Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //-------------------------- 3/25/2013 -- 00:39:25 -----
- PGD: xxz568 package activating...
- MAP Module Loaded: PGS
- MAP Module Loaded: Port Control
- PGD Module Loaded: TCP Connector
- Processor Init:
- AMD (unknown), 2200 Mhz
- FPU detected
- MMX detected
- 3DNow detected
- SSE detected
- Math Init:
- Installing Standard C extensions
- Installing Assembly extensions
- Installing FPU extensions
- Installing MMX extensions
- Installing 3DNow extensions
- Installing SSE extensions
- Initializing platform...
- Input Init:
- joystick0: VMware VMware Virtual USB Mouse
- Input initialized
- GFX Init:
- Null device found
- OpenGL device found
- DebugDrawer Enabled!
- --------- Loading DIRS ---------
- --------- Parsing Arguments ---------
- Binding server port to default IP
- UDP initialized on port 0
- Attempting to create GFX device: Gallium 0.4 on SVGA3D; build: RELEASE; OpenGL
- Device created, setting adapter and enumerating modes
- Initializing GFXCardProfiler (GL2.1)
- o Chipset : 'VMware, Inc.'
- o Card : 'Gallium 0.4 on SVGA3D; build: RELEASE; '
- o Version : '2.1 Mesa 9.0.2'
- - Scanning card capabilities...
- GFXCardProfiler (GL2.1) - Setting capability 'maxTextureWidth' to 8192.
- GFXCardProfiler (GL2.1) - Setting capability 'maxTextureHeight' to 8192.
- GFXCardProfiler (GL2.1) - Setting capability 'maxTextureSize' to 8192.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppVertexBufferObject' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRenderTexture' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRTBlit' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFloatTexture' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppAnisotropic' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFragmentShader' to 1.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::APPLE::suppFence' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0.
- GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::noManualMips' to 0.
- - Loading card profiles...
- - No card profile core/profile/GL21.cs exists
- - No card profile core/profile/GL21.VMwareInc.cs exists
- - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.cs exists
- - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.21Mesa902.cs exists
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- core/scripts/gui/messageBoxes/messageBoxOk.ed.gui (0): Cannot re-declare object [MessageBoxOKDlg].
- Missing file: core/art/gui/customProfiles.cs!
- % - Initialized Core
- --------- Initializing Directory: scripts ---------
- sfxStartup...
- SFXSystem::createDevice - created Null device 'SFX Null Device'
- Provider: Null
- Device: SFX Null Device
- Hardware: No
- Buffers: 16
- --------- Initializing Full: Server Scripts ---------
- --------- Initializing Full: Client Scripts ---------
- --------- Initializing Lighting Systems ---------
- Using Basic Lighting
- Program shaders/common/gl/particlesV.glsl:
- Program shaders/common/gl/particlesP.glsl:
- Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl:
- Program shaders/common/gl/particleCompositeV.glsl:
- Program shaders/common/gl/particleCompositeP.glsl:
- Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl:
- --------------
- Attempting to set resolution to "1024 768 false 32 60 4"
- Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution
- Accepted Mode:
- --Resolution : 1024 768
- --Full Screen : No
- --Bits Per Pixel : 24
- --Refresh Rate : 60
- --FSAA Level : 4
- --------------
- Could not create a description for binding: thumbrx
- Could not create a description for binding: thumbry
- Could not create a description for binding: thumblx
- Could not create a description for binding: thumbly
- Could not create a description for binding: btn_a
- Could not create a description for binding: btn_back
- Could not create a description for binding: dpadl
- Could not create a description for binding: dpadu
- Could not create a description for binding: dpadd
- Could not create a description for binding: dpadr
- Could not create a description for binding: btn_b
- Could not create a description for binding: triggerr
- Could not create a description for binding: triggerl
- Could not create a description for binding: btn_start
- Could not create a description for binding: btn_x
- art/shapes/weapons/GrenadeLauncher/materials.cs (0): Cannot re-declare object [w_swarmgun].
- Binding server port to default IP
- UDP initialized on port 0
- % - Initializing Tools
- % - Initializing Tools Base
- % - Initializing Base Editor
- % - Initializing World Editor
- Missing file: tools/worldEditor/gui/genericPromptDialog.ed.gui!
- % - Initializing Sketch Tool
- - Initializing Datablock Editor
- - Initializing Road and Path Editor
- Missing file: tools/roadEditor/roadEditorGui.gui!
- Missing file: tools/roadEditor/roadEditorToolbar.gui!
