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- var NTConfig_UseRedemptionHP;
- var NTConfig_UseRedemptionMP;
- var NTConfig_MephCouncil;
- function NT_LoadConfig()
- {
- //------------------------------------------------------------------------------
- // Act I configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("expshrineseach.ntj");
- //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_ClearMaus = 0; NTConfig_KillBloodRaven = true;
- //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = false;
- //NTConfig_Script.push("NTCountess.ntj");
- //NTConfig_Script.push("NTTreehead.ntj");
- //NTConfig_Script.push("NTMultiAndy.ntj"); NTConfig_AndyLevel = 0; NTConfig_ClearAndy = 1; // AndyLevel - 0: no clear 1: clear path 2: clear all // ClearAndy - 0: just kill andy 1: kill andy and clear all
- //NTConfig_Script.push("NTActIChampionRusher.ntj"); NTConfig_BloodRavenMausoleum = true; NTConfig_TristramClear = true; NTConfig_CountessTower = true; NTConfig_PitRunner = true;
- //------------------------------------------------------------------------------
- // Act II configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTRadament.ntj");
- //NTConfig_Script.push("NTAncientTunnels.ntj"); NTConfig_ClearTunnels = 1;
- //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
- //NTConfig_Script.push("NTColdworm.ntj");
- //NTConfig_Script.push("NTDuriel.ntj");
- //NTConfig_Script.push("NTActIIChampionRusher.ntj"); NTConfig_HallsOfCube = true; NTConfig_Maggotty = true; NTConfig_AncientsTunnels = true; NTConfig_Viper2 = true; NTConfig_TombRaider = true;
- //------------------------------------------------------------------------------
- // Act III configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTKurastTravel.ntj");
- //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
- //NTConfig_Script.push("NTLowerKurastChest.ntj");
- //NTConfig_Script.push("NTTravincal.ntj");
- //NTConfig_Script.push("NTMephisto.ntj"); NTConfig_MephCouncil = true;
- //------------------------------------------------------------------------------
- // Act IV configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTIzual.ntj");
- //NTConfig_Script.push("NTDiablo.ntj"); NTConfig_ClearEverythingFromEntrance = false; NTConfig_ClearEverythingFromStar = false; NTConfig_ClearSpecialsFromEntrance = false; NTConfig_ClearSpecialsFromStar = false;
- //------------------------------------------------------------------------------
- // Act V configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
- //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
- //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_DacFarren = true;
- //NTConfig_Script.push("NTThreshSocket.ntj");
- //NTConfig_Script.push("NTHephasto.ntj");
- //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
- //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
- //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
- //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
- //------------------------------------------------------------------------------
- // Leech configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTCowLeech.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = true;
- //NTConfig_Script.push("NTBaalLeech.ntj");
- //NTConfig_Leader = "FallenApex-Pal" // Your Leader name - CaSe sensitive
- //NTConfig_Script.push("NTDiabloLeechFight.ntj");
- //NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;
- //------------------------------------------------------------------------------
- // Misc configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTShopbot.ntj");
- //NTConfig_Script.push("NTLNipCheck.ntj"); NTConfig_CheckCodes = true;
- //NTConfig_Script.push("NTCloneHunter.ntj");
- //NTConfig_Script.push("Cords.ntj");
- //NTConfig_Script.push("TLInventory.ntj");
- //------------------------------------------------------------------------------
- // Rush Configuration
- //------------------------------------------------------------------------------
- //NTConfig_Script.push("NTRushAndy.ntj");
- //NTConfig_Script.push("NTRushRadament.ntj");
- //NTConfig_Script.push("NTRushCubeAmu.ntj"); //Only does cube in normal
- //NTConfig_Script.push("NTRushStaff.ntj");
- //NTConfig_Script.push("NTRushSummoner.ntj");
- //NTConfig_Script.push("NTRushDuriel.ntj"); //Goes to harem and tp's after duriel is dead.
- //NTConfig_Script.push("NTRushTome.ntj");
- //NTConfig_Script.push("NTRushTrav.ntj");
- //NTConfig_Script.push("NTRushMeph.ntj");
- //NTConfig_Script.push("NTRushIzual.ntj");
- //NTConfig_Script.push("NTRushForge.ntj");
- //NTConfig_Script.push("NTRushChaos.ntj"); NTConfig_ClearCS = false;
- //NTConfig_Script.push("NTRushSocket.ntj");
- //NTConfig_Script.push("NTRushAnya.ntj");
- //NTConfig_Script.push("NTRushAncients.ntj");
- //NTConfig_Script.push("NTRushBaal.ntj"); NTConfig_KillBaal = true;
- //NTConfig_Script.push("NTRushWps.ntj");
- //NTConfig_Script.push("NTAllWps.ntj");
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
- NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
- NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
- NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
- NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
- NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
- NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
- NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
- NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
- NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
- NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
- NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
- NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
- NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
- NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
- NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
- //------------------------------------------------------------------------------
- //------------------------------------------------------------------------------
- NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
- // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
- NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
- NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
- //----------------------------------------------------------------------------------------------
- // Type of potion used in each belt column
- // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
- // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
- // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
- // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
- // To use rejuvenations only, put "rv" in all columns.
