Advertisement
Guest User

TLD crash macosx 2-08-15

a guest
Feb 9th, 2015
24
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 35.31 KB | None | 0 0
  1. Initialize engine version: 4.6.1p5 (ea3e5beea19a)
  2. GfxDevice: creating device client; threaded=1
  3. OpenGL:
  4. Version: OpenGL 2.1 [2.1 NVIDIA-10.0.43 310.41.05f01]
  5. Renderer: NVIDIA GeForce GT 650M OpenGL Engine
  6. Vendor: NVIDIA Corporation
  7. VRAM: 1024 MB
  8. Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
  9. GL: Detected 0 MB VRAM
  10. Begin MonoManager ReloadAssembly
  11. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
  12. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
  13. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
  14. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
  15. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
  16. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
  17. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
  18. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
  19. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
  20. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
  21. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless)
  22. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
  23. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/EasyRoads3D.dll (this message is harmless)
  24. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/EasyRoads3D.dll into Unity Child Domain
  25. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/SampleClassLibrary.dll (this message is harmless)
  26. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/SampleClassLibrary.dll into Unity Child Domain
  27. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/SuperSplines.dll (this message is harmless)
  28. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/SuperSplines.dll into Unity Child Domain
  29. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/HOTween.dll (this message is harmless)
  30. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/HOTween.dll into Unity Child Domain
  31. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.ClipperLib.dll (this message is harmless)
  32. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.ClipperLib.dll into Unity Child Domain
  33. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Ionic.Zip.Reduced.dll (this message is harmless)
  34. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Ionic.Zip.Reduced.dll into Unity Child Domain
  35. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
  36. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
  37. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.JsonFx.dll (this message is harmless)
  38. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.JsonFx.dll into Unity Child Domain
  39. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.Poly2Tri.dll (this message is harmless)
  40. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Pathfinding.Poly2Tri.dll into Unity Child Domain
  41. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/DecalSystem.Runtime.dll (this message is harmless)
  42. Loading /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/DecalSystem.Runtime.dll into Unity Child Domain
  43. - Completed reload, in 0.324 seconds
  44. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
  45. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/System.dll (this message is harmless)
  46. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/UnityScript.Lang.dll (this message is harmless)
  47. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
  48. UnloadTime: 3.073170 ms
  49. Setting breakpad minidump AppID = 305620
  50. Steam_SetMinidumpSteamID: Caching Steam ID: 76561198073730320 [API loaded no]
  51. [Steamworks.NET] Steam user must be logged in to play this game (SteamUser()->BLoggedOn() returned false).
  52.  
  53. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  54.  
  55. Platform assembly: /Users/gabriellekinsman/Library/Application Support/Steam/SteamApps/common/TheLongDark/tld.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
  56. Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  57.  
  58. Unloading 6992 unused Assets to reduce memory usage. Loaded Objects now: 12974.
  59. Total: 18.678663 ms (FindLiveObjects: 0.907252 ms CreateObjectMapping: 0.296121 ms MarkObjects: 14.284874 ms DeleteObjects: 3.074336 ms)
  60.  
  61. GAME VERSION: Sandbox Alpha v.192
  62.  
  63. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  64.  
  65. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  66. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  67. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  68. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  69. Path Failed : Computation Time 0.30 ms Searched Nodes 503
  70. Error:
  71. Path Number 61
  72.  
  73. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
  74.  
  75. UnloadTime: 9.282605 ms
  76. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  77.  
  78. Unloading 333 unused Assets to reduce memory usage. Loaded Objects now: 16100.
  79. Total: 14.260873 ms (FindLiveObjects: 0.668257 ms CreateObjectMapping: 0.137152 ms MarkObjects: 11.128382 ms DeleteObjects: 2.124080 ms)
  80.  
  81. UnloadTime: 4.215279 ms
  82. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  83.  
  84. Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 41619.
  85. Total: 211.197128 ms (FindLiveObjects: 1.592458 ms CreateObjectMapping: 0.651510 ms MarkObjects: 207.577744 ms DeleteObjects: 1.282602 ms)
  86.  
  87. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  88. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  89. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  90. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  91. UnloadTime: 235.608826 ms
  92. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  93.  
