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- <MapDefinition name="Field" defaultTile= "Grass" width= "16~20" height= "12~14">
- <GenerationSteps>
- <FillAndEdge fillTile="Grass" edgeTile="StoneWall"/>
- <PerlinNoise ifType="Grass" toType="DeadGrass" ifNoise="0.8~1.0"/>
- <FillAndEdge edgeTile="StoneWall"/>
- <Mutate toType="StoneWall" chanceToMutate="0.1" ifType=""/>
- <CellularAutomata ifType="Grass" changeToType="FlowerBed" ifNeighborType="StoneWall" chanceToMutate="0.3"/>
- <SpawnActor type="Skeleton" onTile="Grass" iterations="4"/>
- <SpawnActor type="Skeleton Caster" onTile="Grass" iterations="4"/>
- <SpawnActor type="Fire Skeleton" chanceToRun="0.33" onTile="Grass"/>
- <SpawnActor type="Water Skeleton" chanceToRun="0.33" onTile="Grass"/>
- <SpawnActor type="Earth Skeleton" chanceToRun="0.33" onTile="Grass"/>
- <SpawnItem type="HealthPotion" onTile="Grass" iterations="1"/>
- </GenerationSteps>
- </MapDefinition>
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