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Void SCript Builder op script

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Jun 17th, 2019
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  1.  
  2. -- This script has been converted to FE by iPxter
  3.  
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. local TweenService = game:GetService("TweenService")
  89. local RbxUtility = LoadLibrary("RbxUtility")
  90. local Create = RbxUtility.Create
  91.  
  92. MaskTextureId = 124337542 --124337542 2340547251
  93.  
  94.  
  95. owner=owner
  96. Player = owner
  97. script.Parent = Player.PlayerGui
  98. ZTfade=false
  99. ZT=false
  100.  
  101. while Player.Character == nil do wait()
  102.  
  103. end
  104.  
  105.  
  106. Character= owner.Character
  107. Torso = Character.Torso
  108. Head = Character.Head
  109. Humanoid = Character.Humanoid
  110. LeftArm = Character["Left Arm"]
  111. LeftLeg = Character["Left Leg"]
  112. RightArm = Character["Right Arm"]
  113. RightLeg = Character["Right Leg"]
  114. RootPart = Character["HumanoidRootPart"]
  115. local Anim="Idle"
  116. local inairvel=0
  117. local WalkAnimStep = 0
  118. local sine = 0
  119. local change = 1
  120. Animstep = 0
  121. WalkAnimMove=0.1
  122. Combo = 0
  123. local attack=false
  124. local RJ = Character.HumanoidRootPart:FindFirstChild("RootJoint")
  125. local Neck = Character.Torso:FindFirstChild("Neck")
  126. local Tim = ""
  127. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  128. local NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  129. local ONeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  130. Effects=Instance.new("Folder",Character)
  131. Effects.Name="Effects"
  132. it=Instance.new
  133. vt=Vector3.new
  134. cf=CFrame.new
  135. euler=CFrame.fromEulerAnglesXYZ
  136. angles=CFrame.Angles
  137. local cn = CFrame.new
  138. mr=math.rad
  139. mememode=false
  140. IT = Instance.new
  141. CF = CFrame.new
  142. VT = Vector3.new
  143. RAD = math.rad
  144. C3 = Color3.new
  145. UD2 = UDim2.new
  146. BRICKC = BrickColor.new
  147. ANGLES = CFrame.Angles
  148. EULER = CFrame.fromEulerAnglesXYZ
  149. COS = math.cos
  150. ACOS = math.acos
  151. SIN = math.sin
  152. ASIN = math.asin
  153. ABS = math.abs
  154. MRANDOM = math.random
  155. FLOOR = math.floor
  156. local lastid= "http://www.roblox.com/asset/?id=468582223"
  157. local s2=it("Sound",Torso)
  158. local CurId = 1
  159. s2.EmitterSize = 30
  160. local s2c=s2:Clone()
  161.  
  162.  
  163.  
  164.  
  165.  
  166. local crying = "http://www.roblox.com/asset/?id=1452402780"
  167. local s3=it("Sound",Head)
  168.  
  169. s3.EmitterSize = 40
  170. local s3c=s3:Clone()
  171.  
  172.  
  173.  
  174. Humanoid.MaxHealth = 99999999999
  175. wait()
  176.  
  177. Humanoid.Health = 99999999999
  178. Humanoid.Name = "VoidBoss"
  179. ff = Instance.new("ForceField",Character)
  180. ff.Visible = false
  181. playsong = true
  182.  
  183. s2.SoundId = lastid
  184. if playsong == true then
  185. s2:play()
  186. elseif playsong == false then
  187. s2:stop()
  188. end
  189. lastsongpos= 0
  190.  
  191. crosshair = Instance.new("BillboardGui",Character)
  192. crosshair.Size = UDim2.new(10,0,10,0)
  193. crosshair.Enabled = false
  194. imgl = Instance.new("ImageLabel",crosshair)
  195. imgl.Position = UDim2.new(0,0,0,0)
  196. imgl.Size = UDim2.new(1,0,1,0)
  197. imgl.Image = "rbxassetid://578065407"
  198. imgl.BackgroundTransparency = 1
  199. imgl.ImageTransparency = .7
  200. imgl.ImageColor3 = Color3.new(1,1,1)
  201. crosshair.StudsOffset = Vector3.new(0,0,-1)
  202.  
  203.  
  204. if Character:FindFirstChild("Animate")then
  205. Character.Animate:Destroy()
  206. end
  207.  
  208. function RemoveOutlines(part)
  209. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  210. end
  211.  
  212.  
  213.  
  214.  
  215. CFuncs = {
  216. Part = {Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  217.  
  218. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  219. RemoveOutlines(Part)
  220. return Part
  221. end
  222. }
  223. ,
  224. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  225.  
  226. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  227. if Mesh == "SpecialMesh" then
  228. Msh.MeshType = MeshType
  229. Msh.MeshId = MeshId
  230. end
  231. return Msh
  232. end
  233. }
  234. ,
  235. Mesh = {Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  236.  
  237. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  238. if Mesh == "SpecialMesh" then
  239. Msh.MeshType = MeshType
  240. Msh.MeshId = MeshId
  241. end
  242. return Msh
  243. end
  244. }
  245. ,
  246. Weld = {Create = function(Parent, Part0, Part1, C0, C1)
  247.  
  248. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  249. return Weld
  250. end
  251. }
  252. ,
  253. Sound = {Create = function(id, par, vol, pit)
  254.  
  255. coroutine.resume(coroutine.create(function()
  256.  
  257. local S = Create("Sound")({Volume = vol, Pitch = pit or 1, SoundId = "http://www.roblox.com/asset/?id="..id, Parent = par or workspace})
  258. wait()
  259. S:play()
  260. game:GetService("Debris"):AddItem(S, 12)
  261. end
  262. ))
  263. end
  264. }
  265. ,
  266. ParticleEmitter = {Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  267.  
  268. local fp = Create("ParticleEmitter")({Parent = Parent, Color = ColorSequence.new(Color1, Color2), LightEmission = LightEmission, Size = Size, Texture = Texture, Transparency = Transparency, ZOffset = ZOffset, Acceleration = Accel, Drag = Drag, LockedToPart = LockedToPart, VelocityInheritance = VelocityInheritance, EmissionDirection = EmissionDirection, Enabled = Enabled, Lifetime = LifeTime, Rate = Rate, Rotation = Rotation, RotSpeed = RotSpeed, Speed = Speed, VelocitySpread = VelocitySpread})
  269. return fp
  270. end
  271. }
  272. }
  273.  
  274.  
  275.  
  276.  
  277.  
  278. coroutine.resume(coroutine.create(function()
  279. if Head:FindFirstChildOfClass("Decal") then
  280. local face = Head:FindFirstChildOfClass("Decal")
  281. face:Destroy()
  282. end
  283.  
  284. end))
  285.  
  286.  
  287.  
  288.  
  289.  
  290.  
  291.  
  292. for i, v in pairs(Character:GetChildren()) do
  293. if v:IsA("Accessory") then
  294. v:Destroy()
  295. end
  296. end
  297.  
  298.  
  299. ---------------
  300. --[Functions]--
  301. ---------------
  302. so = function(id, par, vol, pit)
  303.  
  304. CFuncs.Sound.Create(id, par, vol, pit)
  305.  
  306.  
  307. end
  308.  
  309. function weld(parent,part0,part1,c0)
  310. local weld=it("Weld")
  311. weld.Parent=parent
  312. weld.Part0=part0
  313. weld.Part1=part1
  314. weld.C0=c0
  315. return weld
  316. end
  317.  
  318.  
  319. function MakeJoint(parent,part0,part1,c0)
  320. local weld=it("Motor6D")
  321. weld.Parent=parent
  322. weld.Part0=part0
  323. weld.Part1=part1
  324. weld.C0=c0
  325. return weld
  326. end
  327.  
  328. rayCast = function(Pos, Dir, Max, Ignore)
  329.  
  330. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  331. end
  332. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  333. local DIRECTION = CF(StartPos,EndPos).lookVector
  334. return rayCast(StartPos, DIRECTION, Distance, Ignore)
  335. end
  336.  
  337. function SetTween(SPart,CFr,MoveStyle2,outorin2,AnimTime)
  338. local MoveStyle = Enum.EasingStyle[MoveStyle2]
  339. local outorin = Enum.EasingDirection[outorin2]
  340.  
  341.  
  342. local dahspeed=1
  343.  
  344. local tweeningInformation = TweenInfo.new(
  345. AnimTime/dahspeed,
  346. MoveStyle,
  347. outorin,
  348. 0,
  349. false,
  350. 0
  351. )
  352. local MoveCF = CFr
  353. local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
  354. tweenanim:Play()
  355. end
  356.  
  357. function GatherAllInstances(Parent,ig)
  358. local Instances = {}
  359. local Ignore=nil
  360. if ig ~= nil then
  361. Ignore = ig
  362. end
  363.  
  364. local function GatherInstances(Parent,Ignore)
  365. for i, v in pairs(Parent:GetChildren()) do
  366.  
  367. if v ~= Ignore then
  368. GatherInstances(v,Ignore)
  369. table.insert(Instances, v) end
  370. end
  371. end
  372. GatherInstances(Parent,Ignore)
  373. return Instances
  374. end
  375.  
  376.  
  377.  
  378.  
  379.  
  380.  
  381.  
  382.  
  383.  
  384. function WeldAllTo(Part1,Part2,Extra)
  385.  
  386. local EXCF = Part2.CFrame * Extra
  387.  
  388. for i, v3 in pairs(GatherAllInstances(Part2)) do
  389. if v3:isA("BasePart") then
  390.  
  391.  
  392. local STW=weld(v3,v3,Part1,EXCF:toObjectSpace(v3.CFrame):inverse() )
  393.  
  394.  
  395. v3.Anchored=false
  396. --v3.Transparency=0
  397. v3.CanCollide=false
  398.  
  399. v3.Parent = Part1
  400.  
  401. end
  402. end
  403.  
  404.  
  405. Part2:Destroy()
  406.  
  407. end
  408. local SToneTexture = Create("Texture")({
  409.  
  410.  
  411. Texture = "http://www.roblox.com/asset/?id=1693385655",
  412. Color3 = Color3.new(163/255, 162/255, 165/255),
  413.  
  414. })
  415.  
  416. function AddStoneTexture(part)
  417. coroutine.resume(coroutine.create(function()
  418. for i = 0,6,1 do
  419. local Tx = SToneTexture:Clone()
  420. Tx.Face = i
  421. Tx.Parent=part
  422. end
  423. end))
  424. end
  425.  
  426. New = function(Object, Parent, Name, Data)
  427. local Object = Instance.new(Object)
  428. for Index, Value in pairs(Data or {}) do
  429. Object[Index] = Value
  430. end
  431. Object.Parent = Parent
  432. Object.Name = Name
  433. return Object
  434. end
  435. function recurse(root,callback,i)
  436. coroutine.resume(coroutine.create(function()
  437. i= i or 0
  438. for _,v in pairs(root:GetChildren()) do
  439. i = i + 1
  440. callback(i,v)
  441.  
  442. if #v:GetChildren() > 0 then
  443. i = recurse(v,callback,i)
  444. end
  445. end
  446. end))
  447. return i
  448. end
  449.  
  450. function ragdollJoint(part0, part1, attachmentName, className, properties)
  451.  
  452. attachmentName = attachmentName--.."RigAttachment"
  453.  
  454.  
  455. local constraint = Instance.new(className.."Constraint")
  456. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  457. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  458. constraint.Name = "RagdollConstraint"..part1.Name
  459.  
  460. for _,propertyData in next,properties or {} do
  461. constraint[propertyData[1]] = propertyData[2]
  462. end
  463.  
  464. local Rcharacter = part0.Parent
  465. constraint.Parent = Rcharacter
  466. end
  467.  
  468. function MakeAth(AthParent,AthName,AthPosX,AthPosY,AthPosZ,AthRot,AthAX,SecondaryAxis)
  469.  
  470. coroutine.resume(coroutine.create(function()
  471. local ATH = Instance.new("Attachment",AthParent)
  472. ATH.Position = Vector3.new(AthPosX,AthPosY,AthPosZ)
  473. ATH.Name = AthName
  474. if AthRot ~= nil then
  475. ATH.Rotation = AthRot end
  476. if AthAX ~= nil then
  477. ATH.Axis = AthAX end
  478. if SecondaryAxis ~= nil then
  479. ATH.SecondaryAxis = SecondaryAxis end
  480. end))
  481. end
  482. function getAttachment0(attachmentName,Rcharacter)
  483. for i, child in pairs(GatherAllInstances(Rcharacter)) do
  484. local attachment = child:FindFirstChild(attachmentName)
  485. if attachment then
  486. return attachment
  487.  
  488. end
  489.  
  490. end
  491.  
  492.  
  493.  
  494.  
  495.  
  496. end
  497.  
  498. function makrag(Rcharacter)
  499.  
  500.  
  501. --HitModel
  502.  
  503.  
  504. local camera = workspace.CurrentCamera
  505.  
  506. --Make it so ragdoll can't collide with invisible HRP, but don't let HRP fall through map and be destroyed in process
  507. coroutine.resume(coroutine.create(function()
  508. if Rcharacter:FindFirstChild("HumanoidRootPart")then
  509. Rcharacter.HumanoidRootPart.Anchored = true
  510. Rcharacter.HumanoidRootPart.CanCollide = false
  511. --- Rcharacter.HumanoidRootPart.Position = Vector3.new(0,-10,0)
  512. Rcharacter.HumanoidRootPart.Parent = nil
  513. end
  514. end))
  515. --Helps to fix constraint spasms
  516. recurse(Rcharacter, function(_,v)
  517. if v:IsA("Attachment") then
  518. v.Axis = Vector3.new(0, 1, 0)
  519. v.SecondaryAxis = Vector3.new(0, 0, 1)
  520. v.Rotation = Vector3.new(0, 0, 0)
  521. end
  522. end)
  523.  
  524. --Re-attach hats
  525.  
  526.  
  527. coroutine.resume(coroutine.create(function()
  528. if Rcharacter:FindFirstChild("Torso")then
  529.  
  530. local RMT = Rcharacter:FindFirstChild("Torso")
  531.  
  532. local RMH = Rcharacter:FindFirstChild("Head")
  533.  
  534. local RLA = Rcharacter:FindFirstChild("Left Arm")
  535.  
  536. local RRA = Rcharacter:FindFirstChild("Right Arm")
  537.  
  538. local RLL = Rcharacter:FindFirstChild("Left Leg")
  539.  
  540. local RRL = Rcharacter:FindFirstChild("Right Leg")
  541.  
  542. --MakeAth(RMH,"",0,0,0)
  543. MakeAth(RMH,"NeckRigAttachment",0,-.5,0)
  544. MakeAth(RRA,"RightShoulderRigAttachment",-0.4, 0.8, 0,Vector3.new(-180, 0, 90),Vector3.new(0, -1, -0),Vector3.new(0, 1, 0))
  545. MakeAth(RLA,"LeftShoulderRigAttachment",0.4, 0.8, 0,Vector3.new(-180, 0, 90),Vector3.new(0, -1, -0),Vector3.new(-1, 0, 0))
  546. MakeAth(RRL,"RightHipRigAttachment",0, 1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
  547. MakeAth(RLL,"LeftHipRigAttachment",0, 1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
  548. ------------------------------------------------------
  549. MakeAth(RMT,"NeckRigAttachment",0, 1, 0)
  550. MakeAth(RMT,"RightShoulderRigAttachment",1, 0.8, 0,Vector3.new(-180, 0, 0),Vector3.new(1, -0, 0),Vector3.new(0, -1, 0))
  551. MakeAth(RMT,"LeftShoulderRigAttachment",-1, 0.8, 0,Vector3.new(0, 0, -180),Vector3.new(-1, -0, 0),Vector3.new(0, -1, 0))
  552. MakeAth(RMT,"RightHipRigAttachment",0.5, -1.1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
  553. MakeAth(RMT,"LeftHipRigAttachment",-0.5, -1.1, 0,Vector3.new(90, -90, 0),Vector3.new(0, -1, -0),Vector3.new(0, -0, 1))
  554.  
  555.  
  556.  
  557.  
  558.  
  559.  
  560.  
  561.  
  562. coroutine.resume(coroutine.create(function()
  563. local LAT = Instance.new("BallSocketConstraint")
  564. LAT.Parent = RMT
  565. LAT.Attachment0 = RLA.LeftShoulderRigAttachment
  566. LAT.Attachment1 = RMT.LeftShoulderRigAttachment
  567. LAT.Enabled = true
  568. LAT.LimitsEnabled=true
  569. LAT.UpperAngle=70
  570. end))
  571. coroutine.resume(coroutine.create(function()
  572. local RAT = Instance.new("BallSocketConstraint")
  573. RAT.Parent = RMT
  574. RAT.Attachment0 = RRA.RightShoulderRigAttachment
  575. RAT.Attachment1 = RMT.RightShoulderRigAttachment
  576. RAT.Enabled = true
  577. RAT.LimitsEnabled=true
  578. RAT.UpperAngle=70
  579. end))
  580. coroutine.resume(coroutine.create(function()
  581. local TLL = Instance.new("BallSocketConstraint")
  582. TLL.Parent = RMT
  583. TLL.Attachment0 = RLL.LeftHipRigAttachment
  584. TLL.Attachment1 = RMT.LeftHipRigAttachment
  585. TLL.Enabled = true
  586. TLL.LimitsEnabled=true
  587. TLL.UpperAngle=70
  588. end))
  589. coroutine.resume(coroutine.create(function()
  590. local TRL = Instance.new("BallSocketConstraint")
  591. TRL.Parent = RMT
  592. TRL.Attachment0 = RRL.RightHipRigAttachment
  593. TRL.Attachment1 = RMT.RightHipRigAttachment
  594. TRL.Enabled = true
  595. TRL.LimitsEnabled=true
  596. TRL.UpperAngle=70
  597. end))
  598.  
  599. end
  600. end))
  601. coroutine.resume(coroutine.create(function()
  602. ragdollJoint(Rcharacter.LowerTorso, Rcharacter.UpperTorso, "WaistRigAttachment", "BallSocket", {
  603. {"LimitsEnabled",true};
  604. {"UpperAngle",5};
  605. }) end)) coroutine.resume(coroutine.create(function()
  606. local NeckProperties = {
  607. {"LimitsEnabled", true};
  608. {"UpperAngle",5};
  609.  
  610. }
  611. local Rtorso = Rcharacter:FindFirstChild("Torso") or Rcharacter:FindFirstChild("UpperTorso")
  612. ragdollJoint(Rtorso, Rcharacter.Head, "NeckRigAttachment", "Hinge", NeckProperties)
  613. end)) coroutine.resume(coroutine.create(function()
  614.  
  615. local handProperties = {
  616. {"LimitsEnabled", true};
  617. {"UpperAngle",0};
  618. {"LowerAngle",0};
  619. }
  620. ragdollJoint(Rcharacter.LeftLowerArm, Rcharacter.LeftHand, "LeftWristRigAttachment", "Hinge", handProperties)
  621. ragdollJoint(Rcharacter.RightLowerArm, Rcharacter.RightHand, "RightWristRigAttachment", "Hinge", handProperties)
  622. end)) coroutine.resume(coroutine.create(function()
  623. local shinProperties = {
  624. {"LimitsEnabled", true};
  625. {"UpperAngle", 0};
  626. {"LowerAngle", -75};
  627. }
  628. ragdollJoint(Rcharacter.LeftUpperLeg, Rcharacter.LeftLowerLeg, "LeftKneeRigAttachment", "Hinge", shinProperties)
  629. ragdollJoint(Rcharacter.RightUpperLeg, Rcharacter.RightLowerLeg, "RightKneeRigAttachment", "Hinge", shinProperties)
  630. end)) coroutine.resume(coroutine.create(function()
  631. local footProperties = {
  632. {"LimitsEnabled", true};
  633. {"UpperAngle", 15};
  634. {"LowerAngle", -45};
  635. }
  636. ragdollJoint(Rcharacter.LeftLowerLeg, Rcharacter.LeftFoot, "LeftAnkleRigAttachment", "Hinge", footProperties)
  637. ragdollJoint(Rcharacter.RightLowerLeg, Rcharacter.RightFoot, "RightAnkleRigAttachment", "Hinge", footProperties)
  638. end))
  639. --TODO fix ability for socket to turn backwards whenn ConeConstraints are shipped
  640. coroutine.resume(coroutine.create(function()
  641. ragdollJoint(Rcharacter.UpperTorso, Rcharacter.LeftUpperArm, "LeftShoulderRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
  642. ragdollJoint(Rcharacter.LeftUpperArm, Rcharacter.LeftLowerArm, "LeftElbowRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
  643. ragdollJoint(Rcharacter.UpperTorso, Rcharacter.RightUpperArm, "RightShoulderRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
  644. ragdollJoint(Rcharacter.RightUpperArm, Rcharacter.RightLowerArm, "RightElbowRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
  645. ragdollJoint(Rcharacter.LowerTorso, Rcharacter.LeftUpperLeg, "LeftHipRigAttachment", "BallSocket") end)) coroutine.resume(coroutine.create(function()
  646. ragdollJoint(Rcharacter.LowerTorso, Rcharacter.RightUpperLeg, "RightHipRigAttachment", "BallSocket") end))
  647.  
  648.  
  649. for i = 0,2 do
  650. coroutine.resume(coroutine.create(function()
  651. for _,child in next,Rcharacter:GetChildren() do
  652. if child:IsA("Accoutrement") then
  653. --Loop through all parts instead of only checking for one to be forwards-compatible in the event
  654. --ROBLOX implements multi-part accessories
  655. for _,part in next,child:GetChildren() do
  656. if part:IsA("BasePart") then part.CanCollide = false
  657.  
  658.  
  659. local attachment1 = part:FindFirstChildOfClass("Attachment")
  660. local attachment0 = getAttachment0(attachment1.Name,Rcharacter)
  661. if attachment0 and attachment1 then
  662. --Shouldn't use constraints for this, but have to because of a ROBLOX idiosyncrasy where
  663. --joints connecting a character are perpetually deleted while the character is dead
  664.  
  665.  
  666. local HatProperties = {
  667. {"LimitsEnabled", true};
  668. {"UpperAngle", 0};
  669. {"LowerAngle", -0};
  670. }
  671.  
  672. coroutine.resume(coroutine.create(function()
  673. wait()
  674. local rg = ragdollJoint(attachment0.Parent, part, ""..attachment1.Name, "Hinge", HatProperties)
  675. end))
  676.  
  677. end
  678. end
  679. end
  680. end
  681. end
  682.  
  683. end))
  684. wait(0.5)
  685. end
  686. for _,v in pairs(Rcharacter:GetChildren()) do
  687. if v:isA("Script") or v:isA("LocalScript") then
  688. v:Destroy()
  689. end
  690. end
  691.  
  692.  
  693. coroutine.resume(coroutine.create(function()
  694. wait(1)
  695. for _,v3 in pairs(game:GetService("Players"):GetChildren()) do
  696. coroutine.resume(coroutine.create(function()
  697. if v3:isA("Player") and v3.Character == Rcharacter then
  698. Rcharacter.Archivable=true
  699. local ORcharacter = Rcharacter:Clone()
  700. --Rcharacter2.Archivable=false
  701. --Rcharacter3.Archivable=false
  702. ORcharacter.Parent = Rcharacter.Parent
  703. local Rhum = ORcharacter:FindFirstChildOfClass("Humanoid")
  704. Rhum.PlatformStand = true
  705. Rhum.Health = Rhum.MaxHealth
  706. Rcharacter:Destroy()
  707. wait()
  708. Rhum.Health = 0
  709. game:GetService("Debris"):AddItem(ORcharacter, 380)
  710.  
  711. end
  712. end))
  713. end
  714.  
  715.  
  716. end))
  717.  
  718.  
  719. end
  720.  
  721.  
  722. function Tran(Num)
  723. local GivenLeter = ""
  724. if Num == "1" then
  725. GivenLeter = "a"
  726. elseif Num == "2" then
  727. GivenLeter = "b"
  728. elseif Num == "3" then
  729. GivenLeter = "c"
  730. elseif Num == "4" then
  731. GivenLeter = "d"
  732. elseif Num == "5" then
  733. GivenLeter = "e"
  734. elseif Num == "6" then
  735. GivenLeter = "f"
  736. elseif Num == "7" then
  737. GivenLeter = "g"
  738. elseif Num == "8" then
  739. GivenLeter = "h"
  740. elseif Num == "9" then
  741. GivenLeter = "i"
  742. elseif Num == "10" then
  743. GivenLeter = "j"
  744. elseif Num == "11" then
  745. GivenLeter = "k"
  746. elseif Num == "12" then
  747. GivenLeter = "l"
  748. elseif Num == "13" then
  749. GivenLeter = "m"
  750. elseif Num == "14" then
  751. GivenLeter = "n"
  752. elseif Num == "15" then
  753. GivenLeter = "o"
  754. elseif Num == "16" then
  755. GivenLeter = "p"
  756. elseif Num == "17" then
  757. GivenLeter = "q"
  758. elseif Num == "18" then
  759. GivenLeter = "r"
  760. elseif Num == "19" then
  761. GivenLeter = "s"
  762. elseif Num == "20" then
  763. GivenLeter = "t"
  764. elseif Num == "21" then
  765. GivenLeter = "u"
  766. elseif Num == "22" then
  767. GivenLeter = "v"
  768. elseif Num == "23" then
  769. GivenLeter = "w"
  770. elseif Num == "24" then
  771. GivenLeter = "x"
  772. elseif Num == "25" then
  773. GivenLeter = "y"
  774. elseif Num == "26" then
  775. GivenLeter = "z"
  776. elseif Num == "27" then
  777. GivenLeter = "_"
  778. elseif Num == "28" then
  779. GivenLeter = "0"
  780. elseif Num == "29" then
  781. GivenLeter = "1"
  782. elseif Num == "30" then
  783. GivenLeter = "2"
  784. elseif Num == "31" then
  785. GivenLeter = "3"
  786. elseif Num == "32" then
  787. GivenLeter = "4"
  788. elseif Num == "33" then
  789. GivenLeter = "5"
  790. elseif Num == "34" then
  791. GivenLeter = "6"
  792. elseif Num == "35" then
  793. GivenLeter = "7"
  794. elseif Num == "36" then
  795. GivenLeter = "8"
  796. elseif Num == "37" then
  797. GivenLeter = "9"
  798. end
  799. return GivenLeter
  800.  
  801. end
  802.  
  803. function MaybeOk(Mode,Extra)
  804. local ReturningValue = ""
  805. if Mode == 1 then
  806.  
  807.  
  808.  
  809. -- v.C0 = CFrame.new(1,1,1)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  810.  
  811. --print(v.C0)
  812. local GivenText = ""
  813. local msg = Extra
  814. local Txt = ""
  815. local FoundTime=0
  816. local LastFound = 0
  817. delay(wait(0),function()
  818. for v3 = 1, #msg do
  819.  
  820. if string.sub(msg,0+v3,v3) == "," then
  821.  
  822. local TheN = string.sub(msg,LastFound,v3-1)
  823.  
  824.  
  825. local NumTranslate = Tran(string.sub(msg,LastFound,v3-1))
  826.  
  827.  
  828.  
  829. FoundTime = FoundTime + 1
  830.  
  831.  
  832. GivenText = GivenText..NumTranslate
  833.  
  834. LastFound=v3+1
  835. Txt=""
  836. end
  837. Txt=string.sub(msg,1,v3)
  838.  
  839.  
  840. -- Gui.ExtentsOffset = Vector3.new(0,3,0)
  841.  
  842.  
  843. -- Gui.ExtentsOffset = Vector3.new(0,3,0)
  844. wait()
  845. -- Gui.ExtentsOffset = Vector3.new(0,3,0)
  846. end;
  847.  
  848. ReturningValue=GivenText
  849. for v3 = 1, #Txt do
  850. Txt=string.sub(msg,-1,v3)
  851.  
  852.  
  853.  
  854.  
  855.  
  856.  
  857.  
  858. end;
  859. -- Gui:remove()
  860. end)
  861.  
  862.  
  863. elseif Mode == 2 then
  864.  
  865. print("fat")
  866. end
  867.  
  868.  
  869.  
  870. while ReturningValue == "" do wait() end
  871. return ReturningValue
  872.  
  873. end
  874.  
  875.  
  876.  
  877. ----------------------
  878. --[End Of Functions]--
  879. ----------------------
  880.  
  881.  
  882.  
  883.  
  884.  
  885.  
  886. ------------------
  887. --[Sword]--
  888. ------------------
  889.  
  890.  
  891.  
  892.  
  893. function sandbox(var,func)
  894. local env = getfenv(func)
  895. local newenv = setmetatable({},{
  896. __index = function(self,k)
  897. if k=="script" then
  898. return var
  899. else
  900. return env[k]
  901. end
  902. end,
  903. })
  904. setfenv(func,newenv)
  905. return func
  906. end
  907. cors = {}
  908. mas = Instance.new("Model",game:GetService("Lighting"))
  909. Model0 = Instance.new("Model")
  910. Part1 = Instance.new("Part")
  911. ParticleEmitter2 = Instance.new("ParticleEmitter")
  912. Model3 = Instance.new("Model")
  913. Beam4 = Instance.new("Beam") ------------------------------------------------------------------------------
  914. Beam5 = Instance.new("Beam")
  915. Beam6 = Instance.new("Beam")
  916.  
  917.  
  918.  
  919.  
  920.  
  921.  
  922. Model7 = Instance.new("Model")
  923. Part8 = Instance.new("Part")
  924. ParticleEmitter9 = Instance.new("ParticleEmitter")
  925. Part10 = Instance.new("Part")
  926. SpecialMesh11 = Instance.new("SpecialMesh")
  927. Part12 = Instance.new("Part")
  928. SpecialMesh13 = Instance.new("SpecialMesh")
  929. Model14 = Instance.new("Model")
  930. Part15 = Instance.new("Part")
  931. SpecialMesh16 = Instance.new("SpecialMesh")
  932. Part17 = Instance.new("Part")
  933. SpecialMesh18 = Instance.new("SpecialMesh")
  934. Part19 = Instance.new("Part")
  935. ParticleEmitter20 = Instance.new("ParticleEmitter")
  936. Model21 = Instance.new("Model")
  937. Part22 = Instance.new("Part")
  938. SpecialMesh23 = Instance.new("SpecialMesh")
  939. Part24 = Instance.new("Part")
  940. SpecialMesh25 = Instance.new("SpecialMesh")
  941. Part26 = Instance.new("Part")
  942. SpecialMesh27 = Instance.new("SpecialMesh")
  943. Part28 = Instance.new("Part")
  944. SpecialMesh29 = Instance.new("SpecialMesh")
  945. Part30 = Instance.new("Part")
  946. SpecialMesh31 = Instance.new("SpecialMesh")
  947. Part32 = Instance.new("Part")
  948. SpecialMesh33 = Instance.new("SpecialMesh")
  949. Decal34 = Instance.new("Decal")
  950. Part35 = Instance.new("Part")
  951. ParticleEmitter36 = Instance.new("ParticleEmitter")
  952. Part37 = Instance.new("Part")
  953.  
  954. TAttachment = Instance.new("Attachment",Part1)
  955. HAttachment2 = Instance.new("Attachment",Part35)
  956. RAttachment3 = Instance.new("Attachment",Part8)
  957. LAttachment4 = Instance.new("Attachment",Part19)
  958.  
  959. --TAttachment
  960. --HAttachment2
  961. --RAttachment3
  962. --LAttachment4
  963.  
  964.  
  965. --Part35,Part19,Part8
  966. --Head,LeftArm,RightArm
  967.  
  968.  
  969. SpecialMesh38 = Instance.new("SpecialMesh")
  970. Model0.Name = "VoidBoss"
  971. Model0.Parent = mas
  972. Part1.Name = "Torso"
  973. Part1.Parent = Model0
  974. Part1.CFrame = CFrame.new(3.5, 0.0108870268, -65.510788, 2.08616257e-07, 0, -1, 0.999999881, 0, 2.08616257e-07, 0, -0.999999881, 0)
  975. Part1.Orientation = Vector3.new(0, -90, 90)
  976. Part1.Position = Vector3.new(3.5, 0.0108870268, -65.510788)
  977. Part1.Rotation = Vector3.new(-90, -90, 0)
  978. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  979. Part1.Transparency = 1
  980. Part1.Size = Vector3.new(1, 1, 1)
  981. Part1.Anchored = true
  982. Part1.BottomSurface = Enum.SurfaceType.Smooth
  983. Part1.BrickColor = BrickColor.new("Institutional white")
  984. Part1.CanCollide = false
  985. Part1.TopSurface = Enum.SurfaceType.Smooth
  986. Part1.brickColor = BrickColor.new("Institutional white")
  987. Part1.FormFactor = Enum.FormFactor.Symmetric
  988. Part1.formFactor = Enum.FormFactor.Symmetric
  989. ParticleEmitter2.Parent = Part1
  990. ParticleEmitter2.Speed = NumberRange.new(6, 6)
  991. ParticleEmitter2.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.299,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(0.499,Color3.new(0,0,0)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
  992. ParticleEmitter2.LightInfluence = 1
  993. ParticleEmitter2.Texture = "rbxassetid://258128463"
  994. ParticleEmitter2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.2,0.86913582086563),NumberSequenceKeypoint.new(1,1)})
  995. ParticleEmitter2.ZOffset = 1
  996. ParticleEmitter2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.3749998807907),NumberSequenceKeypoint.new(1,0.68749964237213)})
  997. ParticleEmitter2.Acceleration = Vector3.new(1, 0, 0)
  998. ParticleEmitter2.Drag = 3
  999. ParticleEmitter2.Lifetime = NumberRange.new(2, 4)
  1000. ParticleEmitter2.LockedToPart = true
  1001. ParticleEmitter2.Rate = 50
  1002. ParticleEmitter2.RotSpeed = NumberRange.new(-100, 100)
  1003. ParticleEmitter2.SpreadAngle = Vector2.new(360, 0)
  1004. ParticleEmitter2.VelocitySpread = 360
  1005. Model3.Parent = Part1
  1006.  
  1007. --TAttachment
  1008. --HAttachment2
  1009. --RAttachment3
  1010. --LAttachment4
  1011.  
  1012.  
  1013. Beam4.Name = "RightArm"
  1014. Beam4.Parent = Model3
  1015. Beam4.Attachment0 = TAttachment
  1016. Beam4.Attachment1 = RAttachment3
  1017. Beam4.CurveSize0 = 10
  1018. Beam4.FaceCamera = true
  1019. Beam4.LightInfluence = 1
  1020. Beam4.Texture = "rbxassetid://130207880"
  1021. Beam4.TextureLength = 0.875
  1022. Beam4.TextureSpeed = 1
  1023. Beam4.Transparency = NumberSequence.new(.5,0)
  1024. Beam4.Width0 = 3
  1025. Beam4.Width1 = 3
  1026. Beam5.Name = "LeftArm"
  1027. Beam5.Parent = Model3
  1028. Beam5.Attachment0 = TAttachment
  1029. Beam5.Attachment1 = LAttachment4
  1030. Beam5.CurveSize0 = 10
  1031. Beam5.FaceCamera = true
  1032. Beam5.LightInfluence = 1
  1033. Beam5.Texture = "rbxassetid://130207880"
  1034. Beam5.TextureLength = 0.875
  1035. Beam5.TextureSpeed = 1
  1036. Beam5.Transparency = NumberSequence.new(.5,0)
  1037. Beam5.Width0 = 3
  1038. Beam5.Width1 = 3
  1039. Beam6.Name = "Head"
  1040. Beam6.Parent = Model3
  1041. Beam6.Attachment0 = TAttachment
  1042. Beam6.Attachment1 = HAttachment2
  1043. Beam6.FaceCamera = true
  1044. Beam6.LightInfluence = 1
  1045. Beam6.Segments = 1
  1046. Beam6.Texture = "rbxassetid://130207880"
  1047. Beam6.TextureSpeed = 1
  1048. Beam6.Transparency = NumberSequence.new(.5,0)
  1049. Beam6.Width0 = 3
  1050. Beam6.Width1 = 1.5
  1051. Model7.Name = "RightArm"
  1052. Model7.Parent = Model0
  1053. Part8.Name = "Particles"
  1054. Part8.Parent = Model7
  1055. Part8.CFrame = CFrame.new(-3, 3.62246037, -66.4395981, -1, 0, 0, 0, 0.999390841, 0.0348994173, 0, 0.0348994173, -0.999390841)
  1056. Part8.Orientation = Vector3.new(-2, 180, 0)
  1057. Part8.Position = Vector3.new(-3, 3.62246037, -66.4395981)
  1058. Part8.Rotation = Vector3.new(-178, 0, -180)
  1059. Part8.Color = Color3.new(0, 0, 0)
  1060. Part8.Transparency = 1
  1061. Part8.Size = Vector3.new(0.5, 0.5, 0.5)
  1062. Part8.Anchored = true
  1063. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1064.  
  1065. Part8.CanCollide = false
  1066. Part8.Material = Enum.Material.Neon
  1067. Part8.TopSurface = Enum.SurfaceType.Smooth
  1068.  
  1069. Part8.FormFactor = Enum.FormFactor.Symmetric
  1070. Part8.formFactor = Enum.FormFactor.Symmetric
  1071. ParticleEmitter9.Parent = Part8
  1072. ParticleEmitter9.Speed = NumberRange.new(1.2000000476837, 1.2000000476837)
  1073. ParticleEmitter9.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
  1074. ParticleEmitter9.LightInfluence = 1
  1075. ParticleEmitter9.Texture = "rbxassetid://258128463"
  1076. ParticleEmitter9.Transparency= NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.7),NumberSequenceKeypoint.new(1,1)})
  1077. ParticleEmitter9.ZOffset = 2
  1078. ParticleEmitter9.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.9999998807907),NumberSequenceKeypoint.new(0.43749988079071,0.37499964237213),NumberSequenceKeypoint.new(1,0.68749964237213)})
  1079. ParticleEmitter9.Acceleration = Vector3.new(0, 0, -0.400000006)
  1080. ParticleEmitter9.Drag = 1
  1081. ParticleEmitter9.Lifetime = NumberRange.new(3, 3)
  1082. ParticleEmitter9.LockedToPart = true
  1083. ParticleEmitter9.Rate = 100
  1084. ParticleEmitter9.RotSpeed = NumberRange.new(-100, 100)
  1085. ParticleEmitter9.SpreadAngle = Vector2.new(360, 360)
  1086. ParticleEmitter9.VelocitySpread = 360
  1087. Part10.Parent = Model7
  1088. Part10.CFrame = CFrame.new(-2, 4.33036613, -62.6395836, -0.965925813, 0.0669872463, -0.25, 0, 0.965925872, 0.258818835, 0.258819044, 0.249999791, -0.933012724)
  1089. Part10.Orientation = Vector3.new(-15, -165, 0)
  1090. Part10.Position = Vector3.new(-2, 4.33036613, -62.6395836)
  1091. Part10.Rotation = Vector3.new(-164.5, -14.4799995, -176.029999)
  1092. Part10.Color = Color3.new(0, 0, 0)
  1093. Part10.Size = Vector3.new(1, 1, 0.5)
  1094. Part10.Anchored = true
  1095. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1096.  
  1097. Part10.CanCollide = false
  1098. Part10.Material = Enum.Material.Neon
  1099. Part10.TopSurface = Enum.SurfaceType.Smooth
  1100.  
  1101. Part10.FormFactor = Enum.FormFactor.Symmetric
  1102. Part10.formFactor = Enum.FormFactor.Symmetric
  1103. SpecialMesh11.Parent = Part10
  1104. SpecialMesh11.MeshType = Enum.MeshType.Sphere
  1105. Part12.Parent = Model7
  1106. Part12.CFrame = CFrame.new(-1.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
  1107. Part12.Position = Vector3.new(-1.5, 4.83036566, -63.1395836)
  1108. Part12.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1109. Part12.Size = Vector3.new(1, 1, 1)
  1110. Part12.Anchored = true
  1111. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1112. Part12.BrickColor = BrickColor.new("Ghost grey")
  1113. Part12.CanCollide = false
  1114. Part12.Material = Enum.Material.Fabric
  1115. Part12.TopSurface = Enum.SurfaceType.Smooth
  1116. Part12.brickColor = BrickColor.new("Ghost grey")
  1117. Part12.FormFactor = Enum.FormFactor.Symmetric
  1118. Part12.formFactor = Enum.FormFactor.Symmetric
  1119. SpecialMesh13.Parent = Part12
  1120. SpecialMesh13.MeshId = "rbxassetid://1282322452"
  1121. SpecialMesh13.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
  1122. SpecialMesh13.MeshType = Enum.MeshType.FileMesh
  1123. Model14.Name = "LeftArm"
  1124. Model14.Parent = Model0
  1125. Part15.Parent = Model14
  1126. Part15.CFrame = CFrame.new(8.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)
  1127. Part15.Position = Vector3.new(8.5, 4.83036566, -63.1395836)
  1128. Part15.Color = Color3.new(0.792157, 0.796079, 0.819608)
  1129. Part15.Size = Vector3.new(1, 1, 1)
  1130. Part15.Anchored = true
  1131. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1132. Part15.BrickColor = BrickColor.new("Ghost grey")
  1133. Part15.CanCollide = false
  1134. Part15.Material = Enum.Material.Fabric
  1135. Part15.TopSurface = Enum.SurfaceType.Smooth
  1136. Part15.brickColor = BrickColor.new("Ghost grey")
  1137. Part15.FormFactor = Enum.FormFactor.Symmetric
  1138. Part15.formFactor = Enum.FormFactor.Symmetric
  1139. SpecialMesh16.Parent = Part15
  1140. SpecialMesh16.MeshId = "rbxassetid://1279765257"
  1141. SpecialMesh16.Scale = Vector3.new(0.600000024, 0.600000024, 0.600000024)
  1142. SpecialMesh16.MeshType = Enum.MeshType.FileMesh
  1143. Part17.Parent = Model14
  1144. Part17.CFrame = CFrame.new(9, 4.33036613, -62.6395836, -0.965925872, -0.0669871867, 0.249999806, 0, 0.965925872, 0.258818835, -0.258818835, 0.249999806, -0.933012784)
  1145. Part17.Orientation = Vector3.new(-15, 165, 0)
  1146. Part17.Position = Vector3.new(9, 4.33036613, -62.6395836)
  1147. Part17.Rotation = Vector3.new(-164.5, 14.4799995, 176.029999)
  1148. Part17.Color = Color3.new(0, 0, 0)
  1149. Part17.Size = Vector3.new(1, 1, 0.5)
  1150. Part17.Anchored = true
  1151. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1152.  