- tools/roadEditor/main.cs (33): Unable to find object: 'RoadEditorGui' attempting to call function 'setVisible'
- tools/roadEditor/main.cs (34): Unable to find object: 'RoadEditorToolbar' attempting to call function 'setVisible'
- tools/roadEditor/main.cs (35): Unable to find object: 'RoadEditorOptionsWindow' attempting to call function 'setVisible'
- tools/roadEditor/main.cs (36): Unable to find object: 'RoadEditorTreeWindow' attempting to call function 'setVisible'
- Set::add: Object "RoadEditorGui" doesn't exist
- Set::add: Object "RoadEditorToolbar" doesn't exist
- Set::add: Object "RoadEditorOptionsWindow" doesn't exist
- Set::add: Object "RoadEditorTreeWindow" doesn't exist
- % - Initializing Decal Editor
- % - Initializing River Editor
- Missing file: tools/riverEditor/riverEditorGui.gui!
- Missing file: tools/riverEditor/riverEditorToolbar.gui!
- tools/riverEditor/main.cs (33): Unable to find object: 'RiverEditorGui' attempting to call function 'setVisible'
- tools/riverEditor/main.cs (34): Unable to find object: 'RiverEditorToolbar' attempting to call function 'setVisible'
- tools/riverEditor/main.cs (35): Unable to find object: 'RiverEditorOptionsWindow' attempting to call function 'setVisible'
- tools/riverEditor/main.cs (36): Unable to find object: 'RiverEditorTreeWindow' attempting to call function 'setVisible'
- Set::add: Object "RiverEditorGui" doesn't exist
- Set::add: Object "RiverEditorToolbar" doesn't exist
- Set::add: Object "RiverEditorOptionsWindow" doesn't exist
- Set::add: Object "RiverEditorTreeWindow" doesn't exist
- % - Initializing Debugger
- Missing file: tools/debugger/Scripts/debugger.ed.cs!
- Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui!
- Missing file: tools/debugger/Gui/connectDlg.ed.gui!
- Missing file: tools/debugger/Gui/editWatchDlg.ed.gui!
- Missing file: tools/debugger/Gui/findDlg.ed.gui!
- Missing file: tools/debugger/Gui/debugger.ed.gui!
- Missing file: tools/debugger/Gui/watchDlg.ed.gui!
- % - Initializing Physics Tools
- No physics plugin exists.
- % - Initializing Material Editor
- % - Initializing Particle Editor
- % - Initializing Mission Area Editor
- % - Initializing Mesh Road Editor
- % - Initializing Forest Editor
- % - Initializing Shape Editor
- Missing file: tools/shapeEditor/gui/shapeEditorToolbar.ed.gui!
- tools/shapeEditor/main.cs (48): Unable to find object: 'ShapeEditorToolbar' attempting to call function 'setVisible'
- Set::add: Object "ShapeEditorToolbar" doesn't exist
- % - Initializing Gui Editor
- Engine initialized...
- Exporting server prefs...
- ParticleData - TeleporterFlash(24) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData(GLWaterExpDust) times[2] < times[1]
- ParticleData(RLWaterExpDust) times[2] < times[1]
- ParticleData - RocketLauncherfiring1Particle(155) - invalid value for dragCoefficient: Must be between 0 and 5
- ParticleData - RocketLauncherfiring2Particle(157) - invalid value for dragCoefficient: Must be between 0 and 5
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape.
- ParticleData(LightPuff) times[2] < times[1]
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShapeConstructor::removeNode: Could not find node 'EnvironmentAmbientLight'
- TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
- TSShapeConstructor::removeNode: Could not find node 'collision-1'
- TSShapeConstructor::removeNode: Could not find node 'collision-5'
- TSShapeConstructor::removeNode: Could not find node 'collision-4'
- TSShapeConstructor::removeNode: Could not find node 'collision-3'
- TSShapeConstructor::removeNode: Could not find node 'collision-2'
- *** LOADING MISSION: levels/Empty Terrain.mis
- *** Stage 1 load
- *** Stage 2 load
- [MaterialList::mapMaterials] Unable to find material for texture: sand
- Program shadergen:/793e1fb57a51844_V.glsl:
- Program shadergen:/793e1fb57a51844_P.glsl:
- Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl:
- Game -> activatePackages
- *** Mission loaded
- Connect request from:
- Connection established 4095
- CADD: 4096 local
