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  1. #if (@attacking = 1) {#exit}
  2. #IF (@bow = 1) {wnorm}
  3. #if (@equil = 0 and @bal = 0 and @writhing = 0 and !%ismember( paralysis, @afflictions) and !%ismember( sleep, @afflictions) and %ismember( checkstand, @checks) and !%ismember( aeon, @afflictions)) {stand}
  4. #if (@class = "Syssin") {#IF (%ismember( paralysis, @afflictionlist) and %ismember( slickness, @afflictionlist) and %ismember( asthma, @afflictionlist) and %ismember( confusion, @afflictionlist) and !%ismember( eqloss, @afflictionlist) and @equil = 0 and @bal = 0) {
  5.     #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  6.     feralgrin
  7.     disrupt @tar
  8.     #if (@shadowbal=0) {sleighter}
  9.     #exit
  10.     }}
  11. #if ((!%ismember( aeon, @afflictions)) and (!%ismember( retard, @afflictions)) and (!%ismember( stun, @afflictions)) and (!%ismember( paralysis, @afflictions)) and (!%ismember( sleep, @afflictions)) and (!%ismember( rightarmcrippled, @afflictions)) and @equil = 0 and @bal = 0 and @beheading = 0 and @writhing = 0 and @kaistand = 0 and @impale = 0 and @cocoon = 0 and @jawlock = 0 and @rope = 0 and @vines = 0 and @web = 0 and @feed = 0 and @transfix = 0) {
  12.   #if (@class = "Syssin") {
  13.     #if (@hps < 15) {disrupt @tar}
  14.     #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  15.     #if (@hammer = 1 and @equil = 0 and @bal = 0 and @writhing = 0 and @biter = 0) {
  16.       #if (@bow = 1) {wnorm}
  17.       #if (@whip = 0) {wwhip}
  18.       flay @tar shield
  19.       flay = shield
  20.       suggest @tar @hypnoafflict1 @hypnoafflict2 @hypnoafflict3
  21.       #if (@shadowbal=0) {sleighter}
  22.       tryattack
  23.       #exit
  24.       }
  25.     #if (%ismember( rebounding, @afflictionlist) and @writhing = 0 and @biter = 0) {
  26.       #if (@bow = 1) {wnorm}
  27.       #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  28.       #if (@whip = 0) {wwhip}
  29.       flayven
  30.       flay @tar rebounding
  31.       flay = rebounding
  32.       suggest @tar @hypnoafflict1 @hypnoafflict2 @hypnoafflict3
  33.       #if (@shadowbal=0) {shadow sleight blank @tar}
  34.       tryattack
  35.       #exit
  36.       }
  37.     #if (@biter = 0 and (!%ismember( barrier, @afflictionlist)) and @writhing = 0) {
  38.       #if (@equil = 0 and @bal = 0 and @block = 1) {block @bdirection}
  39.       #if ((!%ismember( sileris, @afflictionlist)) and (!%ismember( scytherus, @afflictionlist))) {
  40.         #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  41.         purge
  42.         secrete scytherus
  43.         bite @tar
  44.         #if (@shadowbal=0) {sleighter}
  45.         tryattack
  46.         #exit
  47.         }
  48.       enven
  49.       #if (@shadowbal = 0) {sleighter}
  50.       } {#if (%ismember( sileris, @afflictionlist)) {
  51.         #if (@bow = 1) {wnorm}
  52.         #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  53.         #if (@dirk = 1) {wwhip}
  54.         flay @tar sileris
  55.         flay = sileris
  56.         #if (@shadowbal=0) {sleighter}
  57.         tryattack
  58.         #exit
  59.         } {
  60.         #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  61.         secrete camus
  62.         bite @tar
  63.         #if (@shadowbal=0) {sleighter}
  64.         tryattack
  65.         #exit
  66.         }}
  67.     }
  68.   #if (@class = "Lycanthrope") {#if (@canquarter and @equil = 0 and @bal = 0 and @writhing = 0) {quarter @tar}
  69.     #if (@hammer and @equil = 0 and @bal = 0 AND @writhing = 0) {
  70.       touch hammer @tar
  71.       #exit
  72.       }
  73.     #if (%ismember( throatrip, @afflictionlist) and %ismember( spleenrip, @afflictionlist) and %ismember( groinrip, @afflictionlist)) {
  74.       devour @tar
  75.       #exit
  76.       }
  77.     #if (@hammer = 0 and @equil = 0 and @bal = 0 and @writhing = 0) {enven}
  78.     }
  79.   }
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