  94. Unloading 461 unused Assets to reduce memory usage. Loaded Objects now: 38764.
  95. Total: 142.429337 ms (FindLiveObjects: 1.600033 ms CreateObjectMapping: 0.508183 ms MarkObjects: 138.605728 ms DeleteObjects: 1.452806 ms)
  96.  
  97. UnloadTime: 6.709601 ms
  98. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  99.  
  100. Unloading 386 unused Assets to reduce memory usage. Loaded Objects now: 41032.
  101. Total: 320.360901 ms (FindLiveObjects: 1.736498 ms CreateObjectMapping: 0.477784 ms MarkObjects: 316.970184 ms DeleteObjects: 1.060481 ms)
  102.  
  103. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  104. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  105. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  106. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  107. UnloadTime: 134.543716 ms
  108. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  109.  
  110. Unloading 456 unused Assets to reduce memory usage. Loaded Objects now: 38807.
  111. Total: 188.497284 ms (FindLiveObjects: 1.617650 ms CreateObjectMapping: 0.497441 ms MarkObjects: 184.974457 ms DeleteObjects: 1.227360 ms)
  112.  
  113. UnloadTime: 6.720050 ms
  114. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  115.  
  116. Unloading 415 unused Assets to reduce memory usage. Loaded Objects now: 41167.
  117. Total: 386.169952 ms (FindLiveObjects: 1.850196 ms CreateObjectMapping: 0.566850 ms MarkObjects: 382.567078 ms DeleteObjects: 1.086008 ms)
  118.  
  119. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  120. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  121. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  122. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  123. UnloadTime: 830.102966 ms
  124. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  125.  
  126. Unloading 460 unused Assets to reduce memory usage. Loaded Objects now: 38915.
  127. Total: 162.495865 ms (FindLiveObjects: 1.554958 ms CreateObjectMapping: 0.464002 ms MarkObjects: 159.060059 ms DeleteObjects: 1.213741 ms)
  128.  
  129. UnloadTime: 7.113397 ms
  130. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  131.  
  132. Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 41438.
  133. Total: 361.968170 ms (FindLiveObjects: 1.571231 ms CreateObjectMapping: 0.467118 ms MarkObjects: 358.651459 ms DeleteObjects: 1.163041 ms)
  134.  
  135. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  136. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  137. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  138. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  139. UnloadTime: 80.239677 ms
  140. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  141.  
  142. Unloading 477 unused Assets to reduce memory usage. Loaded Objects now: 39099.
  143. Total: 241.184326 ms (FindLiveObjects: 1.758695 ms CreateObjectMapping: 0.472016 ms MarkObjects: 237.067078 ms DeleteObjects: 1.632973 ms)
  144.  
  145. UnloadTime: 6.960998 ms
  146. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  147.  
  148. Unloading 445 unused Assets to reduce memory usage. Loaded Objects now: 41532.
  149. Total: 486.612640 ms (FindLiveObjects: 1.766287 ms CreateObjectMapping: 0.493652 ms MarkObjects: 483.165192 ms DeleteObjects: 1.086011 ms)
  150.  
  151. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  152. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  153. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  154. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  155. UnloadTime: 287.706940 ms
  156. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  157.  
  158. Unloading 490 unused Assets to reduce memory usage. Loaded Objects now: 39383.
  159. Total: 128.397415 ms (FindLiveObjects: 1.542341 ms CreateObjectMapping: 0.510405 ms MarkObjects: 124.607399 ms DeleteObjects: 1.518941 ms)
  160.  
  161. UnloadTime: 6.607155 ms
  162. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  163.  
  164. Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 41595.
  165. Total: 317.876556 ms (FindLiveObjects: 1.695939 ms CreateObjectMapping: 0.496524 ms MarkObjects: 314.376190 ms DeleteObjects: 1.174063 ms)
  166.  
  167. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  168. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  169. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  170. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  171. UnloadTime: 77.128769 ms
  172. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  173.  
  174. Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 39288.
  175. Total: 229.272079 ms (FindLiveObjects: 1.631150 ms CreateObjectMapping: 0.468756 ms MarkObjects: 225.483658 ms DeleteObjects: 1.471353 ms)
  176.  
  177. UnloadTime: 6.807578 ms
  178. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  179.  
  180. Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 41712.
  181. Total: 460.636658 ms (FindLiveObjects: 2.346406 ms CreateObjectMapping: 0.673777 ms MarkObjects: 456.184021 ms DeleteObjects: 1.314015 ms)
  182.  