  1153. Part17.CanCollide = false
  1154. Part17.Material = Enum.Material.Neon
  1155. Part17.TopSurface = Enum.SurfaceType.Smooth
  1156.  
  1157. Part17.FormFactor = Enum.FormFactor.Symmetric
  1158. Part17.formFactor = Enum.FormFactor.Symmetric
  1159. SpecialMesh18.Parent = Part17
  1160. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1161. Part19.Name = "Particles"
  1162. Part19.Parent = Model14
  1163. Part19.CFrame = CFrame.new(10, 3.62246037, -66.4395981, -1, 0, 0, 0, 0.999390841, 0.0348994173, 0, 0.0348994173, -0.999390841)
  1164. Part19.Orientation = Vector3.new(-2, 180, 0)
  1165. Part19.Position = Vector3.new(10, 3.62246037, -66.4395981)
  1166. Part19.Rotation = Vector3.new(-178, 0, -180)
  1167. Part19.Color = Color3.new(0, 0, 0)
  1168. Part19.Transparency = 1
  1169. Part19.Size = Vector3.new(0.5, 0.5, 0.5)
  1170. Part19.Anchored = true
  1171. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1172.  
  1173. Part19.CanCollide = false
  1174. Part19.Material = Enum.Material.Neon
  1175. Part19.TopSurface = Enum.SurfaceType.Smooth
  1176.  
  1177. Part19.FormFactor = Enum.FormFactor.Symmetric
  1178. Part19.formFactor = Enum.FormFactor.Symmetric
  1179. ParticleEmitter20.Parent = Part19
  1180. ParticleEmitter20.Speed = NumberRange.new(1.2000000476837, 1.2000000476837)
  1181. ParticleEmitter20.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
  1182. ParticleEmitter20.LightInfluence = 1
  1183. ParticleEmitter20.Texture = "rbxassetid://258128463"
  1184. ParticleEmitter20.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.7),NumberSequenceKeypoint.new(1,1)})
  1185. ParticleEmitter20.ZOffset = 2
  1186. ParticleEmitter20.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.9999998807907),NumberSequenceKeypoint.new(0.43749988079071,0.37499964237213),NumberSequenceKeypoint.new(1,0.68749964237213)})
  1187. ParticleEmitter20.Acceleration = Vector3.new(0, 0, -0.400000006)
  1188. ParticleEmitter20.Drag = 1
  1189. ParticleEmitter20.Lifetime = NumberRange.new(3, 3)
  1190. ParticleEmitter20.LockedToPart = true
  1191. ParticleEmitter20.Rate = 100
  1192. ParticleEmitter20.RotSpeed = NumberRange.new(-100, 100)
  1193. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  1194. ParticleEmitter20.VelocitySpread = 360
  1195. Model21.Name = "Head"
  1196. Model21.Parent = Model0
  1197. Part22.Parent = Model21
  1198. Part22.CFrame = CFrame.new(4, 8.9408741, -63.4595413, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
  1199. Part22.Orientation = Vector3.new(-15, 180, 0)
  1200. Part22.Position = Vector3.new(4, 8.9408741, -63.4595413)
  1201. Part22.Rotation = Vector3.new(-165, 0, -180)
  1202. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1203. Part22.Size = Vector3.new(0.400000036, 0.400000036, 1.20000005)
  1204. Part22.Anchored = true
  1205. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1206. Part22.BrickColor = BrickColor.new("Institutional white")
  1207. Part22.CanCollide = false
  1208. Part22.Locked = true
  1209. Part22.Material = Enum.Material.Neon
  1210. Part22.TopSurface = Enum.SurfaceType.Smooth
  1211. Part22.brickColor = BrickColor.new("Institutional white")
  1212. Part22.FormFactor = Enum.FormFactor.Symmetric
  1213. Part22.formFactor = Enum.FormFactor.Symmetric
  1214. Part22.Name = "Eye1"
  1215. SpecialMesh23.Parent = Part22
  1216. SpecialMesh23.MeshType = Enum.MeshType.Sphere
  1217. Part24.Parent = Model21
  1218. Part24.CFrame = CFrame.new(3.5, 8.93740559, -63.2534142, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
  1219. Part24.Orientation = Vector3.new(-15, 180, 0)
  1220. Part24.Position = Vector3.new(3.5, 8.93740559, -63.2534142)
  1221. Part24.Rotation = Vector3.new(-165, 0, -180)
  1222. Part24.Color = Color3.new(0, 0, 0)
  1223. Part24.Size = Vector3.new(2, 1, 0.800000012)
  1224. Part24.Anchored = true
  1225. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1226.  
  1227. Part24.CanCollide = false
  1228. Part24.Locked = true
  1229. Part24.Material = Enum.Material.Neon
  1230. Part24.TopSurface = Enum.SurfaceType.Smooth
  1231.  
  1232. Part24.FormFactor = Enum.FormFactor.Symmetric
  1233. Part24.formFactor = Enum.FormFactor.Symmetric
  1234. SpecialMesh25.Parent = Part24
  1235. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  1236. Part26.Parent = Model21
  1237. Part26.CFrame = CFrame.new(3.5, 7.62994099, -63.3966942, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
  1238. Part26.Orientation = Vector3.new(-15, 180, 0)
  1239. Part26.Position = Vector3.new(3.5, 7.62994099, -63.3966942)
  1240. Part26.Rotation = Vector3.new(-165, 0, -180)
  1241. Part26.Color = Color3.new(0, 0, 0)
  1242. Part26.Size = Vector3.new(1.80000007, 1.5999999, 0.600000024)
  1243. Part26.Anchored = true
  1244. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1245.  
  1246. Part26.CanCollide = false
  1247. Part26.Locked = true
  1248. Part26.Material = Enum.Material.Neon
  1249. Part26.TopSurface = Enum.SurfaceType.Smooth
  1250.  
  1251. Part26.FormFactor = Enum.FormFactor.Symmetric
  1252. Part26.formFactor = Enum.FormFactor.Symmetric
  1253. SpecialMesh27.Parent = Part26
  1254. SpecialMesh27.MeshType = Enum.MeshType.Sphere
  1255. Part28.Parent = Model21
  1256. Part28.CFrame = CFrame.new(3, 8.9408741, -63.4595413, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
  1257. Part28.Orientation = Vector3.new(-15, 180, 0)
  1258. Part28.Position = Vector3.new(3, 8.9408741, -63.4595413)
  1259. Part28.Rotation = Vector3.new(-165, 0, -180)
  1260. Part28.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1261. Part28.Size = Vector3.new(0.400000036, 0.400000036, 1.20000005)
  1262. Part28.Anchored = true
  1263. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1264. Part28.BrickColor = BrickColor.new("Institutional white")
  1265. Part28.CanCollide = false
  1266. Part28.Locked = true
  1267. Part28.Material = Enum.Material.Neon
  1268. Part28.TopSurface = Enum.SurfaceType.Smooth
  1269. Part28.brickColor = BrickColor.new("Institutional white")
  1270. Part28.FormFactor = Enum.FormFactor.Symmetric
  1271. Part28.formFactor = Enum.FormFactor.Symmetric
  1272. Part28.Name = "Eye2"
  1273. SpecialMesh29.Parent = Part28
  1274. SpecialMesh29.MeshType = Enum.MeshType.Sphere
  1275. Part30.Parent = Model21
  1276. Part30.CFrame = CFrame.new(3.5, 8.98917007, -63.4466019, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
  1277. Part30.Orientation = Vector3.new(-15, 180, 0)
  1278. Part30.Position = Vector3.new(3.5, 8.98917007, -63.4466019)
  1279. Part30.Rotation = Vector3.new(-165, 0, -180)
  1280. Part30.Color = Color3.new(0, 0, 0)
  1281. Part30.Size = Vector3.new(1, 1, 1)
  1282. Part30.Anchored = true
  1283. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1284.  
  1285. Part30.CanCollide = false
  1286. Part30.Locked = true
  1287. Part30.Material = Enum.Material.Neon
  1288. Part30.TopSurface = Enum.SurfaceType.Smooth
  1289.  
  1290. Part30.FormFactor = Enum.FormFactor.Symmetric
  1291. Part30.formFactor = Enum.FormFactor.Symmetric
  1292. SpecialMesh31.Parent = Part30
  1293. SpecialMesh31.MeshType = Enum.MeshType.Sphere
  1294. Part32.Name = "Handle"
  1295. Part32.Parent = Model21
  1296. Part32.CFrame = CFrame.new(3.5, 8.19017696, -63.2465782, -1, 0, 0, 0, 0.965925872, 0.258818984, 0, 0.258818984, -0.965925872)
  1297. Part32.Orientation = Vector3.new(-15, 180, 0)
  1298. Part32.Position = Vector3.new(3.5, 8.19017696, -63.2465782)
  1299. Part32.Rotation = Vector3.new(-165, 0, -180)
  1300. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1301. Part32.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  1302. Part32.Anchored = true
  1303. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1304. Part32.BrickColor = BrickColor.new("Really black")
  1305. Part32.CanCollide = false
  1306. Part32.Locked = true
  1307. Part32.Material = Enum.Material.Fabric
  1308. Part32.TopSurface = Enum.SurfaceType.Smooth
  1309. Part32.brickColor = BrickColor.new("Really black")
  1310. Part32.FormFactor = Enum.FormFactor.Symmetric
  1311. Part32.formFactor = Enum.FormFactor.Symmetric
  1312. SpecialMesh33.Parent = Part32
  1313. SpecialMesh33.MeshId = "http://www.roblox.com/asset/?id=13520257"
  1314. SpecialMesh33.Scale = Vector3.new(3, 3.0999999, 3)
  1315. SpecialMesh33.MeshType = Enum.MeshType.FileMesh
  1316. SpecialMesh33.TextureId = "http://www.roblox.com/asset/?id=2349706532"
  1317. Decal34.Parent = Part32
  1318. --Decal34.Texture = "http://www.roblox.com/asset/?id="..MaskTextureId--124337542 2340547251
  1319. Part35.Name = "Particles"
  1320. Part35.Parent = Model21
  1321. Part35.CFrame = CFrame.new(3.5, 8.64255619, -64.4712448, -1, 0, 0, 0, 0.956304669, 0.292371869, 0, 0.292371869, -0.956304669)
  1322. Part35.Orientation = Vector3.new(-17, 180, 0)
  1323. Part35.Position = Vector3.new(3.5, 8.64255619, -64.4712448)
  1324. Part35.Rotation = Vector3.new(-163, 0, -180)
  1325. Part35.Color = Color3.new(0, 0, 0)
  1326. Part35.Transparency = 1
  1327. Part35.Size = Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)
  1328. Part35.Anchored = true
  1329. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1330.  
  1331. Part35.CanCollide = false
  1332. Part35.Locked = true
  1333. Part35.Material = Enum.Material.Neon
  1334. Part35.TopSurface = Enum.SurfaceType.Smooth
  1335.  
  1336. Part35.FormFactor = Enum.FormFactor.Symmetric
  1337. Part35.formFactor = Enum.FormFactor.Symmetric
  1338. ParticleEmitter36.Parent = Part35
  1339. ParticleEmitter36.Speed = NumberRange.new(2, 2)
  1340. ParticleEmitter36.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))})
  1341. ParticleEmitter36.LightInfluence = 1
  1342. ParticleEmitter36.Texture = "rbxassetid://258128463"
  1343. ParticleEmitter36.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(1,1)})
  1344. ParticleEmitter36.ZOffset = -2
  1345. ParticleEmitter36.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.7500001192093),NumberSequenceKeypoint.new(0.7500001192093,0.74999988079071),NumberSequenceKeypoint.new(1,0.68749964237213)})
  1346. ParticleEmitter36.Acceleration = Vector3.new(0, 0.25, 0)
  1347. ParticleEmitter36.Drag = 2
  1348. ParticleEmitter36.Lifetime = NumberRange.new(1, 3)
  1349. ParticleEmitter36.LockedToPart = true
  1350. ParticleEmitter36.Rate = 100.01999664307
  1351. ParticleEmitter36.RotSpeed = NumberRange.new(-100, 100)
  1352. ParticleEmitter36.SpreadAngle = Vector2.new(360, 360)
  1353. ParticleEmitter36.VelocitySpread = 360
  1354. Part37.Name = "Head"
  1355. Part37.Parent = Model21
  1356. Part37.CFrame = CFrame.new(3.5, 8.64255619, -64.4712448, -1, 0, 0, 0, 0.956304669, 0.292371869, 0, 0.292371869, -0.956304669)
  1357. Part37.Orientation = Vector3.new(-17, 180, 0)
  1358. Part37.Position = Vector3.new(3.5, 8.64255619, -64.4712448)
  1359. Part37.Rotation = Vector3.new(-163, 0, -180)
  1360. Part37.Color = Color3.new(0.00784314, 0.00784314, 0.00784314)
  1361. Part37.Size = Vector3.new(3, 3, 3)
  1362. Part37.Anchored = true
  1363. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1364.  
  1365. Part37.CanCollide = false
  1366. Part37.Locked = true
  1367. Part37.Material = Enum.Material.Fabric
  1368. Part37.TopSurface = Enum.SurfaceType.Smooth
  1369.  
  1370. Part37.FormFactor = Enum.FormFactor.Symmetric
  1371. Part37.formFactor = Enum.FormFactor.Symmetric
  1372. SpecialMesh38.Parent = Part37
  1373. for i,v in pairs(mas:GetChildren()) do
  1374. v.Parent = script
  1375. pcall(function() v:MakeJoints() end)
  1376. end
  1377. mas:Destroy()
  1378. for i,v in pairs(cors) do
  1379. spawn(function()
  1380. pcall(v)
  1381. end)
  1382. end
  1383.  
  1384. script:WaitForChild("VoidBoss")
  1385. script.VoidBoss:WaitForChild("LeftArm")
  1386. script.VoidBoss:WaitForChild("RightArm")
  1387. script.VoidBoss:WaitForChild("Head")
  1388. local LAP=Instance.new("Part")
  1389. LAP.Reflectance = 0
  1390. LAP.Transparency = 1
  1391. LAP.CanCollide = false
  1392. LAP.Locked = true
  1393. LAP.Anchored=true
  1394. LAP.BrickColor = BrickColor.new("Really blue")
  1395. LAP.Name = "Left Leg"
  1396. LAP.Size = Vector3.new()
  1397. LAP.Material = "SmoothPlastic"
  1398. LAP:BreakJoints()
  1399. -- LAP.Parent = Character
  1400. LAP.CFrame = CFrame.new(8.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)*angles(math.rad(90),0,math.rad(180))
  1401. for i,v in pairs(script.VoidBoss.LeftArm:GetChildren()) do
  1402. v.Parent = LAP
  1403. end
  1404. script.VoidBoss.LeftArm:Destroy()
  1405. LAP.Parent = script.VoidBoss
  1406.  
  1407. local RAP=Instance.new("Part")
  1408. RAP.Reflectance = 0
  1409. RAP.Transparency = 1
  1410. RAP.CanCollide = false
  1411. RAP.Locked = true
  1412. RAP.Anchored=true
  1413. RAP.BrickColor = BrickColor.new("Really blue")
  1414. RAP.Name = "Right Leg"
  1415. RAP.Size = Vector3.new()
  1416. RAP.Material = "SmoothPlastic"
  1417. RAP:BreakJoints()
  1418. -- RAP.Parent = Character
  1419. RAP.CFrame = CFrame.new(-1.5, 4.83036566, -63.1395836, 1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, 1)*angles(math.rad(90),0,math.rad(180))
  1420. for i,v in pairs(script.VoidBoss.RightArm:GetChildren()) do
  1421. v.Parent = RAP
  1422. end
  1423. script.VoidBoss.RightArm:Destroy()
  1424. RAP.Parent = script.VoidBoss
  1425.  
  1426. local HHP=Instance.new("Part")
  1427. HHP.Reflectance = 0
  1428. HHP.Transparency = 1
  1429. HHP.CanCollide = false
  1430. HHP.Locked = true
  1431. HHP.Anchored=true
  1432. HHP.BrickColor = BrickColor.new("Really blue")
  1433. HHP.Name = "Head"
  1434. HHP.Size = Vector3.new()
  1435. HHP.Material = "SmoothPlastic"
  1436. HHP:BreakJoints()
  1437.  
  1438. HHP.CFrame = CFrame.new(3.5, 8.64255619, -64.4712448, -1, 0, 0, 0, 0.956304669, 0.292371869, 0, 0.292371869, -0.956304669)
  1439. for i,v in pairs(script.VoidBoss.Head:GetChildren()) do
  1440. v.Parent = HHP
  1441. end
  1442. script.VoidBoss.Head:Destroy()
  1443. HHP.Parent = script.VoidBoss
  1444.  
  1445.  
  1446. --[ ACTIVATE MODEL BY GETING RID OF THIS LINE
  1447. for i, v in pairs(GatherAllInstances(script.VoidBoss)) do
  1448. if v:isA("BasePart") then
  1449. RemoveOutlines(v)
  1450. if v:FindFirstChildOfClass("SpecialMesh") and v:FindFirstChildOfClass("SpecialMesh").MeshId~=nil then
  1451. --local mesh = v:FindChildOfClass("SpecialMesh")
  1452. --v.Size = v.Size/2
  1453.  
  1454.  
  1455. end
  1456. end
  1457. end
  1458.  
  1459. for _,v in pairs(script.VoidBoss:children()) do
  1460. if v:IsA("BasePart") then
  1461.  
  1462. if Character:FindFirstChild(""..v.Name) then
  1463. local Part1=Character:FindFirstChild(""..v.Name)
  1464. local Part2=v
  1465.  
  1466. WeldAllTo(Part1,Part2,CFrame.new(0,0,0))
  1467.  
  1468. end
  1469.  
  1470.  
  1471. end
  1472. end
  1473.  
  1474. --]]
  1475.  
  1476.  
  1477.  
  1478.  
  1479. for _,v in pairs(Character:children()) do
  1480. if v:IsA("Accessory") then
  1481. v:Destroy()
  1482. elseif v:IsA("BasePart") then
  1483. v.Transparency =1
  1484. end
  1485. end
  1486.  
  1487.  
  1488.  
  1489. DGT= function()
  1490. local Tlifetime = 0.17
  1491. local DaggerTrail=Instance.new("Trail",Sword)
  1492. local Attach1 = Instance.new("Attachment",Sword.HitBox)
  1493. local Attach2 = Instance.new("Attachment",Sword.HitBox)
  1494. Attach2.Position = Vector3.new(0,0,3)
  1495. Attach1.Position = Vector3.new(0,0,-3)
  1496. DaggerTrail.Attachment0 = Attach1
  1497. DaggerTrail.Attachment1 = Attach2
  1498. DaggerTrail.Texture = "rbxassetid://1251856844"
  1499. DaggerTrail.Lifetime = .1
  1500. DaggerTrail.MaxLength = 10
  1501. DaggerTrail.MinLength = 0
  1502. DaggerTrail.TextureMode= "Static"
  1503. DaggerTrail.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1504. DaggerTrail.WidthScale=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1505. DaggerTrail.LightEmission=0
  1506. DaggerTrail.Color = ColorSequence.new(Color3.new(0,1,0),Color3.new(0,1,0))
  1507. DaggerTrail.LightEmission = 1
  1508. game:GetService("Debris"):AddItem(DaggerTrail, Tlifetime)
  1509. game:GetService("Debris"):AddItem(Attach1, Tlifetime)
  1510. game:GetService("Debris"):AddItem(Attach2, Tlifetime)
  1511. end
  1512.  
  1513. function CreatePart( Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1514. local Part = Create("Part"){
  1515.  
  1516. Parent = Parent,
  1517. Reflectance = Reflectance,
  1518. Transparency = Transparency,
  1519. CanCollide = false,
  1520. Locked = true,
  1521. BrickColor = BrickColor.new(tostring(BColor)),
  1522. Name = Name,
  1523. Size = Size,
  1524. Material = Material,
  1525. }
  1526. RemoveOutlines(Part)
  1527. return Part
  1528. end
  1529.  
  1530. function CreateMesh2(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1531. local NEWMESH = IT(MESH)
  1532. if MESH == "SpecialMesh" then
  1533. NEWMESH.MeshType = MESHTYPE
  1534. if MESHID ~= "nil" and MESHID ~= "" then
  1535. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1536. end
  1537. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1538. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1539. end
  1540. end
  1541. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1542. NEWMESH.Scale = SCALE
  1543. NEWMESH.Parent = PARENT
  1544. return NEWMESH
  1545. end
  1546.  