- *** Sending mission load to client: levels/Empty Terrain.mis
- Mapping string: ServerMessage to index: 0
- Mapping string: MsgConnectionError to index: 1
- Mapping string: MsgLoadInfo to index: 2
- Mapping string: MsgLoadDescripition to index: 3
- Mapping string: MsgLoadInfoDone to index: 4
- Mapping string: MissionStartPhase1 to index: 5
- *** New Mission: levels/Empty Terrain.mis
- *** Phase 1: Download Datablocks & Targets
- % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
- % - PostFX Manager - Applying from preset
- % - PostFX Manager - PostFX enabled
- Mapping string: MissionStartPhase1Ack to index: 0
- Material - debri_debris(1964) - Failed to load diffuse map art/shapes/weapons/Grenade/rock_diffuse.dds for stage 0
- Material - debri_debris(1964) - Failed to load normal map art/shapes/weapons/Grenade/rock_normals.dds for stage 0
- Material - debri_debris(1964) - Failed to load specular map art/shapes/weapons/Grenade/rock_specular.dds for stage 0
- Program shadergen:/975d52e3b7d8ebe6_V.glsl:
- Program shadergen:/975d52e3b7d8ebe6_P.glsl:
- Program shadergen:/975d52e3b7d8ebe6_V.glsl / shadergen:/975d52e3b7d8ebe6_P.glsl:
- Program shadergen:/1750602426c973e_V.glsl:
- Program shadergen:/1750602426c973e_P.glsl:
- Program shadergen:/1750602426c973e_V.glsl / shadergen:/1750602426c973e_P.glsl:
- Program shadergen:/dff07b1ff123fcf2_V.glsl:
- Program shadergen:/dff07b1ff123fcf2_P.glsl:
- Program shadergen:/dff07b1ff123fcf2_V.glsl / shadergen:/dff07b1ff123fcf2_P.glsl:
- Program shadergen:/ded017431b8cf578_V.glsl:
- Program shadergen:/ded017431b8cf578_P.glsl:
- Program shadergen:/ded017431b8cf578_V.glsl / shadergen:/ded017431b8cf578_P.glsl:
- Program shadergen:/2450f489b6b1bbb0_V.glsl:
- Program shadergen:/2450f489b6b1bbb0_P.glsl:
- Program shadergen:/2450f489b6b1bbb0_V.glsl / shadergen:/2450f489b6b1bbb0_P.glsl:
- Program shadergen:/d5429777462ac351_V.glsl:
- Program shadergen:/d5429777462ac351_P.glsl:
- Program shadergen:/d5429777462ac351_V.glsl / shadergen:/d5429777462ac351_P.glsl:
- Program shadergen:/3b7db32b585dd537_V.glsl:
- Program shadergen:/3b7db32b585dd537_P.glsl:
- Program shadergen:/3b7db32b585dd537_V.glsl / shadergen:/3b7db32b585dd537_P.glsl:
- Program shadergen:/b5432d617ed94cb2_V.glsl:
- Program shadergen:/b5432d617ed94cb2_P.glsl:
- Program shadergen:/b5432d617ed94cb2_V.glsl / shadergen:/b5432d617ed94cb2_P.glsl:
- Program shadergen:/1921024033be9a42_V.glsl:
- Program shadergen:/1921024033be9a42_P.glsl:
- Program shadergen:/1921024033be9a42_V.glsl / shadergen:/1921024033be9a42_P.glsl:
- Program shadergen:/5431ec608610007d_V.glsl:
- Program shadergen:/5431ec608610007d_P.glsl:
- Program shadergen:/5431ec608610007d_V.glsl / shadergen:/5431ec608610007d_P.glsl:
- Program shadergen:/aad7131f98629eae_V.glsl:
- Program shadergen:/aad7131f98629eae_P.glsl:
- Program shadergen:/aad7131f98629eae_V.glsl / shadergen:/aad7131f98629eae_P.glsl:
- Program shadergen:/5a0843ed59463d17_V.glsl:
- Program shadergen:/5a0843ed59463d17_P.glsl:
- Program shadergen:/5a0843ed59463d17_V.glsl / shadergen:/5a0843ed59463d17_P.glsl:
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Program shadergen:/ef2f8e3c60f2b78c_V.glsl:
- Program shadergen:/ef2f8e3c60f2b78c_P.glsl:
- Program shadergen:/ef2f8e3c60f2b78c_V.glsl / shadergen:/ef2f8e3c60f2b78c_P.glsl:
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape.
- [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
- Material - Cheetah_MuzzleFlash(1981) - Failed to load diffuse map art/shapes/Cheetah/Cheetah_MuzzleFlash_D for stage 0
- Mapping string: MissionStartPhase2 to index: 6
- *** Phase 2: Download Ghost Objects
- Mapping string: MissionStartPhase2Ack to index: 1
- Program shadergen:/9d2cca1bcc29c8e3_V.glsl:
- Program shadergen:/9d2cca1bcc29c8e3_P.glsl:
- Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl:
- Program shadergen:/e11b2f0116cd1cd_V.glsl:
- Program shadergen:/e11b2f0116cd1cd_P.glsl:
- Program shadergen:/e11b2f0116cd1cd_V.glsl / shadergen:/e11b2f0116cd1cd_P.glsl:
- Ghost Always objects received.
- Mapping string: MissionStartPhase3 to index: 7
- Client Replication Startup has Happened!
- fxFoliageReplicator - replicated client foliage for 0 objects
- Failed to create resource: [levels/Empty Terrain.mis.decals]
- *** Phase 3: Mission Lighting
- Successfully loaded mission lighting file: 'levels/Empty Terrain_3d55c120.ml'
- Mission lighting done
- Mapping string: MissionStartPhase3Ack to index: 2
- Mapping string: MissionStart to index: 8
- Mapping string: SyncClock to index: 9
- Mapping string: RefreshWeaponHud to index: 10
- Mapping string: SetAmmoAmountHud to index: 11
- Mapping string: lurker.png to index: 12
- Mapping string: MsgClientJoin to index: 13
- Mapping string: Welcome to the Torque demo app %1. to index: 14
- Mapping string: Visitor to index: 15
- *** Initial Control Object
- *** Control Object Changed
- Mapping string: Red to index: 16
- Program shaders/common/gl/projectedShadowV.glsl:
- Program shaders/common/gl/projectedShadowP.glsl:
- Program shaders/common/gl/projectedShadowV.glsl / shaders/common/gl/projectedShadowP.glsl:
- Program shaders/common/lighting/basic/gl/shadowFilterV.glsl:
- Program shaders/common/lighting/basic/gl/shadowFilterP.glsl:
- Program shaders/common/lighting/basic/gl/shadowFilterV.glsl / shaders/common/lighting/basic/gl/shadowFilterP.glsl:
- Program shaders/common/lighting/basic/gl/shadowFilterV.glsl:
- Program shaders/common/lighting/basic/gl/shadowFilterP.glsl:
- Program shaders/common/lighting/basic/gl/shadowFilterV.glsl / shaders/common/lighting/basic/gl/shadowFilterP.glsl:
- Program shadergen:/d69478f284caf957_V.glsl:
- Program shadergen:/d69478f284caf957_P.glsl:
- Program shadergen:/d69478f284caf957_V.glsl / shadergen:/d69478f284caf957_P.glsl:
- Program shaders/common/gl/scatterSkyV.glsl:
- Program shaders/common/gl/scatterSkyP.glsl:
- Program shaders/common/gl/scatterSkyV.glsl / shaders/common/gl/scatterSkyP.glsl:
- Program shadergen:/fdaf30d44531124b_V.glsl:
- Program shadergen:/fdaf30d44531124b_P.glsl:
- Program shadergen:/fdaf30d44531124b_V.glsl / shadergen:/fdaf30d44531124b_P.glsl:
- Program shadergen:/8ab5faaeac01f4e8_V.glsl:
- Program shadergen:/8ab5faaeac01f4e8_P.glsl:
- Program shadergen:/8ab5faaeac01f4e8_V.glsl / shadergen:/8ab5faaeac01f4e8_P.glsl:
- Error, a DecalManager (a95f618) isn't properly out of the bins!
- Error, a TerrainBlock (d76f3e8) isn't properly out of the bins!
- Error, a ScatterSky (da7f8a0) isn't properly out of the bins!
- Error, a Player (ca91828) isn't properly out of the bins!
- Error, a Player (ca91828) isn't properly out of the bins!
- Error, a Player (ca91828) isn't properly out of the bins!
- Error, a Player (ca91828) isn't properly out of the bins!
- Error, a Camera (dc5d608) isn't properly out of the bins!
- Error, a Camera (dc5d608) isn't properly out of the bins!
- Error, a Camera (dc5d608) isn't properly out of the bins!
- Error, a Camera (dc5d608) isn't properly out of the bins!
- Error, a Debris (e920ba8) isn't properly out of the bins!
- Error, a Projectile (e920740) isn't properly out of the bins!
- Error, a ParticleEmitter (e91e858) isn't properly out of the bins!
- Error, a ScatterSky (ca45ee8) isn't properly out of the bins!
- Error, a TerrainBlock (c751a68) isn't properly out of the bins!
- Error, a Camera (d7e3840) isn't properly out of the bins!
- Error, a Camera (d7e3840) isn't properly out of the bins!
- Error, a Camera (d7e3840) isn't properly out of the bins!
- Error, a Camera (d7e3840) isn't properly out of the bins!
- Error, a Player (d7e4160) isn't properly out of the bins!
- Error, a Player (d7e4160) isn't properly out of the bins!
- Error, a Player (d7e4160) isn't properly out of the bins!
- Error, a Player (d7e4160) isn't properly out of the bins!
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement