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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Edited again by Null_Cat to provide mobile compatibility and fit better with Roblox's ToS, as well as add more animations
  9.  
  10. --Discord Creterisk#2958 (not 2003boobear's discord)
  11.  
  12. --Null_Cat's Discord: Null_Cat#0463
  13. -------------------------------------------------------
  14.  
  15. local FavIDs = {
  16. 340106355, --Nefl Crystals
  17. 927529620, --Dimension
  18. 876981900, --Fantasy
  19. 398987889, --Ordinary Days
  20. 1117396305, --Oh wait, it's you.
  21. 885996042, --Action Winter Journey
  22. 919231299, --Sprawling Idiot Effigy
  23. 743466274, --Good Day Sunshine
  24. 727411183, --Knife Fight
  25. 1402748531, --The Earth Is Counting On You!
  26. 595230126 --Robot Language
  27. }
  28. --excuse me but what are those
  29.  
  30. local wT = {
  31. 39128941, -- Null_Cat
  32. 47415945, -- 2003boobear
  33. 19909695, -- makhail07
  34. 166683999 -- lolman10983 aka "Spy"
  35. --408004956 "Spy"'s main
  36. 218958298, -- 1nterna1_B0t
  37. }
  38.  
  39. --The reality of my life isn't real but a Universe -makhail07
  40. wait()
  41.  
  42. local Player = game.Players.localPlayer
  43. local Character = Player.Character
  44. local plr = game:service'Players'.LocalPlayer
  45. local testingPerms = false
  46. function isWhitelist(val)
  47. for index, value in ipairs(wT) do
  48. if value == val then
  49. testingPerms = true
  50. end
  51. end
  52. end
  53. isWhitelist(plr.UserId)
  54. local Humanoid = Character.Humanoid
  55. local char = plr.Character
  56. local hum = char.Humanoid
  57. local ra = char["Right Arm"]
  58. local la= char["Left Arm"]
  59. local rl= char["Right Leg"]
  60. local ll = char["Left Leg"]
  61. local hed = char.Head
  62. local root = char.HumanoidRootPart
  63. local rootj = root.RootJoint
  64. local tors = char.Torso
  65. local mouse = plr:GetMouse()
  66. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  67. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  68. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  69. local cam = game.Workspace.CurrentCamera
  70. trazx = Instance.new("ParticleEmitter")
  71. c = game.Players.LocalPlayer.Character
  72.  
  73. --where i put all the warn things
  74.  
  75. warn ("Well Look at that, I finished it.")
  76. --Looks Like you decided to look though the script. Well, Hello.
  77. warn ("I had a fun time making this edit.")
  78. --I Really DID have fun editing this.
  79. warn ("I hope you Enjoy this. Go have Fun!")
  80. --Just don't abuse.
  81. warn ("Also, the original MemeusV2 was made by makhail07.")
  82. --Support makhail07 for making the original!
  83. warn ("This edit was made by me, 2003boobear.")
  84. --This is one of my best edits BY FAR, though.
  85. warn("also Null_Cat is here too xd")
  86. --from Null: i spent 2 hours on this a
  87. Character.Head.face.Texture = "rbxassetid://620619801"
  88.  
  89. -------------------------------------------------------
  90. --Start Good Stuff--
  91. -------------------------------------------------------
  92. CF = CFrame.new
  93. angles = CFrame.Angles
  94. attack = false
  95. timetofly = true
  96. Euler = CFrame.fromEulerAnglesXYZ
  97. Rad = math.rad
  98. IT = Instance.new
  99. BrickC = BrickColor.new
  100. Cos = math.cos
  101. Acos = math.acos
  102. Sin = math.sin
  103. Asin = math.asin
  104. Abs = math.abs
  105. Mrandom = math.random
  106. Floor = math.floor
  107. random = math.random
  108. radian = math.rad
  109. Vec3 = Vector3.new
  110. cFrame = CFrame.new
  111. Euler = CFrame.fromEulerAnglesXYZ
  112. -------------------------------------------------------
  113. --End Good Stuff--
  114. -------------------------------------------------------
  115. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  116. RSH, LSH = nil, nil
  117. RW = Instance.new("Weld")
  118. LW = Instance.new("Weld")
  119. RH = tors["Right Hip"]
  120. LH = tors["Left Hip"]
  121. RSH = tors["Right Shoulder"]
  122. LSH = tors["Left Shoulder"]
  123. RSH.Parent = nil
  124. LSH.Parent = nil
  125. RW.Name = "RW"
  126. RW.Part0 = tors
  127. RW.C0 = CF(1.5, 0.5, 0)
  128. RW.C1 = CF(0, 0.5, 0)
  129. RW.Part1 = ra
  130. RW.Parent = tors
  131. LW.Name = "LW"
  132. LW.Part0 = tors
  133. LW.C0 = CF(-1.5, 0.5, 0)
  134. LW.C1 = CF(0, 0.5, 0)
  135. LW.Part1 = la
  136. LW.Parent = tors
  137. Effects = {}
  138.  
  139. -------------------------------------------------------
  140. --Start HeartBeat--
  141. -------------------------------------------------------
  142. ArtificialHB = Instance.new("BindableEvent", script)
  143. ArtificialHB.Name = "Heartbeat"
  144. script:WaitForChild("Heartbeat")
  145.  
  146. frame = 1 / 60
  147. tf = 0
  148. allowframeloss = false
  149. tossremainder = false
  150.  
  151.  
  152. lastframe = tick()
  153. script.Heartbeat:Fire()
  154.  
  155.  
  156. game:GetService("RunService").Heartbeat:connect(function(s, p)
  157. tf = tf + s
  158. if tf >= frame then
  159. if allowframeloss then
  160. script.Heartbeat:Fire()
  161. lastframe = tick()
  162. else
  163. for i = 1, math.floor(tf / frame) do
  164. script.Heartbeat:Fire()
  165. end
  166. lastframe = tick()
  167. end
  168. if tossremainder then
  169. tf = 0
  170. else
  171. tf = tf - frame * math.floor(tf / frame)
  172. end
  173. end
  174. end)
  175. -------------------------------------------------------
  176. --End HeartBeat--
  177. -------------------------------------------------------
  178.  
  179. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  180. coroutine.resume(coroutine.create(function()
  181. local intensity = 1 * Intensity
  182. local rotM = 0.01 * Intensity
  183. for i = 0, Length, 0.1 do
  184. swait()
  185. intensity = intensity - 0.05 * Intensity / Length
  186. rotM = rotM - 5.0E-4 * Intensity / Length
  187. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  188. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  189. end
  190. Humanoid.CameraOffset = Vec3(0, 0, 0)
  191. end))
  192. end
  193.  
  194. local joyemoji = Instance.new('ParticleEmitter', tors)
  195. joyemoji.VelocitySpread = 2000
  196. joyemoji.Lifetime = NumberRange.new(1)
  197. joyemoji.Speed = NumberRange.new(40)
  198. joy= {}
  199. for i=0, 19 do
  200. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  201. end
  202. joyemoji.Size = NumberSequence.new(joy)
  203. joyemoji.Rate = 0
  204. joyemoji.LockedToPart = false
  205. joyemoji.LightEmission = 0
  206. joyemoji.Texture = "rbxassetid://1176402123"
  207. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  208.  
  209.  
  210. local LIT = Instance.new('ParticleEmitter', tors)
  211. LIT.VelocitySpread = 2000
  212. LIT.Lifetime = NumberRange.new(1)
  213. LIT.Speed = NumberRange.new(45)
  214. nani= {}
  215. for i=0, 19 do
  216. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  217. end
  218. LIT.Size = NumberSequence.new(nani)
  219. LIT.Rate = 0
  220. LIT.LockedToPart = false
  221. LIT.LightEmission = 0
  222. LIT.Texture = "rbxassetid://1492670151"
  223. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  224.  
  225. local toast = Instance.new('ParticleEmitter', tors)
  226. toast.VelocitySpread = 2000
  227. toast.Lifetime = NumberRange.new(1)
  228. toast.Speed = NumberRange.new(60)
  229. toasterstoasttoast= {}
  230. for i=0, 19 do
  231. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  232. end
  233. toast.Size = NumberSequence.new(toasterstoasttoast)
  234. toast.Rate = 0
  235. toast.LockedToPart = false
  236. toast.LightEmission = 0
  237. toast.Texture = "rbxassetid://436096230"
  238. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  239.  
  240. local ok = Instance.new('ParticleEmitter', tors)
  241. ok.VelocitySpread = 2000
  242. ok.Lifetime = NumberRange.new(1)
  243. ok.Speed = NumberRange.new(50)
  244. cool= {}
  245. for i=0, 19 do
  246. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  247. end
  248. ok.Size = NumberSequence.new(cool)
  249. ok.Rate = 0
  250. ok.LockedToPart = false
  251. ok.LightEmission = 0
  252. ok.Texture = "rbxassetid://636768448"
  253. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  254.  
  255. -------------------------------------------------------
  256. --Start Kyu's ########### stuff--
  257. -------------------------------------------------------
  258.  
  259. function ragdoll(model)
  260. local char = model
  261. torso = char.HumanoidRootPart
  262. torso2 = char.Torso
  263. LW.Parent = nil
  264. RW.Parent = nil
  265. LH.Parent = nil
  266. RH.Parent = nil
  267. if hum ~= nil then
  268. hum.PlatformStand = true
  269. end
  270.  
  271. local Head = char:FindFirstChild("Head")
  272. if Head then
  273. local Neck = Instance.new("Weld")
  274. Neck.Name = "Neck"
  275. Neck.Part0 = torso
  276. Neck.Part1 = Head
  277. Neck.C0 = CFrame.new(0, 1.5, 0)
  278. Neck.C1 = CFrame.new()
  279. Neck.Parent = torso
  280. end
  281. local Limb = char:FindFirstChild("Right Arm")
  282. if Limb then
  283.  
  284. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  285. local Joint = Instance.new("Glue")
  286. Joint.Name = "RightShoulder"
  287. Joint.Part0 = torso
  288. Joint.Part1 = Limb
  289. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  290. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  291. Joint.Parent = torso
  292.  
  293. local B = Instance.new("Part")
  294. B.TopSurface = 0
  295. B.BottomSurface = 0
  296. B.formFactor = "Symmetric"
  297. B.Size = Vector3.new(1, 1, 1)
  298. B.Transparency = 1
  299. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  300. B.Parent = char
  301. local W = Instance.new("Weld")
  302. W.Part0 = Limb
  303. W.Part1 = B
  304. W.C0 = CFrame.new(0, -0.5, 0)
  305. W.Parent = Limb
  306.  
  307. end
  308. local Limb = char:FindFirstChild("Left Arm")
  309. if Limb then
  310.  
  311. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  312. local Joint = Instance.new("Glue")
  313. Joint.Name = "LeftShoulder"
  314. Joint.Part0 = torso
  315. Joint.Part1 = Limb
  316. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  317. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  318. Joint.Parent = torso
  319.  
  320. local B = Instance.new("Part")
  321. B.TopSurface = 0
  322. B.BottomSurface = 0
  323. B.formFactor = "Symmetric"
  324. B.Size = Vector3.new(1, 1, 1)
  325. B.Transparency = 1
  326. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  327. B.Parent = char
  328. local W = Instance.new("Weld")
  329. W.Part0 = Limb
  330. W.Part1 = B
  331. W.C0 = CFrame.new(0, -0.5, 0)
  332. W.Parent = Limb
  333.  
  334. end
  335. local Limb = char:FindFirstChild("Right Leg")
  336. if Limb then
  337.  
  338. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  339. local Joint = Instance.new("Glue")
  340. Joint.Name = "RightHip"
  341. Joint.Part0 = torso
  342. Joint.Part1 = Limb
  343. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  344. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  345. Joint.Parent = torso
  346.  
  347. local B = Instance.new("Part")
  348. B.TopSurface = 0
  349. B.BottomSurface = 0
  350. B.formFactor = "Symmetric"
  351. B.Size = Vector3.new(1, 1, 1)
  352. B.Transparency = 1
  353. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  354. B.Parent = char
  355. local W = Instance.new("Weld")
  356. W.Part0 = Limb
  357. W.Part1 = B
  358. W.C0 = CFrame.new(0, -0.5, 0)
  359. W.Parent = Limb
  360.  
  361. end
  362. local Limb = char:FindFirstChild("Left Leg")
  363. if Limb then
  364.  
  365. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  366. local Joint = Instance.new("Glue")
  367. Joint.Name = "LeftHip"
  368. Joint.Part0 = torso
  369. Joint.Part1 = Limb
  370. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  371. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  372. Joint.Parent = torso
  373.  
  374. local B = Instance.new("Part")
  375. B.TopSurface = 0
  376. B.BottomSurface = 0
  377. B.formFactor = "Symmetric"
  378. B.Size = Vector3.new(1, 1, 1)
  379. B.Transparency = 1
  380. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  381. B.Parent = char
  382. local W = Instance.new("Weld")
  383. W.Part0 = Limb
  384. W.Part1 = B
  385. W.C0 = CFrame.new(0, -0.5, 0)
  386. W.Parent = Limb
  387.  
