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  1. // --- QUERY INFORMATION --------------------------------
  2. set sv_hostname "^4[^8T-Bag^4] ^8Dedicated server"
  3.  
  4. // --- NETWORK OPTIMIZATION -----------------------------
  5. set sv_maxRate "15000"
  6. set snaps "30"
  7. set sv_network_fps "1000"
  8. set cl_maxpackets "100"
  9. set sv_voiceQuality "7"
  10.  
  11. // --- NON-GAMEPLAY CONFIGURATION -----------------------
  12. set rcon_password "tbagcl4n13" // Password for rcon, empty = disabled
  13. set privateMatch_serverPassword "" // Game password, leave empty for a public game
  14.  
  15. set sv_maxPing "300" // Maximum ping, any higher and players will get kicked
  16.  
  17. set g_inactivity "0" // Time in seconds before a player gets kicked if not moving
  18. set g_inactivitySpectator "0" // Time in seconds before a spectator gets kicked
  19.  
  20. set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
  21. set g_log "games_mp.log" // Name of the log file
  22.  
  23. set aiw_sayName "^1Admin" // name server-side 'say' commands show up as
  24.  
  25. // --- BASE GAME CONFIGURATION --------------------------
  26. set g_gametype "war" // Game type
  27. // war - Team Deathmatch
  28. // dm - Free-for-all
  29. // dom - Domination
  30. // koth - Headquarters
  31. // sab - Sabotage
  32. // sd - Search and Destroy
  33. // arena - Arena
  34. // dd - Demolition
  35. // ctf - Capture the Flag
  36. // oneflag - One-Flag CTF
  37. // gtnw - Global Thermo-Nuclear War
  38.  
  39. // Uncomment below commands for hardcore mode
  40. //set g_hardcore "1"
  41. //set ui_hud_hardcore "1"
  42. //set scr_hardcore "1"
  43. //set scr_player_maxhealth "30"
  44. //set scr_team_fftype "2" // 1 = on, 2 = reflect, 3 = shared
  45. //set scr_player_healthregentime "0"
  46.  
  47. set scr_thirdperson "0" // Third-person mode
  48. set scr_game_hardpoints "1" // Killstreaks, 1 = on
  49. set scr_game_perks "1" // Perks, obviously
  50.  
  51. set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
  52.  
  53. set scr_diehard "0" // Die-hard mode
  54.  
  55. // --- GAMETYPE CONFIGURATION ---------------------------
  56.  
  57. // - Team Deathmatch
  58.  
  59.  
  60. set scr_war_scorelimit "10000"
  61. set scr_war_timelimit "15" // Timelimit, in minutes
  62.  
  63. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  64. set scr_war_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  65.  
  66. set scr_war_numlives "0" // Number of lives
  67. set scr_war_promode "0" // Adds a "pro" sound to the game announcement
  68.  
  69. set scr_war_roundlimit "1" // Maximum amount of rounds
  70. set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
  71.  
  72. // - Free-for-all
  73.  
  74. set scr_dm_scorelimit "10000"
  75. set scr_dm_timelimit "15" // Timelimit, in minutes
  76.  
  77. set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  78.  
  79. set scr_dm_numlives "0" // Number of lives
  80. set scr_dm_promode "0" // Adds a "pro" sound to the game announcement
  81.  
  82. // - Domination
  83.  
  84. set scr_dom_scorelimit "200"
  85. set scr_dom_timelimit "15" // Timelimit, in minutes
  86.  
  87. set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  88. set scr_dom_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  89.  
  90. set scr_dom_numlives "0" // Number of lives
  91. set scr_dom_promode "0" // Adds a "pro" sound to the game announcement
  92.  
  93. set scr_dom_roundlimit "1" // Maximum amount of rounds
  94. set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game
  95.  
  96. // - Search and Destroy
  97.  
  98. set scr_sd_scorelimit "1"
  99. set scr_sd_timelimit "2.5" // Timelimit, in minutes
  100.  
  101. set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  102. set scr_sd_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  103.  
  104. set scr_sd_numlives "1" // Number of lives
  105. set scr_sd_promode "0" // Adds a "pro" sound to the game announcement
  106.  
  107. set scr_sd_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
  108. set scr_sd_winlimit "12" // Amount of wins needed to win a round-based game
  109. set scr_sd_roundswitch "3" // After X rounds, switch sides?
  110.  
  111. set scr_sd_bombtimer "45"
  112. set scr_sd_defusetime "7.5"
  113. set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'?
  114.  
  115. set scr_sd_planttime "5"
  116.  
  117. // - Demolition
  118.  
  119. set scr_dd_scorelimit "1"
  120. set scr_dd_timelimit "2.5" // Timelimit, in minutes
  121.  
  122. set scr_dd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  123. set scr_dd_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  124.  
  125. set scr_dd_numlives "1" // Number of lives
  126. set scr_dd_promode "0" // Adds a "pro" sound to the game announcement
  127.  
  128. set scr_dd_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
  129. set scr_dd_winlimit "6" // Amount of wins needed to win a round-based game
  130. set scr_dd_roundswitch "4" // After X rounds, switch sides?
  131.  