  1547. function CreatePart2(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1548. local NEWPART = IT("Part")
  1549. NEWPART.formFactor = FORMFACTOR
  1550. NEWPART.Reflectance = REFLECTANCE
  1551. NEWPART.Transparency = TRANSPARENCY
  1552. NEWPART.CanCollide = false
  1553. NEWPART.Locked = true
  1554. NEWPART.Anchored = true
  1555. if ANCHOR == false then
  1556. NEWPART.Anchored = false
  1557. end
  1558. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1559. NEWPART.Name = NAME
  1560. NEWPART.Size = SIZE
  1561. NEWPART.Position = Torso.Position
  1562. NEWPART.Material = MATERIAL
  1563. NEWPART:BreakJoints()
  1564. NEWPART.Parent = PARENT
  1565. return NEWPART
  1566. end
  1567.  
  1568. local S = IT("Sound")
  1569. function CreateSound2(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1570. local NEWSOUND = nil
  1571. coroutine.resume(coroutine.create(function()
  1572. NEWSOUND = S:Clone()
  1573. NEWSOUND.Parent = PARENT
  1574. NEWSOUND.Volume = VOLUME
  1575. NEWSOUND.Pitch = PITCH
  1576. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1577. NEWSOUND:play()
  1578. if DOESLOOP == true then
  1579. NEWSOUND.Looped = true
  1580. else
  1581. repeat wait(1) until NEWSOUND.Playing == false
  1582. NEWSOUND:remove()
  1583. end
  1584. end))
  1585. return NEWSOUND
  1586. end
  1587.  
  1588.  
  1589. function WACKYEFFECT(Table)
  1590. local TYPE = (Table.EffectType or "Sphere")
  1591. local SIZE = (Table.Size or VT(1,1,1))
  1592. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1593. local TRANSPARENCY = (Table.Transparency or 0)
  1594. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1595. local CFRAME = (Table.CFrame or Torso.CFrame)
  1596. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1597. local ROTATION1 = (Table.RotationX or 0)
  1598. local ROTATION2 = (Table.RotationY or 0)
  1599. local ROTATION3 = (Table.RotationZ or 0)
  1600. local MATERIAL = (Table.Material or "Neon")
  1601. local COLOR = (Table.Color or C3(1,1,1))
  1602. local TIME = (Table.Time or 45)
  1603. local SOUNDID = (Table.SoundID or nil)
  1604. local SOUNDPITCH = (Table.SoundPitch or nil)
  1605. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1606. local TweenNameType = (Table.TweenNType or "Linear" )
  1607. local TweenInOutType = (Table.TweenOType or "InOut" )
  1608. coroutine.resume(coroutine.create(function()
  1609. local PLAYSSOUND = false
  1610. local SOUND = nil
  1611. local EFFECT = CreatePart2(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1612. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1613. PLAYSSOUND = true
  1614. SOUND = CreateSound2(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1615. end
  1616. EFFECT.Color = COLOR
  1617. local MSH = nil
  1618. if TYPE == "Sphere" then
  1619. MSH = CreateMesh2("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1620. elseif TYPE == "Block" then
  1621. MSH = IT("BlockMesh",EFFECT)
  1622. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1623. elseif TYPE == "Wave" then
  1624. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1625. elseif TYPE == "Ring" then
  1626. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1627. elseif TYPE == "Slash" then
  1628. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1629. elseif TYPE == "Round Slash" then
  1630. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1631. elseif TYPE == "Swirl" then
  1632. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1633. elseif TYPE == "Skull" then
  1634. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1635. elseif TYPE == "Crystal" then
  1636. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1637. elseif TYPE == "Crown" then
  1638. MSH = CreateMesh2("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, VT(0,0,0))
  1639. end
  1640. if MSH ~= nil then
  1641. local MOVESPEED = nil
  1642. if MOVEDIRECTION ~= nil then
  1643. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1644. end
  1645. local GROWTH = SIZE - ENDSIZE
  1646. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1647. if TYPE == "Block" then
  1648.  
  1649. SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",TIME/60)
  1650. else
  1651.  
  1652. SetTween(EFFECT,{CFrame = CFRAME},"Linear","InOut",0)
  1653.  
  1654. end
  1655.  
  1656.  
  1657.  
  1658. wait()
  1659.  
  1660. SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS},"Linear","InOut",TIME/60)
  1661.  
  1662. if TYPE == "Block" then
  1663.  
  1664. SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
  1665. else
  1666.  
  1667. SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
  1668.  
  1669. end
  1670. if MOVEDIRECTION ~= nil then
  1671. local ORI = EFFECT.Orientation
  1672.  
  1673. SetTween(EFFECT,{CFrame=CF(MOVEDIRECTION)},"Linear","InOut",TIME/60)
  1674. SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",TIME/60)
  1675.  
  1676.  
  1677. end
  1678. MSH.Scale = MSH.Scale - GROWTH/TIME
  1679. SetTween(MSH,{Scale=ENDSIZE},TweenNameType,TweenInOutType,TIME/60)
  1680. if TYPE == "Wave" then
  1681.  
  1682. SetTween(MSH,{Offset=VT(0,0,-MSH.Scale.X/8)},TweenNameType,TweenInOutType,TIME/60)
  1683. end
  1684. for LOOP = 1, TIME+1 do
  1685. wait(.05)
  1686.  
  1687. --SetTween(EFFECT,{Transparency = EFFECT.Transparency - TRANS/TIME},"Linear","InOut",0)
  1688.  
  1689.  
  1690. if TYPE == "Block" then
  1691.  
  1692. -- SetTween(EFFECT,{CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))},"Linear","InOut",0)
  1693. else
  1694.  
  1695. -- SetTween(EFFECT,{CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))},"Linear","InOut",0)
  1696.  
  1697. end
  1698. if MOVEDIRECTION ~= nil then
  1699. local ORI = EFFECT.Orientation
  1700.  
  1701. -- SetTween(EFFECT,{CFrame=CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)},"Linear","InOut",0)
  1702. -- SetTween(EFFECT,{Orientation=ORI},"Linear","InOut",0)
  1703.  
  1704.  
  1705. end
  1706. end
  1707. game:GetService("Debris"):AddItem(EFFECT, 15)
  1708. coroutine.resume(coroutine.create(function()
  1709. if PLAYSSOUND == false then
  1710. EFFECT:remove()
  1711. else
  1712. SOUND.Stopped:Connect(function()
  1713. EFFECT:remove()
  1714. end)
  1715. end
  1716. end))
  1717. else
  1718. coroutine.resume(coroutine.create(function()
  1719. if PLAYSSOUND == false then
  1720. EFFECT:remove()
  1721. else
  1722. repeat wait() until SOUND.Playing == false
  1723. EFFECT:remove()
  1724. end
  1725. end))
  1726. end
  1727. end))
  1728. end
  1729.  
  1730.  
  1731.  
  1732.  
  1733.  
  1734.  
  1735. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1736.  
  1737. if hit.Parent == nil then
  1738. return
  1739. end
  1740. local h = hit.Parent:FindFirstChild("Humanoid")
  1741. for _,v in pairs(hit.Parent:children()) do
  1742. if v:IsA("Humanoid") then
  1743.  
  1744. h = v
  1745.  
  1746. end
  1747.  
  1748. end
  1749.  
  1750. --gg
  1751.  
  1752. --local FoundTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1753. coroutine.resume(coroutine.create(function()
  1754. if h.Health >9999999 and minim <9999 and Type~= "IgnoreType" and(h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
  1755.  
  1756.  
  1757. local FATag = Instance.new("Model",h.Parent)
  1758.  
  1759. FATag.Name = "Fly away"
  1760. game:GetService("Debris"):AddItem(FATag, 2.5)
  1761.  
  1762.  
  1763. for _,v in pairs(h.Parent:children()) do
  1764. if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
  1765. v.Anchored=true
  1766. end
  1767. end
  1768.  
  1769. wait(.25)
  1770.  
  1771. if h.Parent:FindFirstChildOfClass("Body Colors")then
  1772. h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
  1773. end
  1774.  
  1775.  
  1776. local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
  1777.  
  1778. coroutine.resume(coroutine.create(function()
  1779.  
  1780.  
  1781. local YourGone = Instance.new("Part")
  1782. YourGone.Reflectance = 0
  1783. YourGone.Transparency = 1
  1784. YourGone.CanCollide = false
  1785. YourGone.Locked = true
  1786. YourGone.Anchored=true
  1787. YourGone.BrickColor = BrickColor.new("Really blue")
  1788. YourGone.Name = "YourGone"
  1789. YourGone.Size = Vector3.new()
  1790. YourGone.Material = "SmoothPlastic"
  1791. YourGone:BreakJoints()
  1792. YourGone.Parent = FoundTorso
  1793. YourGone.CFrame = FoundTorso.CFrame
  1794.  
  1795. local NewParticle = Instance.new("ParticleEmitter")
  1796. NewParticle.Parent = YourGone
  1797. NewParticle.Acceleration = Vector3.new(0,0,0)
  1798. NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
  1799. NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
  1800. NewParticle.Lifetime = NumberRange.new(0.55,0.95)
  1801. NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
  1802. NewParticle.Speed = NumberRange.new(0,0.0)
  1803. NewParticle.ZOffset = 2
  1804. NewParticle.Texture = "rbxassetid://243660364"
  1805. NewParticle.RotSpeed = NumberRange.new(-0,0)
  1806. NewParticle.Rotation = NumberRange.new(-180,180)
  1807. NewParticle.Enabled = false
  1808. game:GetService("Debris"):AddItem(YourGone, 3)
  1809. for i = 0,2,1 do
  1810. NewParticle:Emit(1)
  1811. so("1448044156", FoundTorso,2, 1)
  1812. h.Parent:BreakJoints()
  1813. YourGone.CFrame = FoundTorso.CFrame
  1814. for _,v in pairs(h.Parent:children()) do
  1815. if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
  1816. v.Anchored=false
  1817. -- v.Material = "Neon"
  1818. --v.BrickColor = BrickColor.new("Really red")
  1819. if v:FindFirstChildOfClass("SpecialMesh")then
  1820. --v:Destroy()
  1821. end
  1822. if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
  1823. -- v:Destroy()
  1824. end
  1825. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
  1826.  
  1827. vp.Parent = v
  1828. game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
  1829.  
  1830.  
  1831. end
  1832.  
  1833.  
  1834.  
  1835. end
  1836.  
  1837.  
  1838.  
  1839. wait(.2)
  1840. end
  1841. wait(.1)
  1842. NewParticle:Emit(3)
  1843. so("1448044156", FoundTorso,2, .8)
  1844. h.Parent:BreakJoints()
  1845. YourGone.CFrame = FoundTorso.CFrame
  1846. for _,v in pairs(h.Parent:children()) do
  1847. if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
  1848. v.Anchored=false
  1849. -- v.Material = "Neon"
  1850. --v.BrickColor = BrickColor.new("Really red")
  1851. if v:FindFirstChildOfClass("SpecialMesh")then
  1852. --v:Destroy()
  1853. end
  1854. if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
  1855. -- v:Destroy()
  1856. end
  1857. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
  1858.  
  1859. vp.Parent = v
  1860. game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
  1861.  
  1862.  
  1863. end
  1864.  
  1865.  
  1866.  
  1867. end
  1868.  
  1869.  
  1870.  
  1871.  
  1872. end))
  1873.  
  1874.  
  1875.  
  1876.  
  1877. wait(.1)
  1878.  
  1879.  
  1880.  
  1881.  
  1882.  
  1883.  
  1884.  
  1885. end
  1886.  
  1887.  
  1888. end))
  1889. if h ~= nil and hit.Parent ~= Character and hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1890. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1891. return
  1892. end
  1893. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").basstracker1970, Parent = h})
  1894. game:GetService("Debris"):AddItem(c, 0.5)
  1895. if HitSound ~= nil and HitPitch ~= nil then
  1896. so(HitSound, hit, 1, HitPitch)
  1897. end
  1898. local Damage = math.random(minim, maxim)
  1899. local blocked = false
  1900. local block = hit.Parent:findFirstChild("Block")
  1901. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1902. blocked = true
  1903. block.Value = block.Value - 1
  1904. print(block.Value)
  1905. end
  1906. lockon(h.Parent)
  1907. if blocked == false then
  1908. h.Health = h.Health - Damage
  1909. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 2.5, Color3.new(0,0,0))
  1910. else
  1911. h.Health = h.Health - Damage / 2
  1912. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 2.5, Color3.new(0,0,0))
  1913.  
  1914. end
  1915.  
  1916. if Type == "Knockdown" then
  1917. local hum = h
  1918.  
  1919. hum.PlatformStand = true
  1920. coroutine.resume(coroutine.create(function(HHumanoid)
  1921.  
  1922. wait(.2)
  1923. HHumanoid.PlatformStand = false
  1924. end
  1925. ), hum)
  1926.  
  1927.  
  1928.  
  1929. local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
  1930. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1931. local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,FoundTorso.Position).lookVector * knockback, Parent = hit})
  1932. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  1933. game:GetService("Debris"):AddItem(bodvol, .2)
  1934. game:GetService("Debris"):AddItem(rl, 0.2)
  1935.  
  1936.  
  1937.  
  1938. elseif Type == "Knockdown2" then
  1939. local hum = h
  1940.  
  1941. hum.PlatformStand = true
  1942. coroutine.resume(coroutine.create(function(HHumanoid)
  1943.  
  1944.  
  1945. Combo = 1 wait(.2)
  1946. HHumanoid.PlatformStand = false
  1947. end
  1948. ), hum)
  1949. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1950. local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
  1951. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  1952. game:GetService("Debris"):AddItem(bodvol, 0.2)
  1953. game:GetService("Debris"):AddItem(rl, 0.2)
  1954.  
  1955.  
  1956.  
  1957.  
  1958.  
  1959.  
  1960. local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
  1961. game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
  1962.  
  1963. elseif Type == "Normal" then
  1964. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
  1965. if knockback > 0 then
  1966.  
  1967. local HTorso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1968. vp.Parent = HTorso
  1969. end
  1970. game:GetService("Debris"):AddItem(vp, 0.25)
  1971.  
  1972.  
  1973.  
  1974.  
  1975.  
  1976.  
  1977.  
  1978.  
  1979.  
  1980.  
  1981.  
  1982.  
  1983.  
  1984. elseif Type== "Instakill" then
  1985. coroutine.resume(coroutine.create(function()
  1986. if (h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")) and not h.Parent:FindFirstChild("Fly away")then
  1987.  
  1988.  
  1989. local FATag = Instance.new("Model",h.Parent)
  1990.  
  1991. FATag.Name = "Fly away"
  1992. game:GetService("Debris"):AddItem(FATag, 2.5)
  1993.  
  1994.  
  1995. for _,v in pairs(h.Parent:children()) do
  1996. if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
  1997. v.Anchored=true
  1998. end
  1999. end
  2000.  
  2001. wait(.25)
  2002.  
  2003. if h.Parent:FindFirstChildOfClass("Body Colors")then
  2004. h.Parent:FindFirstChildOfClass("Body Colors"):Destroy()
  2005. end
  2006.  
  2007.  
  2008. local FoundTorso = h.Parent:FindFirstChild("Torso") or h.Parent:FindFirstChild("UpperTorso")
  2009.  
  2010. coroutine.resume(coroutine.create(function()
  2011.  
  2012.  
  2013. local YourGone = Instance.new("Part")
  2014. YourGone.Reflectance = 0
  2015. YourGone.Transparency = 1
  2016. YourGone.CanCollide = false
  2017. YourGone.Locked = true
  2018. YourGone.Anchored=true
  2019. YourGone.BrickColor = BrickColor.new("Really blue")
  2020. YourGone.Name = "YourGone"
  2021. YourGone.Size = Vector3.new()
  2022. YourGone.Material = "SmoothPlastic"
  2023. YourGone:BreakJoints()
  2024. YourGone.Parent = FoundTorso
  2025. YourGone.CFrame = FoundTorso.CFrame
  2026.  
  2027. local NewParticle = Instance.new("ParticleEmitter")
  2028. NewParticle.Parent = YourGone
  2029. NewParticle.Acceleration = Vector3.new(0,0,0)
  2030. NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10),NumberSequenceKeypoint.new(1,.0)})
  2031. NewParticle.Color = ColorSequence.new(Color3.new (1,0,0), Color3.new (1, 0, 0))
  2032. NewParticle.Lifetime = NumberRange.new(0.55,0.95)
  2033. NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.25,.0),NumberSequenceKeypoint.new(1,1)})
  2034. NewParticle.Speed = NumberRange.new(0,0.0)
  2035. NewParticle.ZOffset = 2
  2036. NewParticle.Texture = "rbxassetid://243660364"
  2037. NewParticle.RotSpeed = NumberRange.new(-0,0)
  2038. NewParticle.Rotation = NumberRange.new(-180,180)
  2039. NewParticle.Enabled = false
  2040. game:GetService("Debris"):AddItem(YourGone, 3)
  2041. for i = 0,2,1 do
  2042. NewParticle:Emit(1)
  2043. so("1448044156", FoundTorso,2, 1)
  2044. h.Parent:BreakJoints()
  2045. YourGone.CFrame = FoundTorso.CFrame
  2046. for _,v in pairs(h.Parent:children()) do
  2047. if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
  2048. v.Anchored=false
  2049. -- v.Material = "Neon"
  2050. --v.BrickColor = BrickColor.new("Really red")
  2051. if v:FindFirstChildOfClass("SpecialMesh")then
  2052. --v:Destroy()
  2053. end
  2054. if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
  2055. -- v:Destroy()
  2056. end
  2057. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
  2058.  
  2059. vp.Parent = v
  2060. game:GetService("Debris"):AddItem(vp, math.random(50,100)/1000)
  2061.  
  2062.  
  2063. end
  2064.  
  2065.  
  2066.  
  2067. end
  2068.  
  2069.  
  2070.  
  2071. wait(.2)
  2072. end
  2073. wait(.1)
  2074. NewParticle:Emit(3)
  2075. so("1448044156", FoundTorso,2, .8)
  2076. h.Parent:BreakJoints()
  2077. YourGone.CFrame = FoundTorso.CFrame
  2078. for _,v in pairs(h.Parent:children()) do
  2079. if v:IsA("BasePart")and v.Parent:FindFirstChildOfClass("Humanoid") then
  2080. v.Anchored=false
  2081. -- v.Material = "Neon"
  2082. --v.BrickColor = BrickColor.new("Really red")
  2083. if v:FindFirstChildOfClass("SpecialMesh")then
  2084. --v:Destroy()
  2085. end
  2086. if v:FindFirstChildOfClass("Decal") and v.Name == "face" then
  2087. -- v:Destroy()
  2088. end
  2089. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(1000, 1000, 1000), velocity = Vector3.new(math.random(-10,10),4,math.random(-10,10)) })
  2090.  
  2091. vp.Parent = v
  2092. game:GetService("Debris"):AddItem(vp, math.random(100,200)/1000)
  2093.  
  2094.  
  2095. end
  2096.  
  2097.  
  2098.  
  2099. end
  2100.  
  2101.  
  2102.  
  2103.  
  2104. end))
  2105.  
  2106.  
  2107.  
  2108.  
  2109. wait(.1)
  2110.  
  2111.  
  2112.  
  2113.  
  2114.  
  2115.  
  2116.  
  2117. end
  2118.  
  2119.  
  2120. end))
  2121.  
  2122.  
  2123.  
  2124.  
  2125. elseif Type == "HPSteal" then
  2126. Humanoid.Health = Humanoid.Health + Damage
  2127. local hum = h
  2128.  
  2129. hum.PlatformStand = true
  2130. coroutine.resume(coroutine.create(function(HHumanoid)
  2131.  
  2132.  
  2133. Combo = 1 wait(.2)
  2134. HHumanoid.PlatformStand = false
  2135. end
  2136. ), hum)
  2137. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2138. local bodvol = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = CFrame.new(Part.Position,Property.Position).lookVector * knockback})
  2139. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(5000, 5000, 5000) * 50, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  2140. game:GetService("Debris"):AddItem(bodvol, 0.2)
  2141. game:GetService("Debris"):AddItem(rl, 0.2)
  2142.  
  2143.  
  2144.  
  2145.  
  2146.  
  2147.  
  2148. local bodyVelocity2 = Create("BodyVelocity")({velocity = Vector3.new(0, 60, 0), P = 5000, maxForce = Vector3.new(8000, 12000, 8000), Parent = RootPart})
  2149. game:GetService("Debris"):AddItem(bodyVelocity2, 0.1)
  2150.  
  2151.  
  2152. elseif Type == "Impale" then
  2153.  
  2154.  
  2155.  
  2156.  
  2157.  
  2158.  
  2159.  
  2160.  
  2161. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, .8, 2)
  2162. hit.Parent.Humanoid.PlatformStand = true
  2163.  
  2164.  
  2165. wait(1)
  2166. hit.Parent.Humanoid.PlatformStand = false
  2167. elseif Type == "IgnoreType" then
  2168.  
  2169.  
  2170.  
  2171.  
  2172.  
  2173. elseif Type == "Up" then
  2174. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2175. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  2176. local bodyVelocity = Create("BodyVelocity")({velocity = Vector3.new(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  2177. game:GetService("Debris"):AddItem(bodyVelocity, .1)
  2178.  
  2179.  
  2180.  
  2181.  
  2182.  
  2183.  
  2184.  
  2185. elseif Type == "Snare" then
  2186. local bp = Create("BodyPosition")({P = 900, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2187. game:GetService("Debris"):AddItem(bp, 1)
  2188.  
  2189.  
  2190.  
  2191. elseif Type == "Freeze2" then
  2192. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  2193. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  2194. hit.Parent.Torso.Anchored = true
  2195. coroutine.resume(coroutine.create(function(Part)
  2196.  
  2197. wait(1.5)
  2198. Part.Anchored = false
  2199. end
  2200. ), hit.Parent.Torso)
  2201. game:GetService("Debris"):AddItem(BodPos, 3)
  2202. game:GetService("Debris"):AddItem(BodGy, 3)
  2203. end
  2204. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  2205. game:GetService("Debris"):AddItem(debounce, Delay)
  2206. c = Instance.new("ObjectValue")
  2207. c.Name = "creator"
  2208. c.Value = Player
  2209. c.Parent = h
  2210. game:GetService("Debris"):AddItem(c, 0.5)
  2211. end
  2212. end
  2213.  
  2214.  
  2215.  
  2216. ShowDamage = function(Pos, Text, Time, Color)
  2217.  
  2218. local Rate = 0.033333333333333
  2219. if not Pos then
  2220. local Pos = Vector3.new(0, 0, 0)
  2221. end
  2222. local Text = Text or ""
  2223. local Time = Time or 2
  2224. if not Color then
  2225. local Color = Color3.new(1, 0, 1)
  2226. end
  2227. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2228. EffectPart.Anchored = true
  2229. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(2, 0, 2, 0), Adornee = EffectPart, Parent = EffectPart})
  2230. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = "DMG: "..Text.."", TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  2231. game.Debris:AddItem(EffectPart, Time + 0.1)
  2232. EffectPart.Parent = game:GetService("Workspace")
  2233. delay(0, function()
  2234.  
  2235. local Frames = Time / Rate
  2236.  
  2237.  
  2238.  
  2239. print(Frames)
  2240. TextLabel.TextTransparency=0
  2241. EffectPart.CFrame=CFrame.new(Pos)
  2242. wait()
  2243. SetTween(TextLabel,{TextTransparency=1},"Quad","In",Frames/60)
  2244. SetTween(TextLabel,{Rotation=math.random(-25,25)},"Elastic","InOut",Frames/60)
  2245. SetTween(TextLabel,{TextColor3=Color3.new(.15,0,.5)},"Elastic","InOut",Frames/60)
  2246.  
  2247. SetTween(EffectPart,{CFrame = CFrame.new(Pos) + Vector3.new(math.random(-5,5), math.random(1,5), math.random(-5,5))},"Linear","InOut",Frames/60)
  2248.  
  2249.  
  2250. wait(Frames/60)
  2251.  
  2252. if EffectPart and EffectPart.Parent then
  2253. EffectPart:Destroy()
  2254. end
  2255. end
  2256. )
  2257. end
  2258.  
  2259. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type2)
  2260.  
  2261.  
  2262.  
  2263.  
  2264. local Type=""
  2265.  
  2266.  
  2267.  
  2268.  
  2269. if mememode == true then
  2270.  
  2271. Type= "Instakill"
  2272.  
  2273. else
  2274. Type=Type2
  2275. end
  2276. if Type2 == "NormalKnockdown" then
  2277. Type= "Knockdown"
  2278. end
  2279.  
  2280. for _,c in pairs(workspace:children()) do
  2281.  
  2282.  
  2283.  
  2284.  
  2285.  
  2286. local hum = c:FindFirstChild("Humanoid")
  2287. for _,v in pairs(c:children()) do
  2288. if v:IsA("Humanoid") then
  2289. hum = v
  2290. end
  2291. end
  2292.  
  2293.  
  2294.  
  2295.  
  2296. if hum ~= nil then
  2297. local head = c:findFirstChild("Head")
  2298. if head ~= nil then
  2299. local targ = head.Position - Part.Position
  2300. local mag = targ.magnitude
  2301. if mag <= magni and c.Name ~= Player.Name then
  2302. Damagefunc(Part, head, mindam, maxdam, knock, Type, RootPart, 0.1, "851453784", 1.2)
  2303. end
  2304. end
  2305. end
  2306. end
  2307. end
  2308.  
  2309.  
  2310. function CFMagniDamage(HTCF,magni, mindam, maxdam, knock, Type)
  2311. local DGP = Instance.new("Part")
  2312.  
  2313. DGP.Parent = Character
  2314. DGP.Size = Vector3.new(0.05, 0.05, 0.05)
  2315. DGP.Transparency = 1
  2316. DGP.CanCollide = false
  2317. DGP.Anchored = true
  2318. RemoveOutlines(DGP)
  2319. DGP.Position=DGP.Position + Vector3.new(0,-.1,0)
  2320. DGP.CFrame = HTCF
  2321.  
  2322. coroutine.resume(coroutine.create(function()
  2323. MagniDamage(DGP, magni, mindam, maxdam, knock, Type)
  2324. end))
  2325. game:GetService("Debris"):AddItem(DGP, .05)
  2326.  
  2327.  
  2328. DGP.Archivable = false
  2329. end
  2330.  
  2331.  
  2332.  
  2333.  
  2334. ------------------
  2335. --[End of Sword]--
  2336. ------------------
  2337.  
  2338. ---------------
  2339. --[Particles]--
  2340. ---------------
  2341.  
  2342.  
  2343. local Particle2_1 = Create("ParticleEmitter"){
  2344. Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (170/255, 255/255, 255/255)),
  2345. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(.75,.4),NumberSequenceKeypoint.new(1,1)}),
  2346. Size = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,.0)}),
  2347. Texture = "rbxassetid://241922778",
  2348. Lifetime = NumberRange.new(0.55,0.95),
  2349. Rate = 100,
  2350. VelocitySpread = 180,
  2351. Rotation = NumberRange.new(0),
  2352. RotSpeed = NumberRange.new(-200,200),
  2353. Speed = NumberRange.new(8.0),
  2354. LightEmission = 1,
  2355. LockedToPart = false,
  2356. Acceleration = Vector3.new(0, 0, 0),
  2357. EmissionDirection = "Top",
  2358. Drag = 4,
  2359. Enabled = false
  2360. }
  2361.  
  2362.  
  2363. local BEGONE_Particle = Create("ParticleEmitter"){
  2364. Color = ColorSequence.new(Color3.new (1,1,1), Color3.new (1, 1, 1)),
  2365. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.1,0),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(0.5,.2),NumberSequenceKeypoint.new(1,1)}),
  2366. Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.15,1.5),NumberSequenceKeypoint.new(.75,1.5),NumberSequenceKeypoint.new(1,0)}),
  2367. Texture = "rbxassetid://936193661",
  2368. Lifetime = NumberRange.new(1.5),
  2369. Rate = 100,
  2370. VelocitySpread = 0,
  2371. Rotation = NumberRange.new(0),
  2372. RotSpeed = NumberRange.new(-10,10),
  2373. Speed = NumberRange.new(0),
  2374. LightEmission = .25,
  2375. LockedToPart = true,
  2376. Acceleration = Vector3.new(0, -0, 0),
  2377. EmissionDirection = "Top",
  2378. Drag = 4,
  2379. ZOffset = 1,
  2380. Enabled = false
  2381. }
  2382.  
  2383.  
  2384.  
  2385.  
  2386.  
  2387.  
  2388.  
  2389.  
  2390.  
  2391.  
  2392. local VoidEmitter = Create("ParticleEmitter"){
  2393. Speed = NumberRange.new(1, 1),
  2394. Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),ColorSequenceKeypoint.new(0.699,Color3.new(0.00998336, 0.00998336, 0.00998336)),ColorSequenceKeypoint.new(1,Color3.new(0.45098, 0, 1))}),
  2395. LightInfluence = 1,
  2396. Texture = "rbxassetid://258128463",
  2397. Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.5,0.5),NumberSequenceKeypoint.new(1,1)}),
  2398. ZOffset = 2,
  2399. Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.7500001192093),NumberSequenceKeypoint.new(0.7500001192093,0.74999988079071),NumberSequenceKeypoint.new(1,0.68749964237213)}),
  2400. Acceleration = Vector3.new(0, 0.25, 0),
  2401. Drag = 2,
  2402. Lifetime = NumberRange.new(1, 2),
  2403. LockedToPart = false,
  2404. Rate = 50.01999664307,
  2405. RotSpeed = NumberRange.new(-100, 100),
  2406. SpreadAngle = Vector2.new(360, 360),
  2407. VelocitySpread = 360,
  2408. Enabled = false
  2409. }
  2410.  
  2411.  
  2412.  
  2413.  
  2414.  
  2415.  
  2416. ----------------------
  2417. --[End Of Particles]--
  2418. ----------------------
  2419.  
  2420.  
  2421.  
  2422.  
  2423. -----------------
  2424.  
  2425. function lockon_OnOff ()
  2426. coroutine.resume(coroutine.create(function()
  2427.  
  2428. local NewParticleH = Instance.new("Attachment",eye)
  2429. NewParticleH.Position = Vector3.new(0,0,.25)
  2430. coroutine.resume(coroutine.create(function()
  2431. local CrystalMainColor = Color3.new(0,1,0)
  2432.  
  2433.  
  2434. local NewParticle = Particle2_1:Clone()
  2435. NewParticle.Parent = NewParticleH
  2436. NewParticle.Enabled = true
  2437. NewParticle.Texture = "rbxassetid://68942583"
  2438. NewParticle.Acceleration = Vector3.new(0,0,0)
  2439. NewParticle.Speed = NumberRange.new(0)
  2440. NewParticle.LockedToPart = true
  2441. NewParticle.ZOffset = .25
  2442. NewParticle.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2.5),NumberSequenceKeypoint.new(1,0)})
  2443. NewParticle.Rate = 50
  2444. NewParticle.Color = ColorSequence.new(CrystalMainColor, CrystalMainColor)
  2445. NewParticle.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,.9)})
  2446. NewParticle.Name = "XEF"
  2447.  
  2448.  
  2449. end))
  2450.  
  2451.  
  2452. while ZT == true do
  2453.  
  2454.  
  2455.  
  2456. SetTween(imgl,{Rotation=imgl.Rotation+25.5},"Elastic","Out",3)
  2457. if ZTfade==true then
  2458. SetTween(imgl,{ImageTransparency=.7},"Elastic","Out",3)
  2459. SetTween(crosshair,{Size = UDim2.new(10,0,10,0)},"Elastic","Out",1.5)
  2460. end
  2461.  
  2462.  
  2463. wait(1.5)
  2464. if ZTfade==true then
  2465. SetTween(imgl,{ImageTransparency=0},"Linear","InOut",0)
  2466. SetTween(crosshair,{Size = UDim2.new(11,0,11,0)},"Elastic","InOut",0)
  2467. end
  2468. wait()
  2469. end
  2470.  
  2471. crosshair.Adornee = nil
  2472. crosshair.Enabled = false
  2473. NewParticleH:Destroy()
  2474.  
  2475. end))
  2476. end
  2477.  
  2478. function lockon (targetted)
  2479. if ZT == true then
  2480.  
  2481. coroutine.resume(coroutine.create(function()
  2482. crosshair.Adornee = targetted:FindFirstChild("Torso") or targetted:FindFirstChild("UpperTorso")
  2483. crosshair.Enabled = true
  2484.  
  2485. ZTfade = false
  2486. SetTween(imgl,{ImageTransparency=1},"Linear","InOut",0)
  2487.  
  2488. SetTween(crosshair,{Size = UDim2.new(40,0,40,0)},"Linear","InOut",0)
  2489.  
  2490. wait()
  2491.  
  2492. SetTween(imgl,{ImageTransparency=.7},"Bounce","Out",2)
  2493.  
  2494. SetTween(crosshair,{Size = UDim2.new(10,0,10,0)},"Elastic","InOut",1)
  2495. wait(1)
  2496. ZTfade = true
  2497. end))
  2498. end
  2499. end
  2500.  
  2501.  
  2502.  
  2503.  
  2504.  
  2505.  
  2506. -----------------
  2507.  
  2508.  
  2509.  
  2510.  
  2511.  
  2512. --[[
  2513. for i, v in pairs(C:GetChildren()) do
  2514. if v:IsA("Accessory")then
  2515. v:Destroy()
  2516. end
  2517. if v:IsA("BasePart")then
  2518. v.Transparency =1
  2519. if v.Name == "Head" then
  2520. v:FindFirstChildOfClass("Decal"):Destroy()
  2521. end
  2522. end
  2523. end--]]
  2524. --[[
  2525.  
  2526.  
  2527.  
  2528.  
  2529.  
  2530.  
  2531.  
  2532.  
  2533.  
  2534.  
  2535.  
  2536.  
  2537.  
  2538. local tweeningInformation = TweenInfo.new(
  2539. 0.5,
  2540. Enum.EasingStyle.Back,
  2541. Enum.EasingDirection.Out,
  2542. 0,
  2543. false,
  2544. 0
  2545. )
  2546. --]]
  2547.  
  2548.  
  2549. local RJW=weld(RJ.Parent,RJ.Part0,RJ.Part1,RJ.C0)
  2550. RJW.C1 = RJ.C1
  2551. RJW.Name = RJ.Name
  2552.  
  2553. local NeckW=weld(Neck.Parent,Neck.Part0,Neck.Part1,Neck.C0)
  2554. NeckW.C1 = Neck.C1
  2555. NeckW.Name = Neck.Name
  2556.  
  2557.  
  2558. --print(WRJ.Parent.Name)
  2559.  
  2560. local RW=weld(Torso,Torso,RightArm,cf(0,0,0))
  2561.  
  2562. local LW=weld(Torso,Torso,LeftArm,cf(0,0,0))
  2563.  
  2564. local RH=weld(Torso,RightArm,RightLeg,cf(0,0,0))
  2565.  
  2566. local LH=weld(Torso,LeftArm,LeftLeg,cf(0,0,0))
  2567.  
  2568.  
  2569.  
  2570. RW.C1 = cn(0, 0.5, 0)
  2571. LW.C1 = cn(0, 0.5, 0)
  2572. RH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2573. LH.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2574.  
  2575.  
  2576.  
  2577.  
  2578.  
  2579.  
  2580. --------
  2581. --(#Torso)
  2582. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
  2583. --------
  2584. --(#Head)
  2585. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
  2586. --------
  2587. --(#Right Arm)
  2588. SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1)
  2589. --------
  2590. --(#Left Arm)
  2591. SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1)
  2592. --------
  2593. --(#Right Leg)
  2594. SetTween(RH,{C0=CFrame.new(0, -0.90, 0)},"Quad","InOut",0.1)
  2595. --------
  2596. --(#Left Leg)
  2597. SetTween(LH,{C0=CFrame.new(0, -0.90, 0)},"Quad","InOut",0.1)
  2598.  
  2599.  
  2600.  
  2601. --[[
  2602. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  2603. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  2604. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(30))},"Quad","Out",0.1)
  2605. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-30))},"Quad","Out",0.1)
  2606. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  2607. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  2608. --]]
  2609.  
  2610. function Attack1()
  2611. attack = true
  2612. SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",1)
  2613. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",1)
  2614. SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(30))},"Quad","InOut",1)
  2615. SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-30))},"Quad","InOut",1)
  2616. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(-90))},"Quad","InOut",1)
  2617. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(90))},"Quad","InOut",1)
  2618.  
  2619.  
  2620. wait(1)
  2621.  
  2622. WACKYEFFECT({Time = 10, EffectType = "Slash", Size = (VT(60,0,60)), Size2 = (VT(0,0,0)), Transparency = 1, Transparency2 = .5, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 454850461, SoundPitch = 1, SoundVolume = 8})
  2623.  
  2624. for i = 10, 60,10 do
  2625. WACKYEFFECT({Time = 10+i, EffectType = "Slash", Size = (VT(60,0,60)), Size2 = (VT(0,0,0)), Transparency = 1, Transparency2 = .5, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2626. end
  2627. for i = 0,10 do wait() wait() wait()
  2628. local AREA = RootPart.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(2,20))
  2629. local TIMER = MRANDOM(30,50)/4
  2630. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(5,0,5)/1.1, Size2 = VT(0,15,0)/1.1, Transparency = .9, Transparency2 = 0, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,1), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2631. WACKYEFFECT({Time = TIMER, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,15,0), Transparency = 0.9, Transparency2 = 0.5, CFrame = AREA, MoveToPos = AREA.p+VT(0,MRANDOM(35,60),0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  2632.  
  2633. end
  2634. if mememode == false then
  2635. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,3)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2636. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2637. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(30))},"Quad","InOut",.4)
  2638. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(-30))},"Quad","InOut",.4)
  2639. SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2640. SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(-0))},"Quad","InOut",.4)
  2641.  
  2642. for i = 10, 30,10 do
  2643. WACKYEFFECT({Time = 20+i, EffectType = "Wave", Size = VT(5,0,5), Size2 = (VT(31,0,31)*7)/4.1, Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*cn(0,5,0) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2644. end
  2645. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(600,600,600), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,1), SoundID = 376976397, SoundPitch = .5, SoundVolume = 7})
  2646. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(600,600,600), Transparency = 0, Transparency2 = 1, CFrame=RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 528589382, SoundPitch = 1.5, SoundVolume = 10})
  2647. WACKYEFFECT({Time = 120, EffectType = "Crown", Size = VT(0,0,0), Size2 = (VT(600,600,600)), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5,TweenNType="Quad",TweenOType="Out"})
  2648.  
  2649. CFMagniDamage(Head.CFrame,600,80,90,100,"Knockdown")
  2650.  
  2651.  
  2652.  
  2653. else
  2654.  
  2655.  
  2656.  
  2657.  
  2658.  
  2659.  
  2660. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,3)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2661. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2662. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(30))},"Quad","InOut",.4)
  2663. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -3.5)*angles(math.rad(-70),math.rad(0),math.rad(-30))},"Quad","InOut",.4)
  2664. SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2665. SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(50),math.rad(0),math.rad(-0))},"Quad","InOut",.4)
  2666.  
  2667.  
  2668. WACKYEFFECT({Time = 120*2, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1600,1600,1600), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.5,0,1), SoundID = 376976397, SoundPitch = .5, SoundVolume = 5})
  2669. WACKYEFFECT({Time = 100*2, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1600,1600,1600), Transparency = 0, Transparency2 = 1, CFrame=RootPart.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 132164034, SoundPitch = 1.2, SoundVolume = 10})
  2670. for i = 10, 60,10 do
  2671. WACKYEFFECT({Time = 20+i*2, EffectType = "Wave", Size = VT(5,0,5), Size2 = (VT(31,0,31)*7)/4.1, Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*cn(0,5,0) * ANGLES(RAD(MRANDOM(0,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2672. WACKYEFFECT({Time = 12*i, EffectType = "Crown", Size = VT(0,0,0), Size2 = (VT(1600,1600,1600)), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame , MoveToPos = nil, RotationX = 0, RotationY = math.random(-180,180), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5,TweenNType="Quad",TweenOType="Out"})
  2673.  
  2674. CFMagniDamage(Head.CFrame,1600,80,90,100,"Knockdown")
  2675. wait(.05)
  2676. end
  2677.  
  2678.  
  2679.  
  2680.  
  2681.  
  2682.  
  2683.  
  2684.  
  2685.  
  2686.  
  2687. end
  2688.  
  2689. wait(1)
  2690.  
  2691.  
  2692.  
  2693.  
  2694.  
  2695. attack=false
  2696. end
  2697.  
  2698.  
  2699. function Attack2()
  2700. attack = true
  2701.  
  2702. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2703. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2704. SetTween(RW,{C0=CFrame.new(3.5 , 2.5, -0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Back","Out",.4)
  2705. SetTween(LW,{C0=CFrame.new(-3.5, 2.5, -0)*angles(math.rad(-0),math.rad(0),math.rad(-30))},"Quad","InOut",.4)
  2706. SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  2707. SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(0),math.rad(0),math.rad(-0))},"Quad","InOut",.4)
  2708.  
  2709.  
  2710.  
  2711.  
  2712.  
  2713. wait(.3)
  2714.  
  2715.  
  2716. SetTween(RJW,{C0=RootCF*CFrame.new(0,-5,2)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
  2717. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(20),math.rad(40),math.rad(0))},"Quad","InOut",.2)
  2718. SetTween(RW,{C0=CFrame.new(3.5 , -4.5, -10)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",.2)
  2719. SetTween(LW,{C0=CFrame.new(-3.5, 2.5, 2)*angles(math.rad(-30),math.rad(0),math.rad(-30))},"Quad","InOut",.2)
  2720. SetTween(RH,{C0=CFrame.new(0, -3, -3)*angles(math.rad(-90),math.rad(-40),math.rad(20))},"Quad","InOut",.2)
  2721. SetTween(LH,{C0=CFrame.new(-0, -3, -3)*angles(math.rad(0),math.rad(0),math.rad(-0))},"Quad","InOut",.2)
  2722.  
  2723.  
  2724.  
  2725.  
  2726. -- LAP.Parent = Character
  2727. wait(.1)
  2728. local portal =Instance.new("Part")
  2729. portal.Reflectance = 0
  2730. portal.Transparency = 1
  2731. portal.CanCollide = false
  2732. portal.Locked = true
  2733. portal.Anchored=true
  2734. portal.BrickColor = BrickColor.new("Really blue")
  2735. portal.Name = "portal"
  2736. portal.Size = Vector3.new()
  2737. portal.Material = "SmoothPlastic"
  2738. portal:BreakJoints()
  2739. portal.CFrame = RootPart.CFrame*cn(4,0,-17)
  2740. local Portalfloor,PortalPos = rayCast(portal.Position, CFrame.new(portal.Position, portal.Position - Vector3.new(0, 1, 0)).lookVector, 80, Character)
  2741. portal.CFrame = cn(PortalPos)
  2742.  
  2743. local max = 50
  2744. local min = 6.5
  2745. local light = min
  2746. if mememode == true then
  2747. min = 0
  2748. max = 100
  2749. light = 3
  2750. end
  2751.  
  2752. coroutine.resume(coroutine.create(function()
  2753. WACKYEFFECT({Time = 120, EffectType = "Crown", Size = VT(0,0,0), Size2 = (VT(max+15,1,max+15)), Transparency = 0.9, Transparency2 = 1, CFrame = portal.CFrame , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5,TweenNType="Quad",TweenOType="Out"})
  2754. WACKYEFFECT({Time = 240, EffectType = "Sphere", Size = VT(0,.1,0), Size2 = VT(light-.5,0.1,light-.5)*1.5, Transparency = 0, Transparency2 = 1, CFrame=portal.CFrame*cn(0,-0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 376976397, SoundPitch = 1, SoundVolume = 3,TweenNType="Back",TweenOType="Out"})
  2755. wait(120/60)
  2756.  
  2757. coroutine.resume(coroutine.create(function()
  2758. wait(.1)
  2759. for _,c in pairs(workspace:children()) do
  2760.  
  2761.  
  2762.  
  2763.  
  2764.  
  2765.  
  2766.  
  2767.  
  2768. local h = c:FindFirstChild("Humanoid")
  2769. for _,v in pairs(c:children()) do
  2770. if v:IsA("Humanoid") then
  2771. if v.Health > 0.0001 then
  2772. h = v else h = nil end
  2773. end
  2774. end
  2775.  
  2776. local head = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  2777.  
  2778. if h ~= nil and head ~= nil then
  2779. local targ = head.Position - portal.Position
  2780. local mag = targ.magnitude
  2781.  
  2782.  
  2783. if mag < max and mag > min and c ~= Character then
  2784.  
  2785. print("Kill")
  2786. coroutine.resume(coroutine.create(function()
  2787. local Shade =Instance.new("Model",Effects)
  2788. local hed =Instance.new("Part")
  2789. hed.Reflectance = 0
  2790. hed.Transparency = 1
  2791. hed.CanCollide = false
  2792. hed.Locked = true
  2793. hed.Anchored=false
  2794. hed.Color = Color3.new(0,0,0)
  2795. head.Material = "SmoothPlastic"
  2796. local sTor=hed:Clone()
  2797. sTor.Name = "Torso2"
  2798. sTor.Size = Vector3.new(2,2,1)
  2799. sTor.Material = "SmoothPlastic"
  2800. sTor:BreakJoints()
  2801. sTor.CFrame = portal.CFrame*cn(0,-10,0)
  2802. local sraor=hed:Clone()
  2803. sraor.Name = "RightArm"
  2804. sraor.Size = Vector3.new(1,2,1)
  2805. sraor.Material = "SmoothPlastic"
  2806. sraor:BreakJoints()
  2807. sraor.CFrame = portal.CFrame*cn(0,-10,0)
  2808. local slaor=sraor:Clone()
  2809. slaor.Name = "LeftArm"
  2810. local srlor=sraor:Clone()
  2811. srlor.Name = "RightLeg"
  2812. local sllor=sraor:Clone()
  2813. sllor.Name = "LeftLeg"
  2814. hed.Name = "Head2"
  2815. hed.Size = Vector3.new(1,1,1)
  2816. hed.Material = "SmoothPlastic"
  2817. hed:BreakJoints()
  2818. hed.CFrame = portal.CFrame*cn(0,-10,0)
  2819.  
  2820. local Mesh =Instance.new("SpecialMesh",hed)
  2821.  
  2822. Mesh.Scale=Vector3.new(1.25,1.25,1.25)
  2823. coroutine.resume(coroutine.create(function()
  2824. local Eye = Instance.new("Part")
  2825. Eye.Reflectance = 0
  2826. Eye.Transparency = 0
  2827. Eye.CanCollide = false
  2828. Eye.Locked = true
  2829. Eye.Anchored=false
  2830. Eye.BrickColor = BrickColor.new("White")
  2831. Eye.Name = "BEGONE"
  2832. Eye.Size = Vector3.new(0.05,0.3,0.05)
  2833. Eye.Material = "Neon"
  2834. Eye:BreakJoints()
  2835. Eye.Parent = Shade
  2836. local EMesh =Instance.new("SpecialMesh",Eye)
  2837.  
  2838. EMesh.MeshType = "Sphere"
  2839.  
  2840.  
  2841.  
  2842.  
  2843. local Eye=weld(Eye,hed,Eye,cf(.18,.18,-.55))
  2844.  
  2845. end))
  2846. coroutine.resume(coroutine.create(function()
  2847. local Eye = Instance.new("Part")
  2848. Eye.Reflectance = 0
  2849. Eye.Transparency = 0
  2850. Eye.CanCollide = false
  2851. Eye.Locked = true
  2852. Eye.Anchored=false
  2853. Eye.BrickColor = BrickColor.new("White")
  2854. Eye.Name = "BEGONE"
  2855. Eye.Size = Vector3.new(.05,.3,.05)
  2856. Eye.Material = "Neon"
  2857. Eye:BreakJoints()
  2858. Eye.Parent = Shade
  2859.  
  2860.  
  2861. local EMesh =Instance.new("SpecialMesh",Eye)
  2862.  
  2863. EMesh.MeshType = "Sphere"
  2864.  
  2865.  
  2866. local Eye=weld(Eye,hed,Eye,cf(-.18,.18,-.55))
  2867.  
  2868. end))
  2869.  
  2870. sTor.Anchored = true
  2871. hed.Parent = Shade
  2872. sTor.Parent = Shade
  2873. sraor.Parent = Shade
  2874. slaor.Parent = Shade
  2875. srlor.Parent = Shade
  2876. sllor.Parent = Shade
  2877.  
  2878.  
  2879. SetTween(sTor,{Transparency=0},"Quad","InOut",1)
  2880. SetTween(hed,{Transparency=0},"Quad","InOut",1)
  2881. SetTween(sraor,{Transparency=0},"Quad","InOut",1)
  2882. SetTween(slaor,{Transparency=0},"Quad","InOut",1)
  2883. SetTween(srlor,{Transparency=0},"Quad","InOut",1)
  2884. SetTween(sllor,{Transparency=0},"Quad","InOut",1)
  2885.  
  2886.  
  2887.  
  2888.  
  2889.  
  2890. local NeckW2=MakeJoint(sTor,sTor,hed,CFrame.new(0,0,0))
  2891. NeckW2.C1 = NeckW.C1
  2892.  
  2893. --print(WRJ.Parent.Name)
  2894.  
  2895. local RW2=MakeJoint(sTor,sTor,sraor,cf(0,0,0))
  2896.  
  2897. local LW2=MakeJoint(sTor,sTor,slaor,cf(0,0,0))
  2898.  
  2899. local RH2=MakeJoint(sTor,sTor,srlor,cf(0,0,0))
  2900.  
  2901. local LH2=MakeJoint(sTor,sTor,sllor,cf(0,0,0))
  2902.  
  2903.  
  2904.  
  2905. RW2.C1 = cn(0, 0.5, 0)
  2906. LW2.C1 = cn(0, 0.5, 0)
  2907. RH2.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2908. LH2.C1 = cn(0, 1, 0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
  2909.  
  2910.  
  2911.  
  2912.  
  2913. head.Anchored = true
  2914.  
  2915. --------
  2916. --(#Torso)
  2917. SetTween(sTor,{CFrame=cn(head.Position.x,portal.Position.y-5,head.Position.z)},"Quad","InOut", .1)
  2918. --------
  2919. --(#Head)
  2920. SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)},"Quad","InOut",0.1)
  2921. --------
  2922. --(#Right Arm)
  2923. SetTween(RW2,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",0.1)
  2924. --------
  2925. --(#Left Arm)
  2926. SetTween(LW2,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",0.1)
  2927. --------
  2928. --(#Right Leg)
  2929. SetTween(RH2,{C0=CFrame.new(.5, -0.90, 0)},"Quad","InOut",0.1)
  2930. --------
  2931. --(#Left Leg)
  2932. SetTween(LH2,{C0=CFrame.new(-.5, -0.90, 0)},"Quad","InOut",0.1)
  2933.  
  2934.  
  2935. wait(.1)
  2936.  
  2937.  
  2938. --------
  2939. --(#Torso)
  2940. SetTween(sTor,{CFrame=head.CFrame*CFrame.new(0,0,2)},"Quad","InOut",1/2)
  2941. --------
  2942. --(#Head)
  2943. SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0))},"Quad","InOut",1/2)
  2944. --------
  2945. --(#Right Arm)
  2946. SetTween(RW2,{C0=CFrame.new(1.5 , 0.5, -.0)},"Quad","InOut",1/2)
  2947. --------
  2948. --(#Left Arm)
  2949. SetTween(LW2,{C0=CFrame.new(-1.5, 0.5, -.0)},"Quad","InOut",1/2)
  2950.  
  2951. wait(1/2)
  2952. --------
  2953. --(#Torso)
  2954. SetTween(sTor,{CFrame=head.CFrame*CFrame.new(0,0,1)},"Quad","InOut",1/3)
  2955. --------
  2956. --(#Head)
  2957. SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(0))},"Quad","InOut",1/3)
  2958. --------
  2959. --(#Right Arm)
  2960. SetTween(RW2,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",1/3)
  2961. --------
  2962. --(#Left Arm)
  2963. SetTween(LW2,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",1/3)
  2964.  
  2965. wait(1/3)
  2966. --------
  2967. local Grab=MakeJoint(sTor,sTor,head,cf(0,0,-1))
  2968. head.Anchored = false
  2969. --(#Torso)
  2970.  
  2971. --------
  2972. --(#Head)
  2973. SetTween(NeckW2,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(30),math.rad(0))},"Quad","InOut",1/3)
  2974. --------
  2975. --(#Right Arm)
  2976. SetTween(RW2,{C0=CFrame.new(1.3 , 0.5, -.3)*angles(math.rad(90),math.rad(0),math.rad(-50))},"Quad","InOut",1/3)
  2977. --------
  2978. --(#Left Arm)
  2979. SetTween(LW2,{C0=CFrame.new(-1.3, 0.5, -.3)*angles(math.rad(90),math.rad(0),math.rad(50))},"Quad","InOut",1/3)
  2980.  
  2981. wait(1/3)
  2982. WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(1,16,1), Size2 = (VT(10,0,10)), Transparency = 0.2, Transparency2 = 1, CFrame = cn(head.Position.x,portal.Position.y,head.Position.z) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2983.  
  2984. SetTween(sTor,{CFrame=cn(head.Position.x,portal.Position.y-5,head.Position.z)},"Quad","InOut", .2)
  2985.  
  2986. wait(.2)
  2987.  
  2988. Shade:Destroy()
  2989. coroutine.resume(coroutine.create(function()
  2990. c:BreakJoints()
  2991. end))
  2992. c.Parent = nil
  2993. h:Destroy()
  2994. c:Destroy()
  2995.  
  2996.  
  2997. end))
  2998.  
  2999. end
  3000. end
  3001. end
  3002. end))
  3003. --CFMagniDamage(portal.CFrame,60,10,20,0,"Normal")
  3004.  
  3005. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(max+15,1,max+15)*1.5, Size2 = VT(0,.05,0), Transparency = 1, Transparency2 = 0, CFrame=portal.CFrame*cn(0,-0.025,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 424195979, SoundPitch = .5, SoundVolume = 4,TweenNType="Quad",TweenOType="InOut"})
  3006. portal:Destroy()
  3007. end))
  3008.  
  3009.  
  3010.  
  3011.  
  3012. wait(.3)
  3013.  
  3014.  
  3015.  
  3016. attack=false
  3017. end
  3018.  
  3019.  
  3020.  
  3021.  
  3022. --[[
  3023. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  3024. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  3025. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(30))},"Quad","Out",0.1)
  3026. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-30))},"Quad","Out",0.1)
  3027. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  3028. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  3029. --]]
  3030.  
  3031.  
  3032.  
  3033. function AT1()
  3034. attack = true
  3035.  
  3036.  
  3037. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(-50),math.rad(40),math.rad(80))},"Quad","InOut",.3)
  3038. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(50),math.rad(-40),math.rad(-40))},"Quad","InOut",.3)
  3039. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(40),math.rad(-30),math.rad(-25))},"Quad","Out",.3)
  3040. SetTween(LW,{C0=CFrame.new(-3.5, 5.5, -.0)*angles(math.rad(-78),math.rad(0),math.rad(-120))},"Quad","Out",.3)
  3041. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(45),math.rad(0))},"Quad","InOut",.3)
  3042. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",.3)
  3043. wait(.3)
  3044. so("160773067", RootPart, 1.5, math.random(120,150)/100)
  3045. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(-40))},"Quad","InOut",.15)
  3046. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","InOut",.15)
  3047. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(-0),math.rad(-50),math.rad(90))},"Quad","Out",.15)
  3048. SetTween(LW,{C0=CFrame.new(-3.5, 2.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-30))},"Quad","Out",.15)
  3049. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
  3050. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
  3051. wait(.15/2)
  3052.  
  3053. CFMagniDamage(RootPart.CFrame*cn(4,0,-4),12.5,10,20,20,"HPSteal")
  3054.  
  3055. wait(.15/2)
  3056.  
  3057.  
  3058.  
  3059.  
  3060. attack = false
  3061. end
  3062.  
  3063.  
  3064. function AT2()
  3065. attack = true
  3066.  
  3067. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(-50),math.rad(-40),math.rad(-80))},"Quad","InOut",.3)
  3068. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(50),math.rad(40),math.rad(40))},"Quad","InOut",.3)
  3069. SetTween(RW,{C0=CFrame.new(3.5 , 5.5, -.0)*angles(math.rad(-78),math.rad(0),math.rad(120))},"Quad","Out",.3)
  3070. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(40),math.rad(30),math.rad(25))},"Quad","Out",.3)
  3071. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",.3)
  3072. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(-45),math.rad(0))},"Quad","InOut",.3)
  3073. wait(.3)
  3074. so("160773067", RootPart, 1.5, math.random(120,150)/100)
  3075. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(40))},"Quad","InOut",.15)
  3076. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(-40))},"Quad","InOut",.15)
  3077. SetTween(RW,{C0=CFrame.new(3.5 , 2.5, -.0)*angles(math.rad(-0),math.rad(0),math.rad(30))},"Quad","Out",.15)
  3078. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(0),math.rad(50),math.rad(-90))},"Quad","Out",.15)
  3079. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
  3080. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.15)
  3081. wait(.15/2)
  3082.  
  3083. CFMagniDamage(RootPart.CFrame*cn(-4,0,-4),12.5,10,20,50,"HPSteal")
  3084.  
  3085. wait(.15/2)
  3086.  
  3087.  
  3088.  
  3089.  
  3090. attack = false
  3091. end
  3092.  
  3093. function findNearestTorso(pos)
  3094. local list = game.Workspace:children()
  3095. local torso = nil
  3096. local dist = 1000
  3097. local temp = nil
  3098. local human = nil
  3099. local temp2 = nil
  3100. for x = 1, #list do
  3101. temp2 = list[x]
  3102. if (temp2.className == "Model") and (temp2 ~= Character) then
  3103. temp = (temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso"))
  3104. human = temp2:FindFirstChildOfClass("Humanoid")
  3105. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3106. if (temp.Position - pos).magnitude < dist then
  3107. torso = temp
  3108. dist = (temp.Position - pos).magnitude
  3109. end
  3110. end
  3111. end
  3112. end
  3113. return torso
  3114. end
  3115.  
  3116. function Attack3()
  3117. attack = true
  3118.  
  3119. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3120. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3121. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","Out",.4)
  3122. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(-0))},"Quad","Out",.4)
  3123. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3124. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3125. wait(.05)
  3126.  
  3127. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3)
  3128. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3)
  3129. SetTween(RW,{C0=CFrame.new(3.5 , 3.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(80))},"Quad","Out",.3)
  3130. SetTween(LW,{C0=CFrame.new(-3.5, 3.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(-80))},"Quad","Out",.3)
  3131. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))},"Quad","InOut",.3)
  3132. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(90),math.rad(-0))},"Quad","InOut",.3)
  3133. wait(.3)
  3134. so("260435136", RootPart, 2, .8)
  3135. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.3)
  3136. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,-5,2)*angles(math.rad(30),math.rad(-40),math.rad(0))},"Quad","InOut",.3)
  3137. SetTween(RW,{C0=CFrame.new(6.0 , -2, -8)*angles(math.rad(85),math.rad(0),math.rad(-80))},"Quad","Out",.3)
  3138. SetTween(LW,{C0=CFrame.new(-6.0, -2, -8)*angles(math.rad(90),math.rad(0),math.rad(80))},"Quad","Out",.3)
  3139. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(-90),math.rad(0))},"Quad","InOut",.3)
  3140. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(90),math.rad(-0))},"Quad","InOut",.3)
  3141. wait(.3)
  3142.  
  3143.  
  3144. local TheGunHandle = Instance.new("Part")
  3145. TheGunHandle.Reflectance = 0
  3146. TheGunHandle.Transparency = 1
  3147. TheGunHandle.CanCollide = false
  3148. TheGunHandle.Locked = true
  3149. TheGunHandle.Anchored=false
  3150. TheGunHandle.BrickColor = BrickColor.new("Really blue")
  3151. TheGunHandle.Name = "BHandle"
  3152. TheGunHandle.Size = Vector3.new(2.5,1,2.5)
  3153. TheGunHandle.Material = "SmoothPlastic"
  3154. TheGunHandle:BreakJoints()
  3155. TheGunHandle.Parent = workspace
  3156. TheGunHandle.CFrame = RootPart.CFrame
  3157.  
  3158.  
  3159. local SWeld=weld(TheGunHandle,RootPart,TheGunHandle,cf(0,0,-9)*angles(math.rad(0),math.rad(0),math.rad(0)))
  3160. local IsHit = false
  3161. local function onTouch(HitPa)
  3162. if IsHit == false then
  3163. local c = HitPa.Parent
  3164. local h = HitPa.Parent:FindFirstChild("Humanoid")
  3165. for _,v in pairs(HitPa.Parent:children()) do
  3166. if v:IsA("Humanoid") then
  3167.  
  3168. h = v end
  3169.  
  3170. end
  3171. local head = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  3172. local realhead = c:FindFirstChild("Head")
  3173. if h ~= nil and head ~= nil and realhead ~= nil then
  3174.  
  3175. IsHit = true
  3176. RootPart.Anchored=true
  3177. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,-5,2)*angles(math.rad(30),math.rad(40),math.rad(0))},"Quad","InOut",3)
  3178. local SWeld=MakeJoint(head,Torso,head,cf(0,-1,-9)*angles(math.rad(180),math.rad(0),math.rad(180)))
  3179.  
  3180. coroutine.resume(coroutine.create(function()
  3181. local pem = VoidEmitter:Clone()
  3182. pem.Enabled = true
  3183. pem.Parent = realhead
  3184. so("2162238854", RootPart, 2, .5)
  3185. wait(2.9)
  3186. if mememode == false then
  3187. wait(.1)
  3188. end
  3189. pem.Rate = 0
  3190. if mememode == true then
  3191. coroutine.resume(coroutine.create(function()
  3192.  
  3193. local Dust = Instance.new("Model")
  3194. local DustTorso = Instance.new("Part",Dust)
  3195. local DustHead = Instance.new("Part",Dust)
  3196. game:GetService("Debris"):AddItem(DustHead, 120)
  3197. DustHead.Name = "Head"
  3198. DustHead.Size = Vector3.new(realhead.Size.y,realhead.Size.y,realhead.Size.y)
  3199. RemoveOutlines(DustHead)
  3200. DustHead:BreakJoints()
  3201. DustHead.CFrame = CFrame.new(0,1000,0)
  3202. DustHead.Transparency = 1
  3203. DustTorso.Name = "Torso"
  3204. DustTorso.Size = Vector3.new(realhead.Size.y,realhead.Size.y,realhead.Size.y)
  3205. RemoveOutlines(DustTorso)
  3206. DustTorso:BreakJoints()
  3207. DustTorso.CFrame = CFrame.new(0,1000,0)
  3208. DustTorso.Transparency = 1
  3209. Dust.Name = "DustMinion"
  3210.  
  3211.  
  3212.  
  3213.  
  3214.  
  3215.  
  3216.  
  3217.  
  3218.  
  3219.  
  3220. pem.Parent = DustHead
  3221. pem.Rate = 100
  3222.  
  3223. local DustWeld=weld(DustTorso,DustHead,DustTorso,cf(0,0,0))
  3224. DustTorso.CFrame = realhead.CFrame
  3225. wait(.2)
  3226. local DustHumanoid = Instance.new("Humanoid",Dust)
  3227. DustHumanoid.MaxHealth = 40
  3228. DustHumanoid.Health = 40
  3229. DustHumanoid.WalkSpeed = 17
  3230. Dust.Parent = Effects
  3231.  
