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Torque3D on VMWare Linux

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Mar 24th, 2013
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  1. //-------------------------- 3/25/2013 -- 00:39:25 -----
  2. PGD: xxz568 package activating...
  3. MAP Module Loaded: PGS
  4. MAP Module Loaded: Port Control
  5. PGD Module Loaded: TCP Connector
  6. Processor Init:
  7. AMD (unknown), 2200 Mhz
  8. FPU detected
  9. MMX detected
  10. 3DNow detected
  11. SSE detected
  12.  
  13. Math Init:
  14. Installing Standard C extensions
  15. Installing Assembly extensions
  16. Installing FPU extensions
  17. Installing MMX extensions
  18. Installing 3DNow extensions
  19. Installing SSE extensions
  20.  
  21. Initializing platform...
  22. Input Init:
  23. joystick0: VMware VMware Virtual USB Mouse
  24. Input initialized
  25.  
  26. GFX Init:
  27. Null device found
  28. OpenGL device found
  29.  
  30. DebugDrawer Enabled!
  31. --------- Loading DIRS ---------
  32.  
  33. --------- Parsing Arguments ---------
  34. Binding server port to default IP
  35. UDP initialized on port 0
  36. Attempting to create GFX device: Gallium 0.4 on SVGA3D; build: RELEASE; OpenGL
  37. Device created, setting adapter and enumerating modes
  38. Initializing GFXCardProfiler (GL2.1)
  39. o Chipset : 'VMware, Inc.'
  40. o Card : 'Gallium 0.4 on SVGA3D; build: RELEASE; '
  41. o Version : '2.1 Mesa 9.0.2'
  42. - Scanning card capabilities...
  43. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureWidth' to 8192.
  44. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureHeight' to 8192.
  45. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureSize' to 8192.
  46. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppVertexBufferObject' to 1.
  47. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRenderTexture' to 1.
  48. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRTBlit' to 1.
  49. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFloatTexture' to 1.
  50. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppAnisotropic' to 1.
  51. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFragmentShader' to 1.
  52. GFXCardProfiler (GL2.1) - Setting capability 'GL::APPLE::suppFence' to 0.
  53. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
  54. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
  55. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
  56. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::noManualMips' to 0.
  57. - Loading card profiles...
  58. - No card profile core/profile/GL21.cs exists
  59. - No card profile core/profile/GL21.VMwareInc.cs exists
  60. - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.cs exists
  61. - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.21Mesa902.cs exists
  62. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  63. % - PostFX Manager - Applying from preset
  64. % - PostFX Manager - PostFX enabled
  65. core/scripts/gui/messageBoxes/messageBoxOk.ed.gui (0): Cannot re-declare object [MessageBoxOKDlg].
  66. Missing file: core/art/gui/customProfiles.cs!
  67. % - Initialized Core
  68.  
  69. --------- Initializing Directory: scripts ---------
  70. sfxStartup...
  71. SFXSystem::createDevice - created Null device 'SFX Null Device'
  72. Provider: Null
  73. Device: SFX Null Device
  74. Hardware: No
  75. Buffers: 16
  76.  
  77. --------- Initializing Full: Server Scripts ---------
  78.  
  79. --------- Initializing Full: Client Scripts ---------
  80.  
  81. --------- Initializing Lighting Systems ---------
  82. Using Basic Lighting
  83. Program shaders/common/gl/particlesV.glsl:
  84. Program shaders/common/gl/particlesP.glsl:
  85. Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
  86. Program shaders/common/gl/particleCompositeV.glsl:
  87. Program shaders/common/gl/particleCompositeP.glsl:
  88. Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
  89.  
  90.  
  91. --------------
  92. Attempting to set resolution to "1024 768 false 32 60 4"
  93. Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution
  94. Accepted Mode:
  95. --Resolution : 1024 768
  96. --Full Screen : No
  97. --Bits Per Pixel : 24
  98. --Refresh Rate : 60
  99. --FSAA Level : 4
  100. --------------
  101. Could not create a description for binding: thumbrx
  102. Could not create a description for binding: thumbry
  103. Could not create a description for binding: thumblx
  104. Could not create a description for binding: thumbly
  105. Could not create a description for binding: btn_a
  106. Could not create a description for binding: btn_back
  107. Could not create a description for binding: dpadl
  108. Could not create a description for binding: dpadu
  109. Could not create a description for binding: dpadd
  110. Could not create a description for binding: dpadr
  111. Could not create a description for binding: btn_b
  112. Could not create a description for binding: triggerr
  113. Could not create a description for binding: triggerl
  114. Could not create a description for binding: btn_start
  115. Could not create a description for binding: btn_x
  116. art/shapes/weapons/GrenadeLauncher/materials.cs (0): Cannot re-declare object [w_swarmgun].
  117. Binding server port to default IP
  118. UDP initialized on port 0
  119. % - Initializing Tools
  120. % - Initializing Tools Base
  121. % - Initializing Base Editor
  122. % - Initializing World Editor
  123. Missing file: tools/worldEditor/gui/genericPromptDialog.ed.gui!
  124. % - Initializing Sketch Tool
  125. - Initializing Datablock Editor
  126. - Initializing Road and Path Editor
  127. Missing file: tools/roadEditor/roadEditorGui.gui!
  128. Missing file: tools/roadEditor/roadEditorToolbar.gui!
  129. tools/roadEditor/main.cs (33): Unable to find object: 'RoadEditorGui' attempting to call function 'setVisible'
  130. tools/roadEditor/main.cs (34): Unable to find object: 'RoadEditorToolbar' attempting to call function 'setVisible'
  131. tools/roadEditor/main.cs (35): Unable to find object: 'RoadEditorOptionsWindow' attempting to call function 'setVisible'
  132. tools/roadEditor/main.cs (36): Unable to find object: 'RoadEditorTreeWindow' attempting to call function 'setVisible'
  133. Set::add: Object "RoadEditorGui" doesn't exist
  134. Set::add: Object "RoadEditorToolbar" doesn't exist
  135. Set::add: Object "RoadEditorOptionsWindow" doesn't exist
  136. Set::add: Object "RoadEditorTreeWindow" doesn't exist
  137. % - Initializing Decal Editor
  138. % - Initializing River Editor
  139. Missing file: tools/riverEditor/riverEditorGui.gui!
  140. Missing file: tools/riverEditor/riverEditorToolbar.gui!
  141. tools/riverEditor/main.cs (33): Unable to find object: 'RiverEditorGui' attempting to call function 'setVisible'
  142. tools/riverEditor/main.cs (34): Unable to find object: 'RiverEditorToolbar' attempting to call function 'setVisible'
  143. tools/riverEditor/main.cs (35): Unable to find object: 'RiverEditorOptionsWindow' attempting to call function 'setVisible'
  144. tools/riverEditor/main.cs (36): Unable to find object: 'RiverEditorTreeWindow' attempting to call function 'setVisible'
  145. Set::add: Object "RiverEditorGui" doesn't exist
  146. Set::add: Object "RiverEditorToolbar" doesn't exist
  147. Set::add: Object "RiverEditorOptionsWindow" doesn't exist
  148. Set::add: Object "RiverEditorTreeWindow" doesn't exist
  149. % - Initializing Debugger
  150. Missing file: tools/debugger/Scripts/debugger.ed.cs!
  151. Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
  152. Missing file: tools/debugger/Gui/connectDlg.ed.gui!
  153. Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
  154. Missing file: tools/debugger/Gui/findDlg.ed.gui!
  155. Missing file: tools/debugger/Gui/debugger.ed.gui!
  156. Missing file: tools/debugger/Gui/watchDlg.ed.gui!
  157. % - Initializing Physics Tools
  158. No physics plugin exists.
  159. % - Initializing Material Editor
  160. % - Initializing Particle Editor
  161. % - Initializing Mission Area Editor
  162. % - Initializing Mesh Road Editor
  163. % - Initializing Forest Editor
  164. % - Initializing Shape Editor
  165. Missing file: tools/shapeEditor/gui/shapeEditorToolbar.ed.gui!
  166. tools/shapeEditor/main.cs (48): Unable to find object: 'ShapeEditorToolbar' attempting to call function 'setVisible'
  167. Set::add: Object "ShapeEditorToolbar" doesn't exist
  168. % - Initializing Gui Editor
  169. Engine initialized...
  170. Exporting server prefs...
  171. ParticleData - TeleporterFlash(24) - invalid value for dragCoefficient: Must be between 0 and 5
  172. ParticleData(GLWaterExpDust) times[2] < times[1]
  173. ParticleData(RLWaterExpDust) times[2] < times[1]
  174. ParticleData - RocketLauncherfiring1Particle(155) - invalid value for dragCoefficient: Must be between 0 and 5
  175. ParticleData - RocketLauncherfiring2Particle(157) - invalid value for dragCoefficient: Must be between 0 and 5
  176. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  177. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  178. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
  179. ParticleData(LightPuff) times[2] < times[1]
  180. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  181. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  182. TSShapeConstructor::removeNode: Could not find node 'EnvironmentAmbientLight'
  183. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  184. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  185. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  186. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  187. TSShapeConstructor::removeNode: Could not find node 'collision-1'
  188. TSShapeConstructor::removeNode: Could not find node 'collision-5'
  189. TSShapeConstructor::removeNode: Could not find node 'collision-4'
  190. TSShapeConstructor::removeNode: Could not find node 'collision-3'
  191. TSShapeConstructor::removeNode: Could not find node 'collision-2'
  192. *** LOADING MISSION: levels/Empty Terrain.mis
  193. *** Stage 1 load
  194. *** Stage 2 load
  195. [MaterialList::mapMaterials] Unable to find material for texture: sand
  196. Program shadergen:/793e1fb57a51844_V.glsl:
  197. Program shadergen:/793e1fb57a51844_P.glsl:
  198. Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl:
  199. Game -> activatePackages
  200. *** Mission loaded
  201. Connect request from:
  202. Connection established 4095
  203. CADD: 4096 local
  204. *** Sending mission load to client: levels/Empty Terrain.mis
  205. Mapping string: ServerMessage to index: 0
  206. Mapping string: MsgConnectionError to index: 1
  207. Mapping string: MsgLoadInfo to index: 2
  208. Mapping string: MsgLoadDescripition to index: 3
  209. Mapping string: MsgLoadInfoDone to index: 4
  210. Mapping string: MissionStartPhase1 to index: 5
  211. *** New Mission: levels/Empty Terrain.mis
  212. *** Phase 1: Download Datablocks & Targets
  213. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  214. % - PostFX Manager - Applying from preset
  215. % - PostFX Manager - PostFX enabled
  216. Mapping string: MissionStartPhase1Ack to index: 0
  217. Material - debri_debris(1964) - Failed to load diffuse map art/shapes/weapons/Grenade/rock_diffuse.dds for stage 0
  218. Material - debri_debris(1964) - Failed to load normal map art/shapes/weapons/Grenade/rock_normals.dds for stage 0
  219. Material - debri_debris(1964) - Failed to load specular map art/shapes/weapons/Grenade/rock_specular.dds for stage 0
  220. Program shadergen:/975d52e3b7d8ebe6_V.glsl:
  221. Program shadergen:/975d52e3b7d8ebe6_P.glsl:
  222. Program shadergen:/975d52e3b7d8ebe6_V.glsl / shadergen:/975d52e3b7d8ebe6_P.glsl:
  223. Program shadergen:/1750602426c973e_V.glsl:
  224. Program shadergen:/1750602426c973e_P.glsl:
  225. Program shadergen:/1750602426c973e_V.glsl / shadergen:/1750602426c973e_P.glsl:
  226. Program shadergen:/dff07b1ff123fcf2_V.glsl:
  227. Program shadergen:/dff07b1ff123fcf2_P.glsl:
  228. Program shadergen:/dff07b1ff123fcf2_V.glsl / shadergen:/dff07b1ff123fcf2_P.glsl:
  229. Program shadergen:/ded017431b8cf578_V.glsl:
  230. Program shadergen:/ded017431b8cf578_P.glsl:
  231. Program shadergen:/ded017431b8cf578_V.glsl / shadergen:/ded017431b8cf578_P.glsl:
  232. Program shadergen:/2450f489b6b1bbb0_V.glsl:
  233. Program shadergen:/2450f489b6b1bbb0_P.glsl:
  234. Program shadergen:/2450f489b6b1bbb0_V.glsl / shadergen:/2450f489b6b1bbb0_P.glsl:
  235. Program shadergen:/d5429777462ac351_V.glsl:
  236. Program shadergen:/d5429777462ac351_P.glsl:
  237. Program shadergen:/d5429777462ac351_V.glsl / shadergen:/d5429777462ac351_P.glsl:
  238. Program shadergen:/3b7db32b585dd537_V.glsl:
  239. Program shadergen:/3b7db32b585dd537_P.glsl:
  240. Program shadergen:/3b7db32b585dd537_V.glsl / shadergen:/3b7db32b585dd537_P.glsl:
  241. Program shadergen:/b5432d617ed94cb2_V.glsl:
  242. Program shadergen:/b5432d617ed94cb2_P.glsl:
  243. Program shadergen:/b5432d617ed94cb2_V.glsl / shadergen:/b5432d617ed94cb2_P.glsl:
  244. Program shadergen:/1921024033be9a42_V.glsl:
  245. Program shadergen:/1921024033be9a42_P.glsl:
  246. Program shadergen:/1921024033be9a42_V.glsl / shadergen:/1921024033be9a42_P.glsl:
  247. Program shadergen:/5431ec608610007d_V.glsl:
  248. Program shadergen:/5431ec608610007d_P.glsl:
  249. Program shadergen:/5431ec608610007d_V.glsl / shadergen:/5431ec608610007d_P.glsl:
  250. Program shadergen:/aad7131f98629eae_V.glsl:
  251. Program shadergen:/aad7131f98629eae_P.glsl:
  252. Program shadergen:/aad7131f98629eae_V.glsl / shadergen:/aad7131f98629eae_P.glsl:
  253. Program shadergen:/5a0843ed59463d17_V.glsl:
  254. Program shadergen:/5a0843ed59463d17_P.glsl:
  255. Program shadergen:/5a0843ed59463d17_V.glsl / shadergen:/5a0843ed59463d17_P.glsl:
  256. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  257. Program shadergen:/ef2f8e3c60f2b78c_V.glsl:
  258. Program shadergen:/ef2f8e3c60f2b78c_P.glsl:
  259. Program shadergen:/ef2f8e3c60f2b78c_V.glsl / shadergen:/ef2f8e3c60f2b78c_P.glsl:
  260. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  261. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
  262. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  263. Material - Cheetah_MuzzleFlash(1981) - Failed to load diffuse map art/shapes/Cheetah/Cheetah_MuzzleFlash_D for stage 0
  264. Mapping string: MissionStartPhase2 to index: 6
  265. *** Phase 2: Download Ghost Objects
  266. Mapping string: MissionStartPhase2Ack to index: 1
  267. Program shadergen:/9d2cca1bcc29c8e3_V.glsl:
  268. Program shadergen:/9d2cca1bcc29c8e3_P.glsl:
  269. Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl:
