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[WOTC] Templar Meditation - XComRustyMeditationConfig.ini

Dec 6th, 2020
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  1. ;*******************************************************************************************
  2. ;  FILE:   XComDownloadableContentInfo_WOTC_RustyMeditation.uc                                    
  3. ;  
  4. ;   File created by RustyDios   09/09/19    20:00  
  5. ;   LAST UPDATED                23/10/20    07:00
  6. ;
  7. ;*******************************************************************************************
  8. [WOTC_RustyMeditation.X2DownloadableContentInfo_WOTC_RustyMeditation]
  9. DLCIdentifier="WOTC_RustyMeditation"
  10.  
  11. ;enable logging of all changes
  12. bEnableLogging = false
  13.  
  14. ;adds Templar Meditation ability to the below items
  15. +ItemTemplatesToGetMeditation = ShardGauntlet_CV
  16. +ItemTemplatesToGetMeditation = ShardGauntlet_MG
  17. +ItemTemplatesToGetMeditation = ShardGauntlet_BM
  18.  
  19. ;the following would allow you to override Altered rushano's caster gauntlets meditation...
  20. ;technically not needed because they get thier own version, but enabling would replace that version with this one
  21. ;would likely also cause weird issues if used alongside Supreme Focus like the intention of this mod ??
  22. ;meh, I like to provide as many open-ended options for users as possible ...
  23. ;bOverrideARGauntlets = true
  24. ;+ItemTemplatesToGetMeditation = CasterGauntlet_CV
  25. ;+ItemTemplatesToGetMeditation = CasterGauntlet_MG
  26. ;+ItemTemplatesToGetMeditation = CasterGauntlet_BM
  27.  
  28. ;add any other gauntlet/focus equipment items you might want to add here? ...
  29. ;+ItemTemplatesToGetMeditation = ???
  30.  
  31. ;****************************************************************************************
  32. [WOTC_RustyMeditation.X2Ability_TemplarMeditation]
  33.  
  34. ;how many focus points to charge on use, ONLY use positive values
  35. iMEDITATION_FOCUS_RECOVERY = 2
  36.  
  37. ;how many action points to use, if free you still need the AP cost but they won't get used, is it turn ending
  38. iMEDITATION_COST_AP = 2
  39. bMEDITATION_COST_FREE = false
  40. bMEDITATION_COST_TURNENDING = false
  41.  
  42. ;the UI gets a bit complicated if an ability has both cooldown AND charges, so really pick one or the other
  43. ;cooldown length , negated if 0
  44. iMEDITATION_COST_COOLDOWN = 4
  45.  
  46. ;intial charges, will always cost 1 charge, negated if 0
  47. ;not localised in descriptive text by default but should display on shotHUD if activated, basically cooldowns are better :)
  48. iMEDITATION_COST_CHARGES = 0
  49.  
  50. ;self damage values, might break if negative damage
  51. ;completely untested with anything else but damage, negated entirely if damage is less than 1
  52. ;if damage is higher than 0 will require greater than that much health to use, to prevent self-sacrifice
  53. ;Damage value Ignores Shields and Armor, Bypasses Sustain
  54. ;(Damage = 1, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 0, Shred = 0, Rupture = 0, Tag = "", DamageType="Psi")
  55. iMEDITATION_COST_BLOOD = (Damage = 1, Tag = "", DamageType="Psi")
  56.  
  57. ;****************************************************************************************
  58.  
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