  3232. so("438666001", DustTorso, 2, .8)
  3233.  
  3234.  
  3235. coroutine.resume(coroutine.create(function()
  3236. local DustAlive = true
  3237.  
  3238. while DustAlive == true do
  3239.  
  3240.  
  3241.  
  3242. if DustHumanoid.Health > 0.001 then
  3243.  
  3244.  
  3245.  
  3246. local FindNewTorso = findNearestTorso(DustTorso.Position)
  3247.  
  3248. if FindNewTorso ~= nil then
  3249.  
  3250. DustHumanoid:MoveTo(FindNewTorso.Position)
  3251. --print(DustHumanoid.Name)
  3252. local mag = (DustTorso.Position-FindNewTorso.Position).magnitude
  3253. if mag < 10 and FindNewTorso.Parent:FindFirstChildOfClass("Humanoid") and FindNewTorso.Parent:FindFirstChildOfClass("Humanoid").Health > 0.001 then
  3254.  
  3255.  
  3256. coroutine.resume(coroutine.create(function()
  3257.  
  3258. coroutine.resume(coroutine.create(function()
  3259. makrag(FindNewTorso.Parent)
  3260. end))
  3261. FindNewTorso.Parent:FindFirstChildOfClass("Humanoid").Health = 0
  3262. FindNewTorso.Parent:BreakJoints()
  3263. if FindNewTorso.Parent:FindFirstChild("Head") then
  3264. pem.Parent = FindNewTorso.Parent.Head
  3265. pem:Emit(10)
  3266. so("215395388", DustTorso, 2, .8)
  3267. end
  3268. end))
  3269. DustHumanoid.Health = 0
  3270. end
  3271.  
  3272. else
  3273. wait(2)
  3274. DustHumanoid.Health = 0
  3275. end
  3276.  
  3277.  
  3278. end
  3279.  
  3280.  
  3281.  
  3282.  
  3283.  
  3284. if DustHumanoid.Health < 0.001 then
  3285. coroutine.resume(coroutine.create(function()
  3286. pem.Rate = 0
  3287. end))
  3288. DustAlive = false
  3289. game:GetService("Debris"):AddItem(Dust, 2)
  3290. so("2162238854", DustTorso, 2, .8)
  3291. end
  3292.  
  3293.  
  3294. if Dust.Parent ~= Effects then
  3295. coroutine.resume(coroutine.create(function()
  3296. Dust:Destroy()
  3297. end))
  3298. DustAlive = false
  3299. end
  3300.  
  3301.  
  3302.  
  3303.  
  3304.  
  3305. wait(1)
  3306. end
  3307.  
  3308.  
  3309.  
  3310. end))
  3311.  
  3312.  
  3313.  
  3314.  
  3315. end))
  3316. end
  3317. end))
  3318.  
  3319.  
  3320.  
  3321. wait(3)
  3322. coroutine.resume(coroutine.create(function()
  3323. head.Velocity = RootPart.CFrame.lookVector * 1.2
  3324. coroutine.resume(coroutine.create(function()
  3325. makrag(c)
  3326. end))
  3327. h.Health = 0
  3328. c:BreakJoints()
  3329. RootPart.CFrame = Torso.CFrame*cn(0,-2,0)
  3330. RootPart.Anchored=false
  3331. end))
  3332. attack = false
  3333.  
  3334. end
  3335.  
  3336. end
  3337. end
  3338. TheGunHandle.Touched:connect(onTouch)
  3339.  
  3340.  
  3341. wait(1)
  3342. coroutine.resume(coroutine.create(function()
  3343. TheGunHandle:Destroy()
  3344. end))
  3345.  
  3346. if IsHit == false then
  3347. attack = false
  3348. end
  3349. end
  3350.  
  3351.  
  3352. function Attack4()
  3353. attack=true
  3354. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.6)
  3355. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.6)
  3356. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(50))},"Back","Out",.6)
  3357. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(90),math.rad(0),math.rad(-50))},"Back","Out",.6)
  3358. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.6)
  3359. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.6)
  3360. wait(.6)
  3361. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3362. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3363. SetTween(RW,{C0=CFrame.new(3.5 , 4.5, 4.0)*angles(math.rad(90),math.rad(0),math.rad(10))},"Quad","Out",.4)
  3364. SetTween(LW,{C0=CFrame.new(-3.5, 4.5, 4.0)*angles(math.rad(90),math.rad(0),math.rad(-10))},"Quad","Out",.4)
  3365. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3366. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3367. wait(.4)
  3368. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
  3369. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(60),math.rad(0),math.rad(0))},"Quad","InOut",.2)
  3370. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(-20))},"Back","Out",.2)
  3371. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -.0)*angles(math.rad(30),math.rad(0),math.rad(20))},"Back","Out",.2)
  3372. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
  3373. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.2)
  3374. wait(.2)
  3375.  
  3376. local pilarsize= 1
  3377.  
  3378. if mememode == true then
  3379. pilarsize= 3
  3380. end
  3381.  
  3382.  
  3383.  
  3384.  
  3385.  
  3386.  
  3387. WACKYEFFECT({Time = 30, EffectType = "Crown", Size = VT(9,0,9)*pilarsize, Size2 = (VT(10.5,110,10.5)*pilarsize), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*cn(0,-3,-6)*angles(RAD(40),0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 357540482, SoundPitch = 1.8/(pilarsize/2), SoundVolume = 2*pilarsize})
  3388.  
  3389.  
  3390.  
  3391. coroutine.resume(coroutine.create(function()
  3392. wait(.1)
  3393. local RPP = RootPart.Position + Vector3.new(0,5,0)
  3394. local lookv= RootPart.CFrame.lookVector
  3395. coroutine.resume(coroutine.create(function()
  3396. for i = 1,10,1 do
  3397. local attackP = RPP+lookv*i*(15*pilarsize)
  3398. local attackCF = CF(attackP,attackP+lookv*5)
  3399. local Portalfloor,PortalPos,test1 = rayCast(attackP, CFrame.new(attackP, attackP - Vector3.new(0, 1, 0)).lookVector, 80, Character)
  3400.  
  3401. local PortalPosCF = CF(PortalPos,PortalPos+test1)*ANGLES(RAD(-90+math.random(-10,10)),RAD(math.random(-360,360)),RAD(math.random(-10,10)))
  3402. if PortalPosCF ~= nil then
  3403. local Pillar = Instance.new("Part")
  3404. Pillar.Reflectance = 0
  3405. Pillar.Transparency = 0
  3406. Pillar.CanCollide = true
  3407. Pillar.Locked = true
  3408. Pillar.Anchored=true
  3409. Pillar.BrickColor = BrickColor.new("White")
  3410. Pillar.Name = "Pillar"
  3411. Pillar.Size = Vector3.new(8.108, 29.681, 8.108)*pilarsize
  3412. Pillar.Material = "Concrete"
  3413. Pillar:BreakJoints()
  3414. Pillar.Parent = Effects
  3415. Pillar.CFrame = PortalPosCF*cn(0,-30*pilarsize,0)
  3416. local NewPillarMesh = Instance.new("SpecialMesh")
  3417. NewPillarMesh.Parent = Pillar
  3418. NewPillarMesh.MeshId = "http://www.roblox.com/asset/?id=2449719398"
  3419. NewPillarMesh.TextureId = "http://www.roblox.com/asset/?id=1693385655"
  3420. NewPillarMesh.Scale = Vector3.new(1,1,1)*pilarsize
  3421. NewPillarMesh.VertexColor = Vector3.new(23/255, 21/255, 29/255)
  3422. NewPillarMesh.MeshType = Enum.MeshType.FileMesh
  3423.  
  3424. SetTween(Pillar,{CFrame=PortalPosCF*cn(0,12*pilarsize,0)},"Quad","Out",.5)
  3425. coroutine.resume(coroutine.create(function()
  3426. wait(math.random(3,6))
  3427. SetTween(Pillar,{CFrame=PortalPosCF*cn(0,-30*pilarsize,0)*ANGLES(RAD(math.random(-90,90)),RAD(math.random(-360,360)),RAD(math.random(-90,90)))},"Bounce","In",2)
  3428. Pillar.CanCollide = false
  3429. wait(1.5)
  3430. CFMagniDamage(cn(PortalPos),18*pilarsize,20*pilarsize,30*pilarsize,50*pilarsize,"Knockdown")
  3431.  
  3432. WACKYEFFECT({Time = 50, EffectType = "Crown", Size = VT(15,0,15)*pilarsize, Size2 = (VT(19,120,19)*pilarsize), Transparency = 0.6, Transparency2 = 1, CFrame = CF(PortalPos,PortalPos+test1)*ANGLES(RAD(-90),RAD(math.random(-360,360)),RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1788899396, SoundPitch = 1/(pilarsize/2), SoundVolume = 3*pilarsize})
  3433.  
  3434. SetTween(Pillar,{Transparency=1},"Quad","Out",2)
  3435. wait(4)
  3436. Pillar:Destroy()
  3437. end))
  3438. CFMagniDamage(cn(PortalPos),16*pilarsize,10*pilarsize,20*pilarsize,-20*pilarsize,"NormalKnockdown")
  3439.  
  3440. WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(9,0,9)*pilarsize, Size2 = (VT(4.5,160,4.5)*pilarsize), Transparency = 0.2, Transparency2 = 1, CFrame = PortalPosCF, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 2175667385, SoundPitch = 0.8/(pilarsize/2), SoundVolume = 2*pilarsize})
  3441. WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(4.5,40,4.5)*pilarsize, Size2 = (VT(30,0,30)*pilarsize), Transparency = 0.7, Transparency2 = 1, CFrame = CF(PortalPos,PortalPos+test1)*ANGLES(RAD(-90),RAD(math.random(-360,360)),RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  3442.  
  3443. end
  3444.  
  3445. wait(.05)
  3446. end
  3447. end))
  3448.  
  3449.  
  3450.  
  3451. end))
  3452.  
  3453. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,2)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3454. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3455. SetTween(RW,{C0=CFrame.new(3.5 , 0.5, -2.0)*angles(math.rad(90),math.rad(0),math.rad(-20))},"Back","Out",.4)
  3456. SetTween(LW,{C0=CFrame.new(-3.5, 0.5, -2.0)*angles(math.rad(90),math.rad(0),math.rad(20))},"Back","Out",.4)
  3457. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3458. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",.4)
  3459. wait(.4)
  3460. attack=false
  3461. end
  3462.  
  3463.  
  3464.  
  3465.  
  3466.  
  3467.  
  3468.  
  3469.  
  3470.  
  3471.  
  3472. for i, v in pairs(Head:GetChildren()) do
  3473.  
  3474. if v:IsA("BasePart") and v.BrickColor.Name == "Institutional white" then
  3475. --v.Name = "Eye"
  3476. end
  3477.  
  3478.  
  3479. end
  3480.  
  3481.  
  3482.  
  3483.  
  3484. function ClickCombo()
  3485. if Anim == "Fall" or Anim == "Jump" then
  3486. if Combo == 0 then
  3487. --DownAT()
  3488. end
  3489. else
  3490. if Combo == 0 then
  3491. AT1()
  3492. Combo = 1
  3493. elseif Combo == 1 then
  3494. AT2()
  3495. Combo = 0
  3496. elseif Combo == 2 then
  3497. AT3()
  3498. Combo = 0
  3499. end
  3500. end
  3501. end
  3502.  
  3503. Button1DownF=function()
  3504.  
  3505. if attack==false then
  3506.  
  3507. ClickCombo()
  3508. else
  3509.  
  3510. end
  3511.  
  3512. end
  3513.  
  3514.  
  3515.  
  3516. KeyUpF=function(key)
  3517.  
  3518.  
  3519.  
  3520. end
  3521.  
  3522. Mouse.KeyDown:Connect(function(key)
  3523. key:lower()
  3524. if key == "z" and attack ==false then
  3525. Attack1()
  3526. end
  3527. if key == "x" and attack ==false then
  3528. Attack2()
  3529. end
  3530. if key == "c" and attack ==false then
  3531. Attack3()
  3532. end
  3533. if key == "v" and attack ==false then
  3534. Attack4()
  3535. end
  3536. end)
  3537.  
  3538.  
  3539.  
  3540.  
  3541. if mememode == false then
  3542. mememode=true
  3543. lastid= "http://www.roblox.com/asset/?id=167664731" --1847367023
  3544.  
  3545. lastsongpos = 0
  3546. s2.TimePosition = lastsongpos
  3547. SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",1)
  3548. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",1)
  3549. SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(60))},"Quad","InOut",1)
  3550. SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-60))},"Quad","InOut",1)
  3551. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(-90))},"Quad","InOut",1)
  3552. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(90))},"Quad","InOut",1)
  3553. so("1837106999", Character,1, 1)
  3554. wait(1)
  3555.  
  3556.  
  3557. lastid= "http://www.roblox.com/asset/?id=1907454616" --1847367023 194920243
  3558.  
  3559. lastsongpos = 0
  3560. s2.TimePosition = lastsongpos
  3561.  
  3562.  
  3563.  
  3564.  
  3565. for i, v in pairs(Head:GetChildren()) do
  3566. if v:IsA("BasePart") and v.BrickColor.Name == "Really black" and v.Name ~= "Head" then
  3567.  
  3568. if v.Name == "Handle" then
  3569. v.Transparency=1
  3570. v.Decal.Transparency=1
  3571. else
  3572. SetTween(v,{Transparency=1},"Quad","InOut",.1)
  3573.  
  3574. end
  3575.  
  3576.  
  3577. end
  3578. if v:IsA("BasePart") and (v.Name == "Eye1" or v.Name == "Eye2" ) then
  3579. SetTween(v,{Color=Color3.new(1,0,0)},"Quad","InOut",1)
  3580.  
  3581. SetTween(v.Mesh,{Scale=Vector3.new(0.8,5.8,.825)},"Quad","InOut",1)
  3582.  
  3583.  
  3584. SetTween(v.Mesh,{Offset=Vector3.new(0,-.5,0)},"Quad","InOut",1)
  3585.  
  3586.  
  3587.  
  3588. end
  3589.  
  3590.  
  3591. end
  3592.  
  3593. coroutine.resume(coroutine.create(function()
  3594. local MaskPart = Instance.new("Part")
  3595. MaskPart.Reflectance = 0
  3596. MaskPart.Transparency = 0
  3597. MaskPart.CanCollide = false
  3598. MaskPart.Locked = true
  3599. MaskPart.Anchored=false
  3600. MaskPart.BrickColor = BrickColor.new("Really blue")
  3601. MaskPart.Name = "LMaskPart"
  3602. MaskPart.Size = Vector3.new(.1,.1,.1)
  3603. MaskPart.Material = "SmoothPlastic"
  3604. MaskPart:BreakJoints()
  3605. MaskPart.Parent = Head
  3606. MaskPart.CFrame = RootPart.CFrame
  3607.  
  3608. local SWeld=weld(MaskPart,Head,MaskPart,cf(-.75,-0,-1.25)*angles(math.rad(0),math.rad(0),math.rad(0)))
  3609. SetTween(SWeld,{C0=CFrame.new(-2.75,0,-1.0)*angles(math.rad(0),math.rad(-15),math.rad(math.random(-15,15)))},"Elastic","Out",1.5)
  3610.  
  3611. local NewMaskMesh = Instance.new("SpecialMesh")
  3612. NewMaskMesh.Parent = MaskPart
  3613. NewMaskMesh.MeshId = "http://www.roblox.com/asset/?id=2349611011"
  3614. NewMaskMesh.TextureId = "http://www.roblox.com/asset/?id=2349706532"
  3615. NewMaskMesh.Scale = Vector3.new(3, 3.0999999, 3)/10
  3616. NewMaskMesh.MeshType = Enum.MeshType.FileMesh
  3617. end))
  3618. coroutine.resume(coroutine.create(function()
  3619. local MaskPart = Instance.new("Part")
  3620. MaskPart.Reflectance = 0
  3621. MaskPart.Transparency = 0
  3622. MaskPart.CanCollide = false
  3623. MaskPart.Locked = true
  3624. MaskPart.Anchored=false
  3625. MaskPart.BrickColor = BrickColor.new("Really blue")
  3626. MaskPart.Name = "RMaskPart"
  3627. MaskPart.Size = Vector3.new(.1,.1,.1)
  3628. MaskPart.Material = "SmoothPlastic"
  3629. MaskPart:BreakJoints()
  3630. MaskPart.Parent = Head
  3631. MaskPart.CFrame = RootPart.CFrame
  3632.  
  3633. local SWeld=weld(MaskPart,Head,MaskPart,cf(.75,-0,-1.25)*angles(math.rad(0),math.rad(0),math.rad(0)))
  3634. SetTween(SWeld,{C0=CFrame.new(2.75,0,-1.0)*angles(math.rad(0),math.rad(-15),math.rad(math.random(-15,15)))},"Elastic","Out",1)
  3635.  
  3636. local NewMaskMesh = Instance.new("SpecialMesh")
  3637. NewMaskMesh.Parent = MaskPart
  3638. NewMaskMesh.MeshId = "http://www.roblox.com/asset/?id=2349606351"
  3639. NewMaskMesh.TextureId = "http://www.roblox.com/asset/?id=2349706532"
  3640. NewMaskMesh.Scale = Vector3.new(3, 3.0999999, 3)/10
  3641. NewMaskMesh.MeshType = Enum.MeshType.FileMesh
  3642. end))
  3643.  
  3644.  
  3645.  
  3646.  
  3647. coroutine.resume(coroutine.create(function()
  3648. wait(1)
  3649. local MoveVal = 1
  3650. while mememode == true do
  3651.  
  3652. if MoveVal == 1 then
  3653. MoveVal =-1
  3654. else
  3655. MoveVal=1
  3656. end
  3657.  
  3658. if Head:FindFirstChild("RMaskPart") then
  3659.  
  3660. local HPa = Head:FindFirstChild("RMaskPart")
  3661. SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(2.75+MoveVal/(math.random(30,40)/10),MoveVal/(math.random(60,80)/10),-1.0)*angles(math.rad(-30),math.rad(-15+MoveVal*5),math.rad(math.random(-15,15)))},"Quad","InOut",1)
  3662. end
  3663. if Head:FindFirstChild("LMaskPart") then
  3664. local HPa = Head:FindFirstChild("LMaskPart")
  3665. SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(-2.75-MoveVal/(math.random(30,40)/10),MoveVal/(math.random(60,80)/10),-1.0)*angles(math.rad(-30),math.rad(15+MoveVal*5),math.rad(math.random(-15,15)))},"Quad","InOut",1)
  3666. end
  3667. if Head:FindFirstChild("Eye1") then
  3668. local HPa = Head:FindFirstChild("Eye1")
  3669. SetTween(HPa,{Color=Color3.new(.25+MoveVal/4,0,0)},"Quad","InOut",1)
  3670.  
  3671.  
  3672. end
  3673.  
  3674. if Head:FindFirstChild("Eye2") then
  3675. local HPa = Head:FindFirstChild("Eye2")
  3676. SetTween(HPa,{Color=Color3.new(.25+MoveVal/4,0,0)},"Quad","InOut",1)
  3677.  
  3678.  
  3679.  
  3680.  
  3681. end
  3682.  
  3683. wait(1)
  3684. end
  3685.  
  3686.  
  3687. if Head:FindFirstChild("RMaskPart") then
  3688.  
  3689. local HPa = Head:FindFirstChild("RMaskPart")
  3690. SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(.75,-0,-1.25)*angles(math.rad(-0),math.rad(-0),math.rad(0))},"Quad","InOut",.1)
  3691. end
  3692. if Head:FindFirstChild("LMaskPart") then
  3693. local HPa = Head:FindFirstChild("LMaskPart")
  3694. SetTween(HPa:FindFirstChildOfClass("Weld"),{C0=CFrame.new(-.75,-0.1,-1.25)*angles(math.rad(-0),math.rad(0),math.rad(0))},"Quad","InOut",.1)
  3695. end
  3696.  
  3697.  
  3698.  
  3699.  
  3700.  
  3701. for i, v in pairs(Head:GetChildren()) do
  3702. if v:IsA("BasePart") and v.BrickColor.Name == "Really black" and v.Name ~= "Head" then
  3703.  
  3704. if v.Name == "Handle" then
  3705. coroutine.resume(coroutine.create(function()
  3706. wait(.2)
  3707. v.Transparency=0
  3708. v.Decal.Transparency=0
  3709. end))
  3710. else
  3711. SetTween(v,{Transparency=0},"Quad","InOut",.1)
  3712.  
  3713. end
  3714.  
  3715.  
  3716. end
  3717. if v:IsA("BasePart") and (v.Name == "Eye1" or v.Name == "Eye2" ) then
  3718. SetTween(v,{Color=Color3.new(1,1,1)},"Quad","InOut",1)
  3719. SetTween(v.Mesh,{Offset=Vector3.new(0,0,0)},"Quad","InOut",1)
  3720. SetTween(v.Mesh,{Scale=Vector3.new(1,1,1)},"Quad","InOut",1)
  3721.  
  3722.  
  3723.  
  3724.  
  3725. end
  3726. if v:IsA("BasePart") and (v.Name == "RMaskPart" or v.Name == "LMaskPart" ) then
  3727. coroutine.resume(coroutine.create(function()
  3728. wait(.2)
  3729. v:Destroy()
  3730. end))
  3731. end
  3732.  
  3733. end
  3734.  
  3735.  
  3736.  
  3737. end))
  3738.  
  3739.  
  3740.  
  3741. lastsongpos = 0
  3742. s2.TimePosition = lastsongpos
  3743.  
  3744. SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.5)
  3745. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.5)
  3746. SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(90))},"Quad","InOut",.5)
  3747. SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
  3748. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
  3749. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(90))},"Quad","InOut",.5)
  3750.  
  3751. wait(.5)
  3752. else
  3753. mememode=false
  3754.  
  3755.  
  3756.  
  3757. SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.5)
  3758. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.5)
  3759. SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(90))},"Quad","InOut",.5)
  3760. SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
  3761. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
  3762. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(10),math.rad(0),math.rad(90))},"Quad","InOut",.5)
  3763.  
  3764. wait(.25)
  3765.  
  3766. SetTween(RJW,{C0=RootCF*CFrame.new(0,-2,2)*angles(math.rad(30),math.rad(0),math.rad(0))},"Quad","InOut",.5)
  3767. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,-2)*angles(math.rad(20),math.rad(0),math.rad(0))},"Quad","InOut",.5)
  3768. SetTween(RW,{C0=CFrame.new(2.5 , 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(60))},"Quad","InOut",.5)
  3769. SetTween(LW,{C0=CFrame.new(-2.5, 3.5, 1.5)*angles(math.rad(30),math.rad(0),math.rad(-60))},"Quad","InOut",.5)
  3770. SetTween(RH,{C0=CFrame.new(0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(-90))},"Quad","InOut",.5)
  3771. SetTween(LH,{C0=CFrame.new(-0, -3, 0)*angles(math.rad(50),math.rad(0),math.rad(90))},"Quad","InOut",.5)
  3772.  
  3773. wait(.5)
  3774.  
  3775.  
  3776. CurId=CurId-1
  3777.  
  3778.  
  3779. end
  3780.  
  3781. attack = false
  3782.  
  3783.  
  3784.  
  3785.  
  3786.  
  3787.  
  3788.  
  3789.  
  3790.  
  3791.  
  3792.  
  3793.  
  3794.  
  3795.  
  3796. --math.rad(math.random(-math.random(1,5),math.random(1,5)))
  3797. gout= false
  3798. gnum = 0
  3799. gnum2 = 20
  3800. crypos=0
  3801. s3:play()
  3802. s3.Volume = 0
  3803. coroutine.resume(coroutine.create(function()
  3804. while Humanoid.Health>0.001 do
  3805. sine = sine + change
  3806. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3807.  
  3808. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3809. local velderp = RootPart.Velocity.y
  3810.  
  3811.  
  3812. local wwalk = Anim
  3813.  
  3814. if RootPart.Velocity.y > 1 and hitfloor == nil then
  3815. Anim = "Jump"
  3816.  
  3817. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  3818. Anim = "Fall"
  3819. elseif Humanoid.Sit == true then
  3820. Anim = "Sit"
  3821. elseif torvel < 1 and hitfloor ~= nil then
  3822. Anim = "Idle"
  3823. elseif torvel > 2 and hitfloor ~= nil then
  3824.  
  3825. Anim = "Walk"
  3826.  
  3827. else
  3828. Anim = ""
  3829.  
  3830. end
  3831.  
  3832. if Anim=="Jump" and wwalk == "Walk" and mememode==true then
  3833. local Portalfloor,PortalPos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 80, Character)
  3834.  
  3835. WACKYEFFECT({Time = 40, EffectType = "Crown", Size = VT(0,60,0), Size2 = (VT(30,0,30)), Transparency = 0.2, Transparency2 = 1, CFrame = cn(PortalPos) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3836.  
  3837. end
  3838.  
  3839.  
  3840.  
  3841. coroutine.resume(coroutine.create(function()
  3842. if mememode == true then
  3843. if s3.Parent == nil or s3 == nil then
  3844.  
  3845. s3 = s3c:Clone()
  3846. s3.Parent = Head
  3847. s3.Name = "Crying"
  3848. -- s2.SoundId = lastid
  3849. s3.Pitch = 0.5
  3850. s3.Volume = 0
  3851. s3.Looped = true
  3852. s3.archivable = false
  3853. s3.TimePosition = crypos
  3854.  
  3855. s3:play()
  3856.  
  3857.  
  3858. else
  3859. crypos=s3.TimePosition
  3860. s3.Pitch = 0.5
  3861.  
  3862. --s2.Volume = 1.5
  3863.  
  3864. s3.Looped = true
  3865. s3.SoundId = crying
  3866. s3.EmitterSize = 40
  3867. end
  3868.  
  3869.  
  3870. end
  3871. end))
  3872.  
  3873.  
  3874.  
  3875. coroutine.resume(coroutine.create(function()
  3876.  
  3877.  
  3878. if s2.Parent == nil or s2 == nil then
  3879.  
  3880. s2 = s2c:Clone()
  3881. s2.Parent = Torso
  3882. s2.Name = "BGMusic"
  3883. -- s2.SoundId = lastid
  3884. s2.Pitch = 1.5
  3885. s2.Volume = 1.5
  3886. s2.Looped = true
  3887. s2.archivable = false
  3888. s2.TimePosition = lastsongpos
  3889. if playsong == true then
  3890. s2:play()
  3891. elseif playsong == false then
  3892. s2:stop()
  3893. end
  3894.  
  3895.  
  3896. else
  3897. lastsongpos=s2.TimePosition
  3898.  
  3899. if mememode == false then
  3900.  
  3901. s2.Pitch = .85
  3902.  
  3903. s2.Volume = 1.5
  3904.  
  3905. s2.Looped = true
  3906. s2.SoundId = lastid
  3907. s2.EmitterSize = 30
  3908. else
  3909.  
  3910.  
  3911. s2.Pitch = .9
  3912.  
  3913. s2.Volume = 2
  3914.  
  3915. s2.Looped = true
  3916. s2.SoundId = lastid
  3917. s2.EmitterSize = 35
  3918. end
  3919.  
  3920. end
  3921.  
  3922.  
  3923.  
  3924. end))
  3925.  
  3926. if mememode == true then
  3927. gnum = gnum + 1
  3928. if gnum > gnum2 then
  3929.  
  3930. gnum2 = math.random(10,100)
  3931. gnum = 0
  3932. coroutine.resume(coroutine.create(function()
  3933. gout = true
  3934. s3.Volume = 3
  3935. wait(math.random(2,12)/50)
  3936.  
  3937.  
  3938. s3.Volume = 0
  3939. gout=false
  3940. end))
  3941.  
  3942.  
  3943. end
  3944. end
  3945.  
  3946.  
  3947.  
  3948. inairvel=torvel
  3949.  
  3950.  
  3951. if inairvel > 30 then
  3952. inairvel=30
  3953. end
  3954. inairvel=inairvel/50*2
  3955.  
  3956.  
  3957.  
  3958. if attack == false then
  3959. if Anim == "Jump" then
  3960. change = 0.60*2
  3961. SetTween(RJW,{C0=RootCF* cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(-6.5 - 1.5 * math.cos(sine / 8))+inairvel/2, math.rad(0), math.rad(0))},"Quad","Out",0.25)
  3962. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(-26.5 + 2.5 * math.cos(sine / 8)), math.rad(0), math.rad(-0))},"Quad","Out",0.25)
  3963. SetTween(RW,{C0=CFrame.new(3.5 , -2.60, -.0) * angles(math.rad(-20 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(10 + 0 * math.cos(sine / 8)))},"Quad","InOut",0.1)
  3964. SetTween(LW,{C0=CFrame.new(-3.5, -2.6, -.0) * angles(math.rad(-20 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(-10 - 2 * math.cos(sine / 8)))},"Quad","InOut",0.1)
  3965. SetTween(RH,{C0=CFrame.new(0, -2+ .05 * math.cos(sine / 15), -.2) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
  3966. SetTween(LH,{C0=CFrame.new(0, -2+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-25 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.075)
  3967.  
  3968.  
  3969. elseif Anim == "Fall" then
  3970. change = 0.60*2
  3971. SetTween(RJW,{C0=RootCF*cn(0, 0 + (0.0395/2) * math.cos(sine / 8), -0.1 + 0.0395 * math.cos(sine / 8)) * angles(math.rad(5.5 - 1.5 * math.cos(sine / 8))-inairvel, math.rad(0), math.rad(0))},"Quad","Out",0.25)
  3972. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,2)*angles(math.rad(26.5 + 2.5 * math.cos(sine / 8))+inairvel, math.rad(0), math.rad(-0))},"Quad","Out",0.25)
  3973. SetTween(RW,{C0=CFrame.new(3.2 , -1.50, .20) * angles(math.rad(140 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(45 + 0 * math.cos(sine / 8)))},"Quad","InOut",0.15)
  3974. SetTween(LW,{C0=CFrame.new(-3.2, -1.5, .20) * angles(math.rad(140 - 2 * math.cos(sine / 8)), math.rad(0), math.rad(-45 - 2 * math.cos(sine / 8)))},"Quad","InOut",0.15)
  3975. SetTween(RH,{C0=CFrame.new(0, -1+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-15 -1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  3976. SetTween(LH,{C0=CFrame.new(0, -1+ .05 * math.cos(sine / 15), -.4) * CFrame.Angles(math.rad(-0 +1* math.cos(sine / 10)),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  3977.  
  3978.  
  3979.  
  3980.  
  3981.  
  3982.  
  3983.  
  3984.  
  3985.  
  3986.  
  3987. elseif Anim == "Idle" then
  3988.  
  3989.  
  3990.  
  3991. if mememode == false then
  3992.  
  3993. change = 0.60
  3994. Humanoid.JumpPower = 90
  3995. Humanoid.WalkSpeed=16
  3996. local ADNum = .25
  3997. SetTween(RJW,{C0=RootCF*cn(0, 0, 2.1 + 0.2395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(20 - 0 * math.cos(sine / 8)), math.rad((0 + .5* math.cos(sine / 4))), math.rad(-0))},"Quad","InOut",0.1)
  3998. SetTween(NeckW,{C0=NeckCF*CFrame.new(0, -1, 2) *angles(math.rad(-3.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(10), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
  3999. SetTween(RW,{C0=CFrame.new(3 , 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 12 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(-25), math.rad(30 - 6 * math.cos(sine / 8)))},"Quad","Out",0.2)
  4000. SetTween(LW,{C0=CFrame.new(-3, 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 12 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(25), math.rad(-30 + 6 * math.cos(sine / 8 )))},"Quad","Out",0.1)
  4001. SetTween(RH,{C0=CFrame.new(0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5- 6.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
  4002. SetTween(LH,{C0=CFrame.new(-0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5+ 6.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
  4003. else
  4004. change = 0.60
  4005. Humanoid.JumpPower = 90
  4006. Humanoid.WalkSpeed=16
  4007. local ADNum = .25
  4008. SetTween(RJW,{C0=RootCF*cn(0, 0, 2.1 + 0.2395 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * angles(math.rad(20 - 0 * math.cos(sine / 8)), math.rad((0 + .5* math.cos(sine / 4))), math.rad(-0))},"Quad","InOut",0.1)
  4009.  
  4010. if gout == false then
  4011. SetTween(NeckW,{C0=NeckCF*CFrame.new(0, -1, 2) *angles(math.rad(13.5 - 1.5 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(0), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.1)
  4012. else
  4013. SetTween(NeckW,{C0=NeckCF*CFrame.new(0+ (math.random(-10,10)/350), -1, 2 + (math.random(-10,10)/350)) *angles(math.rad(math.random(-math.random(1,5),math.random(1,5))), math.rad(0+math.random(-math.random(1,5),math.random(1,5))), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.0)
  4014.  
  4015. end
  4016. SetTween(RW,{C0=CFrame.new(3 , 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 6 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(-25), math.rad(30 - 2 * math.cos(sine / 8)))},"Quad","Out",0.2)
  4017. SetTween(LW,{C0=CFrame.new(-3, 2.5 + .02 * math.cos(sine / 8), -.0) * angles(math.rad(10 - 6 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))), math.rad(25), math.rad(-30 + 2 * math.cos(sine / 8 )))},"Quad","Out",0.1)
  4018. SetTween(RH,{C0=CFrame.new(0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5- 2.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
  4019. SetTween(LH,{C0=CFrame.new(-0, -3+ .04 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2)), -2) * CFrame.Angles(math.rad(60 - 0 * math.cos(sine / 8)),math.rad(0),math.rad(-12.5+ 2.0 * math.cos(sine / 4)))},"Quad","InOut",0.1)
  4020.  
  4021. end
  4022.  
  4023.  
  4024. elseif Anim == "Walk" then
  4025. local speed=1
  4026. if mememode == true then
  4027. speed=1.5
  4028. end
  4029.  
  4030.  
  4031.  
  4032. if mememode == false then
  4033.  
  4034.  
  4035. local ADNum = 1
  4036.  
  4037. change = 2.6*speed
  4038. Humanoid.JumpPower = 90*speed
  4039. Humanoid.WalkSpeed=56*speed
  4040. SetTween(RJW,{C0=RootCF*CFrame.new(0, 1 + 1.0395 * math.cos(sine / 4), 2.4+ 0.855 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad(20 - 6 * math.cos(sine / 4)), math.rad(12 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 70, math.rad(18 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
  4041. SetTween(NeckW,{C0=NeckCF*CFrame.new(0, -1, 2 + 0.025 * math.cos(sine / 4)) * angles(math.rad(10 + 6.5 * math.cos(sine / 4)), math.rad(0 - 16 * math.cos(sine / 8)), math.rad(-18 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 16)},"Linear","InOut",WalkAnimMove/speed)
  4042. --SetTween(RW,{C0=CFrame.new(1.5, 0.6, 0) * angles(math.rad(21+8 * math.cos(sine / 8)), math.rad(-70) + RootPart.RotVelocity.Y / 80, math.rad(70) + RootPart.RotVelocity.Y / 120)},"Linear","InOut",WalkAnimMove/speed)
  4043. --SetTween(LW,{C0=CFrame.new(-1.5, 0.6, 0) * angles(math.rad(90-6* math.cos(sine / 4)), math.rad(0) + RootPart.RotVelocity.Y / 80, math.rad(-10) - RootPart.RotVelocity.Y / 90)},"Linear","InOut",WalkAnimMove/speed)
  4044. SetTween(RW,{C0=cf(3, 1.5 - 0.55 * math.cos(sine / 8) / 2,-1.1+ 0.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-10.5 + 90 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 + 22.5 * math.cos(sine / 8)), math.rad(-90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
  4045. SetTween(LW,{C0=cf(-3, 1.5 + 0.55 * math.cos(sine / 8) / 2,-1.1+ -0.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-10.5 - 90 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 - 22.5 * math.cos(sine / 8)), math.rad(90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
  4046. SetTween(RH,{C0=cf(0, -2.825 - 0.55 * math.cos(sine / 8) / 2,-1 + 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 - 50 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + -math.sin(sine / 8) / 2.5, math.rad(90 + 0 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 + 2.5 * math.cos(sine / 8)), math.rad(-90) - RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
  4047. SetTween(LH,{C0=cf(-0, -2.825 + 0.55 * math.cos(sine / 8) / 2,-1 - 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 + 50 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + math.sin(sine / 8) / 2.5, math.rad(-90 + 0 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 - 2.5 * math.cos(sine / 8)), math.rad(90)- RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
  4048. else
  4049.  
  4050.  
  4051.  
  4052.  
  4053. local ADNum = 1
  4054.  
  4055. change = 2.6*speed
  4056. Humanoid.JumpPower = 90*speed
  4057. Humanoid.WalkSpeed=76*speed
  4058. SetTween(RJW,{C0=RootCF*CFrame.new(0, 1 + 1.3395 * math.cos(sine / 4), 2.4+ 0.855 * math.cos(sine / 4) + -math.sin(sine / 4) / 8) * angles(math.rad(20 - 6 * math.cos(sine / 4)), math.rad(12 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 70, math.rad(18 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
  4059.  
  4060.  
  4061. if gout == false then
  4062. SetTween(NeckW,{C0=NeckCF*CFrame.new(0, 1, 0 + 0.025 * math.cos(sine / 4)) * angles(math.rad(10 + 6.5 * math.cos(sine / 4)), math.rad(0 - 3 * math.cos(sine / 8)), math.rad(-18 * math.cos(sine / 8)) + RootPart.RotVelocity.Y / 16)},"Linear","InOut",WalkAnimMove/speed)
  4063. else
  4064. SetTween(NeckW,{C0=NeckCF*CFrame.new(0+ (math.random(-10,10)/350), 1, 0 + (math.random(-10,10)/350)) *angles(math.rad(math.random(-math.random(1,5),math.random(1,5))), math.rad(0+math.random(-math.random(1,5),math.random(1,5))), math.rad(0 - 26.5 * math.cos(sine / 15 +.4* math.cos(sine / 10))))},"Quad","InOut",0.0)
  4065.  
  4066. end
  4067.  
  4068.  
  4069. --SetTween(RW,{C0=CFrame.new(1.5, 0.6, 0) * angles(math.rad(21+8 * math.cos(sine / 8)), math.rad(-70) + RootPart.RotVelocity.Y / 80, math.rad(70) + RootPart.RotVelocity.Y / 120)},"Linear","InOut",WalkAnimMove/speed)
  4070. --SetTween(LW,{C0=CFrame.new(-1.5, 0.6, 0) * angles(math.rad(90-6* math.cos(sine / 4)), math.rad(0) + RootPart.RotVelocity.Y / 80, math.rad(-10) - RootPart.RotVelocity.Y / 90)},"Linear","InOut",WalkAnimMove/speed)
  4071. SetTween(RW,{C0=cf(3, 1.5 - 0.55 * math.cos(sine / 8) / 2,-1.1- 2.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-1.5 + 30 * math.cos(sine / 8)) + -math.sin(sine / 8) / 2.5, math.rad(90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 + 22.5 * math.cos(sine / 8)), math.rad(-90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
  4072. SetTween(LW,{C0=cf(-3, 1.5 + 0.55 * math.cos(sine / 8) / 2,-1.1- -2.5 * math.cos(sine / 8) / 2) * CFrame.Angles(math.rad(-1.5 - 30 * math.cos(sine / 8)) + math.sin(sine / 8) / 2.5, math.rad(-90 + 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(-10 - 22.5 * math.cos(sine / 8)), math.rad(90) + RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed)
  4073. SetTween(RH,{C0=cf(0, -2.825 - 0.55 * math.cos(sine / 8) / 2,-1 - 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 - 60 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + -math.sin(sine / 8) / 2.5, math.rad(90 - 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 + 6.5 * math.cos(sine / 8)), math.rad(-90) - RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
  4074. SetTween(LH,{C0=cf(-0, -2.825 + 0.55 * math.cos(sine / 8) / 2,-1 + 1 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) * CFrame.Angles(math.rad(45 + 60 * math.cos(sine / 8 +ADNum* math.cos(sine / 8*2))) + math.sin(sine / 8) / 2.5, math.rad(-90 - 20 * math.cos(sine / 8)), math.rad(0)) * CFrame.Angles(math.rad(0 - 6.5 * math.cos(sine / 8)), math.rad(90)- RootPart.RotVelocity.Y / 50, math.rad(1 * math.cos(sine / 8)))},"Linear","InOut",WalkAnimMove/speed/1)
  4075.  
  4076.  
  4077.  
  4078.  
  4079.  
  4080.  
  4081.  
  4082.  
  4083. end
  4084.  
  4085.  
  4086.  
  4087.  
  4088.  
  4089.  
  4090.  
  4091.  
  4092.  
  4093.  
  4094. elseif Anim == "Sit" then
  4095. SetTween(RJW,{C0=RootCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  4096. SetTween(NeckW,{C0=NeckCF*CFrame.new(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  4097. SetTween(RW,{C0=CFrame.new(1.5 , 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
  4098. SetTween(LW,{C0=CFrame.new(-1.5, 0.5, -.0)*angles(math.rad(0),math.rad(0),math.rad(0))},"Quad","Out",0.1)
  4099. SetTween(RH,{C0=CFrame.new(.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  4100. SetTween(LH,{C0=CFrame.new(-.5, -1, 0)*angles(math.rad(90),math.rad(0),math.rad(0))},"Quad","InOut",0.1)
  4101.  
  4102. end
  4103. end
  4104.  
  4105. wait(Animstep)
  4106. end
  4107. end))
  4108. local Value1=MaybeOk(1,"29,30,31,10,12,29,30,31,0") warn(MaybeOk(1,"12,15,1,4,9,14,7,0"))
  4109.  
  4110.  
  4111.  
  4112.  
  4113.  
  4114. -----------------------------------------------------------------
  4115. -- ____________
  4116. -- /100101001011\ [-Deer Logger-]
  4117. -- [01-()-10-()-01] when runing this script then i can
  4118. -- \011001000101/ see who it isso its not the best
  4119. -- [10\-'--'-/01] plan you had and the white list
  4120. -- \10\ /10/ is just there to get rid of sum
  4121. -- [10\__/10] that copy the script
  4122. -- \======/
  4123. -----------------------------------------------------------------
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