  388. end
  389. --[
  390. local Bar = Instance.new("Part")
  391. Bar.TopSurface = 0
  392. Bar.BottomSurface = 0
  393. Bar.formFactor = "Symmetric"
  394. Bar.Size = Vector3.new(1, 1, 1)
  395. Bar.Transparency = 1
  396. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  397. Bar.Parent = char
  398. local Weld = Instance.new("Weld")
  399. Weld.Part0 = torso
  400. Weld.Part1 = Bar
  401. Weld.C0 = CFrame.new(0, 0.5, 0)
  402. Weld.Parent = torso
  403. --]]
  404.  
  405. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  406.  
  407. end
  408.  
  409. -------------------------------------------------------
  410. --End Kyu's ############ stuff--
  411. -------------------------------------------------------
  412.  
  413. -------------------------------------------------------
  414. --Start Important Functions--
  415. -------------------------------------------------------
  416. function swait(num)
  417. if num == 0 or num == nil then
  418. game:service("RunService").Stepped:wait(0)
  419. else
  420. for i = 0, num do
  421. game:service("RunService").Stepped:wait(0)
  422. end
  423. end
  424. end
  425. function thread(f)
  426. coroutine.resume(coroutine.create(f))
  427. end
  428. function clerp(a, b, t)
  429. local qa = {
  430. QuaternionFromCFrame(a)
  431. }
  432. local qb = {
  433. QuaternionFromCFrame(b)
  434. }
  435. local ax, ay, az = a.x, a.y, a.z
  436. local bx, by, bz = b.x, b.y, b.z
  437. local _t = 1 - t
  438. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  439. end
  440. function QuaternionFromCFrame(cf)
  441. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  442. local trace = m00 + m11 + m22
  443. if trace > 0 then
  444. local s = math.sqrt(1 + trace)
  445. local recip = 0.5 / s
  446. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  447. else
  448. local i = 0
  449. if m00 < m11 then
  450. i = 1
  451. end
  452. if m22 > (i == 0 and m00 or m11) then
  453. i = 2
  454. end
  455. if i == 0 then
  456. local s = math.sqrt(m00 - m11 - m22 + 1)
  457. local recip = 0.5 / s
  458. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  459. elseif i == 1 then
  460. local s = math.sqrt(m11 - m22 - m00 + 1)
  461. local recip = 0.5 / s
  462. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  463. elseif i == 2 then
  464. local s = math.sqrt(m22 - m00 - m11 + 1)
  465. local recip = 0.5 / s
  466. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  467. end
  468. end
  469. end
  470. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  471. local xs, ys, zs = x + x, y + y, z + z
  472. local wx, wy, wz = w * xs, w * ys, w * zs
  473. local xx = x * xs
  474. local xy = x * ys
  475. local xz = x * zs
  476. local yy = y * ys
  477. local yz = y * zs
  478. local zz = z * zs
  479. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  480. end
  481. function QuaternionSlerp(a, b, t)
  482. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  483. local startInterp, finishInterp
  484. if cosTheta >= 1.0E-4 then
  485. if 1 - cosTheta > 1.0E-4 then
  486. local theta = math.acos(cosTheta)
  487. local invSinTheta = 1 / Sin(theta)
  488. startInterp = Sin((1 - t) * theta) * invSinTheta
  489. finishInterp = Sin(t * theta) * invSinTheta
  490. else
  491. startInterp = 1 - t
  492. finishInterp = t
  493. end
  494. elseif 1 + cosTheta > 1.0E-4 then
  495. local theta = math.acos(-cosTheta)
  496. local invSinTheta = 1 / Sin(theta)
  497. startInterp = Sin((t - 1) * theta) * invSinTheta
  498. finishInterp = Sin(t * theta) * invSinTheta
  499. else
  500. startInterp = t - 1
  501. finishInterp = t
  502. end
  503. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  504. end
  505. function rayCast(Position, Direction, Range, Ignore)
  506. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  507. end
  508. local RbxUtility = LoadLibrary("RbxUtility")
  509. local Create = RbxUtility.Create
  510.  
  511. -------------------------------------------------------
  512. --Start Damage Function--
  513. -------------------------------------------------------
  514. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  515. if hit.Parent == nil then
  516. return
  517. end
  518. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  519. for _, v in pairs(hit.Parent:children()) do
  520. if v:IsA("Humanoid") then
  521. h = v
  522. end
  523. end
  524. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  525. warn'No R15 allowed'
  526. hit.Parent:FindFirstChild("Head"):BreakJoints()
  527. end
  528.  
  529. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  530. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  531. if hit.Parent.DebounceHit.Value == true then
  532. return
  533. end
  534. end
  535. if insta == true then
  536. hit.Parent:FindFirstChild("Head"):BreakJoints()
  537. end
  538. local c = Create("ObjectValue"){
  539. Name = "creator",
  540. Value = game:service("Players").LocalPlayer,
  541. Parent = h,
  542. }
  543. game:GetService("Debris"):AddItem(c, .5)
  544. if HitSound ~= nil and HitPitch ~= nil then
  545. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  546. end
  547. local Damage = math.random(minim, maxim)
  548. local blocked = false
  549. local block = hit.Parent:findFirstChild("Block")
  550. if block ~= nil then
  551. if block.className == "IntValue" then
  552. if block.Value > 0 then
  553. blocked = true
  554. block.Value = block.Value - 1
  555. print(block.Value)
  556. end
  557. end
  558. end
  559. if blocked == false then
  560. h.Health = h.Health - Damage
  561. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  562. else
  563. h.Health = h.Health - (Damage / 2)
  564. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  565. end
  566. if Type == "Knockdown" then
  567. local hum = hit.Parent.Humanoid
  568. hum.PlatformStand = true
  569. coroutine.resume(coroutine.create(function(HHumanoid)
  570. swait(1)
  571. HHumanoid.PlatformStand = false
  572. end), hum)
  573. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  574. local bodvol = Create("BodyVelocity"){
  575. velocity = angle * knockback,
  576. P = 5000,
  577. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  578. Parent = hit,
  579. }
  580. local rl = Create("BodyAngularVelocity"){
  581. P = 3000,
  582. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  583. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  584. Parent = hit,
  585. }
  586. game:GetService("Debris"):AddItem(bodvol, .5)
  587. game:GetService("Debris"):AddItem(rl, .5)
  588. elseif Type == "Normal" then
  589. local vp = Create("BodyVelocity"){
  590. P = 500,
  591. maxForce = Vector3.new(math.huge, 0, math.huge),
  592. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  593. }
  594. if knockback > 0 then
  595. vp.Parent = hit.Parent.Torso
  596. end
  597. game:GetService("Debris"):AddItem(vp, .5)
  598. elseif Type == "Up" then
  599. local bodyVelocity = Create("BodyVelocity"){
  600. velocity = Vector3.new(0, 20, 0),
  601. P = 5000,
  602. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  603. Parent = hit,
  604. }
  605. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  606. elseif Type == "DarkUp" then
  607. coroutine.resume(coroutine.create(function()
  608. for i = 0, 1, 0.1 do
  609. swait()
  610. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  611. end
  612. end))
  613. local bodyVelocity = Create("BodyVelocity"){
  614. velocity = Vector3.new(0, 20, 0),
  615. P = 5000,
  616. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  617. Parent = hit,
  618. }
  619. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  620. elseif Type == "Snare" then
  621. local bp = Create("BodyPosition"){
  622. P = 2000,
  623. D = 100,
  624. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  625. position = hit.Parent.Torso.Position,
  626. Parent = hit.Parent.Torso,
  627. }
  628. game:GetService("Debris"):AddItem(bp, 1)
  629. elseif Type == "Freeze" then
  630. local BodPos = Create("BodyPosition"){
  631. P = 50000,
  632. D = 1000,
  633. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  634. position = hit.Parent.Torso.Position,
  635. Parent = hit.Parent.Torso,
  636. }
  637. local BodGy = Create("BodyGyro") {
  638. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  639. P = 20e+003,
  640. Parent = hit.Parent.Torso,
  641. cframe = hit.Parent.Torso.CFrame,
  642. }
  643. hit.Parent.Torso.Anchored = true
  644. coroutine.resume(coroutine.create(function(Part)
  645. swait(1.5)
  646. Part.Anchored = false
  647. end), hit.Parent.Torso)
  648. game:GetService("Debris"):AddItem(BodPos, 3)
  649. game:GetService("Debris"):AddItem(BodGy, 3)
  650. end
  651. local debounce = Create("BoolValue"){
  652. Name = "DebounceHit",
  653. Parent = hit.Parent,
  654. Value = true,
  655. }
  656. game:GetService("Debris"):AddItem(debounce, Delay)
  657. c = Create("ObjectValue"){
  658. Name = "creator",
  659. Value = Player,
  660. Parent = h,
  661. }
  662. game:GetService("Debris"):AddItem(c, .5)
  663. end
  664. end
  665. -------------------------------------------------------
  666. --End Damage Function--
  667. -------------------------------------------------------
  668.  
  669. -------------------------------------------------------
  670. --Start Damage Function Customization--
  671. -------------------------------------------------------
  672. function ShowDamage(Pos, Text, Time, Color)
  673. local Rate = (1 / 30)
  674. local Pos = (Pos or Vector3.new(0, 0, 0))
  675. local Text = (Text or "")
  676. local Time = (Time or 2)
  677. local Color = (Color or Color3.new(1, 0, 1))
  678. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  679. EffectPart.Anchored = true
  680. local BillboardGui = Create("BillboardGui"){
  681. Size = UDim2.new(3, 0, 3, 0),
  682. Adornee = EffectPart,
  683. Parent = EffectPart,
  684. }
  685. local TextLabel = Create("TextLabel"){
  686. BackgroundTransparency = 1,
  687. Size = UDim2.new(1, 0, 1, 0),
  688. Text = Text,
  689. Font = "Highway",
  690. TextColor3 = Color,
  691. TextScaled = true,
  692. Parent = BillboardGui,
  693. }
  694. game.Debris:AddItem(EffectPart, (Time))
  695. EffectPart.Parent = game:GetService("Workspace")
  696. delay(0, function()
  697. local Frames = (Time / Rate)
  698. for Frame = 1, Frames do
  699. wait(Rate)
  700. local Percent = (Frame / Frames)
  701. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  702. TextLabel.TextTransparency = Percent
  703. end
  704. if EffectPart and EffectPart.Parent then
  705. EffectPart:Destroy()
  706. end
  707. end)
  708. end
  709. -------------------------------------------------------
  710. --End Damage Function Customization--
  711. -------------------------------------------------------
  712.  
  713. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  714. for _, c in pairs(workspace:children()) do
  715. local hum = c:findFirstChild("Humanoid")
  716. if hum ~= nil then
  717. local head = c:findFirstChild("Head")
  718. if head ~= nil then
  719. local targ = head.Position - Part.Position
  720. local mag = targ.magnitude
  721. if magni >= mag and c.Name ~= plr.Name then
  722. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  723. end
  724. end
  725. end
  726. end
  727. end
  728.  
  729.  
  730. CFuncs = {
  731. Part = {
  732. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  733. local Part = Create("Part")({
  734. Parent = Parent,
  735. Reflectance = Reflectance,
  736. Transparency = Transparency,
  737. CanCollide = false,
  738. Locked = true,
  739. BrickColor = BrickColor.new(tostring(BColor)),
  740. Name = Name,
  741. Size = Size,
  742. Material = Material
  743. })
  744. RemoveOutlines(Part)
  745. return Part
  746. end
  747. },
  748. Mesh = {
  749. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  750. local Msh = Create(Mesh)({
  751. Parent = Part,
  752. Offset = OffSet,
  753. Scale = Scale
  754. })
  755. if Mesh == "SpecialMesh" then
  756. Msh.MeshType = MeshType
  757. Msh.MeshId = MeshId
  758. end
  759. return Msh
  760. end
  761. },
  762. Mesh = {
  763. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  764. local Msh = Create(Mesh)({
  765. Parent = Part,
  766. Offset = OffSet,
  767. Scale = Scale
  768. })
  769. if Mesh == "SpecialMesh" then
  770. Msh.MeshType = MeshType
  771. Msh.MeshId = MeshId
  772. end
  773. return Msh
  774. end
  775. },
  776. Weld = {
  777. Create = function(Parent, Part0, Part1, C0, C1)
  778. local Weld = Create("Weld")({
  779. Parent = Parent,
  780. Part0 = Part0,
  781. Part1 = Part1,
  782. C0 = C0,
  783. C1 = C1
  784. })
  785. return Weld
  786. end
  787. },
  788. Sound = {
  789. Create = function(id, par, vol, pit)
  790. coroutine.resume(coroutine.create(function()
  791. local S = Create("Sound")({
  792. Volume = vol,
  793. Pitch = pit or 1,
  794. SoundId = id,
  795. Parent = par or workspace
  796. })
  797. wait()
  798. S:play()
  799. game:GetService("Debris"):AddItem(S, 6)
  800. end))
  801. end
  802. },
  803. ParticleEmitter = {
  804. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  805. local fp = Create("ParticleEmitter")({
  806. Parent = Parent,
  807. Color = ColorSequence.new(Color1, Color2),
  808. LightEmission = LightEmission,
  809. Size = Size,
  810. Texture = Texture,
  811. Transparency = Transparency,
  812. ZOffset = ZOffset,
  813. Acceleration = Accel,
  814. Drag = Drag,
  815. LockedToPart = LockedToPart,
  816. VelocityInheritance = VelocityInheritance,
  817. EmissionDirection = EmissionDirection,
  818. Enabled = Enabled,
  819. Lifetime = LifeTime,
  820. Rate = Rate,
  821. Rotation = Rotation,
  822. RotSpeed = RotSpeed,
  823. Speed = Speed,
  824. VelocitySpread = VelocitySpread
  825. })
  826. return fp
  827. end
  828. }
  829. }
  830. function RemoveOutlines(part)
  831. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  832. end
  833. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  834. local Part = Create("Part")({
  835. formFactor = FormFactor,
  836. Parent = Parent,
  837. Reflectance = Reflectance,
  838. Transparency = Transparency,
  839. CanCollide = false,
  840. Locked = true,
  841. BrickColor = BrickColor.new(tostring(BColor)),
  842. Name = Name,
  843. Size = Size,
  844. Material = Material
  845. })
  846. RemoveOutlines(Part)
  847. return Part
  848. end
  849. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  850. local Msh = Create(Mesh)({
  851. Parent = Part,
  852. Offset = OffSet,
  853. Scale = Scale
  854. })
  855. if Mesh == "SpecialMesh" then
  856. Msh.MeshType = MeshType
  857. Msh.MeshId = MeshId
  858. end
  859. return Msh
  860. end
  861. function CreateWeld(Parent, Part0, Part1, C0, C1)
  862. local Weld = Create("Weld")({
  863. Parent = Parent,
  864. Part0 = Part0,
  865. Part1 = Part1,
  866. C0 = C0,
  867. C1 = C1
  868. })
  869. return Weld
  870. end
  871.  
  872.  
  873. -------------------------------------------------------
  874. --Start Effect Function--
  875. -------------------------------------------------------
  876. EffectModel = Instance.new("Model", char)
  877. Effects = {
  878. Block = {
  879. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  880. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  881. prt.Anchored = true
  882. prt.CFrame = cframe
  883. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  884. game:GetService("Debris"):AddItem(prt, 10)
  885. if Type == 1 or Type == nil then
  886. table.insert(Effects, {
  887. prt,
  888. "Block1",
  889. delay,
  890. x3,
  891. y3,
  892. z3,
  893. msh
  894. })
  895. elseif Type == 2 then
  896. table.insert(Effects, {
  897. prt,
  898. "Block2",
  899. delay,
  900. x3,
  901. y3,
  902. z3,
  903. msh
  904. })
  905. else
  906. table.insert(Effects, {
  907. prt,
  908. "Block3",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. end
  916. end
  917. },
  918. Sphere = {
  919. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  920. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  921. prt.Anchored = true
  922. prt.CFrame = cframe
  923. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  924. game:GetService("Debris"):AddItem(prt, 10)
  925. table.insert(Effects, {
  926. prt,
  927. "Cylinder",
  928. delay,
  929. x3,
  930. y3,
  931. z3,
  932. msh
  933. })
  934. end
  935. },
  936. Cylinder = {
  937. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  938. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  939. prt.Anchored = true
  940. prt.CFrame = cframe
  941. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  942. game:GetService("Debris"):AddItem(prt, 10)
  943. table.insert(Effects, {
  944. prt,
  945. "Cylinder",
  946. delay,
  947. x3,
  948. y3,
  949. z3,
  950. msh
  951. })
  952. end
  953. },
  954. Wave = {
  955. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  956. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Cylinder",
  964. delay,
  965. x3 / 60,
  966. y3 / 60,
  967. z3 / 60,
  968. msh
  969. })
  970. end
  971. },
  972. Ring = {
  973. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  974. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  975. prt.Anchored = true
  976. prt.CFrame = cframe
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. game:GetService("Debris"):AddItem(prt, 10)
  979. table.insert(Effects, {
  980. prt,
  981. "Cylinder",
  982. delay,
  983. x3,
  984. y3,
  985. z3,
  986. msh
  987. })
  988. end
  989. },
  990. Break = {
  991. Create = function(brickcolor, cframe, x1, y1, z1)
  992. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  993. prt.Anchored = true
  994. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  995. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. local num = math.random(10, 50) / 1000
  997. game:GetService("Debris"):AddItem(prt, 10)
  998. table.insert(Effects, {
  999. prt,
  1000. "Shatter",
  1001. num,
  1002. prt.CFrame,
  1003. math.random() - math.random(),
  1004. 0,
  1005. math.random(50, 100) / 100
  1006. })
  1007. end
  1008. },
  1009. Spiral = {
  1010. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1011. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1012. prt.Anchored = true
  1013. prt.CFrame = cframe
  1014. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1015. game:GetService("Debris"):AddItem(prt, 10)
  1016. table.insert(Effects, {
  1017. prt,
  1018. "Cylinder",
  1019. delay,
  1020. x3,
  1021. y3,
  1022. z3,
  1023. msh
  1024. })
  1025. end
  1026. },
  1027. Push = {
  1028. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1029. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1030. prt.Anchored = true
  1031. prt.CFrame = cframe
  1032. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1033. game:GetService("Debris"):AddItem(prt, 10)
  1034. table.insert(Effects, {
  1035. prt,
  1036. "Cylinder",
  1037. delay,
  1038. x3,
  1039. y3,
  1040. z3,
  1041. msh
  1042. })
  1043. end
  1044. }
  1045. }
  1046. -------------------------------------------------------
  1047. --End Effect Function--
  1048. -------------------------------------------------------
  1049.  
  1050. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1051. local NSound = nil
  1052. coroutine.resume(coroutine.create(function()
  1053. NSound = Instance.new("Sound", PARENT)
  1054. NSound.Volume = VOLUME
  1055. NSound.Pitch = PITCH
  1056. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1057. swait()
  1058. NSound:play()
  1059. game:GetService("Debris"):AddItem(NSound, 10)
  1060. end))
  1061. return NSound
  1062. end
  1063.  
  1064.  
  1065.  
  1066.  
  1067.  
  1068. -------------------------------------------------------
  1069. --End Important Functions--
  1070. -------------------------------------------------------
  1071.  
  1072. chargeup = Instance.new("Sound", hed)
  1073. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1074. chargeup.Volume = 2
  1075. chargeup.Pitch = 1
  1076. chargeup.Looped = true
  1077. chargeup.TimePosition = 1
  1078.  
  1079. meme = Instance.new("Sound", hed)
  1080. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1081. meme.Volume = .8
  1082. meme.Pitch = 1
  1083. meme.Looped = true
  1084. meme.TimePosition = 1
  1085.  
  1086. local ohno = Instance.new("Sound")
  1087. ohno.Parent = hed
  1088. ohno.Volume = .8
  1089. ohno.Pitch = 1
  1090. ohno.Looped = true
  1091.  
  1092. local bass = Instance.new("Sound") --why
  1093. bass.Parent = hed
  1094. bass.Volume = .2
  1095. bass.Pitch = 1
  1096. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1097. bass.Looped = true
  1098.  
  1099. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1100. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1101. Cause_Im_having_a_good_time_having_a_good_time.Volume = 2
  1102. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1103. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1104. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1105.  
  1106. STHAP = Instance.new("Sound", hed)
  1107. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1108. STHAP.Volume = 2
  1109. STHAP.Pitch = 1
  1110. STHAP.Looped = false
  1111.  
  1112. forevergone = Instance.new("Sound", tors)
  1113. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1114. forevergone.Volume = 2
  1115. forevergone.Pitch = 1
  1116. forevergone.Looped = true
  1117. forevergone.TimePosition = 24
  1118.  
  1119. -------------------------------------------------------
  1120. --Start Music Option--
  1121. -------------------------------------------------------
  1122. local Music = Instance.new("Sound",tors)
  1123. Music.Volume = 2.5
  1124. Music.SoundId = "rbxassetid://"
  1125. Music.Looped = true
  1126. Music.Pitch = 1 --Pitcher
  1127. Music:Play()
  1128. -------------------------------------------------------
  1129. --End Music Option--
  1130. -------------------------------------------------------
  1131. --hi fat >:)
  1132. -------------------------------------------------------
  1133. --Start Attacks N Stuff--
  1134. -------------------------------------------------------
  1135. local sine=0
  1136. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1137. local Hitboxpart = Instance.new("Part", EffectModel)
  1138. RemoveOutlines(Hitboxpart)
  1139. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1140. Hitboxpart.CanCollide = false
  1141. Hitboxpart.Transparency = 1
  1142. Hitboxpart.Anchored = true
  1143. Hitboxpart.CFrame = Pose
  1144. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1145. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1146. end
  1147. function GEtOuT()
  1148. attack = true
  1149. hum.WalkSpeed = 10
  1150. Character.Head.face.Texture = "rbxassetid://494811799"
  1151. CreateSound("814652778", hed, 2, 1)
  1152. CreateSound("537371462", hed, 2, 1)
  1153. local vel3 = Instance.new("BodyVelocity",tors)
  1154. vel3.Velocity = Vector3.new(0,25,0)
  1155. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1156. for i = 0,12,0.1 do
  1157. swait()
  1158. CameraEnshaking(1, 2)
  1159. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1165. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1166. end
  1167. vel3:Destroy()
  1168. Character.Head.face.Texture = "rbxassetid://620619801"
  1169. attack = false
  1170. Humanoid.JumpPower = 50
  1171. hum.WalkSpeed = 16
  1172. end
  1173.  
  1174. function GEtOuT2()
  1175. attack = true
  1176. hum.WalkSpeed = 10
  1177. Humanoid.JumpPower = 0
  1178. Character.Head.face.Texture = "rbxassetid://494811799"
  1179. CreateSound("814652778", hed, 2, 1)
  1180. CreateSound("537371462", hed, 2, 1)
  1181. root.Velocity = root.CFrame.lookVector * 20
  1182. for i = 0,12,0.1 do
  1183. swait()
  1184. CameraEnshaking(1, 2)
  1185. root.Velocity = root.CFrame.lookVector * 50
  1186. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1191. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1192. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1193. end
  1194. Character.Head.face.Texture = "rbxassetid://620619801"
  1195. attack = false
  1196. Humanoid.JumpPower = 50
  1197. hum.WalkSpeed = 16
  1198. end
  1199. function Flight() --wowthatsdiffrent
  1200. attack = true
  1201. Character.Head.face.Texture = "rbxassetid://269748407"
  1202. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1203. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1204. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1205. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1206. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1207. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1208. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1209. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1210. local vel4 = Instance.new("BodyVelocity",ll)
  1211. vel4.Velocity = Vector3.new(0,4,0)
  1212. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1213. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1214. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1215. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1216. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1217. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1218. Trail2.Enabled = true
  1219. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1220. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1221. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1222. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1223. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1224. Trail3.Enabled = true
  1225. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1226. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1227. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1228. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1229. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1230. Trail4.Enabled = true
  1231. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1232. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1233. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1234. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1235. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1236. Trail5.Enabled = true
  1237. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1238. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1239. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1240. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1241. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1242. Trail.Enabled = false
  1243. ragdoll(char)
  1244. wait(1)
  1245. Character.Head.face.Texture = "rbxassetid://249062487"
  1246. CreateSound("948494432", hed, 2, 1)
  1247. wait(2)
  1248. Character.Head.face.Texture = "rbxassetid://269748407"
  1249. CreateSound("633394595", hed, 2, 1)
  1250. wait(2)
  1251. Character.Head.face.Texture = "rbxassetid://494811799"
  1252. STHAP:play()
  1253. wait(11)
  1254. forevergone:play()
  1255. end
  1256.  
  1257. function OBJECTION()
  1258. attack = true
  1259. hum.WalkSpeed = 10
  1260. Character.Head.face.Texture = "rbxassetid://55831869"
  1261. CreateSound("330859085", hed, 2, 1)
  1262. for i = 0,8,0.1 do
  1263. swait()
  1264. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1265. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1266. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1267. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1268. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1269. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1270. end
  1271. attack = false
  1272. Character.Head.face.Texture = "rbxassetid://620619801"
  1273. hum.WalkSpeed = 16
  1274. end
  1275.  
  1276. function Hello()
  1277. attack = true
  1278. hum.WalkSpeed = 10
  1279. Character.Head.face.Texture = "rbxassetid://334668738"
  1280. CreateSound("855338765", hed, 2, 0.9)
  1281. for i = 0,3,0.1 do
  1282. swait()
  1283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1285. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1286. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1289. end
  1290. attack = false
  1291. Character.Head.face.Texture = "rbxassetid://620619801"
  1292. hum.WalkSpeed = 16
  1293. end
  1294.  
  1295. function Victory()
  1296. attack = true
  1297. hum.WalkSpeed = 1.01
  1298. Character.Head.face.Texture = "rbxassetid://616284160"
  1299. Humanoid.Jump = true
  1300. CreateSound("130834939", hed, 2, 1)
  1301. for i = 0,3.7,0.1 do
  1302. swait()
  1303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1307. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1308. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1309. end
  1310. Humanoid.Jump = true
  1311. for i = 0,3.7,0.1 do
  1312. swait()
  1313. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1314. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1315. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1316. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1317. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1318. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1319. end
  1320. Humanoid.Jump = true
  1321. for i = 0,3.7,0.1 do
  1322. swait()
  1323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1325. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1328. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1329. end
  1330. Humanoid.Jump = true
  1331. for i = 0,3.7,0.1 do
  1332. swait()
  1333. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1334. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1335. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1336. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1337. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1338. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1339. end
  1340. Humanoid.Jump = true
  1341. for i = 0,3.7,0.1 do
  1342. swait()
  1343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1348. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1349. end
  1350. attack = false
  1351. Character.Head.face.Texture = "rbxassetid://620619801"
  1352. hum.WalkSpeed = 16
  1353. end
  1354.  
  1355. function ShutTheHellUp()
  1356. attack = true
  1357. hum.WalkSpeed = 2.01
  1358. Character.Head.face.Texture = "rbxassetid://963148419"
  1359. CreateSound("336377340", hed, 2, 1)
  1360. for i = 0,3,0.1 do
  1361. swait()
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1368. end
  1369. for i = 0,1.2,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1377. end
  1378. for i = 0,1.2,0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1386. end
  1387. for i = 0,1.2,0.1 do
  1388. swait()
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1395. end
  1396. for i = 0,1.2,0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1404. end
  1405. for i = 0,2,0.1 do
  1406. swait()
  1407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1411. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1412. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1413. end
  1414. for i = 0,2,0.1 do
  1415. swait()
  1416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1422. end
  1423. hum.WalkSpeed = 16
  1424. Character.Head.face.Texture = "rbxassetid://620619801"
  1425. attack = false
  1426. end
  1427.  
  1428. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1429. attack = true
  1430. hum.WalkSpeed = 5
  1431. Humanoid.JumpPower = 175
  1432. Character.Head.face.Texture = "rbxassetid://1223903433"
  1433. CreateSound("145799973", hed, 2, 1)
  1434. local vel2 = Instance.new("BodyVelocity",tors)
  1435. vel2.Velocity = Vector3.new(0,1.2,0)
  1436. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1437. for i = 0,60,0.1 do
  1438. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1439. swait()
  1440. CameraEnshaking(1, 1)
  1441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1447. end
  1448. hum.WalkSpeed = 16
  1449. vel2:Destroy()
  1450. Character.Head.face.Texture = "rbxassetid://620619801"
  1451. Humanoid.JumpPower = 50
  1452. attack = false
  1453. end
  1454.  
  1455. function EndMySufferingV2() --why
  1456. attack = true
  1457. hum.WalkSpeed = 1.01
  1458. Character.Head.face.Texture = "rbxassetid://202210455"
  1459. local A = math.random(1,5)
  1460. if A == 1 then
  1461. meme.SoundId = "rbxassetid://295810519"
  1462. end
  1463. if A == 2 then
  1464. meme.SoundId = "rbxassetid://1124778077"
  1465. end
  1466. if A == 3 then
  1467. meme.SoundId = "rbxassetid://464157070"
  1468. end
  1469. if A == 4 then
  1470. meme.SoundId = "rbxassetid://146334595"
  1471. end
  1472. if A == 5 then
  1473. meme.SoundId = "rbxassetid://145536915"
  1474. end
  1475. meme:Play()
  1476. bass:Play()
  1477. joyemoji.Rate = 70
  1478. LIT.Rate = 70
  1479. ok.Rate = 70
  1480. toast.Rate = 70
  1481.  
  1482. for i = 0,50,0.1 do
  1483. swait()
  1484. CameraEnshaking(1, 10)
  1485. bass.Parent = hed
  1486. meme.Parent = hed
  1487. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1488. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1489. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1490. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1491. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1492. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1493. end
  1494. bass:Stop()
  1495. meme:Stop()
  1496. joyemoji.Rate = 0
  1497. LIT.Rate = 0
  1498. ok.Rate = 0
  1499. toast.Rate = 0
  1500. Character.Head.face.Texture = "rbxassetid://620619801"
  1501. attack = false
  1502. hum.WalkSpeed = 16
  1503. end
  1504.  
  1505. function HELP()
  1506. attack = true
  1507. hum.WalkSpeed = 1.01
  1508. Character.Head.face.Texture = "rbxassetid://307972876"
  1509. CreateSound("1123321019", hed, 2, 1)
  1510. for i = 0,15,0.1 do
  1511. swait()
  1512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1514. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1515. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1516. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1517. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1518. end
  1519. CreateSound("198462271", hed, 2, 1)
  1520. for i = 0,8,0.1 do
  1521. Character.Head.face.Texture = "rbxassetid://341497730"
  1522. swait()
  1523. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1524. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1525. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1526. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1527. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1528. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1529. end
  1530. for i = 0,8,0.1 do
  1531. Character.Head.face.Texture = "rbxassetid://341497730"
  1532. swait()
  1533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1535. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1536. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1537. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1538. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1539. end
  1540. CreateSound("948494432", hed, 2, 1)
  1541. for i = 0,7.5,0.1 do
  1542. Character.Head.face.Texture = "rbxassetid://249062487"
  1543. swait()
  1544. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1545. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1546. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1548. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1549. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1550. end
  1551. CreateSound("1542642349", hed, 2, 1)
  1552. for i = 0,10,0.1 do
  1553. Character.Head.face.Texture = "rbxassetid://270636807"
  1554. swait()
  1555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1557. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1558. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1559. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1560. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1561. end
  1562. CreateSound("269597232", hed, 2, 1)
  1563. for i = 0,6,0.1 do
  1564. Character.Head.face.Texture = "rbxassetid://265057155"
  1565. swait()
  1566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1568. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1569. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1570. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1571. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1572. end
  1573. attack = false
  1574. Character.Head.face.Texture = "rbxassetid://620619801"
  1575. hum.WalkSpeed = 16
  1576. end
  1577.  
  1578. function Choose()
  1579. attack = true
  1580. hum.WalkSpeed = 1.01
  1581. Character.Head.face.Texture = "rbxassetid://374187112"
  1582. CreateSound("130784263", hed, 2, 1)
  1583. for i = 0,4,0.1 do
  1584. swait()
  1585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1587. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1588. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1589. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1590. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1591. end
  1592. for i = 0,5,0.1 do
  1593. swait()
  1594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1600. end
  1601. attack = false
  1602. Character.Head.face.Texture = "rbxassetid://620619801"
  1603. hum.WalkSpeed = 16
  1604. end
  1605.  
  1606. function slap()
  1607. attack = true
  1608. hum.WalkSpeed = 10
  1609. CreateSound("146163534", hed, 2, 1)
  1610. Character.Head.face.Texture = "rbxassetid://293603561"
  1611. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1612. CameraEnshaking(1, 2)
  1613. for i = 0,4,0.1 do
  1614. swait()
  1615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1620. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1621. end
  1622. Character.Head.face.Texture = "rbxassetid://620619801"
  1623. attack = false
  1624. hum.WalkSpeed = 16
  1625. end
  1626.  
  1627. function MYSPAGHETTTTTTT() --ow
  1628. attack = true
  1629. hum.WalkSpeed = 1.01
  1630. CreateSound("1282149571", hed, 7, 1)
  1631. Character.Head.face.Texture = "rbxassetid://1329282756"
  1632. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1633. CameraEnshaking(1, 2.2)
  1634. for i = 0,4,0.1 do
  1635. swait()
  1636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1641. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1642. end
  1643. for i = 0,5,0.1 do
  1644. swait()
  1645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1651. end
  1652. for i = 0,6,0.1 do
  1653. swait()
  1654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1660. end
  1661. attack = false
  1662. Character.Head.face.Texture = "rbxassetid://620619801"
  1663. hum.WalkSpeed = 16
  1664. end
  1665.  
  1666.  
  1667. function dead()
  1668. attack = true
  1669. hum.WalkSpeed = 0.20
  1670. CreateSound("137225991", hed, 2, 1)
  1671. Character.Head.face.Texture = "rbxassetid://297512410"
  1672. for i = 0,1.1,0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1680. end
  1681. for i = 0,1.1,0.1 do
  1682. swait()
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1689. end
  1690. for i = 0,1.1,0.1 do
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1696. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1697. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1698. end
  1699. for i = 0,1.1,0.1 do
  1700. swait()
  1701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1705. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1706. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1707. end
  1708. for i = 0,1.1,0.1 do
  1709. swait()
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1714. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1715. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1716. end
  1717. for i = 0,1.1,0.1 do
  1718. swait()
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1725. end
  1726. for i = 0,1.1,0.1 do
  1727. swait()
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1734. end
  1735. for i = 0,1.1,0.1 do
  1736. swait()
  1737. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1738. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1739. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1740. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1741. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1742. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1743. end
  1744. for i = 0,1.1,0.1 do
  1745. swait()
  1746. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1747. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1750. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1751. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1752. end
  1753. Character.Head.face.Texture = "rbxassetid://273309187"
  1754. for i = 0,9,0.1 do
  1755. swait()
  1756. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1757. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1758. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1759. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1760. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1761. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1762. end
  1763. attack = false
  1764. Character.Head.face.Texture = "rbxassetid://620619801"
  1765. hum.WalkSpeed = 16
  1766. end
  1767.  
  1768. function hap() --much hap
  1769. attack = true
  1770. hum.WalkSpeed = 0.10
  1771. CreateSound("363808674", hed, 2, 1)
  1772. Character.Head.face.Texture = "rbxassetid://315792941"
  1773. for i = 0,12,0.1 do
  1774. swait()
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1778. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1779. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1781. end
  1782. CreateSound("233168827", hed, 2, 1)
  1783. Character.Head.face.Texture = "rbxassetid://335761015"
  1784. for i = 0,10,0.1 do
  1785. swait()
  1786. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1787. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1790. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1792. end
  1793. CreateSound("363808674", hed, 2, 1)
  1794. attack = false
  1795. Character.Head.face.Texture = "rbxassetid://620619801"
  1796. hum.WalkSpeed = 16
  1797. end
  1798.  
  1799. function HAAAAA() --KONO POWA
  1800. attack = true
  1801. hum.WalkSpeed = 1.01
  1802. Character.Head.face.Texture = "rbxassetid://305068389"
  1803. chargeup.Pitch = 1
  1804. for i = 0,7,0.1 do
  1805. swait()
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1808. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1809. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1810. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1812. end
  1813. Character.Head.face.Texture = "rbxassetid://313921371"
  1814. chargeup:play()
  1815. for i = 0,30,0.1 do
  1816. swait()
  1817. CameraEnshaking(1, 2)
  1818. chargeup.Parent = hed
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1822. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1823. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1824. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1825. end
  1826. chargeup:stop()
  1827. chargeup.Pitch = 1.1
  1828. chargeup.TimePosition = 1
  1829. chargeup:play()
  1830. Character.Head.face.Texture = "rbxassetid://304942859"
  1831. for i, v in pairs(c:children()) do
  1832. if v.ClassName == "Part" then
  1833. local tra = trazx:clone()
  1834. tra.Parent = v
  1835. tra.LightEmission = 1
  1836. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1837. tra.Rate = 15
  1838. tra.Rotation = NumberRange.new(-5, 5)
  1839. tra.Lifetime = NumberRange.new(1.5, 2)
  1840. tra.Size = NumberSequence.new({
  1841. NumberSequenceKeypoint.new(0, 0.1, 0),
  1842. NumberSequenceKeypoint.new(1, 0, 0)
  1843. })
  1844. tra.Transparency = NumberSequence.new({
  1845. NumberSequenceKeypoint.new(0, 1, 0),
  1846. NumberSequenceKeypoint.new(0.135, 0, 0),
  1847. NumberSequenceKeypoint.new(0.875, 0, 0),
  1848. NumberSequenceKeypoint.new(1, 1, 0)
  1849. })
  1850. tra.Speed = NumberRange.new(0.5)
  1851. tra.VelocitySpread = 360
  1852. tra.VelocityInheritance = 0.5
  1853. tra.ZOffset = 2
  1854. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1855. end
  1856. end
  1857. local tra = trazx:clone()
  1858. tra.Parent = c.HumanoidRootPart
  1859. tra.Texture = "rbxassetid://347730682"
  1860. tra.LightEmission = 0.8
  1861. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1862. tra.Rate = 250
  1863. tra.Rotation = NumberRange.new(-5, 5)
  1864. tra.Lifetime = NumberRange.new(0.75)
  1865. tra.Size = NumberSequence.new({
  1866. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1867. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1868. })
  1869. tra.Transparency = NumberSequence.new({
  1870. NumberSequenceKeypoint.new(0, 1, 0),
  1871. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1872. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1873. NumberSequenceKeypoint.new(0.699, 1, 0),
  1874. NumberSequenceKeypoint.new(1, 1, 0)
  1875. })
  1876. tra.Speed = NumberRange.new(15)
  1877. tra.VelocitySpread = 360
  1878. tra.VelocityInheritance = 0.5
  1879. tra.ZOffset = 3.5
  1880. tra.Acceleration = Vector3.new(0, 25, 0)
  1881. for i = 0,35,0.1 do
  1882. swait()
  1883. ohno.Parent = hed
  1884. CameraEnshaking(1, 3)
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1887. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1888. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1889. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1890. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1891. end
  1892. chargeup:stop()
  1893. chargeup.Pitch = 1.3
  1894. chargeup.TimePosition = 1
  1895. chargeup:play()
  1896. tra:Destroy()
  1897. tra:Destroy()
  1898. Character.Head.face.Texture = "rbxassetid://280233855"
  1899. local tra = trazx:clone()
  1900. tra.Parent = c.HumanoidRootPart
  1901. tra.Texture = "rbxassetid://347730682"
  1902. tra.LightEmission = 0.8
  1903. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1904. tra.Rate = 250
  1905. tra.Rotation = NumberRange.new(-5, 5)
  1906. tra.Lifetime = NumberRange.new(0.3)
  1907. tra.Size = NumberSequence.new({
  1908. NumberSequenceKeypoint.new(0, 8, 0.875),
  1909. NumberSequenceKeypoint.new(1, 10, 0.875)
  1910. })
  1911. tra.Transparency = NumberSequence.new({
  1912. NumberSequenceKeypoint.new(0, 1, 0),
  1913. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1914. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1915. NumberSequenceKeypoint.new(0.699, 1, 0),
  1916. NumberSequenceKeypoint.new(1, 1, 0)
  1917. })
  1918. for i = 0,32,0.1 do
  1919. swait()
  1920. CameraEnshaking(1, 5)
  1921. chargeup.Parent = hed
  1922. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1923. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1924. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1925. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1926. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1927. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1928. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1929. end
  1930. chargeup:stop()
  1931. CreateSound("681582832", hed, 2, 1)
  1932. game.Players.LocalPlayer.Character:BreakJoints()
  1933. local S = Instance.new("Explosion",workspace)
  1934. S.Position = tors.Position
  1935. S.BlastPressure = 9
  1936. S.BlastRadius = 30
  1937. S.ExplosionType = 0
  1938. attack = false
  1939. hum.WalkSpeed = 16
  1940. Character.Head.face.Texture = "rbxassetid://295197013"
  1941. tra:Destroy()
  1942. CameraEnshaking(4, 30)
  1943. error("WARNING, TO MUCH ENERGY.")
  1944. end
  1945.  
  1946. function NEN()
  1947. attack = true
  1948. hum.WalkSpeed = 1.01
  1949. CreateSound("230292011", hed, 2, 1)
  1950. Character.Head.face.Texture = "rbxassetid://705269463"
  1951. for i = 0,4,0.1 do
  1952. swait()
  1953. CameraEnshaking(1, 3)
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1959. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1960. end
  1961. attack = false
  1962. Character.Head.face.Texture = "rbxassetid://620619801"
  1963. hum.WalkSpeed = 16
  1964. end
  1965.  
  1966. function FLYSKYHIGH()
  1967. attack = true
  1968. timetofly = false
  1969. hum.WalkSpeed = 0.05
  1970. Character.Head.face.Texture = "rbxassetid://705269463"
  1971. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1972. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1973. Humanoid.JumpPower = 0
  1974. for i = 0,300,0.1 do --thatsalongtime
  1975. swait()
  1976. CameraEnshaking(1, 7)
  1977. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1978. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1979. root.Velocity = root.CFrame.lookVector * 225
  1980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1986. end
  1987. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1988. attack = false
  1989. Humanoid.JumpPower = 50
  1990. Character.Head.face.Texture = "rbxassetid://620619801"
  1991. hum.WalkSpeed = 16
  1992. getRowTwo()
  1993. wait(45)
  1994. timetofly = true
  1995. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1996. end
  1997.  
  1998.  
  1999. function highnoon()
  2000. attack = true
  2001. hum.WalkSpeed = 1.01
  2002. CreateSound("495316660", hed, 2, 1)
  2003. Character.Head.face.Texture = "rbxassetid://155195214"
  2004. CameraEnshaking(2, 4)
  2005. local Blobby = Instance.new("Part", char)
  2006. Blobby.Name = "Blob"
  2007. Blobby.CanCollide = false
  2008. Blobby.BrickColor = BrickColor.new("Really black")
  2009. Blobby.Transparency = 0
  2010. Blobby.Material = "Plastic"
  2011. Blobby.Size = Vector3.new(1, 1, 2)
  2012. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2013. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2014.  
  2015. local Weld = Instance.new("Weld", Blobby)
  2016. Weld.Part0 = ra
  2017. Weld.Part1 = Blobby
  2018. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2019. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2020.  
  2021. local M2 = Instance.new("SpecialMesh")
  2022. M2.Parent = Blobby
  2023. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2024. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2025. M2.Scale = Vector3.new(.002, .002, .002)
  2026. for i = 0,7.75,0.1 do
  2027. swait()
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2034. end
  2035. for i = 0,16.5,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2041. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2042. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2043. end
  2044. Blobby.Transparency = 1
  2045. Blobby:Destroy()
  2046. attack = false
  2047. Character.Head.face.Texture = "rbxassetid://620619801"
  2048. hum.WalkSpeed = 16
  2049. end
  2050.  
  2051. function somuchcancerwhy() --o no
  2052. attack = true
  2053. hum.WalkSpeed = 0.10
  2054. Character.Head.face.Texture = "rbxassetid://315074049"
  2055. local A = math.random(1,13)
  2056. if A == 1 then
  2057. ohno.SoundId = "rbxassetid://295810519"
  2058. ohno.TimePosition = 1
  2059. --chicken tendies
  2060. end
  2061. if A == 2 then
  2062. ohno.SoundId = "rbxassetid://488472970"
  2063. ohno.TimePosition = 2
  2064. --thomas the trump engine
  2065. end
  2066. if A == 3 then
  2067. ohno.SoundId = "rbxassetid://917045199"
  2068. ohno.TimePosition = 3
  2069. --monkeys...? idk
  2070. end
  2071. if A == 4 then
  2072. ohno.SoundId = "rbxassetid://324205173"
  2073. ohno.TimePosition = 1
  2074. --undertale trash xddddddddd
  2075. end
  2076. if A == 5 then
  2077. ohno.SoundId = "rbxassetid://376134741"
  2078. ohno.TimePosition = 8
  2079. --nani
  2080. end
  2081. if A == 6 then
  2082. ohno.SoundId = "rbxassetid://164147183"
  2083. ohno.TimePosition = 0
  2084. --the good old mlg memes
  2085. end
  2086. if A == 7 then
  2087. ohno.SoundId = "rbxassetid://825526716"
  2088. ohno.TimePosition = 1
  2089. --bootleg jojo
  2090. end
  2091. if A == 8 then
  2092. ohno.SoundId = "rbxassetid://185460366"
  2093. ohno.TimePosition = 0
  2094. --potatoes
  2095. end
  2096. if A == 9 then
  2097. ohno.SoundId = "rbxassetid://273319633"
  2098. ohno.TimePosition = 1
  2099. end
  2100. if A == 10 then
  2101. ohno.SoundId = "rbxassetid://506212392"
  2102. ohno.TimePosition = 2
  2103. end
  2104. if A == 11 then
  2105. ohno.SoundId = "rbxassetid://708297448"
  2106. ohno.TimePosition = 4
  2107. end
  2108. if A == 12 then
  2109. ohno.SoundId = "rbxassetid://497199103"
  2110. ohno.TimePosition = 9
  2111. end
  2112. if A == 13 then
  2113. ohno.SoundId = "rbxassetid://152833989"
  2114. ohno.TimePosition = 1
  2115. end
  2116. ohno:Play()
  2117. for i = 0,100,0.1 do
  2118. swait()
  2119. CameraEnshaking(2, 3)
  2120. ohno.Parent = hed
  2121. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2122. end
  2123. attack = false
  2124. ohno:Stop()
  2125. Character.Head.face.Texture = "rbxassetid://620619801"
  2126. hum.WalkSpeed = 16
  2127. end
  2128.  
  2129. function WRY() --WRYYYYYYY
  2130. attack = true
  2131. hum.WalkSpeed = 0.30
  2132. CreateSound("794081034", hed, 2, 1)
  2133. Character.Head.face.Texture = "rbxassetid://396389196"
  2134. for i = 0,2,0.1 do
  2135. swait()
  2136. CameraEnshaking(1, 2)
  2137. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2138. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2139. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2142. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2143. end
  2144. for i = 0,14.7,0.1 do
  2145. swait()
  2146. CameraEnshaking(1, 3)
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2153. end
  2154. attack = false
  2155. Character.Head.face.Texture = "rbxassetid://620619801"
  2156. hum.WalkSpeed = 16
  2157. end
  2158.  
  2159. function BOI()
  2160. attack = true
  2161. hum.WalkSpeed = 1.01
  2162. CreateSound("390901873", hed, 2, 1)
  2163. Character.Head.face.Texture = "rbxassetid://282463320"
  2164. for i = 0,4,0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2167. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2168. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2169. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2172. end
  2173. for i = 0,4,0.1 do
  2174. swait()
  2175. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2176. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2177. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2178. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2180. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2181. end
  2182. attack = false
  2183. Character.Head.face.Texture = "rbxassetid://620619801"
  2184. hum.WalkSpeed = 16
  2185. end
  2186.  
  2187. function WhatHuh()
  2188. attack = true
  2189. hum.WalkSpeed = 1.01
  2190. CreateSound("130766865", hed, 2, 1)
  2191. Character.Head.face.Texture = "rbxassetid://276732672"
  2192. for i = 0,4,0.1 do
  2193. swait()
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2200. end
  2201. for i = 0,6.7,0.1 do
  2202. swait()
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2209. end
  2210. for i = 0,8.1,0.1 do
  2211. swait()
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2218. end
  2219. for i = 0,1,0.1 do
  2220. swait()
  2221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2222. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2223. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2225. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2226. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2227. end
  2228. for i = 0,1,0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2231. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2235. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2236. end
  2237. for i = 0,4,0.1 do
  2238. swait()
  2239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2245. end
  2246. attack = false
  2247. Character.Head.face.Texture = "rbxassetid://620619801"
  2248. hum.WalkSpeed = 16
  2249. end
  2250.  
  2251. function NothingPersonal(playerName)
  2252. -- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2253. print(playerName)
  2254. local whysomuch = game:GetService("Players")
  2255. local playerNameB = playerName
  2256. local HITBODY = whysomuch:FindFirstChild(playerNameB, true)
  2257. local HITBODYplr = HITBODY.Character
  2258. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2259. local HEAD = HITBODY:FindFirstChild("Head")
  2260. local HUMAN = HITBODY:FindFirstChildOfClass("Humanoid")
  2261. if TORS ~= nil and HUMAN ~= nil then
  2262. attack = true
  2263. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2264. TORS.Anchored = true
  2265. hum.WalkSpeed = 0
  2266. Character.Head.face.Texture = "rbxassetid://40770311"
  2267. CreateSound("1255922819", hed, .8, 1)
  2268. CameraEnshaking(2, 4)
  2269. end
  2270. wait(3.5)
  2271. for i = 0,9,0.1 do
  2272. swait()
  2273. for i = 1,2 do
  2274. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2275. CameraEnshaking(1, 7)
  2276. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2277. end
  2278. end
  2279. wait(.5)
  2280. TORS.Anchored = false
  2281. attack = false
  2282. Character.Head.face.Texture = "rbxassetid://620619801"
  2283. hum.WalkSpeed = 16
  2284. end
  2285.  
  2286. function VeryMuchWorrying()
  2287. attack = true
  2288. hum.WalkSpeed = 1.01
  2289. Character.Head.face.Texture = "rbxassetid://111523405"
  2290. CreateSound("1395854043", hed, 2, 1)
  2291. for i = 0,14,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2299. end
  2300. attack = false
  2301. Character.Head.face.Texture = "rbxassetid://620619801"
  2302. hum.WalkSpeed = 16
  2303. end
  2304.  
  2305. function Ashes() --Straight from... Whatever it was called.
  2306. attack = true
  2307. hum.WalkSpeed = 1.01
  2308. Character.Head.face.Texture = "rbxassetid://360687027"
  2309. CreateSound("290084602", tors, 2, 1)
  2310. for i = 0,6.2,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2318. end
  2319. for i = 0,6.2,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2327. end
  2328. attack = false
  2329. Character.Head.face.Texture = "rbxassetid://620619801"
  2330. hum.WalkSpeed = 16
  2331. end
  2332.  
  2333. function AnotherOne() --WhAT ANOTHER ONE
  2334. attack = true
  2335. hum.WalkSpeed = 1.01
  2336. local icri = CreateSound("1205111204", hed, 2, 1)
  2337. swait(165)
  2338. local FRAME = tors.CFrame
  2339. repeat
  2340. swait()
  2341. Character.Head.face.Texture = "rbxassetid://582931093"
  2342. CameraEnshaking(1, 10)
  2343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2344. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2345. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2346. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2347. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2348. tors.CFrame = FRAME * CF(0,1,0)
  2349. swait()
  2350. tors.CFrame = FRAME
  2351. until icri.Playing == false
  2352. Character.Head.face.Texture = "rbxassetid://620619801"
  2353. attack = false
  2354. hum.WalkSpeed = 16
  2355. end
  2356.  
  2357. function Dance()
  2358. attack = true
  2359. hum.WalkSpeed = 1.01
  2360. CreateSound("838766490", hed, 2, 1)
  2361. Character.Head.face.Texture = "rbxassetid://258591579"
  2362. for i = 0,2,0.1 do
  2363. swait()
  2364. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2365. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2366. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2367. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2369. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2370. end
  2371. for i = 0,4,0.1 do
  2372. swait()
  2373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2379. end
  2380. for i = 0,4,0.1 do
  2381. swait()
  2382. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2384. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2386. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2387. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2388. end
  2389. for i = 0,4,0.1 do
  2390. swait()
  2391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2397. end
  2398. for i = 0,4,0.1 do
  2399. swait()
  2400. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2401. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2402. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2404. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2405. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2406. end
  2407. for i = 0,4,0.1 do
  2408. swait()
  2409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2411. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2415. end
  2416. for i = 0,4,0.1 do
  2417. swait()
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2424. end
  2425. for i = 0,4,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2433. end
  2434. for i = 0,4,0.1 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2442. end
  2443. for i = 0,4,0.1 do
  2444. swait()
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2451. end
  2452. for i = 0,4,0.1 do
  2453. swait()
  2454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2460. end
  2461. for i = 0,4,0.1 do
  2462. swait()
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2469. end
  2470. for i = 0,4,0.1 do
  2471. swait()
  2472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2478. end
  2479. for i = 0,4,0.1 do
  2480. swait()
  2481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2487. end
  2488. for i = 0,4,0.1 do
  2489. swait()
  2490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2496. end
  2497. for i = 0,3,0.1 do
  2498. swait()
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2505. end
  2506. attack = false
  2507. Character.Head.face.Texture = "rbxassetid://620619801"
  2508. hum.WalkSpeed = 16
  2509. end
  2510.  
  2511. function iLoveYouKitchenGun()
  2512. attack = true
  2513. removeButton("all")
  2514. hum.WalkSpeed = 1
  2515. hum.JumpPower = 0
  2516. CreateSound("833797091", hed, 10, 1)
  2517. Character.Head.face.Texture = "rbxassetid://582931093"
  2518.  
  2519. swait(60)
  2520.  
  2521. local gun = Instance.new("Part", char)
  2522. gun.Size = Vector3.new(1, 1, 2)
  2523. gun.CanCollide = false
  2524. gun.Anchored = false
  2525. gun.Color = Color3.new(.8,.8,.8)
  2526.  
  2527. local gunw = Instance.new("Weld", gun)
  2528. gunw.Name = "GunWeld"
  2529. gunw.Part0 = gun
  2530. gunw.Part1 = ra
  2531. gunw.C1 = CFrame.new(0,-1,-0.25) *CFrame.Angles(math.rad(270),math.rad(0),math.rad(0))
  2532. gunw.Parent = gun
  2533.  
  2534. local m = Instance.new("SpecialMesh")
  2535. m.MeshId = "http://www.roblox.com/asset/?id=4372594"
  2536. m.Scale = Vector3.new(1.2,1.2,1.2)
  2537. m.Parent = gun
  2538. gun.Parent = char
  2539.  
  2540. for i = 0,6,0.1 do
  2541. swait()
  2542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2546. RW.C0 = clerp(RW.C0, CF(1, 0.1 + 0.1 * Sin(sine / 30), -1) * angles(Rad(90), Rad(-20), Rad(-90)), 0.1)
  2547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2548. end
  2549. Character.Head.face.Texture = "rbxassetid://620619801"
  2550. attack = false
  2551. gun.Transparency = 1
  2552. gun:Destroy()
  2553. getRowEight()
  2554. hum.WalkSpeed = 16
  2555. hum.JumpPower = 50
  2556. end
  2557.  
  2558. function activateMYTRAPCARD()
  2559. attack = true
  2560. removeButton("all")
  2561. hum.WalkSpeed = 1
  2562. hum.JumpPower = 0
  2563. Character.Head.face.Texture = "rbxassetid://280233855"
  2564. CreateSound("1795996478",hed,10,1)
  2565. for i = 0,3,0.1 do
  2566. swait()
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .8) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2573. end
  2574.  
  2575. local trapCard = Instance.new("Part", char)
  2576. trapCard.Size = Vector3.new(.8, 1.1, .05)
  2577. trapCard.CanCollide = false
  2578. trapCard.Anchored = false
  2579. trapCard.Color = Color3.new(0,0,0)
  2580.  
  2581. local cardw = Instance.new("Weld", trapCard)
  2582. cardw.Name = "CardWeld"
  2583. cardw.Part0 = trapCard
  2584. cardw.Part1 = ra
  2585. cardw.C1 = CFrame.new(0,-1,-0.25) *CFrame.Angles(math.rad(270),math.rad(0),math.rad(0))
  2586. cardw.Parent = trapCard
  2587.  
  2588. local cardd1 = Instance.new("Decal", trapCard)
  2589. cardd1.Face = "Front"
  2590. local cardd2 = Instance.new("Decal", trapCard)
  2591. cardd2.Face = "Back"
  2592. cardd1.Texture = "rbxassetid://25853172"
  2593. cardd2.Texture = "rbxassetid://25853172"
  2594.  
  2595. for i = 0,4,0.1 do
  2596. swait()
  2597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2599. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0) * angles(Rad(-90), Rad(180), Rad(-30)), 0.1)
  2602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  2603. end
  2604.  
  2605. for i = 0,5,0.1 do
  2606. swait()
  2607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2609. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2610. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2611. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1)
  2612. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.1)
  2613. end
  2614. attack = false
  2615. getRowEight()
  2616. Character.Head.face.Texture = "rbxassetid://620619801"
  2617. trapCard.Transparency = 1
  2618. trapCard:Destroy()
  2619. hum.WalkSpeed = 16
  2620. hum.JumpPower = 50
  2621. end
  2622.  
  2623. function doASitt(status)
  2624. attack = true
  2625. removeButton("all")
  2626. hum.WalkSpeed = 0
  2627. hum.JumpPower = 0
  2628. if status == "sitting" then
  2629. for i = 0,6,0.1 do
  2630. swait()
  2631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(10), Rad(-10), Rad(70)), 0.15)
  2634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(10), Rad(-70)), 0.15)
  2635. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(0)), 0.1)
  2636. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(0)), 0.1)
  2637. end
  2638. elseif status == "huh" then
  2639. for i = 0,2,0.1 do
  2640. swait()
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(200), Rad(0), Rad(180)), 0.15)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(10), Rad(-10), Rad(70)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(10), Rad(-70)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(0)), 0.1)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(0)), 0.1)
  2647. end
  2648. elseif status == "standing" then
  2649. attack = false
  2650. hum.JumpPower = 50
  2651. getRowEight()
  2652. hum.WalkSpeed = 16
  2653. end
  2654. end
  2655.  
  2656. function yourBaseBelongToUs()
  2657. attack = true
  2658. removeButton("all")
  2659. hum.WalkSpeed = 1
  2660. hum.JumpPower = 0
  2661. Character.Head.face.Texture = "rbxassetid://585440900"
  2662. local baseBelong = CreateSound("1546488659", hed, 10, 1)
  2663. baseBelong.TimePosition = 18.5
  2664. for i = 0,9,0.1 do
  2665. swait()
  2666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2672. end
  2673. for i = 0,7,0.1 do
  2674. swait()
  2675. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2676. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2677. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2678. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2679. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2680. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2681. end
  2682. baseBelong:Destroy()
  2683. Character.Head.face.Texture = "rbxassetid://620619801"
  2684. attack = false
  2685. hum.WalkSpeed = 16
  2686. hum.JumpPower = 50
  2687. getRowEight()
  2688. end
  2689.  
  2690. function doorHole()
  2691. attack = true
  2692. removeButton("all")
  2693. hum.WalkSpeed = 1
  2694. hum.JumpPower = 0
  2695.  
  2696. Character.Head.face.Texture = "rbxassetid://620619801"
  2697. attack = false
  2698. hum.WalkSpeed = 16
  2699. hum.JumpPower = 50
  2700. getRowNine()
  2701. end
  2702. function DOORSTUCKaudio()
  2703. local doorSoundAA = CreateSound("279294721",hed,4.5,1)
  2704. doorSoundAA.TimePosition = 9.2
  2705. wait(2.5)
  2706. doorSoundAA.TimePosition = 12.8
  2707. wait(7.5)
  2708. doorSoundAA:Destroy()
  2709. end
  2710.  
  2711. function DOORSTUCK()
  2712. attack = true
  2713. removeButton("all")
  2714. hum.WalkSpeed = 0.1
  2715. hum.JumpPower = 0
  2716. Character.Head.face.Texture = "rbxassetid://494811799"
  2717. Spawn(DOORSTUCKaudio)
  2718. for i = 0,6.2,0.1 do
  2719. swait()
  2720. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2721. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2722. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2723. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2724. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2725. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2726. end
  2727. for i = 0,5.6,0.1 do
  2728. swait()
  2729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-45)), 0.3)
  2731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2735. end
  2736. for i = 0,4.5,0.1 do
  2737. swait()
  2738. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2739. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2740. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2741. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2742. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2743. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2744. end
  2745. Character.Head.face.Texture = "rbxassetid://705269463"
  2746. for i = 0,5.6,0.1 do
  2747. swait()
  2748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-135)), 0.3)
  2750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2754. end
  2755. Character.Head.face.Texture = "rbxassetid://494811799"
  2756. for i = 0,3.7,0.1 do
  2757. swait()
  2758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2764. end
  2765. Character.Head.face.Texture = "rbxassetid://705269463"
  2766. for i = 0,4.3,0.1 do
  2767. swait()
  2768. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2769. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2770. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2771. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2772. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2773. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2774. end
  2775. Character.Head.face.Texture = "rbxassetid://494811799"
  2776. for i = 0,3.2,0.1 do
  2777. swait()
  2778. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2779. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2780. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2781. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2782. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2783. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2784. end
  2785. Character.Head.face.Texture = "rbxassetid://705269463"
  2786. for i = 0,4,0.1 do
  2787. swait()
  2788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2789. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2790. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2791. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2792. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2793. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2794. end
  2795. Character.Head.face.Texture = "rbxassetid://494811799"
  2796. for i = 0,4.7,0.1 do
  2797. swait()
  2798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2802. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2803. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2804. end
  2805. Character.Head.face.Texture = "rbxassetid://705269463"
  2806. for i = 0,4.6,0.1 do
  2807. swait()
  2808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-135)), 0.3)
  2810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2814. end
  2815. Character.Head.face.Texture = "rbxassetid://494811799"
  2816. for i = 0,6.3,0.1 do
  2817. swait()
  2818. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2819. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-45)), 0.3)
  2820. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2821. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2822. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2823. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2824. end
  2825. Character.Head.face.Texture = "rbxassetid://705269463"
  2826. for i = 0,4,0.1 do
  2827. swait()
  2828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2829. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2832. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2833. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.7) * angles(Rad(0), Rad(0), Rad(70)), 0.1)
  2834. end
  2835. attack = false
  2836. hum.WalkSpeed = 16
  2837. hum.JumpPower = 50
  2838. Character.Head.face.Texture = "rbxassetid://620619801"
  2839. getRowNine()
  2840. end
  2841.  
  2842. --[[local letLight = false
  2843.  
  2844. function heyListen()
  2845.  
  2846. attack = true
  2847. removeButton("all")
  2848.  
  2849. if not letLight then
  2850. local thisGuy = Instance.new("Part", char)
  2851. thisGuy.Name = "rEe"
  2852. thisGuy.Shape = Enum.PartType.Ball
  2853. thisGuy.CanCollide = false
  2854. thisGuy.Size = Vector3.new(1, 1, 1)
  2855. thisGuy.TopSurface = Enum.SurfaceType.Smooth
  2856. thisGuy.BottomSurface = Enum.SurfaceType.Smooth
  2857.  
  2858. local bW = Instance.new("Weld", thisGuy)
  2859. bW.Part0 = char.Head
  2860. bW.Part1 = thisGuy
  2861. bW.C1 = CF(2, -1, 0)
  2862.  
  2863. letLight = true
  2864. else
  2865.  
  2866. thisGuy:Destroy()
  2867.  
  2868. letLight = false
  2869. end
  2870. attack = false
  2871. getRowNine()
  2872. end]]--
  2873.  
  2874. --[[function orbFollow()
  2875. while wait() do
  2876. Weld.C1 = CFrame.new(2, -1, 0)
  2877. if not letLight then
  2878. break
  2879. end
  2880. end
  2881. end]]--
  2882.  
  2883. --Suicide went here, but ToS... nah.
  2884.  
  2885. --oh boy fun part that took me 2.5 hours to complete yaaaaaaaaaaaaaay
  2886.  
  2887. local contextActionService = game:GetService("ContextActionService")
  2888.  
  2889. local StarterGui = game:GetService("StarterGui")
  2890.  
  2891. local newZButton = Instance.new("BindableEvent")
  2892. local actionOptions = {"Omae wou mo...", newZButton}
  2893.  
  2894. StarterGui:SetCore("AddAvatarContextMenuOption", actionOptions)
  2895.  
  2896. newZButton.Event:Connect(
  2897. function(targetPlayer)
  2898. NothingPersonal(targetPlayer)
  2899. end
  2900. )
  2901.  
  2902.  
  2903. function createButton(name,xpos,ypos,action,keybind)
  2904. local trueX = xpos - (xpos * 2)
  2905. local trueY = ypos - (ypos * 2)
  2906. contextActionService:BindAction(name,action,true,keybind)
  2907. contextActionService:SetTitle(name,name)
  2908. contextActionService:SetPosition(name, UDim2.new(0.72, trueX, 0.20, trueY))
  2909. end
  2910.  
  2911. function removeButton(name)
  2912. if name == "all" then
  2913. contextActionService:UnbindAllActions()
  2914. else
  2915. contextActionService:UnbindAction(name)
  2916. end
  2917. end
  2918.  
  2919. function recreateButton(name,xpos,ypos,action,keybind)
  2920. removeButton(name)
  2921. createButton(name,xpos,ypos,action,keybind)
  2922. end
  2923.  
  2924. --[[plz help aaa
  2925. I have to put in all of this
  2926. Why did I decide to do this
  2927. also yeah why not mobile compatibility xd]]--
  2928.  
  2929. local rowNum = 1
  2930.  
  2931. function getRowNum()
  2932. local rowNumButton = "#"..rowNum
  2933. recreateButton(rowNumButton,50,175,getRowNum,Enum.KeyCode.Zero)
  2934. print("This is row number "..rowNum)
  2935. end
  2936.  
  2937. function getRowOne()
  2938. removeButton("all")
  2939.  
  2940. rowNum = 1
  2941.  
  2942. createButton("Q",25,25,pressDownQ,Enum.KeyCode.Z)
  2943. createButton("E",75,25,pressDownE,Enum.KeyCode.X)
  2944. createButton("X",25,75,pressDownX,Enum.KeyCode.C)
  2945. createButton("N",75,75,pressDownN,Enum.KeyCode.V)
  2946.  
  2947. createButton("#1",50,175,getRowNum,Enum.KeyCode.Zero)
  2948. createButton("Next",25,125,getRowTwo,Enum.KeyCode.Two)
  2949. end
  2950.  
  2951. function getRowTwo()
  2952. removeButton("all")
  2953.  
  2954. rowNum = 2
  2955.  
  2956. createButton("3",25,25,pressDownThree,Enum.KeyCode.Z)
  2957. createButton("6",75,25,pressDownSix,Enum.KeyCode.X)
  2958. createButton("9",25,75,pressDownNine,Enum.KeyCode.C)
  2959. createButton("K",75,75,pressDownK,Enum.KeyCode.V)
  2960.  
  2961. createButton("#2",50,175,getRowNum,Enum.KeyCode.Zero)
  2962. createButton("Back",75,125,getRowOne,Enum.KeyCode.One)
  2963. createButton("Next",25,125,getRowThree,Enum.KeyCode.Two)
  2964. end
  2965.  
  2966. function getRowThree()
  2967. removeButton("all")
  2968.  
  2969. rowNum = 3
  2970.  
  2971. createButton("5",25,25,pressDownFive,Enum.KeyCode.Z)
  2972. createButton("4",75,25,pressDownFour,Enum.KeyCode.X)
  2973. createButton("1",25,75,pressDownOne,Enum.KeyCode.C)
  2974. createButton("2",75,75,pressDownTwo,Enum.KeyCode.V)
  2975.  
  2976. createButton("#3",50,175,getRowNum,Enum.KeyCode.Zero)
  2977. createButton("Back",75,125,getRowTwo,Enum.KeyCode.One)
  2978. createButton("Next",25,125,getRowFour,Enum.KeyCode.Two)
  2979. end
  2980.  
  2981. function getRowFour()
  2982. removeButton("all")
  2983.  
  2984. rowNun = 4
  2985.  
  2986. createButton("J",25,25,pressDownJ,Enum.KeyCode.Z)
  2987. createButton("L",75,25,pressDownL,Enum.KeyCode.X)
  2988. createButton("C",25,75,pressDownC,Enum.KeyCode.C)
  2989. createButton("R",75,75,pressDownR,Enum.KeyCode.V)
  2990.  
  2991. createButton("#4",50,175,getRowNum,Enum.KeyCode.Zero)
  2992. createButton("Back",75,125,getRowThree,Enum.KeyCode.One)
  2993. createButton("Next",25,125,getRowFive,Enum.KeyCode.Two)
  2994. end
  2995.  
  2996. function getRowFive()
  2997. removeButton("all")
  2998.  
  2999. rowNum = 5
  3000.  
  3001. createButton("T",25,25,pressDownT,Enum.KeyCode.Z)
  3002. createButton("Y",75,25,pressDownY,Enum.KeyCode.X)
  3003. createButton("F",25,75,pressDownF,Enum.KeyCode.C)
  3004.  
  3005. if testingPerms then
  3006. createButton("Z",75,75,pressDownZ,Enum.KeyCode.V)
  3007. end
  3008.  
  3009. createButton("#5",50,175,getRowNum,Enum.KeyCode.Zero)
  3010. createButton("Back",75,125,getRowFour,Enum.KeyCode.One)
  3011. createButton("Next",25,125,getRowSix,Enum.KeyCode.Two)
  3012. end
  3013.  
  3014. function getRowSix()
  3015. removeButton("all")
  3016.  
  3017. rowNum = 6
  3018.  
  3019. createButton("7",25,25,pressDownSeven,Enum.KeyCode.Z)
  3020. createButton("8",75,25,pressDownEight,Enum.KeyCode.X)
  3021. createButton("V",25,75,pressDownV,Enum.KeyCode.C)
  3022. createButton("B",75,75,pressDownB,Enum.KeyCode.V)
  3023.  
  3024. createButton("#6",50,175,getRowNum,Enum.KeyCode.Zero)
  3025. createButton("Back",75,125,getRowFive,Enum.KeyCode.One)
  3026. createButton("Next",25,125,getRowSeven,Enum.KeyCode.Two)
  3027. end
  3028.  
  3029. function getRowSeven()
  3030. removeButton("all")
  3031.  
  3032. rowNum = 7
  3033.  
  3034. createButton("U",25,25,pressDownU,Enum.KeyCode.Z)
  3035. createButton("G",75,25,pressDownG,Enum.KeyCode.X)
  3036. createButton("H",25,75,pressDownH,Enum.KeyCode.C)
  3037. createButton("M",75,75,pressDownM,Enum.KeyCode.V)
  3038.  
  3039. createButton("#7",50,175,getRowNum,Enum.KeyCode.Zero)
  3040. createButton("Back",75,125,getRowSix,Enum.KeyCode.One)
  3041. createButton("Next",25,125,getRowEight,Enum.KeyCode.Two)
  3042. end
  3043.  
  3044. function getRowEight()
  3045. removeButton("all")
  3046.  
  3047. rowNum = 8
  3048.  
  3049. createButton("Trap",25,25,activateMYTRAPCARD,Enum.KeyCode.Z)
  3050. createButton("Sit",75,25,pressDownCustom2,Enum.KeyCode.X)
  3051. createButton("base",25,75,yourBaseBelongToUs,Enum.KeyCode.C)
  3052. createButton("P",75,75,iLoveYouKitchenGun,Enum.KeyCode.V)
  3053.  
  3054. createButton("#8",50,175,getRowNum,Enum.KeyCode.Zero)
  3055. createButton("Back",75,125,getRowSeven,Enum.KeyCode.One)
  3056. if testingPerms then
  3057. createButton("Next",25,125,getRowNine,Enum.KeyCode.Two)
  3058. end
  3059. end
  3060.  
  3061. function getRowNine()
  3062. removeButton("all")
  3063.  
  3064. rowNum = 9
  3065.  
  3066. createButton("DOOR",25,75,DOORSTUCK,Enum.KeyCode.C)
  3067. --createButton("hey",75,75,heyListen,Enum.KeyCode.V)
  3068.  
  3069. createButton("#9",50,175,getRowNum,Enum.KeyCode.Zero)
  3070. createButton("Back",75,125,getRowEight,Enum.KeyCode.One)
  3071. end
  3072.  
  3073. local plrIsRun = false
  3074. local plrIsSit = false
  3075. local plrIsHuh = false
  3076.  
  3077. function pressDownCustom1()
  3078. if attack == false then
  3079. if plrIsRun then
  3080. playerRunning("walking")
  3081. getRowEight()
  3082. plrIsRun = false
  3083. else
  3084. playerRunning("running")
  3085. removeButton("all")
  3086. createButton("Walk",25,75,pressDownCustom1,Enum.KeyCode.C)
  3087. plrIsRun = true
  3088. end
  3089. end
  3090. end
  3091.  
  3092. function pressDownCustom3()
  3093. if plrIsSit then
  3094. removeButton("all")
  3095. doASitt("huh")
  3096. createButton("Stand",75,25,pressDownCustom2,Enum.KeyCode.X)
  3097. createButton("Huh?",25,25,pressDownCustom3,Enum.KeyCode.Z)
  3098. plrIsSit = false
  3099. plrIsHuh = true
  3100. elseif plrIsHuh then
  3101. removeButton("all")
  3102. doASitt("sitting")
  3103. createButton("Stand",75,25,pressDownCustom2,Enum.KeyCode.X)
  3104. createButton("Huh?",25,25,pressDownCustom3,Enum.KeyCode.Z)
  3105. plrIsSit = true
  3106. plrIsHuh = false
  3107. end
  3108. end
  3109.  
  3110. function pressDownCustom2()
  3111. if plrIsSit or plrIsHuh then
  3112. doASitt("standing")
  3113. getRowEight()
  3114. plrIsSit = false
  3115. plrIsHuh = false
  3116. elseif attack == false and plrIsSit == false and plrIsHuh == false then
  3117. doASitt("sitting")
  3118. removeButton("all")
  3119. createButton("Stand",75,25,pressDownCustom2,Enum.KeyCode.X)
  3120. createButton("Huh?",25,25,pressDownCustom3,Enum.KeyCode.Z)
  3121. plrIsSit = true
  3122. end
  3123. end
  3124.  
  3125. --Group One Start
  3126.  
  3127. function pressDownQ()
  3128. if attack == false then
  3129. removeButton("all")
  3130. --recreateButton("Q",25,25,pressDownQ,Enum.KeyCode.Z)
  3131. GEtOuT()
  3132. getRowOne()
  3133. end
  3134. end
  3135.  
  3136. function pressDownE()
  3137. if attack == false then
  3138. removeButton("all")
  3139. --recreateButton("E",75,25,pressDownE,Enum.KeyCode.X)
  3140. GEtOuT2()
  3141. getRowOne()
  3142. end
  3143. end
  3144.  
  3145. function pressDownX()
  3146. if attack == false then
  3147. removeButton("all")
  3148. --recreateButton("X",25,75,pressDownX,Enum.KeyCode.C)
  3149. OBJECTION()
  3150. getRowOne()
  3151. end
  3152. end
  3153.  
  3154. function pressDownN()
  3155. if attack == false then
  3156. removeButton("all")
  3157. --recreateButton("N",75,75,pressDownN,Enum.KeyCode.V)
  3158. BOI()
  3159. getRowOne()
  3160. end
  3161. end
  3162.  
  3163. --Group Two Start
  3164.  
  3165. function pressDownThree()
  3166. if attack == false then
  3167. removeButton("all")
  3168. --recreateButton("3",25,25,pressDownThree,Enum.KeyCode.Z)
  3169. hap()
  3170. getRowTwo()
  3171. end
  3172. end
  3173.  
  3174. function pressDownSix()
  3175. if attack == false then
  3176. removeButton("all")
  3177. Flight()
  3178. end
  3179. end
  3180.  
  3181. function pressDownNine()
  3182. if attack == false then
  3183. removeButton("all")
  3184. --recreateButton("9",25,75,pressDownNine,Enum.KeyCode.C)
  3185. if timetofly then
  3186. FLYSKYHIGH()
  3187. else
  3188. local A = math.random(1,10)
  3189. if A == 1 then
  3190. warn ("This has a Cooldown, Please wait. :>")
  3191. end
  3192. if A == 2 then
  3193. warn ("You can't Fly All day, you know.")
  3194. end
  3195. if A == 3 then
  3196. warn ("Calm down there.")
  3197. end
  3198. if A == 4 then
  3199. warn ("Take a Break.")
  3200. end
  3201. if A == 5 then
  3202. warn ("*Elevator Music plays in the background*")
  3203. end
  3204. if A == 6 then
  3205. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  3206. end
  3207. if A == 7 then
  3208. warn ("Can you wait a LITTLE Longer?")
  3209. end
  3210. if A == 8 then
  3211. warn ("Like a tiger defying the laws of gravity...")
  3212. end
  3213. if A == 9 then
  3214. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  3215. end
  3216. if A == 10 then
  3217. warn ("Oh, I'm burnin' through the sky, Yeah!")
  3218. end
  3219. end
  3220. end
  3221. end
  3222.  
  3223. function pressDownK()
  3224. if attack == false then
  3225. removeButton("all")
  3226. --recreateButton("K",75,75,pressDownK,Enum.KeyCode.V)
  3227. Hello()
  3228. getRowTwo()
  3229. end
  3230. end
  3231.  
  3232. --Group Three Start
  3233.  
  3234. function pressDownFive()
  3235. if attack == false then
  3236. removeButton("all")
  3237. HAAAAA()
  3238. end
  3239. end
  3240.  
  3241. function pressDownFour()
  3242. if attack == false then
  3243. removeButton("all")
  3244. --recreateButton("4",75,25,pressDownFour,Enum.KeyCode.X)
  3245. Dance()
  3246. getRowThree()
  3247. end
  3248. end
  3249.  
  3250. function pressDownOne()
  3251. if attack == false then
  3252. removeButton("all")
  3253. --recreateButton("1",25,75,pressDownOne,Enum.KeyCode.C)
  3254. HELP()
  3255. getRowThree()
  3256. end
  3257. end
  3258.  
  3259. function pressDownTwo()
  3260. if attack == false then
  3261. removeButton("all")
  3262. --recreateButton("2",75,75,pressDownTwo,Enum.KeyCode.V)
  3263. dead()
  3264. getRowThree()
  3265. end
  3266. end
  3267.  
  3268. --Group Four Start
  3269.  
  3270. function pressDownJ()
  3271. if attack == false then
  3272. removeButton("all")
  3273. --recreateButton("J",25,25,pressDownJ,Enum.KeyCode.Z)
  3274. WhatHuh()
  3275. getRowFour()
  3276. end
  3277. end
  3278.  
  3279. function pressDownL()
  3280. if attack == false then
  3281. removeButton("all")
  3282. --recreateButton("L",75,25,pressDownL,Enum.KeyCode.X)
  3283. ShutTheHellUp()
  3284. getRowFour()
  3285. end
  3286. end
  3287.  
  3288. function pressDownC()
  3289. if attack == false then
  3290. removeButton("all")
  3291. --recreateButton("C",25,75,pressDownC,Enum.KeyCode.C)
  3292. Choose()
  3293. getRowFour()
  3294. end
  3295. end
  3296.  
  3297. function pressDownR()
  3298. if attack == false then
  3299. removeButton("all")
  3300. --recreateButton("R",75,75,pressDownR,Enum.KeyCode.V)
  3301. MYSPAGHETTTTTTT()
  3302. getRowFour()
  3303. end
  3304. end
  3305.  
  3306. --Group Five Start
  3307.  
  3308. function pressDownT()
  3309. if attack == false then
  3310. removeButton("all")
  3311. --recreateButton("T",25,25,pressDownT,Enum.KeyCode.Z)
  3312. SpinMeDad()
  3313. getRowFive()
  3314. end
  3315. end
  3316.  
  3317. function pressDownY()
  3318. if attack == false then
  3319. removeButton("all")
  3320. --recreateButton("Y",75,25,pressDownY,Enum.KeyCode.X)
  3321. EndMySufferingV2()
  3322. getRowFive()
  3323. end
  3324. end
  3325.  
  3326. function pressDownF()
  3327. if attack == false then
  3328. removeButton("all")
  3329. --recreateButton("F",25,75,pressDownF,Enum.KeyCode.C)
  3330. NEN()
  3331. getRowFive()
  3332. end
  3333. end
  3334.  
  3335. local contextMenu = false
  3336.  
  3337. function pressDownZ()
  3338. if attack == false then
  3339. removeButton("all")
  3340. --recreateButton("Z",75,75,pressDownZ,Enum.KeyCode.V)
  3341. if contextMenu then
  3342. StarterGui:SetCore("SetAvatarContextMenuEnabled", false)
  3343. print("Avatar Context Menu disabled.")
  3344. contextMenu = false
  3345. elseif not contextMenu then
  3346. StarterGui:SetCore("SetAvatarContextMenuEnabled", true)
  3347. print("Avatar Context Menu enabled.")
  3348. warn("It's best to have this off for now.")
  3349. contextMenu = true
  3350. end
  3351. getRowFive()
  3352. end
  3353. end
  3354.  
  3355. --Group Six Start
  3356.  
  3357. function pressDownSeven()
  3358. if attack == false then
  3359. removeButton("all")
  3360. --recreateButton("7",25,25,pressDownSeven,Enum.KeyCode.Z)
  3361. somuchcancerwhy()
  3362. getRowSix()
  3363. end
  3364. end
  3365.  
  3366. function pressDownEight()
  3367. if attack == false then
  3368. removeButton("all")
  3369. --recreateButton("8",75,25,pressDownEight,Enum.KeyCode.X)
  3370. highnoon()
  3371. getRowSix()
  3372. end
  3373. end
  3374.  
  3375. function pressDownV()
  3376. if attack == false then
  3377. removeButton("all")
  3378. --recreateButton("V",25,75,pressDownV,Enum.KeyCode.C)
  3379. VeryMuchWorrying()
  3380. getRowSix()
  3381. end
  3382. end
  3383.  
  3384. function pressDownB()
  3385. if attack == false then
  3386. removeButton("all")
  3387. --recreateButton("B",75,75,pressDownZ,Enum.KeyCode.V)
  3388. Ashes()
  3389. getRowSix()
  3390. end
  3391. end
  3392.  
  3393. --Group Seven Start
  3394.  
  3395. function pressDownU()
  3396. if attack == false then
  3397. removeButton("all")
  3398. --recreateButton("U",25,25,pressDownU,Enum.KeyCode.Z)
  3399. Victory()
  3400. getRowSeven()
  3401. end
  3402. end
  3403.  
  3404. function pressDownG()
  3405. if attack == false then
  3406. removeButton("all")
  3407. --recreateButton("G",75,25,pressDownG,Enum.KeyCode.X)
  3408. AnotherOne()
  3409. getRowSeven()
  3410. end
  3411. end
  3412.  
  3413. function pressDownH()
  3414. if attack == false then
  3415. removeButton("all")
  3416. --recreateButton("H",25,75,pressDownH,Enum.KeyCode.C)
  3417. slap()
  3418. getRowSeven()
  3419. end
  3420. end
  3421.  
  3422. function pressDownM()
  3423. if attack == false then
  3424. removeButton("all")
  3425. --recreateButton("M",75,75,pressDownM,Enum.KeyCode.V)
  3426. WRY()
  3427. getRowSeven()
  3428. end
  3429. end
  3430.  
  3431. --Groups End
  3432.  
  3433. getRowOne()
  3434.  
  3435.  
  3436. function welcomeTest()
  3437. textLabelGui.Text = "Testing perms allowed."
  3438. wait(3)
  3439. textLabelGui.Text = "Welcome, "..plr.Name.."!"
  3440. wait(3)
  3441. textLabelGui.Text = " "
  3442. end
  3443.  
  3444. function randomTextColor()
  3445. while wait() do
  3446. local randNum1 = math.random(0,1)
  3447. local randNum2 = math.random(0,1)
  3448. local randNum3 = math.random(0,1)
  3449. textLabelGui.TextColor3 = Color3.new(randNum1,randNum2,randNum3)
  3450. end
  3451. end
  3452.  
  3453. if testingPerms then
  3454. local PlayerGui = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
  3455. baseGui = Instance.new("ScreenGui",plr.PlayerGui)
  3456. billBoardGui = Instance.new("BillboardGui",hed)
  3457. billBoardGui.Size = UDim2.new(0,200,0,50)
  3458. billBoardGui.StudsOffset = Vector3.new(0,3,0)
  3459. textLabelGui = Instance.new("TextLabel",billBoardGui)
  3460. textLabelGui.BackgroundTransparency = 1
  3461. textLabelGui.Size = UDim2.new(10,0,1,0)
  3462. textLabelGui.Position = UDim2.new(-4.5,0,0,0)
  3463. textLabelGui.Font = "Arcade"
  3464. textLabelGui.Text = " "
  3465. textLabelGui.TextSize = 15
  3466. textLabelGui.TextStrokeColor3 = Color3.new(1,1,1)
  3467. textLabelGui.TextStrokeTransparency = 0
  3468. textLabelGui.TextWrapped = true
  3469. local messageAllowed = false
  3470. Spawn(randomTextColor)
  3471. Spawn(welcomeTest)
  3472. plr.Chatted:connect(function(msg)
  3473. messageAllowed = true
  3474. textLabelGui.Text = msg
  3475. wait(5)
  3476. textLabelGui.Text = " "
  3477. end)
  3478. end
  3479.  
  3480. if testingPerms then
  3481. Humanoid.Died:connect(function()
  3482. removeButton("all")
  3483. local randNum1 = math.random(0,1)
  3484. local randNum2 = math.random(0,1)
  3485. local randNum3 = math.random(0,1)
  3486. textLabelGui.TextColor3 = Color3.new(randNum1,randNum2,randNum3)
  3487. textLabelGui.Text = "LMAO DIS GUY DEAD HAHAHAAH"
  3488. CreateSound("681582832", hed, 2, 1)
  3489. end)
  3490. end
  3491.  
  3492. -------------------------------------------------------
  3493. --End Attacks N Stuff--
  3494. -------------------------------------------------------
  3495.  
  3496.  
  3497.  
  3498.  
  3499. while jumping do
  3500. Humanoid.Jump = true
  3501. wait(0.9)
  3502. end
  3503.  
  3504.  
  3505.  
  3506.  
  3507. -------------------------------------------------------
  3508. --Start Animations--
  3509. -------------------------------------------------------
  3510. local equipped = false
  3511. local idle = 0
  3512. local change = 1
  3513. local val = 0
  3514. local toim = 0
  3515. local idleanim = 0.4
  3516. hum.Animator.Parent = nil
  3517. while true do
  3518. swait()
  3519. sine = sine + change
  3520. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3521. local velderp = root.Velocity.y
  3522. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3523. if equipped == true or equipped == false then
  3524. if attack == false then
  3525. idle = idle + 1
  3526. else
  3527. idle = 0
  3528. end
  3529. if 1 < root.Velocity.y and hitfloor == nil then
  3530. Anim = "Jump"
  3531. if attack == false then
  3532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  3534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3537. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  3538. end
  3539. elseif -1 > root.Velocity.y and hitfloor == nil then
  3540. Anim = "Fall"
  3541. if attack == false then
  3542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  3544. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  3545. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  3546. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3547. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  3548. end
  3549. elseif torvel < 1 and hitfloor ~= nil then
  3550. Anim = "Idle"
  3551. change = 1
  3552. if attack == false then
  3553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3555. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  3558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  3559. end
  3560. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3561. Anim = "Walk"
  3562. change = 1
  3563. if attack == false then
  3564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  3565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3566. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3567. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  3568. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  3569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  3570. end
  3571. end
  3572. end
  3573. if 0 < #Effects then
  3574. for e = 1, #Effects do
  3575. if Effects[e] ~= nil then
  3576. local Thing = Effects[e]
  3577. if Thing ~= nil then
  3578. local Part = Thing[1]
  3579. local Mode = Thing[2]
  3580. local Delay = Thing[3]
  3581. local IncX = Thing[4]
  3582. local IncY = Thing[5]
  3583. local IncZ = Thing[6]
  3584. if 1 >= Thing[1].Transparency then
  3585. if Thing[2] == "Block1" then
  3586. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3587. local Mesh = Thing[1].Mesh
  3588. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3589. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3590. elseif Thing[2] == "Block2" then
  3591. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3592. local Mesh = Thing[7]
  3593. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3594. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3595. elseif Thing[2] == "Block3" then
  3596. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3597. local Mesh = Thing[7]
  3598. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3599. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3600. elseif Thing[2] == "Cylinder" then
  3601. local Mesh = Thing[1].Mesh
  3602. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3603. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3604. elseif Thing[2] == "Blood" then
  3605. local Mesh = Thing[7]
  3606. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3607. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3608. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3609. elseif Thing[2] == "Elec" then
  3610. local Mesh = Thing[1].Mesh
  3611. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3612. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3613. elseif Thing[2] == "Disappear" then
  3614. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3615. elseif Thing[2] == "Shatter" then
  3616. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3617. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3618. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3619. Thing[6] = Thing[6] + Thing[5]
  3620. end
  3621. else
  3622. Part.Parent = nil
  3623. table.remove(Effects, e)
  3624. end
  3625. end
  3626. end
  3627. end
  3628. end
  3629. end
  3630. -------------------------------------------------------
  3631. --End Animations And Script--
  3632. -------------------------------------------------------
  3633.  
  3634.  
  3635. --cool beans boibiparti
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