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- // --- QUERY INFORMATION --------------------------------
- set sv_hostname "^4[^8T-Bag^4] ^8Dedicated server"
- // --- NETWORK OPTIMIZATION -----------------------------
- set sv_maxRate "15000"
- set snaps "30"
- set sv_network_fps "1000"
- set cl_maxpackets "100"
- set sv_voiceQuality "7"
- // --- NON-GAMEPLAY CONFIGURATION -----------------------
- set rcon_password "tbagcl4n13" // Password for rcon, empty = disabled
- set privateMatch_serverPassword "" // Game password, leave empty for a public game
- set sv_maxPing "300" // Maximum ping, any higher and players will get kicked
- set g_inactivity "0" // Time in seconds before a player gets kicked if not moving
- set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked
- set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
- set g_log "games_mp.log" // Name of the log file
- set aiw_sayName "^1Admin" // name server-side 'say' commands show up as
- // --- BASE GAME CONFIGURATION --------------------------
- set g_gametype "war" // Game type
- // war - Team Deathmatch
- // dm - Free-for-all
- // dom - Domination
- // koth - Headquarters
- // sab - Sabotage
- // sd - Search and Destroy
- // arena - Arena
- // dd - Demolition
- // ctf - Capture the Flag
- // oneflag - One-Flag CTF
- // gtnw - Global Thermo-Nuclear War
- // Uncomment below commands for hardcore mode
- //set g_hardcore "1"
- //set ui_hud_hardcore "1"
- //set scr_hardcore "1"
- //set scr_player_maxhealth "30"
- //set scr_team_fftype "2" // 1 = on, 2 = reflect, 3 = shared
- //set scr_player_healthregentime "0"
- set scr_thirdperson "0" // Third-person mode
- set scr_game_hardpoints "1" // Killstreaks, 1 = on
- set scr_game_perks "1" // Perks, obviously
- set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
- set scr_diehard "0" // Die-hard mode
- // --- GAMETYPE CONFIGURATION ---------------------------
- // - Team Deathmatch
- set scr_war_scorelimit "10000"
- set scr_war_timelimit "15" // Timelimit, in minutes
- set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_war_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_war_numlives "0" // Number of lives
- set scr_war_promode "0" // Adds a "pro" sound to the game announcement
- set scr_war_roundlimit "1" // Maximum amount of rounds
- set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
- // - Free-for-all
- set scr_dm_scorelimit "10000"
- set scr_dm_timelimit "15" // Timelimit, in minutes
- set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dm_numlives "0" // Number of lives
- set scr_dm_promode "0" // Adds a "pro" sound to the game announcement
- // - Domination
- set scr_dom_scorelimit "200"
- set scr_dom_timelimit "15" // Timelimit, in minutes
- set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dom_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_dom_numlives "0" // Number of lives
- set scr_dom_promode "0" // Adds a "pro" sound to the game announcement
- set scr_dom_roundlimit "1" // Maximum amount of rounds
- set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game
- // - Search and Destroy
- set scr_sd_scorelimit "1"
- set scr_sd_timelimit "2.5" // Timelimit, in minutes
- set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_sd_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_sd_numlives "1" // Number of lives
- set scr_sd_promode "0" // Adds a "pro" sound to the game announcement
- set scr_sd_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_sd_winlimit "12" // Amount of wins needed to win a round-based game
- set scr_sd_roundswitch "3" // After X rounds, switch sides?
- set scr_sd_bombtimer "45"
- set scr_sd_defusetime "7.5"
- set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'?
- set scr_sd_planttime "5"
- // - Demolition
- set scr_dd_scorelimit "1"
- set scr_dd_timelimit "2.5" // Timelimit, in minutes
- set scr_dd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dd_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_dd_numlives "1" // Number of lives
- set scr_dd_promode "0" // Adds a "pro" sound to the game announcement
- set scr_dd_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_dd_winlimit "6" // Amount of wins needed to win a round-based game
- set scr_dd_roundswitch "4" // After X rounds, switch sides?
- set scr_dd_bombtimer "45"
- set scr_dd_defusetime "5"
- set scr_dd_multibomb "0" // Allow multiple people to 'have the bomb'?