  132. set scr_dd_bombtimer "45"
  133. set scr_dd_defusetime "5"
  134. set scr_dd_multibomb "0" // Allow multiple people to 'have the bomb'?
  135. set scr_dd_planttime "5"
  136.  
  137. // - Sabotage
  138.  
  139. set scr_sab_scorelimit "1"
  140. set scr_sab_timelimit "2.5" // Timelimit, in minutes
  141. set scr_sab_hotpotato "0" // Hot potato mode
  142.  
  143. set scr_sab_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  144. set scr_sab_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  145.  
  146. set scr_sab_numlives "1" // Number of lives
  147. set scr_sab_promode "0" // Adds a "pro" sound to the game announcement
  148.  
  149. set scr_sab_roundlimit "1" // Maximum amount of rounds, 0 is 'until someone wins'
  150. set scr_sab_winlimit "1" // Amount of wins needed to win a round-based game
  151. set scr_sab_roundswitch "1" // After X rounds, switch sides?
  152.  
  153. set scr_sab_bombtimer "45"
  154. set scr_sab_defusetime "5"
  155. set scr_sab_multibomb "0" // Allow multiple people to 'have the bomb'?
  156. set scr_sab_planttime "5"
  157.  
  158. // Headquarters
  159.  
  160. set scr_koth_scorelimit "1"
  161. set scr_koth_timelimit "2.5" // Timelimit, in minutes
  162.  
  163. set scr_koth_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  164. set scr_koth_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  165.  
  166. set scr_koth_numlives "1" // Number of lives
  167. set scr_koth_promode "0" // Adds a "pro" sound to the game announcement
  168.  
  169. set scr_koth_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
  170.  
  171. set scr_koth_winlimit "6" // Amount of wins needed to win a round-based game
  172. set scr_koth_roundswitch "4" // After X rounds, switch sides?
  173.  
  174. // Global Thermo-Nuclear War
  175.  
  176. set scr_gtnw_scorelimit "1"
  177. set scr_gtnw_timelimit "2.5" // Timelimit, in minutes
  178.  
  179. set scr_gtnw_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  180. set scr_gtnw_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  181.  
  182. set scr_gtnw_numlives "1" // Number of lives
  183. set scr_gtnw_promode "0" // Adds a "pro" sound to the game announcement
  184.  
  185. set scr_gtnw_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
  186. set scr_gtnw_winlimit "6" // Amount of wins needed to win a round-based game
  187. set scr_gtnw_roundswitch "4" // After X rounds, switch sides?
  188.  
  189. // One Flag CTF
  190.  
  191. set scr_oneflag_scorelimit "1"
  192. set scr_oneflag_timelimit "2.5" // Timelimit, in minutes
  193.  
  194. set scr_oneflag_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  195. set scr_oneflag_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  196.  
  197. set scr_oneflag_numlives "1" // Number of lives
  198. set scr_oneflag_promode "0" // Adds a "pro" sound to the game announcement
  199.  
  200. set scr_oneflag_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
  201. set scr_oneflag_winlimit "6" // Amount of wins needed to win a round-based game
  202. set scr_oneflag_roundswitch "4" // After X rounds, switch sides?
  203.  
  204. // Capture The Flag
  205.  
  206. set scr_ctf_halftime "1" // Intermission
  207. set scr_ctf_scorelimit "1"
  208. set scr_ctf_timelimit "2.5" // Timelimit, in minutes
  209.  
  210. set scr_ctf_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  211. set scr_ctf_waverespawndelay "0" // Wave spawning, might be more 'tactical'
  212.  
  213. set scr_ctf_numlives "1" // Number of lives
  214. set scr_ctf_promode "0" // Adds a "pro" sound to the game announcement
  215.  
  216. set scr_ctf_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
  217. set scr_ctf_winlimit "6" // Amount of wins needed to win a round-based game
  218. set scr_ctf_roundswitch "4" // After X rounds, switch sides?
  219.  
  220. // Arena
  221.  
  222. set scr_arena_scorelimit "1"
  223. set scr_arena_timelimit "2.5" // Timelimit, in minutes
  224.  
  225. set scr_arena_numlives "1" // Number of lives
  226.  
  227. set scr_arena_promode "0" // Adds a "pro" sound to the game announcement
  228.  
  229. set scr_arena_roundlimit "0" // Maximum amount of rounds, 0 is 'until someone wins'
  230. set scr_arena_winlimit "6" // Amount of wins needed to win a round-based game
  231. set scr_arena_roundswitch "4" // After X rounds, switch sides?
  232.  
  233.  
  234. // --- AUTOMATED ROTATION -------------------------------
  235.  
  236. set sv_mapRotation "gametype sd map mp_derail map mp_favela map mp_abandon map mp_nightshift map mp_fuel2 map mp_strike map mp_invasion map mp_trailerpark map mp_subbase map mp_rundown map mp_quarry map mp_vacant map mp_crash map mp_checkpoint map mp_terminal map mp_storm map mp_overgrown map mp_complex map mp_crash map mp_derail map mp_quarry map mp_invasion map mp_favela map mp_abandon map mp_checkpoint map mp_strike map mp_rundown map mp_fuel2 map mp_terminal map mp_subbase map mp_nightshift map mp_vacant map mp_trailerpark map mp_storm map mp_overgrown map mp_complex"
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