  270. Program shadergen:/e11b2f0116cd1cd_V.glsl:
  271. Program shadergen:/e11b2f0116cd1cd_P.glsl:
  272. Program shadergen:/e11b2f0116cd1cd_V.glsl / shadergen:/e11b2f0116cd1cd_P.glsl:
  273. Ghost Always objects received.
  274. Mapping string: MissionStartPhase3 to index: 7
  275. Client Replication Startup has Happened!
  276. fxFoliageReplicator - replicated client foliage for 0 objects
  277. Failed to create resource: [levels/Empty Terrain.mis.decals]
  278. *** Phase 3: Mission Lighting
  279. Successfully loaded mission lighting file: 'levels/Empty Terrain_3d55c120.ml'
  280. Mission lighting done
  281. Mapping string: MissionStartPhase3Ack to index: 2
  282. Mapping string: MissionStart to index: 8
  283. Mapping string: SyncClock to index: 9
  284. Mapping string: RefreshWeaponHud to index: 10
  285. Mapping string: SetAmmoAmountHud to index: 11
  286. Mapping string: lurker.png to index: 12
  287. Mapping string: MsgClientJoin to index: 13
  288. Mapping string: Welcome to the Torque demo app %1. to index: 14
  289. Mapping string:  Visitor to index: 15
  290. *** Initial Control Object
  291. *** Control Object Changed
  292. Mapping string: Red to index: 16
  293. Program shaders/common/gl/projectedShadowV.glsl:
  294. Program shaders/common/gl/projectedShadowP.glsl:
  295. Program shaders/common/gl/projectedShadowV.glsl / shaders/common/gl/projectedShadowP.glsl:
  296. Program shaders/common/lighting/basic/gl/shadowFilterV.glsl:
  297. Program shaders/common/lighting/basic/gl/shadowFilterP.glsl:
  298. Program shaders/common/lighting/basic/gl/shadowFilterV.glsl / shaders/common/lighting/basic/gl/shadowFilterP.glsl:
  299. Program shaders/common/lighting/basic/gl/shadowFilterV.glsl:
  300. Program shaders/common/lighting/basic/gl/shadowFilterP.glsl:
  301. Program shaders/common/lighting/basic/gl/shadowFilterV.glsl / shaders/common/lighting/basic/gl/shadowFilterP.glsl:
  302. Program shadergen:/d69478f284caf957_V.glsl:
  303. Program shadergen:/d69478f284caf957_P.glsl:
  304. Program shadergen:/d69478f284caf957_V.glsl / shadergen:/d69478f284caf957_P.glsl:
  305. Program shaders/common/gl/scatterSkyV.glsl:
  306. Program shaders/common/gl/scatterSkyP.glsl:
  307. Program shaders/common/gl/scatterSkyV.glsl / shaders/common/gl/scatterSkyP.glsl:
  308. Program shadergen:/fdaf30d44531124b_V.glsl:
  309. Program shadergen:/fdaf30d44531124b_P.glsl:
  310. Program shadergen:/fdaf30d44531124b_V.glsl / shadergen:/fdaf30d44531124b_P.glsl:
  311. Program shadergen:/8ab5faaeac01f4e8_V.glsl:
  312. Program shadergen:/8ab5faaeac01f4e8_P.glsl:
  313. Program shadergen:/8ab5faaeac01f4e8_V.glsl / shadergen:/8ab5faaeac01f4e8_P.glsl:
  314. Error, a DecalManager (a95f618) isn't properly out of the bins!
  315. Error, a TerrainBlock (d76f3e8) isn't properly out of the bins!
  316. Error, a ScatterSky (da7f8a0) isn't properly out of the bins!
  317. Error, a Player (ca91828) isn't properly out of the bins!
  318. Error, a Player (ca91828) isn't properly out of the bins!
  319. Error, a Player (ca91828) isn't properly out of the bins!
  320. Error, a Player (ca91828) isn't properly out of the bins!
  321. Error, a Camera (dc5d608) isn't properly out of the bins!
  322. Error, a Camera (dc5d608) isn't properly out of the bins!
  323. Error, a Camera (dc5d608) isn't properly out of the bins!
  324. Error, a Camera (dc5d608) isn't properly out of the bins!
  325. Error, a Debris (e920ba8) isn't properly out of the bins!
  326. Error, a Projectile (e920740) isn't properly out of the bins!
  327. Error, a ParticleEmitter (e91e858) isn't properly out of the bins!
  328. Error, a ScatterSky (ca45ee8) isn't properly out of the bins!
  329. Error, a TerrainBlock (c751a68) isn't properly out of the bins!
  330. Error, a Camera (d7e3840) isn't properly out of the bins!
  331. Error, a Camera (d7e3840) isn't properly out of the bins!
  332. Error, a Camera (d7e3840) isn't properly out of the bins!
  333. Error, a Camera (d7e3840) isn't properly out of the bins!
  334. Error, a Player (d7e4160) isn't properly out of the bins!
  335. Error, a Player (d7e4160) isn't properly out of the bins!
  336. Error, a Player (d7e4160) isn't properly out of the bins!
  337. Error, a Player (d7e4160) isn't properly out of the bins!
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