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Apr 16th, 2018
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  1. #if (@attacking = 1) {#exit}
  2. #IF (@bow = 1) {wnorm}
  3. #if (@equil = 0 and @bal = 0 and @writhing = 0 and !%ismember( paralysis, @afflictions) and !%ismember( sleep, @afflictions) and %ismember( checkstand, @checks) and !%ismember( aeon, @afflictions)) {stand}
  4. #if (@class = "Syssin") {#IF (%ismember( paralysis, @afflictionlist) and %ismember( slickness, @afflictionlist) and %ismember( asthma, @afflictionlist) and %ismember( confusion, @afflictionlist) and !%ismember( eqloss, @afflictionlist) and @equil = 0 and @bal = 0) {
  5. #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  6. feralgrin
  7. disrupt @tar
  8. #if (@shadowbal=0) {sleighter}
  9. #exit
  10. }}
  11. #if ((!%ismember( aeon, @afflictions)) and (!%ismember( retard, @afflictions)) and (!%ismember( stun, @afflictions)) and (!%ismember( paralysis, @afflictions)) and (!%ismember( sleep, @afflictions)) and (!%ismember( rightarmcrippled, @afflictions)) and @equil = 0 and @bal = 0 and @beheading = 0 and @writhing = 0 and @kaistand = 0 and @impale = 0 and @cocoon = 0 and @jawlock = 0 and @rope = 0 and @vines = 0 and @web = 0 and @feed = 0 and @transfix = 0) {
  12. #if (@class = "Syssin") {
  13. #if (@hps < 15) {disrupt @tar}
  14. #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  15. #if (@hammer = 1 and @equil = 0 and @bal = 0 and @writhing = 0 and @biter = 0) {
  16. #if (@bow = 1) {wnorm}
  17. #if (@whip = 0) {wwhip}
  18. flay @tar shield
  19. flay = shield
  20. suggest @tar @hypnoafflict1 @hypnoafflict2 @hypnoafflict3
  21. #if (@shadowbal=0) {sleighter}
  22. tryattack
  23. #exit
  24. }
  25. #if (%ismember( rebounding, @afflictionlist) and @writhing = 0 and @biter = 0) {
  26. #if (@bow = 1) {wnorm}
  27. #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  28. #if (@whip = 0) {wwhip}
  29. flayven
  30. flay @tar rebounding
  31. flay = rebounding
  32. suggest @tar @hypnoafflict1 @hypnoafflict2 @hypnoafflict3
  33. #if (@shadowbal=0) {shadow sleight blank @tar}
  34. tryattack
  35. #exit
  36. }
  37. #if (@biter = 0 and (!%ismember( barrier, @afflictionlist)) and @writhing = 0) {
  38. #if (@equil = 0 and @bal = 0 and @block = 1) {block @bdirection}
  39. #if ((!%ismember( sileris, @afflictionlist)) and (!%ismember( scytherus, @afflictionlist))) {
  40. #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  41. purge
  42. secrete scytherus
  43. bite @tar
  44. #if (@shadowbal=0) {sleighter}
  45. tryattack
  46. #exit
  47. }
  48. enven
  49. #if (@shadowbal = 0) {sleighter}
  50. } {#if (%ismember( sileris, @afflictionlist)) {
  51. #if (@bow = 1) {wnorm}
  52. #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  53. #if (@dirk = 1) {wwhip}
  54. flay @tar sileris
  55. flay = sileris
  56. #if (@shadowbal=0) {sleighter}
  57. tryattack
  58. #exit
  59. } {
  60. #if (@hypnotic = 0 and @hypnotized = 0 and @trance = 0 and @hypnotizing = 0) {hypnotise @tar}
  61. secrete camus
  62. bite @tar
  63. #if (@shadowbal=0) {sleighter}
  64. tryattack
  65. #exit
  66. }}
  67. }
  68. #if (@class = "Lycanthrope") {#if (@canquarter and @equil = 0 and @bal = 0 and @writhing = 0) {quarter @tar}
  69. #if (@hammer and @equil = 0 and @bal = 0 AND @writhing = 0) {
  70. touch hammer @tar
  71. #exit
  72. }
  73. #if (%ismember( throatrip, @afflictionlist) and %ismember( spleenrip, @afflictionlist) and %ismember( groinrip, @afflictionlist)) {
  74. devour @tar
  75. #exit
  76. }
  77. #if (@hammer = 0 and @equil = 0 and @bal = 0 and @writhing = 0) {enven}
  78. }
  79. }
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