  183. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  184. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  185. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  186. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  187. UnloadTime: 134.234375 ms
  188. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  189.  
  190. Unloading 447 unused Assets to reduce memory usage. Loaded Objects now: 39399.
  191. Total: 243.636429 ms (FindLiveObjects: 1.679052 ms CreateObjectMapping: 0.479013 ms MarkObjects: 239.698822 ms DeleteObjects: 1.503834 ms)
  192.  
  193. UnloadTime: 6.322140 ms
  194. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  195.  
  196. Unloading 446 unused Assets to reduce memory usage. Loaded Objects now: 41576.
  197. Total: 480.621094 ms (FindLiveObjects: 2.330540 ms CreateObjectMapping: 0.752019 ms MarkObjects: 476.094269 ms DeleteObjects: 1.332794 ms)
  198.  
  199. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  200. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  201. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  202. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  203. UnloadTime: 87.340248 ms
  204. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  205.  
  206. Unloading 448 unused Assets to reduce memory usage. Loaded Objects now: 39365.
  207. Total: 234.195679 ms (FindLiveObjects: 1.915668 ms CreateObjectMapping: 0.637221 ms MarkObjects: 230.254654 ms DeleteObjects: 1.192586 ms)
  208.  
  209. UnloadTime: 6.599591 ms
  210. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  211.  
  212. Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 41540.
  213. Total: 473.200836 ms (FindLiveObjects: 2.050175 ms CreateObjectMapping: 0.637765 ms MarkObjects: 469.143066 ms DeleteObjects: 1.238017 ms)
  214.  
  215. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  216. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  217. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  218. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  219. UnloadTime: 77.060577 ms
  220. Unloading 14 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  221.  
  222. Unloading 451 unused Assets to reduce memory usage. Loaded Objects now: 39491.
  223. Total: 198.799042 ms (FindLiveObjects: 1.671847 ms CreateObjectMapping: 0.539274 ms MarkObjects: 195.010483 ms DeleteObjects: 1.367829 ms)
  224.  
  225. UnloadTime: 7.309157 ms
  226. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  227.  
  228. Unloading 471 unused Assets to reduce memory usage. Loaded Objects now: 41914.
  229. Total: 386.722290 ms (FindLiveObjects: 1.854127 ms CreateObjectMapping: 0.541559 ms MarkObjects: 382.905548 ms DeleteObjects: 1.304099 ms)
  230.  
  231. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  232. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  233. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  234. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  235. UnloadTime: 434.896851 ms
  236. Unloading 15 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  237.  
  238. Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 39478.
  239. Total: 228.153748 ms (FindLiveObjects: 1.778845 ms CreateObjectMapping: 0.557916 ms MarkObjects: 224.391281 ms DeleteObjects: 1.217243 ms)
  240.  
  241. UnloadTime: 6.660040 ms
  242. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  243.  
  244. Unloading 446 unused Assets to reduce memory usage. Loaded Objects now: 41678.
  245. Total: 508.227753 ms (FindLiveObjects: 2.127141 ms CreateObjectMapping: 0.638723 ms MarkObjects: 503.649231 ms DeleteObjects: 1.563131 ms)
  246.  
  247. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Pass '' shader state not supported
  248. WARNING: Shader Unsupported: 'Hidden/Sample Positions' - Setting to default shader.
  249. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' shader state not supported
  250. WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
  251. UnloadTime: 78.785919 ms
  252. Unloading 11 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  253.  
  254. Unloading 428 unused Assets to reduce memory usage. Loaded Objects now: 41063.
  255. Total: 153.366989 ms (FindLiveObjects: 1.691073 ms CreateObjectMapping: 0.536718 ms MarkObjects: 149.350677 ms DeleteObjects: 1.586513 ms)
  256.  
  257. UnloadTime: 9.964334 ms
  258. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  259.  
  260. Unloading 474 unused Assets to reduce memory usage. Loaded Objects now: 41834.
  261. Total: 336.539062 ms (FindLiveObjects: 1.970056 ms CreateObjectMapping: 0.495541 ms MarkObjects: 332.437378 ms DeleteObjects: 1.521340 ms)
  262.  
  263. UnloadTime: 74.107391 ms
  264. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  265.  
  266. Unloading 616 unused Assets to reduce memory usage. Loaded Objects now: 40340.
  267. Total: 165.428894 ms (FindLiveObjects: 1.631354 ms CreateObjectMapping: 0.457735 ms MarkObjects: 161.378708 ms DeleteObjects: 1.844328 ms)
  268.  
  269. tld(67686,0xb0c4b000) malloc: *** mach_vm_map(size=2035712) failed (error code=3)
  270. *** error: can't allocate region
  271. *** set a breakpoint in malloc_error_break to debug
  272. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
  273. Trying to allocate: 2000976B with 32 alignment. MemoryLabel: VertexData
  274. Allocation happend at: Line:122 in
  275. Memory overview
  276.  
  277.  
  278. [ ALLOC_DEFAULT ] used: 168434191B | peak: 0B | reserved: 225084125B
  279.  
  280. [ ALLOC_GFX ] used: 392336974B | peak: 0B | reserved: 453003250B
  281.  
  282. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  283.  
  284. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  285.  
  286. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  287. Could not allocate memory: System out of memory!
  288. Trying to allocate: 2000976B with 32 alignment. MemoryLabel: VertexData
  289. Allocation happend at: Line:122 in
  290. Memory overview
  291.  
  292.  
  293. [ ALLOC_DEFAULT ] used: 168434191B | peak: 0B | reserved: 225084125B
  294.  
  295. [ ALLOC_GFX ] used: 392336974B | peak: 0B | reserved: 453003250B
  296.  
  297. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  298.  
  299. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  300.  
  301. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  302.  
  303.  
  304. (Filename: Line: 920)
  305.  
  306. tld(67686,0xb0c4b000) malloc: *** mach_vm_map(size=2035712) failed (error code=3)
  307. *** error: can't allocate region
  308. *** set a breakpoint in malloc_error_break to debug
  309. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
  310. Trying to allocate: 2017040B with 32 alignment. MemoryLabel: VertexData
  311. Allocation happend at: Line:122 in
  312. Memory overview
  313.  
  314.  
  315. [ ALLOC_DEFAULT ] used: 168434629B | peak: 0B | reserved: 225084125B
  316.  
  317. [ ALLOC_GFX ] used: 392662374B | peak: 0B | reserved: 453003250B
  318.  
  319. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  320.  
  321. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  322.  
  323. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  324. Could not allocate memory: System out of memory!
  325. Trying to allocate: 2017040B with 32 alignment. MemoryLabel: VertexData
  326. Allocation happend at: Line:122 in
  327. Memory overview
  328.  
  329.  
  330. [ ALLOC_DEFAULT ] used: 168434629B | peak: 0B | reserved: 225084125B
  331.  
  332. [ ALLOC_GFX ] used: 392662374B | peak: 0B | reserved: 453003250B
  333.  
  334. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  335.  
  336. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  337.  
  338. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  339.  
  340.  
  341. (Filename: Line: 920)
  342.  
  343. tld(67686,0xb0c4b000) malloc: *** mach_vm_map(size=2035712) failed (error code=3)
  344. *** error: can't allocate region
  345. *** set a breakpoint in malloc_error_break to debug
  346. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
  347. Trying to allocate: 2008432B with 32 alignment. MemoryLabel: VertexData
  348. Allocation happend at: Line:122 in
  349. Memory overview
  350.  
  351.  
  352. [ ALLOC_DEFAULT ] used: 168435521B | peak: 0B | reserved: 225084125B
  353.  
  354. [ ALLOC_GFX ] used: 393194818B | peak: 0B | reserved: 453525670B
  355.  
  356. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  357.  
  358. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  359.  
  360. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  361. Could not allocate memory: System out of memory!
  362. Trying to allocate: 2008432B with 32 alignment. MemoryLabel: VertexData
  363. Allocation happend at: Line:122 in
  364. Memory overview
  365.  
  366.  
  367. [ ALLOC_DEFAULT ] used: 168435521B | peak: 0B | reserved: 225084125B
  368.  
  369. [ ALLOC_GFX ] used: 393194818B | peak: 0B | reserved: 453525670B
  370.  
  371. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  372.  
  373. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  374.  
  375. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  376.  
  377.  
  378. (Filename: Line: 920)
  379.  
  380. tld(67686,0xb0c4b000) malloc: *** mach_vm_map(size=2560000) failed (error code=3)
  381. *** error: can't allocate region
  382. *** set a breakpoint in malloc_error_break to debug
  383. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
  384. Trying to allocate: 2516016B with 32 alignment. MemoryLabel: VertexData
  385. Allocation happend at: Line:122 in
  386. Memory overview
  387.  