- set scr_dd_planttime "5"
- // - Sabotage
- set scr_sab_scorelimit "1"
- set scr_sab_timelimit "2.5" // Timelimit, in minutes
- set scr_sab_hotpotato "0" // Hot potato mode
- set scr_sab_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_sab_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_sab_numlives "1" // Number of lives
- set scr_sab_promode "0" // Adds a "pro" sound to the game announcement
- set scr_sab_roundlimit "1" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_sab_winlimit "1" // Amount of wins needed to win a round-based game
- set scr_sab_roundswitch "1" // After X rounds, switch sides?
- set scr_sab_bombtimer "45"
- set scr_sab_defusetime "5"
- set scr_sab_multibomb "0" // Allow multiple people to 'have the bomb'?
- set scr_sab_planttime "5"
- // Headquarters
- set scr_koth_scorelimit "1"
- set scr_koth_timelimit "2.5" // Timelimit, in minutes
- set scr_koth_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_koth_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_koth_numlives "1" // Number of lives
- set scr_koth_promode "0" // Adds a "pro" sound to the game announcement
- set scr_koth_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_koth_winlimit "6" // Amount of wins needed to win a round-based game
- set scr_koth_roundswitch "4" // After X rounds, switch sides?
- // Global Thermo-Nuclear War
- set scr_gtnw_scorelimit "1"
- set scr_gtnw_timelimit "2.5" // Timelimit, in minutes
- set scr_gtnw_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_gtnw_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_gtnw_numlives "1" // Number of lives
- set scr_gtnw_promode "0" // Adds a "pro" sound to the game announcement
- set scr_gtnw_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_gtnw_winlimit "6" // Amount of wins needed to win a round-based game
- set scr_gtnw_roundswitch "4" // After X rounds, switch sides?
- // One Flag CTF
- set scr_oneflag_scorelimit "1"
- set scr_oneflag_timelimit "2.5" // Timelimit, in minutes
- set scr_oneflag_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_oneflag_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_oneflag_numlives "1" // Number of lives
- set scr_oneflag_promode "0" // Adds a "pro" sound to the game announcement
- set scr_oneflag_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_oneflag_winlimit "6" // Amount of wins needed to win a round-based game
- set scr_oneflag_roundswitch "4" // After X rounds, switch sides?
- // Capture The Flag
- set scr_ctf_halftime "1" // Intermission
- set scr_ctf_scorelimit "1"
- set scr_ctf_timelimit "2.5" // Timelimit, in minutes
- set scr_ctf_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_ctf_waverespawndelay "0" // Wave spawning, might be more 'tactical'
- set scr_ctf_numlives "1" // Number of lives
- set scr_ctf_promode "0" // Adds a "pro" sound to the game announcement
- set scr_ctf_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_ctf_winlimit "6" // Amount of wins needed to win a round-based game
- set scr_ctf_roundswitch "4" // After X rounds, switch sides?
- // Arena
- set scr_arena_scorelimit "1"
- set scr_arena_timelimit "2.5" // Timelimit, in minutes
- set scr_arena_numlives "1" // Number of lives
- set scr_arena_promode "0" // Adds a "pro" sound to the game announcement
- set scr_arena_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
- set scr_arena_winlimit "6" // Amount of wins needed to win a round-based game
- set scr_arena_roundswitch "4" // After X rounds, switch sides?
- // --- AUTOMATED ROTATION -------------------------------
- set sv_mapRotation "gametype sd map mp_derail map mp_favela map mp_abandon map mp_nightshift map mp_fuel2 map mp_strike map mp_invasion map mp_trailerpark map mp_subbase map mp_rundown map mp_quarry map mp_vacant map mp_crash map mp_checkpoint map mp_terminal map mp_storm map mp_overgrown map mp_complex map mp_crash map mp_derail map mp_quarry map mp_invasion map mp_favela map mp_abandon map mp_checkpoint map mp_strike map mp_rundown map mp_fuel2 map mp_terminal map mp_subbase map mp_nightshift map mp_vacant map mp_trailerpark map mp_storm map mp_overgrown map mp_complex"
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