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- First Script:
- local args = {[1] = 100000}
- game:GetService("ReplicatedStorage").Spotify_GrantPlayerXP:InvokeServer(unpack(args))
- ___________________________________________________________________________________________________________________________
- 2nd Script:
- local trol = game:GetService("Workspace").LevelSections
- local junk = {}
- for i,v in pairs(trol:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- table.insert(junk,v)
- end
- end
- for i = 1,50 do
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(junk) do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0)
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1)
- game:GetService("ReplicatedStorage").TGSVaultZone_VaultedEvent:FireServer(v.Parent)
- end
- end))
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false
- ___________________________________________________________________________________________________________________________
- 3rd Script:
- local junk = game:GetService("Workspace").LevelSections.Start.Coins
- local junk2 = game:GetService("Workspace").LevelSections.Start.ScavangerHunt
- local junk3 = game:GetService("Workspace").LevelSections.Start.JumpingMusicGame.Buttons.TrampolineButton
- local junk4 = game:GetService("Workspace").World.SpotifyIsland.MusicGames.CaveMusicGame["Music Cave"]["Buttons R"].button
- for i = 1,20 do
- wait(1.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = junk3.CFrame
- end
- for i,v in pairs(junk:GetDescendants()) do
- if v:IsA("BasePart") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v,0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v,1)
- end
- end
- for i,v in pairs(junk2:GetDescendants()) do
- if v:IsA("BasePart") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v,0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v,1)
- end
- end
- junk.DescendantAdded:Connect(function(dec)
- if dec:IsA("BasePart") then
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,dec,0)
- wait()
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,dec,1)
- end
- end)
- for i = 1,20 do
- wait(1.5)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = junk4.CFrame
- end
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