  388.  
  389. [ ALLOC_DEFAULT ] used: 168435960B | peak: 0B | reserved: 225084125B
  390.  
  391. [ ALLOC_GFX ] used: 393466146B | peak: 0B | reserved: 453792598B
  392.  
  393. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  394.  
  395. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  396.  
  397. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  398. Could not allocate memory: System out of memory!
  399. Trying to allocate: 2516016B with 32 alignment. MemoryLabel: VertexData
  400. Allocation happend at: Line:122 in
  401. Memory overview
  402.  
  403.  
  404. [ ALLOC_DEFAULT ] used: 168435960B | peak: 0B | reserved: 225084125B
  405.  
  406. [ ALLOC_GFX ] used: 393466146B | peak: 0B | reserved: 453792598B
  407.  
  408. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  409.  
  410. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  411.  
  412. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  413.  
  414.  
  415. (Filename: Line: 920)
  416.  
  417. tld(67686,0xb0c4b000) malloc: *** mach_vm_map(size=1937408) failed (error code=3)
  418. *** error: can't allocate region
  419. *** set a breakpoint in malloc_error_break to debug
  420. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
  421. Trying to allocate: 1930704B with 32 alignment. MemoryLabel: VertexData
  422. Allocation happend at: Line:122 in
  423. Memory overview
  424.  
  425.  
  426. [ ALLOC_DEFAULT ] used: 168436836B | peak: 0B | reserved: 225084125B
  427.  
  428. [ ALLOC_GFX ] used: 393956706B | peak: 0B | reserved: 454280170B
  429.  
  430. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  431.  
  432. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  433.  
  434. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  435. Could not allocate memory: System out of memory!
  436. Trying to allocate: 1930704B with 32 alignment. MemoryLabel: VertexData
  437. Allocation happend at: Line:122 in
  438. Memory overview
  439.  
  440.  
  441. [ ALLOC_DEFAULT ] used: 168436836B | peak: 0B | reserved: 225084125B
  442.  
  443. [ ALLOC_GFX ] used: 393956706B | peak: 0B | reserved: 454280170B
  444.  
  445. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  446.  
  447. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  448.  
  449. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  450.  
  451.  
  452. (Filename: Line: 920)
  453.  
  454. tld(67686,0xb0c4b000) malloc: *** mach_vm_map(size=520192) failed (error code=3)
  455. *** error: can't allocate region
  456. *** set a breakpoint in malloc_error_break to debug
  457. DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
  458. Trying to allocate: 513012B with 16 alignment. MemoryLabel: VertexData
  459. Allocation happend at: Line:74 in
  460. Memory overview
  461.  
  462.  
  463. [ ALLOC_DEFAULT ] used: 168437203B | peak: 0B | reserved: 225084125B
  464.  
  465. [ ALLOC_GFX ] used: 393957630B | peak: 0B | reserved: 454280170B
  466.  
  467. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  468.  
  469. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  470.  
  471. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  472. Could not allocate memory: System out of memory!
  473. Trying to allocate: 513012B with 16 alignment. MemoryLabel: VertexData
  474. Allocation happend at: Line:74 in
  475. Memory overview
  476.  
  477.  
  478. [ ALLOC_DEFAULT ] used: 168437203B | peak: 0B | reserved: 225084125B
  479.  
  480. [ ALLOC_GFX ] used: 393957630B | peak: 0B | reserved: 454280170B
  481.  
  482. [ ALLOC_CACHEOBJECTS ] used: 298036B | peak: 0B | reserved: 10485760B
  483.  
  484. [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B
  485.  
  486. [ ALLOC_PROFILER ] used: 15624B | peak: 0B | reserved: 4194304B
  487.  
  488.  
  489. (Filename: Line: 920)
  490.  
