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Aug 25th, 2019
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  4. ambient[] = {1,1,1,1};
  5. diffuse[] = {1,1,1,1};
  6. forcedDiffuse[] = {0,0,0,0};
  7. emmisive[] = {0.2,0.2,0.2,1};
  8. specular[] = {0.5,0.5,0.5,1};
  9. specularPower = 120;
  10. PixelShaderID = "Super";
  11. VertexShaderID = "Super";
  12. renderFlags[] = {"AlphaTest64"};
  13. class Stage1
  14. {
  15. texture = "xx.paa";
  16. uvSource = "tex";
  17. class uvTransform
  18. {
  19. aside[] = {1,0,0};
  20. up[] = {0,1,0};
  21. dir[] = {0,0,0};
  22. pos[] = {0,0,0};
  23. };
  24. };
  25. class Stage2
  26. {
  27. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
  28. uvSource = "tex";
  29. class uvTransform
  30. {
  31. aside[] = {1,0,0};
  32. up[] = {0,1,0};
  33. dir[] = {0,0,1};
  34. pos[] = {0,0,0};
  35. };
  36. };
  37. class Stage3
  38. {
  39. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  40. uvSource = "tex";
  41. class uvTransform
  42. {
  43. aside[] = {1,0,0};
  44. up[] = {0,1,0};
  45. dir[] = {0,0,1};
  46. pos[] = {0,0,0};
  47. };
  48. };
  49. class Stage4
  50. {
  51. texture = "xx.paa";
  52. uvSource = "tex1";
  53. class uvTransform
  54. {
  55. aside[] = {1,0,0};
  56. up[] = {0,1,0};
  57. dir[] = {0,0,0};
  58. pos[] = {0,0,0};
  59. };
  60. };
  61. class Stage5
  62. {
  63. texture = "xx.paa";
  64. uvSource = "tex";
  65. class uvTransform
  66. {
  67. aside[] = {1,0,0};
  68. up[] = {0,1,0};
  69. dir[] = {0,0,0};
  70. pos[] = {0,0,0};
  71. };
  72. };
  73. class Stage6
  74. {
  75. texture = "#(ai,64,64,1)fresnel(1.33,0.01)";
  76. uvSource = "tex";
  77. class uvTransform
  78. {
  79. aside[] = {1,0,0};
  80. up[] = {0,1,0};
  81. dir[] = {0,0,0};
  82. pos[] = {0,0,0};
  83. };
  84. };
  85. class Stage7
  86. {
  87. texture = "xx.paa";
  88. uvSource = "tex";
  89. class uvTransform
  90. {
  91. aside[] = {1.0,0.0,0.0};
  92. up[] = {0.0,1.0,0.0};
  93. dir[] = {0.0,0.0,0.0};
  94. pos[] = {0.0,0.0,0.0};
  95. };
  96. };
  97. class Stage8
  98. {
  99. texture = "xx.paa";
  100. uvSource = "tex";
  101. class uvTransform
  102. {
  103. aside[] = {1,0,0};
  104. up[] = {0,1,0};
  105. dir[] = {0,0,1};
  106. pos[] = {0,0,0};
  107. };
  108. };
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