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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '<single><delay times="10">&l><</delay></single>'
  176. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  177. - '<single>&f&lherB</single>'
  178. - '<single>&f&lherBo</single>'
  179. - '<single>&f&latherBoa</single>'
  180. - '<single>&f&leatherBoar</single>'
  181. - '<glow glowsize="5">TheAriels</glow>'
  182. # Interval is the animation interval in TICKS (20 ticks is one second).
  183. # Every X ticks the animation goes to the next frame (see above)
  184. # Once all frames are finished it will start over from the first one
  185. interval: 2
  186. # If you don't want a static order of the frames and want to show each frame at random
  187. # you can enable this option.
  188. random: false
  189. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  190. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  191. # These lines (usually a header or footer) are also good for decoration.
  192. header:
  193. text:
  194. - '&6&l>> <<'
  195. interval: 10
  196. random: true
  197. player-label:
  198. text:
  199. - '&3&l> &3&lPlayers Online:'
  200. interval: 100
  201. random: false
  202. player-line1:
  203. text:
  204. - '&b&l> {onlineplayers}'
  205. interval: 2
  206. random: false
  207.  
  208. # For empty lines just add another 'section' but just don't put any text
  209. # in it so it acts like an empty line.
  210. spacer1:
  211. text: []
  212. interval: 100
  213. random: false
  214. news-info:
  215. text:
  216. - '&2> &2&lMoney:'
  217. interval: 100
  218. random: false
  219. news:
  220. # Lets create some animated news
  221. # News is something you need to write quick
  222. # and usually you don't want to spend ages on creating
  223. # some cool effect. That is why FeatherBoard features
  224. # several presets you can use.
  225. text:
  226. - '&a&l> {money} $'
  227. interval: 2 # When using preset effects. The interval will apply to that effect
  228. # Do you want to randomize the animation frames?
  229. random: false
  230. # For empty lines just add another 'section' but just don't put any text
  231. # in it so it acts like an empty line.
  232. spacer2:
  233. text: []
  234. interval: 100
  235. random: false
  236. timesplayed-label: #Switch between site, times played and health
  237. text:
  238. - '&4&l> &4&lKills:'
  239. - '&4&l> &4&lMobKills:'
  240. - '&8&l> &8&lDeaths:'
  241. interval: 100
  242. random: false
  243. timesplayed: #Switch between site, times played and health
  244. text:
  245. - '&c&l> {stat_pkills}'
  246. - '&c&l> {stat_mkills}'
  247. - '&7&l> {stat_deaths}'
  248. interval: 100
  249. random: false
  250. # For empty lines just add another 'section' but just don't put any text
  251. # in it so it acts like an empty line.
  252. spacer3:
  253. text: []
  254. interval: 100
  255. random: false
  256. server-label:
  257. text:
  258. - '&5&l> McMMo Power Level:'
  259. - '&6&l> Faction Power:'
  260. interval: 100
  261. random: false
  262. server-line1:
  263. text:
  264. - '&d&l> {mcmmo_powerlevel}'
  265. - '&e&l> {factions_power}'
  266. interval: 100
  267. random: false
  268. server-line2:
  269. text:
  270. - ''
  271. interval: 10
  272. random: false
  273. # This is the same as the header. It is not needed since you already use the header as the longest line
  274. # but it looks cleaner having a footer.
  275. footer:
  276. text:
  277. - '&6&l>> <<'
  278. interval: 10
  279. random: true
  280. # This is a combat scoreboard example showing
  281. # combat related information.
  282. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  283. # (Unless you want it to show all the time)
  284. # You still need to 'trigger' this scoreboard in the vanilla_combat
  285. combat-scoreboard-example:
  286. # Lets just use the title,header and footer from the example above
  287. # for in depth configuration look above.
  288. #
  289. # When designing a board that is used when triggered on an event. You have
  290. # to think (before looking at the placeholders) what is relevant.
  291. # For example: When I think of combat my first thoughts are:
  292. # - Health: To see how much you have left
  293. # - Possible cooldown timers
  294. # - With who am I in combat?
  295. # - Target health
  296. # - mcMMO attacking level?
  297. #
  298. # Next you have to think what is important during that event:
  299. # - Combat: not too much distraction (no animations, smaller scoreboard)
  300. #
  301. # Once you know those things start looking for placeholders. A lot of events such
  302. # as mcmmo have placeholders that can only be used in such events.