  491. Receiving unhandled NULL exception
  492. Obtained 13 stack frames.
  493. #0 0x0000000018e774 in std::vector<unsigned char, stl_allocator<unsigned char, (MemLabelIdentifier)8, 16> >::_M_fill_insert(__gnu_cxx::__normal_iterator<unsigned char*, std::vector<unsigned char, stl_allocator<unsigned char, (MemLabelIdentifier)8, 16> > >, unsigned long, unsigned char const&)
  494. #1 0x0000000019db45 in void resize_trimmed<std::vector<unsigned char, stl_allocator<unsigned char, (MemLabelIdentifier)8, 16> > >(std::vector<unsigned char, stl_allocator<unsigned char, (MemLabelIdentifier)8, 16> >&, unsigned int)
  495. #2 0x0000000019d9c3 in void StreamedBinaryRead<false>::TransferSTLStyleArray<std::vector<unsigned char, stl_allocator<unsigned char, (MemLabelIdentifier)8, 16> > >(std::vector<unsigned char, stl_allocator<unsigned char, (MemLabelIdentifier)8, 16> >&, TransferMetaFlags)
  496. #3 0x000000001a4564 in void Mesh::Transfer<StreamedBinaryRead<false> >(StreamedBinaryRead<false>&)
  497. #4 0x0000000038e2ea in SerializedFile::ReadObject(int, int, ObjectCreationMode, bool, TypeTree**, bool*, Object**)
  498. #5 0x00000000388042 in PersistentManager::LoadFileCompletelyThreaded(std::string const&, int*, int*, int, bool, LoadProgress*)
  499. #6 0x000000002f3d46 in PreloadLevelOperation::Perform()
  500. #7 0x000000002f3288 in PreloadManager::Run()
  501. #8 0x000000002f3101 in PreloadManager::Run(void*)
  502. #9 0x000000003b6aa1 in Thread::RunThreadWrapper(void*)
  503. #10 0x00000098629ecf in _pthread_body
  504. #11 0x00000098629e45 in _pthread_body
  505. #12 0x00000098627f0e in thread_start
  506. Stacktrace:
  507.  
  508.  
  509. Native stacktrace:
  510.  
  511. 0 libsystem_kernel.dylib 0x91e7769e __pthread_kill + 10
  512. 1 libsystem_c.dylib 0x919bdefe abort + 156
  513. 2 tld 0x003498d2 _Z12HandleSignaliP9__siginfoPv + 34
  514. 3 libmono.0.dylib 0x014ff85e mono_chain_signal + 76
  515. 4 libmono.0.dylib 0x0144a926 mono_sigsegv_signal_handler + 234
  516. 5 libsystem_platform.dylib 0x9571503b _sigtramp + 43
  517. 6 ??? 0xffffffff 0x0 + 4294967295
  518. 7 tld 0x0019db45 _Z14resize_trimmedISt6vectorIh13stl_allocatorIhL18MemLabelIdentifier8ELi16EEEEvRT_j + 341
  519. 8 tld 0x0019d9c3 _ZN18StreamedBinaryReadILb0EE21TransferSTLStyleArrayISt6vectorIh13stl_allocatorIhL18MemLabelIdentifier8ELi16EEEEEvRT_17TransferMetaFlags + 195
  520. 9 tld 0x001a4564 _ZN4Mesh8TransferI18StreamedBinaryReadILb0EEEEvRT_ + 676
  521. 10 tld 0x0038e2ea _ZN14SerializedFile10ReadObjectEii18ObjectCreationModebPP8TypeTreePbPP6Object + 1258
  522. 11 tld 0x00388042 _ZN17PersistentManager26LoadFileCompletelyThreadedERKSsPiS2_ibP12LoadProgress + 1026
  523. 12 tld 0x002f3d46 _ZN21PreloadLevelOperation7PerformEv + 1622
  524. 13 tld 0x002f3288 _ZN14PreloadManager3RunEv + 376
  525. 14 tld 0x002f3101 _ZN14PreloadManager3RunEPv + 17
  526. 15 tld 0x003b6aa1 _ZN6Thread16RunThreadWrapperEPv + 65
  527. 16 libsystem_pthread.dylib 0x98629ecf _pthread_body + 138
  528. 17 libsystem_pthread.dylib 0x98629e45 _pthread_body + 0
  529. 18 libsystem_pthread.dylib 0x98627f0e thread_start + 34
  530.  
  531. Debug info from gdb:
  532.  
  533.  
  534. =================================================================
  535. Got a SIGABRT while executing native code. This usually indicates
  536. a fatal error in the mono runtime or one of the native libraries
  537. used by your application.
  538. =================================================================
  539.  
  540. ipcserver restart: expected: 104, got: 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement