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  1. var NTConfig_UseRedemptionHP;
  2. var NTConfig_UseRedemptionMP;
  3. var NTConfig_MephCouncil;
  4.  
  5. function NT_LoadConfig()
  6. {
  7. //------------------------------------------------------------------------------
  8. // Act I configuration
  9. //------------------------------------------------------------------------------
  10. //NTConfig_Script.push("expshrineseach.ntj");
  11. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  12. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_ClearMaus = 0; NTConfig_KillBloodRaven = true;
  13. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  14. //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = false;
  15. //NTConfig_Script.push("NTCountess.ntj");
  16. //NTConfig_Script.push("NTTreehead.ntj");
  17. //NTConfig_Script.push("NTMultiAndy.ntj"); NTConfig_AndyLevel = 0; NTConfig_ClearAndy = 1; // AndyLevel - 0: no clear 1: clear path 2: clear all // ClearAndy - 0: just kill andy 1: kill andy and clear all
  18. //NTConfig_Script.push("NTActIChampionRusher.ntj"); NTConfig_BloodRavenMausoleum = true; NTConfig_TristramClear = true; NTConfig_CountessTower = true; NTConfig_PitRunner = true;
  19.  
  20. //------------------------------------------------------------------------------
  21. // Act II configuration
  22. //------------------------------------------------------------------------------
  23. //NTConfig_Script.push("NTRadament.ntj");
  24. //NTConfig_Script.push("NTAncientTunnels.ntj"); NTConfig_ClearTunnels = 1;
  25. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = true;
  26. //NTConfig_Script.push("NTColdworm.ntj");
  27. //NTConfig_Script.push("NTDuriel.ntj");
  28. //NTConfig_Script.push("NTActIIChampionRusher.ntj"); NTConfig_HallsOfCube = true; NTConfig_Maggotty = true; NTConfig_AncientsTunnels = true; NTConfig_Viper2 = true; NTConfig_TombRaider = true;
  29.  
  30. //------------------------------------------------------------------------------
  31. // Act III configuration
  32. //------------------------------------------------------------------------------
  33. //NTConfig_Script.push("NTKurastTravel.ntj");
  34. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  35. //NTConfig_Script.push("NTLowerKurastChest.ntj");
  36. //NTConfig_Script.push("NTTravincal.ntj");
  37. //NTConfig_Script.push("NTMephisto.ntj"); NTConfig_MephCouncil = true;
  38.  
  39. //------------------------------------------------------------------------------
  40. // Act IV configuration
  41. //------------------------------------------------------------------------------
  42. //NTConfig_Script.push("NTIzual.ntj");
  43. //NTConfig_Script.push("NTDiablo.ntj"); NTConfig_ClearEverythingFromEntrance = false; NTConfig_ClearEverythingFromStar = false; NTConfig_ClearSpecialsFromEntrance = false; NTConfig_ClearSpecialsFromStar = false;
  44.  
  45. //------------------------------------------------------------------------------
  46. // Act V configuration
  47. //------------------------------------------------------------------------------
  48. //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = false;
  49. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  50. //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = true; NTConfig_DacFarren = true;
  51. //NTConfig_Script.push("NTThreshSocket.ntj");
  52. //NTConfig_Script.push("NTHephasto.ntj");
  53. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  54. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  55. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  56. //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  57.  
  58. //------------------------------------------------------------------------------
  59. // Leech configuration
  60. //------------------------------------------------------------------------------
  61. //NTConfig_Script.push("NTCowLeech.ntj"); NTConfig_KillRakanishuCows = true; NTConfig_TristExtension = true;
  62. //NTConfig_Script.push("NTBaalLeech.ntj");
  63.  
  64. //NTConfig_Leader = "FallenApex-Pal" // Your Leader name - CaSe sensitive
  65. //NTConfig_Script.push("NTDiabloLeechFight.ntj");
  66. //NTConfig_Script.push("NTBaalLeechFight.ntj"); NTConfig_KillBaal = true;
  67.  
  68. //------------------------------------------------------------------------------
  69. // Misc configuration
  70. //------------------------------------------------------------------------------
  71. //NTConfig_Script.push("NTShopbot.ntj");
  72. //NTConfig_Script.push("NTLNipCheck.ntj"); NTConfig_CheckCodes = true;
  73. //NTConfig_Script.push("NTCloneHunter.ntj");
  74. //NTConfig_Script.push("Cords.ntj");
  75. //NTConfig_Script.push("TLInventory.ntj");
  76.  
  77. //------------------------------------------------------------------------------
  78. // Rush Configuration
  79. //------------------------------------------------------------------------------
  80. //NTConfig_Script.push("NTRushAndy.ntj");
  81. //NTConfig_Script.push("NTRushRadament.ntj");
  82. //NTConfig_Script.push("NTRushCubeAmu.ntj"); //Only does cube in normal
  83. //NTConfig_Script.push("NTRushStaff.ntj");
  84. //NTConfig_Script.push("NTRushSummoner.ntj");
  85. //NTConfig_Script.push("NTRushDuriel.ntj"); //Goes to harem and tp's after duriel is dead.
  86. //NTConfig_Script.push("NTRushTome.ntj");
  87. //NTConfig_Script.push("NTRushTrav.ntj");
  88. //NTConfig_Script.push("NTRushMeph.ntj");
  89. //NTConfig_Script.push("NTRushIzual.ntj");
  90. //NTConfig_Script.push("NTRushForge.ntj");
  91. //NTConfig_Script.push("NTRushChaos.ntj"); NTConfig_ClearCS = false;
  92. //NTConfig_Script.push("NTRushSocket.ntj");
  93. //NTConfig_Script.push("NTRushAnya.ntj");
  94. //NTConfig_Script.push("NTRushAncients.ntj");
  95. //NTConfig_Script.push("NTRushBaal.ntj"); NTConfig_KillBaal = true;
  96. //NTConfig_Script.push("NTRushWps.ntj");
  97. //NTConfig_Script.push("NTAllWps.ntj");
  98.  
  99. //------------------------------------------------------------------------------
  100. //------------------------------------------------------------------------------
  101. me.maxgametime = 0; // time in seconds, maximum game length (0 is infinite)
  102. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  103. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  104. NTConfig_SnagDelay = 0; // Delay time in milliseconds to wait before starting picking items
  105.  
  106. //------------------------------------------------------------------------------
  107. //------------------------------------------------------------------------------
  108. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  109. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  110. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  111. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  112.  
  113. NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
  114. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
  115. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
  116. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
  117. NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
  118. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  119.  
  120. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
  121. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
  122. NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
  123.  
  124. //------------------------------------------------------------------------------
  125. //------------------------------------------------------------------------------
  126. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  127.  
  128. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  129. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  130. NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  131. NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  132. NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  133.  
  134. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  135.  
  136. //----------------------------------------------------------------------------------------------
  137. // Type of potion used in each belt column
  138. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  139. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  140. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  141. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  142. // To use rejuvenations only, put "rv" in all columns.
  143. //----------------------------------------------------------------------------------------------
  144. NTConfig_BeltColType[0] = "hp";
  145. NTConfig_BeltColType[1] = "mp";
  146. NTConfig_BeltColType[2] = "rv";
  147. NTConfig_BeltColType[3] = "rv";
  148.  
  149. //-----------------------------------------------------------------------------------
  150. // SnagIt configuration
  151. //-----------------------------------------------------------------------------------
  152. //NTConfig_NIPFilePath.push("custom/custom-strict.nip");
  153. //NTConfig_NIPFilePath.push("custom/shoping.nip");
  154. //NTConfig_NIPFilePath.push("custom/custom-unids.nip");
  155. //NTConfig_NIPFilePath.push("custom/classic.nip");
  156.  
  157. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  158.  
  159. NTConfig_LogSoldQuality = [4,5,6,7]; //log magic,set,rare,unique
  160. NTConfig_UseXMLItemlog = true; // Log kept and sold items as well in a XML log file
  161. NTConfig_LogSoldItems = true; // Adds sold items to the manager's itemlog
  162.  
  163. //------------------------------------------------------------------------------
  164. // Cubing configuration
  165. //------------------------------------------------------------------------------
  166. NTConfig_Cubing = false; // Enable cubing
  167.  
  168. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  169. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  170. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  171. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  172. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  173. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  174. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  175.  
  176. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  177. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  178.  
  179. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  180. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  181.  
  182. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  183. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  184.  
  185. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  186. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  187. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  188. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  189. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  190. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  191. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  192. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  193. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  194. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  195.  
  196. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  197.  
  198. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  199. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  200.  
  201. NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  202.  
  203. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  204. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  205. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  206. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  207. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  208. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  209. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  210. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  211. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  212. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  213. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  214. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  215. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  216. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  217. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  218. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  219. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  220. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  221. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  222. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  223. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  224. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  225. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  226.  
  227. //***** Include the following, Primary item must be setted in item_configs folder *****
  228.  
  229. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  230.  
  231. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  232. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  233. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  234. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  235.  
  236. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
  237.  
  238. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
  239. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
  240. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
  241. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
  242. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
  243. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
  244.  
  245. //------------------------------------------------------------------------------
  246. // Gamble configuration
  247. // To specify what items to gamble, adjust the array with the desired item codes
  248. //------------------------------------------------------------------------------
  249. NTConfig_Gamble = false; // Enable gambling
  250. NTConfig_GambleStartGold = 800000; // Gold amount to start the gambling
  251. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  252.  
  253. NTConfig_GambleItem.push(520); // Amulets
  254. NTConfig_GambleItem.push(522); // Rings
  255. NTConfig_GambleItem.push(418); // Circlets
  256. NTConfig_GambleItem.push(419); // Coronets
  257. //NTConfig_GambleItem.push(334); // Leather Gloves
  258. //NTConfig_GambleItem.push(335); // Heavy Gloves
  259. NTConfig_GambleItem.push(336); // Chain Gloves
  260. //NTConfig_GambleItem.push(337); // Light Gauntlets
  261. //NTConfig_GambleItem.push(338); // Gauntlets
  262.  
  263. //------------------------------------------------------------------------------
  264. // General configuration
  265. //------------------------------------------------------------------------------
  266. NTConfig_PublicMode = true;
  267. NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  268. NTConfig_OpenChest = true; // Set to true to open chest
  269. me.quitonhostile = true;
  270.  
  271. MyConfig_CatchExperienceShrine = true; // hits exp shrines.
  272. MyConfig_CatchGemShrine = false; // hits gem shrines.
  273. MyConfig_CatchSkillShrine = false; // hits skill shrines.
  274. MyConfig_CatchArmorShrine = false; // hits armor shrines.
  275. MyConfig_CatchResistShrine = false; // hits resist shrines.
  276.  
  277. //------------------------------------------------------------------------------
  278. // Attack configuration
  279. //------------------------------------------------------------------------------
  280. NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
  281. NTConfig_AttackSkill[1] = 0; // Primary skill to boss.
  282. NTConfig_AttackSkill[2] = 0; // Primary aura to boss. Set to 0 if you won't
  283. NTConfig_AttackSkill[3] = 0; // Primary skill to others.
  284. NTConfig_AttackSkill[4] = 0; // Primary aura to others. Set to 0 if you won't
  285. NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
  286. NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
  287. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  288.  
  289. // Check self safe in field (NOT in town). Set to 0 if you won't
  290. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  291. NTConfig_CheckSelfSafe = 0x04|0x40;
  292. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  293. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  294. NTConfig_CheckMercSafe = 0x01|0x04|0x10|0x40;
  295.  
  296. NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
  297. NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
  298. }
  299.  
  300. //=========================================================================================================
  301. // base shop d2x £¨if need shop d2c, set this true £©
  302. var is_D2C = false;
  303.  
  304. // shop npc number£¬can shop multi npc, just need push npc number uself.
  305. var shop_npcNumber = new Array();
  306. //shop_npcNumber.push( 1 );
  307. //shop_npcNumber.push( 4 );
  308. shop_npcNumber.push( 12 );
  309. shop_npcNumber.push( 13 );
  310. shop_npcNumber.push( 14 );
  311. // Act 1: Akara(1), Charsi(2), Gheed(3)
  312. // Act 2: Drognan(4), Fara(5), Elzix(6)
  313. // Act 3: Ormus(7), Hratli(8), Asheara(9)
  314. // Act 4: Jamella(10), Halbu(11)
  315. // Act 5: Anya(12), Larzuk(13), Malah(14)
  316.  
  317. // auto kill anya red tp undead
  318. var autoClear = true;
  319. // shop anya go wp, if u want go wp, set it to true£¬base do not go wp
  320. var anyaGoWp = false;
  321.  
  322. // get error then £º"quit game" or "come on"£¬base is "come on"
  323. var errorGoQuitGame = false;
  324. //==========================================================================================================
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