- //----------------------------------------------------------------------------------------------
- NTConfig_BeltColType[0] = "hp";
- NTConfig_BeltColType[1] = "mp";
- NTConfig_BeltColType[2] = "rv";
- NTConfig_BeltColType[3] = "rv";
- //-----------------------------------------------------------------------------------
- // SnagIt configuration
- //-----------------------------------------------------------------------------------
- //NTConfig_NIPFilePath.push("custom/custom-strict.nip");
- //NTConfig_NIPFilePath.push("custom/shoping.nip");
- //NTConfig_NIPFilePath.push("custom/custom-unids.nip");
- //NTConfig_NIPFilePath.push("custom/classic.nip");
- NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
- NTConfig_LogSoldQuality = [4,5,6,7]; //log magic,set,rare,unique
- NTConfig_UseXMLItemlog = true; // Log kept and sold items as well in a XML log file
- NTConfig_LogSoldItems = true; // Adds sold items to the manager's itemlog
- //------------------------------------------------------------------------------
- // Cubing configuration
- //------------------------------------------------------------------------------
- NTConfig_Cubing = false; // Enable cubing
- //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
- //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
- //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
- //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
- //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
- //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
- //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
- //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
- //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
- //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
- NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
- NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
- //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
- //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
- NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
- NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
- //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
- NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
- //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
- //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
- //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
- //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
- NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
- NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
- NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
- NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
- NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
- NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
- NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
- //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
- //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
- //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
- //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
- //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
- //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
- //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
- //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
- //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
- //***** Include the following, Primary item must be setted in item_configs folder *****
- //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
- //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
- //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
- //------------------------------------------------------------------------------
- // Gamble configuration
- // To specify what items to gamble, adjust the array with the desired item codes
- //------------------------------------------------------------------------------
- NTConfig_Gamble = false; // Enable gambling
- NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
- NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
- NTConfig_GambleItem.push(520); // Amulets
- NTConfig_GambleItem.push(522); // Rings
- NTConfig_GambleItem.push(418); // Circlets
- NTConfig_GambleItem.push(419); // Coronets
- //NTConfig_GambleItem.push(334); // Leather Gloves
- //NTConfig_GambleItem.push(335); // Heavy Gloves
- NTConfig_GambleItem.push(336); // Chain Gloves
- //NTConfig_GambleItem.push(337); // Light Gauntlets
- //NTConfig_GambleItem.push(338); // Gauntlets
- //------------------------------------------------------------------------------
- // General configuration
- //------------------------------------------------------------------------------
- NTConfig_PublicMode = true;
- NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
- NTConfig_OpenChest = true; // Set to true to open chest
- me.quitonhostile = true;
- MyConfig_CatchExperienceShrine = true; // hits exp shrines.
- MyConfig_CatchGemShrine = false; // hits gem shrines.
- MyConfig_CatchSkillShrine = false; // hits skill shrines.
- MyConfig_CatchArmorShrine = false; // hits armor shrines.
- MyConfig_CatchResistShrine = false; // hits resist shrines.
- //------------------------------------------------------------------------------
- // Attack configuration
- //------------------------------------------------------------------------------
- NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
- NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
- NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't
- NTConfig_AttackSkill[3] = 0; // Primary skill to others.
- NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't
- NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
- NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
- NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
- // Check self safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
- NTConfig_CheckSelfSafe = 0x04|0x40;
- // Check merc's safe in field (NOT in town). Set to 0 if you won't
- // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
- NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
- NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
- NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
- }
- //=========================================================================================================
- // base shop d2x £¨if need shop d2c, set this true £©
- var is_D2C = false;
- // shop npc number£¬can shop multi npc, just need push npc number uself.
- var shop_npcNumber = new Array();
- //shop_npcNumber.push( 1 );
- //shop_npcNumber.push( 4 );
- shop_npcNumber.push( 12 );
- shop_npcNumber.push( 13 );
- shop_npcNumber.push( 14 );
- // Act 1: Akara(1), Charsi(2), Gheed(3)
- // Act 2: Drognan(4), Fara(5), Elzix(6)
- // Act 3: Ormus(7), Hratli(8), Asheara(9)
- // Act 4: Jamella(10), Halbu(11)
- // Act 5: Anya(12), Larzuk(13), Malah(14)
- // auto kill anya red tp undead
- var autoClear = true;
- // shop anya go wp, if u want go wp, set it to true£¬base do not go wp
- var anyaGoWp = false;
- // get error then £º"quit game" or "come on"£¬base is "come on"
- var errorGoQuitGame = false;
- //==========================================================================================================
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