  303. title:
  304. text:
  305. # To create cool looking animations you create yourself
  306. # you can use the graphical tool AnimationCreator
  307. # https://www.spigotmc.org/resources/animationcreator.6001/
  308. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  309. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  310. - '<single><delay times="10">&l><</delay></single>'
  311. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  312. - '<single>&f&lherB</single>'
  313. - '<single>&f&lherBo</single>'
  314. - '<single>&f&latherBoa</single>'
  315. - '<single>&f&leatherBoar</single>'
  316. - ' <delay times="100">&f&lTheArielsNetwork</delay>' # <delay> will repeat the line X times
  317. interval: 2
  318. random: false
  319. header:
  320. text:
  321. - '&a&m+-----------------+'
  322. interval: 10
  323. random: true
  324. combat-label:
  325. text:
  326. - '&8&l> &7&lCombat target:'
  327. interval: 100
  328. random: false
  329. combat-data:
  330. text:
  331. - '{vanilla-combat_opponent_name}'
  332. interval: 2
  333. random: false
  334. spacer1:
  335. text: []
  336. interval: 100
  337. health-label:
  338. text:
  339. - '&8&l> &7&lHealth stats:'
  340. interval: 100
  341. random: false
  342. health-data-1:
  343. text:
  344. - '&aYou: {healthbar}'
  345. interval: 1
  346. random: false
  347. health-data-2:
  348. text:
  349. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  350. interval: 1
  351. random: false
  352. footer:
  353. text:
  354. - '&a&m+-----------------+'
  355. interval: 10
  356. random: true
  357. # This is an example for mcMMO when you level up
  358. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  359. # (Unless you want it to show all the time)
  360. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  361. mcmmo-levelup:
  362. title:
  363. text:
  364. # To create cool looking animations you create yourself
  365. # you can use the graphical tool AnimationCreator
  366. # https://www.spigotmc.org/resources/animationcreator.6001/
  367. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  368. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  369. - '<single><delay times="10">&l><</delay></single>'
  370. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  371. - '<single>&f&lherB</single>'
  372. - '<single>&f&lherBo</single>'
  373. - '<single>&f&latherBoa</single>'
  374. - '<single>&f&leatherBoar</single>'
  375. - ' <delay times="100">&f&lTheAriels</delay>' # <delay> will repeat the line X times
  376. interval: 2
  377. random: false
  378. header:
  379. text:
  380. - '&a&m+-----------------+'
  381. interval: 10
  382. random: true
  383. info-label:
  384. text:
  385. # mcMMO-levelup comes with several event specific placeholders
  386. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  387. interval: 10
  388. spacer1: # This is a spacer an empty line
  389. text:
  390. - ''
  391. interval: 10
  392. # Do you want to randomize the animation frames?
  393. random: false
  394. skill-label: # You can add elements to the group and name them like you want
  395. # Lets make a static label
  396. text:
  397. - '&9&l> &e&lSkill:'
  398. interval: 10 # The interval is not important since its just 1 static text.
  399. # Do you want to randomize the animation frames?
  400. random: false
  401. skill:
  402. # Lets make a static label
  403. text:
  404. - '{mcmmo-levelup_skill_name}'
  405. interval: 10 # The interval is not important since its just 1 static text.
  406. # Do you want to randomize the animation frames?
  407. random: false
  408. spacer2: # This is a spacer an empty line
  409. text:
  410. - ''
  411. interval: 100
  412. # Do you want to randomize the animation frames?
  413. random: false
  414. skilllevel-label: # You can add elements to the group and name them like you want
  415. # Lets make a static label
  416. text:
  417. - '&b&l> &e&lCurrent level:'
  418. interval: 10 # The interval is not important since its just 1 static text.
  419. # Do you want to randomize the animation frames?
  420. random: false
  421. skilllevel:
  422. # Lets make a static label
  423. text:
  424. - '{mcmmo-levelup_skilllevel}'
  425. interval: 10 # The interval is not important since its just 1 static text.
  426. # Do you want to randomize the animation frames?
  427. random: false
  428. footer:
  429. text:
  430. - '&a&m+-----------------+'
  431. interval: 10
  432. random: true
  433. # This is an example for Towny when you enter a town
  434. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  435. # (Unless you want it to show all the time)
  436. # You still need to 'trigger' this scoreboard in the 'towny-town'
  437. towny-town-example:
  438. # Lets just use the title,header and footer from the example above
  439. # for in depth configuration look above.
  440. title:
  441. text:
  442. # To create cool looking animations you create yourself
  443. # you can use the graphical tool AnimationCreator
  444. # https://www.spigotmc.org/resources/animationcreator.6001/
  445. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  446. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  447. - '<single><delay times="10">&l><</delay></single>'
  448. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  449. - '<single>&f&lherB</single>'
  450. - '<single>&f&lherBo</single>'
  451. - '<single>&f&latherBoa</single>'
  452. - '<single>&f&leatherBoar</single>'
  453. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  454. interval: 2
  455. random: false
  456. header:
  457. text:
  458. - '&a==============='
  459. interval: 10
  460. random: true
  461. town-label:
  462. text:
  463. - '&bYou are in town:'
  464. interval: 100
  465. town-data:
  466. text:
  467. - '{towny_currenttown_name}'
  468. interval: 100
  469. spacer1:
  470. text: []
  471. interval: 100
  472. townboard-label:
  473. text:
  474. - '&bTown board:'
  475. interval: 100
  476. townboard:
  477. text:
  478. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  479. interval: 3
  480. spacer2:
  481. text: []
  482. interval: 100
  483. population-label:
  484. text:
  485. - '&bPopulation:'
  486. interval: 100
  487. poplulation-data:
  488. text:
  489. - '{towny_currenttown_residents}'
  490. interval: 100
  491. footer:
  492. text:
  493. - '&a&m+-------------------+'
  494. interval: 10
  495. random: true
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