Guest User

Untitled

a guest
Jul 19th, 2018
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.88 KB | None | 0 0
  1. <MapDefinition name="Field" defaultTile= "Grass" width= "16~20" height= "12~14">
  2. <GenerationSteps>
  3. <FillAndEdge fillTile="Grass" edgeTile="StoneWall"/>
  4. <PerlinNoise ifType="Grass" toType="DeadGrass" ifNoise="0.8~1.0"/>
  5. <FillAndEdge edgeTile="StoneWall"/>
  6. <Mutate toType="StoneWall" chanceToMutate="0.1" ifType=""/>
  7. <CellularAutomata ifType="Grass" changeToType="FlowerBed" ifNeighborType="StoneWall" chanceToMutate="0.3"/>
  8. <SpawnActor type="Skeleton" onTile="Grass" iterations="4"/>
  9. <SpawnActor type="Skeleton Caster" onTile="Grass" iterations="4"/>
  10. <SpawnActor type="Fire Skeleton" chanceToRun="0.33" onTile="Grass"/>
  11. <SpawnActor type="Water Skeleton" chanceToRun="0.33" onTile="Grass"/>
  12. <SpawnActor type="Earth Skeleton" chanceToRun="0.33" onTile="Grass"/>
  13. <SpawnItem type="HealthPotion" onTile="Grass" iterations="1"/>
  14. </GenerationSteps>
  15. </MapDefinition>
Add Comment
Please, Sign In to add comment