtracks)
  32.  
  33. Farming
  34. • Eternal crops no longer break from weapon damage
  35. • Increased tilled soil lifetime
  36. • Fixed soil decay under fully grown crops
  37.  
  38. UI / UX
  39. • Improved editor block tooltips
  40. • Clothing color tooltips added
  41. • Better hotbar active-slot contrast (diamond indicator, helpful in Howling Sands)
  42. • Memory categories sorted alphabetically
  43. • Scripted Brush QoL improvements
  44. • Inventory interaction updates (e.g. new keybind to pull all items from chests)
  45. • Optional FPS counter overlay
  46. • Player markers added to compass
  47. • Ophidiophobia accessibility mode
  48.  
  49. Audio
  50. • Added basic Rex sounds + additional audio fixes
  51.  
  52. Bug Fixes, Tech & Stability
  53. • Server self-updater
  54. • Shadow improvements
  55. • Pick block works when hotbar is full
  56. • Asset editor documentation fixed
  57. • Mantling fixes
  58. • Keybind persistence fixed
  59. • Improved weather transitions (still not perfect, but smoother)
  60. • Teleporter offset fixed
  61. • Rail karts now consume & place correctly
  62. • Bed respawn in unloaded chunks fixed
  63. • Food particle tint updates
  64. • Major server stability, validation, ECS, localization & timeout improvements
  65.  
  66. Important Notes
  67. We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday!
  68.  
  69. Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
Advertisement